Come and see the violence inherent in the system! Review

Ben Silverman
State of Emergency Info


  • N/A


  • 1


  • Rockstar Games


  • VIS Entertainment

Release Date

  • 12/31/1969
  • Out Now


  • PS2
  • Xbox


Come and see the violence inherent in the system!

It’s common knowledge that violence begets violence. Punch a guy in the mouth

and you’ll surely get socked in the nose. Throw a bottle at someone’s head and

expect to see another one come flying back. It’s a simple fact of life that when

one person gets mad, the rest get mad, too.


holds up particularly well when considering the case of State of Emergency.

The first big offering from publisher du jour Rockstar since their smash

hit Grand Theft Auto 3, SOE has been

in the public eye since last year’s E3, when it made serious noise as the world’s

first riot simulator.

After spending some time with State of Emergency, it became clear that

violence indeed leads to more violence, because after about an hour I wanted

to throw my controller through the wall. Though packed with more bloodshed than

a European soccer match, there’s not enough actual gameplay in this one to qualify

it as a good game.

The first important thing you should know about State of Emergency

is that it’s not made by the same people who made Grand Theft Auto

3. Both are published by Rockstar, but the game designers at DMA

didn’t have anything to do with SOE. That honor belongs to Vis Entertainment,

whose other games include such adult-themed material as The Power Puff Girls

and Tom & Jerry: Fists of Fury.

Guess too many cartoons can make a company snap, because State of Emergency

definitely isn’t designed for the ‘under 10’ crowd. The story (if you can

call it that) has something to do with a dictatorial government called, creatively

enough, ‘The Corporation,’ who go about oppressing the masses. You’re a rogue

citizen fighting for a freedom group called, creatively enough, ‘Freedom.’ You

wage your war against The Man by running errands for the group in various locales,

all while maniacally mashing buttons. Smash windows, break furniture, and kill

lots and lots of people. Pretty much Woodstock


The gameplay is very straightforward. You choose one of several characters

(though you only start with a choice of two) and take to the riotous streets

in a 3D slugfest in one of two main modes – Chaos or Revolution.

Chaos mode is the equivalent to the ‘arcade’ mode – you run around killing

bad guys for time and health pickups and keep going until the clock runs out.

The object is to last as long as you can and score big points. Occasionally

things are spiced up by ‘threats’, which means someone is hunting you down,

and the best response is to just kill them first. You’ll also have temporary

bonus multipliers and penalties to play with.

Revolution mode is where the ‘story’ takes place, though again there’s about

as much story here as you’d find in game of tic-tac-toe. You constantly take

assignments from a member of Freedom, which usually involves either: 1.) Escorting

someone; 2.) Protecting someone; 3.) Killing someone; or 4.) A combination of

1, 2, and 3. The variety is lacking, to say the least.

Come to think of it, you can say that about State of Emergency as a

whole. Regardless of which mode you play, you’re just running around beating

people up with your fists, whacking them with bats or batons, or shooting them

with Uzis or shotguns. Though it looks okay on paper, there are a few major

design flaws that keep this fight from reaching the later rounds.


first issue revolves around the control, which needs some work. You have exactly

two buttons for fighting – a kick and a punch. One of these functions as a ‘shoot’

button for when you’re armed. You can also strafe, though you don’t often need

it since you spend so much time mashing the two attack buttons for a few lame

combos. For a game steeped so heavily in its violence, State of Emergency‘s

limited combat scheme takes it out of the next-generation and hurls it back

to the days of Fighting Force and Double Dragon.

There is only one camera, and it’s about as smart as a Fudgesicle.

You constantly have to manually move the camera around to actually see the gang

of meanies headed your way. There’s no auto-lock targeting, either, so shooting

guys is somewhat random.

But man, they sure go for broke when it comes to the violence. Heads explode

like overripe melons after meeting up with a blast from the shotgun. Limbs fly

off left and right and can be used as weapons. The blood is prodigious and comical

and is entertaining for about a half-hour.

The graphics aren’t bad, particularly when you consider the technical merits

of allowing tons of people to run around looting buildings onscreen without

really any slowdown. It actually feels like a riot, though if you look and watch

carefully you’ll notice patterns. Still, textures are smooth and things run

at a solid framerate. The animations are kind of simple, but the generally cartoony

nature of the character design makes that seem okay.

What isn’t okay is the level design and general game flow. In Revolution mode,

you start off with access to a Mall, and you better like it, because you’ll

be playing on it for ages. It will take hours to complete all

the missions just to move on to another level. Things do get a bit better when

you make it to the outdoor levels like the East Side and Chinatown, but it’s

still the same basic gameplay the whole way. Plus, you can’t go into any of

the shops – you just take orders from your little resistance leader friends

and run back and forth across the somewhat constrained playing fields.

For a game that’s supposed to simulate the chaotic nature of a full-blown

riot, the strictly linear flow and claustrophobic design slams a few nails in

the coffin. This could have been a much, much better game had they actually

allowed you to roam around more freely and explore the world as a whole. At

least it would have led to a less repetitive game.

Admittedly, there’s still some fun in State of Emergency. The over-the-top

violence does have its merits if you’re into that kind of thing. You can beat

up a bad guy, steal his gun and put some bloody holes in him while he lies helpless

on the ground. Mmmmm….M-rating.

But while this sort of brutality worked great in Rockstar’s ‘other’ big game,

it feels forced and gratuitous here. State of Emergency winds up containing

all of the violence of GTA 3 without most of the brilliance and is much

better suited for a rental than a buy. Either that, or just go loot your local



Oh, the humanity
Feels like a riot
Plays like a boring riot
Redundant missions
Button-mashing control
Controller-mashing camera