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Posted on 05/13/13
[ Editor's Note: As Nick Olsen is a writer for Theory of Gaming, this won't be counted in the monthly Vox Pop prize. However, it is very much a worthy read. ] By Nick Olsen Co-founder, Theory of Gaming In 1985 Nintendo started a revolution when it...

Dragon's Dogma Review

Nick_Tan By:
Nick_Tan
05/21/12
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Action 
PLAYERS
PUBLISHER Capcom 
DEVELOPER Capcom 
RELEASE DATE Out Now
M Contains Blood and Gore, Partial Nudity, Suggestive Themes, Violence

What do these ratings mean?

A fiery breath of fresh air.


Dragon's Dogma is not made for first impressions. The flaws are visible within the first hourthe dated character modeling, minor clipping, lip-synching issues, and party members constantly blurting dialogue over each other. Then there's the chance that you find the combat too challenging, the music too ambient, the NPCs too plain, and the story too vacant. The reasons for prematurely ejecting the disc are numerous, but if you're able to withhold your judgments for little more than three hours, you'll find that Dragon's Dogma is an amazing realization of one of the best new ideas to come from Capcom, let alone Japanese developers, in an excruciatingly long time.

Understanding the design behind Dragon's Dogma means dutifully noting its influences, first and foremost being the popular but infamously difficult Demon's Souls and the second being the open world of The Elder Scrolls series. Somewhere in between the two sits the medieval world of Gransys, comprised of continuous areas with paths clearly outlined by mountain slopes and seaside cliffs. Dungeons, castle ruins, pickable herbs, and a whole bestiary of threats pepper the landscape, all waiting to stop you in your tracks.



This picturesque world isn't as punishing as the kingdom of Boletaria in Demon's Souls, but only if you're careless. The first open field may be littered with grunts that are meant to be fodder, like goblins, rabbits, and seagulls, but strut into the next field with too much confidence and a group of armed bandits can slice you and your party into a quick game over. And they're just the tip of a very nasty iceberg.

Dragon's Dogma has no qualms about shutting you down if you get a case of wanderlust and will gladly toss in a cyclops, ogre, chimera, or some other beast at least fifty times your size just to remind you who's in charge. These gargantuan bosses can swipe off huge chunks of your health bar with one clean hit, or if they fancy the thought, grab your sorry ass two hundred feet into the air and let gravity do the rest. The dragons in particular are awe-inspiring beasts with a wide arsenal of well-animated attacks and movements that put the Skyrim dragons to shame. Having one save slot only makes them that much more terrifying.

That said, getting yourself hit is almost always your fault, whether it's not planning ahead, ignoring your health or stamina, getting yourself surrounded, missing an attack that leaves you open, or walking into an area that's obviously not meant for your character's level. Every action and decision you make counts. No enemy is impossible to defeat given the right strategy and enough tenacity. A large gathering of lightweight enemies can be taken out one by one by knocking them down or attacking from a distance. Bosses can have elemental weakness or vulnerable spots on their body that you can exploit, usually by grabbing onto the boss itself a la Shadow of the Colossus, and stabbing weak points until the boss topples over for some free critical hits. (For more tips, check out my guide!)



Complimenting this is an incredible level design that rewards exploration and keeps you wanting more despite the unknown threats lurking in the distance. Though the undulating landscape doesn't extend like it does in Skyrim, its sheer breadth is still inspiring and immersivesometimes even more than Skyrim. Every dungeon and castle in Dragon's Dogma is original, rarely using any level pieces more than once, while incorporating curved pathways, heightened steps, and plenty of nooks and crannies. If it looks like you can grab onto an obscure ledge or follow a narrow bluff to the edge, you usually can. And there's often a treasure chest waiting for you. With so much content, the graphical flaws become forgivable in the long run.

The strength of the combat and exploration cannot be understated as they lie at the core of why the story isn't as emphasized here (nor in this review) as it is in other fantasy RPGs. Indeed, the game even begins with a combat tutorial sequence, though the introductory cut-scenes that follow soon after are joltingly dramatic: In what seems to be a ritual that repeats itself over many generations, an evil dragon descends onto the human world spreading destruction and a horde of monsters. This time, it appears off the coast of Cassardis, your hometown, and though you attempt to thwart it, the dragon easily defeats you, pricks your heart out, eats it, and spews some draconic mumbo-jumbo until you pass out (thinking that you're Dennis Quaid). Strangely, you awaken without a heart, and now must follow your fate as an Arisen, destined to face the dragon once more.

