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X| |X
X| "Grand Theft Auto IV: The Lost and Damned" Strategy Guide |X
X| |X
X| [Xbox 360 Version] |X
X| Version 2.0 [Revision 2] (December 2009) |X
X| |X
X| By Robert Allen Rusk. |X
X| Copyright 2009 Robert Allen Rusk. |X
X| |X
0==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==0
=XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX=/
>>Contact Information
*******************
E-MAIL: rarusk[gnat]netzero[snot]com
FACEBOOK: Robert Allen Rusk (San Antonio, TX, USA)
LINKEDIN: Robert Allen Rusk (San Antonio, TX, USA)
XBOX LIVE GAMERTAG: RARusk
[NOTE: The [gnat] replaces the "@" symbol in the e-mail address. It is
to thwart spambots looking for e-mail addresses to send spam
to. Simply replace [gnat] with "@" when responding. I chose
[gnat] because it rhymes with "at" and is easy to remember.
Same goes for "." - [snot].]
>>General Notices
***************
NOTICE: This guide may only be distributed and/or posted in its original
format (and, most importantly, UNALTERED in any way).
If you wish to post or use excerpts from this guide, PLEASE ask for my
permission before doing so (especially if you work for a magazine or
website). A lot of time and effort was spent putting this thing together
and that should be taken into consideration.
And remember.....
"Respect is everything."
Besides, contacting me will also give me an opportunity to hook up and talk
shop with fellow GTA IV "thuggers".....
*****************************************************************************
"Grand Theft Auto IV: The Lost and Damned" is copyright 2009 by Rockstar
Games, a subsidiary of Take-Two Interactive Software, Inc. All rights
reserved.
"Grand Theft Auto IV: The Lost and Damned" Official Strategy Guide - Written
by Tim Bogenn and Rick Barba. Copyright 2006-2009 by BradyGames, a division
of Penguin Group (USA) Inc.
The Official Strategy Guide was used as reference during initial construction
of this text based guide for the following:
>>Table of Contents (to determine overall game structure)
>>Weapon, Health, and Armor Maps
>>Seagull Maps
All other trademarks and copyrights contained in this document are owned by
their respective trademark and copyright holders.
*****************************************************************************
For this revision I did some reorganization. I moved around the Weapon
chapter and added a separate weapon list for Terry. I also added a chapter
for Johnny's friends and another for the "Episodes From Liberty City" disc.
I also added new information based on what I found when playing through "The
Ballad of Gay Tony" for the following chapters:
>>"Diamonds in the Rough" (Ray Boccino)
>>"Collector's Item" (Ray Boccino)
>>"Was It Worth It?" (Ray Boccino)
Other than this I have no new gameplay information.
In addition, I have no plans to do a guide for the "Episodes of Liberty City"
disc. I feel, since I have now done complete guides for both "The Lost and
Damned" and "The Ballad of Gay Tony", I think it would be too redundant and
too much work to do a combination guide similar to what BradyGames has done.
I believe that adding a chapter explaining the EFLC disc in all three GTA IV
related guides would suffice.
0===========================================================================0
/XXXXXXXXXXXXXXXXXX
0====================0
| Additional Sources |
0====================0
XXXXXXXXXXXXXXXXXX/
--"Liberty City Guidebook" (Game Manual)
--"Episodes From Liberty City" (Game Manual)
--GameFAQs "Grand Theft Auto IV: The Lost and Damned" Forum
/XXXXXXXXXXXXXXXXXXXXXXXX
0==========================0
| Additional Contributions |
0==========================0
XXXXXXXXXXXXXXXXXXXXXXXX/
--zombie95
--Avenged Sevenfold
--Jos Rosales
--Glen T. Winstein
--Brian Miller
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0================================0
| Other Documents I Have Written |
0================================0
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/
Strategy Guides
***************
>>"Grand Theft Auto: Liberty City Stories" (PS2)
>>"Grand Theft Auto III" (PS2, Xbox, PC)
>>"Grand Theft Auto: Vice City Stories" (PS2)
>>"Grand Theft Auto: Vice City" (PS2, Xbox, PC)
>>"Grand Theft Auto: San Andreas" (PS2, Xbox, PC)
>>"Grand Theft Auto IV" (Xbox 360, PS3)
>>"Grand Theft Auto IV: The Ballad of Gay Tony" (Xbox 360)
>>"Bully" (PS2)
>>"Bully: Scholarship Edition" (Xbox 360)
>>"The Darkness" (Xbox 360)
>>"Stubbs The Zombie" (Xbox)
>>"Watchmen: The End is Nigh (Parts 1 and 2)" (Xbox 360, PS3)
>>"The Chronicles of Riddick: Assault on Dark Athena" (Xbox 360)
>>"The Chronicles of Riddick: Escape From Butcher Bay" (Xbox)
One of the earlier versions of my "TCoR: EFBB" guide can be found in the book
"GameFAQs Presents.....The Ultimate Xbox Strategy Guide" published (in 2004)
by Future Network USA.
FAQs
****
>>Differences Between The Three Versions Of "Grand Theft Auto: Vice City"
for PlayStation 2
>>"Grand Theft Auto: Vice City" Suggested Music List FAQ (for Xbox and PC
versions)
>>"Grand Theft Auto: Vice City" Hidden Text FAQ
>>"Grand Theft Auto: San Andreas" Hidden Text FAQ
>>"Rumble Roses XX" Character Story FAQ (Xbox 360)
*****************************************************************************
Although my guides and FAQs can be found at many sites around the internet
the latest versions of my work can always be found first at GameFAQs since
that is my primary contribution site.
*****************************************************************************
/#########################################################################
0###########################################################################0
| Quick Search Feature |
0###########################################################################0
#########################################################################/
This guide uses a Quick Search Feature which takes advantage of the Find
feature used by many web browsers. This feature will allow you to go to any
chapter or section in this guide quickly.
On the left side of many of the chapters, as well as the right side of each
of the major section headers, in the Table of Contents is a four character
code. To access any of those chapters or sections do CTRL-F (PC) or Clover-F
(Mac) to activate the Find feature in the web browser. Then enter the code in
BRACKETS (or at least the left bracket) like this:
[xxxx] or [xxxx
You will notice that the chapters for the Main Story Missions do not have a
four character code. They are accessed a little differently. To access any of
the Main Story Mission chapters you activate the Find feature and enter the >
character followed by the chapter number like this:
>KR6 or >ZD12
This feature also works backwards. You will notice that the Table of Contents
has it's own four character code. Should you want to quickly go back to the
top of this document input the four letter code for the Table and you will
instantly be back at the top of the guide.
/==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==
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| Table of Contents [TBCT] |
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/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0================================================0
| I. Introduction And General Information (IAGI) |
0================================================0
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/
1. Who Am I?
(MYST) 2. My Setup
(FRAU) 3. From the Author
(ABGD) 4. About The Guide
(SBMS) 5. Submissions
(TLST) 6. "Grand Theft Auto IV: The Lost and Damned"
(TDGV) 7. TLaD and GTA IV
(TFTR) 8. TLaD Features
(ELIB) 9. "Episodes From Liberty City" (Xbox 360)
(CTRS) 10. Controls and Vehicles
A. On Foot
B. In Cars, Motorcycles, and Boats
C. In Helicopters
(OMTR) 11. Other Modes of Transportation
A. Train
B. Taxi
(TMSC) 12. The Main Screen
(GMNU) 13. Game Menus
(WPSG) 14. Weapon Usage
A. On Foot
B. In Vehicles
(LWFM) 15. Law Enforcement
A. The Wanted Zone
B. Getting Rid of Wanted Ratings
C. The Wanted Ratings
D. Restricted Areas
E. Busted
F. Police Vehicles and Vigilante Missions
(UPNS) 16. Using a Pay 'N' Spray
(WSTD) 17. Wasted
(ATAI) 18. Advanced Tips And Information
A. The Securicar
B. Propane Tanks
C. Saxaphone Players
D. The Prostitutes
(CPLT) 19. 100% Completion List
(TLCH) 20. Achievements List
(GTFR) 21. GTA IV Achievements List
A. Single Player Achievements
B. Multiplayer Achievements
/XXXXXXXXXXXXXXXXXXXXXXX
0=========================0
| II. Liberty City (LBCY) |
0=========================0
XXXXXXXXXXXXXXXXXXXXXXX/
1. In The Beginning.....
(CLPH) 2. The Cell Phone
(TLCH) 3. The Lost Clubhouse
(RSPO) 4. Residents Parking Only
(TIRT) 5. The Internet
(WPNS) 6. Weapons
(WPLC) 7. Weapon Locations
A. Alderney
B. Algonquin
C. Colony Island
D. Happiness Island
E. Bohan
F. Charge Island
G. Dukes
H. Francis International Airport
I. Broker
(BDML) 8. Body Armor Locations
A. Alderney
B. Algonquin
C. Colony Island
D. Happiness Island
E. Bohan
F. Charge Island
G. Dukes
H. Francis International Airport
I. Broker
(HLTL) 9. Health Locations
A. Alderney
B. Algonquin
C. Colony Island
D. Happiness Island
E. Bohan
F. Charge Island
G. Dukes
H. Broker
(FFRD) 10. Fast Food Restaurants and Diners
A. Alderney
B. Algonquin
C. Bohan
D. Broker
(FDSD) 11. Food Stands
A. Alderney
B. Algonquin
C. Happiness Island
D. Bohan
E. Dukes
F. Broker
(NWST) 12. Newsstands
A. Alderney
B. Algonquin
C. Happiness Island
D. Dukes
E. Broker
(SDMH) 13. Soda Machines
A. Alderney
B. Algonquin
C. Happiness Island
D. Dukes
E. Broker
(PCIR) 14. Places of Interest
A. Alderney
B. Algonquin
C. Bohan
D. Broker
(SEGL) 15. Seagulls
A. Alderney (ALD)
B. Algonquin (AGQ)
C. Colony Island (COL)
D. Bohan (BHN)
E. Charge Island (CRN)
F. Dukes (DKS)
G. Francis International Airport (FIA)
H. Broker (BKR)
(JNFR) 16. Johnny's Friends
A. Jim
B. Clay
C. Terry
(FRCT) 17. Friend Activities
(MGCT) 18. Mini-Game Activities
A. Hi-Lo Card Game
B. Pool
C. Darts
D. Air Hockey
E. Arm Wrestling
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0=====================================0
| III. The Main Story Missions (TMSM) |
0=====================================0
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/
(JMFZ) 1. Jim Fitzgerald
JF1. "Liberty City Choppers" (Jim Fitzgerald)
(LCBC) 2. Liberty City Bike Races
A. Alderney Bike Races
B. Algonquin Bike Races
C. East Side Bike Races
JF2. "Bad Cop Drop" (Jim Fitzgerald)
(BLGY) 3. Billy Grey
BG1. "Angels in America" (Billy Grey)
BG2. "It's War" (Billy Grey)
BG3. "Action/Reaction" (Billy Grey)
(EXTR) 4. Elizabeta Torres
EZ1. "Buyer's Market" (Elizabeta Torres)
(TSTB) 5. Thomas Stubbs III
TS1. "Politics" (Thomas Stubbs III)
(ASBT) 6. Ashley Butler
AB1. "Coming Down" (Ashley Butler)
(GNWS) 7. Gang Wars
(BTSM) 8. Bike Theft Side-Missions
TS2. "Off Route" (Thomas Stubbs III)
(SBDY) 9. Stubbs' Dirty Laundry
BG4. "This Shit's Cursed" (Billy Grey)
(RNDM) 10. Random Characters (Introduction)
A. Dave Grossman
JF3. "Hit the Pipe" (Jim Fitzgerald)
JF4. "End of Chapter" (Jim Fitzgerald)
JF5. "Bad Standing" (Jim Fitzgerald)
(RNBJ) 11. Random Character (Brian Jeremy - Special)
EZ2. "Heavy Toll" (Elizabeta Torres)
EZ3. "Marta Full of Grace" (Elizabeta Torres)
EZ4. "Shifting Weight" (Elizabeta Torres)
(RNMC) 12. Random Character (Malc)
AB2. "Roman's Holiday" (Ashley Butler)
(RYBC) 13. Ray Boccino
RB1. "Diamonds in the Rough" (Ray Boccino)
RB2. "Collector's Item" (Ray Boccino)
RB3. "Was It Worth It?" (Ray Boccino)
TS3. "Get Lost" (Thomas Stubbs III)
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0==================================0
| IV. 100% Completion Score (CPSC) |
0==================================0
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/
/XXXXXXXXXX
0============0
| V. Credits |
0============0
XXXXXXXXXX/
/XXXXXXXXXXXXXX
0================0
| VI. Conclusion |
0================0
XXXXXXXXXXXXXX/
/==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==
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| I. Introduction And General Information [IAGI] |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
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/=========================================================================
0===========================================================================0
| I.1. Who Am I? |
0===========================================================================0
=========================================================================/
My name is Robert Allen Rusk and I am a hardcore gamer with about 30+ years
of gaming experience. I am an ex-gametester (Broderbund Software, LucasArts
Games, Point Of View Computing) and an ex-arcade attendant (Namco
Cyberstation - Pier 39, San Francisco, CA).
I also own multiple systems such as the Sega Dreamcast, Super Nintendo,
Nintendo 64, Atari Jaguar, PlayStation 1 and 2, Xbox, and Xbox 360.
I currently work at JCPenneys at one of the malls here in San Antonio, TX.
Retail isn't the best job in the world but JCPenneys is a very stable company
unlike some of the other places I have worked for in the past like internet
service providers or web programming companies.
I started writing guides in 2003 because I felt it was something I could do
utilizing my writing skills gained in college and gametesting along with my
passion for vidgames. Over time I have honed my overall writing and
organization skills plus my creative thinking skills. I have extended the
play value of the games I have written guides and FAQs for many times over
plus I have received many letters from all over the world.
I am also what one may call an RGB enthusiast. I hack my game consoles to try
to get the best possible video from them and that usually involves tapping
into the RGB Analog video signals and using them on the right monitors to
achieve my desires. To this end I became a member of the GamesX.com mod forum
and I post regularly on their "RGB + Video Discussions" forum area.
In addition, I am a member of the X-Otic Computer Systems of San Antonio
(www.xcssa.org), a group who specializes in Linux, Mac, and other systems.
I am also a regular forum poster at GameFAQs, an occasional poster at
www.Atariage.com and Digital Press, and I am also a member of the MOFAT (a
members only message board set up by "Grand Theft Auto: Vice City" players
who met on the "Grand Theft Auto: Vice City" message boards at GameFAQs).
Outside of gaming, my interests include Godzilla (I have been a G-Fan since
the age of ten) and Red Dwarf (I own all eight series on DVD).
As far as favorite sports teams go my teams are the San Antonio Spurs (NBA)
[the local team], the Denver Broncos (NFL) [although I live in Texas I am
originally from Colorado Springs, Colorado], and the Air Force Falcons (NCAA
Football).
/=========================================================================
0===========================================================================0
| I.2. My Setup [MYST] |
0===========================================================================0
=========================================================================/
This guide was constructed using TextWrangler 2.3 on a 1.5Ghz Single Core
Intel Mac Mini. I view my work in Safari to help in seeing how it would look
on the web and correct format errors.
I also play "Grand Theft Auto IV: The Lost and Damned" on a Viewsonic A70 RGB
monitor using the Xbox 360 VGA cable.
When I do my writing and guide revisions I run my Mac (on a Dell monitor)
alongside the Xbox 360 (on my Viewsonic A70 monitor). This way I can
simultaneously play and make changes to the guide at the same time.
The sound is hooked up to an old stereo box I got from Radio Shack when I
acquired my first Amiga 500 in 1990 and it has served me well considering its
age.
/=========================================================================
0===========================================================================0
| I.3. From The Author [FRAU] |
0===========================================================================0
=========================================================================/
Welcome to my "Grand Theft Auto IV: The Lost and Damned" guide! If this is
the first time you have visited, you will find a lot of useful information in
a highly organized format that you can use to beat all of the missions of the
game.
Quotes taken from readers' e-mail are presented "as is" and may include
spelling and grammatical errors.
When I first posted my initial version of my "Grand Theft Auto: Vice City"
guide in 2003, I did not know how well it would go over and how many people
would respond. I wasn't exactly swamped with e-mail but I do get letters from
time to time.
Sometimes people would ask for advice and others would say how cool the guide
is. All it takes is for one person to say how good and useful your guide is
to make it all worthwhile. And others have made suggestions that have been
incorporated into my guides.
I want to thank GameFAQs for creating a place where such documents can be
hosted for the benefit of all gamers. I also want to thank IGN.com,
NeoSeeker.com, TheVGNation.com, GameHelper.com, and many other sites for
their generosity in hosting this guide along with my other work on their
sites.
I also want to thank everybody who has taken the time to download and
read this guide. I love this game and I wanted to share my creative ideas
with fellow "Grand Theft Auto IV: The Lost and Damned" "thuggers".
And, of course, I want to give a special thanks to all those who have taken
the time to write to me and tell me what you thought, make suggestions, and
ask questions.
With that said, let's get down to business shall we?.....
/=========================================================================
0===========================================================================0
| I.4. About The Guide [ABGD] |
0===========================================================================0
=========================================================================/
The main emphasis of this guide is to provide creative and simple solutions
to many of the missions of "Grand Theft Auto IV: The Lost and Damned". Many
hours were spent going over each mission and finding unique ways to solve
them. I think you will be surprised by many of the solutions found here.
I have worked hard to make sure that this guide is as complete as possible
but at the same time leave room for exploration. I hope that you enjoy this
guide as much as learn from it.
Another emphasis of this guide is ORDER. If you do the missions and tasks in
a certain order, the game will be easier and more fun for you. You don't
absolutely have to do them in the order I have suggested but as you read the
guide you will see how it benefitted me.
Each Seagull has a letter designation to make them easier to identify in this
guide. In addition there is a three letter Region Prefix (listings below)
indicating a particular area where the item can be found (in these examples I
use "XXX"):
>>Seagulls will be identified with an "S".
Example: Seagull XXX-S21.
0================0
| Region Prefixes
0==================0
>>BHN - Bohan
>>CRN - Charge Island
>>DKS - Dukes
>>FIA - Francis International Airport
>>BKR - Broker
>>AGQ - Algonquin
>>COL - Colony Island
>>HPI - Happiness Island
>>ALD - Alderney
/=========================================================================
0===========================================================================0
| I.5. Submissions [SBMS] |
0===========================================================================0
=========================================================================/
If you have any comments, suggestions, and critiques, you can e-mail me at
the following address.....
rarusk[gnat]netzero[snot]com
Things to submit.....
>>Better ideas. If you have some better way to do certain missions, I would
be glad to hear it. Once I confirm it, I will include your idea in future
revisions and will credit you for it.
>>Anecdotes and observations (especially if they're funny).
>>Constructive critiques. While I have strived to make this as good a guide
as possible, I know it is not perfect. Whatever criticisms you make of
this guide please make them constructive so I can learn from it since I
may consider doing guides for other games in the future.
>>Grammatical and formatting errors.
/=========================================================================
0===========================================================================0
| I.6. "Grand Theft Auto IV: The Lost and Damned" [TLST] |
0===========================================================================0
=========================================================================/
"Grand Theft Auto IV: The Lost and Damned" is a additional chapter to "Grand
Theft Auto IV" that can be downloaded onto the Xbox 360 or played from the
"Episodes From Liberty City" disc (explained later).
A very interesting addition to the main game. Much shorter than GTA IV but
tells the story of another character within Niko Bellic's story. The story of
Johnny Klebitz also intersects with Niko's on a couple of missions and a few
others help to set up some missions within GTA IV.
There are also a couple of points where TBoGT also intersects with "GTA IV:
The Ballad of Gay Tony".
This game introduces new weapons, vehicles, races, conflicts, and radio
material.
All in all, a pretty good game and well worth the purchase regardless of
whether you do the download or play from the EFLC disc.
Now, let's look over the game in detail.....
/=========================================================================
0===========================================================================0
| I.7. TLaD and GTA IV [TDGV] |
0===========================================================================0
=========================================================================/
The first thing to note about TLaD is that it is not a separate game from GTA
IV but becomes part of it. This means that it uses the same game save slots
as GTA IV so, if you want to preserve your GTA IV game saves, you will need a
Memory Unit to transfer them to.
In addition, the Achievements list for TLaD also becomes part of GTA IV's
list. However, because TLaD is an addition rather than a standalone game,
there are far fewer Achievements and for a grand total of 250 GS.
Of course, the game requires the GTA IV game disc to run. For the first time
you run TLaD you need to go into the Game menu, select New, and choose TLaD.
After running TLaD for the first time, whenever you you put in the GTA IV
disc later, it will run TLaD instead of GTA IV. Whenever you need to play GTA
IV proper you will need to have a game save from GTA IV in one of your game
save slots or a Memory Unit and load it to switch back to GTA IV.
/=========================================================================
0===========================================================================0
| I.8. TLaD Features [TFTR] |
0===========================================================================0
=========================================================================/
TLaD introduces new stuff to the GTA IV world:
>>New Media
*********
There are plenty of new music and material for several of the radio
stations in Liberty City:
++LCHC
++Radio Broker
++We Know The Truth!
++The Beat 102.7
++Liberty Rock Radio 97.8
In addition, this new material crosses over to GTA IV so Niko can enjoy
it.
>>New Weapons
***********
There are also some new weapons to play with:
++Semi-Automatic Pistol
++Pipe Bombs
++Sawn-Off Shotgun
++Grenade Launcher
++Assault Shotgun
++Pool Cue
>>New Mini-Games
**************
There are some new mini-games to try:
++Arm Wrestling
++Air Hockey
++Hi-Lo Card Game
>>Miscellaneous Features
**********************
There are also some other stuff as well:
++Comedian Frankie Boyle at Split Sides.
++Annihilator helicopter now has explosive bullets. Sadly, this doesn't
cross over to GTA IV.
++New Bike Races.
++Gang Wars are introduced.
++No roadblocks. Liberty City is completely open from the start.
++Gun Stores are also open from the start with all weapons, except for
one, available.
++Ability to acquire some of the Achievements for GTA IV.
/=========================================================================
0===========================================================================0
| I.9. "Episodes From Liberty City" (Xbox 360) [ELIB] |
0===========================================================================0
=========================================================================/
"Episodes From Liberty City" is a disc that contains the two GTA IV expansion
games "The Lost and Damned" and "The Ballad of Gay Tony". Both of these games
were released first as downloadable content and becomes part of GTA IV.
A brief synopsis of each game as taken from the game manual:
>>"The Lost and Damned"
*********************
Across the West River from glamorous Algonquin lies Alderney; home to
industrial wastelands, strip malls, dreary suburbia and The Lost
Motorcycle Club, a notorious biker gang. A motley band of thieves,
murderers, and drug-runners. The Lost have sworn to live by their own
rules, above the law and in complete allegiance to the brotherhood.
Billy Grey, the club's president, has one set of priorities: bikes,
booze, babes and blow: in any order and preferably all at the same time.
His second-in-command, Johnny Klebitz, knows that time is running out for
this gang of outlaws, and with money to be made in Liberty City, he is
determined to make cash as quickly as possible before they all ride off
into the sunset.
Johnny has been control of the club while Billy serves out a
court-ordered stint in rehab. He has focused the gang's activities on
deals and truces, instead of petty vendettas and mindless violence, and
has been making good inroads into Liberty City's organized crime world,
even developing a working business relationship with the Angels of
Death, long term rivals of The Lost.
One problem, Billy's coming home, and he's crazier than ever.....
>>"The Ballad of Gay Tony"
************************
Luis Lopez is a man who solves problems, and when you are the nightlife
legend, Anthony "Gay Tony" Prince's right-hand man and bodyguard, there
are a lot of problems to solve. A playground for vapid celebrities and
tragic socialites, Algonquin's nightlife scene is all about glitz and
glamour, and owning the two hottest clubs in town makes Tony the
undisputed party king of Liberty City.
He appears to have it all - wealth, power, respect - but, in debt to
mobsters, loan sharks and the tax man, facing up to a changing world and
a terrible economy, and under threat from pretenders to his crown, Tony
begins to spiral more and more into a mid-life crisis from hell.
Unlike the DLC versions, the "Episodes From Liberty City" disc is a
standalone title and does not require the original GTA IV game to run. In
addition, any game saves that you have from the downloaded versions of TLaD
and TBoGT can be used with the EFLC disc.
The biggest difference between the downloaded versions and EFLC is that EFLC
has revamped radio stations (including three new stations - Vice City FM,
Self Actualization FM, and RamJam). Another change is that some of the map
data from TBoGT, new areas where Luis can go, can also be accessed by Johnny
in TLaD (such as being able to climb to the top of the Rotterdam Tower).
One advantage of the downloaded versions is that some of the new media, like
new radio station songs and television shows, can also be accessed in GTA IV.
The new media from EFLC cannot be accessed by GTA IV even if you install it
to the hard drive.
In addition, some of the missions in TLaD and TBoGT intersect with each other
in certain spots. Some of the missions where you played as Niko can be played
again as either Johnny or Luis. Other missions set up certain missions in GTA
IV.
I will make notes in certain missions if they pertain to either GTA IV or
TBoGT.
Now, for the most basic of functions.....
/=========================================================================
0===========================================================================0
| I.10. Controls and Vehicles [CTRS] |
0===========================================================================0
=========================================================================/
Although the manual covers the setup pretty good, I felt that I should
include a section on controls for those who have acquired used copies of
"Grand Theft Auto IV" or "Episodes From Liberty City" that have no manuals.
I have also included basic action and vehicle information with their
respective control schemes.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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| I.10.A. On Foot
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
As with any GTA game there is plenty of things you can do when on foot.
0=========0
| Controls
0===========0
>>Xbox 360 Version
****************
Move Around...............................................Left Analog Stick
Rotate Camera/Switch Targets.............................Right Analog Stick
Crouch.............................................Left Analog Stick Button
Look Behind/Zoom Aim..............................Right Analog Stick Button
[1] Multiple Use...................................................A Button
[2] Multiple Use...................................................X Button
[3] Multiple Use...................................................B Button
[4] Multiple Use...................................................Y Button
[5] Target.....................................................Left Trigger
[6] Attack....................................................Right Trigger
[7] Contextual Use..............................................Left Bumper
Enter/Exit Cover...............................................Right Bumper
Use Cell Phone...........................................Directional Pad Up
[8] Multiple Use.......................................Directional Pad Down
Previous Weapon........................................Directional Pad Left
Next Weapon...........................................Directional Pad Right
Pause..........................................................Start Button
Change Camera Mode..............................................Back Button
0-----------------------------------------------------------------------0
[1] - This button is used for different actions:
--Run (hold down).
--Sprint (tap - but Johnny will tire after awhile and will go back to
jogging if you tap too much).
--Going up and down ladders faster.
--Cell Phone (used to answer calls and proceed through the phone's
menus).
--Melee Fighting (block and dodging).
[2] - This button is used for different actions:
--Jump.
--Climb.
--Kick (Melee Fighting).
[3] - This button is used for different actions:
--Reload Weapon.
--Cell Phone (ignoring calls, hanging up, and going backwards through
the cell phone's menus).
--Melee Fighting (punching, swinging, stabbing, and countering).
[4] - This button is used for different actions:
--Enter Vehicle.
--Mount ladder (for climbing up or down).
--Melee Fighting (punching, swinging, stabbing, and countering).
[5] - If you have Auto Aim turned on you need to hold the trigger halfway to
activate Free Aim (I prefer to turn Auto Aim off).
[6] - If you have Auto Aim turned on you need to hold the trigger halfway to
activate Free Aim (I prefer to turn Auto Aim off).
[7] - This button is used for different purposes depending on various
situations:
--Drive-by shooting.
--Picking up different weapons and items.
--Accessing the Police computer.
[8] - This is used for different actions:
--Put away Cell Phone.
--Skip Cell Phone conversation.
--Zoom out radar map.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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| I.10.B. In Cars, Motorcycles, and Boats
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
As with all the other GTAs there are plenty of vehicles to use in "Grand
Theft Auto IV". From cars and motorcycles to speedboats. They can all be used
here.
When driving a vehicle there are some things to note.
First, if you smash the front end of the car hard enough against an object,
like a tree, you may damage the engine to the point that it will no longer
work thus forcing you to leave it.
Second, sometimes, if you smash into something hard enough, Johnny will go
flying out of the windshield of the car.
Third, if you fling yourself out of a car or off a motorcycle at a high rate
of speed you will seriously hurt yourself. The faster you go, the more damage
you will suffer.
And, finally, you can shoot almost 360 degrees from a vehicle (good for
slowing down Police pursuit) and you can use three different weapons while
driving (Pistol weapon, Sub-Machine gun weapon, Projectile weapon, Sawn-Off
Shotgun).
0=========0
| Controls
0===========0
>>Xbox 360 Version
****************
Move Around...............................................Left Analog Stick
Rotate Camera/Aim........................................Right Analog Stick
[1] Horn...........................................Left Analog Stick Button
Look Behind.......................................Right Analog Stick Button
[2] Multiple Use...................................................A Button
[3] Multiple Use...................................................X Button
[4] Multiple Use...................................................B Button
Enter/Exit Vehicle.................................................Y Button
Brake/Reverse..................................................Left Trigger
Accelerate....................................................Right Trigger
[5] Fire Weapon.................................................Left Bumper
Handbrake......................................................Right Bumper
Use Cell Phone...........................................Directional Pad Up
[6] Multiple Use.......................................Directional Pad Down
[7] Previous Radio Station.............................Directional Pad Left
[7] Next Radio Station................................Directional Pad Right
Pause..........................................................Start Button
Change Camera Mode..............................................Back Button
0-----------------------------------------------------------------------0
[1] - This button is also used to engage slow motion when using the cinematic
camera.
[2] - This is used for different actions:
--Handbrake.
--Activate Cell Phone (and going forward through the phone's menus).
--Answer Cell phone.
[3] - This is used for different actions:
--Change weapon (Pistol, Sub-Machine gun, and Projectile weapon).
--Hold to change headlights.
[4] - This is used for different actions:
--Cinematic camera.
--Go backwards through the Cell Phone's menus.
--Hang up Cell Phone.
[5] - Use the Right Analog Stick to aim reticle while shooting (unless you
use a projectile weapon).
[6] - This is used for different actions:
--Put away Cell Phone.
--Skip Cell Phone conversation.
--Zoom out radar map.
[7] - Hold down to turn radio off or on.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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| I.10.C. In Helicopters
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
There are a couple of helicopters to use in "Grand Theft Auto IV": the
Maverick and the Annihilator. They can be used to quickly fly from one part
of Liberty City to another (or cause chaos from the air).
>>Xbox 360 Version
****************
Move Around...............................................Left Analog Stick
Rotate Camera............................................Right Analog Stick
Look Behind.......................................Right Analog Stick Button
[1] Multiple Use...................................................A Button
[2] Fire Chaingun..................................................X Button
[3] Multiple Use...................................................B Button
Enter/Exit Helicopter..............................................Y Button
Go Down........................................................Left Trigger
Go Up.........................................................Right Trigger
Spin Counterclockwise...........................................Left Bumper
Spin Clockwise.................................................Right Bumper
Use Cell Phone...........................................Directional Pad Up
[4] Multiple Use.......................................Directional Pad Down
[5] Previous Radio Station.............................Directional Pad Left
[5] Next Radio Station................................Directional Pad Right
Pause..........................................................Start Button
Change Camera Mode..............................................Back Button
0-----------------------------------------------------------------------0
[1] - This is used for different actions:
--Activate Cell Phone (and going forward through the phone's menus).
--Answer Cell phone.
[2] - This is used by the Annihilator only. It has infinite ammo but will
stop firing every so often for reloading.
[3] - This is used for different actions:
--Cinematic camera.
--Go backwards through the Cell Phone's menus.
--Hang up Cell Phone.
[4] - This is used for different actions:
--Put away Cell Phone.
--Skip Cell Phone conversation.
--Zoom out radar map.
[5] - Hold down to turn radio off or on.
/=========================================================================
0===========================================================================0
| I.11. Other Modes of Transportation [OMTR] |
0===========================================================================0
=========================================================================/
In addition to the above vehicles you can control, there are two modes of
alternate transportation you can use to get around Liberty City:
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| I.11.A. Train
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
Liberty City has an extensive train system that runs through the Broker-Dukes
region, Bohan region, and the Algonquin region.
All you have to do to use the train is to go up to one and press the Y Button
to enter. Then you can get off at any of the train stops when you get close
to your destination.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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| I.11.B. Taxi
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
Another mode of alternate transportation is the Taxi Cab.
To hail a Cab press the Left Bumper when near one. Then HOLD down the Y
Button to enter the Cab as a passenger (instead of jacking it).
When inside a Cab you can press the A Button to skip at extra cost. You can
also press the X Button to hurry the trip. Use the Right Analog Stick to look
around while on the trip. You can use the Left Analog Stick to change
destinations while on the trip. You can even change radio stations while on
the trip.
The longer the trip, the more you have to pay (of course).
/=========================================================================
0===========================================================================0
| I.12. The Main Screen [TMSC] |
0===========================================================================0
=========================================================================/
Your Main Screen is where all of the action in "Grand Theft Auto IV: The Lost
and Damned" takes place.
In the center of your screen is your main character, Johnny Klebitz. You use
your Left Analog Stick to move him around and the Right Analog Stick to
rotate and manipulate the camera when he is standing still.
In the lower left corner of the Main Screen is the Radar. This is used to
help in finding your current position in the city, objectives, mission
strands, Safehouses, and other areas.
There is also a circle that surrounds the Radar. This circle represents your
Health and Armor. The left side of the circle, which is in green, is your
Health. The right side of the circle, which is in blue, is your Armor.
In the upper right corner of the Main Screen you will find your weapon and
the amount of money you have. However, most of the time there is nothing in
the upper right corner. You have to hit D-Pad Down or come back from a paused
game to get the info to appear.
Special prompts will appear at either the upper left corner of the Main
Screen or at the bottom.
When you get your Cell Phone it will appear in the lower right part of the
screen.
/=========================================================================
0===========================================================================0
| I.13. Game Menus [GMNU] |
0===========================================================================0
=========================================================================/
When you pause the game, using the Start Button, you also bring up these
menus listed at the top of the screen:
>>Map
***
This shows the Main Map of "Grand Theft Auto IV: The Lost and Damned".
This is where you can find your position, mission strands, and other
notable places. It should be noted that notable places, like a Burger
Shot, will only appear on the map after you enter it for the first
time.
>>Brief
*****
This is where you can go through the prompts used in and outside of
missions.
>>Stats
*****
This is where the statistics for everything you do are listed.
>>Controls
********
This is where you can see and setup your preferred control scheme.
>>Audio
*****
This is where you control the audio in "Grand Theft Auto IV: The Lost
and Damned" and listen to some of the radio stations featured in the
game.
>>Display
*******
This is where you control some of the visual aspects of "Grand Theft
Auto IV: The Lost and Damned".
>>Game
****
This is where you load saves, start a new game, or turn the Autosave on
or off.
/=========================================================================
0===========================================================================0
| I.14. Weapon Usage [WPSG] |
0===========================================================================0
=========================================================================/
Using weapons in "Grand Theft Auto IV" is a bit different than in previous
installments:
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| I.14.A. On Foot
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
When you hold down Target, you will go into an over-the-shoulder view. If you
are using the AutoAim feature then the reticle will go to the nearest person.
If you are in Free Aim mode then it will be in the center of the screen.
Press the Right Analog Stick Button to activate the weapon's zoom feature.
When you move the reticle over a person you can intimidate or frighten that
person. You can also aim at specific parts of a person. You can shoot a
person in the arm, shoulder, leg, midsection, and head. You can score a
one-hit kill with a headshot. You can also shoot a person in any other part
and they will limp away when they get up.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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| I.14.B. In Vehicles
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
When you press the Left Bumper you will break out the window of your vehicle
and the reticle will appear as you start firing. Use the Right Analog Stick
to aim the reticle.
As mentioned earlier, you can also use three to four different weapons when
inside a vehicle. Use the X Button to switch between a Pistol weapon, a
Sub-Machine gun weapon, and a Projectile weapon (or Sawn-Off Shotgun).
You can cook a Grenade in a vehicle just like you can on foot. And you can
blow up yourself and the vehicle if you cook it too long.
Of course, when you start using firearms on the innocent and not-so-innocent
population of Liberty City, you will attract the attention of.....
/=========================================================================
0===========================================================================0
| I.15. Law Enforcement [LWFM] |
0===========================================================================0
=========================================================================/
Every metropolis has a Police force and Liberty City is no different. When
you do something bad near a Cop, or someone calls 911 on you (yes,
pedestrians will do that sometimes), you will attract Police attention and
they will try to bust you:
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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| I.15.A. The Wanted Zone
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
When you get a Wanted Rating you will see the Stars appear in the upper right
corner of the screen. You will also notice the Radar zoom out and you will
see a round flashing zone with you in the center. This is the Wanted Zone.
You must get rid of the Wanted Zone in order to remove your Wanted Rating.
If the Star or Stars in the upper right corner of your screen are white this
means that you are IN SIGHT of the Police. As long as you are in sight of the
Police, when you move the Wanted Zone moves with you and you cannot get out
of the zone.
In addition, if you are in sight of the Cops when you try to use a Pay 'N'
Spray, you will NOT be allowed to use it. Only when you are out of sight of
the Cops can you use it to get rid of your Wanted Ratings.
If the Star or Stars in the upper right corner of your screen are gray this
means that you are OUT OF SIGHT of the Police. At this point the Wanted Zone
stops moving with you and you can move closer to the edge and escape (or use
a Pay 'N' Spray).
You need to either outrun the Cops (low Wanted Ratings) or use alleys, back
roads, and tunnels (high Wanted Ratings) to escape from the Cops.
You cannot just hide out in a building and wait for the Wanted Rating to
disappear. The Cops will fan out and search for you. If they find you, the
other Cops will converge on your position.
When you get out of the Wanted Zone the Stars will start to flash. You have
to wait about twenty seconds before the Stars disappear. When they disappear,
the Wanted Zone disappears and you have successfully escaped from the Police.
If, at any time, you are re-spotted by the Police, the Wanted Zone will
re-center back on you and the chase will continue.
The higher your Wanted Rating, the wider the Wanted Zone becomes and the
harder it will be to escape.
On the radar you will see the Cops on foot. You will see a little arrow
pointing up (if they are above you) or pointing down (if they are below you).
If they do not have an arrow then they are at the same level as you are.
Large dots with a curved line going around it are Police vehicles.
Helicopters are marked by rotating X's
It should be pointed out that Cops can and will take civilian cars for
pursuing you.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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| I.15.B. Getting Rid of Wanted Ratings
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
In addition of escaping from the Wanted Zone, using a Pay 'N' Spray, or
getting Busted, there are four other ways to get rid of a Wanted Rating:
++Getting Wasted (not good, of course).
++Saving your game at your Safehouse. What's interesting is that you don't
even have to save the game in a save slot. Just get to the save screen
and then back out. Your Wanted Ratings, no matter how high, are gone
(plus you advance time six hours). Nifty little design flaw.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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| I.15.C. The Wanted Ratings
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
There are six Wanted Rating levels. The higher you go, the more aggressive
the pursuit. Below are the Wanted Ratings and what you can expect:
0=======0
| 1-Star
0=========0
The Cops will draw their weapons and come up to you in an attempt to arrest
you. If they get close enough Johnny will raise his hands. If you do not do
anything within three seconds you will be arrested by the Cops.
