Incubation Review

Nebojsa Radakovic
Incubation Info


  • N/A


  • 1 - 4


  • Blue Byte


  • N/A

Release Date

  • 01/01/1970
  • Out Now


  • PC


Like X-COM, but better!

For a while, it seemed that the old, turn-based strategy games were a dying
breed. Warcraft II and the Command & Conquer series had started a craze for
real-time strategy games, and it seemed that the pensive, turned-based games
were a thing of the past. Despair no more! Through a combination of engaging
gameplay and high quality, 3-D graphics, Incubation
brings turn-based strategy back with a vengeance.

Incubation, from
Blue Byte software places you as the young Commander Bratt (that’s Bratt, not
brat), assigned to protect the colony Scray-Halwa. It seems that the colony’s
defenses have been breached and the planet’s indigenous, mutated, and dangerous
inhabitants have begun to wreak havoc in the colony. It is your mission to assemble
a squad of tough-as-nails space marines, and rid Scray-Halwa of the menace of
the monsters. The gameplay of Incubation is a turn-based, tactical combat
simulation. The game plays out a lot like the combat section of X-COM.
Your troops have a certain number of movement points, which are used by moving,
shooting, activating, etc. Once your turn is up, the enemy has their chance
to move and try to destroy your squad.

The game’s monsters, the Scray’Ger, come in an interesting assortment. There
are the obligatory weak, puny, and plentiful creatures which serve as cannon
fodder in the early stages, but later on you will come upon a creative collection
of monsters. Some creatures are slow and powerful and protected with
impenetrable frontal armor, yet are soft and vulnerable from behind. Other
creatures are vulnerable only when attacking, and must be killed by using the
‘defend mode’ command. Still other monsters are nearly invisible and
regenerate each turn. For all their variation, the monsters seem to
all share one brain. The fact that this is a turn based game makes the
actions of the monsters all the more predictable.

The graphics in Incubation
raise the bar for turn-based games. X-COM displayed the world in an isometric
perspective, using sprites to show every object. This was OK, but it made it
feel more like a board game than a combat simulation. Incubation displays
the entire world in glorious, texture-mapped, 3-D polygons. Rather than a fixed
camera angle, Incubation gives you enormous freedom in positioning your
viewpoint. The most visceral of the viewpoints is the ‘unit view’, in which
you can see the action from the perspective of the unit in your squad. Seeing
monsters explode “Quake”-style into chunky
salsa is much better than the ‘puff-of-smoke’ common to other turn based games.
Having a fully rendered, 3-D environment greatly adds to both the realism and
fun, making the slow pace of a turn based game seem much more immediate and

I was a little disappointed by the small selection of equipment available to
your squad. One of the things I liked about X-COM was the tremendous
variety of equipment available to your troops.
It also would have been nice if the designers had included at least some research
into the game. As it stands, you acquire better weaponry only by completing
missions, which leaves very little gameplay outside of the tactical combat sim.
Although the
selection of weapons and equipment was somewhat limited, most weapons have
more than one function, with my favorite being the gory but effective

One thing I found fairly annoying is that it seemed like there is very little
reason to want to save the colony Scray-Halwa. The colony itself is very
ugly, looking much like a dirty, run-down factory. Frankly, I don’t see why any
colonist would actually want to stay in that hideous hell-hole, especially
with the Scray’Ger frequently disemboweling them. The game tries
to inspire the player via sex appeal in the form of the amply polygonal
Commander Rutherford. The main reason I found myself coming back
was the well designed levels. There is a good variety of interesting levels, but what I like best about them is that they are like
puzzles. Often, I found I carefully have to allocate every shot and every
step in order to clear a level and avoid getting ripped to shreds. In some
levels, you must find the proper sequence to do things to lure the Scray’Ger
into your carefully set traps.

As a whole, I found Incubation to be a lot of fun. The 3-D graphics
make it unusually exciting for a turn based game, and the levels and Intricate
strategy kept me coming back for more. On the downside, Incubation does
have a fairly limited equipment selection, and, as a little peeve of mine, refused
to run unless I did the maximum installation, which gobbled upwards of 110 megabytes.
If you’re looking for the most engaging turn-based strategy game to come along
in a long time, Incubation is it.


Engaging gameplay
Great graphics
Well-designed levels
Small selection of equipment
Predictable enemies