Let the bodies hit the floor. Review

Gungrave Info


  • N/A


  • 1


  • Sega


  • Red Entertainment

Release Date

  • 01/01/1970
  • Out Now


  • PS2


Let the bodies hit the floor.

Have you ever wondered what it takes to be a true hero? Nerves of steel? Super
strength, perhaps? How about great
hair and a snazzy outfit?
Awesome theme
, perhaps?

Whatever the case may be, there are two universal truths about real heroes
– they always seem to know when trouble is afoot,
and they always win. Whether they’re out saving a damsel in distress or just
defeating endless throngs of evildoers, heroes always come out on top.

like a real hero, Red Entertainment and Sega’s newest bad boy doesn’t seem to
lose much. Grave, the star of the Playstation 2’s anime-styled super action
shooter Gungrave, blasts on to the scene with a bad attitude and more
firepower than a small country’s armed forces. Think of him as a cross between
Spawn, the Lone Ranger and Chow Yun Fat. He’s got all the ass-kicking qualities
you could ever want in an action hero, but sometimes being an invincible fighting
machine isn’t so glorious.

The story follows the typical anime formula perfectly. For you J-pop neophytes,
that means it barely makes any sense at all. All you really need to know is
that Grave = Good and Syndicate = Bad. Throw in an endless wave of gun-toting,
grenade-throwing bad guys, mix gingerly with a little revenge and add just a
dash of an “evil plot” and you’ve pretty much got the story in a nutshell.

Needless to say, the point of the game is to run around and shoot everything
that moves. Sadly, Grave isn’t exactly moving like young man these days. He
just lumbers around like an arthritic Frankenstein. Who could blame him with
that oversized zombie condo on his back? Pushing down the analog stick will
quicken his pace a bit, but it barely makes a difference. Even his jump/dodge
feels sluggish. The only other option is to lose all firing capabilities and
haul ass with the Circle button. Very weak.

Even with his relatively slow movements, Grave has no problems taking out the enemy. In fact, he’s damn near invincible. Just pound on the ‘shoot’ button and Grave will dance, jump and spin around like a prima ballerina with twin guns blazing. Bad guys have no AI, terrible aim and move about as fast as Grave does. Cannon fodder to say the least. I guess you can’t find good help in the shady underworld either.

even if the bad guys manage to even to get in a lucky shot, there’s still Grave’s
demolition power to contend with. As the game progresses, Grave will obtain
different “Demolition Shots” which will obliterate any on screen enemies. This
power can also be used to recover life, making him practically immortal. Where’s
the excitement in that? I guess it’s all in a day’s work.

A short day’s work, that is. Surprisingly, Gungrave can be finished
in your very first sitting. Players will easily fly through a meager six levels
with Grave’s superhuman skill with firearms. There are a few unlockables such
as a Slow mode (yes, you can actually make him move even slower!) and character
renderings, but none of them are really worth mention. Tell your friends not
to blink – they might miss the entire game.

But despite its faults, Gungrave does have one quality that busts some
caps in the competition – some of the best anime-style presentation I’ve ever
seen. Between the awesome cutscenes and the commendable graphics effort, Gungrave
certainly provides a hefty amount of eye candy. Almost everything in the detailed
environment can be busted up, blown up or shot up and all the characters look
great. The game even sports original Japanese dialogue with English subtitles,
a must for any anime purist.

I can’t help but wish that they just made Gungrave into a movie rather
than a game. The best part by a long shot is watching the animated cutscenes.
The actual gameplay just doesn’t offer enough support.

Alas, Gungrave turns out to be a great animated cartoon cleverly disguised
as a rather lame Playstation 2 game. Great presentation is wasted on forgettable
gameplay. This would-be hero is so invincible that he’s put himself out of a


Sweet presentation
Mindless gameplay
Sluggish control
Extremely easy
Extremely short