Whoever spelt it, dealt it. Review

Duke Ferris
Magic: The Gathering - Battlegrounds Info


  • RPG


  • N/A


  • Atari


  • N/A

Release Date

  • 01/01/1970
  • Out Now


  • PC


Whoever spelt it, dealt it.

Every time one of these new Magic: The Gathering games shows up, it gets assigned

to me and I’m forced to once again admit publicly that I have a whole drawer filled

with old Magic cards. Most of my friends stopped playing a long time ago and I

probably haven’t played myself in over a year. I should really just get my act

together and

sell my cards
on ebay. I could probably take a trip to Spain with the proceeds.

But instead, I have a drawer full of dusty cards, no tickets to Europe, and bullfighting is still illegal in California.


fans should know that unlike MTG

, Battlegrounds is only loosely based on the card

game. There are no cards, no lands, no phases or rounds. It’s a unique mix of

action and strategy, which gets big points in my book for originality.

Battlegrounds, like its cardboard inspiration, is a dueling

game. As a wizard, you must challenge other wizards and try to take them down,

one on one. You fight in an arena, which is a big rectangle with a border down

the middle like a tennis court. You can cross to your opponent’s side, but only

briefly before you start taking damage. For most of the battle, you run around

your side, collecting mana crystals, summoning creatures to attack the enemy

wizard, and casting various other support spells. The winner is the last one


There are five schools of magic represented by five colors: red, green, blue,

black and white. Each color has its strengths and weaknesses, and you can only

choose ten spells when you put together your spellbook. You need to use mana

to cast any spell, so collecting the little mana crystals is very important,

and unlike the card game, mana is colorless and works for any spell school.

Just to add a little more combat flair, your wizard also has a weak, short-ranged

physical attack which is useful for dealing with puny enemy creatures or those

that are almost dead, and a mana-consuming shield that absorbs half the damage

of any hit you take.

In a sense, Battlegrounds plays like a fighting game. Instead

of throwing punches, you throw spells. In fact, the menu and the modes work

just like a fighting game. There’s Quest mode, Arcade mode, VS mode, and Duel


Although there is some kind of plot about the fate of the world, the Quest mode should really be called Training. You simply take on one challenger after another in duels that often have a strange rule twist. After each one, you gain a new spell which you must use at least once in the next duel to win. In this way, the game forces you to learn all five colors of magic.

Arcade mode is exactly what you’d expect from a fighting game: beat a series

of challengers in order to unlock new fighters. VS mode puts you up against

your friend on the couch – just choose your fighter, er, wizard, and punish

him for drinking your last beer.

Finally, once you’ve unlocked plenty of spells and characters, it’s time to

go online and get humiliated by a nine year-old. Matchmaking is easy and painless,

although you’re likely to lose at first unless you have a lot of practice under

your belt. Downloadable content in the form of new spells and whatnot will become

available as time goes on.


would be welcome, especially some new spells. Each color has only 14 spells,

which feels pretty slim when you compare it to the tens of thousands of spells

in the card game or the hundreds of moves in most fighting games.

The graphics are pretty good with nice textures and vibrant colors. The various

backgrounds outside your tennis court are just eye candy and have no effect

on what goes on inside the arena. The impressive spell effects are the best

part, but the players and their creatures don’t look bad, either. Shadows, however,

are the prehistoric gray disks under everyone’s feet. That’s just lazy, if you

ask me; the technology went way beyond that years ago.

The Xbox and PC versions look about the same. The camera stays pretty far back so that you can see a lot of the arena, which means you miss out on a lot of the details. This isn’t so bad on the PC since your hi-res monitor still shows the little stuff, but the Xbox is hindered slightly by the fuzzy resolution of the TV.

The sound will have you tearing out your hair after a very short period of

time, though. The music is standard fantasy drek and the spells sizzle nicely,

but the duelists call out every single spell as they cast them: “Defiant Elf!

Defiant Elf! Giant Growth! Elvish Warrior! Giant Growth!” It’s like living with


Lightning Bolt Guy

You can turn off the voices, which saves your sanity, but it turns out that it’s damn handy to know what your opponent is casting. Now what do you do?

The controls are a bit awkward on both the PC and the Xbox. Moving around on the Xbox is easier with the stick rather than the PC keyboard, but spellcasting could be improved on either one. You select spells to cast by pressing a series of buttons, but it becomes a chore to scroll through them if you have more that three spells of any one type (creatures, sorceries, or enchantments). This applies even to the PC keyboard, which is just silly. Battlegrounds is a fast game and fumbling through your spellbook looking for the right spell will get you killed.

But I’ve played so many Warcraft

clones recently that it’s really refreshing to cover a game that’s actually

doing something innovative. However, it’s the online and VS games that really

flesh out Battlegrounds, since the single-player experience

is pretty flat. Some more depth in the form of more spells and a more interesting

Quest would have really helped. Still, this wizard throws a pretty good fireball.


Original and innovative
Design your own spellbook
Online combat
Boring single-player
Awkward control
Lightning bolt! Lightning bolt!