The devil is in the details. Review

World War III: Black Gold Info

genre

  • Strategy

players

  • N/A

Publisher

  • JoWood

Developer

  • N/A

Release Date

  • 01/01/1970
  • Out Now

Platform

  • PC

rating

The devil is in the details.

Earth, 2001: A projected oil shortage has led to widespread panic and mayhem,

followed by a splitting of the Earth into three factions: the UN (USA), the Russians

(of course), and Iraq (hell, they’re bad). If you can suspend your disbelief long

enough to take this situation seriously, then you’re ready to dive into JoWood

Productions’ new World War III: Black Gold.

While the story elements clearly have no foundation in reality and are based

on the most overwrought twentieth century war clichés ever, they could

be a lot worse. As awkward and ironic as “playing” World War III sounds

right now, the ridiculous story line partially excuses it.

Besides, World War III isn’t for people concerned with story lines

or psychic dominators. The game is firmly in the mold of Earth

2150
and The Moon Project, due in large part

to that fact that all three games come from developer Reality Pump. As a result,

WWIII is a hardcore, slow-paced customization-fest.

WWIII

is a strategy game with a heavy emphasis on technological development and vehicle

customization, and a converse lack of emphasis on building and resource management.

Money is gained by building oil derricks and is the only resource in the game.

The only buildings you need are generators, derricks, supply depots, airports

and drop-zones. As opposed to constructing buildings or units, they’re delivered

by helicopters. While the helicopters can be shot down, you get to decide which

side of the screen they come from, making defense of your importers a non-issue.

The main choices in the game stem from the tech tree. For example, should

you augment your humvee force with mortar launchers, or develop heavier armor

such as tanks instead? Do you want to spend money on nukes or scuds, or should

you research defenses capable of dealing with a missile threat? Of course, some

technologies are useless while others are absolutely essential, and figuring

out which ones will undermine your enemy’s battle plan is half the fun of the

game.

In order to research technology (everything is technology; everything must

be developed before you can start ordering it), you go to your handy tech-tree

and click on the desired technology. You can queue as many technologies as you

want, but you can only develop technology one item at a time. It’s difficult

to say whether or not this unorthodox emphasis is better or worse than the traditional

building paradigm, but it isn’t the only thing that distinguishes WWIII

from the other RTS games.

WWIII seems to be a lot harder than your average RTS. The AI can be

pretty tricky and definitely sends a lot of stuff your way. Some campaigns and

the battles within take hours of intense strategic struggle to resolve.

Such difficulty is achieved by the extremely intricate unit balance, which

is a direct result of the extensive technology tree. There are lots of strategic

bases to cover in WWIII, and determining the chink in your enemy’s armor

is crucial, especially in multiplayer games.

On the other hand, the differences between the actual factions aren’t as pronounced as they could be. Potentially, this game could have three extremely different single player campaigns with vastly different play styles and units for each faction. But this isn’t the case.

As opposed to being the underdog it ought to be, Iraq is awfully similar in

armaments to the US and Soviets. Of course this was done for the sake of a balanced

multiplayer game, but things could have stayed balanced and still been a little

more diverse. Just look at Starcraft or Red

Alert 2.

Also, WWIII is really slow. The units sort of bumble around, and even

though the pathfinding is much improved over Earth 2150, it seems like

it takes forever for units to move down that same path, perfect formation or

otherwise. Units do move more quickly when traveling on roads, which is a nice

detail, but does little for the gameplay other than slow down off-road units.

To

add a little gruel to the molasses that is WWIII‘s gameplay, units can

run out of ammo. This just sucks. Sure it’s another nifty little detail, and

nifty little details can make good games great…so long as they aren’t included

at the expense of the game’s pace and playability. This game is so anal retentive

it will drive you insane.

Graphically, WWIII is boring. It’s all 3D, but the textures are plain,

the colors are lame, and the units all look too much like their differently

equipped counterparts. You can make teams, the same as any other RTS, which

helps distinguish similar looking units from their friends. But that doesn’t

change the fact that differently equipped vehicles look nearly identical.

Having said that, the lighting effects are brilliant. Since half of the game takes place at night (it’s day for a few minutes, then night for a few, etc. etc.), all the little tanks and jeeps have headlights that come on, enhancing the game’s overall visual effects. As another cool detail, you can turn off your headlights at night, making it harder for the enemy to see you. Then you can creep within range and launch a barrage of blazing missiles, which dazzle the eye while reducing the enemy fortifications to rubble.

The camera work is fantastic. You can zoom in and out and rotate very smoothly. The only problem is that you never really need to. Wanna check out how boring your units really are? Zoom in on em! Wow, that’s plain! But for the most part it’s tactically advantageous to be zoomed way out, same as any other RTS.

The sound effects are pretty standard, while the music is this melodramatic, cliché, ominous battle stuff; it’s fine when you’re winning, but infernal if you’re getting your butt handed to you.

WWIII also comes with multiplayer options, but if you’re new to the

game, you’ll get massacred. Seriously, there are a lot of dirty little tricks

buried deep in the crevices of WWIII, and you better make sure you have

a handle on at least a few of them before setting foot on a multiplayer battlefield.

All but the shrewdest of gaming goblins need not apply.

Overall, World War III: Black Gold is a deep, hard strategy game that

offers tons in the way of customization and length. There are three sufficiently

long single player campaigns and some very stiff online competition. Unfortunately,

there’s even stiffer competition at the Best Buys and Comp USA’s in titles like

RA2: Yuri’s Revenge. Unless

you’ve played and enjoyed some of Reality Pump’s previous titles, this may not

be a war worth fighting.





REVOLUTION REPORT CARD

3
Rating
Crazy customization
Lots of depth
Hard as tank armor
And nearly as ugly
Pointless details and obstacles
Too anal