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On the future of some gamers
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GAMING NEWS

2012: Worst Year Ever Says Metacritic Scores

Posted on Wednesday, January 2 @ 08:09:06 Eastern by


Looking at the winners and even the nominees announced during our Best of 2012 Awards, it's easy to see that the year turned out to be a little... lacking. And unfortunately, according to Metacritic, so were the metascores.

2012 had the least number of "great" games released since 2009 when they first started doing year-end analysis. "Great" meaning the game received a 90 or higher metascore. Consequently, this also probably means that many developers didn't receive their fabled 90 or above metascore bonuses. Bummer.

Of the 18 games getting 90 or above (14 of them console games), the highest-rated game was Telltale Games' The Walking Dead for Xbox 360. Not to be confused with the five episodic digital releases, which Metacritic points out never achieved the elusive 90+ status on any singular episode.

By comparison, 2011 had 32 games total receiving a 90 or higher, with 23 of them being console games.

The platform average in 2012 is nothing to be proud of, either. The PS3 saw a 70.3 average out of 204 games. The Xbox 360 came in with slightly less at a 69.5 out of 243 games (Kinect games definitely hurt the average, I'm sure). While the Wii/Wii U averaged a 68.3 out of an embarrassing 53 games. I almost wish they split the Wii and Wii U numbers, just to see how each system fared individually.

The beginning of 2013 is already looking strong in terms of blockbuster releases, but beyond Q1 and maybe a part of Q2, there doesn't seem to be much in the pipeline to outshine a lacklustre 2012. And that can only mean one thing: time for new consoles.


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Comments
  • napsterxxl
    napsterxxl

    Joined: Mar 2006
    Posted: Jan 2nd, 2013 at 9:52 am
    Meh. I would trust metacritic even if they said that the sky is blue.
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Jan 2nd, 2013 at 10:23 am
    What do you think is going to happen when you get a bunch of critics together? Everything sucks.
  • NecroWolf
    NecroWolf

    Joined: Oct 2005
    Posted: Jan 2nd, 2013 at 10:45 am
    Part of the problem, in my opinion, is that there are too many reviewers out there, too many sites to gather data from. This lowers the overall score as certain sites don't publish review scores based on merit, but rather a combination of sponsorship, swag, and just outright opinion. There are too many reviewers these days with too many opinions, increasing the likelihood of a game getting a lower score on metacritic.
  • Kanklez
    Kanklez

    Joined: Jun 2011
    Posted: Jan 2nd, 2013 at 11:48 am
    How do you write a review that isn't based on opinion?
  • NecroWolf
    NecroWolf

    Joined: Oct 2005
    Posted: Jan 2nd, 2013 at 12:31 pm
    To clarify: Subtracting points for something that isn't based on merit, but rather opinion. By that, I mean adding or even deducting points for perceived flaws that are based on opinion, not that the flaw is actually a real flaw.
    Screen tearing is a flaw. Cartoony-graphic styling is not a flaw, or a plus, but some reviewers add or subtract points based on these things. Adding or subtracting points based on the likability of the main character, some reviewers will enjoy her/him, others will hate, and score accordingly, which is fine.
    No review can be without opinion, and indeed they're all opinions. I've repeatedly said in the comments and boards that everything is subjective, and I've defended reviewers pieces as opinions.
    That being said, this current discussion is why Metacritic is scoring so many games with a bad average this year, and that's because there are a lot of reviewers, and a lot of opinions, and this can, and does, drag down the average on a website such as Metacritic.
  • Heath_Hindman
    Heath_Hindman

    Joined: May 2011
    Posted: Jan 3rd, 2013 at 4:14 am
    "To clarify: Subtracting points for something that isn't based on merit, but rather opinion."

    Those merits are your opinion though....
    How much effect they have on the game is completely a matter of opinion.

    What you're saying about more scores meaning lower average might indeed be true but there's a reason for it. Some reviewers are getting older and getting a bit more perspective on things.

    Frankly, the average is still too high.
  • Fieperskaivu
    Fieperskaivu

    Joined: May 2011
    Posted: Jan 2nd, 2013 at 11:49 am
    youtube.com/watch?v=RiMOKmp0uZc

    Applicable ^
  • Sourdeez
    Sourdeez

    Joined: Feb 2012
    Posted: Jan 2nd, 2013 at 11:06 am
    Well lets not just blame the reviewers some games really deserve lower scores than reviwers actually gave them. Like games with built in always online drm that kick you off if your connection is flaky or they have to many people playing so you get connection errors and cant play. Reviewers will still give that game a good score based on its game but the actually gamers will give it close to 0s
  • NecroWolf
    NecroWolf

    Joined: Oct 2005
    Posted: Jan 2nd, 2013 at 11:12 am
    Some games do deserve a lower score, true. It isn't entirely the reviewers fault, and I'm just saying, there are a lot of reviewers out there, not that those reviewers are bad, just that there are a lot of them.
  • Chunibrow
    Chunibrow

    Joined: Mar 2010
    Posted: Jan 2nd, 2013 at 11:49 am
    User reviews are too spazzy to be taken seriously in general. People give dramatic knee jerk reactions of ecstasy or anger too often instead of measured reviews, so even tho critic reviews can be varied, without some quality control user reviews are pretty worthless.
  • Sourdeez
    Sourdeez

    Joined: Feb 2012
    Posted: Jan 2nd, 2013 at 4:58 pm
    Critics can be paid off( Whos that? IGN? :) ) or overlook things that would bother the average gamer. Yes I can agree some user reviews are worthless but I can say the same about some paid critics. Thats why i usually read into the details of a review rather than simple "This game is awesome/sucks" or "This game had a shitty box art"
  • cereal13killer
    cereal13killer

    Joined: Nov 2008
    Posted: Jan 2nd, 2013 at 2:00 pm
    I would be curious about how many more games were produced in 2012 over 2011, and how many "extraordinary" (90% +) have been made over the past 10 years, as opposed to just comparing to last year - maybe last year was an anomaly, or maybe 2011 was. The numbers can be misleading.
  • sli
    sli

    Joined: Mar 2012
    Posted: Jan 2nd, 2013 at 8:32 pm
    "Lies, damned lies, and statistics." - Benjamin Disraeli
  • Imnickson
    Imnickson

    Joined: Jul 2006
    Posted: Jan 2nd, 2013 at 9:48 pm
    2011 was an above average year. So comparing 2012 to 2011 isn't very good statistics. You need a larger data pool to determine if 2012 was actually a bad year. But ya know...news.
  • Kassen
    Kassen

    Joined: Aug 2012
    Posted: Jan 2nd, 2013 at 10:50 pm
    I kinda agree. Most of the big new titles i bought this year really didnt catch me. And normally im able to play anything and enjoy it. Alot of indie titles have been doing it for me though.
  • used44
    used44

    Joined: Mar 2002
    Posted: Jan 2nd, 2013 at 11:00 pm
    I blame The Secret World, and - by extension - Jonathan.
  • xDUMPWEEDx
    xDUMPWEEDx

    Joined: Jan 2012
    Posted: Jan 3rd, 2013 at 2:37 am
    "The Xbox 360 came in with slightly less at a 69.5 out of 243 games (Kinect games definitely hurt the average, I'm sure)" Umm...what planet are you living on? Steel Battalion was easily 2012 GOTY. I haven't had that much fun since holding my hands in the air and watching Kinect Joy Ride play itself.

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