Wierd Review

Of Light and Darkness Info


  • N/A


  • 1 - 1


  • Interplay


  • N/A

Release Date

  • 12/31/1969
  • Out Now


  • PC



While “adventure” games don’t exactly dominate the market these days, they

do have their high points. Sure, the action isn’t as exciting as 1st person

shooters like Quake or Unreal,

and they don’t generate as much satisfaction as building up enormous armies

and bases seen in Starcraft or C&C.

The real fun comes from the thought-provoking puzzles and intriguing story.

When a game lacks these two major points, the end result is Of Light and

, a “game” that involves mindless clicking around on the screen,

solving uninteresting puzzles and no real gratification. If you insist on staying

in the “point-and-click” adventure genre, you would still be better of checking

something else out.

You are named the Chosen One, with the task of saving humanity. At the onset

of the game, after a bizarre “briefing” from an ominous jack-in-the-box, the

player explores the game world, discovering in each room apocalyptic prophecies

dating almost to the beginning of time. After about ten minutes of random artifacts,

voices, and FMV scenes (starring James Woods I might add), most players will

be stuck with the question: What the hell is going on?!

Basically, throughout the three levels (all the same with artifacts in different

places), there are different apparitions, or ghosts who have been trapped by

the own sins. Players must redeem these apparitions by getting their artifact,

find which deadly sin it corresponds to, then finding the room for its sin.

After figuring out what the object of the game is, playing the game is extremely

simplistic. Anybody with a mouse, hand and two fingers should get by with no

problem (no, opposable thumbs are not required). Basically, players will soon

find themselves mindlessly clicking around every possible area, desperately

searching for clues.

Throughout the levels, players will acquire different artifacts, orbs of light,

used in redeeming aparitions, trans-portals and keys (yep, those are the only

objects in the game). These can be used by clicking away at that mouse again.

Other than redeeming aparitions, there are no puzzles, and no chance to really

test your intellect, an important aspect of this genre. Thus, a majority of

the time will be spent just moving from room to room, clicking around, rather

than finding clues and solving thought-provoking puzzles.

When looking at the overall point-and-click genre as a whole, Of Light

and Darkness’
graphics, which basically consist of different pre-rendered

scenes and various video cuts, are really nothing special. The game does have

smooth camera zoom ins and outs as the player moves to different regions of

the level. Basically, given the fact that every single aspect of the game has

been pre-rendered, there is nothing impressive about the visual quality of Of

Light and Darkness

Like its graphics, nothing can really be said about Of Light and Darkness’

sounds except that they are extremely average. From basic effects used when

setting off orbs of light to the voice-cuts of apocalyptic prophecies, it seems

pretty hard to botch up any audio aspect of a click-adventure.

This is the real problem: Of Light and Darkness just isn’t fun. Unless

you’re new to the idea of a using a mouse, the game’s basic gameplay, boring

puzzles and average graphics won’t keep anyone in front of the computer for

very long.