Maniac Mansion PC Cheats



Maniac Mansion

PC

Warning: The following contains information that will help you solve Maniac Mansion. Please, DO NOT READ FROM START TO FINISH. You've got to be a maniac to do that! Haha! That's a good one, eh? Ugh. . .

MANIAC MANSION WALKTHROUGH v1.2

==1. About this FAQ========================================================
Game: Maniac Mansion
Developer: LucasArts
Platform: PC
FAQ Type: Walkthrough
Version: 1.2 (Final)
Author: Christophe Desmecht (aka Capricorn, aka Cappy, aka Cappinator)
===========================================================================

==2. Contents==============================================================
1. About this FAQ
2. Contents
3. Copyright notice
4. Contact info
5. A few comments
6. Game Solution: Dave and Syd
7. Game Solution: Dave and Michael
8. Game Solution: Dave and Wendy
9. Game Solution: Dave and Bernard
10.Game Solution: Dave and Razor
11.Final word
===========================================================================

==3. Copyright notice======================================================
This FAQ is ©2003 Christophe Desmecht.  It may not be used or distributed
for commercial use.  You may post this FAQ on your website freely provided
you keep it with full FAQ info and Copyright notice intact.  I would also 
appreciate being notified of any such posting, to do so send me an email at 
[email protected] and mention the URL of your site.  No part of this FAQ may be 
partially copied or deleted without my (Christophe Desmecht) permission.
===========================================================================

==4. Contact info==========================================================
If you have any questions, comments or suggestions about this FAQ you can
email me at [email protected].
===========================================================================

==5. A few comments========================================================
- To solve this game you actually only need 2 people, so in the following 
  solutions I'll only use Dave and that second person. If I feel that a 
  third person is needed to make playing the game easier, I'll show this 
  one as '3rd'.  (eg: in the solution with Dave and Michael, I could have 
  had Dave come all the way downstairs to push the Gargoyle and then go 
  back all the way upstairs.  Instead I chose to bring in the third person 
  to make things go faster.)  
- I've written every game solution as a seperate entity, this means that 
  every solution can be read seperatly.  This avoids the need to scroll up 
  and down all the time if I mention something that was already described 
  in another solution.  (eg: every solutions starts the same way, with Dave 
  opening the front door.)
- These solutions are by no means carved in stone.  As you will see there
  are several solutions to the game depending on which characters you play
  with and in some cases several solutions for the same character.  It is
  possible that there are some things in the game that I haven't discovered
  and variations on the plot that I chose not to mention, simply because
  they are variations on the same theme.  Mentioning every little detail
  that could be done differently is something I chose not to mention, in
  order to maintain a certain degree of logic in my writing.  Mostly though
  these are things you can find on your own and don't affect the plot too
  much.
- These solutions are written as step by step solutions.  You won't find
  elaborate descriptions of rooms or events in this FAQ.
- I haven't figured out what Jeff can do, my guess is he's just a surfer 
  dude who's good at partying and that's all... (no offense to all you
  surfers out there).
===========================================================================

==6. Game Solution: Dave and Syd===========================================
Dave: Walk to the front door, pick up the doormat and the Key underneath. 
      Unlock the front door with the Key and go inside. Open the first door 
      you come across and enter, this is the kitchen. What you have to do 
      now is a bit tricky.  You have to keep moving towards the other end 
      of the kitchen until you see Mrs. Edna, then you immediately turn 
      around and walk out the kitchen otherwise she catches you and you're 
      locked up in the cellar. Go back into the kitchen and pick up the 
      Flashlight. Open the refrigerator and pick up the Can of Pepsi.  Now 
      go into the room to your right. Go right again and pick up the Fruit 
      Drinks and the Glass Jar.

Syd: Position him by the mailbox. As soon as you hear the doorbell and you 
     see Weird Ed leaving his room to open the front door switch to Syd and 
     pick up the Package. (You don't have to wait for the doorbell, just 
     keep on playing.  But as soon as you hear the doorbell, switch and 
     pick up the Package.)

Dave: Go back through the dining room and the kitchen to the main hall. Now 
      go towards the most right door and enter that room. Enter the room to 
      the right.  You find yourself in a dark room, so find the lamp and 
      turn it on.  Go to the far right of the bookcase and open the loose 
      panel. Pick up the Cassette Tape. Go back to the main hall and climb 
      the stairs. Go into the room to your left. Pick up the Paint Remover 
      and the Bowl of Wax Fruit.  Exit. Go through the steel security door. 
      Go all the way to the right and up the stairs. Here you'll encounter 
      the Green Tentacle. Give him the Bowl of Wax Fruit and then the Fruit 
      Drinks. Go up the stairs and enter the first door. Pick up the Dime 
      and climb the ladder to the left. Pick up the Record and the Yellow 
      Key. Go back into the hall, skip two doors and enter the fourth. Use 
      the Hunk-O-Matic Machine. Go back downstairs to the hall where the 
      paint room is.(top of the main stairs and in front of the security 
      door) Enter the room to the right. Use the Cassette Tape in the tape 
      recorder and use the Record on the victrola. Turn on the cassette 
      recorder and the victrola and wait for the vase on the piano to 
      shatter.  Then turn the victrola and the recorder off and pick up 
      the Cassette Tape.  Turn on the TV. Exit. Go down the stairs and into 
      the room to the right.  Open the cabinet door, use the Cassette Tape 
      in the cassette player and turn it on. Wait for the glass chandelier 
      to fall, then turn the cassette player off and pick up the Cassette 
      Tape. Pick up the Old Rusty Key. (This key is your way out of the 
      dungeon, so if you get caught use this key to get free.)  Go outside. 
      Give the Cassette Tape, the Key (the one you found under the doormat) 
      and the Old Rusty Key to Syd. By now the Package should have arrived 
      and Syd's the one who's got it. (If the Package hasn't arrived yet 
      then wait a while, it can't take be much longer. Or you can go ahead 
      and position the 3rd person at the mailbox to pick up the Package 
      when it arrives.  Meanwhile you can continue with Dave and Syd.)