From that point onward, however, the story only comes in vague pieces spread out by lengthy quests and side missions, as if it's strung along like a third wheel. NPCs, despite having coordinated tasks throughout the day cycle, normally don't have more than one line of dialogue. It's a shame because the dialogue itself is actually well-crafted, with attention to language and decent voice-acting that pulls it off. In all likelihood, the general lack of emotional attachment is meant to highlight the combat and exploration, but it's still a missed opportunity. Gransys feels more like a gorgeous combat arena rather than a living, breathing world.



Then again, this approach fits within the Demon's Souls aesthetic. The motivation is centered less around story and more around building a character, earning experience points, skills, and equipment, for the next challenge to come. Character customization is incredible from the very start, offering a vast number of options that almost rival the editors in WWE titles (crossdressing, anyone?) and can be changed once you reach the city of Gran Soren. There, the initial class selection of fighter, rogue, and mage in Cassardis suddenly expands with the ability to choose from an additional three advanced classes and three hybrid classes. On top of that, you can switch between these vocations at any inn, and any augments or compatible techniques carry over.

The pawn party system for Dragon's Dogma also seems inspired by Demon's Souls in how other players can impact your single-player adventure, though in a much more direct way. The Arisen, having the sacred privilege of controlling a human-like race called Myrmidons, can form a party of three pawns. The first is your main pawn, who you create from scratch just like your own character, whereas the other two are main pawns created by other players and found by entering a foggy realm (much like Demon's... okay, you get it) accessed by touching a Rift Stone.

This might sound like an overly forced way to inject a pseudo-multiplayer mode, but it's integrated extremely well. Whenever your main pawn is hired by another player, he or she returns with extra goodies, experience, and rift crystals that are mainly used to hire pawns who are higher than your level. At the same time, since these hirelings don't earn experience like your main pawn, you need to search for new hirelings often. It's a mutually beneficial system that involves you without wringing your neck.



If that weren't enough, the lasting value of Dragon's Dogma is almost limitless with the level cap well past 100, an end-game that continues after the final boss, and plenty of loot and equipment to acquire. Items can be combined together to form new ones, and weapons and armor can be enhanced up to three levels with some gold and a few specific items. Luckily, doing both isn't menacingly laborious since the proper combinations and items necessary become transparent once you find them. There's even a special fourth level of enhancement earned by defeating dragons with the chosen weapon or armor. And we haven't touched the subject of DLC yet.

Strictly based on the status quo, on dissecting a game through the standard reviewing procedure, Dragon's Dogma should be given four stars out of five, but it deserves more than that. I'm usually the critic who nitpicks RPGs for their storytelling and presentation because that's what I care about most, but Dragon's Dogma has forced me to set those aside. The level design and unforgettable bosses surpass even that of Skyrim. In that light, its noticeable hiccups become merely growing pains in the face of a powerful, new idea, one that's sorely needed in an industry saturated with sequels and spin-offs. Inspired by both Dark Souls and Skyrim in almost all the best ways possible, it presents an open world that's wrought with danger, yet begging for adventure, and shows that Capcom is ready to take a leap of faith. And so should you.

Copy provided by publisher. Review based on Xbox 360 version.
Dragon's Dogma
fullfullfullfullhalf
  • Original concept
  • Challenging enemies, towering bosses
  • Astounding level design
  • Open world ready to be explored
  • Solid pawn system
  • Lasts for a long time
  • Transparent loot system
  • Great writing, not enough of it
  • Story and world could be cultivated further
  • Lip-synching issues, NPC dialogue overlap
  • Clipping issues, graphics can look dated
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Comments
  • Noritama
    Noritama

    Joined: Feb 2012
    Posted: May 21st, 2012 at 11:09 am
    I'm glad to know you enjoyed it. Like I posted somewhere else I would pick this up release date if I had the money to do so. My money is locked in savings for July ;D
  • StringerBell86
    StringerBell86

    Joined: Mar 2012
    Posted: May 21st, 2012 at 11:30 am
    As long as the difficulty doesn't completely mirror Dark Souls, as in: you press ONE WRONG BUTTON and you lose the last 45 minutes you put into the game...

