Been there, repulsed that.
It’s amazing how quickly gamers become jaded and elitist, but it’s also a cold,
hard fact that a couple of months alone with a PS2 can just ruin a guy.
If you’re one of those PS2-owning gamers out there who would sooner subject yourself
to a vigorous body-cavity search than willingly regress to playing most PSOne
titles, then consider C-12: Final Resistance your One-Stop Procto-Shop
of ‘nostalgic’ gaming. 
 Don’t let the staggeringly dull, generic name fool you: C-12 has mood,
  challenge and even something of a personality, but with the dated gameplay and
  visuals, it just takes some time to see it…perhaps longer than many gamers
  will be willing to wait. 
 Final
  Resistance gives it the old earnest, college try: Dark, desolate streets, ambient
  sounds of wind and unknown alien, uh, throbbings abound. Evil and Incredibly
  Rude Aliens ™ have invaded Earth, kicked collective carbon-based ass, and
  left a big, cloven, three-toed alien boot-print. As an elite member of the Final
  Resistance (C-12 is your parking space, I think), it’s your job to roam the
  post-apocalyptic urban wastes and dispatch the invaders with whatever weaponry
  comes to hand while looking as much like an eye-laser-sportin’ Borg with a Soldier
  of Fortune subscription as possible.
 As if that weren’t bad enough, the aliens have the gall to implant our own
  people with alien hardware in order to turn them into cybernetic supersoliders.
  Through a process not adequately explored, one lone human warrior has “accepted”
  such an implant, only to find himself able to use it against the alien invaders,
  and nobody knows why. Clearly, C-12 was also the bingo number used to
  pay the guy who wrote the backstory here. Onward. 
 If you loved the Syphon Filter games, you’ll
  appreciate what C-12 is going for…and if you loathed ’em, you’re screwed,
  because it’s pretty much the same thing. Think removed-camera action/puzzle-solving
  elements, presented here in a warren of blighted cityscapes that makes the game
  seem free-roaming while still pretty much shuttling you along the intended gameplay
  path. You’re physically cut off from the remaining resistance forces but are
  with them in spirit via radio updates which provide new objectives (like supplying
  energy to unpowered devices, rescuing trapped comrades and pushing around large
  crate-like objects, you big hunk of man, you). 
 The majority of your combat and movement is in third-person, with occasional
  snaps to first-person for the fine tuning required to dispatch the E.T.s with
  head-shots, man a mounted cannon to mow down the enemy in droves, and the like.
  It’s all strung together with cinematic cues, audio go-tos, and lovely-brumbly
  downtrodden Scottish accents. 
 While you’ll begin the game armed only with a sort of alien scythe or energy
  blade, you’ll collect a more powerful and varied arsenal including grenade launchers,
  rocket launchers, and a couple of man-portable energy cannons. All the elements
  of a fairly sophisticated action/adventure game are here, and Final Resistance
  really does wring all the oomph it can out of the PSOne. It’s perhaps unfair
  but true that a game like this is going to look unforgivably crunchy and old
  compared to the PS2 titles it’s forced to share space-time with, but there are
  a lot of nice touches here. Transitions from running to climbing a ladder, say,
  is seamless; your guy slings his machine gun across his back and starts to climb
  with a simple upward motion on the left stick, just as he should (no annoying
  ‘climb’ commands). The R2 button allows our hero’s Borg-Eye ™ to act as
  both first-person viewpoint and information terminal, giving useful data about
  the environments, enemies and pick-ups laying about the place. Meanwhile, the
  right stick allows for realignment of the camera that helps…some of the time. 
 
And
  of course, the game is priced accordingly. It won’t make you flock to this title
  should you already be a hard-core PS2 gamer, nor should it, but it’s good to
  know that gamers still relying on the PSOne are still foremost in the thoughts
  of at least a few developers. 
 While most of the alien foot soldiers you’ll encounter aren’t even smart enough
  to scatter while their buddies are getting picked off with head-shots, Final
  Resistance is nevertheless not an easy game. Indeed, this difficulty is
  the saving grace of an otherwise been-there, done-that title. The game really
  requires players to think about the physical options open to them, and it’s
  possible than even an experienced gamer might wander around a particular area
  in frustration, wondering what game-bug is preventing them from proceeding…only
  to suddenly realize in a flash that they haven’t considered a clue that was
  openly handed to them at the beginning of the mission. Additionally, some physical
  manipulation of the surrounding environs is often required, long after (or regardless
  of that fact that) you have systematically slaughtered all non-human entities
  within a three-block radius. 
 In other words, Final Resistance may be a budget title, but it doesn’t
  act like one, and it’s fairly unforgiving to gamers who don’t look around themselves
  and play it smart, even as they’re itching to pump a grenade into the first
  thing that ought not to move and moves anyway. Not all PSOne title still clinging
  to the scene with their white, desperate fingernails have to be movie-license
  retreads and cutie-pie kiddie games. If you think yourself patient and hard-assed
  enough for Final Resistance‘s crunchy stoicism, I can guarantee you this
  much: You will be challenged. 
 And if you can come up with a less-generic premise or game title, Sony will
  gladly offer you parking space C-12. 

- 
				Strains the PSOne to its graphical extremes
 - 
				Some genuinely hard, challenging situations
 - 
				Strongly resembles
 - 
				...but, uh,
 - 
				Hackneyed, cookie-cutter premise
 - 
				The Enemy That Wouldn't Think
 - 
				Unreliably wonky camera
 