Syd: Give the Package to Dave.

Dave: Open the Package, some uncanceled Stamps should fall off. Pick them
      up.  Go to the left bush next to the front door steps. Pull the bush 
      and then pull the grate (if you hadn't used the Hunk-O-Matic machine, 
      you wouldn't have been strong enough to do this).  Go back inside and 
      position Dave in front of the door to the right of the main stairs, 
      the door without handle that you can't open.

Syd: Go inside and push the right gargoyle at the bottom of the main 
     stairs.

Dave: Enter the room. Find the light switch and turn it on. Go all the way 
      to the left and pick up the Silver Key. The door you see there is 
      the way into the dungeon, so if another character other than Syd (or 
      the one who's carrying the Old Rusty Key) is thrown in the dungeon, 
      this is where you bust them out. (Or another way is to make the guy 
      who's carrying the Old Rusty Key get caught on purpose and then bust 
      out. Yet another way to escape is to get one person to push the loose 
      stone below the left window so that any other person can escape) Exit 
      the way you came in and go through the kitchen to the room where you 
      picked up the Fruit Drinks. Unlock the door with the Silver Key and 
      exit. Use the Glass Jar with the swimming pool.

Syd: Go outside and through the grating. Walk to the right and turn on the 
     water valve.

Dave: Go down the ladder, pick up the Radio and the Glowing Key. Whatever 
      you do, DO NOT PUSH THE RED BUTTON! (or at least save before you do 
      so you can reload afterwards) Go back up the ladder.

Syd: Turn the water valve back off. (Important otherwise there's a 
     meltdown and ... well, kaboom, I guess...)

Dave: Open the gate, walk through it and open the garage door. Open the 
      trunk with the Yellow Key and pick up the Tools. Go back upstairs to 
      the room where you pumped up your muscles with the Hunk-O-Matic 
      Machine and wait by the door that leads to the hall.

Syd: Go back through the grate and push the doorbell. Hurry to get inside 
     and go into the kitchen.

Dave: Wait a few seconds for Ed to pass by the door, then go into the hall. 
      Open the first door to your left and enter. Pick up the Hamster, then 
      the Card Key. Open the Piggy Bank and pick up a Dime. Exit and enter 
      the door on the far right.

Syd: Go to the music room with the piano. Use the Cassette Tape in the tape 
     recorder and turn it on. Now use the piano to play a cool tune. Turn 
     off the tape recorder and pick up the Cassette Tape. Go to the Green 
     Tentacle's room and give him the Cassette Tape, he'll listen to it and 
     then leave his own Demo Tape on the bed. Pick it up.

Dave: Use the Paint Remover on the paint blotch. Enter the door. Find the 
      light and turn it on. Open the Radio. Use the Batteries in the 
      Flashlight (not the Old Batteries, they don't last long enough).
      
Syd: Go downstairs to the main hall and position yourself in front of the 
     secret door.

3rd: Go to the main hall and push the right Gargoyle. (You can make him go 
     into a room or back outside or whatever after Syd has gone inside so 
     he won't get caught just standing there in the hall)

Syd: Enter the room. Find the light switch and turn it on. Open the fuse 
     box and turn off the circuit breakers.

Dave: Turn on the Flashlight and use the Tools on the wires. Wait for Syd 
      to get caught or if you're fast enough and get Syd to turn the 
      circuit breakers back on before the Purple tentacle checks on him, he 
      can avoid getting captured.  Don't forget to turn your flashlight 
      off. Exit to the hallway and enter the room that leads to the Green 
      Tentacle's room.

Syd: Go upstairs and join Dave. Give him the Demo Tape. Exit and open the 
     door directly to your right, this is Edna's room. Syd will get caught 
     again but this doesn't matter. As soon as you're able, switch to Dave.

Dave: Exit and enter Edna's room. Go up the ladder. Find and turn on the 
      light, then open the painting. Go back through the hatch. Now you're 
      both trapped in the dungeon. This is where that Old Rusty Key comes 
      in handy... Use it to unlock the door on the right. Go back upstairs 
      to the floor where Weird Ed and Edna's rooms are, enter the door on 
      the far right. Use the Can of Pepsi on the Man-eating-Plant. Then use 
      the Jar of Water with it. Climb up the plant (walk to hatch). Use two 
      Dimes in the Coin Slot, then push the Right button twice. Now use the 
      Telescope to read the combination code. Write this down.  Go back 
      downstairs and use the same method as before to get Dave through 
      Edna's room up the attic. Open the safe with the combination code, 
      pick up the Sealed Envelope and exit.

Syd: Unlock right door with Old Rusty Key.

Dave: Go to the kitchen. Turn on the faucet, use the Glass Jar with it and 
      turn the faucet back off. Now open the microwave oven and put both 
      the Jar of Water and the Sealed Envelope in it. Close the microwave 
      oven and turn it on. Open it again and pick up the Envelope. Open 
      the Envelope and you get a Quarter.  Now go to the room with the 
      Man-Eating-Plant and use the Envelope in the typewriter. Now put the 
      Demo Tape in the Envelope and stick some Stamps on it.  Go outside, 
      put the Envelope in the mailbox and close it again. Don't forget to 
      pull the flag up. Now it's time to wait... The best way is to get Syd 
      to wait by the mailbox and continue with Dave. As soon as you hear 
      the doorbell, switch to Syd and get him to open the mailbox and pick 
      up the Contract. Meanwhile Dave continues... Go to the Arcade room. 
      Use the Quarter in the Meteor Mess game (for this to work you should 
      have seen an animation of Dr. Fred playing this game.  If you
      haven't, wait with this bit until you have). Write down Dr. Ed's high 
      score, this is the code to open the door to Dr. Ed's lab. You can't 
      continue until you've got the Contract, so if you don't have it 
      already get downstairs and wait for it with Syd.

