To hell with special forces teams. Review

Duke Ferris
Silent Hill 2 Info


  • Action/Adventure


  • 1 - 1


  • Konami


  • Konami

Release Date

  • 12/31/1969
  • Out Now


  • PS2
  • Xbox


To hell with special forces teams.

I have never been part of a super ninja death-squad. The government has never

trained me to be a one-man killing machine to fight evil. I have never joined

an elite squad of commandos on a daring island raid. I did once make the all-zombie

interstate archery team when I was in high school, but I suspect that any secret

agent out there could kick my ass.


why is it that whenever I pick up a new horror game, they want me to play as

some sort of supercop? When I play a horror game, I don’t want to be a skilled

professional doing his (or her) duty. I want to be scared. I want to be terrified.

I want to have trouble sleeping at night.

So when Silent Hill came

out, I was genuinely excited to be a regular Tom, Dick or (in this case) Harry,

and the game was better for it. And I’m also pleased to give a big thumbs-up

to Silent Hill 2, a terrifying, chilling, disturbing, and in every sense

scary psychological horror game. It’s a game that puts you in the shoes

of James, a regular guy who is about to be scared out of his wits in the beautiful

lakeside hell/resort of Silent Hill. Perfect.

James was never able to get over the death of his wife, Mary. Three years later,

he is still an emotional train wreck of a man when he receives a letter from

his dead wife, sent from Silent Hill. Ignoring the obvious impossibility of

the situation, James travels to the town in a desperate search for his dead

wife. He does not receive a warm welcome…

It is, however, a graphically beautiful welcome. Silent Hill 2 takes

place in a fully realized 3D world like its predecessor. But while the first

one pushed the limits of the PSOne, Silent Hill 2 puts the Playstation

2 through its paces and it’s a marvel to watch. The characters look terrific

and the monsters are disgustingly freaky. The 3D town has every little detail,

down to the little bolts on the fire hydrants and the right names on all the

street signs. And as the town gets more and more twisted and you’re running

down streets made of rusted fencing, leaping over yawning chasms and squeezing

in between blood-soaked walls, you’ll really miss those street signs.

Fog and darkness are used to really heighten the suspense by not allowing

you to see those creepy horrors until you’re right on top of them. The game

also uses a sort of grainy effect to give it a home video Blair Witch Project

feel, and it works great. But the real star of the show is the light. You heard

me, the light. The real-time lighting and the shadows that are cast by the multiple

light sources – including your flashlight – are simply astonishing. I know it

sounds boring, but you’ll never really know what you were missing until you

see this game. Makes the dark oval that passes for Claire’s shadow in Res

Evil: Code Veronica X
look like a joke.


match the fantastic visuals is some terrific audio…at least if you turn off

that pesky radio so you can hear it better. Like the first game, you carry a

radio that blasts static when monsters get near. Not only does this spoil the

suspense and the surprise of the game, it’s a really annoying noise. But fortunately,

you can turn it off, and once you do, you’ll be impressed by every footfall

and every monster groan. The nerve-wracking music will stand your hair on end

as you become convinced there’s a hideous beast around every corner. It’s just


Still, Silent Hill 2 is not the perfect scare. The combat is still

a little sluggish, although it has been drastically improved over the first

Silent Hill. The programmer’s insistence that you must walk up and kick

every downed monster to really kill it will get annoying. While good, the combat

just lacks the precise edge of Resident Evil.

Also, the puzzles can get a bit obtuse. For instance…


I wandered around for nearly an hour checking every door before I finally figured

out that I had to drop the 6-pack of juice down the garbage chute before I could

proceed. A bit stupid; plus, it’s a waste of perfectly good juice.


But Silent Hill 2 seems to understand this. For the easily frustrated,

or the extremely patient, you can set the puzzle difficulty level at the beginning

of the game, which is a very nice feature. And with five different endings,

you’ll have plenty of time to try and recollect your wits for the next round.

Resident Evil might have more whiz-bang, hotshot, S.T.A.R.S. commando

action, but for sheer terrifyingness (scareification? horrorocity?), I’ll take

Silent Hill 2
any day. Turn out the lights, turn off that damn radio and

you’ll see what I mean. It eats into your brain (mmmmmm…..) and you won’t

even notice how jittery you’ve become until the cat suddenly jumps into your

lap and you fling your controller at the ceiling. I think a second vacation

in the town of Silent Hill is just what the doctor ordered.


Great graphics
Freaky sound
No special forces commandos
Sluggish combat
Some puzzle frustration