0=======0
| 2-Star
0=========0
If you run away from a Cop when he is close enough to arrest you or shoot
near a Cop your Wanted Rating will go up to 2-Star. At this point more Cops
will join in the chase and they will start shooting at you.
0=======0
| 3-Star
0=========0
If you shoot at and hit a Cop your Wanted Rating automatically goes up to
3-Star.
At this point the National Office Of Security Enforcement (NOOSE) gets
involved. They are the SWAT of Liberty City and carry Carbine Rifles. They
also drive up in large Enforcers which carry up to four NOOSE Cops.
Unlike the standard Police Patrol car the Enforcers have bulletproof
windshields which means you can't shake it off by shooting the driver (like
you can with a regular Police Patrol car.
They will also start to chase you in the NOOSE Patriot Police Vehicle. But,
unlike the Enforcer, this vehicle does not have bulletproof windshields.
The Police will also send out a Police Maverick. The Police Maverick has
two gunmen wielding Carbine Rifles and will shoot down at you. You can
chase the Police Maverick away by killing the gunmen on the chopper. A well
placed shot to the head of the pilot will bring down the chopper.
If you try to escape by water you will be chased by Police Predator
boats (which seem to magically appear out of nowhere and close to you).
These boats will carry at least one Cop, wielding a Carbine Rifle, at the
back of the boat. Considering that you are very vulnerable when swimming
these Predators will shred you very quickly if you stay in the water for
too long. Although, if you are in the right boat, you can easily outrun
them.
They will also start to blockade bridges leading to the other areas in an
attempt to stop you.
0=======0
| 4-Star
0=========0
This is the same as 3-Star except that more vehicles get involved and the
roadblocks get tougher to breach.
Now the Federal Investigation Bureau (FIB) gets involved. They drive up in
FIB Buffalos (which is a souped up sedan) and carry four agents all
wielding Carbine Rifles.
At this point the Police Annihilator helicopter gets involved. This
chopper is pretty much the same as the Police Maverick (it has two gunmen,
one on each side). It is stronger than the Police Maverick but you can
still take it down with one well placed shot to the pilot's head (or one
rocket to the midsection of the chopper).
The Police Predator boats now start carrying two Cops instead of one.
You can get an automatic 4-Star Wanted Rating by trespassing at the Liberty
City HQ (Civilization Committee) on Algonquin (at the intersection of
Albany Ave. and Lorimar St.) and on the tarmac of Francis International
Airport. More information on this in the next sub-chapter.
0=======0
| 5-Star
0=========0
At this point the passenger in the Police Patrol and FIB Buffalo vehicles
will also now start shooting at your car while chasing you.
Two choppers, an Annihilator and a Police Maverick, will start to chase
you from the air.
You can get an automatic 5-Star Wanted Rating by typing in the web address
www.littlelacysurprisepageant.com at the Tw@ Internet Cafe.
0=======0
| 6-Star
0=========0
At this point all Police vehicles (Enforcer, Police Patrol, Buffalo) will
shoot at your vehicle while chasing you. In addition, more Police vehicles
will start to chase you.
Both Police helicopters will now be Annihilators instead of Police
Mavericks.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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| I.15.D. Restricted Areas
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
As it has been pointed out you can get an automatic 4-Star Wanted Rating for
trespassing onto the grounds of the Liberty City HQ (Civilization Committee)
on Algonquin (at the intersection of Albany Ave. and Lorimar St.) and on the
tarmac of Francis International Airport.
But there is some interesting information concerning those two areas.
When you get the 4-Star Wanted Rating for trespassing those two areas it will
remain locked at 4-Star as long as you remain in those areas.
If you enter those areas with either a 5-Star or 6-Star Wanted Rating it will
go DOWN to a 4-Star Wanted Rating and you can't raise it no matter what
trouble you get into while in those restricted areas.
Also, if you fly over those areas you won't get any Wanted Ratings.
However, if you fly low enough or land on a building at the Liberty City HQ
you will get a 2-Star Wanted Rating.
At Francis International Airport, if you land on the ground, you will get a
2-Star Wanted Rating. If you land then get out of the chopper it will become
a 4-Star Wanted Rating.
But, if you land on anything else, like the control tower, you won't get a
Wanted Rating.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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| I.15.E. Busted
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
If the Cops end up catching you, be it on foot or in a vehicle, you are then
Busted. Any mission you were doing at the time will be Failed.
When you are Busted, you are sent to the nearest Police Station where you
will be processed (which takes six game hours) and released. You also lose
all weapons including your Body Armor.
Regardless of how high your Wanted Rating was when you were captured you will
NOT be fined (even though the game says the Police will take some of your
cash as a bribe).
There are sixteen Police Stations in Liberty City where you may find yourself
if you are Busted by the Cops:
>>Fortside Police Station
***********************
Region: Bohan.
Location: At the intersection of Applejack St. and Mill St.
Map: (F-2).
>>Northern Gardens Police Station
*******************************
Region: Bohan.
Location: Near the intersection of Leavenworth Ave. and Northern
Expressway.
Map: (F-1).
>>Cerveza Heights Police Station
******************************
Region: Broker.
Location: At the intersection of Dukes Boulevard and Livingston St.
Map: (G-3).
>>Francis International Airport Police Station
********************************************
Region: Francis International Airport.
Location: At the west side of the main loop.
Map: (H-3).
>>South Slopes Police Station
***************************
Region: Broker.
Location: At the intersection of Sundance St. and Erie Ave.
Map: (G-4).
>>Hove Beach Police Station
*************************
Region: Broker.
Location: At the intersection of Oakley St. and Mohawk Ave.
Map: (F-4).
>>East Holland Police Station
***************************
Region: Algonquin.
Location: At the intersection of Bismarck Ave. and Topaz St.
Map: (E-2).
>>Varsity Heights Police Station
******************************
Region: Algonquin.
Location: At the intersection of Galveston Ave. and Silicon St.
Map: (D-2).
>>Middle Park East Police Station
*******************************
Region: Algonquin.
Location: At the intersection of Bismarck Ave. and Obsidian St.
Map: (E-3).
>>Westminster Police Station
**************************
Region: Algonquin.
Location: Just west of the intersection of Kunzite St. and Frankfort
Ave.
Map: (D-3).
>>Star Junction Police Station
****************************
Region: Algonquin.
Location: Just south of the intersection of Jade St. and Denver-Exeter
Ave.
Map: (E-4).
>>Suffolk Police Station
**********************
Region: Algonquin.
Location: At the intersection of Frankfort Ave. and Feldspar St.
Map: (D-4).
>>Fishmarket North Police Station
*******************************
Region: Algonquin.
Location: At the intersection of Feldspar St. and Borlock Rd.
Map: (E-4).
>>Leftwood Police Station
***********************
Region: Alderney.
Location: At the northeast corner of Franklin St. and Bridger St.
Map: (D-2).
>>Acter Police Station
********************
Region: Alderney.
Location: At the northwest corner of Lee Rd. and Vitullo Ave.
Map: (B-4).
>>Acter Industrial Park Police Station
************************************
Region: Alderney.
Location: On Grommet St. east of the intersection with Latchkey Ave.
Map: (C-4).
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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| I.15.F. Police Vehicles
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
In addition to all of the other cars you can drive in "Grand Theft Auto IV"
you can use Police Vehicles.
When in certain Police vehicles you can tap the Left Bumper to bring up the
Police computer to access the system.
The Police vehicles that have computers are:
>>Police Patrol
>>Noose Patriot
>>FIB Buffalo
In addition, some Police vehicles have additional features and bonuses that
can help you.
The complete list of Police vehicles is as follows:
>>Police Patrol (found anywhere. Bonus: you get 5 Shotgun shells when
entering one (if you don't already have a Shotgun you can
get a Shotgun with 5 shells.))
>>NOOSE Patriot (at 3-Star Wanted Rating)
>>Predator (at 3-Star Wanted Rating)
>>Enforcer (at 4-Star Wanted Rating. Bonus: you can get some Body Armor
when entering an Enforcer.)
>>FIB Buffalo (at 5-Star Wanted Rating).
>>Annihilator
/=========================================================================
0===========================================================================0
| I.16. Using a Pay 'N' Spray [UPNS] |
0===========================================================================0
=========================================================================/
As noted earlier you can drive a car, excluding Police and rescue vehicles,
into a Pay 'N' Spray to change the color of your vehicle, as well as repair
it, and to get rid of Wanted Ratings at a cost of $100. In addition, it will
advance time three hours.
In order to get rid of Wanted Ratings you MUST be out of sight of the Cops
otherwise you can't use the Pay 'N' Spray. When they finish up the vehicle,
the Wanted Ratings will be gone.
There are five Pay 'N' Sprays in Liberty City where you can go to get rid of
your Wanted Ratings and repair your vehicle:
>>Native Engines
**************
Where: Hove Beach, Broker (on Gibson St.).
Map: (G-4).
>>Auto Cowboys
************
Where: Northwood, Algonquin (on Frankfort Ave.).
Map: (D-2).
>>Auto Limbo
**********
Where: Purgatory, Algonquin (on West Way).
Map: (D-3).
>>Axel's Pay 'N' Spray
********************
Where: Leftwood, Alderney (on Panhandle Rd).
Map: (C-2).
>>Axel's Pay 'N' Spray
********************
Where: Port Tudor, Alderney (on Hardtack Ave.).
Map: (C-4).
/=========================================================================
0===========================================================================0
| I.17. Wasted [WSTD] |
0===========================================================================0
=========================================================================/
If you do something to reduce your Health to zero, like being too close to an
explosion, getting shot up a lot, or wiping out big time on a motorcycle, you
will then be Wasted. Any mission you were doing at the time will be Failed.
When you are Wasted, you are sent to the nearest Hospital where you will be
treated (which takes six game hours), billed 10% of whatever amount of money
you have (up to $10,000), and released.
You also lose your Body Armor but you will NOT lose your weapons.
There are seven Hospitals in Liberty City where you may find yourself if you
are Wasted for any reason:
>>Northern Gardens Medical Center
*******************************
Region: Bohan.
Location: On Leavenworth Ave just south of the intersection with
Northern Expressway.
Map: (F-1).
>>Cerveza Heights Medical Center
******************************
Region: Broker.
Location: At the intersection of Livingston St. and Inchon Ave.
Map: (G-3).
>>Schottler Medical Center
************************
Region: Broker.
Location: At the intersection of Cassidy St. and Tuscarora Ave.
Map: (G-4).
>>North Holland Hospital Center
*****************************
Region: Algonquin.
Location: At the intersection of Frankfort Ave. and Uranium St.
Map: (D-2).
>>Lancet Hospital
***************
Region: Algonquin.
Location: At the intersection of Jade St. and Albany Ave.
Map: (E-4).
>>West**** Memorial Hospital
**************************
Region: Alderney.
Location: At the south part of the intersection of Long John Ave. and
Manzano Rd.
Map: (C-2).
>>North Tudor Medical Center
**************************
Region: Alderney.
Location: At the southwest corner of Edison Ave. and Babbage Drive.
Map: (C-3).
/=========================================================================
0===========================================================================0
| I.18. Advanced Tips And Information [ATAI] |
0===========================================================================0
=========================================================================/
Listed below is some additional information that can help you out:
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.18.A. The Securicar
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
Every so often you may find an armored car with the words "Gruppe Sechs" on
the side. This is the Securicar.
You can make some quick cash by jacking one of these vehicles. However, you
must destroy it in order to get at the cash.
If you use firearms to destroy it you will get a 2-Star Wanted Rating no
matter how isolated you are. The best way to destroy it is to smash it
against another car and get it to blow up next to the Securicar which in turn
will explode scattering money all over the place.
Find a parking lot then smash a parked car with the rear of the Securicar.
Continue backing hard into the parked car until the car starts to flame then
get out of the Securicar, get to a safe distance, and wait for the
explosions.
Once the Securicar is destroyed you can get as much as $1,000 from the money
you pick up off of the ground.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.18.B. Propane Tanks
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
Sometimes, as you explore some of the industrial areas of Liberty City, you
may find small red propane tanks on the ground.
As you can guess, like a real propane tank, these tanks will explode if shot
or run into. This can be handy if being chased by the bad guys or Police.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.18.C. Saxophone Players
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
Every now and then you will find saxophone players in the parks. You can give
him money if you want.
But it should be pointed out that you can restore lost Health if you give him
money.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.18.D. The Prostitutes
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
As with all of the other GTA installments you can pick up prostitutes and do
"business" with them to regain lost Health (although you cannot go beyond
your Health maximum like before).
Unlike the previous installments, however, they don't initiate the encounter
when you drive up to them. You must get up alongside one and honk the horn to
get things started.
Once inside the vehicle, take her to a secluded place and stop.
Another difference is that there are three services to choose from ($20, $50,
$70). The more you pay, the more Health you get.
/=========================================================================
0===========================================================================0
| I.19. 100% Completion List [CPLT] |
0===========================================================================0
=========================================================================/
Below is everything you need to do to get 100% Completion within "Grand Theft
Auto IV: The Lost and Damned":
++Completion of all Main Story Missions:
**************************************
>>From "Clean and Serene" (Billy Grey) to "Get Lost" (Thomas Stubbs III).
++Complete the following task:
****************************
>>Kill all 50 Seagulls.
++Complete the following side-missions:
*************************************
>>Win all twelve Liberty City Bike Races at least once.
>>Acquire all ten bikes for the Bike Theft Side-Missions.
>>Complete all five Stubbs' Dirty Laundry Side-Missions.
>>Complete at least twenty five Gang Wars.
++Do the encounters with the following Random Characters:
*******************************************************
>>Dave Grossman (one encounter).
>>Malc (two encounters).
++Friendship Activities:
**********************
You need to beat a friend, any friend, just once at the following
activities:
--Darts (can also be done with computer opponent).
--Pool (can also be done with computer opponent).
--Air Hockey (can also be done with computer opponent).
--Arm Wrestling (can be done with computer opponent).
--Hi-Lo Card Game.
--Eating.
--Drinking.
--Strip Club.
--Comedy Club.
/=========================================================================
0===========================================================================0
| I.20. TLaD Achievements List [TLCH] |
0===========================================================================0
=========================================================================/
Listed in this chapter are all of the Achievements that can be acquired for
"Grand Theft Auto IV: The Lost and Damned".
To those who do not know, Achievements can be considered a different kind of
scoring system. Each Xbox 360 game has 1000 Achievement Points that can be
obtained.
But, being that TLaD is an expansion, there are only 250 Achievement Points
to acquire. In addition, they are added to GTA IV's Achievement List as
opposed to having their own section.
Some Achievements can be acquired by simply playing through the game. Others
can be obtained by doing certain objectives outside of normal gameplay. To
many gamers this adds to the replay value of each game and gives them
bragging rights on Xbox Live where these scores are posted.
One annoyance to Achievements is that, depending on the game, they are split
between Single Player and Multiplayer modes. So, if you do not have the
necessary connections to get on-line, then you most likely cannot get into
multiplayer matches to obtain the Multiplayer Achievements.
However, "Grand Theft Auto IV: The Lost and Damned" is NOT one of these split
Achievement games. They are all single-player Achievements.
Most of the Achievements within "Grand Theft Auto IV: The Lost and Damned"
are easy to get. Some require more work.
This is the complete list of Achievements for TLaD:
>>Easy Rider
**********
Description: Finish the story.
Xbox 360 Achievement Points: 100 G.
Notes: You get this when you complete the mission "Get Lost" (Thomas
Stubbs III).
>>Full Chat
*********
Description: Build Terry and Clay's toughness to 100%
Xbox 360 Achievement Points: 70 G.
Notes: This is mainly done by doing Gang Wars although you can increase
their toughness by calling them for backup while doing Main Story
missions late in the game.
>>Get Good Wood
*************
Description: In the bike races, whack off 69 riders with a bat.
Xbox 360 Achievement Points: 50 G.
Notes: This can only be done by doing the Bike Races. More information
will be presented in that chapter.
>>One Percenter
*************
Description: Get Billy back on his bike.
Xbox 360 Achievement Points: 5 G.
Notes: You get this when you complete the mission "Clean and Serene"
(Billy Grey).
>>The Lost Boy
************
Description: Become leader of The Lost.
Xbox 360 Achievement Points: 25 G.
Notes: You get this when you complete the mission "This Shit's Cursed"
(Billy Grey).
/=========================================================================
0===========================================================================0
| I.21. GTA IV Achievements List [GTFR] |
0===========================================================================0
=========================================================================/
One of the interesting features of TLaD is the ability to acquire some of the
Achievements for GTA IV (regardless of whether or not you play the DLC
version or off the EFLC disc). Below is the complete list, both single player
and multiplayer, Achievements that can be done in TLaD:
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.21.A. Single Player Achievements
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
>>Chain Reaction
**************
Description: You must blow up ten vehicles in ten seconds.
Xbox 360 Achievement Points: 20 GS.
Notes: For this task you will need at least 15 Grenades. You will also
need a Bus which can always be found under the Algonquin-Dukes
Expressway just north of the intersection of Munsee Ave. and
Montauk Ave. (the bus station is on the west side of the road).
Once you have the Bus, travel up to Harrison St. and onto the East
Borough Bridge but in the eastbound lanes. Next, turn the Bus so
it blocks both lanes and no vehicles can get around you. At this
point there should be a bunch of cars starting to back up because
of your blockade.
Then get out and use one of the nearby vehicles to climb up onto
the Bus. Next, start throwing Grenades starting at the back of the
group then work your way to the front. If you do this correctly,
you should have multiple car explosions and this should be enough
to get you the Achievement.
>>Finish Him
**********
Description: Complete ten Melee Counters in four minutes.
Xbox 360 Achievement Points: 15 GS.
Notes: To do a Melee Counter, wait for your opponent to throw a punch
then press the A Button to dodge then press the B Button to Melee
Counter.
While there have been several ways to do this I have heard that
Heli Tours is a good place to do this Achievement.
This is best done in the daytime. There is usually a line of
people waiting to go on the tours. There is also a velvet rope
that holds the line of people in place.
Get on the outside of this rope, target someone, and punch him to
get things started. The velvet rope keeps them from moving forward
toward you should you need to back away. You can do two Melee
Counters on a target.
Once you knock somebody out then target somebody else and fight
again. I managed to get this Achievement here in a little over a
minute.
In addition, the chances are very low that the Cops will be sent
to stop you. This makes this place even better to do this
Achievement.
>>Gobble Gobble
*************
Description: Score three strikes in a row, a turkey, in 10-pin bowling.
Xbox 360 Achievement Points: 10 GS.
>>It'll Cost Ya
*************
Description: Complete a taxi ride without skipping from one island to
another.
Xbox 360 Achievement Points: 5 GS.
Notes: It should really be rewritten: "Complete a taxi ride from one
island to another without skipping to the end of the ride."
>>King of QUB3D
*************
Description: Beat the high score in QUB3D.
Xbox 360 Achievement Points: 15 GS.
>>One Hundred and Eighty
**********************
Description: In a game of darts score 180 points with three darts.
Xbox 360 Achievement Points: 10 GS.
>>One Man Army
************
Description: Survive five minutes with a 6-Star Wanted Level.
Xbox 360 Achievement Points: 40 GS.
>>Pool Shark
**********
Description: Beat a friend at Pool.
Xbox 360 Achievement Points: 10 GS.
Notes: It needs to be one of your friends (Jim, Terry, Clay) NOT the
standard computer opponent.
>>Rolled Over
***********
Description: Do five car rolls in a row from one crash.
Xbox 360 Achievement Points: 30 GS.
>>Sightseer
*********
Description: Fly on all helicopter tours of Liberty City.
Xbox 360 Achievement Points: 5 GS.
Notes: Go to Heli Tours at the southeast part of Algonquin. There are six
landing pads but only five are used (the north-most one is not
used).
Each of the five landing pads offer a different tour of the city.
Only three of them have helicopters at any one time so, after
taking the available tours, leave and come back to see if any
helicopter is sitting on a previously empty pad.
In order to get this Achievement, you must take all five tours.
>>Under The Radar
***************
Description: Fly underneath the main bridges in the game that cross
water with a helicopter.
Xbox 360 Achievement Points: 40 GS.
>>Walk Free
*********
Description: Lose a 4-Star Wanted Rating by outrunning the Cops.
Xbox 360 Achievement Points: 50 GS.
>>Warm Coffee
***********
Description: Successfully date a girl to be invited to her house.
Xbox 360 Achievement Points: 5 GS.
Notes: I think it may be possible to do this one with Johnny with
Love-Meet.net but I actually haven't tried this out.
>>Wheelie Rider
*************
Description: Do a wheelie lasting at least 500 feet on a motorbike.
Xbox 360 Achievement Points: 30 GS.
Notes: Use a Faggio for this one since it will be easier to maintain a
wheelie on that vehicle.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.21.B. Multiplayer Achievements
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
>>Cut Your Teeth
**************
Description: Earn a personal rank promotion in Multiplayer.
Xbox 360 Achievement Points: 5 GS.
>>Let Sleeping Rockstars Lie
**************************
Description: Kill a Rockstar developer in a ranked Multiplayer match.
Xbox 360 Achievement Points: 10 GS.
>>Wanted
******
Description: Achieve the highest personal rank in Multiplayer.
Xbox 360 Achievement Points: 20 GS.
With that done, it is now time to move onto the main portion of the guide
starting with.....
/==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
| II. Liberty City [LBCY] |
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/
Alderney, where we start off TLaD, is the westernmost area of the Liberty
City metropolis.
The West**** neighborhood is where you can find many large homes and
mansions. An old abandoned casino is at the very north end of this
neighborhood.
Alderney City is the main business center of Alderney with multiple
skyscrapers and large businesses.
Acter and Tudor is where most of the middle lower class people live.
Port Tudor is the main shipping docks for Alderney and Liberty City in
general.
Acter Industrial Park is almost exclusively heavy industry. The east side of
this area is dominated by the Alderney State Correctional Facility (aka The
Prison).
Algonquin, in the middle of this metropolis, is the heart and soul (such at
it is) of Liberty City.
At the north tip of the island are some lower class apartment complexes mixed
in with some middle class homes.
The north half of the island is dominated by Middle Park, a respite from the
urban hustle and bustle. High class homes and businesses are to the east and
west of Middle Park.
Star Junction, the center of entertainment for Liberty City, is in the center
of Algonquin. Just south of Star Junction is the tallest building in Liberty
City, the Rotterdam Tower.
The south half of Algonquin is dominated by large skyscrapers and the
businesses within them. However, two ethnic neighborhoods, Little Italy and
Chinatown have managed to thrive within this area.
Castle Gardens has a large park that offers a view of the ocean to the south.
To the east is Colony Island, home to a mixture of apartments, businesses,
and a Cemetery.
To the southwest is Happiness Island, home to the world famous Statue of
Happiness which greets new people coming into Liberty City from all around
the world.
The Bohan area, in the northeast area of Liberty City, is a mixture of heavy
industry and run down apartment complexes. It is connected to the Dukes area
by the Dukes Bay Bridge and to Charge Island by the East Borough Bridge.
The Dukes area contains some nice homes and neighborhoods. It also has a
large park (Meadows Park) and some decent housing to the west.
The Broker area contains the Broker Navy Yard and a lot of lower class
neighborhoods. These are mostly inhabited by Russians and Jamaicans.
To the east of the Broker-Dukes area is Francis International Airport. This
is the main airport for this region and is heavily guarded to protect against
terrorism. Trespassing onto the Airport tarmac will trigger an automatic
4-Star Wanted Rating.
Charge Island, between Bohan and Dukes, is home to the waste treatment center
for Liberty City.
Unlike in GTA IV, there are no roadblocks to confine you to a given area.
Liberty City is completely open from the start.
/=========================================================================
0===========================================================================0
| II.1. In The Beginning..... |
0===========================================================================0
=========================================================================/
When the game starts, we are introduced to Johnny Klebitz, Vice President of
the motorcycle gang The Lost. During the main title sequence we are also
introduced to the other members of the gang as they ride through the Alderney
area.
They are riding to pick up their leader, Billy Grey, from a rehab center.
Billy Grey is on probation and is told to keep clean by the officials.
Picking up Billy starts the mission "Clean and Serene" (Billy Grey). As you
ride back to the Clubhouse you are informed that you should stay close to the
other members of your group to listen in on the conversations, some of which
may be important.
When you arrive at the Clubhouse, Billy and Johnny get into an argument.
Billy wants his bike and wants Johnny to get his bike back. Johnny tells
Billy he had to sell Billy's bike to pay the bills after the incident that
put Billy in jail and rehab.
But, after harsh words are exchanged, the whole group goes to get Billy's
bike.
Your first stop is the Chop Shop in Bohan. When you reach the place you will
start a cutscene where the Billy and Johnny rough up the owner for
information on Billy's bike.
You find that the bike is at Northwood with the Angels of Death. Ride over
there to get the bike.
However, you will have to fight the other gang for it. The only weapon you
have at this point is your Sawn-Off Shotgun. It has lousy range but is nasty
up close. Shoot one of the opposing bikers and grab his Pistol and use it to
take down the other bikers.
After killing the Angels of Death you will finally acquire Billy's bike and
earn the "One Percenter" Achievement.
Now, follow Billy back to the Clubhouse. Along the way you will be instructed
on how to ride with your group. An insignia will appear and you should ride
with it to increase your Health back to normal and repair your bike.
When you get back to the Clubhouse you will be told about the various games
and activities you can play with your fellow members of The Lost. In addition
you will be told about Johnny's bike, Terry's arms stash, and the hardness of
your fellow gang members.
After this, the mission officially ends and you have $850 of spending money
to start off with. Very shortly after you will get a call from Jim which
opens up his missions.
But, before we get to him, let's have a look at an essential piece of
equipment.....
/=========================================================================
0===========================================================================0
| II.2. The Cell Phone [CLPH] |
0===========================================================================0
=========================================================================/
To bring up the Cell Phone, press D-Pad up and it will appear in the lower
right corner.
There are two main buttons used for navigation:
>>Select - A Button.
>>Back - B Button.
When you bring up the phone press Select to bring up the phone menu:
>>Phonebook
*********
This lists all of the contacts you acquire during the game. Use the D-Pad
to select a name and then press Select to call.
>>Messages
********
This lists all of the text messages you receive during the course of the
game. Press Select to bring up the messages. Use the D-Pad to scroll
through the messages. Press Select to read a message. Press Select again
when you bring up a message to either call the person or delete the
message.
>>Multiplayer
***********
This is only used when you want to get into a multiplayer game.
>>Instant Play
************
This will allow you to jump straight into a player match free-for-all
game, bypassing the lobby screen.
>>Organizer
*********
When you arrange an appointment with someone it will appear here. It will
also remind you when your appointment is near.
>>Camera
******
This will allow you to take pictures with your phone.
>>Options
*******
This brings up a sub-menu that allows you to customize your phone:
++Ringtype
********
This allows you to change your ringtype.
++Ringtone
********
This allows you to change your ringtone from a large range of
choices.
++Theme
*****
This will allow you to change the background on your phone display.
++Text Size
*********
This allows you to toggle between small and large text size for the
phone display.
++Keypad Tone
***********
This allows you to toggle the tone for button presses on or off.
++Turn Sleep Mode On/Off
**********************
This is probably one of the more important functions of your phone.
Some missions start when you answer the phone. In addition, you
will get calls from friends or girlfriends looking to do
activities.
However, you may want to be left alone for awhile to go exploring
or go after Seagulls. By turning Sleep Mode on you won't get any
phone calls until you turn it off.
This will allow you to go about your business in peace. When you
turn on Sleep Mode you will see a small phone with an X icon on the
lower right portion of your radar.
Then there is the Dial Mode. When you bring up the phone press D-Pad up again
and the phone moves up a little bit higher. This will allow you to put in
phone numbers. This is mainly used for inputing cheats (which are phone
number based).
You can also call 911 and choose to send a Firetruck, Police Car, or
Ambulance your way.
If you use the Ambulance, you will be charged to have the Paramedics restore
your Health. The more you are injured, the more you will be charged.
If you use the Police, you can steal the Police Car when they come up to take
a look around.
And speaking of looking around, let's start with.....
/=========================================================================
0===========================================================================0
| II.3. The Lost Clubhouse [TLCH] |
0===========================================================================0
=========================================================================/
The Lost Clubhouse, one of your Safehouses (you'll earn another one late in
the game) is a multi-level facility. It is also pretty run down (which is
expected from a ragtag motorcycle gang).
On the first floor is your bed (to save your game), a computer (to surf the
internet), and a TV (to watch programs). On the second floor is where you can
participate in Arm Wrestling, Hi-Lo Card Game, Pool, and play the QUB3D
machine.
You can also go to the roof to look out over everything or cause mischief. In
addition, you can save vehicles in the area in front of the clubhouse.
/=========================================================================
0===========================================================================0
| II.4. Residents Parking Only [RSPO] |
0===========================================================================0
=========================================================================/
Although you have a Parking Space in front of The Lost Clubhouse to save your
vehicles you can also use the Residents Parking Only spaces outside the
Safehouses for Niko Bellic:
>>On Mahesh Ave. near the intersection with Rand Ave. (Alderney City).
>>On Albany Ave. near the intersection with Pyrite St. (Middle Park East).
>>On Xenotime St. near the intersection with Galveston Ave. (Northwood).
>>On Joilet Ave. near the intersection with Rocket St. (South Bohan).
>>On Mohawk Ave. near the intersection with Crockett Ave. (Hove Beach).
>>On Emery St. near the three-way intersection with Tinderbox Ave. and an
un-named street (Tudor) (future Safehouse).
If you put a damaged vehicle in the space then drive far away and drive back,
it will be fixed up (a variant of the Garage Fix Trick).
Unfortunately, your vehicles can still disappear from these spaces (a problem
that has plagued the previous GTAs).
/=========================================================================
0===========================================================================0
| II.5. The Internet [TIRT] |
0===========================================================================0
=========================================================================/
In one of the back-rooms of The Lost Clubhouse is a TV and a computer. Go to
the computer and press the Left Bumper to access it.
You will have a choice of two icons, Web and Logout. Use the Left Analog
Stick to go to the Web icon and press the A Button to start. Now you are
online.
The reason I have put this particular chapter here is because of a very
important website that will help you in finding many of the items and
locations listed in the next few chapters:
www.whattheydonotwantyoutoknow.com (which will be shorthanded to WTDNWYTK.com
for the rest of the guide)
To type in the address, move the cursor to the Address Bar at the top of the
page and press the A Button.
Use the D-Pad and A Button to type in the letters. If this is too cumbersome
you can plug in a USB keyboard or use the Xbox 360 Chatpad (which is attached
to the joypad).
When you get to this website you will find several topics. These topics are
actually maps of where various items and locations can be found.
From top to bottom they are listed as follows:
>>Flying Rats (only for GTA IV).
>>Weapons.
>>Health.
>>Random Character locations (only for GTA IV).
>>Body Armor.
>>Cars to steal for Stevie's Car Collection (only for GTA IV).
>>Places to hang out with friends.
>>Unique Stunt Jumps (only for GTA IV).
When a map comes up use the Right Analog Stick to scroll down. However, you
cannot zoom in on the maps and they do not give you any specific information
on locations of items or people.
But, if you use this website in conjunction with this guide, it should make
all of these things easier to find. The map will give you a general visual
location, so you can use the Waypoint feature, and this guide will give you
more specific instructions.
When you are done with the computer, keep pressing the B Button until you are
off the machine.
With that said, let's move onto the next chapter.....
/=========================================================================
0===========================================================================0
| II.6. Weapons [WPNS] |
0===========================================================================0
=========================================================================/
Weapons are the tools of the trade for any professional criminal. There are
22 different weapons, in nine different categories, that can be found and
used to create mayhem and abuse.
However, you can only have one of each type at a time so you can only carry a
maximum of nine weapons.
In past GTAs, the maximum ammo for each weapon can be as high as 9,999
rounds. However, this has been changed drastically for "Grand Theft Auto IV"
mainly because you no longer lose your weapons when you are killed. Now the
maximum ammo limits are much lower.
Plus, you can use three different types of weapons when drive-bying instead
of just one (depending on vehicle used). You can switch between a Pistol
weapon, a Sub-Machine gun weapon, and a Projectile weapon.
While most weapons are pretty accurate, you can increase the accuracy of a
given weapon by crouching which makes you more steady. Press the Left Analog
Stick Button to crouch.
Most weapons have a zoom feature that will make it easier to take down your
targets. Use the Right Analog Stick Button to activate the weapon's zoom
feature.
When you find a weapon within Liberty City you will see that it glows a
bright red for easy identification.
Plus are three Gun Stores that you can go to purchase weapons:
>>In an alley along Dillon St. between Munsee Ave. and Montauk Ave.
(Downtown, Broker).
>>Just south of the southeast corner of Emerald St. and Bismarck Ave.
(Chinatown, Algonquin).
>>Just south of the southeast corner of Odhner Ave. and Traeger Rd.
(Port Tudor, Alderney).
In addition to the Gun Stores you also have the use of Terry's Gun Van. Terry
is one of your closest friends and will sell you weapons at a reduced cost.
He will also have weapons that you can't find anywhere else.
Just call him up and he will park nearby. Then go to him and shop for the
weapons you need.
There are also free weapons you can spawn in your Safehouse for doing Gang
Wars and I will go over those in Terry's Gun Van list.
In the following weapons list, below the weapon name, there is the following
information (if applicable):
--Appears after: This tells you what mission you have to complete before
this weapon can be bought from a Gun Store or from
Armando's Gun Van.
--Cost: How much the weapon costs at the Gun Stores and from Armando's Gun
Van.
--Based on: The real life weapon this item is based on.
--Clip: How many rounds the weapon's clip holds and how much each clip
costs at the Gun Stores and from Armando's Gun Van.
--Notes: Information on the weapon.
(Special thanks to zombie95 and Avenged Sevenfold for help with some of the
weapon names)
The basic information, and cost for buying them at the Gun Stores, for each
weapon is listed here and their locations revealed in the next chapter:
/XXXXXXXXXXXXX
0===============0
| Slot 1 - Fist |
0===============0
XXXXXXXXXXXXX/
>>Fist
****
Your standard bare fist.
/XXXXXXXXXXXXXXXXXXXXXX
0========================0
| Slot 2 - Melee Weapons |
0========================0
XXXXXXXXXXXXXXXXXXXXXX/
>>Baseball Bat
************
Cost: $5.
Notes: Great for batting practice (on somebody's head) or breaking
kneecaps.
>>Knife
*****
Cost: $100.
Notes: This weapon makes for quiet kills when no one is looking. It
also allows you to mug people much more quickly than with bare
fists.
/XXXXXXXXXXXXXXXXX
0===================0
| Slot 3 - Handguns |
0===================0
XXXXXXXXXXXXXXXXX/
Maximum ammunition for these handguns is 1,500 rounds and is
interchangeable between tiers. These weapons have minimal zoom when aiming.
These handguns are also used as a drive-by weapon.
>>Pistol
******
Cost: $600.
Based on: Glock 17.
Clip: 17 rounds ($35).
Notes: This is just a standard Pistol carried by most Cops. Has a
decent rate of fire and range.
>>Combat Pistol
*************
Cost: $1,500.
Based on: Desert Eagle.
Clip: 9 rounds ($100).
Notes: This handgun fires slower and has a smaller clip but packs more
punch making it easier to take down enemies.
/XXXXXXXXXXXXXXXXX
0===================0
| Slot 4 - Shotguns |
0===================0
XXXXXXXXXXXXXXXXX/
These shotguns have no zoom when aiming.
>>Pump Shotgun
************
Cost: $1,200.
Based on: Winchester 1300.
Clip: 8 rounds ($100).
Maximum ammo: 80 rounds.
Notes: This is a standard pump action shotgun. This weapon fires slowly
because you have to pump a new round into the chamber after each
shot. It also has a limited range but is deadly up close. One
interesting trick, according to Jos Rosales, is, with the right
timing, you can crouch and stand repeatedly while firing to give
this weapon rapid-fire capability.
>>Combat Shotgun
**************
Cost: $2,500.
Based on: Benelli Auto Shotgun.
Clip: 10 rounds ($200).
Maximum ammo: 80 rounds.
Notes: This shotgun is more deadly than the Pump Shotgun because you
can hold down Fire Weapon to rapid fire your entire clip before
reloading. It also has a fast reload which limits your
vulnerability in a firefight so you can get right back into
action quickly.
/XXXXXXXXXXXXXXXXXXXXXXXXX
0===========================0
| Slot 5 - Sub-Machine Guns |
0===========================0
XXXXXXXXXXXXXXXXXXXXXXXXX/
Maximum ammunition for these sub-machine guns is 1,200 rounds and is
interchangeable between tiers. All sub-machine guns have short-range zoom
when aiming. All of the sub-machine guns, with the exception of the Assault
SMG (explained later), can also used as a drive-by weapon.
>>Micro-SMG
*********
Cost: $1,200.
Based on: Micro Uzi.
Clip: 50 rounds ($100).
Notes: This weapon has a wide spread when firing. It is best to use
this weapon in short bursts to improve accuracy.
>>SMG
***
Cost: $2,500.
Based on: SW MP-10.
Clip: 30 rounds ($150).
Notes: This weapon has a a slightly more narrower spread when firing.
It also has more accuracy and packs more punch than the
Micro-SMG despite having a smaller clip than it's counterpart.
/XXXXXXXXXXXXXXXXXXXXXXX
0=========================0
| Slot 6 - Assault Rifles |
0=========================0
XXXXXXXXXXXXXXXXXXXXXXX/
Maximum ammunition for these assault rifles is 600 rounds and is
interchangeable between tiers. Both sub-machine guns have medium-range zoom
when aiming.
>>Assault Rifle
**************
Cost: $3,500.
Based on: AK-47.
Clip: 30 rounds ($80).
Notes: This is a standard Russian made assault rifle. Has a good rate
of fire and accuracy. A very good weapon to have in a firefight.
>>Carbine Rifle
*************
Cost: $5,000.
Based on: M4.
Clip: 30 rounds ($100).
Notes: Has many of the same attributes as the Assault Rifle but is a
little more powerful and accurate. You can get also get these
rifles from the NOOSE guys when you kill them (assuming they
don't kill you first).
/XXXXXXXXXXXXXXXXXXXXXX
0========================0
| Slot 7 - Sniper Rifles |
0========================0
XXXXXXXXXXXXXXXXXXXXXX/
Maximum ammunition for these sniper rifles is 50 rounds and is
interchangeable between tiers. Both sniper rifles have long-range zoom
when aiming.
>>Sniper Rifle
************
Cost: $6,000.
Based on: M40A1.
Clip: 5 rounds ($800).
Notes: This is a standard sniper rifle that has to be reloaded with
each shot. To properly use this weapon hold down Target to bring
up the sniper scope. Then use the Left Analog Stick to zoom in
and out. When you have the victim properly targeted press Fire
Weapon to shoot.
>>Combat Sniper
*************
Cost: $8,500.
Based on: PSG-1.
Clip: 10 rounds ($500).
Notes: This weapon has the same distance as the Sniper Rifle but you
can fire multiple shots before reloading.
/XXXXXXXXXXXXXXXXXXXXXX
0========================0
| Slot 8 - Heavy Weapons |
0========================0
XXXXXXXXXXXXXXXXXXXXXX/
>>RPG
***
Appears after: "Politics" (Thomas Stubbs III).
Cost: $15,000.
Based on: RPG-7.
Clip: 1 round ($5,000).
Maximum Ammo: 8 rounds.
Notes: This very powerful rocket propelled grenade is best used to
destroy hard to reach targets, helicopters, and large groups of
vehicles. It should be noted that you can skip the grenade along
the ground and other objects so it is best to aim at your target
straight on to prevent this. This also has minimal zoom when
aiming.