Syd: Give Contract to Dave.

Dave: Go to the Green Tentacle's room and give him the Contract. Now we've 
      got a protector and he's a lean mean green killing machine. Head 
      downstairs to the dungeon. Open the upper and lower padlock with the 
      Glowing Key. Next use the code to open the second door. After your 
      bold protector got rid of that purple nuisance go through the door on 
      the right. Open the locker and use the Radiation Suit. Use the Card 
      Key in the slot next to the door to open it. Pull the switch once 
      inside the Meteor's room. Pick up the Meteor and open the door to the 
      right. Put the Meteor in the trunk of the Edsel and close the trunk.  
      Use the Yellow Key to get the Edsel started and you're finished!

Note: If you want a different ending, resume play from before Syd gave the 
      Contract to Dave. Have Dave give Syd the Glowing Key, the Card Key 
      and the Yellow Key. Now finish Dave off (kill him). To do this you 
      can send him down the swimming pool and let another kid turn the 
      water valve back on while Dave's still at the bottom of the pool. Or 
      you can have another kid than Dave (he's too smart to do it himself) 
      fill the Glass Jar with water from the swimming pool and put the Jar 
      of Water in the microwave oven. Get Dave to turn the oven on and then 
      open it. Another way to get him killed is to get Razor or Syd to put 
      the Hamster in the microwave oven and turn it on. Get Dave to give 
      the poor thing back to Ed. Anyway, after you killed Dave, have Syd 
      give the Contract to Green Tentacle and then finish up as Dave would 
      have done.
===========================================================================

==7. Game Solution: Dave and Michael=======================================
Dave: Walk to the front door, pick up the doormat and the Key underneath. 
      Unlock the front door with the Key and go inside. Open the first door 
      you come across and enter, this is the kitchen. What you have to do 
      now is a bit tricky.  You have to keep moving towards the other end 
      of the kitchen until you see Mrs. Edna, then you immediately turn 
      around and walk out the kitchen otherwise she catches you and you're 
      locked up in the cellar. Go back into the kitchen and pick up the 
      Flashlight. Open the refrigerator and pick up the Can of Pepsi.  Now 
      go into the room to your right. Go right again and pick up the Fruit 
      Drinks, the Glass Jar and the Bottle of Developer.

Michael: Position him by the mailbox. As soon as you hear the doorbell and 
         you see Weird Ed leaving his room to open the front door, switch 
         to Michael and pick up the Package. (You don't have to wait for 
         the doorbell, just keep on playing but soon as you hear the 
         doorbell, switch and pick up the Package)

Dave: Go back through the dining room and the kitchen to the main hall. Now 
      go towards the most right door and enter that room. Enter the room to 
      the right.  Find the lamp and turn it on. Go to the far right of the 
      bookcase and open the loose panel. Pick up the Cassette Tape. Go back 
      to the main hall and climb the stairs. Go into the room to your left. 
      Pick up the Paint Remover and the Bowl of Wax Fruit. Exit. Go through 
      the steel security door. Go all the way to the right and up the 
      stairs. Here you'll encounter the Green Tentacle. Give him the Bowl 
      of Wax Fruit and then the Fruit Drinks. Go up the stairs and enter 
      the first door. Pick up the Dime and climb the ladder to the left. 
      Pick up the Record and the Yellow Key. Go back into the hall, skip 
      two doors and enter the fourth. Use the Hunk-O-Matic Machine and 
      enter the door to the right. Pick up the Sponge. Go back downstairs 
      to the hall where the paint room is.(top of the main stairs and in 
      front of the security door) Enter the room to the right. Use the 
      Cassette Tape in the tape recorder and use the Record on the 
      victrola. Turn on the cassette recorder and the victrola and wait 
      for the vase on the piano to shatter. Then turn victrola and recorder 
      off and pick up the Cassette Tape.  Exit. Go down the stairs and into 
      the room to the right. Open the cabinet door, use the Cassette Tape 
      in the cassette player and turn it on. Wait for the glass chandelier 
      to fall, then turn the cassette player off. Pick up the Old Rusty 
      Key. This key is your way out of the dungeon, so if you get caught 
      use this key to get free. Go outside. Give the Sponge, the Key (the 
      one you found under the doormat) and the Old Rusty Key to Michael. By 
      now the Package should have arrived and Michael's the one who's got 
      it. (If the Package hasn't arrived yet then wait a while, it can't 
      take be much longer. Or you can go ahead and position the 3rd person 
      at the mailbox to pick up the Package when it arrives.  Meanwhile you 
      can continue with Dave and Michael.)

Michael: Give the Package to Dave.

Dave: Go to the left bush next to the front door steps. Pull the bush and 
      then pull the grate. Go back inside and position Dave in front of the 
      door to the right of the main stairs, the door without handle that 
      you can't open.

Michael: Go inside and push the right gargoyle at the bottom of the main 
         stairs.

Dave: Enter the room. Find the light switch and turn it on. Go all the way 
      to the left and pick up the Silver Key. The door you see there is the 
      way into the dungeon, so if another character other than Michael (or 
      the one who's carrying the Old Rusty Key) is thrown in the dungeon, 
      this is where you bust them out.  (Or another way is to make the guy 
      who's carrying the Old Rusty Key get caught on purpose and then bust 
      out. Yet another way to escape is to get one person to push the loose 
      stone below the left window so that any other person can escape) Exit 
      the way you came in and go through the kitchen to the room where you 
      dropped the bottle of developer. Unlock the door with the Silver Key 
      and exit. Use the Glass Jar with the swimming pool.

