Circus Maximus Review

Nebojsa Radakovic
Circus Maximus Info

genre

  • Racing

players

  • 1 - 4

Publisher

  • Encore

Developer

  • N/A

Release Date

  • 01/01/1970
  • Out Now

Platform

  • Xbox

rating

Nice shorts, Spartacus.

Set during the height of the Roman Empire, Circus Maximus is a unique mixture
of combat and chariot racing. You compete against champions spanning the furthest
reaches of the Empire to prove that none exceed you at whipping horses into a
lather and bludgeoning people who don’t signal their turns.

Players race a somewhat piddling three opponents around Britain, Cyprus, Egypt,
and other Roman stomping grounds while, poking, prodding, and clobbering their
enemies as they plunge along toward power-ups and, eventually, the finish line.
That’s about it. Simple, straightforward and actually fun at times.

No
matter which game mode you play in, you must select your own chariot, horse,
fighter and driver. The chariots come in several styles loosely based on the
various cultures enmeshed within the Roman Empire. Despite slight variances
in handling, they all move rather well. They even take damage, so don’t be surprised
when you’re moving along at a fair clip and a wheel falls off. This actually
adds quite a bit of fun to the game and it takes skill and luck to hold on until
you reach the next power up.

The selection of horses is nothing to write home about, a mixture of stallions and field plugs with a zebra thrown in for good measure. The driver selection is just gratuitous as there are no noticeable differences in performance – drivers can’t even defend themselves, and you’re never really looking at your driver anyway.

The real dilemma facing players lies in which fighter they will choose, because
the fighters carry unique weapons. They can also taunt their opponents to slow
them down and then whoop on them when they draw alongside. Some of the taunts
are hilarious and add personality to the game.

It never fails, though. Your fighter will reach an operatic crescendo of smack-talking
when your chariot suddenly careens out of control; the next thing you know,
you’re watching helplessly as your driver, fighter and both horses are flying
off in separate directions. This is a frequent occurrence, but instead of being
a frustrating nuisance, it really gives the game its character and makes it
fun. The other drivers are generally traveling at only a moderate pace and it’s
no problem to overtake them within a half lap. Besides, it’s Circus Maximus.
Ancient Romans weren’t interested in seeing a bunch of guys riding around in
circles without incident, and you’ll have to keep that in mind as you’re playing
the game.

Taking out an opponent chariot either with your fighter or by running them
into walls and over the sides of steep mountain roads can be a lot of fun. The
game is very reminiscent of Road Rash and other games like it which thrive
on the chaos factor.

In single player modes, you control both driver and fighter. You can do this
simultaneously (which is just as awkward as it sounds) or you can switch between
driver and fighter, in which case the computer controls whichever character
you aren’t. The problem with this is the A.I. which, as far as Circus Maximus
is concerned, might as well stand for “Ain’t Intelligent.”

I’ve never seen the computer-controlled fighter do more than turn to face
an opponent and stand there mutely while being pummeled through the floor of
their chariot. The computer-controlled driver is slow and has apparently never
heard the phrase “evasive action.” They will drive you into the thick of combat
and keep you in it, plodding along at a moderate pace even when having their
head tapped by a heavy metal object.

The
control is uncomfortable and awkward. Most of this stems from the fact that
you must hold down the A button if you want to achieve or maintain any decent
speed. Considering that there is already a button for whipping your horse and
the fact that you are indeed racing horses and not cars, you might find
yourself wondering how and why the ancients outfitted their equine beasts with
accelerators. Leaning, which can be a great aid in steering, is achieved via
the right analog stick, which can be hard to reach in a time of need, especially
since your standard Xbox controller is just slightly smaller than the state
of Alaska.

In multiplayer, players can compete head-to-head or team up cooperatively.
Unfortunately, you’ll only be competing against one other chariot, which is
lame as all get out. This sucks because co-op is pretty fun under the right…ahem,
conditions. Nectar of the
gods, anyone?

Circus Maximus looks okay. The tracks are long and expansive with plenty
of multiple routes to keep things interesting. While the textures are smooth
and detailed (though a bit fuzzy), there are plenty of moments when the graphics
fail. Tricks of light and shadow can make a dead-end or the edge of a cliff
appear to be part of the road or at least a viable off-road alternative, which
can have some rather disappointing results.

Unfortunately, they have opted for color over realism. This is not a good
thing, as it gives the game a cartoony look and can make it difficult to tell
the difference between a dirt road and, say, that mud embankment up ahead.

At least sound is used effectively. Horses, for example, sound like horses.
You never once get the feeling you’re being followed by a guy with a
couple of coconut shells.
Even the music is good – it’s atmospheric and
appropriate and never becomes irritating or oppressive.

But in the end, we’re talking about a pretty short game. Seven different tracks
forwards and backwards just doesn’t cut it and leaves little reason to play
through the single player beyond unlocking the few hidden chariot teams. What
Circus Maximus does offer is silly and fun, but there’s not much to it.
Still, the game can definitely murder an evening or two and makes a decent rental
for those of us who prefer a little carnage over speed.


 

REVOLUTION REPORT CARD

2
Rating
Unique Multiplayer
Good Sound
Decent fun
Awkward control
Limited gameplay
Short