/XXXXXXXXXXXXXXXXXXXXXXXXXXX
0=============================0
| Slot 9 - Projectile Weapons |
0=============================0
XXXXXXXXXXXXXXXXXXXXXXXXXXX/
Maximum ammunition for these weapons is 25 rounds. These projectile weapons
are also used as a drive-by weapon.
>>Molotov
*******
Cost: $500 per unit.
Notes: This is useful when you want to get rid of something out of
reach or a group of people very quickly. You need to throw this
a good distance or you will flambe' yourself and seriously
reduce your Body Armor and Health.
>>Grenades
********
Cost: $1,000 per unit.
Notes: This weapon causes a nice sized explosion when used. Great for
clearing out a large group of people and cars. The Grenade has a
four second delay when used. However, when you hold down Fire
Weapon, you can do what is known in combat lingo as "cooking"
the Grenade. The longer you hold the weapon the less reaction
time you give to your intended victim when thrown. But, if you
cook it too long, the Grenade will explode in your hand killing
you instantly. This, of course, makes for some interesting and
funny suicide situations. Release Fire Weapon to throw the
Grenade.
/=========================================================================
0===========================================================================0
| II.7. Weapon Locations [WPLC] |
0===========================================================================0
=========================================================================/
Listed in this chapter, by area and neighborhood, are the Weapon Icons for
Liberty City. As mentioned earlier, all of these weapons glow a bright red to
make them easier to find.
If you have trouble finding some of these items you can go back to a computer
and reference WTDNWYTK.com.
The information under the weapon name is broken down as follows:
--Location: Specific location of weapon.
--Neighborhood: What neighborhood the weapon is found.
--Map: Map co-ordinates on the printed map that comes included with the
GTA IV game disc.
--Directions: How to get there and find the weapon.
Now for the Weapon Icons for Liberty City:
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.7.A. Alderney
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
>>Pistol
******
Location: On a lower rooftop of an abandoned Casino.
Neighborhood: West****.
Map: (C-1).
Directions: Head to the intersection of Beaverhead Ave. and Sacramento
Ave. Head north on Beaverhead Ave. and take the road curve
going west. After a short drive you should see the large
Casino complex appear on the right side of the road. Go
north and down the bridge leading to the Casino. There is a
set of stairs at the northeast part of the Casino. Go up to
the lower rooftop level. Ahead of you should be a ladder
leading up to the next rooftop level. But, instead, turn
left. You should see a small dome that sits above the
Casino entrance. Climb the short wall near it and go around
to the other side of the Casino. Look west and you should
see another ladder that leads to the higher rooftop level.
In the corner, not far from the ladder, is the Weapon.
>>Pistol
******
Location: On top of a small shed inside a backyard.
Neighborhood: West****.
Map: (C-1).
Directions: Head to the intersection of Big Horn Drive and Cassiar Ave.
At the south part of this three-way intersection is the
fence for a large house. Head west and go south on the road
curve until the fence becomes short enough to climb. Once
you climb this fence and enter the backyard, turn north and
follow along the fence. Eventually you will head east and
the fence will lead you to a small shed. The Weapon can be
found on top of this small shed.
>>Micro-SMG
*********
Location: Behind a Cluckin' Bell billboard in the parking lot of a
Burger Shot.
Neighborhood: West****.
Map: (C-1).
Directions: Head to the intersection of Sacramento Ave. and Beaverhead
Ave. At the northwest corner of this intersection is a
Burger Shot. Behind the Burger Shot is the back parking
lot. There are two billboards there. One of them is for
Cluckin' Bell. The Weapon can be found behind this
billboard.
>>Pistol
******
Location: On the large rock in the water.
Neighborhood: Liberty.
Map: (D-2).
Directions: Head to the intersection of Applewhite St. and Franklin St.
in Leftwood. Head north on Applewhite St. and onto the
beach. Stop when you get to the large rock. To the east of
this large rock is a smaller, but still large, rock in the
water. Swim out to this rock and climb up the northeast
side of it. When you get to the top of the rock the Weapon
should be near you.
>>Carbine Rifle
*************
Location: Underneath the strip mall with the Fanny Crabs restaurant.
Neighborhood: Leftwood.
Map: (C-2).
Directions: Head to the intersection of Long John Ave. and Manzano Rd.
Head west on Manzano Rd. To your right you should come up
to the entrance for a large park. Go through the entrance
and head west past the playground. Head down to the beach
and turn north. Ahead of you is the pier that contains the
strip mall. Underneath this pier, behind the rocks near the
waters edge, is the Weapon.
>>SMG
***
Location: In a corner behind a pair of trash dumpsters.
Neighborhood: Leftwood.
Map: (C-2).
Directions: Head to the intersection of Bridger St. and Manzano Rd. At
the southeast corner of this intersection is a concrete
fence. Climb it to the other side. As you climb it you
should see a couple of trash dumpsters. The Weapon is in
the corner behind them.
>>SMG
***
Location: On the windowsill of an old building.
Neighborhood: Leftwood.
Map: (C-2).
Directions: Head to the intersection of Franklin St. and Catskill Ave.
Head south on Catskill Ave. As you go down the hill you
should see an old building for Alderney Storage to your
left. Head down to the intersection with Panhandle Rd. and
turn left. As you head near the dead-end, turn left to go
between the two buildings for Alderney Storage. Then turn
left again to go west. As you approach the wall for
Catskill Ave. you should see the Weapon on the windowsill
to your left.
>>Combat Shotgun
**************
Location: In a tight gap under the west end of the Hickey Bridge.
Neighborhood: Leftwood.
Map: (D-2).
Directions: Head to the intersection of Applewhite St. and Hubbard Ave.
At the east side of this intersection is a bank of
transformers. Go through the gate and to the seawall. You
should find a break in the fence that has a ladder leading
down to the beach. Once you climb down to the beach, turn
north. Go between the west support column of the Hickey
Bridge and the seawall. The Weapon can be found on the
ground inside this tight gap.
>>Pump Shotgun
************
Location: In an open area behind AutoEroticar.
Neighborhood: Alderney City.
Map: (C-2).
Directions: Head to the intersection of Keneckie Ave. and Lockowski
Ave. At the northwest corner of this intersection is the
AutoEroticar dealership. Behind the dealership, to the
west, is an open area with some junked cars and a building.
The Weapon is on the ground in this area.
>>RPG
***
Location: On top of the Kakagawa Building.
Neighborhood: Alderney City.
Map: (C-2).
Directions: You must use a helicopter to get at this Weapon. You can
find a helicopter in the park along the waters edge north
of the Booth Tunnel. The Kakagawa Building is at the east
side of the intersection of Myong and Jonestown Ave. Once
at the top of the building, head to the water tower on the
east side. The Weapon is on the walkway on the east side of
the water tower.
>>Grenade
*******
Location: On a ledge for an apartment building behind Mr. Fuks Rice
Box.
Neighborhood: Alderney City.
Map: (C-2).
Directions: Head to the intersection of Lyndon Ave. and Bowline. Head
east on Lyndon Ave. After a short distance you will
encounter a 90-degree curve going south. At the north part
of this curve is an unnamed street going north. Go onto
this unnamed street. About 50 feet up the street, on the
right side of the road is Mr. Fuks Rice Box. When you get
to the restaurant, turn right and head into the back
parking lot. Go all the way into a corner where you will
find a small trash dumpster. To the right of this dumpster
is a wall and a ledge. Climb the wall and get on top of
this ledge. The Weapon can be found near the wall for the
apartment building.
>>Combat Shotgun
**************
Location: On top of a large air conditioning unit behind a "The Science
of Crime" billboard.
Neighborhood: Alderney City.
Map: (C-2).
Directions: Head to the intersection of Rand Ave. and Applewhite St. At
the northeast corner of this intersection is a building
that has a sign for "Office Space for Rent". Head north on
Applewhite St. You should pass a tree which is on the right
side of the street. Stop when you get to the SECOND tree.
Then look right and up. You should find the billboard for
"The Science of Crime". There is a fire escape on the north
side of this building. Climb it to get behind the
billboard. Behind the billboard is a large air conditioning
unit. Climb it to find the Weapon sitting on top.
>>Micro-SMG
*********
Location: On top of a tractor trailer behind the Globe Oil building.
Neighborhood: Alderney City.
Map: (C-3).
Directions: Head to the intersection of Babbage Drive and Koresh Sq.
Just south of the southeast corner of this intersection is
a large Cluckin' Bell billboard. Directly beneath this
billboard is a concrete fence. On the other side of this
concrete fence is the entryway to go behind the Globe Oil
building. Head west through this entryway and to the
opposite side of the facility. As you near the wall that
borders Plumbers Skyway, you should see some tractor
trailers to your left. Stop when you get to the wall. To
your left, in the corner, is a small green box. Climb it
then climb the nearest trailer. The Weapon can be found on
the middle trailer ahead of you.
>>Baseball Bat
************
Location: In a nook inside a large alley.
Neighborhood: Berchem.
Map: (B-3).
Directions: Head to the intersection of Cockerell Ave. and Aspdin Dr.
Just east of the northeast corner of this intersection is a
tunnel that leads into a large alley. Head north through
this tunnel and into the alley. Ahead, and on the left
side, is some colored crates and a trash dumpster. Once you
get just past the dumpster, stop. Look left to find a nook.
The Weapon is leaning against one of the corners.
>>Pistol
******
Location: On a lower rooftop inside an alley behind the Tw@ Internet
Cafe.
Neighborhood: Berchem.
Map: (C-3).
Directions: Head to the intersection of Farnsworth Rd. and Vitullo Ave.
Head east on Farnsworth Rd. On the right side of the road
you should see a Pizza This! sign. Not far from that sign
is an alley. Head south into the alley. Stop when you reach
the metal drainage strip (in the ground). To your right you
should see a door that has a sign that reads "Anti Freeze
Building". Near this door is a trash dumpster that you need
to use to climb onto the rooftop above this door. Once on
this roof you will find the Weapon near the light.
>>Assault Rifle
*************
Location: In the corner inside an alley.
Neighborhood: Acter.
Map: (C-3).
Directions: Head to the intersection of Farnsworth Rd. and Mueri St.
Near the northwest corner of this intersection is a
chain-link fence for an alley. Climb it and head into the
alley. As you head up the incline look left to find the
white concrete wall. When this wall ends do a 180-degree
U-turn around the wall end and head east. You should find
the Weapon in the corner ahead of you.
>>Combat Sniper
*************
Location: On top of an apartment complex near Plumbers Skyway.
Neighborhood: Acter.
Map: (D-4).
Directions: You must use a helicopter to get at this Weapon. You can
find a helicopter in the park along the waters edge north
of the Booth Tunnel. This apartment building is on the west
side of Aspdin Dr. just southwest of the intersection with
Lee Rd. Once at the top of the building, the Weapon can be
found against the short wall on the west side.
>>Molotov
*******
Location: In the backyard of an abandoned house.
Neighborhood: Acter.
Map: (B-3).
Directions: Head to the intersection of Schneider Ave. and Vitullo Ave.
At the south corner is a delicatessen. Head east on
Schneider Ave. Just past this delicatessen is an alley and
an abandoned house. Go on the narrow walkway beside this
house to get to the backyard. The Weapon can be found on
the ground inside this backyard by the tree.
>>SMG
***
Location: Near the top of a large crane.
Neighborhood: Normandy.
Map: (C-3).
Directions: Head to the intersection of Mueri St. and Strower Ave. Head
east on Strower Ave. Go through the chain-link gate, turn
right at the intersection, turn left at the next
intersection, and stop at the next intersection. Ahead of
you is a large crane. To the north of that crane is another
crane. This is the crane you need to climb. Climb the
ladder to the top of the crane to find the Weapon sitting
on the catwalk.
>>Molotov
*******
Location: On a small peninsula at the west side of Tudor.
Neighborhood: Tudor.
Map: (B-4).
Directions: Head to the intersection of Ivy Rd. and Hardtack Ave. Head
west on Hardtack Ave. Eventually you will come to a road
curve going south. Instead, jump the wall and head
northwest toward a small peninsula. At the north part of
this peninsula, on the ground, is the Weapon.
>>Knife
*****
Location: Behind a ruined building under Plumbers Skyway.
Neighborhood: Tudor.
Map: (B-4).
Directions: Head to the intersection of Ivy Rd. and Hardtack Ave. Head
west on Hardtack Ave. Stop when you get under Plumbers
Skyway. Go south through the barriers and head southwest.
Stop when you get to a ruined building. Jump through one of
the windows and you will find the Weapon on the ground to
your right (near a lamppost).
>>Carbine Rifle
*************
Location: On top of the tower at the north end of the old ruined
bridge.
Neighborhood: Tudor.
Map: (B-4).
Directions: Head to the intersection of Plumbbob Ave. and Red Wing Ave.
in Acter Industrial Park. Head north on Plumbbob Ave. After
a short distance you will come up to a set of signal lights
for an intersection with an unnamed road. Head north on
this unnamed road and stop when you get under this old
bridge. To the south should be a set of stairs that lead
into the center of the bridge. Follow the catwalks and
stairs all the way to the north end of the bridge and to
the top of the tower. Leaning against a gear housing, on
the east side of the tower roof, is the Weapon.
>>Carbine Rifle
*************
Location: In an abandoned factory.
Neighborhood: Tudor.
Map: (C-4).
Directions: Head to the intersection of Niblick St. and Hardtack Ave.
Head south on Niblick St. Look on the right side of the
street. You should come up to a pair of yellow and black
posts. Stop at these posts and climb the chain-link fence
to enter an alley. Then turn right and climb up into the
factory. Turn left and you should see the Weapon leaning
against the wall just beyond a metal plate.
>>Grenade
*******
Location: On the catwalk inside a large boat warehouse.
Neighborhood: Port Tudor.
Map: (C-4).
Directions: Head to the intersection of Barsac Ave. and Latchkey Ave.
At the southeast corner of this intersection is the south
entrance to the Port Tudor area. Go through the chain-link
gate and follow the road curve north. After you pass under
the overhang you should see lettering on the ground for
"Pier E". Continue north and you should see some large
container crates to your left. Beyond them are loading
ramps leading down to the boat warehouse. One of the garage
doors is open and this will allow you to gain access. Head
to the south side of the building to find the stairs to
climb the catwalk. Head to the highest level of the
catwalk. The Weapon can be found at the southwest corner.
>>RPG
***
Location: On the half sunken freighter in the water west of Acter
Industrial Park.
Neighborhood: Acter Industrial Park.
Map: (B-5).
Directions: Get a boat and head to the west part of Acter Industrial
Park. Here you can find the half sunken freighter. Park
your boat just north of the cabin portion of the ship. You
will find the Weapon on top of one of cargo hold lids on
the main deck.
>>Combat Sniper
*************
Location: Near the top of a smokestack.
Neighborhood: Acter Industrial Park.
Map: (B-5).
Directions: Head to the intersection of Plumbbob Ave. and Trinity Rd.
Go south on Trinity Rd. Follow the road into a parking
area. On the north side of this parking area is a brick
building. On the northwest side of this building is a tall
smokestack. Climb the ladders on the smokestack and at the
highest platform is where you will find the Weapon.
>>Combat Shotgun
**************
Location: Inside a ruined warehouse.
Neighborhood: Acter Industrial Park.
Map: (C-5).
Directions: Head to the intersection of Plumbbob Ave. and Red Wing Ave.
in Acter Industrial Park. Head north on Plumbbob Ave. After
a short distance you will come up to a set of signal lights
for an intersection with an unnamed road. Turn south, then
turn left at the couch, and follow the road down the
incline. To your left you should see a pair of yellow and
gray posts. There is an open door that leads into the
warehouse in-between the posts. Go through the open door
and follow the way to a set of stairs. Stop at the stairs.
Look under the stairs and you should find the Weapon
leaning against the wall.
>>SMG
***
Location: At the top of a multi-platform tower at Globe Oil.
Neighborhood: Acter Industrial Park.
Map: (C-5).
Directions: Head to the intersection of Musketeer Ave. and Praetorian
Ave. Head south on Praetorian Ave. and to the Globe Oil
building. Stop at the end of Praetorian Ave. and look up at
the Globe Oil sign. To the left of it are two huge
multi-platform towers. Now head east. Turn right at the
next intersection then turn left at the next one. You
should then see a set of stairs on your left. This will
allow you to access the roof of the building. Climb to the
roof of the building and head north to one of the
multi-platform towers. Climb up to the second level to
access the bridge that leads to the other one. Once at the
other tower, climb it all the way to the top to find the
Weapon laying on the catwalk.
>>Combat Pistol
*************
Location: On top of a large fuel tank.
Neighborhood: Acter Industrial Park.
Map: (C-5).
Directions: Head to the intersection of Grenadier St. and Storax Rd.
Just south of the southwest corner of this intersection is
the stairs for a large fuel tank. Climb these stairs to the
top and you will find the Weapon on the middle of the tank.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.7.B. Algonquin
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
>>RPG
***
Location: On a small island just north of Algonquin.
Neighborhood: Liberty.
Map: (E-1).
Directions: Look on your in-game map and you should see a small island
just north of the Northwood neighborhood. Either swim out
or take a boat to this island. The RPG can be found at the
highest point of this small island.
>>Molotov
*******
Location: By a small loading dock north of the RustySchit Salvage yard.
Neighborhood: Northwood.
Map: (D-1).
Directions: Head to the intersection of Wardite St. and Ivy Drive
North. To the west of this intersection is a lower area
near the water which is undergoing construction. Head north
on Ivy Drive North until you are able to turn left into
this construction area. Head to the wall near the water and
head north. Follow the path all the way to it's end. When
you get to the end you should see a tall chain-link fence
to your right. On the other side of this fence is a small
loading dock. On the west end of this dock, in the corner
and on the ground, is the Weapon.
>>Sniper Rifle
************
Location: On top of a tall silo.
Neighborhood: Northwood.
Map: (E-1).
Directions: Head to the intersection Exeter Ave. and Grummer Road. Just
north of this intersection is a tall silo. The Weapon can
be found at the top of this silo.
>>Pistol
******
Location: On top of a ruined building near the El-Train tracks.
Neighborhood: Northwood.
Map: (E-2).
Directions: Head to the northeast part of the Vespucci Circus loop. To
the north is the El-Train tracks. Also to the north is a
ruined building. The Pistol can be found on the top of this
building at the east end.
>>Knife
*****
Location: On the sidewalk about halfway across the bridge.
Neighborhood: Northwood Heights Bridge.
Map: (E-1).
Directions: Go onto the westbound lanes for the bridge. The Weapon can
be found by the concrete railings about halfway across the
bridge on the sidewalk.
>>Baseball Bat
************
Location: In-between the train tracks about halfway across the rail
bridge that goes between Algonquin and Bohan.
Neighborhood: Liberty.
Map: (E-2).
Directions: Go onto the El-Train tracks in Bohan and head west toward
Algonquin. You will then go onto a rail bridge that
connects Algonquin and Bohan. The Weapon can be found
between the train tracks halfway across the bridge.
>>SMG
***
Location: On the roof above the entrance for the Linen Lounge.
Neighborhood: North Holland.
Map: (D-2).
Directions: Head to the intersection of Ivy Drive North and Vauxite St.
At the northeast corner of this intersection is the Linen
Lounge. The stairs for roof access can be found in the
alley on the north side of the lounge. The Weapon can be
found on the roof just above the entrance.
>>SMG
***
Location: On a small porch inside a large alley.
Neighborhood: East Holland.
Map: (E-2).
Directions: Head to the intersection of Vauxite St. and Exeter Ave. At
the northeast corner of this intersection is a movie
theater. To the north of this theater is a Bank of Liberty
branch. Just north of the Bank of Liberty branch is an
alley. Go east into this alley. As you walk under the fire
escape the alley will open up a bit. To your right you
should see a porch area. The Weapon can be found to the
left of the small set of steps that go up to this porch.
>>Pump Shotgun
************
Location: Leaning against a wall near some tractor trailers.
Neighborhood: Varsity Heights.
Map: (D-2).
Directions: Head to the intersection of Silicon St. and Ivy Drive
South. Head north on Ivy Drive South and towards the Hickey
Bridge. Stop when you get under the Hickey Bridge. On the
left side of the street is an entrance for a storage area.
On the west side of this area are three yellow colored
container crates. Go between any two of them and all the
way to the wall. Turn left and you should see a chain-link
fence with some tractor trailers behind it. Climb the fence
and you should find the Pump Shotgun leaning against the
wall ahead of you.
>>Micro-SMG
*********
Location: In a turnaround inside the north part of the Booth Tunnel.
Neighborhood: Booth Tunnel.
Map: (D-3).
Directions: Go onto Asahara Rd. and head east into the Booth Tunnel.
Shortly after the turn going south you should find a
turnaround which should be to your left. The Weapon is on
the ground in this turnaround.
>>Knife
*****
Location: In a group of trash cans near a parking area.
Neighborhood: Middle Park West.
Map: (D-3).
Directions: Head to the intersection of Pyrite St. and Ivy Drive South.
Head east on Pyrite St. About halfway across the block, and
off to your right, you should see the entry point for a
parking area (near some construction cones). Head south
toward this parking area and stop at the small shack. Head
left and follow the chain-link fence. Eventually you will
come to a small group of trash cans. The Weapon is on the
ground amongst them.
>>Knife
*****
Location: In-between the restroom entrances at the south part of Middle
Park.
Neighborhood: Middle Park.
Map: (E-3).
Directions: Head to the intersection of Frankfort Ave. and Nickel St.
The southwest entrance for Middle Park is at the northeast
part of this intersection. Go inside through the entrance.
Shortly after you enter you will see three paths. Take the
middle path and proceed. After a little bit you will come
to a set of stairs. Take these stairs down and go down the
next set (near the Nut Stand). When you get down these
stairs turn right to get past the stair post and then turn
right again to go down the stairs leading to the restrooms.
Once you go down these stairs, head to the far wall and
stop. Look left and you should see the Weapon on the
ground.
>>Pistol
******
Location: On the small island in the lake at the north part of Middle
Park.
Neighborhood: Middle Park.
Map: (E-2).
Directions: Head to the lake at the north part of Middle Park. Swim out
to the island. The Weapon can be found on the ground at the
north side of the tree.
>>Pump Shotgun
************
Location: On a subway platform at the north part of Middle Park.
Neighborhood: Middle Park.
Map: (E-2).
Directions: Head to the North Park subway entrance at the southeast
corner of Denver Ave. and Topaz St. Go down into the subway
and when you get to the turnstiles follow the arrows for
"Trains to Bohan". When you get down the stairs to the
platform itself, turn left 180 degrees and head east along
the platform. Head all the way to the wall. Once you are at
the wall, turn left to find the Weapon laying on the
ground.
>>Combat Shotgun
**************
Location: On top of the gas pump shelter of a TerrOil Gas Station.
Neighborhood: Lancaster.
Map: (E-2).
Directions: Head to the intersection of Albany Ave. and Silicon St. At
the northwest corner of this intersection is the stairway
for the overhead pedestrian parkway. Climb up the stairs
about halfway then jump onto the roof of the gas station.
Head north and jump onto the gas pump shelter and you will
find the Weapon in the middle of the shelter.
>>Baseball Bat
************
Location: At the end of a loading ramp under the on-ramp for the East
Borough Bridge.
Neighborhood: Lancaster.
Map: (E-2).
Directions: Head to the intersection of Ruby St. and Union Drive East.
Head south going down the freeway ramp. Go under the
pedestrian bridge and shortly after, on the right side of
the road, you should see a short red construction fence.
Turn right 180 degrees through this fence and head north on
the path leading back toward the main intersection. You
will then go down a loading ramp. At the end of this ramp,
on the ground, is the Weapon.
>>Molotov
*******
Location: On the upper level of a building that is out in the water.
Neighborhood: Westminster.
Map: (D-3).
Directions: Head to the intersection of Hell Gate and Union Drive West.
Head south and go under the pedestrian bridge. Shortly
after that look to your right to find the end of the
retaining wall. Turn right at the end of the retaining wall
and head west. Ahead of you you should see a tall white
building and a bridge that leads to it. Cross the bridge
and stop. You should see a helipad to your right. You
should also see some stairs ahead of you. Climb the stair
and you should find the Weapon on the walkway above the
entrance.
>>Grenade
*******
Location: In an alley between The Magic Curtain and The Celtica Hotel.
Neighborhood: Star Junction.
Map: (E-4).
Directions: Head to the intersection of Kunzite St. and Frankfort Ave.
Go east on Kunzite St. To your left should be The Magic
Curtain. Just beyond that is an alley between The Magic
Curtain and The Celtica Hotel. Head north into this alley
and you will find the Weapon on the ground in the middle of
the alley.
>>Micro-SMG
*********
Location: On the wall of a large planter in a courtyard behind a
building.
Neighborhood: Star Junction.
Map: (E-3).
Directions: Head to the intersection of Manganese St. and Columbus Ave.
At the northwest corner is a large apartment style
building. Head west on Manganese St. Look to the right side
of the road. Look for a small dark green newsstand style
building with some phones by it. Stop when you get there
and head north into the courtyard behind the large
building. Head east to go further into the courtyard. Here
you will find a large planter. The Micro-SMG can be found
on the wall of this planter on it's east side.
>>Carbine Rifle
*************
Location: On top of a tunnel between the lanes for the Algonquin
Bridge.
Neighborhood: Lancet.
Map: (E-4).
Directions: Head to the intersection of Kunzite St. and Bismarck Ave.
The Algonquin Bridge is to the east of this intersection.
In the center is the median for the bridge. Go between the
railings and onto the median. Head east along this median.
When you get to the top and angle down you should be on top
of the pedestrian tunnel. It is here where you will find
the Weapon.
>>Combat Sniper
*************
Location: On top of one of the buildings for Liberty City Police HQ
(Civilization Committee).
Neighborhood: Hatton Gardens.
Map: (E-3).
Directions: Head to the intersection of Albany Ave. and Lorimar St. At
the east side of this three-way intersection is the Liberty
City Police HQ (Civilization Committee). Entering this
facility will result in a 4-Star Wanted Rating so you need
to be fast in acquiring this Weapon. Go through the
entrance and angle left towards the trees. Then go under a
covered walkway and stop near the stairs. Go up the stairs
and head along the east side of the building then along the
south and west side. Eventually you will get to the top of
the covered walkway. Jump on top of it and head west. This
will lead you to a larger roof with a black dome. The
Weapon is on top of this black dome. Climbing this dome is
tricky but the best way to climb it is to climb the left
side of the door then climb to the top. Once you have this
Weapon you need to get back out and lose the Wanted Rating
(ducking into the subway is usually the best way to get rid
of it).
>>Pistol
******
Location: At the west end of an enclosed golf driving range.
Neighborhood: The Meat Quarter.
Map: (D-4).
Directions: Head to the intersection of Union Drive West and Hematite
St. To the west is The Golden Pier. Head west to the road
curve then turn south and go around the south end of The
Golden Pier. When you get to the waters edge you should see
a large enclosed golf driving range to your right. The
entrance is near the Hot Dog Vendor. Go onto the driving
range and to the west end to find the Weapon on the ground.
>>Grenade
*******
Location: On the ground in a small alley.
Neighborhood: The Meat Quarter.
Map: (D-4).
Directions: Head to the intersection of Iron St. and Galveston Ave. On
the west side of this intersection is a short alley. The
Weapon can be found on the ground halfway through this
alley.
>>Grenade
*******
Location: On the ground near a crane.
Neighborhood: The Triangle.
Map: (D-4).
Directions: Head to the intersection of Hematite St. and Frankfort Ave.
North of this intersection is a closed section of road.
There is a crane at the north part of this section. The
Weapon can be found on the ground just east of this crane.
>>Grenade
*******
Location: On the ground near a tractor trailer.
Neighborhood: The Triangle.
Map: (E-4).
Directions: Head to the intersection of Columbus Ave. and Jade St.
South of this intersection is a closed section of road. You
should also see a large tractor trailer. The Weapon can be
found on the ground just east of this tractor trailer.
>>Combat Pistol
*************
Location: On a concrete railing at the west side of the Grand Easton
Terminal.
Neighborhood: Easton.
Map: (E-4).
Directions: Head to the intersection of Hematite St. and Columbus Ave.
At the northeast corner of this intersection is the Grand
Easton Terminal. From this corner, head north on the
sidewalk until you reach a yellow striped concrete
construction barrier. Look right and you should see a set
of stairs leading up to a higher level. Take the stairs
and, when you reach the top, turn left 180 degrees and head
north toward the wall. When you reach the wall look left
and you should find the Weapon on the concrete railing.
>>Carbine Rifle
*************
Location: Hidden amongst some trash cans at the east side of the Grand
Easton Terminal.
Neighborhood: Easton.
Map: (E-4).
Directions: Head to the intersection of Jade St. and Bismarck Ave. At
the south part of this three-way intersection is a very
large sculpture of Neptune. About fifty feet east of this
sculpture is an alley. Head south into this alley.
Eventually you will reach a set of stairs. Climb to the top
and, when you reach the top, you will find a lamppost. Stop
at this lamppost and look south. Just ahead of you is
another lamppost. To the right of this lamppost is a group
of small trash cans in a corner. The Weapon is tucked in
the corner amongst these trash cans.
>>Grenade
*******
Location: On top of a gas pump shelter.
Neighborhood: Suffolk.
Map: (D-4).
Directions: Head to the intersection of Feldspar St. and Union Drive
West. At the northeast part of this intersection is a Globe
Oil Gas Station. At the northeast corner of this gas
station is a set of stairs that lead to the roof. Once on
the roof head south and climb to the top of the gas pump
shelter. The Weapon can be found at the southwest corner of
this shelter.
>>Combat Pistol
*************
Location: In a courtyard for the Civic Citadel.
Neighborhood: City Hall.
Map: (E-5).
Directions: Head to the intersection of Union Drive West and Diamond
St. At the south corner of this intersection is the Civic
Citadel. Head southeast from this corner and, about fifty
feet from this intersection, is the courtyard. Hang an
immediate left and you should find the Weapon, on the
ground by the white table and chairs, about fifty feet
away.
>>Grenade
*******
Location: On the second level of a construction site.
Neighborhood: Chinatown.
Map: (E-5).
Directions: Head to the intersection of Calcium St. and Bismarck Ave.
Near the northeast corner of this intersection is a
construction site. Head into this area and you should find
the way inside. Take the ramp to the second floor, turn
left 180 degrees, and head west back toward the street.
When you get near the edge you will find the Weapon on the
floor near a ladder.
>>Micro-SMG
*********
Location: In a corner inside an alley.
Neighborhood: The Exchange.
Map: (E-5).
Directions: Head to the intersection of Albany Ave. and Barium St.
About fifty feet south of the southwest corner of this
intersection is the entrance to a large lighted alley. Head
west into the alley and up the stairs. After you reach the
top walk forward about fifteen feet then stop and look
left. You should find the Weapon laying on the ground in
the corner.
>>Assault Rifle
*************
Location: On top of a corner structure on the upper level of a large
archway.
Neighborhood: Castle Gardens.
Map: (E-5).
Directions: Head to the intersection of Denver Ave. and South Parkway.
Just south of this intersection is a large park. You should
see a large brick red structure inside this park. In the
middle of this structure you should see a large arch and a
fountain beyond it. To either side of the structure, before
the arch, are stairs leading to the upper level. Take the
stairs on the east side and go up. When you get to the top
you should see a small structure ahead of you with a door.
To the left of the door is a trash dumpster. Climb the
dumpster then to the lower roof. Then climb the next roof
to get above the door and you should find the Weapon near
the edge of this roof.
>>Combat Shotgun
**************
Location: In a small room inside the construction site.
Neighborhood: Castle Gardens.
Map: (E-5).
Directions: Head to the intersection of Bismarck Ave. and South
Parkway. Head south on Bismarck Ave. Just before the road
turns northeast and becomes Flatfish Place you will see the
entrance to the construction site to your right. Enter the
site and turn left just as you get past the entrance and
the nearby shed. You should see wooden ramps leading upward
to the top of the site. Head to the top of the wooden
ramps. When you get there, head west and stop at a pole
with a teal base which should be to your right. Turn and
look south. You should see a small ramp that leads to
another section of the rooftop. Go south over this ramp and
you should see a large container with a blue tarp to your
left. Go south past this container and hang a left to go
east. Go past the metal I-beams and to the east edge of the
rooftop. You should see a ladder going down. Climb down the
ladder then look east. You should see another ladder ahead
and a door just to the right of it. Go through this door
and you should find the Combat Shotgun on the floor ahead
of you.
>>RPG
***
Location: At the very northeast cove of the construction site at the
edge of the water.
Neighborhood: Castle Gardens.
Map: (E-5).
Directions: You will need a tall boat, like the Reefer. Head to this
cove which is just southwest of Heli Tours. Then climb the
boat to get inside to acquire the Weapon which is laying on
the ground. If you're good at flying you can get a Maverick
inside the cove but you will lose your blades and you will
have to jump out and swim back to shore after acquiring the
Weapon.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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| II.7.C. Colony Island
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>>Baseball Bat
************
Location: At the lighthouse.
Map: (F-3).
Directions: Head to the Graveyard at the north part of Colony Island.
The Lighthouse is north of the Graveyard. The Baseball Bat
is on the ground at the north side of the lighthouse.
>>Combat Shotgun
**************
Location: Leaning against the wall outside the abandoned hospital.
Map: (F-4).
Directions: From the Leaper's Bridge, head north on President Ave. to
the intersection with the FIRST unnamed street. Head east
onto this street then turn south into the parking lot.
Continue south until you reach the abandoned hospital at
the south end of this parking lot. Head south onto the
grass and through an opening in the fence. Head toward the
east wall just ahead and you should find the Weapon leaning
against the wall near an entranceway.
>>Assault Rifle
*************
Location: In a room at the southwestern corner of the abandoned
hospital.
Map: (F-4).
Directions: From the Leaper's Bridge, head north on President Ave. to
the intersection with the FIRST unnamed street. Head east
onto this street then turn south into the parking lot.
Continue south until you reach the abandoned hospital at
the south end of this parking lot. Head south onto the
grass and through an opening in the fence. Head toward the
east wall just ahead and you should find an entranceway
into the hospital (next to the Combat Shotgun). Go through
the entranceway and find the door that leads deeper into
the facility. Go through the series of doors until you
reach the one with the green and white barrel in the
doorway. Turn right and go into the next room. Go forward
and enter the next room. Turn left and you should find the
Weapon leaning against the wall to your left.
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| II.7.D. Happiness Island
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>>Micro-SMG
*********
Location: In a security booth at the docks at the northwest part of
Happiness Island.
Directions: Go to the end of the docks. You will find two security
booths here. The Weapon can be found in the south booth.
>>Grenades
********
Location: Just inside the entrance to the Statue of Happiness. Look
right just before you get to the main room with the Soda
Machines to find the Weapon on the ground.
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| II.7.E. Bohan
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>>Baseball Bat
************
Location: At the Baseball Field near the Greene Ave. curve.
Neighborhood: Boulevard.
Map: (F-1).
Directions: Go to the junction of Uprock Ave. and Grand Boulevard. At
the northeast corner you will see an entrance into a park.
Go onto this path and head in a northeast direction toward
the Green Ave. bridge. At the northeast part of this park
is the Baseball Field. On the north side of the field is
the Baseball Bat.
>>Pump Shotgun
************
Location: At the base of a rock wall northwest of the Bohan East Police
Department.
Neighborhood: Northern Gardens.
Map: (F-1).
Directions: Go to the junction of Leavenworth Ave. and Northern
Expressway (not far from the Police Station). To the north
of the junction is a grassy area. From the junction, go
northwest onto this grassy area. You should see a rock wall
appear to your left as you proceed. Continue following
along this rock wall and you should find the Weapon.
>>Combat Shotgun
**************
Location: Inside the security room of The Triangle Club.
Neighborhood: Northern Gardens.
Map: (G-1).
Directions: Go inside The Triangle Club. Go through the blue door
leading into the main area and turn left to enter another
door. You will find the Weapon leaning against the wall.
>>Pistol
******
Location: Inside a make-up room at The Triangle Club.
Neighborhood: Northern Gardens.
Map: (G-1).
Directions: Go inside the main area of The Triangle Club and head left
toward the main stage. Go up the main stage and ahead into
the make-up room. You will find the Weapon sitting on the
counter at the far end of the room. However, you will
attract the attention of club security so you may have to
fight your way out.
>>Molotov
*******
Location: Underneath a ramp leading down to a water level dock.
Neighborhood: Little Bay.
Map: (G-2).
Directions: Go north on the Dukes Bay Bridge. After getting off of the
bridge, and before you enter the short tunnel leading up,
turn right and off of the road. Head east until you reach
the seawall. At the southeast corner of the seawall is a
ramp leading down to a water-level dock. The Weapon is
underneath this ramp.
>>Baseball Bat
************
Location: Leaning in a corner behind the back area of an old apartment.
Neighborhood: Little Bay.
Map: (G-2).
Directions: Head north on Alcatraz Ave. and turn left onto an unnamed
street. On the left side of the street is an old apartment
building with a chain-link fence. Go up the stairs for the
building and jump west to get behind the fence. Go around
to the back area of the building and you will find a set of
stairs. Go behind the stairs where you will find the Weapon
leaning in the corner.
>>Knife
*****
Location: Stuck in a tree not far from the intersection of Attica Ave.
and Rykers Ave.
Neighborhood: Fortside.
Map: (F-2).
Directions: From this intersection, which is underneath the El-Train
tracks, you should see a chain-link fence with some rocks
and a tree at the northwest corner. Go through the break in
the fence and to the nearby tree where you can find the
Weapon.
>>Grenades
********
Location: In an alley north of the intersection of Attica Ave. and
Lotus St.
Neighborhood: Fortside.
Map: (F-2).
Directions: From the junction of Lotus St. and Attica Ave., go north on
Attica Ave. Partway up the hill, look left. You should see
an alley. Go into this alley where you will find the Weapon
on the ground.
>>Knife
*****
Location: On top of a ruined car underneath the El-Train tracks.
Neighborhood: Industrial.
Map: (F-2).
Directions: Head to the intersection of Lompoc Ave. and Worm St. You
should be underneath the El-Train tracks. At the southwest
side of this intersection is the large support structure
for the El-Train tracks. Go on the northwest side of the
structure and travel southwest alongside it. To your left
you should find garages under the El-Train tracks. Continue
until you find the Auto Shop. The garage after this one is
where the Weapon can be found. In it you should see several
ruined cars. The Weapon can be clearly seen on top of one
of them.
>>Combat Pistol
*************
Location: On one of the bridge sections for the uncompleted bridge for
Northern Expressway. You must jump to the next section to get
to this weapon.
Neighborhood: Industrial.
Map: (F-2).
>>Carbine Rifle
*************
Location: Inside a large building at the abandoned plant at the south
end of Lompoc Ave.
Neighborhood: Industrial.
Map: (G-2).
Directions: Go to the 90-degree corner where Lompoc Ave. meets
Leavenworth Ave. and you should see an entrance to the
south of the corner. Head south through the area with red
and white striped pillars and turn west just after you go
past them. You should eventually find a red door. Unlike in
GTA IV where this door is open, this door is now
permanently closed. To get access to this weapon, from this
door, head to the west side of this area to find a smaller
building. Inside this building is a set of stairs leading
up. Once at the top of the stairs then you can enter the
large building. When inside, head to ground floor. From the
bottom of the stairs at ground floor, head just northwest
to the nearest pillar (that has a bunch of barrels by it).