Michael: Go outside and through the grating. Walk to the right and use the 
         Sponge with the puddle of developer. Walk right and turn on the 
         water valve.

Dave: Go down the ladder, pick up the Radio and the Glowing Key. Whatever 
      you do, DO NOT PUSH THE RED BUTTON! (or at least save before you do 
      so you can reload afterwards) Go back up the ladder.

Michael: Turn the water valve back off. (Important otherwise there's a 
         meltdown and ... well, kaboom, I guess...)

Dave: Open the gate, walk through it and open the garage door. Open the 
      trunk with the Yellow Key and pick up the Tools. Go back upstairs 
      to the room where you built your muscles. Wait by the door that 
      leads to the hall.

Michael: Go back through the grate and push the doorbell. Hurry to get 
         inside and go into the kitchen.

Dave: Wait a few seconds, then go into the hall. Open the first door to 
      your left and enter. Pick up the Hamster, then the Card Key. Open 
      the Piggy Bank and pick up a Dime. Exit and enter the room to the 
      right. Wait for Weird Ed to go back to his room, then enter it and 
      give the Package to Weird Ed. He'll tell you that he still needs 
      his Secret Plans. If you want you can also give him back his 
      hamster. Now you've got a friend for life.

Michael: Go outside and pick up the Undeveloped Film next to the bushes 
         on the right. Go to the hallway where Dave first met the Green 
         Tentacle. Enter the door, find the red lamp and turn it on. 
         Close the door. Use the Sponge with Developer in the tray, then 
         use the Undeveloped Film in the tray of developer.  Exit and go 
         upstairs. Join Dave through the fourth door and give him the 
         Prints.

Dave: Go to Weird Ed's room and give him the Prints. Exit and enter the 
      room to the far right. Use the Paint Remover on the paint blotch. 
      Enter the door.  Find the light and turn it on. Open the Radio. 
      Use the Batteries in the Flashlight (You can't use the Old 
      Batteries from the refrigerator, they don't last long enough).

Michael: Go downstairs to the main hall and position yourself in front 
         of the secret door.

3rd: Go to the main hall and push the right Gargoyle. (You can make him 
     go into a room or back outside or whatever after Michael has gone 
     inside so he won't get caught just standing there in the hall)

Michael: Enter the room. Find the light switch and turn it on. Open the 
         fuse box and turn off the circuit breakers.

Dave: Turn on the Flashlight and use the Tools on the Wires. Wait for 
      Michael to get caught or if you're fast enough and get Michael to 
      turn the circuit breakers back on before the Purple tentacle 
      checks on him, he can avoid getting captured. Don't forget to 
      turn your flashlight off. Exit to the hallway and enter the room 
      that leads to the Green Tentacle's room.

Michael: Go upstairs and open the door right next to the room where Dave's 
         in, this is Edna's room. Michael will get caught but this doesn't 
         matter. As soon as you're able, switch to Dave.

Dave: Exit and enter Edna's room. Go up the ladder. Find and turn on the 
      light, then open the painting. Go back through the hatch. Now you're 
      both trapped in the dungeon. This is where that Old Rusty Key comes 
      in handy... Use it to unlock the door on the right. Go back upstairs 
      to the floor where Weird Ed and Edna's rooms are, enter the door on 
      the far right. Use the Can of Pepsi on the Man-eating-Plant. Then 
      use the Jar of Water with it. Climb up the plant (walk to hatch). Use 
      two Dimes in the Coin Slot, then push the Right button twice. Now use 
      the Telescope to read the combination code. Write this down.  Go back 
      downstairs and use the same method as before to get Dave through 
      Edna's room up the attic. Open the safe with the combination code, 
      pick up the Sealed Envelope and exit. Captured again. Go upstairs to 
      the arcade room. Open the Sealed Envelope and use the Quarter in the 
      Meteor Mess game (for this to work you should have seen an animation 
      of Dr. Fred playing this game). Write down Dr. Ed's high score, this 
      is the code to open the door to Dr. Ed's lab. Go down into the 
      dungeon and use the Glowing Key to open the top and bottom padlock.  
      Use the code to open the second door. After Weird Ed has gotten rid 
      of Purple Tentacle, enter the door on the right. Open the locker and 
      use the Radiation Suit. Use the Card Key in the slot next to the door 
      to open it. Pull the switch once inside the Meteor's room. Pick up 
      the Meteor and open the door to the right. Put the Meteor in the 
      trunk of the Edsel and close the trunk. Use the Yellow Key to get the 
      Edsel started and you're done!

Note: If you want to see another ending to this game, get Michael to 
      deliver the Prints to Weird Ed. Have Dave give Michael the Glowing 
      Key, Key Card and Yellow Key. Kill Dave. To do this you can send him 
      down the swimming pool and let another kid turn the water valve back 
      on while Dave's still at the bottom of the pool. Or you can have 
      another kid than Dave (he's too smart to do it himself) fill the 
      Glass Jar with water from the swimming pool and put the Jar of Water 
      in the microwave oven. Get Dave to turn the oven on and then open it. 
      Another way to get him killed is to get Razor or Syd put the Hamster 
      in the microwave oven and turn it on. Get Dave to give the poor 
      thing back to Ed. Anyway, after you killed Dave, have Michael finish 
      up as Dave would have done.
===========================================================================

==8. Game Solution: Dave and Wendy=========================================
Dave: Walk to the front door, pick up the doormat and the Key underneath.  
      Unlock the front door with the Key and go inside. Open the first door 
      you come across and enter, this is the kitchen. What you have to do 
      now is a bit tricky.  You have to keep moving towards the other end 
      of the kitchen until you see Mrs. Edna, then you immediately turn 
      around and walk out the kitchen otherwise she catches you and you're 
      locked up in the cellar. Go back into the kitchen and pick up the 
      Flashlight. Open the refrigerator and pick up the Can of Pepsi.  Now 
      go into the room to your right. Go right again and pick up the Fruit 
      Drinks and the Glass Jar.
      
