He shoots. He scores. He shoots again. He scores again… Review

He shoots. He scores. He shoots again. He scores again…

It seems as if the trend of many video game manufactures is to focus all of

their attention on the graphics and the details, but to ignore what should

be the main focus of the game…the action. It is a rare game that can

combine it all. Sadly, Virgin Interactive’s NHL PowerPlay ’98 is not one

of those games. PowerPlay ’98 does have some of the most dynamic graphics

of any sports game that I’ve ever seen, but when it comes down to it, they just

didn’t get the gameplay right.

So here’s the scoop on this game: It’s too easy to score. If you shoot

the puck at the net, chances are it’ll go in. I beat the Florida Panthers 18-0

once. And Florida is known for both it’s defense and it’s goaltending.

I’ve played fifteen games so far in a season with the Flyers, and my record

is 15-0. That shouldn’t happen. Eric Lindros, my best player, has already

scored 41 goals, which is an insane record-setting pace. Hockey fans may

remember that Wayne Gretzky scored a record 92 goals in 1981. Lindros is

on pace to tally about 240 goals for me. That’s just too much.

I really can sympathize

with game designers, though. On the one hand, if they make it too easy to score,

people say that it’s too easy. But if it’s too hard, those same people holler

that it should be easier. Don’t get me wrong – I like to win. But when it’s

as easy to do as it is in PowerPlay ’98, you don’t even care. One of

the main reasons that I love sports is the uncertainty involved, the fact that

any team, on any given day, can beat any other team. But with this game, there’s

none of that. I know that I’m going to win. Would you really want to watch a

sporting event if you knew who was going to win beforehand? With the exception

of the Super Bowl, probably not.

Another drawback with PowerPlay ’98 is one common to most PC games.

Several times, the game froze in mid-action, and I was forced to reboot,

losing all of the statistics I’d recorded for that game. That’s becoming

an inexcusable flaw, especially when there’s no way of saving your data

during the course of a game. Thankfully, the games don’t take that long

and it’s not as if you’ve been playing for two hours. But all the same,

it’s still frustrating when your game cuts off.

It really is a shame about the scoring surplus, because graphically, PowerPlay ’98 is among the best. The picture is very clear and the players’

movements are fluid and believable. They also did a fine job with the

little details. For instance, when you dump the puck into the offensive

zone, it’ll sometimes roll low around the boards, or other times it’ll

ricochet high off of the glass. And when players get knocked down on the

ice, they don’t just stick to the spot of the contact. Remember now, its

ice, so it’s quite slippery. Players slide for several feet if they get

hit hard enough.

Which brings us to another brilliant feature: The body checking! You can

flatten your opponents (especially with Lindros). And you don’t always use

the same kind of check. If an opposing forward is trying to skate past,

your defenseman can give him a hip check that will make him a permanent

fixture on the boards. And if you’re back checking, you can knock your

opponent off the puck with a hook or a crosscheck. If the ref doesn’t see

it, you’re okay. But do it too much, and you’ll spend two minutes in the

penalty box. When a penalty is called in PowerPlay ’98, you can view the

replay and find the infraction. If the call was elbowing, sure enough, the

replay will show your player’s elbow buried in the opponent’s chin. In

most hockey video games, when a penalty is called, the referee will call

something random like, “tripping”, or “hooking”, but upon review, you can’t

find that specific penalty. That’s not a problem with this game.

Replays, however, are a problem.

My first gripe here is that when you wish to view a replay, you have to first

rewind the play. Why? Think about how silly that is. Shouldn’t they assume that

you want to see the replay? It seems obvious enough to me that if you’ve entered

the instant replay area, you probably intend to watch it. Don’t you think they

could have saved you the step and had it ready to go? I don’t know if it’s an

oversight, a careless error, or whatever, but it bothers me.

Also, when you score a goal (which will happen very often), and you want

to check out the replay, you need to do it almost immediately following the

score. The reason for this is that the replay only goes back 6 or 7

seconds. Sure, that’s enough time to see the goal, but what if you forget

about the replay for a second or two? I understand that plays in hockey

aren’t as cut and dry as in football or baseball, due to all of the changes

in possession, but give us enough time to check out a cool play. Replays

are an integral part of any sports game, and when a game with good graphics

doesn’t come through in this department, it’s disappointing.

In contrast, a successful part of PowerPlay ’98 is the array of

statistics at your disposal. For instance, if you are in the midst of a

season, you are privy to the updated statistics of every player on every

team. This is a far cry from most games, where the only stats at your

disposal are the league leaders. Being able to see how all of the players

are doing adds a nice touch of realism – kind of like looking through the

sports page. And if you desire, you are able to view the league leaders

as well. PowerPlay ’98 will show you the top 25 players in every major

category.

Also great is the “General Manager” feature in this game. You can trade

players, release them, and sign free agents. As you know, this aspect is

absolutely necessary in the era of free agency. These days, players switch

teams more frequently than ever, and it’s a shame when a good game has

stagnant team lineups. Happily, PowerPlay ’98 does not fall into this

trap.

Virgin Interactive showed a lot of promise with this game. It features

some of the best player movements and graphics on the market. But again,

where’s the competition? I think it’s clear that we’d be looking at a different game if the goalies

had any clue. We’d be looking at a winner.

  • -No competition, no goaltending
  • -Poor replay design
  • +Great graphics
  • +Thorough stats (GM mode)

5

Upcoming Releases

-No competition, no goaltending -Poor replay design +Great graphics +Thorough stats (GM mode)
-No competition, no goaltending -Poor replay design +Great graphics +Thorough stats (GM mode)

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