Just northwest of this pillar is the small room where you
will find the weapon on the floor. Thanks goes to Glen T.
Winstein for finding this for my GTA IV guide.
>>Assault Rifle
*************
Location: At the top of a tower at the abandoned plant at the south end
of Lompoc Ave.
Neighborhood: Industrial.
Map: (G-2).
Directions: Go to the 90-degree corner where Lompoc Ave. meets
Leavenworth Ave. and you should see an entrance to the
south of the corner. Head south through the area with red
and white striped pillars and stop where you reach some
large round rusted storage tanks (that say Xero Gas). From
here, turn west. After walking about fifty feet, turn
south. You should see some stairs leading up to an higher
area. After you reach the top, turn southwest. You should a
ramp leading further up and a ladder. Climb the ladder to
the top and you should see the Assault Rifle leaning
against the railing.
>>SMG
***
Location: On the top of the Sprunk Warehouse at the west side of the
roof.
Neighborhood: South Bohan.
Map: (F-2).
Directions: From the junction of Rocket St. and Attica Ave., go north
on Attica Ave. As you proceed you should see an electronics
store with red and blue neon lights and adverts for
Panoramic in the windows to your right. You should also see
an alley next to and south of this store. There is a set of
stairs for the building at the south side of the alley.
Climb the stairs to reach the rooftop. Head east and you
should see some planks that will allow you to go north.
Head north until you see a larger area with rooftop
windows. The Weapon can be found at the southwest rooftop
window.
>>Pistol
******
Location: On the top floor of an apartment complex just north of the
intersection of Rocket St. and Joilet Ave.
Neighborhood: South Bohan.
Map: (F-2).
Directions: From this intersection, head slightly north and park your
car in the yellow area marked "residents parking only".
Across the street to your left is a Deli & Grocery and an
ATM machine. To the right of the ATM machine is a door. Go
through the door and up the stairs. Continue going up the
stairs and, after several floors, you will find the Weapon
on the ground.
>>Baseball Bat
************
Location: Leaning against a steel beam at the top of an uncompleted
building at a construction site at the very southwest part of
Bohan.
Directions: South Bohan.
Map: (F-2).
Directions: When you get to the construction site, head to the
uncompleted building and climb the ramp to the top. When
you get to the top you will see two structures with green
bases and large metal beams sticking out of the top. Go to
the structure on the south side of the roof and climb the
south side of it. You should see the Weapon leaning in a
corner of the metal beam that sticks out of the top of this
structure.
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| II.7.F. Charge Island
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>>Molotov
*******
Location: On top of the East Borough Bridge that leads north into
Bohan.
Map: (F-2).
Directions: You need to climb the bridge girders to get this weapon.
Climb up the south end of the bridge. Once at the top, look
around. In the middle of the bridge you will see large
junction plates that hold the girders of the top part of
the bridge together. The Weapon can be found near the
SECOND junction plate for this part of the bridge.
>>Micro-SMG
*********
Location: At the south group of small docks at the northwest part of
Charge Island.
Map: (F-2).
Directions: Go through the main dock building heading west and turn
south when you get back outside. You should encounter the
small docks as you reach the south side of the docks area.
Turn west to go on the small docks and you should encounter
the weapon about ten feet from the ramp.
>>Grenade
*******
Location: On the catwalk on the east side of the Charge Island Water
Treatment Facility.
Map: (F-3).
Directions: After going through the main entrance turn south. You
should see some yellow and black striped concrete blocks
and a railing with a bunch of round treatment tanks just
beyond. Jump the railing then go up the metal ramp. At the
first junction you encounter, turn left. Go north for a
little bit, and past the next junction, and you should see
the Weapon laying next to a large metal box.
>>Combat Pistol
*************
Location: On the top of a large tank just north of the parking lot for
the Charge Island Water Treatment Facility.
Map: (F-3).
Directions: From the parking lot, head north. You should see two large
tanks to your left and a break in the fence where you can
enter. When you enter this area look to your left to find a
ladder for one of the tanks. Climb up the ladder to reach
the top of the tank. Once at the top you should see a ramp
leading to the catwalk heading back into the facility. The
Weapon is underneath the ramp near the tank railing.
>>Knife
*****
Location: On the off-ramp leading down just southwest of the toll
booths.
Map: (F-3).
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| II.7.G. Dukes
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>>Grenades
********
Location: Behind a house in an alley.
Neighborhood: Steinway.
Map: (G-3).
Directions: Go to the intersection of Franklin St. and Trenton Ave.
Head south on Trenton Ave. About fifty feet from the
intersection you should see an alley to your left. Head
into this alley. You should see door-like openings to your
left. The Weapon can be found behind the THIRD opening.
>>Micro-SMG
*********
Location: On the top floor of an uncompleted building.
Neighborhood: Steinway.
Map: (F-3).
Directions: Head to the intersection of Concord Ave. and Morris St. At
the southeast part of this intersection is an uncompleted
building. Head to the east side of this building to get
inside. Head up the stairs, which is on the north side, and
go to the top floor. The Weapon can be found sitting in the
window next to some crates, with a blue tarp, on the west
side of the floor.
>>Pump Shotgun
************
Location: On a rickety pier east of the Dukes Bay Bridge.
Neighborhood: Meadows Park.
Map: (G-2).
Directions: If you look on your in-game map zoom in to the area east of
the Dukes Bay Bridge. You will see two large rickety piers.
The Weapon is at the piers on the RIGHT. When traversing
the pier you have to be careful because there are large
gaps between some of the boards and you can fall through
and into the water.
>>Grenades
********
Location: Under the Monoglobe.
Neighborhood: Meadows Park.
Map: (G-3).
Directions: Head to The Monoglobe at the south end of Meadows Park. The
Weapon is in the middle of the support structure for The
Monoglobe.
>>Baseball Bat
************
Location: On the top of a tank at the Meadows Park Ron Gas Station.
Neighborhood: Meadows Park.
Map: (H-3).
Directions: Go to the intersection of Tudor St. and Cleves Ave. Head
north and you should see the Ron Gas Station to your right.
The tank is on the northeast part of the gas station area.
Climb the ladder to the top of the tank to find the Weapon.
>>Assault Rifle
*************
Location: On top of the Silverback building.
Neighborhood: East Island City.
Map: (G-3).
Directions: Go west on Harrison St. Just as you get onto the East
Borough Bridge, jump down onto the rooftop to the south.
The Weapon can be found on the east side of this rooftop.
>>Pistol
******
Location: At the end of a small alley.
Neighborhood: Willis.
Map: (H-3).
Directions: Go to the intersection of Lynch St. and Freetown Ave. Head
north on Freetown Ave. and under the El-Train tracks.
Immediately after you cross under the tracks you should see
an alley to your right. Go into this alley and follow it to
the end to find the Weapon.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.7.H. Francis International Airport
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
>>Pump Shotgun
************
Location: Leaning against a bridge support column for the Broker-Dukes
Expressway.
Map: (H-3).
Directions: Head to the front of the Main Terminal of Francis
International Airport. Head north from this point and to
the FlyUS Head Office. Turn into the parking lot then head
north again. You will come up to an intersection with a
road that leads to the airport tarmac. You should also be
underneath a ramp for the Broker-Dukes Expressway. Across
the intersection from you should be a bridge support
column. Go across the intersection, onto the grass, and
past this column. The Weapon can be found at the NEXT
column you come up to.
>>Combat Pistol
*************
Location: On a catwalk between a group of fuel silos in the north
middle part of the Tudor St. loop.
Map: (H-3).
Directions: Go to the Tudor St. loop at the west part of the Francis
International Airport area. In the north part inside the
loop you should see a large number of fuel silos. Head to
the unnamed road that cuts across the loop and head north
into the fuel silo area. Head to the very north part of
this area and stop. You should see a set of stairs leading
to the base of a group of eight storage tanks. Go up the
stairs and in-between these tanks. At the north part of
these tanks is a ladder leading up. Go up the ladder to the
catwalk. The Weapon can be found at the other end of the
catwalk.
>>SMG
***
Location: At the southwest corner at the top level of the Francis
International Airport Parking Garage.
Map: (H-3).
>>Combat Shotgun
**************
Location: At the base (east side) of the Francis International Airport
Control Tower. IMPORTANT NOTE: You will get a 4-Star Wanted
Rating for trespassing on the tarmac.
Map: (I-3).
>>Grenades
********
Location: At the end of a large L-shaped pier at the southwest corner
of Francis International Airport.
Map: (H-4).
Directions: Head to the front of the Main Terminal of Francis
International Airport. Head south and follow the road to
the south part of the airport loop. As you near the on-ramp
for Broker-Dukes Expressway you should come up upon a
security gate. Go through it and you should see another
immediately to your right. Go through this one and follow
the road through the fuel depot until you see a couple of
tractor trailers which should be to your right. Look south
and you should see three large cranes. The Weapon can be
found at the base of the RIGHT crane (which is at the end
of the L-shaped pier).
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.7.I. Broker
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
>>Baseball Bat
************
Location: By the east support tower for the Algonquin Bridge.
Neighborhood: Algonquin Bridge.
Map: (F-4).
Directions: Go onto Mohanet Ave. and stop under the Algonquin Bridge.
Go onto the north pedestrian walkway and head west. You
should find the Weapon leaning against the west side of the
east support tower.
>>Molotov
*******
Location: In a tunnel under the Twitchin Sugar building.
Neighborhood: BOABO.
Map: (F-3).
Neighborhood: Start at the intersection of Creek St. and Brunner St.
and head west along Creek St. (and it will turn into
Mohanet Ave.) Follow the road and go past the Twitchin
Sugar building. Look on the right side of the road. Stop
when you reach Truck You Removals. Once there you will
see a raised road just north of this business. There is a
pathway between Truck You Removals and the raised road.
Go west on this path and it will lead you to a set of
stairs going down. Turn right when you get down and
follow this path. It will lead you into a tunnel under
the Twitchin Sugar building. The Weapon can be found at
the north end of this tunnel.
>>Knife
*****
Location: In an alley near a couple of trash dumpsters.
Neighborhood: BOABO.
Map: (F-3).
Directions: Go to the intersection of Brunner St. and Mohawk Ave. At
the west corner of this intersection is the Deli Supreme
business. At the west side of this business is a narrow
alley. Go southwest along this alley. When you drop down,
and the alley opens up a bit, you should find the Weapon on
the ground near the dumpsters.
>>Knife
*****
Location: In an alley behind the Betta Building.
Neighborhood: BOABO.
Map: (F-4).
Directions: Go to the intersection of Chicory St. and Mohanet Ave. At
the southeast part of this intersection is a couple of
chain-link fence sections and some trash dumpsters. Go east
through the gap between the two fence sections and turn
right at the corner. Head south and you will find the
Weapon in the nook and behind the Betta Building.
>>Pistol
******
Location: In the back area behind the Courthouse.
Neighborhood: Downtown.
Map: (F-4).
Directions: Go to the intersection of Mohawk Ave. and Dillon St. (the
Broker Fire Department should be at the southeast corner of
this intersection). Head north on Mohawk Ave. Stop near a
group of four pine trees (which should be on the right side
of the street). Just south of these trees is a small
incline and a chain-link gate. Go through the gate and go
left. Once at the north wall of this enclosed area turn
right. You should see a couple of dumpsters near the corner
of the Courthouse. The Weapon can be found just behind
these dumpsters.
>>SMG
***
Location: Near a skylight inside an alley.
Neighborhood: Schottler.
Map: (G-4).
Directions: Go to the intersection of Dillon St. and Seneca Ave. At the
southeast part of this intersection is an alley (next to
Tap O' The Morning Plumbing Services). Go into the alley
and turn south at the corner. Head down where you will find
a dumpster and several pieces of furniture including filing
cabinets. In the southeast corner of this part of the alley
is the skylight. Go to the left side of the skylight and
climb up. The Weapon can be found sitting near the south
part of the skylight on a ventilation shaft.
>>Knife
*****
Location: In an alley under the El-Train tracks.
Neighborhood: Schottler.
Map: (G-4).
Directions: Go to the intersection of Carson St. and Wenrohronon Ave.
At the southwest corner is a Deli. Just west of this Deli
is an alley. Go south into this alley then angle southeast.
The Weapon can be found on the ground near a support column
for the El-Train tracks.
>>Micro-SMG
*********
Location: In an alley not far from The Bay Bar.
Neighborhood: Beechwood City.
Map: (G-4).
Directions: Go to the south end of Wenrohronon Ave. On the east side of
the street is The Bay Bar. At the north part of this bar is
an alley. Go into the alley and turn left at the corner. Go
north for about twenty five feet and you should find the
weapon on the ground, to your right, under a fire escape.
>>Pistol
******
Location: On the ledge of a large silo.
Neighborhood: East Hook.
Map: (F-4).
Directions: Go to the intersection of Chicory St. and Mohanet Ave. On
the west part of this intersection is a short alley leading
to an unnamed street. Go through this junk filled alley to
the next street. On the west side of this street is a
yellow staircase. Go west past this staircase and turn left
to enter this abandoned building. Go through this building,
heading south, until you come out the other side then turn
west again. Continue until you reach a staircase. Go up the
stairs and head west along the side of this building. You
will reach a large silo. Go along the ledge for this silo
and you will find the Weapon on the east side.
>>Knife
*****
Location: In a small nook inside an alley.
Neighborhood: South Slopes.
Map: (G-4).
Directions: Go to the intersection of Montauk Ave. and Hickcock Street.
Head east for about a hundred feet and you should see an
alley to your right. Go south inside the alley. Just before
you get to the corner, stop and look left. You should see a
very small nook. The Weapon can be found inside this nook.
>>Pistol
******
Location: In the middle of the pedestrian walkway halfway across the
Broker Bridge.
Neighborhood: Broker Bridge.
Map: (F-5).
Directions: Go onto Iroquis Ave. and stop under the Broker Bridge. Go
behind the bridge support to find the stairs that go up to
the pedestrian walkway. Head west on the walkway and you
should find the Weapon sitting on the ground about halfway
across the bridge.
>>Baseball Bat
************
Location: In the nook of a building across the street from your Broker
Safehouse.
Neighborhood: Hove Beach.
Map: (F-5).
Directions: Head directly across the street from your Broker Safehouse,
go past the Hot Dog Stand, past the fence, and to the nook
of the building ahead. The Baseball Bat can be found on the
ground here.
>>Baseball Bat
************
Location: Under the Hove Beach El-Train Station.
Neighborhood: Hove Beach.
Map: (F-5).
Directions: Go to the intersection of Oneida Ave. and Crockett St. At
the northwest corner of this intersection is an area under
the Hove Beach El-Train Station. The Baseball Bat can be
found here near the west wall.
>>Molotov
*******
Location: In the nook of a large apartment building.
Neighborhood: Firefly Projects.
Map: (G-5).
Directions: Go to the intersection of Cokanuk Ave. and Cody St. At the
northeast part of this intersection is a support column for
the El-Train tracks above. Go north to the NEXT support
column then turn east, jump the fence, and head to the nook
of the building ahead of you. The Weapon can be found here
on the ground.
>>Pistol
******
Location: On the Go-Kart Track at Funland.
Neighborhood: Firefly Island.
Map: (F-5).
Directions: Head to the unnamed road east of the intersection of
Crocket St. and Mohawk Ave. and go south into the Funland
area. You should approach the Go-Kart Track which should be
to your right. Enter the track area. You should see a large
go-kart mural to the south. At the right side of this wall,
on the ground, is the Weapon.
>>Molotov
*******
Location: Under a large shelter southwest of Memory Lanes inside the
Funland area.
Neighborhood: Firefly Island.
Map: (G-5).
Directions: Go to the entrance of Memory Lanes (on the east end of the
Boardwalk). Head west and you should see a large shelter to
your left. Inside the shelter, near a bench against the
east wall, is the Weapon.
/=========================================================================
0===========================================================================0
| II.8. Body Armor Locations [BDML] |
0===========================================================================0
=========================================================================/
Listed in this chapter, by area and neighborhood, are the Body Armor Icons
for Liberty City.
This item comes in the form of a armored vest. It glows bright red and can be
found laying on the ground. Using one will bring your armor back up to its
maximum.
This item can also be purchased from the Gun Stores for $500 and from Terry's
Gun Van for $300.
If you have trouble finding some of these items you can go back to a computer
and reference WTDNWYTK.com.
The information is broken down as follows:
--Location: Specific location of body armor.
--Neighborhood: What neighborhood the body armor is found.
--Map: Map co-ordinates on the printed map that comes included with the
GTA IV game disc.
--Directions: How to get there and find the body armor.
Now for the Body Armor Icons for Liberty City:
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.8.A. Alderney
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
>>Location: On a small ledge behind a small strip mall.
Neighborhood: West****.
Map: (C-1).
Directions: Head to the intersection of Big Horn Drive and Cassiar Ave.
At the northwest corner of this intersection is a Ron Gas
Station. Just west of that, at the road curve, is a small
strip mall. Go behind the strip mall until you find a pair of
trash dumpsters. Use one of them to climb up to the lower
rooftop. After that, look to your right and climb up to a
ledge. After climbing up you should see the Body Armor ahead
of you.
>>Location: In an alley near a small park.
Neighborhood: Leftwood.
Map: (D-2).
Directions: Head to the intersection of Applewhite St. and Franklin St.
At the northwest corner of this intersection is the pathway
to a small park. Head north on this path. Just before you get
to the parking area for this park, turn left to go into an
alley. Head to the set of stairs in this alley. To the right
of these stairs is a trash dumpster. To the right of the
dumpster is a raised area with a chain-link fence. On this
raised area, near the dumpster, is the Body Armor.
>>Location: In a narrow alley.
Neighborhood: Alderney City.
Map: (C-3).
Directions: Head to the intersection of Jonestown Ave. and Boyden Ave.
Near the southwest corner of this intersection is a small
tree. Near it is an entrance into a narrow alley. Go west
through this alley and stop when you reach the three-way
intersection with another alley inside this block. Look left
and you should find the Body Armor on the ground near some
colored crates.
>>Location: By a concrete wall on the west side of Plumbers Skyway.
Neighborhood: Berchem.
Map: (B-3).
Directions: Get onto Plumbers Skyway at the Manzano Rd. on-ramp and head
south. When you get under the bridge for the Aspdin Dr.
on-ramp, stop. You should see a break in the road railing to
your right. Go through this break and head north and down.
You should be on the grassy area west of Plumbers Skyway.
Continue heading north and you will find a large concrete
wall. The Body Armor can be found on the ground near the
middle of this wall.
>>Location: On a rooftop near the door.
Neighborhood: Acter.
Map: (C-3).
Directions: Head to the intersection of Farnsworth Rd. and Mueri St. Near
the northwest corner of this intersection is a chain-link
fence for an alley. Climb it and head into the alley. Turn
right and head north when you get near the ladder ahead of
you. Go all the way to the end. On the west wall is a door.
Go through the door and head all the way to the top of the
building. The Body Armor is on the roof to your left as you
go through the door.
>>Location: On the ground inside an alley near the Acter Police Station.
Neighborhood: Acter.
Map: (B-3).
Directions: Head to the intersection of Lee Rd. and Vitullo Ave. At the
north part of this corner is the Acter Police Station. To the
right of the entrance of the Police Station is a trash
dumpster and a white picket fence. Climb the fence and
proceed up the stairs ahead of you. When you reach the top
you should find the Body Armor on the ground and to the
right.
>>Location: At the end of some bulkhead posts.
Neighborhood: Normandy.
Map: (D-3).
Directions: Head to the intersection of Asahara Rd. and Rand Ave. At the
south part of this intersection is the Liberty Terminal. Head
to the east side of the facility to find a chain-link fence.
Climb the fence and continue south. Get past the crane then
stop. On your radar you should see about three very thin
extensions at the south of this facility. These are bulkhead
posts that are pounded into the mud to make walls. The one on
the left is the one you need to get on. The Body Armor can be
found at the very end of this particular bulkhead post wall.
>>Location: At the base of a bridge support for the Plumbers Skyway.
Neighborhood: Tudor.
Map: (B-4).
Directions: Get a boat and head to the narrow channel that cuts across
the south part of Tudor. Head under the west part of the
Plumbers Skyway. Park close to the base of the bridge support
then climb the boat and then to the top of the base. Once on
top of the base, you can find the Body Armor on the west side
near a support column.
>>Location: At the tunnel entrance of a rail house.
Neighborhood: Acter Industrial Park.
Map: (B-5).
Directions: Head to the intersection of Red Wing Ave. and Trinity Rd. at
the NORTHWEST part of Acter Industrial Park. Trinity Rd.
shows as dark gray on your radar. At the southwest corner of
this intersection is a chain-link fence. Beyond it is a
junkyard filled with ruined cars, buildings, and boats. There
is also a fence opening at the southwest corner. Go through
the opening then go west. You should come up to a rail house.
One of them has a burning barrel. At the entrance of this
tunnel, near the burning barrel and on the ground, is the
Body Armor.
>>Location: In a small room inside a ruined warehouse.
Neighborhood: Acter Industrial Park.
Map: (C-4).
Directions: Head to the intersection of Mandrel Rd. and Plumbbob Ave. At
the south part of this intersection, behind a wall, is a
ruined warehouse. Head east on Plumbbob Ave. and follow the
wall. Turn south when you reach the corner of the wall. You
will then come up to an opening in the wall that will allow
you access inside the warehouse. Head to the south side of
the warehouse where you can find a doorway into some rooms.
Go through the first door then into the door directly ahead
of you to enter a small room. In this small room, on the
ground, is where you will find the Body Armor.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.8.B. Algonquin
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
>>Location: On a pier, near water level, at the west side of Northwood.
Neighborhood: Northwood.
Map: (D-2).
Directions: Head to the intersection of Wardite St. and Ivy Drive North.
To the west of this intersection is a lower area near the
water which is undergoing construction. Head north on Ivy
Drive North until you are able to turn left into this
construction area. Head to the wall near the water and head
south. Stop when you see a set of stairs leading down to your
right. Head down the stairs to the next level. Look left and
you should see another set of stairs. Go down the stairs and
head to the wooden piers ahead of you. Just before you get to
the wooden piers, stop and look right. On the ground you
should see the Body Armor.
>>Location: Underneath the west end of the Northwood Heights Bridge.
Neighborhood: Northwood.
Map: (E-2).
Directions: Head to the intersection of Vauxite St. and Walnut Way. Head
north on Walnut Way and to the Northwood Heights Bridge. When
you get to the bridge, stop. On the right side of the road
you should see a support structure for the bridge. Go on the
right side of the structure and walk under the bridge. Stop
about halfway across and look east. You should see an archway
and the metal support beams for the bridge. Jump over the
concrete railing and head down. Once you get past the bushes
you should come up to a concrete platform. In the middle of
this concrete platform is the Body Armor.
>>Location: In a very narrow alley near the on-ramp for the East Borough
Bridge.
Neighborhood: Lancaster.
Map: (E-2).
Directions: Head to the intersection of Ruby St. and Albany Ave. At the
southwest corner of this intersection you should see part of
the on-ramp. Just south of this is a business called Skeeza.
Between the on-ramp and Skeeza is a very narrow alley. The
Body Armor can be found in this alley.
>>Location: At the southwest corner of a parking garage.
Neighborhood: Purgatory.
Map: (D-3).
Directions: Head to the intersection of Hell Gate and Union Drive West.
Head south and go under the pedestrian bridge. Shortly after
that look to your right to find the end of the retaining
wall. Turn right at the end of the retaining wall then turn
right again to head north into the parking garage. Turn left
into the garage when you find the gates. Then head all the
way to the southwest corner where you will find the Body
Armor laying on the ground.
>>Location: On a slanted roof inside an alley.
Neighborhood: Star Junction.
Map: (D-3).
Directions: Head to the intersection of Frankfort Ave. and Lorimar St.
Starting at the southeast corner of the intersection, head
east on Lorimar St. After about fifty feet you should see an
alley to your right. Head south into the alley. After about
fifty feet you should see a window washing hoist to your
left. Directly across from that you should find some trash
dumpsters. Climb on the dumpsters then onto the slanted roof
where you will find the Body Armor.
>>Location: At the rooftop patio for The Majestic.
Neighborhood: Star Junction.
Map: (E-3).
Directions: The Majestic is at the southeast corner of Nickel St. and
Denver-Exeter Ave. The Body Armor can only be obtained by
helicopter.
>>Location: Near the ramp inside a construction site.
Neighborhood: Hatton Gardens.
Map: (E-3).
Directions: Head to the intersection of Bismarck Ave. and Nickel St. At
the southeast corner of this intersection is a construction
site. There is a chain-link fence that surrounds the area but
there is an opening near the corner of the intersection. Go
east through the opening and down into the pit where you will
find the Body Armor ahead of you near the ramp.
>>Location: In a dead-end alley.
Neighborhood: The Triangle.
Map: (D-4).
Directions: Head to the intersection of Iron St. and Frankfort Ave. Go
east on Iron St. On the right side of the street you should
see Wigwam Burger. Stop when you get there. Just west of
Wigwam Burger is a narrow alley with a fence. Climb the fence
and head south into the alley. When the alley opens up turn
right. You should see two paths. Take the one on the right.
This will lead you to the dead-end section when you will find
the Body Armor on the ground.
>>Location: At the base of a set of stairs in an alley.
Neighborhood: The Exchange.
Map: (E-5).
Directions: Head to the intersection of Borlock Rd. and Calcium St. About
fifty feet west of the the northwest corner of this
intersection is an alley. Go south into this alley and take
the stairs leading down. Turn left when you reach the bottom
and you should find the Body Armor near the wall.
>>Location: In a pipe at the construction site.
Neighborhood: Castle Gardens.
Map: (E-5).
Directions: Head to the intersection of Bismarck Ave. and South Parkway.
From here head south on Bismarck Ave. Just before the road
curve going left you should see the entrance for the
construction site to your right. Head right into the
construction site and gently go forward through the columns.
Continue until you reach a pit with several large pipes. If
you go to the top of the ladder, that goes down into the pit,
and look down you will see the Body Armor sitting inside one
of the large pipes.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.8.C. Colony Island
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
>>Location: Behind a gravestone at the Graveyard.
Map: (F-3).
Directions: Head to the Graveyard at the north part of Colony Island.
Head to the very northwest corner. You should find a
gravestone with a large angel on top. The Body Armor is
behind this gravestone.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.8.D. Happiness Island
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
>>Location: At the very north tip at the top of the foundation for the
Statue of Happiness.
Directions: Head into the entrance for the Statue of Happiness. Once you
are back outside, and on top of the foundation, head to the
very north point where you will find the Body Armor on the
ground.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.8.E. Bohan
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
>>Location: On a wooden ramp leading down to a water level walkway near the
Northwood Heights Bridge.
Neighborhood: Fortside.
Map: (E-1).
Directions: Go west on Grand Boulevard toward the bridge. As you near the
bridge veer left and go down a pathway just south of the
bridge. Turn south at the corner and stop at the stairs
leading down. Go down the stairs and go south. You will find
another ramp leading down to water level. Partway down this
ramp is the Body Armor.
>>Location: Near a large container crate in the storage area for the ARS
Building.
Neighborhood: Industrial.
Map: (F-2).
Directions: Go the the intersection of Turtle St. and Folsom Way. At the
northeast corner is the ARS Building. From here, go east
along Folsom Way until you reach the 90-degree turn going
south. Stop at the corner. At the north part of this corner
is a railing. At the end of the railing is a set of stairs
leading down. After going down the stairs go north into the
storage area. Right ahead of you is a dark green storage
container. Look to your right a little bit and you will see
the Body Armor on the ground near it.
>>Location: On the third floor of an uncompleted building by Rocket St.
Neighborhood: Chase Point.
Map: (F-2).
Directions: Go east on Rocket St. At some point it will angle northeast.
Near where it angles north, turn south and head down a path
leading to a dock area. Partway down this path, look right.
You should see an uncompleted building. Go to the south end
of this building to find the way in. Go up the stairs to the
third floor. The Body Armor is at the southeast corner.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.8.F. Charge Island
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
>>Location: Near the south group of small docks at the northwest part of
Charge Island.
Map: (F-2).
Directions: Go through the main dock building heading west and turn south
when you get back outside. You should encounter the small
docks as you reach the south side of the docks area. Just
south of the ramp for the small docks, and near a trio of
large round objects, is the Body Armor.
>>Location: On the ramp leading up at the south side of the Charge Island
Water Treatment Facility.
Map: (F-3).
Directions: After going through the main entrance turn south. You should
see some yellow and black striped concrete blocks and a
railing with a bunch of round treatment tanks just beyond.
Jump the railing then go up the metal ramp. You should see
the Body Armor partway up.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.8.G. Dukes
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
>>Location: Under a ramp for a boardwalk on the east side of Gantry Park.
Neighborhood: Steinway.
Map: (G-2).
Directions: Head to the intersection of the Dukes Bay Bridge and Dukes
Drive. At the northwest part of this intersection you should
see the support column for the road signs above. Go between
this column and the road for the Dukes Bay Bridge and head
north to the beach. As you head down you should see the
boardwalk to your left. Once at the waters edge you should
see a ramp for this boardwalk to your left. The Body Armor is
under this ramp.
>>Location: Behind the garage for a house along the edge of Meadows Park.
Neighborhood: Meadow Hills.
Map: (G-3).
Found: Behind the garage for a house along the edge of Meadows Park.
Directions: Head to the intersection of Tudor St. and Stillwater Ave. At
the northeast corner of this intersection is a large house.
Close to the intersection is the path to the house's garage.
Behind this garage is the Body Armor.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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| II.8.H. Francis International Airport
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
>>Location: On top of a large generator inside the Tudor St. loop.
Map: (H-3).
Directions: Head to the Tudor St. loop. Go to the southwest corner of the
loop where you will find three large generator units. Climb
the southmost unit and you will find the Body Armor in the
center between two of the circular vents.
>>Location: At the northwest side of a small red and white checkered box at
the northwest end of the large northwest-southeast runway.
Map: (H-3).
Directions: Approach from the grassy area to the west to avoid the 4-Star
Wanted Rating for trespassing on the airport tarmac. The
Body Armor is sitting on the ground next to the small red and
white checkered box.
>>Location: In a small nook between the northbound off-ramp and the fuel
depot.
Map: (G-4).
Directions: Take the northbound off-ramp from Broker-Dukes Expressway
into Francis International Airport. Just before you reach the
loop, turn left and off the road. Go south and underneath the
expressway and off-ramp. Then go east toward the fuel depot
wall. Once at the fuel depot wall, head north and follow the
wall. Turn the corner going right and you should go between
the fuel depot wall and the off-ramp wall. The Body Armor is
inside this small area.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.8.I. Broker
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
>>Location: On the top of a large graffiti covered building along Dukes
Boulevard.
Neighborhood: Cerveza Heights.
Map: (G-3).
Directions: Go to the intersection of Dukes Boulevard and Stone St. At
the northwest corner of this intersection is a large graffiti
covered building. There should also be some construction in
front of this building. Go to the west side of this building
where you will find some stairs leading up. Once on the
rooftop, turn left and you should see the Body Armor laying
nearby.
>>Location: Inside the large bowl that sits above the Sum Yung Gai Chinese
Restaurant.
Neighborhood: Cerveza Heights.
Map: (G-3).
Directions: Go to the Huntington St. El-Train Station and get on the
tracks. Head west and, after a couple of blocks, you should
see a large red bowl with chopsticks to your left. The Body
Armor is inside this bowl and you have to jump off the
El-Train track to gain access to it.
>>Location: Inside the wheel house at the top of the Platypus.
Neighborhood: East Hook.
Map: (F-4).
Directions: You have to use a helicopter to drop down onto the top of the
ship to access it.
>>Location: Near the door of an apartment building.
Neighborhood: South Slopes.
Map: (G-4).
Directions: Head to the intersection Tuscarora St. and Earp St. At the
south part of this intersection is an alley. Go south and
turn east at the corner. Continue forward and you should come
across an open gate which should be to your left. This is the
entrance to the apartment building. The Body Armor is sitting
to the right of the stairs.
>>Location: On a billboard across the street from your Broker Safehouse.
Neighborhood: Hove Beach.
Map: (F-5).
Directions: This one is very tricky to reach. You need to go to the
off-ramp for the Broker-Dukes Expressway (coming from the
Broker Bridge). Go up the off-ramp and about halfway to the
end you will see that the railing, which should be to your
left, is equal with a nearby building. Climb over the railing
and to the building. Head south toward the south part of this
building where the billboard if located. Getting to the
platform where the Body Armor is located is the hard part. If
you just jump over the railing you will overshoot the
platform and land hard on the ground. On the east side of the
building you will see nooks in the short wall. What you need
to do is use these nooks to climb onto the short wall and
very carefully head toward the billboard. Then very carefully
drop down onto the top of the billboard then onto the
platform to get the Body Armor.
>>Location: In the bed of a ruined pickup truck inside Hairy Al's Scrap and
Auto Parts.
Neighborhood: Firefly Projects.
Map: (G-4).
Directions: Go to the intersection of Mohegan Ave. and Ringo St. Near the
northeast part of this intersection is Hairy Al's Scrap and
Auto Parts. Go inside and head east. Near the end of the
junkyard is a shelter. Just before that, against the brick
wall, is three ruined vehicles. One of them is a pickup
truck. The Body Armor is inside the bed of this ruined truck.
/=========================================================================
0===========================================================================0
| II.9. Health Locations [HLTL] |
0===========================================================================0
=========================================================================/
Listed in this chapter, by area and neighborhood, are the Health Icons for
Liberty City.
This item comes in the form of a green First Aid Kit. It glows bright green
and can be found laying on the ground, leaning against objects, and attached
to walls. Using one will bring your Health back up to its maximum.
If you have trouble finding some of these items you can go back to a computer
and reference WTDNWYTK.com.
The information is broken down as follows:
--Location: Specific location of the Health icon.
--Neighborhood: What neighborhood the Health icon is found.
--Map: Map co-ordinates on the printed map that comes included with the
GTA IV game disc.
--Directions: How to get there and find the Health icon.
Now for the Health Icons for Liberty City:
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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| II.9.A. Alderney
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
>>Location: Inside the abandoned Casino near a set of stairs.
Neighborhood: West****.
Map: (C-1).
Directions: Head to the intersection of Beaverhead Ave. and Sacramento
Ave. Head north on Beaverhead Ave. and take the road curve
going west. After a short drive you should see the large
Casino complex appear on the right side of the road. Go north
and down the bridge leading to the Casino. The entrance
leading inside is on the south side. Go inside and to the
back area. Turn left and you should find an entranceway into
another part of the Casino. Go through the entranceway and
climb the stairs. At some point you will a three-way
intersection. Take the right set, with the ruined stairs, and
you should find the Health on the wall to your left.
>>Location: On the third floor of a multi-story carpark near a Pay Machine.
Neighborhood: West****.
Map: (C-2).
Directions: Head to the intersection of Percell Rd. and Sacramento Ave.
At the southeast corner of this intersection is a large
multi-story parking garage. Go inside and up to the third
floor. You should encounter a Sprunk Machine. To the left of
it are two Pay Machines. The Health is on the wall to the
left of these Pay Machines.
>>Location: Just inside the entrance of West**** Memorial Hospital.
Neighborhood: Leftwood.
Map: (C-2).
Directions: Head to the intersection of Long John Ave. and Manzano Rd. At
the south part of the intersection is the Hospital. The
entrance is about 100 feet southeast on Long John Ave. Walk
inside the entrance and you should see the Health on the wall
to your left.
>>Location: Behind a ruined fence.
Neighborhood: Alderney City.
Map: (C-3).
Directions: Head to the intersection of Keneckie Ave. and Bedrock St. At
the west side of this intersection is a small house. At the
northwest corner of this intersection is a ruined fence. Go
west through the opening nearest to the small house. You
should see another section of ruined fence to your right.
Head to the end of this section and turn right. You should
then find the Health on the ground, behind some tall grass,
to your right.
>>Location: On the top floor of a ruined building.
Neighborhood: Alderney City.
Map: (D-2).
Directions: Head to the intersection of Mahesh Ave. and Rand Ave. At the
northwest corner of this intersection is a ruined building.
Head north on Rand Ave. until you can turn left behind this
building. Once you get behind this building then you can
enter it. Climb all the way to the top floor. Once you are on
the top floor, head to the east side where you can find the
Health on a wall post.
>>Location: Behind a fence at K.C. Spares Auto Parts Importers.
Neighborhood: Alderney City.
Map: (C-3).
Directions: Head to the intersection of Roebuck Rd. and Asahara Rd. Head
south on Roebuck Rd. About 150 feet south of the intersection
is the junction with a road that goes down into Port Tudor.
Go left on this road. Just as you make the road turn going
south you should see the K.C. Spares building to your left.
Head to the north part of this building to find the
chain-link fence. Climb the fence and head east. The Health
can be found on the ground near the small set of stairs.
>>Location: On the ground inside an alley.
Neighborhood: Berchem.
Map: (C-3).
Directions: Head to the intersection of Bear St. and Aspdin Dr. Head east
on Aspdin Dr. On the sidewalk, not far from the intersection,
is a trash dumpster. Near it is an entrance into the alley.
Head south into the alley. When you go down the short set of
stairs, stop. Ahead of you is a chain-link fence with metal
plates. Behind this fence, on the ground, is the Health.
>>Location: On a wall inside an alley.
Neighborhood: Acter.
Map: (C-3).
Directions: Head to the intersection of Farnsworth Rd. and Mueri St. Near
the northwest corner of this intersection is a chain-link
fence for an alley. Climb it and head into the alley. Turn
right and head north when you get near the ladder ahead of
you. Follow close to the wall on your right and stop when it
ends and you are standing by a trash dumpster. On the
opposite side of this dumpster, on the wall, is the Health.
>>Location: At the entrance to North Tudor Medical Center.
Neighborhood: Acter.
Map: (C-3).
Directions: Head to the intersection of Edison Ave. and Babbage Drive. At
the southwest corner is the Hospital. The Health is by the
steps to the left of the door.
>>Location: In the corner inside an open warehouse.
Neighborhood: Tudor.
Map: (B-4).
Directions: Head to the intersection of Tinderbox Ave. and Emery St. Head
west on Emery. After some distance you should start seeing
some yellow and black posts on the right side of the road.
Next to them is the open warehouse. Go inside this warehouse.
On the west side you should find two large stacks of lumber.
In the corner behind them is the Health.
>>Location: Inside the Honkers Strip Club.
Neighborhood: Tudor.
Map: (C-4).
Directions: Head to the intersection of Argus St. and Tinderbox Ave. The
Strip Club is at the south part of this intersection. Go
inside Honkers and you will find the Health on the west wall
across from the bar area.
>>Location: On a dry-docked tugboat.
Neighborhood: Port Tudor.
Map: (C-4).
Directions: Head to the intersection of Barsac Ave. and Latchkey Ave. At
the southeast corner of this intersection is the south
entrance to the Port Tudor area. Go through the chain-link
gate and follow the road curve north. When you get under the
overhang, turn right through a door to enter a sheltered
drydock. Inside this drydock is a tugboat. Jump to the
tugboat and you should find the Health on the wall under the
stairs.
>>Location: On a beam inside the power plant.
Neighborhood: Acter Industrial Park.
Map: (B-5).
Directions: Head to the intersection of Red Wing Ave. and Trinity Rd. at
the NORTHWEST part of Acter Industrial Park. Trinity Rd.
shows as dark gray on your radar. At the north part of this
intersection is a power plant. Head north through the parking
area and head up the stairs. Once you are at the top of the
stairs you should see another set of stairs. Head up the
stairs to the next level and head east. The Health is posted
on the east side of a support beam not far from the stairs.