Wendy: Position her by the mailbox. As soon as you hear the doorbell and 
       you see Weird Ed leaving his room to open the front door switch to 
       Wendy and pick up the Package. (You don't have to wait for the 
       doorbell, just keep on playing but soon as you hear the doorbell, 
       switch and pick up the Package)
       
Dave: Go back through the dining room and the kitchen to the main hall. Now 
      go towards the most right door and enter that room. Enter the room to 
      the right.  Find the lamp and turn it on. Go to the far right of the 
      bookcase and open the loose panel. Pick up the Cassette Tape. Go back 
      to the main hall and climb the stairs. Go into the room to your left. 
      Pick up the Paint Remover and the Bowl of Wax Fruit. Exit. Go through 
      the steel security door. Enter the first door.  Find the desk lamp 
      and turn it on. Open the desk and pick up the Manuscript.  Go all the 
      way to the right and up the stairs. Here you'll encounter the Green 
      Tentacle. Give him the Bowl of Wax Fruit and then the Fruit Drinks. 
      Go up the stairs and enter the first door. Pick up the Dime and climb 
      the ladder to the left. Pick up the Record and the Yellow Key. Go 
      back into the hall, skip two doors and enter the fourth. Use the 
      Hunk-O-Matic Machine. Go back downstairs to the hall where the paint 
      room is. (top of the main stairs and in front of the security door) 
      Enter the room to the right. Use the Cassette Tape in the tape 
      recorder and use the Record on the victrola. Turn on the cassette 
      recorder and the victrola and wait for the vase on the piano to 
      shatter. Then turn victrola and recorder off and pick up the Cassette 
      Tape. Turn on the TV. Exit. Go down the stairs and into the room to 
      the right. Open the cabinet door, use the Cassette Tape in the 
      cassette player and turn it on. Wait for the glass chandelier to 
      fall, then turn the cassette player off. Pick up the Old Rusty Key. 
      This key is your way out of the dungeon, so if you get caught use 
      this key to get free. Go outside. Give the Manuscript, the Key (the 
      one you found under the doormat) and the Old Rusty Key to Wendy. By 
      now the Package should have arrived and Wendy's the one who's got it. 
      (If the Package hasn't arrived yet then wait a while, it can't take 
      be much longer. Or you can go ahead and position the 3rd person at 
      the mailbox to pick up the Package when it arrives.  Meanwhile you 
      can continue with Dave and Wendy.)
      
Wendy: Give the Package to Dave.

Dave: Open the Package, some uncanceled Stamps should fall off. Pick them
      up.  Go to the left bush next to the front door steps. Pull the bush 
      and then pull the grate. Go back inside and position Dave in front 
      of the door to the right of the main stairs, the door without handle 
      that you can't open.  

Wendy: Go inside and push the right gargoyle at the bottom of the main 
       stairs.
       
Dave: Enter the room. Find the light switch and turn it on. Go all the way 
      to the left and pick up the Silver Key. The door you see there is the 
      way into the dungeon, so if another character other than Wendy (or 
      the one who's carrying the Old Rusty Key) is thrown in the dungeon, 
      this is where you bust them out. (Or another way is to make the guy 
      or gall who's carrying the Old Rusty Key get caught on purpose and 
      then bust out. Yet another way to escape is to get one person to push 
      the loose stone below the left window so that any other person can 
      escape) Exit the way you came in and go through the kitchen to the 
      room where you picked up the Fruit Drinks. Unlock the door with the 
      Silver Key and exit. Use the Glass Jar with the swimming pool. 
      
Wendy: Go outside and through the grating. Walk to the right and turn on 
       the water valve.

Dave: Go down the ladder, pick up the Radio and the Glowing Key. Whatever 
      you do, DO NOT PUSH THE RED BUTTON! (or at least save before you do 
      so you can reload afterwards) Go back up the ladder.

Wendy: Turn the water valve back off. (Important otherwise there's a 
       meltdown and ... well, kaboom, I guess...)
       
Dave: Open the gate, walk through it and open the garage door. Open the 
      trunk with the Yellow Key and pick up the Tools. Go back upstairs to 
      the room where you pumped up your muscles with the Hunk-O-Matic 
      Machine and wait by the door that leads to the hall. Wendy: Go back 
      through the grate and push the doorbell. Hurry to get inside and go 
      into the kitchen.

Dave: Wait a few seconds, then go into the hall. Open the first door to 
      your left and enter. Pick up the Hamster, then the Card Key. Open the 
      Piggy Bank and pick up a Dime. Exit and enter the door on the far 
      right.

Wendy: Go to the top floor and enter the door to the far right. Use the 
       Manuscript in the typewriter, then give the finished work to Dave. 

Dave: Use the Paint Remover on the paint blotch. Enter the door. Find the 
      light and turn it on. Open the Radio. Use the Batteries in the 
      Flashlight (not the Old Batteries, they don't last long enough).

Wendy: Go downstairs to the main hall and position yourself in front of the 
       secret door. 3rd: Go to the main hall and push the right Gargoyle. 
       (You can make him go into a room or back outside or whatever after 
       Wendy has gone inside so he won't get caught just standing there in 
       the hall)

Wendy: Enter the room. Find the light switch and turn it on. Open the fuse 
       box and turn off the circuit breakers. Dave: Turn on the Flashlight 
       and use the Tools on the Wires. Wait for Wendy to get caught or if 
       you're fast enough and get Wendy to turn the circuit breakers back 
       on before the Purple tentacle checks on her, she can avoid getting 
       captured. Don't forget to turn your flashlight off. Exit to the 
       hallway and enter the room that leads to the Green Tentacle's room.

