Lionheart Review

Joe Dodson
Lionheart Info


  • N/A


  • 1 - 4


  • Black Isle/Interplay


  • N/A

Release Date

  • 01/01/1970
  • Out Now


  • PC


We’ve lost the pulse! Start compressions! Stat!

Though they’re really just complex strings of 1’s and 0’s, games can allow us
to do the impossible. Some of them even challenge our ethical paradigms by letting
us pretend to be people we never thought we could be and presenting us with the
consequences, which can turn out to be a lot more fun than our 2nd grade teachers
would have us believe.

With this attitude in mind I approached Black Isle’s latest RPG Lionheart:
Legacy of the Crusader
. I looked forward to being transported back
to the 16th century to meet cultural icons like Machiavelli and Cervantes while
beating back goblins and bedding down with wenches.

Lionheart is terrible, and not in a cool, sword-swinging barbarian
sort of way. Since the game comes from such a strong line of Black Isle RPGs, my disappointment
is doubled. The dialogue, characters and the use of history is shamefully bad,
and sadly the gameplay isn’t there to bail out the weak plot.

Apparently, the 12th century Crusades led by Richard the Lionheart wound up causing a big event called the Disruption, which unleashed horrible evil things into the world. You play in an alternate reality version of the 16th century, which starts out fine but quickly goes from quirky to lame.

For example, at one point you meet Cervantes, the guy who wrote Don Quixote,
perhaps the most important book written in Spanish. The man was a mega-genius,
satirist and poet. In Lionheart he runs around stabbing at
bushes and raving about “La bestia!” Guess him and his famous confused character
merged into a Brundlefly.
You meet Leonardo Da Vinci, The Renaissance Man himself, but here he goes by
Leo and has nothing to say other than the usual semi-funny/sarcastic crap reserved
for smartass NPCs. Then you meet Shakespeare, who refers to Shylock as “That
pestilence from Jerusalem” and tells you to go rough him up. You know, the guy
wrote more plays than just The
Merchant of Venice

The capper comes when you meet Hernan
, conqueror of Mexico and the guy who eradicated
the Aztec civilization. In
Lionheart, you can ask him about his New World experience and
he says he went to Mexico and met the wonderful, friendly Mexican people who
were nice to him. Then he says he went to Tenochtitlan
and met the Aztecs who were brutal and warlike and had horrible monsters that
kicked his ass and cut off his arm. Then you go about trying to find him a new
arm so he can go back and regulate.

Pretty much everything in Lionheart trivializes a great work,
makes commonplace a fascinating historical phenomenon (you can easily get bored
talking to Inquisitors) or grossly misrepresents history. Some will enjoy this
kind of artistic license, but I think it’s a cheap way out of intelligently
interweaving such deep historical references.

But more important
than the plot is the gameplay, which unfortunately fares no better. As opposed
to strategic turn-based Black Isle games like the Icewind
series, Lionheart is a mindless, tedious hack and
slash. The fights are hard and the resolution is fixed at 800×600, so a ranged
fighter or spellcaster will have time to get off maybe one shot before an enemy
is on him. It’s like Icewind Dale and Diablo
got together and had a kid, except that Diablo II did crack,
heroine and Wow!
Potato chips
all the way through the pregnancy.

Using the ‘Special’ system from the great Fallout
games, Lionheart lets you build any kind of character you’d
like. However, if you don’t pick some kind of fighter-type, you will die. Bad.
Made what you thought was a super-cool holy caster? Prepare to get crucified.
Hordes of the same enemies and little room for strategy spell one thing: Y-o-u-r

To its credit, the ‘Special’ system is a good one and does allow quite a bit
of depth. Also, the way you play does slightly change the outcome. But when
you compare this to games likeNeverwinter
, Morrowind and Star
Wars: KoToR
, it simply doesn’t stack up at all.

There’s actually a multiplayer mode here too, but it’s not very good, just letting you and a cohort ramble through the single-player together. Good luck finding someone to play with you.

Graphically, Lionheart‘s new engine is just a slight improvement
over the Infinity engine used in the Icewind Dale games. Characters
are a bit larger and more detailed, but the city layouts are mediocre, the backgrounds
are so-so and the game looks dated.

The sound is decent at least, with good music hampered by redundant sound
effects. The voice-acting would be fine if the dialogue wasn’t so irritating.

Overall, Lionheart is a big disappointment. Though it uses
a decent RPG system, its poor balance, repetitive action and somewhat lame stab
at rewriting history leads to a game no one should invest time or money in.
Black Isle, we know you can do better than this, so get cracking on a real game.


Special system
Weird alternate historical setting
That’s almost blasphemous
Tedious hack n’ slash
Terrible character balance
Dated engine