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FEATURED VOXPOP nick_olsen
Welcome home, Mario; we’ve missed you!
By nick_olsen
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[ Editor's Note: As Nick Olsen is a writer for Theory of Gaming, this won't be counted in the monthly Vox Pop prize. However, it is very much a worthy read. ] By Nick Olsen Co-founder, Theory of Gaming In 1985 Nintendo started a revolution when it...

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Sound Shapes |OT|
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UghRochester
Fattest Jedi Around


Joined: 05 Jun 2006
Posts: 5554

PostPosted: Fri Jan 11, 2013 11:49 am    Post subject: Reply with quote

That is pretty damn awesome my friend.
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maca2kx wrote:
Ugh, when you started posting all those years ago I never thought I'd say this to you: thank you, dude. Nice one!
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Sourdeez
Does it use DX11?!?


Joined: 12 Feb 2012
Posts: 1112

PostPosted: Fri Jan 11, 2013 12:35 pm    Post subject: Reply with quote

I agree thats awesome, /jelly

Is that for making that really hard soundshapes level? If so your rewarded jerk Laughing
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“Yeah but when does EA come in when your trying for auto erotic asphyxiation and decide that you are really trying to commit suicide? Then they force you to do what they want.”
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danielrbischoff



Joined: 13 Nov 2009
Posts: 7370

PostPosted: Sun Feb 24, 2013 2:18 pm    Post subject: Reply with quote

Played a little of this the other day. Did you guys hear that DLC is on the way? I don't know if I'll buy it, but if it's full single-player albums, and not just level creation stuff, I'll definitely drop some PSN bucks.
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WickedLiquid
In Limbo


Joined: 18 Mar 2009
Posts: 5328

PostPosted: Tue Feb 26, 2013 12:13 pm    Post subject: Reply with quote

Queasy Games said they're sending it my way so I'll let you know how the DLC is. I moved onto other games but if it's stuff to create I might attempt something else, I dunno.

I like making the songs, but there's only so many ways to get from A to B that I feel I exhausted all my level design skills lol.
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danielrbischoff



Joined: 13 Nov 2009
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PostPosted: Tue Feb 26, 2013 12:52 pm    Post subject: Reply with quote

I know. I do recognize that as a bit of a short-coming with the game. I honestly think that it's better to focus on making levels that look interesting and aren't that hard.
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Bretimus_v2
The Japazillian Dynasty


Joined: 30 Jan 2009
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PostPosted: Tue Feb 26, 2013 8:48 pm    Post subject: Reply with quote

It's all about the groove...and I'm too picky to like any sounds I create. But if it's more pre-made levels, I'm in.
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WickedLiquid wrote:
It's also fun to play the calming/relaxing music while driving with someone in the trunk.


Messed up.
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