>>Location: In-between two multi-platform towers at Globe Oil.
Neighborhood: Acter Industrial Park.
Map: (C-5).
Directions: Head to the intersection of Musketeer Ave. and Praetorian
Ave. Head south on Praetorian Ave. and to the Globe Oil
building. Stop at the end of Praetorian Ave. and look up at
the Globe Oil sign. To the left of it are two huge
multi-platform towers. Now head east. Then turn right at the
next intersection and stop. Look east to find the Health on
the nearby wall.
>>Location: On the wall at a warehouse.
Neighborhood: Acter Industrial Park.
Map: (C-5).
Directions: Head to the intersection of Musketeer Ave. and Storax Rd.
Head east on Musketeer Ave. Then, after some distance, turn
right into the parking area for a warehouse. Ahead of you
should be a slight incline leading up to a garage door. Go
partway up this incline and stop. Look to your right and you
should see the Health on the wall.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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| II.9.B. Algonquin
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
>>Location: On the lower level of an apartment building.
Neighborhood: Northwood.
Map: (E-2).
Directions: Head to the intersection of Frankfort Ave. and Exeter Ave. At
the northwest corner of this intersection is an apartment
building. Head to the north side of this building. You should
see a black chain-link fence and a lower area behind it. Jump
over the fence to get to the lower level and you should find
the Health near a set of doors.
>>Location: Near the top floor of an apartment building in the Westminster
Towers apartment complex area.
Neighborhood: North Holland.
Map: (D-2).
Directions: Head to the intersection of Uranium St and Galveston Ave.
On the west side of this three-way intersection is the
Westminster Towers apartment complex. Enter the MIDDLE
building (it is the only building of the three you can
enter). Take the stairs and head up. After many flights of
stairs you will eventually find the Health on the wall by the
broken elevators.
>>Location: On the floor of a subway platform.
Neighborhood: North Holland.
Map: (D-2).
Directions: Head to the intersection of Frankfort Ave. and Wardite St. At
the northeast corner of this intersection is the subway
entrance. Go down into the subway and, when you get to the
turnstiles, follow the arrows for "Trains for Midtown and
Downtown". When you get down the stairs to the platform
itself, head forward where you will see the Health laying on
the floor about thirty feet ahead of you.
>>Location: Next to the Emergency Room doors for Holland Medical Center.
Neighborhood: North Holland.
Map: (D-2).
Directions: Head to the intersection of Galveston Ave. And Vauxite St. At
the southeast corner of this intersection is Holland Medical
Center. You should also see the Emergency sign. Go under the
Emergency sign and into the Ambulance carpark area. You
should see the Health on the wall next to the ER doors.
>>Location: On a wall inside the train tunnel.
Neighborhood: North Holland.
Map: (D-2).
Directions: Head to the intersection of Frankfort Ave. and Wardite St.
Near the northeast corner of this intersection is the stairs
leading up to the overhead train platform. Go up to the
platform then onto the train tracks. Head south and toward
the train tunnel. Once you get just inside the train tunnel
look to your left and you should see the Health on the wall.
>>Location: On the wall near a stairwell for an apartment building.
Neighborhood: East Holland.
Map: (E-2).
Directions: Head to the intersection of Vauxite St. and Denver Ave. Head
east on Vauxite St. Look to your right. You should see an
apartment complex. Stop when you see a section of chain-link
fence. Climb this fence then hang a right to find the set of
stairs leading up. Get to the third floor. The Health can be
found on the wall near an emergency exit not far from the
stairs.
>>Location: In a small nook behind an apartment building.
Neighborhood: East Holland.
Map: (E-2).
Directions: Head to the intersection of Vauxite St. and Cod Row. Head
south on Cod Row. About fifty feet from the intersection, and
on the left side of the street, you should see a chain-link
fence with a gate. Go through the gate then take an immediate
left down the stairs. When you get to the bottom of the
stairs turn right. Just ahead of you, on your left, is a
door. Just beyond the door is a small nook. The Health is
sitting on the ground in this nook.
>>Location: By a door inside an alley.
Neighborhood: Varsity Heights.
Map: (D-2).
Directions: Head to the intersection of Galveston Ave. and Ruby St. At
the southeast corner of this intersection is a business with
a red and white striped awning. To the south of that is
another business with a blue awning. Just to the south of
that business is the entranceway into an alley. Head east
into this alley until you reach the set of stairs. To the
left of the stairs is a chain-link fence. Climb the fence.
When you get down you will see a door to your left. The
Health can be found on the wall to the right of this door.
>>Location: Leaning against an electrical box inside the subway tunnel.
Neighborhood: Middle Park.
Map: (D-2).
Directions: Head to the North Park subway entrance at the southeast
corner of Denver Ave. and Topaz St. Go down into the subway
and, when you get to the turnstiles, follow the arrows for
"Trains to Bohan". When you get down the stairs to the
platform itself, get onto the tracks and head west into the
tunnel. When you get to where the tracks split, take the
right path. Shortly thereafter you will get to a track
junction. You will also see a bright red light. Stand under
this light, where the tracks meet, and you should find the
Health leaning against an electrical box.
>>Location: On a subway platform at the southwest part of Middle Park.
Neighborhood: Middle Park.
Map: (D-3).
Directions: Head to the intersection of Obsidian St. and Frankfort Ave.
The West Park subway entrances can be found at the southwest
and southeast corners of this intersection. Go down into the
subway and, when you get to the turnstiles, follow the arrows
for "Trains to Holland and Bohan". When you get down the
stairs to the platform itself, turn right 180 degrees and
head north along the subway platform. Go all the way to the
wall. When you get to the wall, stop and look left to find
the Health sitting at the base of a pillar.
>>Location: On a pillar at a subway platform at the northeast part of
Middle Park.
Neighborhood: Middle Park.
Map: (E-2).
Directions: Head to the North Park subway entrance at the southeast
corner of Denver Ave. and Topaz St. Go down into the subway
and when you get to the turnstiles follow the arrows for
"Trains for Midtown & Downtown". When you get down the stairs
to the platform itself, turn right 180 degrees and head east
along the platform. After about thirty feet you should find
the Health on a pillar to your left.
>>Location: On the wall at the base of the stairs at a subway platform at
the southeast part of Middle Park.
Neighborhood: Middle Park.
Map: (E-3).
Directions: Head to the intersection of Nickel St. and Columbus Ave. The
East Park subway entrance is at the northeast corner of this
intersection. Go down into the subway and when you get to the
turnstiles follow the arrows for "Trains Uptown & Bohan".
When you get down the stairs to the platform itself, you
should see the Health on the wall to your right.
>>Location: Inside the fountain of a secluded park.
Neighborhood: Star Junction.
Map: (E-3).
Directions: Head to the intersection of Lorimar St. and Denver-Exeter
Ave. Go east on Lorimar St. On the left side of the street
you should see the Seagull Theatre. Right next to it, on the
theatre's east side is a walk path going north. Go north
along this path until you reach the secluded park in the
middle of this block. This park has a large fountain in the
center and the Health can be found near the middle of it.
>>Location: On the wall at the entrance of the Hospital.
Neighborhood: Lancet.
Map: (E-4).
Directions: Head to the intersection of Albany Ave. and Jade St. At the
northwest corner of this intersection is the Hospital. The
Health can be found on the wall to the left of the entrance.
>>Location: On the wall near a couple of Soda Machines.
Neighborhood: Lancet.
Map: (E-4).
Directions: Head to the intersection of Bismarck Ave. and Jade St. Head
north on Bismarck Ave. about seventy feet and you should see
Ambulance carpark and a couple of Soda Machines to your
right. The Health can be found on the wall to the right of
the Soda Machines.
>>Location: On a wall, by a map, at a subway platform.
Neighborhood: The Triangle.
Map: (E-4).
Directions: Head to the intersection of Hematite St. and Columbus Ave.
The subway entrance for Easton Station is found at the
northwest corner of this intersection. Head down the subway
and, when you get to the turnstiles, follow the arrow for
"Trains Uptown & Bohan". When you get down to the platform
itself, turn left 180 degrees and head south. Look for a sign
that says "Easton" overhead. Stop under the sign and look
left. You should then see the Health on the wall covering
part of a map.
>>Location: In a subway service area.
Neighborhood: Easton.
Map: (E-4).
Directions: Head to the intersection of Bismarck Ave. and Hematite St.
Just southeast of this intersection is the Squid Row
restaurant. There is a glass patio cover in front of the
restaurant. Near the south end of this patio cover is a small
cage-like building. This is a subway service entrance. Go
into and down the service entrance. When you get down to the
very bottom you will see a door that leads into the subway
itself. Instead, when you get to the bottom of the stairs,
turn left 180 degrees and you should enter a corridor. The
Health should be on the wall to your right just as you enter
this corridor.
>>Location: On a pillar at a subway station.
Neighborhood: Lower Easton.
Map: (E-5).
Directions: Head to the intersection of Albany Ave. and Emerald St. Near
the northwest corner of this intersection is the Emerald
Station subway entrance. When you get to the turnstile you
should see the Health on a pillar, to your right, just beyond
the turnstile.
>>Location: Inside the office for RS Haul.
Neighborhood: Fishmarket North.
Map: (E-5).
Directions: Heads to the intersection of Privateer Road and Emerald St.
Near the northeast corner of this intersection is the
entrance to the RS Haul area. Go through the gate then turn
north. Go through the second gate then stop. You should see a
large building with an open door to your right. Go through
the large door and look left. You should see a small interior
office. Go into the office and you should find the Health on
the wall to your right as you enter.
>>Location: On a pillar at a subway station.
Neighborhood: City Hall.
Map: (E-5).
Directions: Head to the intersection of Denver Ave. and Calcium St. Near
the northeast corner of this intersection is the City Hall
Station subway entrance. When you get to the turnstile you
should see the Health on a pillar, to your left, just beyond
the turnstile.
>>Location: At the bottom of a set of stairs.
Neighborhood: Chinatown.
Map: (E-5).
Directions: Head to the intersection of Diamond St. and Wong Way. About
thirty feet north of the northwest corner of this
intersection is the entrance to a small alley. At the
entrance of this alley you will find a pair of metal doors,
on the ground, that are open. This is a set of stairs leading
down. The Health is sitting at the bottom of these stairs.
>>Location: At the east side of the third level courtyard at the Pier 45
Shopping Center.
Neighborhood: Fishmarket South.
Map: (E-5).
Directions: Head to the intersection of Barium St. and Flatfish Place.
The large Pier 45 Shopping Center is just northeast of this
intersection. There are sets of stairs on all four sides of
this shopping center. The Health can be found on the floor on
the east side of the courtyard on the third floor in the
middle of the shopping center.
>>Location: On a pillar at a subway station.
Neighborhood: City Hall.
Map: (E-5).
Directions: Head to the intersection of Bismarck Ave. and South Parkway.
The subway entrance for Castle Garden Station is found at the
northeast corner of this intersection. Head down the subway
and, when you get to the turnstiles, follow the arrow for
"Trains to Chinatown & Broker". When you get down to the
platform itself, turn left 180 degrees and head west. Head
all the way to the wall. When you get to the wall, stop and
you should find the Health on a pillar to your right.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.9.C. Colony Island
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
>>Location: In a small room next to a generator inside the abandoned
hospital.
Map: (F-4).
Directions: From the Leaper's Bridge, head north on President Ave. to the
intersection with the FIRST unnamed street. Head east onto
this street then turn south into the parking lot. Continue
south until you reach the abandoned hospital at the south end
of this parking lot. Head south onto the grass and through an
opening in the fence. Head toward the east wall just ahead
and you should find an entranceway into the hospital (next to
the Combat Shotgun). Go through the entranceway and find the
door that leads deeper into the facility. When you are at the
door, stop and look through the door to your left. You should
see a light and a generator. The Health is laying on the
ground next to the generator.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.9.D. Happiness Island
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
>>Location: On a wall inside a security booth at the end of the docks at
the southeast part of Happiness Island.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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| II.9.E. Bohan
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
>>Location: Near some bleachers at the Basketball Courts in the northwest
part of Boulevard.
Neighborhood: Boulevard.
Map: (F-1).
Directions: Go to the junction of Butterfly and Uprock Streets. Go south
on Uprock St. and stop at the park entrance (which should be
to your right). Go west into the park and you should see the
Basketball Courts on the north side. Go into the Basketball
Courts and to the north court. On the east side of the court
is the bleachers and that is where you will find the Health.
>>Location: Leaning against the wall on the south side of the Bohan
Hospital.
Neighborhood: Northern Gardens.
Map: (F-1).
>>Location: Inside a make-up room at The Triangle Club.
Neighborhood: Northern Gardens.
Map: (G-1).
Directions: Go inside the main area of The Triangle Club and head left
toward the main stage. Go up the main stage and ahead into
the make-up room. You will find the Health sitting on the
counter to your left as you enter the room. However, you will
attract the attention of club security so you may have to
fight your way out.
>>Location: Inside a large building at the abandoned plant at the south end
of Lompoc Ave.
Neighborhood: Industrial.
Map: (G-2).
Directions: Go to the 90-degree corner where Lompoc Ave. meets
Leavenworth Ave. and you should see an entrance to the south
of the corner. Head south through the area with red and white
striped pillars and turn west just after you go past them.
You should eventually find a red door. Unlike in GTA IV where
this door is open, this door is now permanently closed. To
get access to this item, from this door, head to the west
side of this area to find a smaller building. Inside this
building is a set of stairs leading up. Once at the top of
the stairs then you can enter the large building. When
inside, head to ground floor. From the bottom of the stairs
at ground floor, head west all the way to the wall. Then turn
south to find a large wooden spool. The Health can be found
at the base of this spool.
>>Location: Inside the office for the Sprunk Warehouse.
Neighborhood: South Bohan.
Map: (F-2).
Directions: From the junction of Rocket St. and Attica Ave., go north on
Attica Ave. As you proceed you should see an electronics
store with red and blue neon lights and adverts for Panoramic
in the windows to your right. Just north of the store is a
Sprunk advertisement on the wall. To the left of this
advertisement is a door. Enter this door and go directly left
to enter the office. The Health is on the wall to your right.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.9.F. Charge Island
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
>>Location: On the side of a large metal box on a catwalk in the middle of
the Charge Island Water Treatment Facility.
Map: (F-3).
Directions: After going through the main entrance turn south. You should
see some yellow and black striped concrete blocks and a
railing with a bunch of round treatment tanks just beyond.
Jump the railing then go up the metal ramp. At the first
junction you encounter, turn left. Go north until you reach
the THIRD junction then turn west. You should see a large
metal box to your left as you proceed west. Go past this box
and to the next one just ahead at the next junction. The
Health is attached to the east side of this large metal box.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.9.G. Dukes
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
>>Location: Near a sculpture inside the National Union of Contemporary Arts
area.
Neighborhood: East Island City.
Map: (G-3).
Directions: Go to the entrance of NUCA which is on the west side by Dukes
Boulevard. Once through the gate head northeast and you will
see a sculpture. On the wall south of the sculpture is the
Health.
>>Location: On a wall behind the Medical Office on Saratoga Ave.
Neighborhood: Willis.
Map: (H-3).
Found: On a wall behind the Medical Office on Saratoga Ave.
Directions: Head to the intersection of Howard St. and Saratoga Ave. Just
southeast of this intersection is the Canyon Megaplex. At the
south part of this building is an alley. Go east into this
alley, which is also near the Beauty Supply store, then turn
south through the gate. You should see some large boxes on
pallets ahead of you. Move forward until you reach the large
green trash container then look right. You should see the
Health on the wall by the metal door.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.9.H. Broker
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
>>Location: In an alley across the street from the Twitchin Sugar building.
Neighborhood: BOABO.
Map: (F-3).
Directions: Start at the intersection of Creek St. and Brunner St. and
head west along Creek St. (and it will turn into Mohanet
Ave.) Follow the road and stop at the entrance to the
Twitchin Sugar building area. Now look across the street. You
should see a mailbox. Walk up to the mailbox. On this side of
the street is a worn down building. If you look off to your
right a bit you should see a large alley. Go around the
corner of this building, heading east, and go past the large
green trash container. Go around the next corner, angle
northeast, and go past another large green trash container to
reach a small alley. At the end of this alley, near a large
trash container, is the Health.
>>Location: Just inside the main entrance to Schottler Medical Center on
the south wall near the admittance desk.
Neighborhood: Schottler.
Map: (G-4).
>>Location: Inside a garage for a auto repair business.
Neighborhood: Beechwood City.
Map: (G-4).
Directions: Go to the intersection of Saratoga Ave. and the Broker-Dukes
Expressway. At the northwest corner of this intersection is
an auto repair business. The Health is inside the garage for
this business.
>>Location: In a small office inside a large warehouse near the Broker Navy
Yard.
Neighborhood: East Hook.
Map: (F-4).
Directions: Go to Cisco St. and Delaware Ave. (near Express Car Service -
where Roman works) and head north, and down, towards the
Broker Navy Yard. The first road intersection you come up to
is the south entrance for the Broker Navy Yard. Continue
north from this to the next road intersection which is the
north entrance for the Broker Navy Yard. At the northwest
corner of this intersection is a large warehouse with a sign
that says Bldg 128. You should also see a light colored door
under the sign. Go through the door and you should see some
stairs and offices to your left. On the wall inside one of
the offices is the Health.
>>Location: In an alley near Brucie's Executive Lifestyle Autos.
Neighborhood: East Hook.
Map: (F-4).
Directions: Go to Cisco St. and Delaware Ave. (near Express Car Service -
where Roman works) and head north, and down, towards the
Broker Navy Yard. Stop when you reach the south entrance to
the Navy Yard. Across the street east from that is Brucie's
Executive Lifestyle Autos. At the south part of this business
is a chain-link fence. Climb the fence and enter the alley.
Go east and angle right at the next corner to find the Health
laying on the ground.
>>Location: On the top of a building east of the Platypus.
Neighborhood: Hove Beach.
Map: (F-4).
Directions: Go to the intersection of Oakley St. and Delaware Ave. At the
west part of this intersection is a large building. It will
have some security gates. The Health is on top of this
particular building. Going through these security gates will
lead you inside the Broker Navy Yard and near the Platypus.
There is a fire escape on the north part of this building.
Climbing up the fire escape will allow you to get to the roof
and acquire the Health.
/=========================================================================
0===========================================================================0
| II.10. Fast Food Restaurants and Diners [FFRD] |
0===========================================================================0
=========================================================================/
When your Health is low and there's no Health laying around and you don't
feel like paying for an Ambulance, you can regain your Health by eating food
or drinking soda.
There are plenty of places you can go to eat and drink. As a matter of fact,
there are TOO many places as you will see in this guide.
Listed in the next few chapters, including this one, is where you can get
food and drink to replenish your Health in Liberty City. The map co-ordinates
refer to the printed map that comes included with the GTA IV game disc.
There are many diners and fast food places you can go to get food. These
places are also used for dating and for taking friends (explained later).
However, most Diners aren't enterable and won't appear on the game map unless
you are with a friend or date.
Listed below are the Fast Food Restaurants and Diners for Liberty City:
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.10.A. Alderney
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
>>Burger Shot
***********
Neighborhood: West****.
Location: At the northwest corner of Sacramento Ave. and Beaverhead Ave.
Map: (C-2).
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.10.B. Algonquin
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
>>Burger Shot
***********
Neighborhood: North Holland.
Location: At the northeast corner of Galveston Ave. and Topaz St.
Map: (D-2).
>>Burger Shot
***********
Neighborhood: Star Junction.
Location: At the northeast corner of Kunzite St. and Denver-Exeter Ave.
Map: (E-3).
>>Burger Shot
***********
Neighborhood: The Meat Quarter.
Location: At the northwest end of The Golden Pier.
Map: (D-4).
>>Burger Shot
***********
Neighborhood: The Meat Quarter.
Location: Inside Memory Lanes at The Golden Pier.
Map: (D-4).
>>Cluckin' Bell
************
Neighborhood: Star Junction.
Location: On the east side of Burlesque just north of the intersection
with Iron St.
Map: (E-4).
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.10.C. Bohan
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
>>Burger Shot
***********
Neighborhood: Fortside, Bohan.
Location: At the intersection of San Quentin Ave. and Switch St.
Map: (F-2).
>>Burger Shot
***********
Neighborhood: Industrial, Bohan.
Location: At the intersection of Drill St. and Lompoc Ave.
Map: (G-2).
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.10.D. Broker
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
>>Cluckin' Bell
*************
Neighborhood: Cerveza Heights, Broker.
Location: Just west of the intersection of Huntington St. and Inchon Ave.
Map: (G-3).
>>Burger Shot
***********
Neighborhood: Beechwood City, Broker.
Location: Just west of the intersection of Carson St. and Broker-Dukes
Expressway.
Map: (G-4).
>>69th St. Diner
**************
Neighborhood: Hove Beach, Broker.
Location: At the intersection of Bart St. and Mohawk Ave.
Map: (F-5).
>>Burger Shot
***********
Neighborhood: Firefly Island, Broker.
Location: Inside the Memory Lanes Bowling Alley.
Map: (G-5).
/=========================================================================
0===========================================================================0
| II.11. Food Stands [FDSD] |
0===========================================================================0
=========================================================================/
There are also outdoor food stands where you can eat to regain your Health.
You can't really miss them, they are all over the place.
They are broken into four classes: Hot Dog Stands, Nut Stands, Burger Stands,
and Burger Counters.
The stands are large silver carts with umbrellas on them and can easily be
spotted from a distance. The Burger Counters are open-air food vendors that
stand behind a counter.
Oh, it should be noted that it is a bad idea to ram a Burger Stand with a
car. The Burger Stands have a Propane Tank on the side that will ignite if
you ram the cart which will result in death.
Listed below are the Hot Dog Stands, Nut Stands, Burger Stands, and Burger
Counters for Liberty City:
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.11.A. Alderney
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
/XXXXXXXXXXXXXX
0================0
| Hot Dog Stands |
0================0
XXXXXXXXXXXXXX/
++Location: At the northwest corner of Sacramento Ave. and Lemhi St.
(right in front of West**** Autos).
Neighborhood: West****.
Map: (C-2).
++Location: In the small park just northeast of the Leftwood Police
Station (x2).
Neighborhood: Leftwood.
Map: (D-2).
++Location: In the small park just north of the intersection of
Applewhite St. and Franklin St. (x2).
Neighborhood: Leftwood.
Map: (D-2).
++Location: At the southwest corner of Panhandle Rd. and Manzano Rd.
Neighborhood: Leftwood.
Map: (C-2).
++Location: At the southeast corner of Hubbard Ave. and Rael Ave.
Neighborhood: Alderney City.
Map: (C-2).
++Location: Near the southeast corner of Mahesh Ave. and Hubbard Ave.
Neighborhood: Alderney City.
Map: (C-2).
++Location: At the northwest corner of Mahesh Ave. and Rael Ave. (x2).
Neighborhood: Alderney City.
Map: (C-2).
++Location: At the northeast corner of Jonestown Ave. and Applewhite St.
Neighborhood: Alderney City.
Map: (C-3).
++Location: Near the road curve north of Jonestown Ave. and Applewhite
St.
Neighborhood: Alderney City.
Map: (C-3).
++Location: On Applewhite St. at the east end of the bridge that crosses
Mahesh Ave.
Neighborhood: Alderney City.
Map: (C-3).
++Location: At the northeast corner of Rand Ave. and Applewhite St.
Neighborhood: Alderney City.
Map: (D-2).
++Location: On the patio at the east side of International Online
Unlimited (at the southeast corner of Rand Ave. and
Applewhite St.):
--On the main patio area near the binoculars (x2).
--Just northwest of the patio area.
--West of the fountain at the south half.
Neighborhood: Alderney City.
Map: (D-2).
++Location: About 100 feet south of the southeast corner of Boyden Ave.
and Jonestown Ave.
Neighborhood: Alderney City.
Map: (C-3).
++Location: At the northwest corner of Boyden Ave. and Koresh Sq. (x2).
Neighborhood: Alderney City.
Map: (C-3).
++Location: At the southwest corner of Boyden Ave. and Koresh Sq.
Neighborhood: Alderney City.
Map: (C-3).
++Location: At the road curve just north of Vitullo Ave. and Koresh Sq.
Neighborhood: Berchem.
Map: (C-3).
++Location: Underneath the on-ramp for Plumbers Skyway that runs along
Emery St. (near the entrance).
Neighborhood: Tudor.
Map: (B-4).
/XXXXXXXXXX
0============0
| Nut Stands |
0============0
XXXXXXXXXX/
++Location: In the small park just northeast of the Leftwood Police
Station.
Neighborhood: Leftwood.
Map: (D-2).
++Location: On the patio at the east side of International Online
Unlimited (at the southeast corner of Rand Ave. and
Applewhite St.):
--On the main patio area near the binoculars.
Neighborhood: Alderney City.
Map: (D-2).
++Location: At the intersection of Hardtack Ave. and Ivy Rd.
Neighborhood: Tudor.
Map: (B-4).
++Location: Near the entrance of the on-ramp for Plumbers Skyway that
runs along Emery St.
Neighborhood: Tudor.
Map: (B-4).
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.11.B. Algonquin
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
/XXXXXXXXXXXXXX
0================0
| Hot Dog Stands |
0================0
XXXXXXXXXXXXXX/
++Location: At the northeast corner of Exeter Ave. and Wardite St.
Neighborhood: Northwood.
Map: (E-2).
++Location: At the southeast corner of Galveston Ave. and Topaz St.
Neighborhood: Varsity Heights.
Map: (D-2).
++Location: At the southeast corner of Ivy Drive South and Ruby St.
Neighborhood: Varsity Heights.
Map: (D-2).
++Location: At the southwest corner of Galveston Ave. and Ruby St.
Neighborhood: Varsity Heights.
Map: (D-2).
++Location: In the park that goes along the West River.
Neighborhood: Varsity Heights.
Map: (D-3).
++Location: In the park that goes along the West River.
Neighborhood: Middle Park West.
Map: (D-3).
++Location: Near the northwest corner of Ivy Drive South and Pyrite St.
Neighborhood: Middle Park West.
Map: (D-3).
++Location: At the southwest corner of Obsidian St. and Galveston Ave.
(south part).
Neighborhood: Middle Park West.
Map: (D-3).
++Location: At Middle Park:
--At the northeast corner of Frankfort Ave. and Nickel St.
--At the southeast area just above the restroom area.
--West of the fountain at the south half.
--In front of the Libertonian Museum at the east half of
Middle Park (x3).
Neighborhood: Middle Park.
Map: (E-3).
++Location: On the walk path along the east side of Union Drive East
north of the intersection of Union Drive East and Obsidian
St.
Neighborhood: Middle Park East.
Map: (E-3).
++Location: Near the waters edge on the walk path east of the
intersection of Silicon St. and Union Drive East.
Neighborhood: Lancaster.
Map: (E-2).
++Location: East of the intersection of Quartz St. and Albany Ave.
Neighborhood: Lancaster.
Map: (E-3).
++Location: Southeast of the intersection of Quartz St. and Albany Ave.
(near the pedestrian bridge).
Neighborhood: Middle Park East.
Map: (E-3).
++Location: At the southwest corner of Frankfort Ave. and Nickel St.
Neighborhood: Star Junction.
Map: (D-3).
++Location: About 200 feet south of the southwest corner of Manganese St.
and Burlesque (near the entrance to an alley).
Neighborhood: Star Junction.
Map: (D-3).
++Location: About fifty feet south of the southeast corner of Lorimar St.
and Burlesque (north side of the center of Star Junction).
Neighborhood: Star Junction.
Map: (E-3).
++Location: At The Golden Pier:
--About seventy feet north of the Burger Shot at the
northwest end.
--At the southeast end of the golf driving range.
--At the lower level at the northwest corner of Union
Drive West and Hematite St.
--Across the street slightly southeast from the entrance
to Memory Lanes.
--Across the street east from the north end.
Neighborhood: The Meat Quarter.
Map: (D-4).
++Location: At the northeast corner of Burlesque and Jade St.
Neighborhood: The Triangle.
Map: (E-4).
++Location: About fifty feet east of the northeast corner of Jade St. and
Frankfort Ave.
Neighborhood: The Triangle.
Map: (D-4).
++Location: At the northeast corner of Burlesque and Iron St.
Neighborhood: The Triangle.
Map: (E-4).
++Location: About seventy feet west of the north part of the intersection
of Garnet St. and Ersatz Row.
Neighborhood: Suffolk.
Map: (E-5).
++Location: About fifty feet east of the southeast corner of the
intersection of Garnet St. and Ersatz Row.
Neighborhood: Suffolk.
Map: (E-5).
++Location: At the southeast corner of Frankfort Ave. and Union Drive
West.
Neighborhood: Suffolk.
Map: (E-5).
++Location: Near the southeast corner of Diamond St. and Liberty Ln.
inside the small park with the fountain.
Neighborhood: City Hall.
Map: (E-5).
++Location: At the Pier 45 Shopping Center:
--On the west side (ground level).
--On the east side (ground level).
Neighborhood: Fishmarket South.
Map: (E-5).
++Location: Near the entrance to Heli Tours.
Neighborhood: Fishmarket South.
Map: (E-5).
++Location: Near the north set of piers on the west side of Castle Garden
City.
Neighborhood: Castle Garden City.
Map: (D-5).
++Location: In the park south of the intersection of Denver Ave. and
South Parkway:
--Near the fountain.
--At the east side.
--At the west side.
--West of the the fountain.
Neighborhood: Castle Gardens.
Map: (E-5).
/XXXXXXXXXX
0============0
| Nut Stands |
0============0
XXXXXXXXXX/
++Location:At the southeast corner of Denver Ave. and Wardite St.
Neighborhood: East Holland.
Map: (E-2).
++Location: At the southwest area of Middle Park just above the restroom
area.
Neighborhood: Middle Park.
Map: (D-3).
++Location: East of the fountain at the south half of Middle Park.
Neighborhood: Middle Park.
Map: (E-3).
++Location: In front of the Libertonian Museum at the east side of Middle
Park.
Neighborhood: Middle Park.
Map: (E-3).
++Location: At the Pier 45 Shopping Center:
--On the north side (ground level).
--On the south side (ground level).
Neighborhood: Fishmarket South.
Map: (E-5).
/XXXXXXXXXXXXX
0===============0
| Burger Stands |
0===============0
XXXXXXXXXXXXX/
++Location: At the southeast corner of Nickel St. and Denver-Exeter Ave.
Neighborhood: Star Junction.
Map: (E-3).
++Location: At the south part of the intersection of Denver-Exeter Ave.
and Garnet St.
Neighborhood: The Triangle.
Map: (E-4).
++At the southeast corner of Diamond St. and Denver Ave.
Neighborhood: City Hall.
Map: (E-5).
++Near the southeast corner of Amethyst St. and Denver Ave.
Neighborhood: The Exchange.
Map: (E-5).
++At the southwest corner of Albany Ave. and Amethyst St.
Neighborhood: The Exchange.
Map: (E-5).
++In the small park the runs along the south side of South Parkway east
of Bismarck Ave. (x3).
Neighborhood: Castle Gardens.
Map: (E-5).
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.11.C. Happiness Island
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
/XXXXXXXXXXXXXX
0================0
| Hot Dog Stands |
0================0
XXXXXXXXXXXXXX/
++At the northeast side along the shoreline path.
++At the north side along the shoreline path.
++At the northwest side along the shoreline path.
++At the northwest side on the path leading to the Statue of Happiness.
++At the west side of along the shoreline path.
++At the southwest side along the shoreline path.
++At the southeast side along the shoreline path.
++At the southeast side in the large courtyard.
++Southwest of the entrance to the Statue of Happiness.
++Southeast of the entrance to the Statue of Happiness.
Map: (D-5).
/XXXXXXXXXX
0============0
| Nut Stands |
0============0
XXXXXXXXXX/
++At the southeast side near the large courtyard.
++At the south side in the large courtyard.
Map: (D-5).
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.11.D. Bohan
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
/XXXXXXXXXXXXXX
0================0
| Hot Dog Stands |
0================0
XXXXXXXXXXXXXX/
++Location: On Drop St. at the intersection of Folsom Way.
Neighborhood: Fortside.
Map: (F-1).
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.11.E. Dukes
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
/XXXXXXXXXXXXXX
0================0
| Hot Dog Stands |
0================0
XXXXXXXXXXXXXX/
++Location: At the entrance of Steinway Park.
Neighborhood: Steinway.
Map: (F-3).
++Location: Near the LC24 Tower at the intersection of Bunker Hill St.
and Harrison St.
Neighborhood: East Island City.
Map: (G-3).
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.11.F. Broker
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
/XXXXXXXXXXXXXX
0================0
| Hot Dog Stands |
0================0
XXXXXXXXXXXXXX/
++Location: At the road curve on Asparagus Ave. just west of the
intersection with Onion St.
Neighborhood: Rotterdam Hill.
Map: (F-4).
++Location: About thirty feet south of the intersection of Munsee Ave.
and Montauk Ave. (on Munsee Ave.).
Neighborhood: Downtown.
Map: (G-4).
++Location: On Iroquois Ave. just south of the intersection with Cisco
St.
Neighborhood: Hove Beach.
Map: (F-4).
++Location: Across the street from your Broker Safehouse.
Neighborhood: Hove Beach.
Map: (F-5).
++Location: On the west end of the Boardwalk just southwest of the
Go-Kart track.
Neighborhood: Firefly Island.
Map: (F-5).
++Location: On the west end of the Boardwalk next to Campbell's World O'
Stuff.
Neighborhood: Firefly Island.
Map: (F-5).
/XXXXXXXXXX
0============0
| Nut Stands |
0============0
XXXXXXXXXX/
++Location: At the three-way intersection of Howard St., Cleves Ave., and
Parr St.
Neighborhood: Willis.
Map: (G-3).
/XXXXXXXXXXXXX
0===============0
| Burger Stands |
0===============0
XXXXXXXXXXXXX/
++Location: Next to the Cerveza Heights Medical Center.
Neighborhood: Cerveza Heights.
Map: (G-3).
++Location: Just east of the intersection of Huntington St. and Camden
Ave.
Neighborhood: Cerveza Heights,
Map: (F-3).
/XXXXXXXXXXXXXXX
0=================0
| Burger Counters |
0=================0
XXXXXXXXXXXXXXX/
++Location: On the west half of the Boardwalk just east of the large
pier.
Neighborhood: Firefly Island.
Map: (F-5).
++Location: At the southwest corner of Oneida St. and Crockett Ave.
Neighborhood: Firefly Island.
Map: (G-5).
/=========================================================================
0===========================================================================0
| II.12. Newsstands [NWST] |
0===========================================================================0
=========================================================================/
Around Liberty City you will find small shack-like structures known as
Newsstands. These Newsstands sell Soda which is used to bring your Health
back up to its maximum.
Listed below are the Newsstands for Liberty City:
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.12.A. Alderney
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
>>Location: In the small park just northeast of the Leftwood Police Station
(x2).
Neighborhood: Leftwood.
Map: (D-2).
>>Location: In the small park just north of the intersection of Applewhite
St. and Franklin St.
Neighborhood: Leftwood.
Map: (D-2).
>>Location: On the patio at the east side of International Online Unlimited
(at the southeast corner of Rand Ave. and Applewhite St.):
--On the main patio area near the binoculars.
--Just northwest of the patio area.
Neighborhood: Alderney City.
Map: (D-2).
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.12.B. Algonquin
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
>>Location: About fifty feet west of the southwest corner of Lorimar St. and
Burlesque.
Neighborhood: Star Junction.
Map: (D-3).
>>Location: About fifty feet north of the northeast corner of Lorimar St. and
Burlesque.
Neighborhood: Star Junction.
Map: (E-3).
>>Location: About thirty feet south of the southeast corner of Lorimar St.
and Burlesque (north side of the center of Star Junction).
Neighborhood: Star Junction.
Map: (E-3).
>>Location: About seventy feet east of the BAWSAQ Building on Kunzite St.
(east of the center of Star Junction).
Neighborhood: Star Junction.
Map: (E-4).
>>Location: About seventy feet east of the southeast corner of Frankfort Ave.
and Iron St.
Neighborhood: The Triangle.
Map: (D-4).
>>Location: About thirty feet east of the northeast corner of Burlesque and
Jade St.
Neighborhood: The Triangle.
Map: (E-4).
>>Location: Near the southeast corner of Burlesque and Jade St.
Neighborhood: The Triangle.
Map: (E-4).
>>Location: Near the southwest corner of Denver-Exeter Ave. and Iron St.
Neighborhood: The Triangle.
Map: (E-4).
>>Location: About fifty feet east of the northeast corner of Burlesque and
Hematite St.
Neighborhood: The Triangle.
Map: (E-4).
>>Location: About fifty feet north of the northwest corner of the
intersection of Columbus Ave. and Jade St.
Neighborhood: The Triangle.
Map: (E-4).
>>Location: At the northwest corner of Denver-Exeter Ave and Garnet St.
Neighborhood: The Triangle.
Map: (E-5).
>>Location: At the northwest corner of the Pier 45 Shopping Center.
Neighborhood: Fishmarket North.
Map: (E-5).
>>Location: About seventy feet south of the entrance to Heli Tours.
Neighborhood: Fishmarket South.
Map: (E-5).
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.12.C. Happiness Island
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
>>At the south side of Happiness Island in the large courtyard (x2).
>>Southwest of the entrance to the Statue of Happiness.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.12.D. Dukes
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
>>Location: Inside Gantry Park just west of the round picnic area.
Neighborhood: Steinway.
Map: (G-3).
>>Location: At the lower level of Gantry Park near the piers.
Neighborhood: Steinway.
Map: (G-3).
>>Location: Across Dukes Boulevard west of the National Union of Contemporary
Arts (NUCA)
Neighborhood: East Island City.
Map: (G-3).
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| II.12.E. Broker
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>>Location: Near the south entrance of Dukes Park (near Creek St.).
Neighborhood: BOABO.
Map: (F-3).
>>Location: Near the southwest entrance to the Schottler El-Train Station.
Neighborhood: South Slopes.
Map: (G-4).
/=========================================================================
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| II.13. Soda Machines [SDMH] |
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=========================================================================/
There are also Soda Machines you can find to replenish your Health. They can
either be Sprunk or Ecola machines.
Listed below are the Soda Machines for Liberty City:
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| II.13.A. Alderney
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>>Location: Near the east entrance to the West**** Burger Shot.
Neighborhood: West****.
Map: (C-1).
>>Location: Inside the multi-story parking garage at the southeast corner of
Percell Rd. and Sacramento Ave. (first floor stairwell, second,
third, fourth, fifth, and sixth floors).
Neighborhood: West****.
Map: (C-2).
>>Location: Inside the waiting area of West**** Memorial Hospital.
Neighborhood: Leftwood.
Map: (C-2).
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| II.13.B. Algonquin
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>>Location: In the underground carpark beneath Bismarck Ave. (the entrance is
near the intersection of Topaz St. and Bismarck Ave.) (x5).
Neighborhood: Lancaster.
Map: (E-2).
>>Location: At the LTA Skycar platform that connects Algonquin with Colony
Island (north of the intersection of Albany Ave. and Jade St.)
(x5).
Neighborhood: Lancet.
Map: (E-4).
>>Location: At the entrance of a building at the northeast corner of Jade St.
and Bismarck Ave.
Neighborhood: Lancet.
Map: (E-4).
>>Location: About seventy feet north of the northeast corner of Jade St. and
Bismarck Ave. (at the Ambulance carpark) (x2).