    I'M IN!
  • Nick_Tan
    Nick_Tan

    Joined: Jul 2006
    Posted: May 21st, 2012 at 11:55 am
    Nope, this is definitely the more "approachable Dark Souls". You definitely have the chance to munch on Greenwarish and you can carry quite a lot of them if you want.
  • whytenoiz
    whytenoiz

    Joined: Feb 2011
    Posted: May 22nd, 2012 at 5:11 am
    Uh....I enjoyed the pure insanity of the Dark Souls/Demon's Souls difficulty. It was a breath of fresh air to the world of cake games we live in. I hope Dragon's Dogma retained some of those near impossible parts from its inspiration! I want to feel like I accomplished something ridiculous when I beat a game.
  • Bras
    Bras

    Joined: Jul 2008
    Posted: May 21st, 2012 at 12:25 pm
    I might buy it... if after a year or so Capcom hasn't released the "dragon's dogma Episode 22: the True story and ending" DLC.
  • Noritama
    Noritama

    Joined: Feb 2012
    Posted: May 21st, 2012 at 12:42 pm
    actually it's completely different from monster hunter. Did you actually play the demo? I do admit the look of it does give off "Look at me I'm monster hunter" feel to it but playing it you can tell it's a completely different game. Honestly I felt it was very polished for how little I see it advertised. I really hope I can get it soon it really interest me.
  • StringerBell86
    StringerBell86

    Joined: Mar 2012
    Posted: May 21st, 2012 at 12:46 pm
    You just gave a review of a review, whilst criticizing the concept of reviewing. I believe that making arguments is the beauty of free press like GR but if you are going to make an argument, next time I'd give your statement a "once-over" to make sure it is logically sound.

    And if you are truly against reviews, why take the trouble to register on this website that specializes in reviewing?
  • Nick_Tan
    Nick_Tan

    Joined: Jul 2006
    Posted: May 21st, 2012 at 12:57 pm
    Monster Hunter is a welcome comparison, though Dragon's Dogma is much faster, has a continuous overworld, and has a built-in party system. It's also a lot more threatening, and the level design and bosses are far, far more interesting.
  • Longo_2_guns
    Longo_2_guns

    Joined: Jun 2003
    Posted: May 21st, 2012 at 2:48 pm
    Hmm, very interesting review. Pretty much every review I've seen has been like 5/10 or lower, so it really makes me think, since it does look pretty good. Also, since this game has probably been in development long before Skyrim came out, I dunno if that's the best comparison. Also, I just have to laugh about the line: "The level design and unforgettable bosses surpass even that of Skyrim." Because those aren't really Skyrim's strong points at all. But still, very solid review. I'll probably pick it up when it gets cheap.
  • Noritama
    Noritama

    Joined: Feb 2012
    Posted: May 21st, 2012 at 3:26 pm
    Whats generic about it? I don't recall a story about a dragon giving it's heart to you in order to destory evil generic. Not like your town got burned down and you don't remember why but realize halfway in that you are a clone of an evil experiment. Generic right?
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: May 21st, 2012 at 3:34 pm
    Wonder if those 5/10s are reminiscent of the early negative reviews Demon's Souls got.
  • Nick_Tan
    Nick_Tan

    Joined: Jul 2006
    Posted: May 21st, 2012 at 3:35 pm
    On average, it's been receiving 7s and 8s. I can't really disagree with them because the game does have flaws, but I chose to go with my heart on this one. In general, I feel the same way about Dragon's Dogma as I did with Fallout 3, which had plenty of problems but is still a strong achievement. It's one of the few games I'll be playing where I want to discover every dungeon and castle, and that's something I can't say about many (awesome) open world games.
  • Nick_Tan
    Nick_Tan

    Joined: Jul 2006
    Posted: May 21st, 2012 at 4:11 pm
    I also agree that the level design and bosses in Skyrim aren't the best parts of that game, though they try to be. They meant their dragons to be like fantasy jet fighters (that was on inspiration, anyway) and their dungeons to be numerous and associated with Radiant quests. I just felt it necessary to give props to Dragon's Dogma for showing that great level design and bosses fit for a fantasy action title can occur seamlessly in open worlds. Also, Skyrim, after all, did receive an 'A'.
  • Longo_2_guns
    Longo_2_guns

    Joined: Jun 2003
    Posted: May 21st, 2012 at 4:49 pm
    True enough, for sure. And I saw some reviews that gave it like 45/100. I think it was a UK magazine, I can't remember. It wasn't very well done, though, since the guy who wrote it didn't seem to understand how to play. Either way, the GR review is currently the highest according to Metacritic.
  • Somaroth
    Somaroth

    Joined: Feb 2011
    Posted: May 22nd, 2012 at 4:15 pm
    From what I've experienced so far, I like the way the towns are designed in the game. Sure, what homes you can enter tend to be bare-bones, but I like it reduces seams.

