Dark Souls II: Crown of the Ivory King Review

Anthony LaBella
Dark Souls II: Crown of the Ivory King Info

genre

  • Action RPG

players

  • 1

Publisher

  • N/A

Developer

  • FromSoftware

Release Date

  • 12/31/1969
  • Out Now

Platform

  • PC
  • PS3
  • Xbox360

rating

Avoid the icy grip of death.

 

A lot of early Dark Souls II discussions centered on comparisons to the previous two entries in the series (including Demon's Souls), but FromSoftware managed to regain some control of the post-release narrative with its DLC trilogy. While there are still people out there who lament the feeling that Dark Souls II doesn't quite live up to its predecessors, the recent downloadable content allows players to appreciate Dark Souls II as an enjoyable experience in its own right. Though Crown of the Ivory King features many of the same issues as the last two pieces of content, it contributes to that overall experience and provides a fitting end to the recent Souls saga.

 

Once again an element provides the central foundation for the DLC, and this time it's ice. Whereas the elements in the previous two DLC releases—poison and fire, respectivelypose an immediate threat, the ice motif hints at something more subtle in which the environment itself and the questions it raises plays a more pivotal role. Why are there giants and mimics trapped in ice? What exactly is the history of this place?



 

Players will want to find an important item before taking on one of the aforementioned pets, and a descent into chaos will require the help of some friends before the momentous finale. I don't mean summons, though—players have to free a series of knights to aid them in a large-scale encounter against multiple enemies. All of this occurs amidst the backdrop of a more detailed narrative, in which an ominous voice warns the player to not venture further. These little touches signify a willingness to branch out within the familiar Souls formula, and the recruitment process/ensuing battle in particular represents my favorite moment in the entire DLC trilogy.

 

It seems fitting that FromSoftware ends its DLC trilogy in the snow rather than some hellish landscape or poison-infested shrine. Sure, I died plenty of times while playing Crown of the Ivory King, but I also remember the sense of accomplishment that contrasts those deaths. The reward: a quiet moment of solitude in the snow, as I reflect on my victories and my time spent with the DLC trilogy.

 

Code provided by publisher. Review based on PS3 version. Xbox 360 and PC versions also available.

REVOLUTION REPORT CARD

Rating8
Icy new environment
Snow poses a challenge (visibility)
Recruiting knights
Recycled enemies
Lackluster boss fights
Stronger emphasis on lore/story