Place the weapon on the floor and back away. Review

Endgame Info

genre

  • N/A

players

  • 1 - 2

Publisher

  • Empire Interactive

Developer

  • Empire Interactive

Release Date

  • 12/31/1969
  • Out Now

Platform

  • PS2

rating

Place the weapon on the floor and back away.

Been a while since you’ve picked up that light gun, eh? Yeah, I know how it is.

Like me, you’ve probably gone through the Time Crisis

games six billion times and just shooting the same guys over and over again has

gotten really stale. Since there really haven’t been any other light gun games,

your poor orange hand cannon has just been collecting dust in the deepest depths

of your closet. How sad.

But

a new day has dawned and Empire Interactive has given us all a new excuse to

revisit our old Guncon. Promising an “immersive light gun action” experience,

Endgame features five big levels filled with plenty of bad guys to shoot,

several modes of play and plenty of special effects. So if this game is that

good, why is my old orange friend headed back to the closet? The answer is simple

Endgame is just a rehash of other successful light gun games, minus

a lot of the good bits.

Time Crisis veterans will have no problem picking up Endgame,

since it plays exactly the same way. Rent-a-cops, security guards and a truckload

of military guys with the accuracy of an Enron accountant will pop out from

behind various barriers and take pot shots at you while you duck for cover to

reload. In fact, it’s so similar to Time Crisis that I’ve had multiple

people walk by and swear this was a Namco game.

The story is pretty simple and has about the same amount of cheese as most

action shooters. You play Jade Cornell, a friend of some guy who knows too much

about a bad man who’s running an evil thing bent on world domination. Lots of

hired guns are out to get you and the only solution is to wield a deadly piece

of plastic with lethal force. I’d love to explain more, but that’s about as

clear as it gets.

Unlike other popular shooters, Endgame makes no effort whatsoever to

set itself apart from the crowd. It’s perfectly linear, has absolutely no special

pickups and fails to include any noteworthy extra features. To make matters

worse, you’ll be clunking around from section to section with load screens and

cut scenes that appear to be cut off. The main game won’t take very long to

master and after you’ve completed it, there isn’t a whole lot of reason to do

it all again.

The game’s only other semi-interesting mode, known as “Mighty Joe Jupiter,”

adds some life to the game, but since it’s just more of the same with less story,

it doesn’t score Endgame any brownie points.

Visually,

Endgame doesn’t do anything outstanding. Based on the RenderWare platform

used in GTA 3, the game looks only good

enough to get by. Even the cut scenes look a little goofy at times, with drug-induced

expressions and proportions that are slightly off. There are even a few scenes

where the main character has a bubble butt that would bring Jennifer

Lopez
to tears.

Before I put this game out of its misery, I do have to mention a pair of pluses.

One little touch that saves Endgame from annihilation is the hit detection.

Shoot a guy in the leg and he’ll fall over and clutch it. Shoot another guy

in the shoulder and he’ll spin accordingly. It’s nowhere near the level of detection

found in a game like Soldier

of Fortune
, but it gets the job done.

Also nice are the destructible environments. You can put holes in walls, shoot out large vases and interact with a majority of the things on screen. The only problem is that there aren’t many things that are worth interacting with. Explosive barrels are few and far between and the environment doesn’t offer much else as an alternative method for dispatching your foes. Too bad.

I must admit that it was nice to whip out the old light gun again, and at

least Endgame meets the shooter prerequisite by giving gamers plenty

of guys to blast. But that’s about it. If you’re a true gun game geek, it’s

a good distraction for an hour or two – just don’t spend more than five bucks

on it. Any more and you may want to turn that piece of plastic on yourself.





REVOLUTION REPORT CARD

Rating1
Destructable environments
Pretty good hit detection
Exactly like
Only not nearly as good
No interesting features
Sterile gameplay