Wendy: Go upstairs and enter the room right next to the one Dave's in, this 
       is Edna's room. Wendy will get caught again but this doesn't matter. 
       As soon as you're able, switch to Dave. Dave: Exit and enter Edna's 
       room. Go up the ladder. Find and turn on the light, then open the 
       painting. Go back through the hatch. Now you're both trapped in the 
       dungeon. This is where that Old Rusty Key comes in handy... Use it 
       to unlock the door on the right. Go back upstairs to the floor where 
       Weird Ed and Edna's rooms are, enter the door on the far right. Use 
       the Can of Pepsi on the Man-eating-Plant. Then use the Jar of Water 
       with it. Climb up the plant (walk to hatch). Use two Dimes in the 
       Coin Slot, then push the Right button twice. Now use the Telescope 
       to read the combination code. Write this down. Go back downstairs 
       and use the same method as before to get Dave through Edna's room up 
       the attic. Open the safe with the combination code, pick up the 
       Sealed Envelope and exit.

Wendy: Unlock right door with Old Rusty Key.

Dave: Go to the kitchen. Turn on the faucet, use the Glass Jar with it and 
      turn the faucet back off. Now open the microwave oven and put both 
      the Jar of Water and the Sealed Envelope in it. Close the microwave 
      oven and turn it on. Open it again and pick up the Envelope. Open 
      the Envelope and you get a Quarter. Now go to the room with the 
      Man-Eating-Plant and use the Envelope in the typewriter. Now put the 
      Manuscript in the Envelope and stick some Stamps on it. Go outside, 
      put the Envelope in the mailbox and close it again. Don't forget to 
      pull the flag up. Now it's time to wait... The best way is to get 
      Wendy to wait by the mailbox and continue with Dave. As soon as you 
      hear the doorbell, switch to Wendy and get her to open the mailbox 
      and pick up the Contract. Meanwhile Dave continues... Go to the 
      Arcade room. Use the Quarter in the Meteor Mess game (for this to 
      work you should have seen an animation of Dr. Fred playing this 
      game). Write down Dr. Ed's high score, this is the code to open the 
      door to Dr. Ed's lab. You can't continue until you've got the 
      Contract, so if you don't have it already get downstairs and wait for 
      it with Wendy.

Wendy: Give Contract to Dave.

Dave: Head downstairs to the dungeon. Open the upper and lower padlock with 
      the Glowing Key. Next use the code to open the second door. Show the 
      Purple Tentacle the Contract when he bugs you. Now go through the 
      door on the right. Open the locker and use the Radiation Suit. Use 
      the Card Key in the slot next to the door to open it. Pull the switch 
      once inside the Meteor's room. Show the Meteor the Contract.

Note: If you want a different ending, resume play from before Wendy gave 
      the Contract to Dave. Have Dave give Wendy the Glowing Key, the Card 
      Key and the Yellow Key. Now finish Dave off (kill him). To do this 
      you can send him down the swimming pool and let another kid turn the 
      water valve back on while Dave's still at the bottom of the pool. Or 
      you can have another kid than Dave (he's too smart to do it himself) 
      fill the Glass Jar with water from the swimming pool and put the Jar 
      of Water in the microwave oven. Get Dave to turn the oven on and then 
      open it. Another way to get him killed is to get Razor or Syd put the 
      Hamster in the microwave oven and turn it on. Get Dave to give the 
      poor thing back to Ed. Anyway, after you killed Dave, have Wendy do 
      what Dave would have done. Another way to end the game is to make 
      Dave pick up the Meteor instead of giving it the Contract, leave 
      through the door on the right, put the Meteor in the trunk, close the 
      trunk and fire up the Edsel with the Yellow Key. Another way is by 
      killing Dave first and making Wendy do all this in his place. Yet 
      another way is if you're playing with Bernard as well as Wendy. Use 
      Bernard to call the meteor police right before you go into the lab as 
      described in the solution with Bernard. Now finish the game with 
      Wendy by giving the meteor the contract.
===========================================================================

==9. Game Solution: Dave and Bernard=======================================
Dave: Walk to the front door, pick up the doormat and the Key underneath. 
      Unlock the front door with the Key and go inside. Open the first door 
      you come across and enter, this is the kitchen. What you have to do 
      now is a bit tricky. You have to keep moving towards the other end of 
      the kitchen until you see Mrs. Edna, then you immediately turn around 
      and walk out the kitchen otherwise she catches you and you're locked 
      up in the cellar. Go back into the kitchen and pick up the 
      Flashlight. Open the refrigerator and pick up the Can of Pepsi. Now 
      go into the room to your right. Go right again and pick up the Fruit 
      Drinks and the Glass Jar. Go back through the dining room and the 
      kitchen to the main hall. Now go towards the most right door and 
      enter that room. Enter the room to the right. Find the lamp and turn 
      it on. Go to the far right of the bookcase and open the loose panel. 
      Pick up the Cassette Tape. Go back to the main hall and climb the 
      stairs. Go into the room to your left. Pick up the Paint Remover and 
      the Bowl of Wax Fruit. Exit. Go through the steel security door. Go 
      all the way to the right and up the stairs. Here you'll encounter the 
      Green Tentacle. Give him the Bowl of Wax Fruit and then the Fruit 
      Drinks. Go up the stairs and enter the first door. Pick up the Dime 
      and climb the ladder to the left. Pick up the Record and the Yellow 
      Key. Go back into the hall, skip two doors and enter the fourth. Use 
      the Hunk-O-Matic Machine. Go back downstairs to the hall where the 
      paint room is. (top of the main stairs and in front of the security 
      door) Enter the room to the right. Use the Cassette Tape in the tape 
      recorder and use the Record on the victrola. Turn on the cassette 
      recorder and the victrola and wait for the vase on the piano to 
      shatter. Then turn victrola and recorder off and pick up the Cassette 
      Tape. Exit. Go down the stairs and into the room to the right. Open 
      the cabinet door, use the Cassette Tape in the cassette player and 
      turn it on. Wait for the glass chandelier to fall, then turn the 
      cassette player off. Pick up the Old Rusty Key. This key is your way 
      out of the dungeon, so if you get caught use this key to get free. 
      Go outside.