Neighborhood: Lancet.
Map: (E-4).
>>Location: The Golden Pier:
--At the lower level of the golf driving range at The Golden Pier
(x2).
--At the southeast end of the golf driving range, near the Hot
Dog Vendor.
--At the south end of The Golden Pier.
--At the southeast side of The Golden Pier.
--Just north of the entrance to Memory Lanes at The Golden Pier.
--Across the street east, by the small building, from the
entrance to Memory Lanes.
--At the basketball court just west of the Burger Shot at the
northwest end of The Golden Pier (x2 at each end - 4 total).
--Under the picnic shelter west of the basketball court just west
of the Burger Shot at the northwest end of The Golden Pier.
--In the small alley at the west side of The Golden Pier (x2).
Neighborhood: The Meat Quarter.
Map: (D-4).
>>Location: At the Pier 45 Shopping Center:
--Two on the first floor.
--Two on the second floor.
--Four on the third floor.
Neighborhood: Fishmarket South.
Map: (E-5).
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| II.13.C. Happiness Island
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>>Location: Just inside the entrance of the Statue of Happiness (x2).
Map: (D-5).
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| II.13.D. Dukes
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>>Location: At the Meadows Park Ron Gas Station north of the intersection of
Cleves Ave. and Tudor St.
Neighborhood: Meadows Park.
Map: (H-3).
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| II.13.E. Broker
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>>Location: Inside the lobby of Schottler Medical Center.
Neighborhood: Schottler.
Map: (G-4).
>>Location: At the Willis Car Wash at the intersection of Saratoga Ave. and
Lynch St.
Neighborhood: Willis.
Map: (H-3).
/=========================================================================
0===========================================================================0
| II.14. Places of Interest [PCIR] |
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Listed below are place of interest within Liberty City:
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| II.14.A. Alderney
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>>Honkers
*******
Location: Near the intersection of Argus St. and Tinderbox Ave.
Neighborhood: Tudor.
Map: (C-4).
Notes: This is a strip club with private rooms in the back if you want
some special service. Also has a mean security staff.
>>West**** Car Dealership
***********************
Location: At the northwest corner of Lemhi St. and Sacramento Ave.
Neighborhood: West****.
Map: (C-2).
Notes: This is a dealership that specializes in motorcycles. You can
steal an NRG-900 from here if the need or desire arises.
>>AutoEroticar Dealership
***********************
Location: At the northwest corner of Keneckie Ave. and Lockowski Ave.
Neighborhood: Alderney City.
Map: (C-2).
Notes: This is a dealership that specializes in different types of
vehicles. You can steal a vehicle from here if the need or desire
arises.
>>Globe Oil Car Wash
******************
Location: Just east of the intersection of Emery St. and Latchkey Ave.
Neighborhood: Tudor.
Map: (C-4).
Notes: This is where you can get the dirt, grime, and blood washed off of
your favorite vehicle.
>>Ron Gas Station Car Wash
************************
Location: At the northwest corner of Cassair Ave. and Big Horn Drive.
Neighborhood: West****.
Map: (C-1).
Notes: This is where you can get the dirt, grime, and blood washed off of
your favorite vehicle.
>>Booth Tunnel Helipad
********************
Location: In a park that goes over the west end of the Booth Tunnel east
of the intersection of Asahara Rd. and Rand Ave.
Neighborhood: Alderney City.
Map: (D-3).
Notes: This is where you can grab a helicopter to do some flying.
>>The Mansion Helipad
*******************
Location: In the backyard of a large mansion on Owl Creek Ave. between
the intersections of Cariboo Ave. and Tenmile St.
Neighborhood: West****.
Map: (C-2).
Notes: This is where you can grab a helicopter to do some flying.
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| II.14.B. Algonquin
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>>Split Sides
***********
Location: Near the northeast corner of Jade St. and Frankfort Ave.
Neighborhood: Star Junction.
Map: (D-4).
Notes: This is the premier comedy club for Liberty City. Katt Williams,
Ricky Gervais and Frankie Boyle are currently making appearances
there.
>>Heli Tours
**********
Location: At the north end of Flatfish Place.
Neighborhood: Castle Gardens.
Map: (E-5).
Notes: This is where you can take helicopter tours of Liberty City. Of
course, you can also jack a chopper here if you want.
>>Rotterdam Tower
***************
Location: At the southwest corner of Hematite St. and Denver-Exeter Ave.
Neighborhood: The Triangle.
Map: (D-4).
Notes: The tallest man-made structure in Liberty City. You can get to the
observation deck on the east side along Frankfort Ave. In
"Episodes From Liberty City" you can actually climb all the way to
the top of the spire.
>>MODO Clothes Store
******************
Location: At the northeast corner of Vauxite St. and Exeter Ave.
Neighborhood: East Holland.
Map: (E-2).
Notes: A mid-range clothes store where you can buy ski jackets, knit
sweaters, and moccasins. You can also play a game of QUB3D near
the register.
>>Perseus Clothes Store
*********************
++Location: At the southwest corner of Pyrite St. and Bismarck Ave.
Neighborhood: Middle Park East.
Map: (E-3).
++Location: At the southeast corner of Amethyst St. and Amsterdam Ln.
Neighborhood: The Exchange.
Map: (E-5).
Notes: A very high end and expensive clothes store.
>>Grotti Car Dealership
*********************
Location: At the southeast corner of Pyrite St. and Bismarck Ave.
Neighborhood: Middle Park East.
Map: (E-3).
Notes: This is a dealership that specializes in high end sports cars. You
can steal one from here if the need or desire arises.
>>Highspeed Highway Car Wash
**************************
Location: At the northeast corner of Hell Gate and West Way
Neighborhood: Purgatory.
Map: (D-3).
Notes: This is where you can get the dirt, grime, and blood washed off of
your favorite vehicle.
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| II.14.C. Bohan
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>>The Triangle Club
*****************
Location: On Coxsack Ave.
Neighborhood: Northern Gardens.
Map: (G-2).
Notes: This is a strip club with private rooms in the back if you want
some special service. Also has a mean security staff.
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| II.14.D. Broker
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>>Perestroika Cabaret Club
************************
Location: On Tulsa St.
Neighborhood: Hove Beach.
Map: (F-4).
Notes: This Russian owned club is where you can see a variety of shows
ranging from magic to singing to pantomime. A QUB3D machine can be
found in the main office in the back.
With all of that taken care of, let's move onto the next chapter.....
/=========================================================================
0===========================================================================0
| II.15. Seagulls [SEGL] |
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=========================================================================/
Listed in this chapter, by area and neighborhood, are the Seagulls for
Liberty City.
Unlike GTA IV where you had to kill 200 Flying Rats, in TLaD you only have to
kill 50 Seagulls. Killing all 50 Seagulls will add to your 100% Completion
but there are no Achievements this time.
The Seagulls are also easier to find than the Flying Rats in GTA IV. Also the
entire city is completely open so you can do them all at once before doing
any Main Story missions.
The Seagulls are firmly attached to whatever they are bound to so they won't
fly off. Like most of the above items they glow a bright red when you are
close enough to see them. In addition, if you are close but can't see them,
you can listen for their squaking noises so you can look around for them.
Just like in GTA IV you MUST use a firearm to kill them. Even if one is on
the ground near your feet you can't stomp them. Considering how sensitive the
Police are to the use of unauthorized firearm usage this can become a pain
because some of time, when killing Seagulls, you will trigger a 1-Star Wanted
Rating you must get rid of before doing anything else.
The information under where the Seagull is found can be broken down as
follows:
--Neighborhood: What neighborhood the Seagull is found.
--Map: Map co-ordinates on the printed map that comes included with the
GTA IV game disc.
--Weapon: Best weapon or weapons to use.
--Directions: How to get there and kill them.
Now for the list of Seagulls:
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| II.15.A. Alderney (ALD)
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[ALD-S1] - On the edge of a cliff next to Beaverhead Ave. in north West****.
Neighborhood: West****.
Map: (C-1).
Weapon: Pistol.
Directions: Head to the intersection of Beaverhead Ave. and
Sacramento Ave. Near the northeast corner of this
intersection is the dirt road that leads to an
abandoned house. Go on this road. When the road
forks, take the left path. When you get to the next
fork, take the left smaller path. Just as you get
on this path you should see two trees to your left. Go
Veer off of the road to your left, go between the
trees and go parallel to the cliff (which should be to
your left). Proceed forward about 100 feet and you
should find the Seagull on the cliff's edge.
[ALD-S2] - On top of a concrete wall north of the Fanny Crabs restaurant in
northwest Leftwood.
Neighborhood: Leftwood.
Map: (C-2).
Weapon: Pistol.
Directions: Head to the intersection of Beaverhead Ave. and
Flathead Rd. Head west on Beaverhead Ave. Just when
the road curves to go north you should see a strip
mall. There should also be a sign for Fanny Crabs
near the sidewalk. Go into north part of the parking
lot and stop when you get near the black metal fence.
Go to the east end of the black metal fence and you
should see a concrete fencepost with a small globe on
top. Look north and you should see a concrete wall
(that marks the waters edge) that starts at this
fencepost and goes north. Jump the small wall and
proceed north along the waters edge. Along the way you
will encounter some large bushes. Go through the
bushes and you will see that the wall will angle just
slightly northeast. Just past this angle, and not far
from a ladder, is the Seagull.
[ALD-S3] - On the grass median in the parking lot behind the Leftwood Police
Station.
Neighborhood: Leftwood.
Map: (D-2).
Weapon: Pistol.
Directions: Head to the intersection of Franklin St. and Bridger
St. At the northeast corner is the Leftwood Police
Station. Head east on Franklin St. and find the
entrance into the parking lot (it's between the east
side of the Police Station and a group of homes). Once
inside the parking lot you will find the Seagull in
the middle of the grass median in the center of the
parking lot.
[ALD-S4] - On the wall of an on-ramp for Plumbers Skyway.
Neighborhood: Leftwood.
Map: (C-2).
Weapon: Pistol.
Directions: Head to the intersection of Long John Ave. and Manzano
Rd. Proceed southwest until you see the ramps for
Plumbers Skyway. Go onto the on-ramp and you should
see the Seagull on the wall to your right partway up
the on-ramp.
[ALD-S5] - On top of a glass bus shelter on Applewhite St.
Neighborhood: Alderney City.
Map: (C-3).
Weapon: Pistol.
Directions: Head to the intersection of Applewhite St. and Rand
Ave. Head west on Applewhite St. After a short
distance you should see a glass bus shelter on the
right side of the road. The Seagull is on top of this
shelter.
[ALD-S6] - Near a bush in a field next to Plumbers Skyway.
Neighborhood: Alderney City.
Map: (C-3).
Weapon: Pistol.
Directions: Head to the intersection of Keneckie Ave. and Bedrock
St. Head west into the field and to the retaining wall
for Plumbers Skyway. From here, turn left and go
south. After a short distance you should see a large
bush. The Seagull is next to the bush (east side).
[ALD-S7] - On top of the LomBank sign.
Neighborhood: Alderney City.
Map: (C-3).
Weapon: Pistol.
Directions: Head to the intersection of Asahara Rd. and Boyden
Ave. Head west a short distance until you reach the
next three-way intersection with the short un-named
road. At the northeast corner of this intersection is
the LomBank building. Also at this corner is the
signage for the bank. The Seagull is on top of this
sign.
[ALD-S8] - Next to a set of stairs.
Neighborhood: Berchem.
Map: (C-3).
Weapon: Pistol.
Directions: Head to the intersection of Vitullo Ave. and Cockerell
Ave. At the southwest corner of this intersection is a
small area with a lot of trees and bushes. On the west
side of this area, next to a set of stairs about 40
feet from the intersection, is the Seagull.
[ALD-S9] - On a high railing at a parking lot for Ron Oil.
Neighborhood: Normandy.
Map: (C-3).
Weapon: Pistol.
Directions: Head to the intersection of Roebuck Rd. and Asahara
Rd. Head south on Roebuck Rd. About 150 feet south of
the intersection is the junction with a road that goes
down into Port Tudor. Go left on this road. Continue
south and you should see the "Welcome to Port Tudor"
sign. Go south past this sign and you should see a
parking lot to your right for Ron Oil. Turn right to
enter this lot and continue west until you get to
stack of yellow pipes. Stop at these pipes and look
north to find the Seagull on a high railing that
borders this parking lot.
[ALD-S10] - On the grass next to Plumbers Skyway.
Neighborhood: Berchem.
Map: (B-3).
Weapon: Pistol.
Directions: Head to the intersection of Aspdin Dr. and Berners
Rd. On the west side of this three-way intersection
is a house. On the left side of this house is a set
of stairs. Next to the set of stairs is a small blue
wooden fence. Climb it and head west to the short
concrete wall in the backyard. Climb this wall, turn
left, and proceed about 50 feet south to find the
Seagull sitting on the grass.
[ALD-S11] - On a wall near the Road Service shop.
Neighborhood: Acter.
Map: (C-3).
Weapon: Pistol.
Directions: Head to the intersection of Mueri St. and Farnsworth
Rd. At the southwest corner of this intersection is
the Road Service shop. Just south of the shop is a
wall. The Seagull is on this wall.
[ALD-S12] - On a wall next to an entrance for a small industrial area.
Neighborhood: Tudor.
Map: (B-4).
Weapon: Pistol.
Directions: Head to the intersection of Emery St. and Tinderbox
Ave. Head north on the unnamed road and follow the
road curve going west. After a short distance you
should see an entrance for a small industrial area to
your right. To the left of this entrance, on a taller
interior wall, is the Seagull.
[ALD-S13] - On a ruined railroad track across the street from the Sprunk
Factory.
Neighborhood: Tudor.
Map: (C-4).
Weapon: Pistol.
Direction: Head to the intersection of Tinderbox Ave. and Niblick
St. Head north on Niblick St. and go under the
overhangs that connect the Sprunk Factory with the
building across the street from it. Just past the fire
escape, which should be on your right, is some
chain-link fence and an alleyway between buildings. Go
into this alleyway and you should see a ruined
railroad track. On this track, about ten feet from the
road, is the Seagull.
[ALD-S14] - Above a dock door at a loading dock.
Neighborhood: Acter Industrial Park.
Map: (B-5).
Weapon: Pistol.
Directions: Head to the intersection of Plumbbob Ave. and Red
Wing Ave. Head west on Red Wing Ave. After a some
distance you will drive under some pipes that go over
the street. Immediately after that, on your right, is
a large ramp that is part of a loading dock. At the
top of the ramp you should see three dock doors that
look like garage doors. The Seagull is sitting on the
roof above the leftmost dock door.
[ALD-S15] - On a railing for a catwalk in front of Globe Oil.
Neighborhood: Acter Industrial Park.
Map: (C-5).
Weapon: Pistol.
Directions: Head to the intersection of Praetorian Ave. and
Grenadier St. At the southwest corner of this
intersection is a set of stairs leading to a catwalk.
Climb these stairs and, once on the catwalk, head
west. Ahead of you should be stairs leading up. Go up
the stairs, turn left, go down the stairs, then
forward across the street and turn right. Just before
the stairs leading back down to ground level is the
Seagull sitting on the railing.
[ALD-S16] - On the ground by a chain-link fence.
Neighborhood: Acter Industrial Park.
Map: (C-5).
Weapon: Pistol.
Directions: Head to the intersection of Grenadier St. and Toggle
Ave. At the north part of this three-way intersection
is a large multi-level complex. Get on the sidewalk
next to the complex and walk about 50 feet west where
you will find the Seagull on the ground next to the
chain-link fence that goes around the multi-level
complex.
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| II.15.B. Algonquin (AGQ)
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[AGQ-S17] - On the sidewalk across the street from the Auto Cowboy Pay 'N'
Spray.
Neighborhood: Northwood.
Map: (E-2).
Weapon: Pistol.
Directions: Go to the intersection of Frankfort Ave. and Exeter
Ave. Go west about 50 feet and you should see a small
parking area for the large apartment complex just off
to your right. Right at the sidewalk corner, on the
ground, and directly across the street from the Auto
Cowboy Pay 'N' Spray, is the Seagull.
[AGQ-S18] - At the base of a tree near an intersection.
Neighborhood: Northwood.
Map: (E-2).
Weapon: Pistol.
Directions: Go to the intersection of Wardite St. and Denver Ave.
At the southwest corner of this intersection is an
overhang that has some Hinterland billboards on it.
Go onto the sidewalk and west under this overhang.
Continue west about 60 feet until you reach a tree
which is near an intersection. The Seagull is at the
base of this tree.
[AGQ-S19] - On the stair railing at the top of a set of stairs near the
Hickey Bridge.
Neighborhood: North Holland.
Map: (D-2).
Weapon: Pistol.
Directions: Go to the intersection of Ivy Drive North and Vauxite
St. Go south on Ivy Drive North until you see the
Hickey Bridge. Stop just before you get to it. To
your left is a set of stairs that lead to a group of
apartment complexes. At the top of these stairs, on
the concrete stair railing, is the Seagull.
[AGQ-S20] - In a courtyard at the north part of the Randolf Art Center.
Neighborhood: Middle Park West.
Map: (D-3).
Weapon: Pistol.
Directions: Head to the intersection of Ivy Drive South and
Pyrite St. Head south on Ivy Drive South and stop
just as you get to the road curve that turns left
(and becomes Obsidian St.). To your right should be a
set of stairs that lead upward into the north part of
the Randolf Art Center complex. Once at the top of
these stairs head southeast toward a courtyard. This
courtyard is recessed into the ground and is made up
of tiled patterns and surrounded by park benches. The
Seagull is on the south side of the recessed
courtyard.
[AGQ-S21] - At the edge of a walk path at the northwest side of Middle Park.
Neighborhood: Middle Park.
Map: (D-3).
Weapon: Pistol.
Directions: Head to the intersection of Frankfort Ave. and Quartz
St. Head east about 75 feet and you should find a
walk path going north. Head north on this walk path
and, after some distance, and going downhill, you
should find the Seagull on the edge of the left side
of the path.
[AGQ-S22] - At the edge of a walk path at the southeast side of Middle Park.
Neighborhood: Middle Park.
Map: (E-3).
Weapon: Pistol.
Directions: Head to the intersection of Columbus Ave. and Nickel
St. The entrance for Middle Park is at the northwest
corner of this intersection. Go through this entrance
and head northwest until you reach the fork in the
walk path that goes in three directions. Turn right
and head north (and toward the Libertonian Museum)
and you should find the Seagull on the ground at the
left edge of this path after walking a short
distance.
[AGQ-S23] - Inside an alley near a Pill Pharm.
Neighborhood: Purgatory.
Map: (D-3).
Weapon: Pistol.
Directions: Head to the intersection of Hells Gate and Frankfort
Ave. At the northwest corner of this intersection a
green business with white windows (The Coffee Stain).
Get onto the sidewalk here and head north until you
reach a tree. Rotate the camera left to find an alley
and the Pill Pharm next to it. Go west into this
alley and you should find the Seagull next to a small
group of trash cans.
[AGQ-S24] - Inside a large alley next to a tree.
Neighborhood: Star Junction.
Map: (D-4).
Weapon: Pistol.
Directions: Head to the intersection of Jade St. and Frankfort
Ave. At the northeast corner of this intersection is
a Pill Pharm. Go onto the sidewalk here and head east
until you get to a large alley (next to the back
entrance to Split Sides). Head north into this alley
until you get to a tree. Right next to this tree, on
the ground, is the Seagull.
[AGQ-S25] - Sitting on a railing on the upper walkway for the Grand Easton
Terminal.
Neighborhood: Easton.
Map: (E-4).
Weapon: Pistol.
Directions: Head to the intersection of Columbus Ave. and
Hematite St. At the northeast corner of this
intersection is the Grand Easton Terminal. Just north
of this corner is the Subway leading down and the
stairs leading up to the upper walkway. Take the
stairs up then head north and under the tent near the
railing. After a short distance you will find the
Seagull sitting on a concrete post that is part of
the railing. Can also be shot from street level.
[AGQ-S26] - On the sidewalk under a tree.
Neighborhood: Lancet.
Map: (D-4).
Weapon: Pistol.
Directions: Head to the intersection of Jade St. and Albany Ave.
At the northwest corner of this intersection is the
Hospital. Just north of this corner is a tree. Head
north along this sidewalk to the THIRD tree where you
will find the Seagull at its base.
[AGQ-S27] - On a metal overhang near The Meat Quarter Ron Oil Gas Station.
Neighborhood: The Meat Quarter.
Map: (D-4).
Weapon: Pistol.
Directions: Head to the intersection of Galveston Ave. and
Hematite St. There is a Ron Gas Station at the
northeast corner. From this corner, head east and go
under the bridge. Just as you get from under the
bridge you should see an alley off to your left. Head
north into this alley until you reach a small dock
area with yellow and black stripes. Stop here and
look upward. You should see a metal overhang above
the dock door. The Seagull is on this overhang.
[AGQ-S28] - On the ground in front of DidierSachs.
Neighborhood: Suffolk.
Map: (D-4).
Weapon: Pistol.
Directions: Head to the intersection of Back Passage and
Feldspar St. At the northwest part of this
intersection is Suffolk Curios. Right next to it, to
the north, is DidierSachs. The Seagull is on the
ground in front of the middle door for DidierSachs.
[AGQ-S29] - On top of a shutter cover.
Neighborhood: Chinatown.
Map: (E-4).
Weapon: Pistol.
Directions: Head to the intersection of Emerald St. and Luddite
Row. At the northeast corner of this intersection is
the UTBNB building. You will notice that all of the
windows are shuttered. From this corner, head east
toward the Subway entrance. Just before you get there
you will find the Seagull sitting on top of one of
the shutter covers for the UTBNB building.
[AGQ-S30] - Under the overhang for a large office building.
Neighborhood: The Exchange.
Map: (E-5).
Weapon: Pistol.
Directions: Head to the intersection of Columbus Ave. and Barium
St. At the southwest corner of this intersection is a
large office building. This large office building has
a large overhang with large pillars. From this
corner, head southwest to the corner of this building
and in-between two pillars. As you do so you should
find the Seagull on the ground to your right.
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| II.15.C. Colony Island (COL)
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[COL-S31] - On a railing for an apartment complex by the complex's parking
lot.
Map: (F-4).
Weapon: Pistol.
Directions: From Leaper's Bridge, head north on President Ave.
to the intersection with the FIRST unnamed street.
Turn and head east and you will enter the parking lot
for the apartment complex which should be to your
right as you enter it. The moment you enter the
parking lot, turn right and go parallel to the
sidewalk which should be to your right. Head forward
to the next corner and stop. Look northwest and
upward and you should see the Seagull on the railing.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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| II.15.D. Bohan (BHN)
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[BHN-S32] - On the grass not far from Butterfly St.
Neighborhood: Boulevard.
Map: (F-1).
Weapon: Pistol.
Directions: Head to the intersection of Butterfly Dr. and Uprock
St. At the north part of this three-way intersection
is a break in the fence. However, instead of going
through this break, get onto the sidewalk and head
east. Continue forward until you see a telephone pole
which should be to your left on the opposite side of
the fence. Stop at this pole and look north beyond
the fence. You should see the Seagull sitting on the
ground about 40 feet from you.
[BHN-S33] - On top of a concrete post at the entrance to Welham Park.
Neighborhood: Boulevard.
Map: (F-1).
Weapon: Pistol.
Directions: Head to the intersection of Grand Boulevard and
Uprock St. At the northeast corner of this
intersection is the entrance to Welham Park. On both
sides to this entrance are concrete posts. The
Seagull is sitting on the right post.
[BHN-S34] - At the end of a long planter in the park behind a large group of
apartment buildings.
Neighborhood: Boulevard.
Map: (F-1).
Weapon: Pistol.
Directions: Head to the intersection of Valdez St. and Turtle St.
Head east on Valdez St. After some distance the
street will angle northeast the make a 90-degree turn
going northwest. At this 90-degree turn is a narrow
park that runs behind a large group of apartments.
Instead of making the 90-degree turn head forward and
into this park. You will also notice a large planter,
with a couple of trees, as you enter the park. Go to
the northeast end of this planter to find the
Seagull.
[BHN-S35] - At the edge of a cliff overlooking the water.
Neighborhood: Northern Gardens.
Map: (G-1).
Weapon: Pistol.
Directions: Head to the intersection of Downrock Loop and
Northern Expressway. Head northwest along Northern
Expressway. Continue until you see the large Liberty
City Lottery billboard which should be to your right.
Stop about ten feet before you get to the billboard,
climb the concrete railing, and head north until you
reach the cliff where you will find the Seagull
sitting nearby.
[BHN-S36] - On the steps for an apartment complex.
Neighborhood: Little Bay.
Map: (G-1).
Weapon: Pistol.
Directions: Head to the intersection of Bronco St. and Coxsack
Ave. From here, head south to the next three-way
intersection with an un-named street. At the
southeast corner of this intersection is an apartment
complex. About 60 feet east of this corner are the
steps for this building. The Seagull is sitting on
these steps.
[BHN-S37] - On the overhang for Deli Grocery.
Neighborhood: Fortside.
Map: (F-2).
Weapon: Pistol.
Directions: Head to the intersection of Rykers Ave. and Lotus St.
At the northeast corner of this intersection is Deli
Grocery. The Seagull is sitting on the overhang for
this business.
[BHN-S38] - On the ground behind a group of large apartments.
Neighborhood: South Bohan.
Map: (F-2).
Weapon: Pistol.
Directions: Head to the intersection of Hollowback St. and San
Quentin Ave. On the west side of this intersection is
a set of stairs leading up to the large group of
apartments. Climb up the steps and you should see a
large building with a red colored base and the
graffiti "Indie" scrawled on it. Go onto the
sidewalk next to the "Indie" graffiti and go
southeast. As you get past the building you will find
a set of stairs going down. Go down the stairs and
follow the sidewalk. About 50 feet from the stairs
you just came down from, and to your right, is the
Seagull.
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| II.15.E. Charge Island (CRN)
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[CRN-S39] - Sitting near one of the toll booths at the south part of Charge
Island.
Map: (F-2).
Weapon: Sniper Rifle, Sawn-Off Shotgun.
Directions: Approach this one from the north using the southbound
lanes. The Seagull is near the toll booth for the
northbound lanes. Since there are Cops inside the
toll booths it is best to snipe the Seagull from a
distance to prevent Police attention. An alternate
method is to drive up to the Seagull and nail it at
close range, while still on your bike, with a
Sawn-Off Shotgun then quickly speed away to get rid
of the Wanted Rating.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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| II.15.F. Dukes (DKS)
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[DKS-S40] - Sitting on top of a wall inside an alley.
Neighborhood: Steinway.
Map: (F-3).
Weapon: Pistol.
Directions: Head to the intersection of Morris St. and Trenton
Ave. At the northwest corner of this intersection is
a group of homes. From this corner, head north about
100 feet to find an entrance to an alley which should
be to your left. Turn west into this alley and go
forward about 50 feet to find the Seagull perched on
the wall to your right.
[DKS-S41] - On the grass near Meadows Park Ron Oil Gas Station.
Neighborhood: Meadows Park.
Map: (H-3).
Weapon: Pistol.
Directions: Head to the intersection of Tudor St. and Cleves Ave.
Head north and you should see the Ron Gas Station to
your right. At the northeast part of the Gas Station
area is a small group of Pharte Gas tanks. From this
point, head north and climb the wall. Proceed forward
about 80 feet to find the Seagull on the ground
nearby.
[DKS-S42] - On the ground next to an apartment entrance.
Neighborhood: Willis.
Map: (G-3).
Weapon: Pistol.
Directions: Head to the intersection of Cleves Ave. and
Carrollton St. At the southwest corner of this
intersection is an apartment complex. From this
corner, head west about 80 feet to find the entrance
for this building which should be to your left. The
Seagull is on the ground to the left of this
entrance.
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| II.15.G. Francis International Airport (FIA)
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[FIA-S43] - On the ground between two parked private jets.
Map: (I-3).
Weapons: Assault Rifle, Carbine Rifle, Sniper Rifle.
Directions: To prevent dealing with a 4-Star Wanted Rating you
should use a helicopter for this Seagull. When
approaching from the air, come in from the west. At
the north area of Francis International Airport is
the two large USAir buildings. Land on top of the
RIGHT building. Exit the helicopter and head
northeast toward the edge. You should see three
parked private jets below. The Seagull is on the
ground between the middle jet and the right jet. Best
weapon to use is the Sniper Rifle but the Assault
Rifle and Carbine Rifle can do the job as well.
[FIA-S44] - On the guardrail for the off-ramp for Francis International
Airport.
Map: (H-4).
Weapon: Pistol.
Directions: Head east along Broker-Dukes Expressway and take the
off-ramp for Francis International Airport. About
halfway down the off-ramp you should see the Seagull
sitting on the guardrail to your right.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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| II.15.H. Broker (BKR)
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[BKR-S45] - On a platform behind a large graffiti covered building along
Dukes Boulevard.
Neighborhood: Cerveza Heights.
Map: (G-3).
Weapon: Pistol.
Directions: Head to the intersection of Dukes Boulevard and Stone
St. At the northwest corner of this intersection is a
large graffiti covered building. There should also be
some construction in front of this building. Go to
the west side of this building where you will find
some stairs leading up. Go past these stairs about
100 feet to find a wooden platform near a trash
container. The Seagull is on this wooden platform.
[BKR-S46] - Sitting on a guardrail.
Neighborhood: Cerveza Heights.
Map: (G-3).
Weapon: Pistol.
Directions: Head to the intersection of Tutelo Ave. and Carson
St. On a guardrail at the north side of this
three-way intersection is the Seagull.
[BKR-S47] - On a small fencepost at the entrance of an alley.
Neighborhood: Rotterdam Hill.
Map: (F-4).
Weapon: Pistol.
Directions: Head to the four street intersection of Asparagus
St., Onion St., Chive St., and Mohawk Ave. Head north
on Onion St. about 100 feet and you should see an
alley to your left. At the north part of this alley
entrance is a small fencepost where you will find the
Seagull.
[BKR-S48] - At the entrance of an alley.
Neighborhood: Schottler.
Map: (G-4).
Weapon: Pistol.
Directions: Go to the intersection of Dillon St. and Seneca Ave.
At the southeast part of this intersection is an
alley (next to Tap O' The Morning Plumbing Services).
Go into the alley and forward until you get to the
short wall then jump over it. You should land near
the Seagull.
[BKR-S49] - On a set of stairs at a group of houses.
Neighborhood: Hove Beach.
Map: (F-5).
Weapon: Pistol.
Directions: Go to the intersection of Wappinger Ave. and Crockett
Ave. At the northeast corner of this intersection is
the entrance for the Hove Beach El-Train Station.
From this corner head north. After a short distance
you will find a group of homes which should be to
your right. Each home in this group has a set of
stairs leading up to it. The Seagull can be found on
the SECOND set of stairs near ground level.
[BKR-S50] - Sitting on a wall for Hairy Al's Scrap and Auto Parts.
Neighborhood: Firefly Projects.
Map: (G-4).
Weapon: Pistol.
Directions: Go to the intersection of Mohegan Ave. and Ringo St.
At the northeast part of this intersection is the
wall for Hairy Al's Scrap and Auto Parts. About 30
feet east of this corner, on top of the wall, is the
Seagull.
And this completes the Seagulls for Liberty City. Now, onto the next
chapter.....
/=========================================================================
0===========================================================================0
| II.16. Johnny's Friends [JNFR] |
0===========================================================================0
=========================================================================/
Johnny has three friends that he likes to hang out with: Terry, Clay, and
Jim. Each of them has special abilities that can help out Johnny:
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| II.16.A. Jim
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Jim can help you out with certain weapons. Look him up and select Weapons to
acquire the weapon you want. It will be left inside the Clubhouse for you to
pick up. The weapon can be found on a small table on the second floor near
the Pool table.
This is the list of weapons Jim can help you with:
>>Pistol.
>>Micro-SMG.
>>9mm Automatic Pistol (after the mission "Bad Cop Drop" (Jim Fitzgerald)).
>>Sawn-Off Shotgun.
>>Pipe Bombs (after the mission "Hit the Pipe" (Jim Fitzgerald)).
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| II.16.B. Clay
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If you destroy your bike Clay can provide you with a backup which can be
found outside of The Lost Clubhouse.
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| II.16.C. Terry
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One of Terry's special talents is the use of his Gun Van. He carries most
normally found weapons at a cheaper rate than the Gun Stores. He also carries
weapons that cannot be found anywhere else. However, he doesn't carry all of
the normally found weapons.
Bring up his name in the Phonebook and select Gun Van. Call him up and he
will park nearby. Go to him and shop for the weapons you need.
He has quite a few weapons available from the start but will procure more as
you proceed through the game.
Here I will list all of the weapons he carries in his van. For weapons I have
covered earlier I will just list the price for the weapon and clips. New
weapons I will go over in more detail.
Now, for the weapons list:
/XXXXXXXXXXXXXXXXXXXXXX
0========================0
| Slot 2 - Melee Weapons |
0========================0
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>>Knife
*****
Cost: $100.
/XXXXXXXXXXXXXXXXX
0===================0
| Slot 3 - Handguns |
0===================0
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>>Pistol
******
Cost: $420.
Based on: Glock 17.
Clip: 17 rounds ($25).
>>Semi-Automatic Pistol
*********************
Appears after: "Bad Cop Drop" (Jim Fitzgerald).
Cost:
>>$500 - Terry's Gun Van.
>>Free - Spawns at your Safehouses for successfully completing 20
Gang Wars.
Clip: 17 rounds ($15).
Notes: While this handgun can fire single rounds you can make it fire
like a machine gun by holding down Fire Weapon. This, of course,
will eat through your ammo quickly.
/XXXXXXXXXXXXXXXXX
0===================0
| Slot 4 - Shotguns |
0===================0
XXXXXXXXXXXXXXXXX/
>>Pump Shotgun
************
Cost: $840.
Based on: Winchester 1300.
Clip: 8 rounds ($70).
Maximum ammo: 80 rounds.
>>Combat Shotgun
**************
Cost: $1,500.
Based on: Benelli Auto Shotgun.
Clip: 10 rounds ($100).
Maximum ammo: 80 rounds.
>>Sawn-Off Shotgun
****************
Cost:
>>$600 - Terry's Gun Van.
>>Free - Spawns at your Safehouses for successfully completing 10
Gang Wars.
Clip: 2 rounds ($5).
Maximum Ammo: 160 rounds.
Notes: This shotgun is the only shotgun that can be used with a vehicle
(a motorcycle). It has very poor range but is extremely
effective up close. Great for shooting people off of
motorcycles. Although it holds double the ammo than a regular
shotgun you CANNOT transfer that increased ammo limit to a
regular shotgun. It will simply revert to 80 rounds when you
switch to a lower shotgun.
>>Assault Shotgun
***************
Appears after: "Heavy Toll" (Elizabeta Torres).
Cost:
>>$3,500 - Terry's Gun Van.
>>Free - Spawns at your Safehouses for successfully completing 40
Gang Wars.
Clip: 8 rounds ($25).
Maximum Ammo: 250 rounds.
Notes: This shotgun is one nasty piece of work. It is perhaps the
single most powerful shotgun ever introduced in the GTA games.
It has longer range than any shotgun plus machine gun fire
capability, when holding down Fire Weapon, and maximum ammo of
250 rounds. You can cause a whole lot of carnage with this toy.
Although it holds far more ammo than a regular shotgun you
CANNOT transfer that increased ammo limit to a regular shotgun.
It will simply revert to 80 or 160 rounds when you switch to a
lower shotgun.
/XXXXXXXXXXXXXXXXXXXXXXXXX
0===========================0
| Slot 5 - Sub-Machine Guns |
0===========================0
XXXXXXXXXXXXXXXXXXXXXXXXX/
>>Micro-SMG
*********
Cost: $840.
Based on: Micro Uzi.
Clip: 50 rounds ($20).
>>SMG
***
Cost: $1,750.
Based on: SW MP-10.
Clip: 30 rounds ($20).
/XXXXXXXXXXXXXXXXXXXXXXX
0=========================0
| Slot 6 - Assault Rifles |
0=========================0
XXXXXXXXXXXXXXXXXXXXXXX/
>>Assault Rifle
**************
Cost: $2,450.
Based on: AK-47.
Clip: 30 rounds ($55).
>>Carbine Rifle
*************
Cost:
>>$3,500 - Terry's Gun Van.
>>Free - Spawns at your Safehouses for successfully completing 30
Gang Wars.
Based on: M4.
Clip: 30 rounds ($70).
/XXXXXXXXXXXXXXXXXXXXXX
0========================0
| Slot 7 - Sniper Rifles |
0========================0
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>>Combat Sniper
*************
Cost: $5,000.
Based on: PSG-1.
Clip: 10 rounds ($500).
/XXXXXXXXXXXXXXXXXXXXXX
0========================0
| Slot 8 - Heavy Weapons |
0========================0
XXXXXXXXXXXXXXXXXXXXXX/
>>RPG
***
Appears after: "Politics" (Thomas Stubbs III).
Cost: $10,000.
Based on: RPG-7.
Clip: 1 round ($3,500).
Maximum Ammo: 8 rounds.
>>Grenade Launcher
****************
Appears after: "Action/Reaction" (Billy Grey).
Cost:
>>$7,000 - Terry's Gun Van.
>>Free - Spawns at your Safehouses for successfully completing 50
Gang Wars.
Clip: 1 round ($700).
Maximum Ammo: 20 rounds.
Notes: This weapon will allow you to send Grenades further and more
precisely than by just throwing them.
/XXXXXXXXXXXXXXXXXXXXXXXXXXX
0=============================0
| Slot 9 - Projectile Weapons |
0=============================0
XXXXXXXXXXXXXXXXXXXXXXXXXXX/
>>Molotov
*******
Cost: $350 per unit.
>>Grenades
********
Cost: $700 per unit.
>>Pipe Bomb
*********
Appears after: "Hit the Pipe" (Jim Fitzgerald).
Cost: $700 per unit.
Notes: This weapon is used exactly like the Grenade but produces a
larger explosion because it is slightly larger than the Grenade.
/=========================================================================
0===========================================================================0
| II.17. Friend Activities [FRCT] |
0===========================================================================0
=========================================================================/
To get toward 100% Completion you must do various Activities with your
friends. On most activities when you call one of them up you all go out as a
group.
Then you head to wherever you want to go, perform that activity, then get
back on your bike. However, unlike GTA IV, you don't have to take them back
to the Clubhouse. They'll simply drive off leaving you on your own again.
But, if you call to Hang Out at the Clubhouse, then you simply do whatever
activities you want to do there then leave the premises to end them.
There are a total of nine different activities you have to do or the option
to do with them. To start there are these four activities that involve just
going to a certain location:
++Strip Club.
++Eating.
++Comedy Club.
++Drinking.
As for the remaining five activities we go to the next chapter.....
/=========================================================================
0===========================================================================0
| II.18. Mini-Game Activities [MGCT] |
0===========================================================================0
=========================================================================/
In TLaD there are several mini-game activities you can play. These activities
can break up the monotony of running around doing missions and errands.
It should be noted that the mini-games listed in this chapter are required
for 100% Completion. In addition, although you can play these mini-games with
your friends, you can also beat the computer opponent to get toward 100%
Completion (with one exception).
Although, it is probably best to do all of the following activities with your
friends just to be safe.
Now for the mini-games:
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| II.18.A. Hi-Lo Card Game
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(This is the only activity you have to do with a friend to get toward 100%
Completion)
Up on the second floor of the Clubhouse, near the Pool table area, is where
you can play the Hi-Lo Card Game. Press the Left Bumper to start the game.
