Motocross Madness 2 Review

Nebojsa Radakovic
Motocross Madness 2 Info


  • Racing


  • N/A


  • Microsoft


  • N/A

Release Date

  • 05/28/2000
  • Out Now


  • PC


Somewhere out there is a man with an iron pelvis.

A pelvis which may dent, but never break. A pelvis surgically inserted, which

by its sheer tensile strength and armored genitalia tuck-away compartment has

made this man impervious to the humiliations of a life of failed Motocross racing.

For the rest of us, the repeated impacts with dirt, concrete, and vehicles,

the repeated loss of balance, and the repeated donation of testicular hood ornaments

would drive our soft, malleable hides to tears.

Computer gaming, once again, has saved us from ourselves (and our testicles)

with Motocross Madness 2. Why break your balls in real-life when you

can do it safely on your computer?

Those of you who played the original Motocross Madness most likely

recall a game that successfully balanced arcade fun with a satisfying quotient

of realism and a dash of variety. It was, at the time, probably the best motorcycle

game around. It had great terrain, graphics, gameplay, physics, and some of

the most painful crashes in automotive electronic entertainment. Rainbow Studios,

the creator, went to work on a sequel which, as it turns out, improves upon

the original in every way, adds in some brilliant, satisfying new twists, and

emerges at the top of its field.

Visually, MCM2 is a standout, featuring possibly the smoothest, most detailed terrain engine ever. It renders beautiful landscapes, complete with thousands of interactive 3D foliage. Texture detail and polygon counts are high, and modeling is first class. It’s just a gorgeous game.

An improved version of the physics engine from MCM is back in MCM2.

Bike and rider are modeled separately, so if your bike’s front wheel gets snagged

on a tree, your body will sail forward as the cycle spins uncontrollably and

crashes into the dirt at the foot of the offending plant.

The physics also impart a great feeling of depth in control. This is no simulation,

yet you have to pay attention to momentum and friction factors closely if you

want to have any chance of winning. And as before, you have the ability to perform

stunts such as the Big Kahuna while in mid-air that add both style, hilarity,

and some extra challenge.


you get down to the individual gameplay modes, things just get better. All the

modes from MCM make a return here. Stunt Quarry has you and several opponents

performing stunts to collect points; the one who accumulates the most, wins.

Baja is off-road rally/checkpoint racing on motorcycles. Supercross is stadium

racing, the sort you see advertised sometimes on daytime television. Coming

this sunday, Sunday, SUNDAY!

New to MCM 2 are Enduro, Nationals, and Pro-Circuit. Nationals are essentially elaborate, outdoor Supercross tracks. Pro-Circuit is a career mode in which you gain money for races, money that (in a nice touch) goes not only to repairing vehicles, but also towards medical bills.

The star, though, is Enduro. If Baja is like a rally race, then Enduro is

the outdoor equivalent to the vehicular lunacy of Midtown

. Enduro has you racing through checkpoints that follow routes through

populated areas such as trailer parks, farms, diamond mines, South American

airstrips, and ski resorts. You might find yourself going neck and neck with

the competition, when suddenly the bike next to you gains the lead. You cross

a highway, and as your opponent gets orbited by a passing station wagon, you

swerve to avoid a big rig. Then you go over a small hill, sail through the air,

and land…lining up perfectly with the next checkpoint as a biplane buzzes

the water tower next to you. It’s great. In fact, Enduro is one of the best

racing styles ever. I haven’t played such a well realized, deep, madcap racing

type since the venerable Stunts came out in the early nineties.

The rest of the modes, while not as immediately engaging as Enduro, have their

own considerable charms. The strategy and maneuvering skill required by the

Supercross and Nationals events make them obsession material. Baja provides

off road practice that’s good preparation for the tougher Enduro races. Stunt

quarry provides some of the most entertaining, funniest times you’re likely

to have until the next Monkey Island game, and Pro-Circuit ties them

all together nicely to give you a real feel of an up-from-nothing career from

redneck Enduro racer to world-renowned Supercross champion.

Motocross Madness 2 takes Motocross Madness from pretty to gorgeous,

gives it some newer, smother moves, and throws some new hobbies at it, even

a track editor. Like Freespace 2 and

Age of Empires 2, it’s really

just a perfected version of what was already very good. Still, it’s the best

time you’re likely to have in this genre. You owe it to yourself to try Motocross

Madness 2
. Besides, your testicles will thank you.



Stunning graphics
Succulent physics and control
Varied, deep gameplay
Killer Enduro mode, excellent others
Not really new, just well updated