Hippy Hiku Brother Trucker!
Yes, Folks, that’s right! For the measly price of one frank (prices may
vary), you too can own your very own Scud Disposable Assassin,
Heartbreaker series. Simply walk to your nearest Scudco vending machine,
insert the money, and tell the Scud who they have to kill. Best of
all, cleanup is minimal. After the Scud destroys its primary
target, it self destructs! So if you have enemies, bosses, husbands,
wives, mothers-in-law, lawyers, or anybody else you’d like to see removed
from the face of the earth, have a Scud do it for you. Just in time
for the holiday season, Scudco is also offering Scud Sol to blow
your holiday troubles away. Scudco is not liable if the Scud
malfunctions in any way. (Surgeon General’s Warning: Activating a
Scud could be harmful to the health of innocent bystanders.)
Scud: The Disposable Assassin has left his comic book to fight in
the land of video games. For all you fans out there (me included), don’t
worry, this isn’t as bad a comic book adaption as Batman Forever. The designers over at SegaSoft tried
to stay as close to the comic book as they could. They even had Rob Schrab
(the creator of Scud) design a new villain specifically for the
video game who will appear in a later comic book. SegaSoft broke new
ground with this game by incorporating both a platform side-scroller and a
first person Virtua Cop type game. One Player can either use the controller, or one gun, or two guns. Two Players can either both use
guns, or one use a controller as a platform game and the other use a gun as a sniper,
or both use controllers. (I think that’s all
the combinations.) Though definitely a revolutionary game, Scud: The
Disposable Assassin doesn’t live up to all our expectations.
SegaSoft tried to make graphics for the game that stuck with the feel of
the comic book… and they succeeded. Though the backgrounds are very
repetitive, they are suitably surreal to fit with Scud. In the
space level, you can watch the Asgard space station launch the drones that
are coming to attack you. The character animations for Scud and
Drywall are very well done. They even designed Scud to jump like
someone out of a John Woo action flick.
The music for Scud is also really well done. Taken from random
underground artists, SegaSoft went out of their way to make the music way
cool. Not only do the levels have individual tunes, each selection menu has a different song that you listen to. Each
song has a different style and beat, but they are all written especially
for Scud. There is even a comedy track by the Dead Alewives (Rob
Schrab’s comedy troupe) hidden on the CD. Go to the Saturn control panel
or place the CD in an Audio player in order to hear it (it’s track 8).
The coolest part of the game, however, is the FMV. With a long intro movie
and several more during the game, even those gamers who haven’t read the
comic book will love Scud. Though the animation is smooth, the
movies are horribly pixilated. So, although the FMV in Scud includes
some of the most entertaining clips I have ever seen in a video game, the
video quality is not up to par. Sigh….
There are essentially three modes of play: a platform game, a gun game, and
a combination of the two. In the platform game, players can be either
Scud or Drywall (Scud’s zipper laden sidekick). Like most
platform games, the object is to finish the level and destroy the boss (a
la Super Mario Brothers). The control is basic: A is pistol whip, B
is Leap, and C is Fire Magnums (or piranhas in the case of Drywall). I have
to admit that I used the Pistol Whip only once while playing; guns with
unlimited ammo are just too much fun. The main drawback of the platform
version is that it is a little too easy. Once you figure out how to play,
it is a simple matter to get to the final level. Finishing the final
level, however, is remarkably difficult and frustrating, but I’ll let you
find that out yourselves. Playing the game as one player in platform mode is
the only way you are able to see the FMV, which is annoying if you want to
show the game to your friends and only one of you can play at a time.
The gun game is nothing to write home about. More like Hogan’s
Alley than Virtua Cop 2, the gun-only version of this game is a
shooting gallery. The characters pop onto the screen and move in
predictable patterns. You can collect powerups by shooting crates or, in
Marvin’s Manikan Factory, eggs (Eggs? Eggs. Eggs!). This version of the
game was the hardest by far. So far, I still haven’t passed the first
level!
The best version of the game is when you play with one player on a
controller and the other on the gun. This allows the gun player to snipe
any enemies that the platform player can’t seem to shoot. This combined
version is a lot of fun because, unlike other platform games, you don’t
have to wait for your partner to catch up (like in Sonic). No other
game has combined these two genres, and we at Game Revolution like to
promote anything new and different. Kudos to SegaSoft for trying something
new.
Unfortunately, we had a few problems with the basic programming of the
game. In the combination gun-platform mode, the gun will cause some TV’s (a small minority)
to glitch every time you pull the trigger. This error makes it impossible
for some people to play that version of the game. On those TV’s, the
gun-only and platform-only version still work perfectly. Unfortunately, as
mentioned earlier, the combination game is the best way to play Scud.
All in all, Scud: The Disposable Assassin is a mixed blessing. The
incorporation of both a gun and a controller is new and different, but some
problems with the game take away from the novelty. If you love Scud
or side-scrolling platforms, you’ll probably like this game, but it’s not
for everyone.