The object of the game is to predict if the value of the next card is higher
or lower (aces are the low card). It is $10 per hand.
You also compete against three other opponents. If you guess correctly then
you will remain in the game. After your turn then the next opponent has an
opportunity to guess. Eventually, after your opponents have a chance to play,
it will come back to your turn.
If you fail to guess correctly then you are out for the rest of the game. If
the opponents fail and you are the last one left then you win the game.
When the game begins you press the X Button if you think that the next card
is higher than the current card presented or you press the B Button if you
think that the next card is lower than the current card presented.
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| II.18.B. Pool
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There is a Pool table on the second floor of The Lost Clubhouse. Outside of
the Clubhouse there is only one other place in all of Liberty City to play
and that is the Homebrew Cafe in Beechwood City (Broker - at the intersection
of Tulelo Ave. and Broker-Dukes Expressway).
The game will give you the information on the controls. You generally start
out first and your goal is to sink one of either a solid or striped colored
ball. Whatever kind you sink first will determine whether you are "solid" or
"striped" for the game. If you don't sink a ball first and your opponent
sinks the first ball then you are opposite of whatever he is.
Then you have to sink all of the balls of your type then sink the 8-ball for
last to win the game. If you sink a ball then you get another turn. If you
don't sink a ball then it will be your opponent's turn.
If you sink either the cue ball, or a ball opposite your type or hit the
wrong ball first then you scratch and your opponent will have his turn and
place the cue ball along a given line on the table to make a more
advantageous shot.
If you sink the 8-ball early you lose the game.
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| II.18.C. Darts
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There are two places in Liberty City to play Darts and that is the Steinway
Beer Garden in Steinway (Dukes - at the intersection of Morris St. and
Yorktown Ave.) and Lucky Winkles in Purgatory (Algonquin - at the
intersection of Hell Gate and Galveston Ave.).
When you approach the dart board within these bars press the Left Bumper to
play.
Your goal is to get to zero. You start with 301 and you must get to zero
before your opponent. You have three darts to use to score your points.
The dart board is broken up into many zones. The outer thin ring is the
double zone where you score double points. The inner thin ring is the triple
zone where you score triple points. The other zones are single score. The
inner bulls-eye will score you 50 points and the outer bulls-eye will score
you 25 points.
When you take your turn you will find your aiming cursor is wobbly and
constantly moving around. You have to be patient when aiming. Press the A
Button to throw the dart. After you throw your three darts then it will be
your opponents turn.
To win the game you must hit zero with your dart landing on a double zone or
in the center bulls-eye.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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| II.18.D. Air Hockey
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
There are two places in Liberty City you can find Air Hockey tables and they
are at the two Bowling Alleys in Liberty City.
The Bowling Alleys are Memory Lanes (Funland) in Firefly Island (Broker) and
Memory Lanes (The Golden Pier) in The Meat Quarter (Algonquin). You can also
bowl at the Bowling Alleys if you want but it is not required at all for
TLaD.
Use the Left Analog Stick to move the paddle. The Right Analog Stick is used
to perform a power shot. Press Back to change view. Press the Left Bumper to
quit.
Basically you use the Left Analog Stick to position the paddle then use the
Right Analog Stick to perform a swift forward motion to help speed the puck
past your opponent. Unfortunately, most of the goals that your opponents will
score will be because of you accidentally pulling back and putting the puck
in your own net.
It will take a little practice to get the hang of it before you can win at
this mini-game ("Shufflepuck Cafe" this ain't - anybody remember that old
game? Hell, I used to gametest that during my time at Broderbund).
First player to score seven points wins the game.
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| II.18.E. Arm Wrestling
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
At this point in the game the only place to try it is at The Lost Clubhouse.
You must wager $100 to play this mini-game. Press the Left Bumper to play.
Then press the A Button to begin. Best two out of three rounds wins.
To arm wrestle you must wiggle the Right Analog Stick left and right as fast
as you can. Pretty simple.
Get a good grip with the top of the stick with the tips of your thumb and two
forefingers and wiggle the stick (no laughing here!) as much as you can (Hey!
I said no laughing!).
This is a very simple game to play and win. This will also allow you to win a
lot of money since you win back your wager plus your opponent's.
After the mission "Action/Reaction" (Billy Grey) you open up two more places
to Arm Wrestle:
>>At the Angels of Death Clubhouse (just north of the Hickey Bridge on
ground level in North Holland) - $200 per wager.
>>At the Uptown Riders Clubhouse (on Exeter Ave. just north of the
intersection with Frankfort Ave in Northwood) - $300 per wager.
However, you cannot do Arm Wrestling with your friends there. Only at The
Lost Clubhouse can you Arm Wrestle with your friends.
With that done, it is time to finally move onto.....
/==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
| III. The Main Story Missions [TMSM] |
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/
Each Main Story Mission is broken into six parts:
0=========0
| Overview
0===========0
What the mission is about.
0========0
| Weapons
0==========0
Weapons used on the mission. Each weapon listed should have a lot of ammo
for it before doing the mission attempt.
0==========0
| Prep Work
0============0
Any vehicle that must be had or any task that needs to be done before doing
the mission.
0======0
| Notes
0========0
Additional information and other musings.
0=========0
| The Plan
0===========0
How to do the mission.
0=======0
| Reward
0=========0
What you get for your efforts.
With that explained, I will now finally move on to the story.....
/FJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJF
0JFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJ0
| III.1. Jim Fitzgerald [JMFZ] |
0JFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJ0
FJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJF/
Jim is a senior member of the Alderney Chapter of The Lost Motorcycle Club
and serves as Treasurer. He has been arrested on a number of charges since
1987 including Assault and Grand Larceny. He is also married and has a child.
His first mission can be found at his apartment south of The Lost
Clubhouse.....
/FJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJF
0JFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJ0
| >JF1. "Liberty City Choppers" (Jim Fitzgerald) |
0JFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJ0
FJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJF/
0=========0
| Overview
0===========0
Johnny goes over to Jim's apartment to meet him. Jim informs Johnny that he
wants to steal some bikes from the Angels of Death so he can be paid for
them. Johnny decides to join in on the fun.....
0========0
| Weapons
0==========0
Pistol, SMG, Carbine Rifle.
0==========0
| Prep Work
0============0
None.
0======0
| Notes
0========0
None.
0=========0
| The Plan
0===========0
Follow Jim to the Truck parked over in Alderney City. Once there, get into
the Truck with Jim and drive it over to the Angels of Death HQ in Tudor.
When you get there you will notice that there are five bikes you can take
but you only need four of them. Take a bike from the parking lot and drive
it to the Truck BUT don't put it in. Just park it near the ramp.
The reason for that is if you put it in the Truck then the Angels will be
alerted. If you don't put the bike in the Truck they won't be.
Next, take three more bikes and park it next to the first one. You should
now have four bikes next to the Truck. Then take one of them and park it in
the Truck. This will alert the Angels and you will instigate a firefight.
If you don't already have the bikes in a safe spot near the Truck then you
will have to fight for them and possibly destroy at least one of them. This
is why you wait until you have four bikes near the Truck before alerting
the Angels. To keep them from possibly destroying any bikes during the
firefight.
Jim then suggests that you call for backup. Pull up your phone and call
Terry who will come to help you.
Once your backup arrives, Terry and Clay, start taking down Angels. Best to
use the SMG or Carbine Rifle if you happen to have them in your arsenal. If
not, use the Pistol.
When you finally kill the last Angel, go and collect their ammo then put
the remaining bikes into the Truck. After that then you have to take the
Truck back to where you got it.
Along the way you will be chased and shot at by additional Angels but don't
bother to fight them, just drive back to the marker.
When you get there you will play a cutscene of Jim and Johnny being
accosted by a couple of rogue undercover Cops who give them a hard time
before leaving.
Once this scene ends, the mission is over.
0=======0
| Reward
0=========0
$1,000.
This will also add to Terry's, Clay's, and Jim's overall toughness.
Shortly after this mission you will be contacted by Terry who informs you
of a race. This will put a Helmet Icon on the map and opens up.....
/=========================================================================
0===========================================================================0
| III.2. Liberty City Bike Races [LCBC] |
0===========================================================================0
=========================================================================/
Like with all of the other GTA games there are races to be performed and won.
With these races you need to use a motorcycle and there are twelve of them to
go through. Naturally, these are required for 100% Completion.
Any motorcycle will do for these races but it is best to use the NRG-900 you
can find at West**** Autos.
In these races there are eight riders including yourself. Either Terry or
Clay will ride with you.
Winning your first race will get you $500. Each race you win will increase
the winnings $250 up to a maximum of $3,250 per race. This will also allow
you to make lots of money early so you can max out your ammo at the local Gun
Stores. This is a good reason to do these races now this early in the Main
Story.
After completing a race, another will randomly appear on the map. After
successfully completing all twelve races you can do them again for money.
But there is more than just trying to win the race. You are given a Baseball
Bat which you can use to try to knock off the other riders. This is not
absolutely necessary but there is an Achievement based on how many riders you
knock off ("Get Good Wood" - knock off 69 riders).
You use the X Button to swing to the left and the B Button to swing to the
right. Just swinging the Bat and hitting someone isn't going to knock them
off (although it will knock them off course a bit).
To successfully knock somebody off you have to hold down either the X Button
or B Button to hold the Bat at the ready and release the button to create a
"super swing" when your opponent is close enough.
Successfully connecting with a "super swing" will definitely knock off a
rider. If you're lucky enough to do this in a group of riders you may take
down more than one (I managed to knock off four with one swing).
Of course, the other riders will be trying to hit you as well. They're not
strong enough to take you down but a good hit will knock you off course and
possibly into a wreck. The good news is that, no matter how hard or how many
times they hit you, it won't affect your Health one bit. Only when you wreck
will your Health decrease.
(This is as close as we've gotten to a next generation version of "Road
Rash". That's a game that certainly needs to be resurrected.)
When you race a course for the first time the best thing to do is to learn
and navigate the course so you can beat it for percentage. Don't worry about
trying to knock off riders unless you can get a good clean shot.
After defeating all twelve courses, to get percentage, then focus on knocking
off riders on the first couple of laps of all the races you do afterward then
using the last lap to win the race and make money. When trying for takedowns,
get into first place and slow down to let the other riders to catch up to you
so you can take them down.
Once you get the hang of knocking off riders, depending on the course, you
can take down as many as eight riders per race if not more.
Some courses are more suited for knocking off riders than others. By the time
you finish acquiring the Achievement, and winning numerous races along the
way, you should have a minimum of $30,000.
Your fellow riders will be using a variety of motorcycles. But, their biggest
disadvantage is the fact that they are lousy riders. They often wreck at
turns thus allowing you to get into first place easily. This allows you to
keep a commanding lead if you ride properly.
Now, for the list of races broken down by area:
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| III.2.A. Alderney Bike Races
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
>>North West Alderney
*******************
This two-lap race starts near the intersection of Lyndon Ave. and
Myung in Alderney City. The course will take you up into the West****
area. It also has lots of curves which will make it difficult for you to
knock off riders. But it will also make it difficult for the other riders
to stay on the course making it easier for you to win.
>>Alderney City
*************
This three-lap race starts at Koresh Sq. in Alderney City. While there
are a lot of turns on this course there are also enough straightaways
that will allow you to knock off some riders. The high number of turns
will allow the other riders to knock themselves out of contention early.
>>Tudor Docks
***********
This three-lap race starts on Roebuck Rd. just above Strower Ave. in
Normandy. This course has plenty of room on the Docks area which will
make it easy to get the lead and knock off riders.
>>Alderney Industrial
*******************
This two-lap race starts on Barsac Ave. near the intersection with
Latchkey Ave. This course is a little tricky because of some of the
machinery you have to go through in the middle of the course. There is
also a median that, if you hit just right, will send you high in the air
and may cause you to wreck and lose position.
>>Alderney Beach
**************
This three-lap race starts on the beach at the northeast part of
Alderney. The first half of this course is difficult because you are
driving on sand and it is hard to maintain speed and control on that
surface. There is also a Unique Stunt Jump (from GTA IV) partway through
the course you also have to contend with. Blowing the landing from that
can cause you to wreck and lose position. It may be best to wait until
you reach pavement before trying to knock off riders.
>>Alderney Casino
***************
This three-lap race starts on Big Horn Ave. This is a tough course
because the first third of the course goes around the Casino area. It is
important to note that there is no railing on the west side of this area
except for the corner. Go over the edge here and you automatically lose.
The second third of the course is on sand and I already noted that it is
tough to navigate on that. This also makes it a poor course to knock off
riders. But it is also an excellent course to win on because your
opponents will have problems around the Casino area and you can easily
get into first place and stay there if you maintain reasonable control
through the first half of the course.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| III.2.B. Algonquin Bike Races
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
>>Park Circuit
************
This two-lap race starts at the intersection of Xenotime St. and Exeter
Ave. in Northwood. The good news about this course is that there are long
straightaways that will allow you to knock off some riders. The bad news
is that this allows your opponents to go fast and you have to go fast to
keep up with them. This also increases to chance of a nasty wreck which
can possibly cause you to lose the race by putting you so far back that
you can't catch up (especially true when you need to make turns). But if
you manage to get past the leader, preferably by knocking him off, you
can stay in first place for the rest of the race even if you race
conservatively.
>>Holland
*******
This three-lap race starts on Vespucci Circus in Northwood. Because
everyone is trying to get into position near the first turn it is
possible to knock off several riders with one swing and get into first
place from the onset. There are a couple of long straightaways that you
can use to get way ahead of the other riders and stay in first place for
the rest of the race.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| III.2.C. East Side Bike Races
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
>>Bohan Steps
***********
This three-lap race starts at the intersection of Grand Boulevard and
Uprock St. in Boulevard. The first part of this course has a lot of turns
so it will be difficult to knock off riders. But there is a nice zig-zag
area that, if properly navigated, can allow you to get right into first
place. The north half of the Boulevard area will allow you to get way
ahead or possibly knock off riders if any manage to get up to you.
>>Bohan Strip
***********
This three-lap race starts at the intersection of Lompac Ave. and Drill
St. in Industrial. This course has some turns near the beginning which
will make it tough to knock off riders. But there is a nice shortcut
through an alley once you go down the steps which you can use to get
right into first place and stay there.
>>Bohan Beach
***********
This three-lap race starts on Planche St. in Little Bay. This is a
difficult course because the first half is on sand. In addition, there
are large rocks to contend with plus a nasty S-curve leading back to
street level. This is a tough course to win on let alone trying to knock
off riders because of the first half of this course.
>>Schottler Station
*****************
This three-lap race starts on Carson St. in Beechwood City. It starts off
straight at the beginning which makes it a good place to knock off some
riders at the start. This is a long course but not a difficult one,
especially if you get into first place early and take it easy along the
turns. This is also an excellent course to repeatedly knock off riders to
add towards the "Get Good Wood" Achievement.
Now, time to head back to the Main Story and to Jim again.....
/FJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJF
0JFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJ0
| >JF2. "Bad Cop Drop" (Jim Fitzgerald) |
0JFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJ0
FJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJF/
0=========0
| Overview
0===========0
Jim is still pissed about the Cops who harassed them at the end of the
last mission. So he wants to show them a thing or two about The Lost.
Johnny agrees and goes along with the plan.....
0========0
| Weapons
0==========0
SMG, Carbine Rifle, Grenades, RPG.
0==========0
| Prep Work
0============0
None.
0======0
| Notes
0========0
None.
0=========0
| The Plan
0===========0
When the mission first starts you are given a Semi-Automatic Pistol. From
here, head down to the marker. It is suggested you race Jim to the Cops and
it is easy to beat him there especially if he smacks into another vehicle.
When you get there you start a cutscene of Jim pulling a prank on the Cops
to piss them off. From here, they will now chase you. You need to lure them
to the ambush in Actor Industrial Park. However, the Cops will be shooting
at you so you need to keep ahead enough so they don't do too much damage
but stay close enough for them to see you.
When you get to the ambush you now need to take down the Cops. However,
they called for reinforcements. Lots of them.
The RPG and Grenades can be quite useful here allowing you to take down
many of them quickly. Then use the SMG or Carbine Rifle to finish off the
rest.
After getting rid of all of the Cops you need to leave the area. If you
don't leave fast enough then the Cops will start to close in. Easy thing to
do is head east and behind the Globe Oil facility to get out of the area
and lose the Cops.
Once the Wanted Ratings disappear, the mission is successfully completed.
0=======0
| Reward
0=========0
$2,000.
In addition, you can now buy Semi-Automatic Pistols from Terry's Gun Van.
This also ends Jim's missions for now. Now onto Billy's missions.....
/GBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBG
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| III.3. Billy Grey [BLGY] |
0BGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGB0
GBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBG/
Billy is the current leader of The Lost and has been recently convicted of a
drug related felony and sentenced to rehabilitation. He has also been
arrested on a number of charges since 1986 including hijacking and
racketeering.
His first mission can be found in front of The Lost Clubhouse.....
/GBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBG
0BGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGB0
| >BG1. "Angels in America" (Billy Grey) |
0BGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGB0
GBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBG/
0=========0
| Overview
0===========0
A couple of member of the Angels of Death come over to the Clubhouse to
crash Billy's release party. They are upset over what happened in north
Algonquin when he wanted his bike back. Billy responds by shooting one of
them in the back and now the chase is on.....
0========0
| Weapons
0==========0
Sawn-Off Shotgun.
0==========0
| Prep Work
0============0
None.
0======0
| Notes
0========0
None.
0=========0
| The Plan
0===========0
There are a bunch of Angels you need to take down before they can get back
to the rest of their chapter. You are instructed to use your Sawn-Off
Shotgun for this mission. And it is the best weapon too since you can take
them down with one to two shots at close range while riding your bike.
Unfortunately, they will be shooting at you as you try to take them down.
It is best to have full Body Armor before doing this mission.
Get quickly up close to an Angel and fire your Sawn-Off Shotgun a couple of
times to take him down.
Once you take down the last Angel, Johnny calls Billy and is instructed to
meet him on Grummer Rd. in Northwood. Once you get there you will start a
cutscene with Johnny and Jason. You will also be instructed on how to do
multiplayer gaming your console.
When that is finished, the mission is completed.
0=======0
| Reward
0=========0
$1,110.
/GBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBG
0BGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGB0
| >BG2. "It's War" (Billy Grey) |
0BGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGB0
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0=========0
| Overview
0===========0
After being introduced to Dave Grossman, a lawyer, Johnny moves him aside
so he can talk to Billy. However, as they try to talk, Billy gets a call
from a member of The Lost needing help and they all move out to assist.....
0========0
| Weapons
0==========0
Carbine Rifle.
0==========0
| Prep Work
0============0
None.
0======0
| Notes
0========0
None.
0=========0
| The Plan
0===========0
Ride with Billy to where they need to go. Eventually you end up at the west
side of Acter Industrial Park. When you stop you have to take down the
Angels of Death.
There are quite a few of them to kill. Best weapon to use here is the
Carbine Rifle because of its range and power. Plus the fact that the Angels
use short range Pistols and Sawn-Off Shotguns which allows you to kill them
from long range without them being able to do much, if any, damage.
The battle takes place amongst multiple large propane tanks large and small
red barrels so care must be exercised when venturing into there lest you
blow yourself up. But you can also use this to your advantage by blowing
them up when Angels are trying to use cover. The large ones will take about
three hits to make them explode.
After some of them are gone, more will show up on bikes. Take them down
too. When the last one is down then you need to get back on your bike.
However, go around and get the ammo the dead Angels have dropped before
doing so.
Once back on your bike, follow Brian to the southeast side of Acter
Industrial Park where there is another large group of Angels that need to
be taken down.
Like before, be mindful of the large propane tanks and use them to your
advantage. Once the last Angel goes down, head back to your bike.
When you get back to your bike you find that Jason, who was going with
Mikhail Faustin's daughter, was killed by a "Serb" ("No Love Lost" (Mikhail
Faustin) - GTA IV). Billy also takes the time to re-enforce the fact that
he is the leader of The Lost.
After the cutscene, the mission is over.
0=======0
| Reward
0=========0
$750.
/GBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBG
0BGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGB0
| >BG3. "Action/Reaction" (Billy Grey) |
0BGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGB0
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0=========0
| Overview
0===========0
Johnny is introduced to Ray Boccino by Billy. After Ray leaves, Billy wants
to pay someone a visit.....
0========0
| Weapons
0==========0
Grenade Launcher (provided), Carbine Rifle.
0==========0
| Prep Work
0============0
None.
0======0
| Notes
0========0
None.
0=========0
| The Plan
0===========0
Follow Billy to his destination. Once you get onto Plumbers Skyway you are
encouraged to race the rest of The Lost to the AOD Clubhouse in North
Holland.
When you get there, regardless of whether or not you win the race, you will
start a cutscene. Turns out Billy was given "bad" information and thinks
that the Angels killed Jason (instead of the "Serb" Niko Bellic). He also
gives Johnny a Grenade Launcher and is told to launch Grenades at the
Angels' Clubhouse.
It is very important to note that this will automatically replace your RPG
so if you had any RPG ammo you now lose it.
Once you successfully launched a Grenade through their window this will
rouse them and now you have to fight them. Once again, the Carbine Rifle is
the weapon of choice here.
But first, you may want to use your new toy on the nearby vans to clear out
a nice chunk of them as they leave the clubhouse to join the fight then use
the Carbine Rifle on survivors.
After a few of them go down, more will show up on bikes. Take them down
too.
Once you get rid of the whole group of Angels you need to follow Billy into
the Clubhouse and do battle there. There will be several in the front
barroom, one on the stairwell, and three in the basement.
When you kill them you will start a cutscene of Billy looking over some
heroin. This also starts an argument between Billy and Johnny.
After that you need to get on your bike and leave the area. When you get
clear of the area then the mission is completed.
0=======0
| Reward
0=========0
$1,000.
This will also add to Terry and Clay's overall toughness. This also opens
up two new Arm Wrestling spots:.
>>At the Angels of Death Clubhouse (just north of the Hickey Bridge on
ground level in North Holland - which is also the bar you just ruined)
- $200 per wager.
>>At the Uptown Riders Clubhouse (on Exeter Ave. just north of the
intersection with Frankfort Ave in Northwood) - $300 per wager.
In addition, you can now buy Grenade Launchers from Terry's Gun Van.
This also ends Billy's missions for now.
Shortly after this mission you will get a text message from Billy which
opens up the missions for.....
/ZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZ
0EZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZE0
| III.4. Elizabeta Torres [EZTR] |
0EZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZE0
ZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZ/
Elizabeta Torres is a person who may be able to unload what they found at the
AoD Clubhouse. She is linked to many drug dealers and is believed to be
involved in the sale of many kinds of illicit product (some of which she
likes to sample). She is also known to frequent female gyms and tennis
courts.
She can be found in Fortside and that is where you pick up her first
mission.....
/ZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZ
0EZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZE0
| >EZ1. "Buyer's Market" (Elizabeta Torres) |
0EZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZE0
ZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZ/
0=========0
| Overview
0===========0
Elizabeth introduces Johnny to Playboy X and Niko Bellic to help unload the
heroin.....
0========0
| Weapons
0==========0
SMG, RPG.
0==========0
| Prep Work
0============0
You should get some RPG ammo (to replace the Grenade Launcher) prior to
doing this mission.
0======0
| Notes
0========0
This is the same mission you played as Niko Bellic ("Grand Theft Auto IV" -
"Blow Your Cover" (Elizabeta Torres)) but now you do this same mission as
Johnny Klebitz.
0=========0
| The Plan
0===========0
Head over to Brian in Cerveza Heights to collect the heroin. Once you get
there you are give the stuff.
Next, head to where the deal is taking place. When you get there you have
to get to the third floor. Switch to your SMG. You will also see a Combat
Shotgun on the ground on the first floor.
When you get to the third floor you have to wait for Playboy X and Niko to
arrive. When they arrive, you start the deal.
But, it turns out the buyers are Cops who now try to bust you. Now you have
to shoot your way out. You will now have a 2-Star Wanted Rating.
You start in the living room behind cover with a Sawn-Off Shotgun nearby.
While behind cover, use a couple of Grenades on the Cops in the next room
then pop out of cover and take down the survivors with the SMG, preferably
with headshots. There will be some more Cops to your right near the
stairwell.
There is also some Body Armor in one of the rooms on this floor which can
be quite useful if you took some damage in this initial firefight.
It should be noted that you cannot go up to the roof - the door will be
locked. You have to go down to the street.
Before going down the stairwell, head to the window on the south side of
the stairwell. There are multiple Cops on the street waiting for you. Kill
as many of them as you can from your vantage point to make things easier on
you as you try to escape.
Go down to the next level and use the window there to kill any Cops in the
street you may have missed from the previous floor. Then carefully head
down to the next floor killing any NOOSE you come across.
Once outside you now get a 3-Star Wanted Rating and you have to lose the
Cops. This can be a bit difficult since there seems to be a lot of Cops
heading in your general direction making it harder to get rid of the
Rating.
The helicopter isn't going to help things either. This is why you should
have the RPGs handy. In case you need to stop and shoot that thing down.
Try to make a mad dash for the Pay 'N' Spray in Hove Beach before there are
too many Cops to keep you from using it.
When you finally get rid of the 3-Star Wanted Rating, regardless of method,
then the mission is successfully completed.
0=======0
| Reward
0=========0
Nothing.
This ends Elizabeta's missions for now.
Johnny will then call Billy with the bad news about the deal. However,
Billy will tell Johnny about Thomas Stubbs III and this will segue
into.....
/STSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTS
0TSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTST0
| III.5. Thomas Stubbs III [TSTB] |
0TSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTST0
STSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTS/
Thomas is a greedy, sneaky, and needy person with lots of money and prestige.
In short, a typical Congressman.
His first mission can be found at his private club across the street from The
Libertonian.....
/STSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTS
0TSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTST0
| >TS1. "Politics" (Thomas Stubbs III) |
0TSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTST0
STSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTS/
0=========0
| Overview
0===========0
Johnny is introduced to Thomas who nicely blackmails him into killing his
uncle to get at the family trust.....
0========0
| Weapons
0==========0
RPG (provided).
0==========0
| Prep Work
0============0
None.
0======0
| Notes
0========0
None.
0=========0
| The Plan
0===========0
Head to Francis International Airport by a specific time of day. Along the
way you will get a text message from Thomas who informs you that there is a
guy who can help him at the southwest gate if he is locked in the runway
area.
What the game wants you to do is to ride your bike to the designated spot,
go through the gates, blow up the chopper while taking damage from the
Cops, then head through the designated gate to get away before the Cops can
do additional damage to you.
But there is a better way than that.
Before you start the mission, head to the Booth Tunnel Helipad and take the
chopper there. Then fly it to Middle Park and land it inside the park close
to the Libertonian.
Then, when you start the mission, get back to the chopper and fly it to a
point north of the Airport. Then approach your target's landing area
heading south.
There is a large hangar northwest of your target's landing spot. And on the
north corner of this hanger's rooftop is a landing pad.
Land on this landing pad, exit your chopper, and head to the rooftop edge
overlooking your target's landing pad. As your target is coming in you will
get a 4-Star Wanted Rating. When your target lands, fire a single rocket at
his chopper to kill him.
Then head back to your chopper and fly off going straight north. Once you
leave the area then the 4-Star Wanted Rating goes down to 2-Star.
By flying straight north you will also fly over the water and you can
easily lose the Wanted Rating to successfully complete the mission without
taking any damage at all.
0=======0
| Reward
0=========0
$3,000.
In addition, you can now buy RPGs from the Gun Stores and from Terry's Gun
Van.
You may want to turn off your phone for awhile so you can get Body Armor
and more RPG ammo. When you turn your phone back on you will get a phone
call from Ashley which will automatically start her first mission and this
leads into.....
/BABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABAB
0ABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABA0
| III.6. Ashley Butler [ASBT] |
0ABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABA0
BABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABAB/
Ashley is the "Old Lady" of Billy Gray. She has also been arrested on drug
charges. In addition, she has been seen with Ray Boccino from the Pegorino
Crime Syndicate and serves as a conduit between that organization and The
Lost.
Her first mission can be found in Northwood.....
/BABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABAB
0ABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABA0
| >AB1. "Coming Down" (Ashley Butler) |
0ABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABA0
BABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABAB/
0=========0
| Overview
0===========0
Ashley tells Johnny she is in trouble and he goes to rescue her.....
0========0
| Weapons
0==========0
SMG.
0==========0
| Prep Work
0============0
None.
0======0
| Notes
0========0
None.
0=========0
| The Plan
0===========0
Head over to Northwood where she is at. When you get to the building you
have to go inside and to the second floor. Once on the second floor you
have to find her.
Go around the corner and find a guy standing near a door. He is a Drug
Addict and kill him with the SMG before he can shoot you. There are also
several Drug Addicts within the apartment door the first guy was guarding.
You have to kill them too.
Be careful, two of them have Sawn-Off Shotguns and can do serious damage in
the enclosed area. Take them out first before disposing with the others.
When you finish with them, go over to Ashley. After the cutscene, leave the
building, get on the bike, and take her to her home. Along the way, the two
of them have a discussion about their relationship.
When you get there you start another cutscene with the two of them. After
the cutscene is over, the mission is complete.
0=======0
| Reward
0=========0
Nothing.
Shortly after this mission you will get a call from Jim who wants to roll
on some Deadbeats. This will now open up.....
/=========================================================================
0===========================================================================0
| III.7. Gang Wars [GNWS] |
0===========================================================================0
=========================================================================/
After the call from Jim you will notice a new icon will appear on the map
which looks like an explosion. Go to that location to meet up with other Lost
members to provoke a Gang War. You must be on a motorcycle to do these.
When you get to the meeting place Jim, Terry and Clay will arrive with
several other new members. From the meeting point, go and find the rival gang
and kill them.
Once you successfully kill them you will complete the Gang War.
From here on out you will see a total of four Gang War icons on the main map,
one in each major area. To initiate another Gang War you ride up to one of
these icons just like you did previously.
You need to complete 25 Gang Wars to get toward 100% Completion. In addition,
your first Gang War will net you $1,000. Each Gang War you successfully
complete will increase the reward $250. The second Gang War you complete will
earn you $1,250, the third: $1,500, The fourth: $1,750, etc.
There is no maximum reward cap. The more you do, the more you make per War.
In addition to earning money, you will be able to add to the toughness stats
of Jim, Terry and Clay through doing Gang Wars. This will allow you to
acquire the "Full Chat" Achievement by getting Terry and Clay's toughness to
100%.
When you start a Gang War, you will fight alongside Terry, Clay, and Jim.
Each of them will bring a new member with them for the fight. The more
members you have, the easier the fight becomes because the enemy gang members
will be trying to kill them and you can just pick the enemies off.
These new members can be killed during the fight and their pictures will be
presented on the wall on the second floor of the Clubhouse where you can pay
respects to them. If they survive the fight then their toughness levels will
increase.
But, because of their importance to the Main Story, Jim, Terry, and Clay
CANNOT be killed outright, just like yourself. Instead, they can be Wasted
and taken out of action for the remainder of the war but will live to fight
another day.
It is very important to note that you can hurt and kill your own members
during the fight. Therefore it is not recommended to use explosive weapons
unless you know they are safe or already dead/wasted.
In order for Terry and Clay to increase their toughness they cannot be
Wasted. They must survive the fight. In addition, the more they manage to
kill, the greater the increase. If they are Wasted there is no increase but
they do not lose any Toughness either.
By the time you get to around twenty Gang Wars you should be able to max out
Terry and Clay's toughness and get the "Full Chat" Achievement.
But there is more than getting toward this Achievement and 100% Completion.
You can also spawn weapons at the Clubhouse. For each ten Gang Wars completed
you will earn a weapon spawn.
>>10 Gang Wars completed - Sawn-Off Shotgun.
>>20 Gang Wars completed - Semi-Automatic Pistol.
>>30 Gang Wars completed - Carbine Rifle.
>>40 Gang Wars completed - Assault Shotgun. NOTE: This won't appear in the
Clubhouse until after the completion of the
mission "Heavy Toll" (Elizabeta Torres).
>>50 Gang Wars completed - Grenade Launcher.
It is NOT a 100% Completion requirement to earn all five weapon spawns. But
it is nice to have some free weapons in a familiar spot.
And, of course, in the process of acquiring them, you can make a lot of
money. With proper money management you can have around $400,000 by the time
you finish your fiftieth Gang War.
As for the wars themselves.....
There are four different scenarios with four different gangs you will
encounter when doing Gang Wars. First, let's start off with the gangs:
>>Angels of Death.
>>Jamaican.
>>Russian.
>>Mafia.
In the beginning they are armed with low range weapons like Pistols and
Micro-SMGs. Later in the Gang Wars they will be armed with more powerful
weapons alongside the weaker weapons like the Combat Pistol and SMG. They
will also throw Molotovs and Pipe Bombs.
They will also increase in number until it looks like you are fighting a
small army. They will also get tougher taking many shots, even from a Carbine
Rifle, to kill. Killing them with headshots becomes vital the further you go
into Gang Wars.
Now, let's look at the scenarios:
>>Hanging Out (On Foot)
*********************
The gang will often be standing around waiting for something to happen.
You must kill all of the gang members to successfully complete the War.
>>On Motorcycles (Angels of Death)
********************************
They will be riding on their motorcycles. You can take down some of them
quickly with the Sawn-Off Shotgun before they can get off the machines
for cover and close-in fighting. You must kill all of the gang members to
successfully complete the War.
>>In Cars
*******
They will be riding in regular cars. Their cars can carry up to four
people who will exit to take cover while fighting. You must kill all of
the gang members to successfully complete the War.
>>Escorting a Vehicle
*******************
The gang will be escorting a target vehicle. Your goal is to destroy this
vehicle. All other targets secondary. When you successfully destroy this
vehicle, the Gang War is successfully completed regardless of how many
gang members you kill.
The best weapon to use is the SMG which has a longer range than the
Sawn-Off Shotgun which helps limit the damage that the occupants of the
vehicle can do when they shoot back at you. If you can get the car to
stop then quickly switch to either Grenades or Pipe Bombs and chuck one
at the vehicle then peel away to avoid further damage.
Don't spend a lot of time trying to kill other gang members or you may
risk having the target vehicle get away and fail the Gang War.
Some observations about the Gang Wars:
When you start one you will see the traffic and peds practically disappear
(not completely but very close). This also prevents the Cops from getting
involved. However, if you happen to be in an area that Cops normally post or
that there are Cops present before the cars and peds disappear you may
acquire a Wanted Rating that you need to get rid of.
If there are Cops present, let them fight the gang members until they are
killed. Don't get involved until then otherwise you will get a Wanted Rating
even though technically you are helping them (ungrateful bastards).
Unlike the Escorting a Vehicle scenario the Gang War does not end until you
kill the last gang member regardless of where that last one goes to. You can
be on one side of Liberty City and have the last gang member be on the other.
You can use this to your advantage. You can go and leave the war area to
regain Health, armor, and weapons. You can visit the Gun Stores to replenish
your stock before re-joining.
Now, for some strategies.....
The best weapons to use from the motorcycle are the Sawn-Off Shotgun and SMG.
On foot, it is the Carbine Rifle and Sniper Rifle. In the early Gang Wars let
Terry and Clay kill what they can so you can increase the toughness stat
quickly to acquire the Achievement.
In later Gang Wars you will find that more gang members will approach from
your rear to join in. Best thing to do is to start the war then leave the
area to a place when you can funnel the enemies for easier kills.
Many of the gang members will chase you to wherever you happen to be at.
Great places to funnel enemies is The Lost Clubhouse (where you can nail them
in the stairwell) and the Schlottler Medical Center and West**** Memorial
hospitals (the long narrow hallway inside).
Finding a building with a ladder is also a great place to funnel enemies.
Even better is the fact that you can shoot them off the ladder and have them
fall to their death with one shot before they can get into shooting position.
Therefore it is best to find these kind of buildings before doing Gang Wars
so you can get to them quickly and climb to the top before they have a chance
to shoot at you.
After you kill all of the gang members that chased you then go and rebuild
your arsenal, Health, and armor then mop up the survivors. Also try to get
any weapons and money the dead gang members drop.
With this chapter done, let's move onto the next one.....
/=========================================================================
0===========================================================================0
| III.8. Bike Theft Side-Missions [BTSM] |
0===========================================================================0
=========================================================================/
At some point after the mission "Bad Cop Drop" (Jim Fitzgerald), and probably
while you are doing some of the Gang Wars listed above, you will get another
phone call from Jim. Angus, another member of The Lost and the one who got
the bikes you stole during the mission "Liberty City Choppers" (Jim
Fitzgerald), wants to get more for his Import/Export contact.
And this opens up the Bike Theft Side-Missions.
In order to do a Bike Theft pull up your Cell Phone, select Angus, and select
Job. Once you do that then you will activate a Bike Theft Side-Mission.
Then go get the target motorcycle and bring it back to the Clubhouse to
complete the mission. Most of these missions are real easy and shouldn't take
much time to do. They are also randomly assigned to you by Angus.
There are a total of ten Bike Theft Side-Missions and they are required for
100% Completion. After you complete the tenth Bike Theft Side-Mission, Angus
will call to inform you that the contact has no more orders for him (and the
Job option will be removed from his entry in the Phonebook).
If you get a Wanted Rating while taking a bike you must lose it before you
are allowed to take it back to the Clubhouse. You fail the mission if the
bike is destroyed or you abandon it.
Listed below, in alphabetical order, are the Bike Theft Side-Missions and the
strategies and rewards for each one:
>>A Ride In The Park
******************
The target motorcycle, a Sanchez, is being driven around Middle Park.
The riders are a couple and they won't cause any trouble. Just get
behind them, wait for them to stop at a signal light, and jack the bike
from them. Then ride the Sanchez back to the Clubhouse to successfully
complete this mission.
++Reward: $900.
>>Beachcomber
***********
The target motorcycle, a Bati 800, is being driven around on Firefly
Island. Get a bike, ride there, get behind your target, and nail him with
the SMG. Then ride the Bati 800 back to the Clubhouse to successfully
complete this mission.
++Reward: $900.
>>Delivery Boy's Hardship
***********************
The target motorcycle, a Bati 800, is being driven around Chinatown. It
is being driven by a single person who will give no trouble. Get up to
him, wait for him to stop at a signal light, and jack the bike from him.
Then ride the Bati 800 back to the Clubhouse to successfully complete
this mission.
++Reward: $1,400.
>>Ex-Display
**********
The target motorcycle, a Hakuchou, is inside the West**** Autos showroom.
Take a bike, ride it there and smash through the glass. The moment you
take the bike you will get a 2-Star Wanted Rating. But it is very easy to
get rid of. Once you get rid of the Wanted Rating, ride the Hakuchou back
to the Clubhouse to successfully complete this mission.
++Reward: $900.
>>Get Off Your High Horse
***********************
The target motorcycle, a Hakuchou, is being driven on the East Borough
Bridge. Get a car and drive it up behind the target. You will see two
other motorcycles with the target but they will cause no trouble. Run
into the target to knock him off the bike then take the Hakuchou, lose
any Wanted Rating you may get, then ride it back to the Clubhouse to
successfully complete this mission.
++Reward: $900.
>>Short Stay Parking
******************
The target motorcycle, an NRG-900, is at a multi-story carpark in
Purgatory. It is unguarded so no one will stop you from taking it.
