Logan’s Next Run. Review

Syphon Filter 2 Info


  • N/A


  • 1 - 2


  • 989 Studios


  • N/A

Release Date

  • 12/31/1969
  • Out Now


  • PS


Logan’s Next Run.

Ah yes, Syphon Filter. The name brings up lovely

memories of flak jackets, headshots, and a guy with a reeeeealy big flame-thrower.

Well, it turns out that last year’s sleeper hit has spawned a sequel: Syphon

Filter 2

When I first picked up the game, I was worried that they had taken the easy

way out and just created a complete rehash of the first game. It turns out that

that’s only half true: although the gameplay is almost exactly the same as the

original, some aspects have improved by a significant amount, and the quality

and variety of the levels is quite incredible.

The story is a direct continuation of the first game, so for those of you who

haven’t played it, I recommend you turn away from your monitor now…


Here’s the score at the end of the first game: Gabriel Logan destroyed a nuclear

missile while discovering that the agency he worked for was behind it, and that

they had infected his friend Lian Xing with the all-too-deadly Syphon Filter


As the second game opens, you’re transporting some data disks in preparation

for a bargain: you give the agency the disks, they give you Lian’s vaccine.

However, en route, you get shot down in the middle of a mountain range, with

no companions but a small group of survivors.

**** END SPOILER ****

You can come back now. Guys? Oh yeah, they’re not looking. Well, they’ll come back later.

The gameplay is practically identical to the original. You play in a third

person view, climbing walls, throwing switches, and shooting countless bad guys.

You can lock on to opponents a la Tomb Raider, giving you a way to constantly

albeit inaccurately fill the bad guys full of lead. You can also aim your gun

manually, which gives the ability to shoot your enemies in the head, killing

them instantly. Very cool.

The graphics haven’t changed much from the original, either. Everything still

looks pretty good, though with a lot less pop-up. The framerate has gotten better

with no noticeable slowdown, even in busy scenes. Like the first game, you still

have a somewhat awkward running style (sort of like the way a cowboy would run

after riding on a horse for hours straight), but it isn’t as pronounced this

time around. With some neat little added effects like lens flares, Syphon

Filter 2
is easy on the eyes.

The sound is also similar to the first game, with the same selection of booms,

bangs, arrghs, plops, and various other noises. The audio comes out crisp and

clear. They tried to improve the audio by making it depend on the camera’s position,

which works fairly well, though it sometimes causes voices behind the camera

to fade to nothing. A little annoying, but not a game-ending problem.

The control has improved quite a bit. Now the analog joystick actually responds.

If you push forward a smidgen, Gabe walks slowly. Farther forward, and he runs.

There are still some problems with the direction Gabe is running, and I found

myself hitting walls and bannisters more than I really wanted to. Oh well.

You’re probably thinking “With all of these things the same, there has to

be something really different.” Well, you’re right. Where the sequel

really shines is in the level design. This game truly feels like an action movie.

Almost every level has at least one sequence that would make Arnold proud. Thankfully,

this isn’t a one-trick pony. All levels are quite challenging and interesting

to play. There are plenty of clever mission objectives, as well as several great

plot twists.

It’s odd, though, that some of the mission objectives in the early levels become moot by the end. This makes it a little strange to replay levels when you know the outcome won’t matter.

I am particularly impressed with the trial-and-error aspect of some of the levels. I enjoy using my mind, not my lightning fast fingers (you know it baby) to figure the best way out of a situation (I enjoy using other people’s minds…mwahaha. – Ed.). For example: you’re surrounded by enemies, all wearing full protective body armor, and have only limited grenades to get by them. Who do you shoot and where do you run, roll, and dodge to stay alive? It takes more than a quick trigger finger to get out of that in one piece.

New to the Syphon Filter line is the two-player deathmatch mode. While

an interesting little diversion, I wouldn’t really call it a particularly substantial

addition. It’s fun for a while, but the controls weren’t made for a human vs.

human match. If you lock on to your opponent, you won’t hit him very well unless

you stand perfectly still. It ends up boiling down to who can score the first

head shot.

But before you run off to Toys ‘R Us (or the GR

), I have reiterate: SF2 is very much like SF1. In fact,

you could probably call it the equivalent of an expansion pack and a patch to

the original. Fans of the original should aim for the head and pull the trigger

– this one’s a no-brainer.


Better Graphics
Better Sound
Incredible Levels
Essentially same as original
So-so Multiplayer game