Bernard: Meet Dave in front of the house. 

Dave: Give the Key (the one you found under the doormat) and the Old Rusty 
      Key to Bernard. Go to the left bush next to the front door steps. 
      Pull the bush and then pull the grate. Go back inside and position 
      Dave in front of the door to the right of the main stairs, the door 
      without handle that you can't open.

Bernard: Go inside the house and push the right gargoyle at the bottom of 
         the main stairs.

Dave: Enter the room. Find the light switch and turn it on. Go all the way 
      to the left and pick up the Silver Key. The door you see there is the 
      way into the dungeon, so if another character other than Bernard (or 
      the one who's carrying the Old Rusty Key) is thrown in the dungeon, 
      this is where you bust them out. (Or another way is to make the guy 
      who's carrying the Old Rusty Key get caught on purpose and then bust 
      out. Yet another way to escape is to get one person to push the 
      loose stone below the left window so that any other person can 
      escape) Exit the way you came in and go through the kitchen to the 
      room where you picked up the Fruit Drinks. Unlock the door with the 
      Silver Key and exit. Use the Glass Jar with the swimming pool.

Bernard: Go outside and through the grating. Walk to the right and turn on 
         the water valve.

Dave: Go down the ladder, pick up the Radio and the Glowing Key. Whatever 
      you do, DO NOT PUSH THE RED BUTTON! (or at least save before you do 
      so you can reload afterwards) Go back up the ladder.

Bernard: Turn the water valve back off. (Important otherwise there's a 
         meltdown and ... well, kaboom, I guess...)

Dave: Open the gate, walk through it and open the garage door. Pick up the 
      Water Faucet Handle. Open the trunk with the Yellow Key and pick up 
      the Tools. Go back upstairs to the room where you pumped up your 
      muscles with the Hunk-O- Matic Machine and enter the room to the 
      right. Pull the curtain, use the Water Faucet Handle on the water 
      faucet and turn it on. Turn it back off and write the phone number 
      down. Exit and wait by the door that leads to the hall.

Bernard: Go back through the grate and push the doorbell. Hurry to get 
         inside and go into the kitchen.

Dave: Wait a few seconds, then go into the hall. Open the first door to 
      your left and enter. Pick up the Hamster, then the Card Key. Open the 
      Piggy Bank and pick up a Dime. Exit and enter the door on the far 
      right. Use the Paint Remover on the paint blotch. Enter the door. 
      Find the light and turn it on. Open the Radio. Use the Batteries in 
      the Flashlight (not the Old Batteries, they don't last long enough). 

Bernard: Go downstairs to the main hall and position yourself in front of 
         the secret door.

3rd: Go to the main hall and push the right Gargoyle. (You can make him go 
     into a room or back outside or whatever after Bernard has gone inside 
     so he won't get caught just standing there in the hall)

Bernard: Enter the room. Find the light switch and turn it on. Open the 
         fuse box and turn off the circuit breakers.

Dave: Turn on the Flashlight and use the Tools on the Wires. Wait for 
      Bernard to get caught or if you're fast enough and get Bernard to 
      turn the circuit breakers back on before the Purple tentacle checks 
      on him, he can avoid getting captured. Don't forget to turn your 
      flashlight off. Exit to the hallway and enter the room that leads to 
      the Green Tentacle's room.

Bernard: Go into the room where you smashed the chandelier. Open the old 
         fashion radio and pick up the Radio Tube. Now join Dave upstairs.

Dave: Give the tools to Bernard.

Bernard: Go downstairs to where you found the Cassette Tape and use the 
         tools to fix the phone. Now call Mrs. Edna. As soon as he's on 
         the phone with her, don't move him or he'll put the phone down.

Dave: Enter Edna's room and go up the ladder. Find the light and turn it 
      on.  Open the painting.

Bernard: Call Edna again.

Dave: Go back through the hatch and out to the hallway. Enter the door on 
      the far right. Use the Can of Pepsi on the Man-eating-Plant. Then 
      use the Jar of Water with it. Climb up the plant (walk to hatch). 
      Use two Dimes in the Coin Slot, then push the Right button twice. 
      Now use the Telescope to read the combination code. Write this down. 
      Go back downstairs and use the same method as before to get Dave 
      through Edna's room up the attic. Open the safe with the combination 
      code, pick up the Sealed Envelope and exit. Go to the Arcade room. 
      Open the envelope, you get a Quarter. Use the Quarter in the Meteor 
      Mess game (for this to work you should have seen an animation of Dr. 
      Fred playing this game). Write down Dr. Ed's high score, this is the 
      code to open the door to Dr. Ed's lab. Now go downstairs to the 
      secret door.

Bernard: Exit to the main hallway, give Dave the Old Rusty Key and push the 
         right gargoyle.

Dave: Go down to the dungeon. Open bottom and top padlock with the Glowing 
      Key. Now open the second door using the code you found in the Meteor 
      Mess game.

Bernard: Go upstairs to the room where you found the Dime. Use the Radio 
         Tube in the tube socket. Read the wanted poster. Turn on the radio 
         and use it. Turn it back off again afterwards.

Dave: Now it's time to wait until the Meteor Police comes and arrests the 
      meteor. Pick up the Badge and go into the lab. When the Purple 
      Tentacle bugs you, show him the Badge. Now go through the door on the 
      right. Open the locker and use the radiation suit. Use the Card Key 
      in the slot and enter the next room. Pull the switch. That's it!

