Mulligan!
In short, they've listened. Magic 2015: Duels of the Planeswalker was not what fans wanted, with starter deck issues, DLC collection packs, a small selection of cards, loss of many side modes, and a cumbersome user interface. Given a 2.5-star rating by yours truly, it tarnished what was a fairly successful video game adaptation of the reputable card-based game by Wizard of the Coast. But Magic Duels: Origins, the new entry in the series, will undo much of the damage, or so the developers swear.
First and foremost, Magic Duels: Origins will be absolutely free-to-play, not only allowing the game to cast a much wider net on gamers (and maybe making them real-life MTG players, which is the point, really), but it also means that the series will not see yearly updates anymore. Instead, every upcoming set of the Magic: The Gathering card game will see a digital update for Magic: Duels Origins, giving players the ability to unlock all the cards through booster packs and practice using the cards before purchasing the cards in real life. This time around, you may find Planeswalkers cards in booster packs too.
While you can purchase in-game gold using real-world currency and purchase booster packs that way, you can also earn gold through basic gameplay and be challenged by being forced to play with a weaker deck. You can earn small amounts of gold by going through the tutorial levels as well, so it's to your benefit to go through a recap of the rules even if you know the game backwards and forwards. Just for starting the game, you will be gifted many of the common cards in the Magic Origins set which will release in July.
On that note, the other major upgrade is the contextual tutorial system, which makes an appearance during gameplay if it figures that you don't understand a certain part of the system or make a frequent mistake. So if it finds that you could have prevented an enemy attack by blocking appropriately or haven't encountered a card with double-strike, a pop-up on their respective subjects will slide in like a Microsoft Word tooltip. Zooming in on a card during play will also bring up reminders of what certain abilities mean in case you don't remember. Given the new free-to-play model, you can expect that this adaptive tutorial will help introduce many new players into the fold.
Moreover, the full deck-building feature will be bolstered by a handy guide that can make decks for you in case making a workable deck is too exhausting or if you want a quick deck that has the properties you want before customizing it with other cards in your possession. For instance, if you wish to build a rush deck (normally, white and red cards), the game can automatically filter through the cards you need, with high-power, low-cost creatures and direct damage spells to clear a path for your creature cards. In fact, this is the same system that the AI will use if you choose to battle an AI who has a randomized deck.
The demo featured at the ID@Xbox event during GDC 2015 didn't have too much on hand to experience, but the developer on hand emphasized that 1-on-1 multiplayer and the fan-favorite Two-Headed Giant mode will return. The story-driven main campaign will feature the origin stories of five planeswalkers—Gideon, Jace, Nissa, Chandra, and Liliana—and provided a thread for the lore behind the familiar characters.
What's exciting about Magic Duels: Origins is that it lays the groundwork for future updates seamlessly. Even if it may not have every feature that we might want right at the start, like a mode for Limited Play based on booster packs, there's no reason the developers couldn't add that feature in later. Every new MTG set from here on out won't need a fixed Duels version, and perhaps we can see many more cards from the past and use the likes of Black Lotus. (One can only hope.) The release of Magic Duels: Origins will coincide with the release of the Magic Origins set in mid-July and will be on Xbox One, PC, and iPad with a PS4 version arriving later.
GDC 2015
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Final Fantasy XIV: Heavensward Preview
First revealed at the 2014 Fan Fest in Las Vegas, Heavensward (pronounced "Heavens-word") will increase the level cap from 50 to 60 and finally introduce Ishgard and Dravania as playable areas for the swathes of fans itching to visit the mysterious islands in the sky. Square Enix won't be stopping there either, creating three new jobs and adding the much-awaited flying mounts, but let's take our time with this information reveal.
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Inside My Radio Preview
Rhythm-based platformers have a decent niche in the indie space between the notoriously difficult, like the rage-tastic Geometry Dash and The Impossible Game, and the friendlier (but still difficult) Beatbuddy and bit.Trip Runner. Inside My Radio fits more in the latter category, showcased at the Xbox Lounge at GDC 2015 alongside other upcoming Xbox titles like Screamride. For added acclaim, Inside My Radio has received official selections at a host of indie festivals, so it's definitely earned its place.
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PlayStation Topping Xbox on Indie Front
Between PlayStation Network and Xbox Live, PlayStation has the upper hand when it comes to independent games, says Mike Rose of tinyBuild Games based on his microtalk at GDC 2015 entitled "The Turning Tide: Independent Game Sales in 2015."
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Valve Partnering With HTC for Steam VR Headset, Vive
HTC announced today that it will be partnering with Valve to create Vive, a virtual reality headset that is built with Valve's Steam platform in mind. The device comes equipped with two 1200 x 1080 displays, each with 90 FPS refresh rates. As one would expect, it supports full 360 degree viewing and tracks head position using gyro sensors and accelerometers. A pair of controllers will be included with the device as well.