However, before you can leave the lot, you will get a 2-Star Wanted
Rating and you have to lose the Cops before heading back to the
Clubhouse. Thanks to the fast speed of the bike you can easily get rid of
the 2-Star Wanted Rating. Then ride the NRG-900 back to the Clubhouse to
successfully complete this mission.
++Reward: $900.
>>Stripclub Hog
*************
The target motorcycle, a Hellfury, is at The Triangle Club in Bohan. When
you get there you find only a member of the Angels of Death and a
stripper nearby. Smack one of them with your bike as you approach them to
get them to chase you then go back around the block to get the now
unguarded bike. Then ride the Hellfury back to the Clubhouse the
successfully complete this mission.
++Reward: $900.
>>Take Out Liquor
***************
The target motorcycle, a Hellfury, is parked outside a Liquor Store in
Schottler. When you get there you find it surrounded by four gang
members. The interesting thing is that only one of them has a weapon, a
Pistol. The other three will run to you to try to beat you up. Best thing
to do is approach from the west on Dillon St., smack one of the gang
members with your bike to get things started, and stop at the
intersection with Wenrohronon Ave. Look behind you to make sure that the
gang members are trying to chase you. Then head south on Wenrohronon Ave.
and go back around the block to get the bike which is now unguarded. Then
ride the Hellfury back to the Clubhouse to successfully complete this
mission.
++Reward: $900.
>>Tattoo Parlor Lament
********************
The target motorcycle, a Wolfbane, is near a tattoo parlor in Alderney
City. When you get there you will find the bike being polished up by
somebody. Just run up to it, take the Wolfbane, and ride it back to the
Clubhouse to successfully complete this mission.
++Reward: $900.
>>Zorst Fumes
***********
The target motorcycle, a Hellfury, is being driven south on Plumbers
Skyway. Best thing is to steal a car and use it for this mission. The
target bike is heavily guarded by several other bikes with dedicated
gunners. A car can help protect you from them as you make your attack. Of
course, you can't use the Sawn-Off Shotgun in a car but the range of the
SMG will more make up for the lack of brute force power. The convoy will
eventually drive down the ramp to Barsac Ave. where you can wait for
them. Shoot off and run over any gang member that gets in your way. More
than likely you will get a Wanted Rating during the fight. Grab the bike,
get rid of the Wanted Rating, and ride the Hellfury back to the Clubhouse
to successfully complete this mission.
++Reward: $600.
And with that done I now go back to the Main Story.....
/STSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTS
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| >TS2. "Off Route" (Thomas Stubbs III) |
0TSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTST0
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0=========0
| Overview
0===========0
A bunch of innocent civilians have been taken into custody by the LCPD and
Thomas wants them liberated.....
0========0
| Weapons
0==========0
None.
0==========0
| Prep Work
0============0
None.
0======0
| Notes
0========0
None.
0=========0
| The Plan
0===========0
These civilians are in a Prison Bus at the Leftwood Police Station. You
have to go and get that bus.
When you get to the location you need to take control of the Prison Bus. Go
through the gate south of the Prison Bus with a motorcycle and stop right
at the Bus.
Of course, the Cops aren't going to take too kindly to you taking this
vehicle and will shoot you as you enter the Bus. This will also result in a
3-Star Wanted Rating.
Once you take control of the Bus then drive it onto Rand Ave. and go south
toward Tudor at a high rate of speed blowing through the crude roadblock as
you go along. If everything goes right you should get out of the Wanted
Zone right around Asahara St.
When you finally get rid of the Wanted Rating then take the Prison Bus to
Globe Oil in Acter Industrial Park. Once you get there then the mission is
successfully completed.
0=======0
| Reward
0=========0
$5,000.
Shortly after this mission you will get a text message from Billy and this
re-opens his missions.
Then after that you will get a call from Thomas who wants Johnny's help
with things and this opens up.....
/=========================================================================
0===========================================================================0
| III.9. Stubbs' Dirty Laundry [SBDY] |
0===========================================================================0
=========================================================================/
The reason this is called Stubbs' Dirty Laundry is because there is a stat
for laundry washed in your Stats section (under Score).
In order to "wash some laundry" pull up your Cell Phone, select Stubbs, and
select Job. Once you do that then you will activate a Dirty Laundry
Side-Mission.
There are a total of five Dirty Laundry Side-Missions and they are required
for 100% Completion. Each one will net you $1,000 upon successful completion.
After you complete the fifth Dirty Laundry Side-Mission, Stubbs will call to
inform you that he wants to keep some distance between the two of them so the
Feds don't get suspicious (and the Job option will be removed from his entry
in the Phonebook).
Listed below are the Dirty Laundry Side-Missions and the strategies and
rewards for each one:
>>When The Blue Chips Are Down
****************************
One of Stubbs' friends, a CEO, was caught by an FIB task force and Stubbs
wants her freed. Go to the CEO. However, she is heavily guarded by FIB
agents. When you run to her you will get a 3-Star Wanted Rating and all
of the agents will shoot at you. To make matters more interesting you
need to uncuff her first. After uncuffing her, get into the car and make
your way to the Helipad at the Booth Tunnel. Don't bother trying to get
rid of the Wanted Rating, you won't have time to. Just get there. Once
you get to the Helipad then you have to protect her while she gets
onboard. It will only take a few seconds for her to get on the chopper.
More than likely you will need to kill only a couple of FIB agents that
may have chased you to the Helipad before she flies off and the mission
is successfully completed.
>>Knowing Me, Knowing You
***********************
You need to steal a car and have it fitted with surveillance equipment.
This car belongs to Bryce Dawkins, the deputy mayor (and boyfriend to
Bernie Crane from GTA IV - and this is also the same car the Bernie gives
to Niko late in that game. Hmmmmmm.....). Go to his house in West**** and
take the car. Then take it to Acter Industrial Park to have it outfitted
and then return it back to his house by a specific time. The tough part
is driving back without damaging the vehicle and within the time limit.
Try to be fast but conservative. The traffic also seems to lighten up a
little bit thus making things a little easier. Once you get the car back
to where you got it then leave the area to successfully complete the
mission. NOTE: You will get a text message later from Stubbs about your
work here and will give you the number to Bryce's Bug so you can listen
in (and it can be pretty amusing).
>>Communication Breakdown
***********************
Somebody is about to go to the press with sensitive information and
Stubbs doesn't want that to happen. You need to meet the Contact by a
certain time. Once you get there then, after the cutscene, the Contact
drives off and you have to chase him. However, he doesn't drive real fast
or aggressive which makes it real easy to shoot up his car and kill him
to successfully complete the mission.
>>First Impressions
*****************
Stubbs needs you to help honor a business agreement. You need to go to
the Superstar Cafe in Lancaster. When you get there you are informed that
you have to kill a target inside the Cafe. The target is sitting on the
ground floor near a window. Stay outside the Cafe, find the target, and
use either an SMG or Carbine Rifle and shoot him with a single shot to
the head. Then you have to leave the area. However, you will be shot at
by the late target's body guards. Don't fight them. Just get back in your
vehicle and drive away to successfully complete this mission.
>>Phone Ho'
*********
Stubbs wants you to take a picture of a fellow Congressman picking up a
hooker. He is on Traeger St. In Tudor. Drive to the Alley near the red
light district. This is right next to the Gun Store. When you get to this
point you will be told to get to the Lookout Point on the roof. There are
no ladders in the back so you will have to climb some crates to get to
the roof. Then get to the Lookout Point. When you get there you call
Stubbs and tell him that it will be hard to spot the target from all the
other people there. Stubbs informs Johnny that the target drives a red
Cognoscenti. Get to the edge of the roof, pul up the Cell Phone, and
switch to your Camera. After a couple of minutes you will see a bright
red car come into view and he parks in such a way that you can see his
face. Wait for the hooker to come to him then take a photograph. Then
send it to Stubbs. After about a minute of waiting the mission will be
successfully completed.
Now, let's get back to the Main Story and Billy.....
/GBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBG
0BGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGB0
| >BG4. "This Shit's Cursed" (Billy Grey) |
0BGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGB0
GBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBG/
0=========0
| Overview
0===========0
Johnny finds out that the heroin they stole from the Angels of Death
actually belonged to the Chinese and they aren't too happy about it. Billy
wants them to pay The Lost to get it back.
However, because of the war they have gotten into with the Angels and the
possibility of multiple government agencies looking at them plus the fact
that they can't stop fighting amongst themselves Johnny feels that getting
into a fight with the Chinese is the last thing they need right now.
He wants to do something a bit more reasonable to prevent another fight. He
wants to give the stuff back to the Chinese. Billy agrees.....
0========0
| Weapons
0==========0
Carbine Rifle.
0==========0
| Prep Work
0============0
None.
0======0
| Notes
0========0
This mission is set up by the "The Ballad of Gay Tony" mission "Chinese
Takeout" (Tony Prince) where Luis and Tony have to shoot their way out of a
building.
0=========0
| The Plan
0===========0
Follow Billy to the meet which is in Chinatown (Algonquin). Along the way
you find out where the heroin came from (the Platypus - the same ship that
brought Niko to Liberty City (GTA IV)).
As you make your way there you will be challenged by Billy to race him to
the meet. Because you are on Union Drive West at this point it is very easy
to pass the whole group up and beat them to the meet.
When you get to the meet Billy suggests that Johnny and Jim go in to drop
off the stuff while he and Brian watch their backs. Jim and Johnny go in
but the Triads are not happy about having to pay to get their stuff back
and shoot at the two of them. It becomes apparent that this was a setup.
The two of them get to the rooftop where they need to fight off the Triads.
You now automatically switch to your Carbine Rifle so you can fight the
Triads. Some of them are on higher ground and can be easily picked off.
Most are behind cover but are focused on Jim thus allowing you to easily
kill them as you go around their cover.
From here, follow Jim to the next rooftop where they are ambushed by three
more Triads. Kill them and proceed.
Enter the next room where several more will show up. They are focused on
Jim so it will be easy to pick them off quickly.
Continue to go around the rooftop where you will encounter another Triad.
Kill him and proceed.
Jim will lead you to a construction area. There will be two more Triads
standing near a red barrel. Shoot the explosive barrel to instantly kill
them both.
Climb down the ladder and two more Triads will appear on the level below.
Kill them and you will be allowed to go to the front of the building.
When you get there you will start a cutscene where Billy is arrested and
blames Johnny for being set up. Johnny calls Brian who also blames him for
Billy being arrested. Brian is near the bikes.
Head to the bikes. When you get on your bike you will get the "The Lost
Boy" Achievement because, now that Billy has been arrested, you are now the
leader of The Lost.
Ride back to the Clubhouse. Along the way Johnny and Jim grill Brian on why
he didn't come to their rescue.
When you get back to the Clubhouse you start a cutscene where Brian accuses
Johnny of ratting out Billy. Then Johnny tells Jim that he is now going to
have to take over as Club President now that Billy has been arrested.
After the cutscene, the mission is completed.
0=======0
| Reward
0=========0
Nothing.
And this ends Billy's line of missions. This will re-open up Jim's line of
missions.
And you will see a white male icon appear on the map. And this leads to the
next chapter.....
/=========================================================================
0===========================================================================0
| III.10. Random Characters (Introduction) [RNDM] |
0===========================================================================0
=========================================================================/
This white male icon indicates a Random Character. When a Random Character
appears on the map head over to that location. If the white male icon turns
blue then you can approach the character. If it remains white then you can't
approach the character (at least not until later).
When you can approach a Random Character you start a side-mission involving
that character.
There are two main Random Characters and one Special Random Character
you can get to appear when you make life or death decisions in the game.
One Random Character has more than one encounter. The next encounter
usually occurs a couple of game days after the previous.
You must get the two main Random Characters to appear on the map and do ALL
of their encounters (three total) to get to 100% Completion.
The one Special Random Character does NOT contribute to 100% Completion.
With that explained, let's do the first Random Character.....
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| III.10.A. Dave Grossman
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
Dave Grossman is the lawyer you met at the beginning of the mission "It's
War" (Billy Grey). He is standing outside of his law firm, Goldberg, Ligner &
Shyster.
Dave is upset because his secretary is blackmailing him. So Dave wants Johnny
to intimidate her lawyer.
Go to Denver Ave. where the lawyer is at. When you get there, the lawyer
speeds off. Chase him and shoot up his car a bit with your SMG to get him to
stop.
When you get him to stop, get off your bike to start a cutscene with him
which will result in the successful completion of the mission.
And you will get $500 for your efforts.
Now back to the Main Story.....
/FJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJF
0JFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJ0
| >JF3. "Hit the Pipe" (Jim Fitzgerald) |
0JFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJ0
FJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJF/
0=========0
| Overview
0===========0
Jim introduces Johnny to his brother Malc. Malc has some serious explosives
that can be used to take down the Angels of Death for a long time. Johnny
agrees.....
0========0
| Weapons
0==========0
Pipe Bombs (provided), SMG.
0==========0
| Prep Work
0============0
None.
0======0
| Notes
0========0
None.
0=========0
| The Plan
0===========0
You are to use your newly provided Pipe Bombs to destroy the three Angel of
Death vans in Alderney. This will also replace any Grenades you may have
had in your arsenal.
Although the game highly recommends you use the Pipe Bombs for this mission
you should really use the SMG. This is because the occupants in the vans
will shoot back and the last two vans are going to be guarded by Angel
bikes.
Either shoot the vans to make them blow up or kill the driver to get the
van to stop and then use the Pipe Bomb to destroy it.
Once you get rid of all three vans, the mission is successfully completed.
0=======0
| Reward
0=========0
$2,000.
Johnny will call Jim to tell him the good news. Jim will also recommend
that you call Terry and Clay for backup when needed. Now, that you are now
President of The Lost you can now call for backup anytime you need it.
This also means that at the beginning of all Main Story Missions from here
on out you will get a text message from Jim recommending you call Terry and
Clay for backup. This will also add to their toughness if you haven't
already done so with the Gang Wars.
In addition, you can now buy Pipe Bombs from Terry's Gun Van.
You will also get a text message from Elizabeta and this will re-open her
line of missions but I will continue with Jim.....
/FJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJF
0JFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJ0
| >JF4. "End of Chapter" (Jim Fitzgerald) |
0JFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJ0
FJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJF/
0=========0
| Overview
0===========0
Brian wants to call a truce but Johnny wants none of that. The rest of the
guys agree.....
0========0
| Weapons
0==========0
Carbine Rifle.
0==========0
| Prep Work
0============0
None.
0======0
| Notes
0========0
None.
0=========0
| The Plan
0===========0
Go and meet Brian at the Docks. When you get there you start a cutscene
with Brian. Brian still believes that Johnny ratted out Billy and orders
the bikers that joined him to take down Johnny and the others.
Now you have to kill Brian's Faction. You start out from behind cover and
with your Carbine Rifle. These faction members are riding in circles on
their bikes.
Get out from behind cover and start taking down the faction. After some of
them are down a van load of more faction members show up. There are some
red explosive barrels nearby and use them to thin out this group.
Most of these members are focused on your friends so it will be easy for
you to pick them off. After most of these faction members are gone another
van will show up.
After killing these guys a couple of motorcycles, with faction gunmen, will
show up. They will go around some of the nearby container crates.
After nailing these guys another van will show up and park near the
container crates. As you are fighting these guys several more faction
members will climb over the wall to join in the fight. Use the red
explosive barrels and propane tanks to help thin them out. It should be
noted that there is some Body Armor attached to some small boxes near a
container crate should you need it.
After taking down this group you now need to chase and kill the remaining
members of Brian's Faction. Use the SMG on these guys. As you chase them
through the Docks you will find a lot of traffic you must avoid as you
chase the faction. Once you get out of the Docks the traffic thins out.
However, you should thin out the faction before you get out of the area.
Once you kill these guys, go and meet Jim. This will start a cutscene of
them talking about them being the last of the Alderney chapter of The Lost.
Johnny is also upset about Brian sneaking away from the battle but Jim
tells him that he will show back up eventually.
This will also end the mission.
0=======0
| Reward
0=========0
$2,000.
/FJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJF
0JFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJ0
| >JF5. "Bad Standing" (Jim Fitzgerald) |
0JFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJ0
FJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJF/
0=========0
| Overview
0===========0
Johnny meets up with the remainder of his friends. But Ray Boccino is also
there. Ray tells the group that he wants things to calm down as not to
attract any unwanted attention. He also tells them where Brian is. So
Johnny goes down to see him.....
0========0
| Weapons
0==========0
SMG.
0==========0
| Prep Work
0============0
None.
0======0
| Notes
0========0
None.
0=========0
| The Plan
0===========0
Go down to Brian's Safehouse. Once you get there you find him barricaded
inside. You also see that the back door is accessible. You will also get a
text message from Jim suggesting that you can call backup if needed.
It shouldn't surprise to you to know that Brian isn't alone in the
Safehouse. When you enter you will be attacked by his fellow members. Use
the SMG in these close quarters and clean out each room on the first floor
before heading upstairs.
Once upstairs make your way towards Brian and clear out anybody that stands
in your way. When you get to Brian you are then confronted with either
letting him live or die.
To let him live just walk away from him. He will become a Special Random
Character after this mission. To kill him, well, just shoot him.
I recommend just killing him for reasons outlined in the next chapter.
Regardless of your decision the mission is successfully completed.
0=======0
| Reward
0=========0
$2,000.
In addition, Jim will text you to tell you that you can have Brian's
Safehouse as your own. Now you have two Safehouses.
This new Safehouse has all of the same features of the Clubhouse except for
the mini-games, internet, and television.
This will also end Jim's line of missions.
And this will put another white male icon on the map which leads me to.....
/=========================================================================
0===========================================================================0
| III.11. Random Character (Brian Jeremy - Special) [RNBJ] |
0===========================================================================0
=========================================================================/
Brian Jeremy is, of course, the character whose life you spared in the
previous mission (if you spared him). You do NOT need to do Brian's encounter
for 100% Completion.
Brian is grateful that Johnny spared his life. He also tells Johnny that he
can help save the club. Johnny reluctantly agrees to follow him. When on the
bike, following Brian, switch to your SMG.
Brian will lead Johnny into the Algonquin area and, surprise, it's an ambush.
The ambush occurs in an enclosed parking lot.
As Brian stops his bike in the parking lot he will let you know of his
intentions which is killing you. Now, just after Brian gets off of his bike
and starts running for cover his marker will go from blue to red. Shoot at
him with your SMG to kill him before he can get to cover.
If you don't kill him this way he will eventually run from the battle and you
have to chase him. If he gets too far away the mission will be failed and you
have to do this again.
In addition, if you try to chase him when there are faction members to kill
you may also fail the mission because you abandoned the fight.
But if you kill him before he gets to cover then you don't have to worry
about this. Explosive weapons like the Pipe Bomb or the RPG may take out the
whole group, including Brian, at once.
Once you kill everyone then the mission is successfully completed.
You also get nothing for your efforts.
Because you get nothing plus it doesn't count toward 100% Completion and the
fact that Brian is a little weasel is why I recommend you just kill him
outright in the previous mission.
Now, back to the Main Story and to Elizabeta.....
/ZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZ
0EZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZE0
| >EZ2. "Heavy Toll" (Elizabeta Torres) |
0EZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZE0
ZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZ/
0=========0
| Overview
0===========0
Johnny meets up with Malc again in Elizabeta's apartment. Elizabeta is
upset that some competitors have set up an arrangement with the Toll Booths
at the East Borough Bridge to let their stuff through without being checked
out. She wants this to be shut down.....
0========0
| Weapons
0==========0
Assault Shotgun (provided).
0==========0
| Prep Work
0============0
None.
0======0
| Notes
0========0
None.
0=========0
| The Plan
0===========0
Get in the car with Malc and his group and head to the Toll Booths on the
East Borough Bridge. Jim will then text you suggesting that you can call
for backup if needed.
When you get to the Toll Booths you take them over and set up an ambush for
the approaching convoy. You will also be equipped with an Assault Shotgun,
a Shotgun with a large round barrel and longer range than a regular
Shotgun.
When the convoy gets to the Toll Booths wait until the designated Van stops
before taking it. Malc will kill the two guys inside so go up and get in.
The hard part is waiting for Malc to get inside the Van with you. You, and
the van, will be shot up while waiting for Malc to get inside.
Once Malc is inside, you have to lose the Wanted Rating. Just head up the
ramps leading into Algonquin. Once the Wanted Rating is gone, drive to the
lockup in Industrial. You won't be chased by the other gang members you
took the Van from.
When you get to the lockup then the mission is successfully completed.
0=======0
| Reward
0=========0
$1,000.
And you also get to keep the Assault Shotgun. It is important to note that
if you did at least forty Gang Wars before this mission it will now spawn
at your Safehouses.
In addition, you can now buy the Assault Shotgun from Terry's Gun Van.
You will also get a text message from Elizabeta. She will pass you the
phone number of Bellic Enterprises, Roman Bellic's cab company. This will
be important later in the game.
For now, let's move on.....
/ZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZ
0EZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZE0
| >EZ3. "Marta Full of Grace" (Elizabeta Torres) |
0EZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZE0
ZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZ/
0=========0
| Overview
0===========0
Elizabeta wants Johnny to pick up a friend of hers, Marta, from the
Airport.....
0========0
| Weapons
0==========0
Assault Shotgun, RPG, Carbine Rifle.
0==========0
| Prep Work
0============0
None.
0======0
| Notes
0========0
None.
0=========0
| The Plan
0===========0
It turns out that the friend, Marta, is a Drug Mule carrying some
merchandise into Liberty City. Drive to the Airport to get her.
When you get there you are ambushed by lots of Cops and you have a 2-Star
Wanted Rating. You also are behind cover with the Assault Shotgun. Use the
Assault Shotgun to clear those near to you (by blowing up their cars), the
RPG to get rid of the chopper overhead, and the Carbine Rifle to pick off
the rest.
When you get rid of the Cops then take the nearby Taxi, wait for Marta to
get inside first, and get rid of the Wanted Rating which is now at 3-Star.
This is not going to be easy because just about every Cop in Liberty City
is going to be on your tail.
Best thing to do is go straight west to cut through the parking area and
head towards Tudor St. You should be able to get clear of the Wanted Zone
and stay out of trouble long enough for it to disappear.
If they manage to find you again then try to lose enough of them to get to
a Pay 'N' Spray.
Once you successfully manage to lose the Cops then take Marta back to
Elizabeta. When you get there then the mission is successfully completed.
0=======0
| Reward
0=========0
$2,000.
After this mission you will get a text message from Elizabeta which opens
up.....
/ZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZ
0EZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZE0
| >EZ4. "Shifting Weight" (Elizabeta Torres) |
0EZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZE0
ZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZ/
0=========0
| Overview
0===========0
Elizabeta wants Johnny and Malc to sell the coke that Marta brought in.....
0========0
| Weapons
0==========0
Assault Shotgun.
0==========0
| Prep Work
0============0
None.
0======0
| Notes
0========0
None.
0=========0
| The Plan
0===========0
Head up to the deal on Butterfly St. As usual, things go bad and Johnny's
bike gets blown up. He now has to ride with Malc and protect themselves,
and DeSean, from the Cops. If he dies then the mission is failed.
You are given an Assault Shotgun with unlimited ammo to shoot at the Cops.
Just hold down the Left Bumper and use the Right Analog Stick to aim at the
Police vehicles you encounter. This includes the low flying helicopters.
This is, by far, the hardest mission of the game regardless of whether or
not you have backup and even with full heath and Body Armor. Mainly because
this is a very long chase with plenty of opportunities for the Cops to kill
you and DeSean. You may have to do this multiple times before you get
through this.
With the Cop cars shoot the gunman in the passenger seat to limit the
damage he can do to you. The moment you see a chopper shoot it down before
they can hurt you. When the Enforcers get up in front of you immediately
shoot the gunners in the rear of the vehicle.
The first half of the chase takes you from Bohan to the Grotti Car
Dealership. When you get to the Dealership shoot the windows so you can
escape quickly before the Cops can do additional damage to you.
After going onto the pedestrian bridge look up in the sky for an
Annihilator. Focus your fire on it to destroy it quickly.
Shortly after the helicopter appears you will stop at an intersection. This
will make you very vulnerable to the Cops parked nearby. If you destroyed
the chopper before this point then focus your fire on them.
When you finally move forward again you will switch to your Pipe Bombs but
just switch back to your Assault Shotgun and continue to fire on the
chasing Cop cars. Mainly because you do NOT have unlimited Pipe Bombs but
you still have unlimited ammo for the Assault Shotgun.
When you finally get under the bridge then the mission will be finally
completed.
0=======0
| Reward
0=========0
$3,000.
This also ends Elizabeta's missions.
You will also get a phone call from Ashley which opens up Ray Boccino's
line of missions. You will also get a text message from Ashley which opens
up her next mission.
You will also get a menacing phone call from a fed who warns Johnny that a
close friend is about to be on the witness stand.
In addition, you will see another white male icon appear on the map which
opens up.....
/=========================================================================
0===========================================================================0
| III.12. Random Character (Malc) [RNMC] |
0===========================================================================0
=========================================================================/
Malc is a member of another motorcycle club, the Uptown Riders, a group that
specializes in high end import bikes and hip-hop music. He is also the
brother of Jim Fitzgerald.
Johnny has two encounters with Malc and they are both required for 100%
Completion:
>>First Encounter
***************
Malc is upset that DeSean hasn't shown up to roll with him. Johnny
aggrees to go with him. Follow Malc on your bike to where DeSean is at.
Along the way Malc gets a call from DeSean. DeSean has been shot at and
hit. Now Malc and Johnny go and help him. When you get to DeSean you find
that he has only been grazed. He was supposed to be in a race but didn't
expect to get shot. Johnny agrees to help them settle the score. Follow
DeSean to the Cheating Bikers. When you get there, get off the bike and
switch to your Carbine Rifle. Pick off the Cheating Bikers and use the
red explosive barrels to thin them out. When you kill the last one then
the encounter is over.
++Reward: $500.
>>Second Encounter
****************
It will take a couple of game days for the second encounter to appear on
the map. When you get there you find out that there is a race going down
and Johnny is up for a little scrapping. Follow Malc to the race meet.
This is the Park Circuit Bike Race with the only difference being that
Malc is involved. When you finish, regardless of position, then the
encounter is completed (although it is always best to finish first).
++Reward: Depending on how many Bike Races you have done prior to this
encounter, up to $3,250 (unless you don't finish first in which
case you earn nothing).
After Malc's second encounter there are no more side stuff in TLaD. It is
just Main Story missions from here on out.
Now, let's go over to Ashley's place.....
/BABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABAB
0ABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABA0
| >AB2. "Roman's Holiday" (Ashley Butler) |
0ABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABA0
BABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABAB/
0=========0
| Overview
0===========0
Johnny finds out that Ashley messed up real bad and that she owes a lot of
money to Dimitri Rascalov. There are a couple of Russians sitting in her
living room who want Johnny to kidnap someone for them: Roman Bellic.
Roman likes to hang out at a gambling den in Schottler. Johnny has no
choice but to go and get Roman.....
0========0
| Weapons
0==========0
None.
0==========0
| Prep Work
0============0
None.
0======0
| Notes
0========0
This mission, in which you kidnap Roman Bellic, sets up the "Grand Theft
Auto IV" mission "Hostile Negotiation" (Roman Bellic) where Niko has to
rescue him from the Russians.
0=========0
| The Plan
0===========0
The first thing you need to do is go and get Malc. When you get there you
find that you have to use a car for this mission. Then you are instructed
to go the the Gambling Den.
But you don't even need to go anywhere. Remember the phone number to Bellic
Enterprises that Elizabeta gave you earlier in the game? Well, just call up
Roman and he will come to you. Simple.
When he comes to your position then you will start a cutscene of him being
kidnapped. Then just take him to the Warehouse in Industrial to
successfully complete the mission.
0=======0
| Reward
0=========0
Nothing.
This will also end Ashley's missions.
Now, lets' go to our next character.....
/BRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRB
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| III.13. Ray Boccino [RYBC] |
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Ray Boccino is the character Billy introduced to Johnny earlier in the
mission "Action/Reaction" (Billy Grey). Ray is a member of the Pegorino Crime
Syndicate. He also handles the relationship with small gangs like Johnny's
crew.
Ray often hangs out at Drusilla's in Little Italy (Algonquin) and that is
where you will find his first mission.....
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| >RB1. "Diamonds in the Rough" (Ray Boccino) |
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0=========0
| Overview
0===========0
Johnny meets Ashley who is real hyper about Ray. Ashley wants Johnny to
talk to Ray. Ray wants Johnny to take some illegal diamonds from someone
named Gay Tony.....
0========0
| Weapons
0==========0
SMG.
0==========0
| Prep Work
0============0
None.
0======0
| Notes
0========0
This mission, in which you steal the diamonds, sets up the "Grand Theft
Auto IV" mission "Taking in the Trash" (Ray Boccino) where Niko, with some
friends, go and recover them from the trash bins where they would later be
hidden.
This is the same mission you played as Luis Lopez ("The Ballad of Gay Tony"
- "Frosting on the Cake" (Tony Prince)) but now you do this same mission as
Johnny Klebitz.
Tony's Boy is known as Evan in "The Ballad of Gay Tony". I will use his
name for this mission write up.
0=========0
| The Plan
0===========0
When you start the mission Johnny automatically calls for backup. From
here, meet the other members of your crew.
As you go over the Broker Bridge go to the front of the pack and lead your
crew to the Docks where the diamonds are at. When you get to the Docks you
start a cutscene of you ambushing the meet.
Johnny decides to chase the limo which has Evan and the diamonds inside.
There is also another car helping to defend it. The limo and chase car are
indestructible except for their tires.
Use the SMG to kill the people in the chase car and limo. When the Limo
stops, Evan will exit and make a run for it. Chase him down and kill him.
He will drop the diamonds.
As you kill Evan you will more than likely get a 2-Star Wanted Rating. Pick
up the diamonds and lose the Wanted Rating. When you lose the Wanted
Rating, Johnny will call Ray.
Ray will tell Johnny to split the diamonds up and drop them into two trash
bags. Go and drop off the first stash.
When you do that then head to the second stash. But, as you head there, you
need to take out Tony's Bodyguards. Just stand still and kill them with the
SMG as they approach by car. After that then go and drop off the second
stash.
When you drop off the second stash then the mission is successfully
completed.
0=======0
| Reward
0=========0
Nothing.
You may want to turn off your phone so you can't be disturbed while going
around to replenish your ammo and Body Armor.
When you turn on your phone again you will get a call from Ray which starts
up the next mission.....
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| >RB2. "Collector's Item" (Ray Boccino) |
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0=========0
| Overview
0===========0
Ray wants Johnny to help offload the diamonds with his friend "Nikky" who
will meet him at the Libertonian.....
0========0
| Weapons
0==========0
Carbine Rifle, RPG, SMG.
0==========0
| Prep Work
0============0
None.
0======0
| Notes
0========0
This is the same mission you played as Niko Bellic ("Grand Theft Auto IV" -
"Museum Piece" (Ray Boccino)) and as Luis Lopez ("The Ballad of Gay Tony"
- "Not So Fast" (Tony Prince)) but now you do this same mission as
Johnny Klebitz.
This is the only mission where the main characters from all three games
come together. This is also the last connection between "The Lost and
Damned", "The Ballad of Gay Tony", and "Grand Theft Auto IV".
0=========0
| The Plan
0===========0
After the call you need to head to the Libertonian. When you get to the
north entrance you will to go through the museum to the Goods Entrance.
Here you will meet Niko again.
After the meet with Niko you start the cutscene with the transaction. But,
you are ambushed by somebody and things go sour. Now, you have to escape
from the Museum with the money.
When you start the next part, you are behind cover and have automatically
switched to your Carbine Rifle. You will have to fight through a whole
bunch of goons wielding an array of weaponry such as Combat Pistols, Combat
Shotguns, SMGs, and Carbine Rifles.
Get out of cover and kill those ahead of you. Keep a lookout for those
across the way from you. Then proceed to the stairs leading down.
You find that Niko has cleared the way out for you by killing off most of
the gunmen. Pick up the Body Armor sitting on the desk to your left at the
base of the stairs (if you need it).
Now, head out the same entrance you came through and kill the one goon you
encounter before the outside door. Just outside there are several cars of
Ray's goons waiting for you. Use the RPG to clear out most of the cars.
Once you thin them out enough, some of them will try to flee. Get on your
bike and chase them down and kill them with the SMG. After that lose any
Wanted Rating you may have acquired.
After that then go and give the money to Jim. When that is done then the
mission is completed.
0=======0
| Reward
0=========0
$10,000.
After this mission Ray will call about the money and Johnny lies to him
about where the money went.
Later, Johnny will get a text message from Jim telling Johnny to meet him
at Ray's.....
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| >RB3. "Was It Worth It?" (Ray Boccino) |
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0=========0
| Overview
0===========0
When Johnny gets to Drusilla's he finds that Ray found out that Johnny
ripped them off and pulls a gun on him. Johnny is led into the basement and
finds Jim being held hostage and tortured.
Jim manages to work himself loose and take the torturer hostage. Eventually
the two of them escape after Jim cuts open the goon.....
0========0
| Weapons
0==========0
Carbine Rifle.
0==========0
| Prep Work
0============0
None.
0======0
| Notes
0========0
This is the mission where Johnny is informed about the death of Jim
Fitzgerald. Jim dies in the "Grand Theft Auto IV" mission "No Way on the
Subway". However, Jim looks very different in that mission as compared to
what he looks like in TLaD.
Many people believed that this was because Rockstar screwed up on what Jim
was supposed to look like for TLaD. I went with this same thought until I
realized that there was supposed to be a second GTA IV chapter, "The Ballad
of Gay Tony".
I then felt that Jim didn't die in "No Way on the Subway" but instead was
killed by someone else shortly after the beginning of that mission but left
the body in the subway to be discovered. Unfortunately, after playing
through TBoGT, there was absolutely no information on Jim or any mission
where you killed him.
This means that Rockstar did indeed mess up in respect to what Jim was
supposed look like and why he appears very different in TLaD as opposed to
what he looked like in GTA IV.
Unless there's better explanation, of course......
0=========0
| The Plan
0===========0
You need to go and meet Ashley. Jim will go off and get the brothers.
As you get into Alderney you will get a call from Ashley. She warns him
that Ray has sent some hitmen out after you. Four red blips will now appear
on the map. They are in vehicles with four hitmen in each.
Head to the Gun Store and wait for them in the alley by the door. When they
come they will get out of the car and go after you. Funnel them into the
alley where you can kill them easier.
After you kill a group of hitmen, head into the Gun Store to replenish ammo
and armor (and pick up money and ammo from the dead hitmen). Repeat for
each of the remaining groups as they approach.
Once you kill last group, head to Ashley. This will start a cutscene.
Ashley will inform Johnny that Jim is dead. She will also inform him that
Billy is going states and blame Johnny for everything. She also recommends
that he talk to Thomas. Finally, Johnny will break off their relationship
and tell her to leave.
After the cutscene, the mission is completed.
0=======0
| Reward
0=========0
Nothing.
If you haven't done the Hi-Lo Card Game with your friends for 100%
Completion then do so before going any further.
Shortly after this mission you will get a phone call from Stubbs.
And this sets up the last Main Story mission of "The Lost and Damned".....
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| >TS3. "Get Lost" (Thomas Stubbs III) |
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0=========0
| Overview
0===========0
When Johnny meets Thomas he is informed that he doesn't have to worry about
Ray anymore. But then there's the matter of Billy. Billy has been talking
and is about to blame Johnny for a drug operation. Billy is also about to
go into witness protection.
So Thomas is going to help Johnny deal with this problem. After all, he is
good for one favor. So all of that work you did for Thomas is finally
paying off.....
0========0
| Weapons
0==========0
Pipe Bomb, RPG, Carbine Rifle.
0==========0
| Prep Work
0============0
None.
0======0
| Notes
0========0
None.
0=========0
| The Plan
0===========0
Head to the Prison. When you get there you will meet up with the rest of
your crew. When they get there you have to talk to Terry, and get some free
weapons before you can do anything.
After closing up the weapons van head on over to the Prison Doors and blow
them up. I prefer to drop a Pipe Bomb at the base to blow it up.
Switch to your RPG. There are a bunch of Cops near the entrance. Use a
couple of rounds of the RPG to thin them out then use the Carbine Rifle to
pick off the rest.
After this group, go around the corner to find more Cops. Pick off the one
on the roof with your Sniper Rifle then switch back to your Carbine Rifle
to pick off the rest. Since the Cops will be focused on Terry and Clay this
will be easy to do.
After this group, proceed deeper into the Prison where you will find
another group of Cops. Kill this group then get into the Prison Yard.
Once inside the Prison Yard, you will be attacked by NOOSE guards and
additional Cops. Get behind some cover and pick off these guys as quickly
as possible with headshots from the Carbine Rifle. Most of them will be
focused on Terry and Clay so it won't be difficult to take these guys down.
After killing most of these Cops, more will join in. After taking down
these guys, using the same method, then you will be allowed to go to Billy
and execute him.
When you finally kill him then you need to get on your bike and escape.
Note the Body Armor at the base of the tower near your bike. Grab it, if
needed, and get on the bike. Go out the same way you came in. Once you get
outside, lead your members back to the Clubhouse.
When you get there then the mission, and the Main Story, is completed.
Now, all you have to do is enjoy the last cutscene.....
0=======0
| Reward
0=========0
$7,000 and the "Easy Rider" Achievement.
With the Clubhouse destroyed you can no longer do Pool, Arm Wrestling,
Hi-Lo Card Game, and QUB3D activities there. And you cannot save your game
there either.
And now, to the last chapters.....
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| IV. 100% Completion Score [CPSC] |
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If you've done EVERYTHING prior to doing "Get Lost" (Thomas Stubbs III) you
should also have 100% Completion when you complete that mission.
And what do you earn for 100% Completion in "Grand Theft Auto IV: The Lost
and Damned"?:
The same thing you earned for GTA IV. A No-Limit Ammo Cap for your weapons.
This means you can have as much ammo for your weapons as you want.
However, when you save your game, your ammo will return to its original
limits but you can re-extend them when you reload and buy more ammo or use
the ammo cheats.
Outside of this, you earn nothing else.
With that done, let's close things up.....
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| V. Credits |
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Credits and thanks go out to the following:
>>Rockstar Games
**************
For creating yet another reason to return to Liberty City.
>>GameFAQs, IGN, CheatCC, Cheats.de, GamerHelper, GamersTemple, SuperCheats,
TheGenie, and many other guides sites
**************************************************************************
For providing a place for writers like myself to publish our work and
help other gamers while indulging in one of our favorite pastimes.
>>Apple Computers and Bare Bones Software
***************************************
For making, IMHO, the best computers (especially my Intel Mac Mini) and
for making the best text programs (BBEdit Lite and TextWrangler) for the
Macintosh.
>>MicroSoft
*********
For putting out the Xbox 360.
And finally, my biggest thanks of all goes to you the reader (and especially
those who have made suggestions that made it into the guide as well as those
who took the time to say nice things about this document).
/==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==
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| VI. Conclusion |
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So now I've come to the end of yet another gaming adventure and looking
forward to new ones. I hope that my guide helps you in getting the most out
of "Grand Theft Auto IV: The Lost and Damned".
Remember, if you have any comments and suggestions, you can contact me at
rarusk[gnat]netzero[snot]com. Enjoy!
*****************************************************************************
Embark on an inspiring mission of human connection beyond the UCA. Sam — with companions by his side — sets out on a new journey to save humanity from extinction. Join them as they traverse a world beset by otherworldly enemies, obstacles and a haunting question: should we have connected?