    Detailed interior can add a lot for world building (i.e. Elder Scrolls games), I won't deny that, but having a world that doesn't require two loading screens for each wrong turn has its own charm.
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: May 21st, 2012 at 3:34 pm
    Another excellent RPG I'll have to play this summer when I have the time.
  • Heath_Hindman
    Heath_Hindman

    Joined: May 2011
    Posted: May 21st, 2012 at 4:01 pm
    If you're going to stubbornly persuade yourself of something, utterly refuse to look at what's in front of you, and deny yourself honesty, then there is nothing anyone can say or do for you. You'll see what you want to see and that's that. Cheers.
  • Noritama
    Noritama

    Joined: Feb 2012
    Posted: May 21st, 2012 at 4:25 pm
    Lol I just want to see what he sees.
  • Winsord
    Winsord

    Joined: May 2012
    Posted: May 21st, 2012 at 6:16 pm
    Any word on how long the game is? I was already really excited and this review speaks to exactly what I want from the game. Hoping to pick it up tomorrow morning after classes regardless, but I've heard it's supposed to be fairly long? Thanks in advance to anyone who responds.
  • Nick_Tan
    Nick_Tan

    Joined: Jul 2006
    Posted: May 21st, 2012 at 7:38 pm
    The game is as long as you want it to be, really. You could skip all the side quests and do only the story quests, but like any open-world game, that's really a waste. Maybe 60+ hours? That's a rough estimate, because you can continue to build your level and continue past the final battle, and then there's DLC.
  • tinymhg
    tinymhg

    Joined: Jun 2011
    Posted: May 22nd, 2012 at 12:02 am
    We need more of this kind of game for the PC.
  • drathbone
    drathbone

    Joined: May 2011
    Posted: May 22nd, 2012 at 1:51 am
    This sounds like what I originally thought Dark Souls was going to be. Dark Souls is "open world" as in you can go where you want but very much linear and segregated via tight corridors or elevators. I thought it was going to be a bit more vast and seamless with open fields like Skyrim.

    Don't get me wrong, Dark Souls is amazing but this sounds like precisely what I want.
  • Somaroth
    Somaroth

    Joined: Feb 2011
    Posted: May 22nd, 2012 at 3:53 pm
    I've just acquired the game, and I'm not far, but so far the game has been very easy-going about trailblazing (the map is completely blank at start), but I have run into a few encounters that were completely over my head.

    One (which involved going down a well) I can chalk up to me being overzealous, while another was being slaughtered by a bandit ambush. I actually thwarted the first phase of the ambush, but found I was (far) outmatched by the bandit leader. It's something to keep in mind when exploring.

    So far though, I am really digging the game, so I'm glad I kept my eye on it for so long (good thing too, Capcom doesn't seem to be advertising it all that much)
  • Somaroth
    Somaroth

    Joined: Feb 2011
    Posted: May 22nd, 2012 at 4:01 pm
    The game's aesthetic, while I don't mind, does little in the "I'm new" department (though to be fair, Dark Souls doesn't either) To give benefit of the doubt, he's probably referring to that.
  • elmoreoocyte
    elmoreoocyte

    Joined: Apr 2012
    Posted: May 22nd, 2012 at 6:43 pm
    You're all feeding the troll.
  • used44
    used44

    Joined: Mar 2002
    Posted: May 22nd, 2012 at 8:19 pm
    Featured on Kotaku's Frankenreview. Good stuff!
  • Saurian
    Saurian

    Joined: May 2012
    Posted: May 25th, 2012 at 3:53 am
    Great review, but one thing really bothers me about this and many other reviews. People have been going on and on about how Dragon's Dogma borrows a great deal from Skyrim, when it simply does not. Dragon's Dogma has been in development for the best part of 5 years, how do you propose it is possible to "borrow" from an unreleased game which nobody had seen at the time?

    Dragon's Dogma does borrow from an Elder Scrolls game in the way certain aspects are presented. But it's not Skyrim, it's Oblivion - it's plain as day, but reviewers still insist on stating the impossible. Another point which no reviewers seem to make it that Dragon's Dogma only borrows superficial functionality from other games, the implementation of these aspects is expertly done and worlds apart from the game design trainwreck of Skyrim.
  • Nick_Tan
    Nick_Tan

    Joined: Jul 2006
    Posted: Jun 22nd, 2012 at 5:26 am
    True, I think it would been better worded if I said it has comparative elements to Skyrim and has influences from the Elder Scrolls series in general.

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