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AER Preview
If I had to highlight the most exciting game I saw at GDC on the first day of the con, it would be Swedish game developer forgottenkey's AER, an exploratory game with stealth and puzzle elements built around the idea of flight. The gameplay I saw of AER was very early (it's targeting a 2016 release), and visually sits somewhere between El Shaddai and Okami, with broad gestural shapes and impressionistic visuals.
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Doing Cinematic Games Right
Weise's talk, titled, "Cinematic Games are Dead! Long Live Cinematic Games!" began with a deconstruction of the genre, starting with TRON and the Atari 2600 ET game, showing screenshots of each alongside the films themselves to talk about what he called the "Representational Gap." Specifically, he discussed how the disparity between movie visuals and game visuals had created an arms race, where games were constantly chasing that higher degree of realistic fidelity.
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Building Better Educational Games
While one might assume the best talks at GDC would be those by AAA developers getting into the nitty-gritty of designing their choice aspect of a game, the best talks I attend are usually ones I stumble into to fill gaps in my schedule. This was certainly true of Anne DeMarle's talk, "Breakaway: A Narrative Game's Success at Addressing Gender-Based Violence." DeMarle and her team of student developers at Champlain created a game called Breakaway with funding from the United Nations Population Fund to target the global issue of boys bullying girls, with the goal of reducing gender-based violence. rn rnRead more... -
Project Morpheus Release Window Revealed
Project Morpheus, Sony's virtual reality headset built specifically for PlayStation 4, will release in the first half of 2016, the company revealed at Game Developers Conference 2015.
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Source 2 Engine Announced
During GDC 2015 Valve revealed its new development engine, Source 2, which will be available to developers for free. Like the name implies, Source 2 is the follow-up to Valve's original Source engine, which has been used to power games like Counter-Strike and Half-Life 2.
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Valve Unveils Game-Streaming Box Steam Link
During GDC 2015, Valve announced a new piece of hardware. Dubbed Steam Link, this nifty little set-top box will allow gamers to stream content from their PC, Mac, Steam Machine, etc., so long as it's on the same home network.
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Nvidia Announces New Gaming Console
During its GDC 2015 conference, Nvidia announced a new gaming console it will be adding to its lineup of Shield devices. It's an Android-based machine capable of 4K playback and capture, and packs a Tegra X1 processor with a 256-bit Maxwell GPU and 3GB of memory.
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Magic Duels: Origins Preview
In short, they've listened. Magic 2015: Duels of the Planeswalker was not what fans wanted, with starter deck issues, DLC collection packs, a small selection of cards, loss of many side modes, and a cumbersome user interface. Given a 2.5-star rating by yours truly, it tarnished what was a fairly successful video game adaptation of the reputable card-based game by Wizard of the Coast. But Magic Duels: Origins, the new entry in the series, will undo much of the damage, or so the developers swear.
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Sword Coast Legends Preview
From Dragon Age: Origins to Divinity: Original Sin, the d20-based RPG has been a mainstay in gaming whose flame will hopefully never extinguish. Sword Coast Legends, the upcoming RPG from n-Space and Digital Extremes with a partnership with Wizards of the Coast, plans to continue the tradition of the genre and modernize it by adding a Dungeon Master mode, a mode where one player can guide and challenge a team of players in real-time. It reminds me of a time when I would take out my aggression on poor fools by spawning ogres and cutting their character's feet off for rolling critical failures. Such fun! rn rnRead more... -
Swords & Soldiers II Preview
Ronimo Games is back with the newest game in the Swords & Soldiers series which originally launched in 2009 on WiiWare and later released on PSN, PC, Mac, and iOS. Swords & Soldiers II is a real-time 2D side-scroller strategy game with great artwork and a huge fun factor. Although it shares an art style and general gameplay mechanics with its predecessor, there have been numerous game mechanic tweaks implemented that vastly improve the battle experience as well as two completely brand new factions to play as.
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Amplitude Preview
Playing the upcoming Kickstarted reboot for Amplitude was like visiting an old friend. As I wrote in my Developer Spotlight on Harmonix, I cleared every song on every difficulty for the original 2003 release of Amplitude on PS2, and it's one of the reasons I became smitten with the rhythm genre. So after seeing the Amplitude reboot in the corner of my eye available as a demo at PlayStation's booth at GDC 2015, I knew I couldn't miss out. After all, blasting capsules while flipping between tracks has become one of my best (albeit most useless) skills.
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Fable Legends Preview
It's easier not to think of Fable Legends as having much to do with the Fable series at all apart from the name and the plot. That will make this free-to-play fantasy cooperative asymmetrical multiplayer title (that's a mouthful!) far more understandable, or else you may attempt to make comparisons to main Fable games and tumble into a pit of confusion. Available for demo at GDC 2015 between five players, with one cast as the dungeon-master villain and the other four as party characters, Fable Legends showed that it's well on its way for a polished release. rn rnRead more...