Note: If you want a different ending. Kill Dave before you go into the lab 
      and make Bernard finish the game instead. Another way is if you're 
      playing with Wendy as well as Bernard. Use Wendy to rewrite the 
      Manuscript and get the Contract as described in the solution with 
      Wendy. Now make Bernard call the meteor police right before you go 
      into the lab and give the Contract to the meteor.
===========================================================================

==10.Game Solution: Dave and Razor=========================================
Dave: Walk to the front door, pick up the doormat and the Key underneath. 
      Unlock the front door with the Key and go inside. Open the first door 
      you come across and enter, this is the kitchen. What you have to do 
      now is a bit tricky. You have to keep moving towards the other end of 
      the kitchen until you see Mrs. Edna, then you immediately turn around 
      and walk out the kitchen otherwise she catches you and you're locked 
      up in the cellar. Go back into the kitchen and pick up the 
      Flashlight. Open the refrigerator and pick up the Can of Pepsi. Now 
      go into the room to your right. Go right again and pick up the Fruit 
      Drinks and the Glass Jar.

Razor: Position her by the mailbox. As soon as you hear the doorbell and 
       you see Weird Ed leaving his room to open the front door switch to 
       Razor and pick up the Package. (You don't have to wait for the 
       doorbell, just keep on playing but soon as you hear the doorbell, 
       switch and pick up the Package)

Dave: Go back through the dining room and the kitchen to the main hall. Now 
      go towards the most right door and enter that room. Enter the room to 
      the right. Find the lamp and turn it on. Go to the far right of the 
      bookcase and open the loose panel. Pick up the Cassette Tape. Go back 
      to the main hall and climb the stairs. Go into the room to your left. 
      Pick up the Paint Remover and the Bowl of Wax Fruit. Exit. Go through 
      the steel security door. Go all the way to the right and up the 
      stairs. Here you'll encounter the Green Tentacle. Give him the Bowl 
      of Wax Fruit and then the Fruit Drinks. Go up the stairs and enter 
      the first door. Pick up the Dime and climb the ladder to the left. 
      Pick up the Record and the Yellow Key. Go back into the hall, skip 
      two doors and enter the fourth. Use the Hunk-O-Matic Machine. Go back 
      downstairs to the hall where the paint room is.(top of the main 
      stairs and in front of the security door) Enter the room to the right. 
      Use the Cassette Tape in the tape recorder and use the Record on the 
      victrola. Turn on the cassette recorder and the victrola and wait for 
      the vase on the piano to shatter. Then turn victrola and recorder off 
      and pick up the Cassette Tape. Turn on the TV. Exit. Go down the 
      stairs and into the room to the right. Open the cabinet door, use the 
      Cassette Tape in the cassette player and turn it on. Wait for the 
      glass chandelier to fall, then turn the cassette player off and pick 
      up the Cassette Tape. Pick up the Old Rusty Key. This key is your way 
      out of the dungeon, so if you get caught use this key to get free. Go 
      outside. Give the Cassette Tape, the Key (the one you found under the 
      doormat) and the Old Rusty Key to Razor. By now the Package should 
      have arrived and Razor's the one who's got it. (If the Package hasn't 
      arrived yet then wait a while, it can't take be much longer. Or you 
      can go ahead and position the 3rd person at the mailbox to pick up 
      the Package when it arrives. Meanwhile you can continue with Dave and 
      Razor.)

Razor: Give the Package to Dave.

Dave: Open the Package, some uncanceled Stamps should fall off. Go to the 
      left  bush next to the front door steps. Pull the bush and then pull 
      the grate. Go  back inside and position Dave in front of the door to 
      the right of the main  stairs, the door without handle that you can't 
      open.

Razor: Go inside and push the right gargoyle at the bottom of the main 
       stairs.

Dave: Enter the room. Find the light switch and turn it on. Go all the way 
      to the left and pick up the Silver Key. The door you see there is the 
      way into the  dungeon, so if another character other than Razor (or 
      the one who's carrying the  Old Rusty Key) is thrown in the dungeon, 
      this is where you bust them out. (Or  another way is to make the guy 
      who's carrying the Old Rusty Key get  caught on purpose and then bust 
      out. Yet another way to escape is to get one  person to push the 
      loose stone below the left window so that any other person  can 
      escape) Exit the way you came in and go through the kitchen to the 
      room  where you picked up the Fruit Drinks. Unlock the door with the 
      Silver Key and  exit. Use the Glass Jar with the swimming pool.

Razor: Go outside and through the grating. Walk to the right and turn on 
       the water valve.

Dave: Go down the ladder, pick up the Radio and the Glowing Key. Whatever 
      you do, DO NOT PUSH THE RED BUTTON! (or at least save before you do 
      so you can  reload afterwards) Go back up the ladder.

Razor: Turn the water valve back off. (Important otherwise there's a 
       meltdown and ... well, kaboom, I guess...)

Dave: Open the gate, walk through it and open the garage door. Open the 
      trunk with the Yellow Key and pick up the Tools. Go back upstairs to 
      the room where  you pumped up your muscles with the Hunk-O-Matic 
      Machine and wait by the door  that leads to the hall.

Razor: Go back through the grate and push the doorbell. Hurry to get 
       inside and go into the kitchen.

Dave: Wait a few seconds, then go into the hall. Open the first door to 
      your left and enter. Pick up the Hamster, then the Card Key. Open the 
      Piggy Bank  and pick up a Dime. Exit and enter the door on the far 
      right.

Razor: Go to the music room with the piano. Use the Cassette Tape in the 
       tape recorder and turn it on. Now use the piano to play a cool tune. 
       Turn off the tape recorder and pick up the Cassette Tape. Go to the 
       Green Tentacle's room and give him the Cassette Tape, he'll listen 
       to it and then leave his own Demo Tape on the bed. Pick it up.

Dave: Use the Paint Remover on the paint blotch. Enter the door. Find the 
      light and turn it on. Open the Radio. Use the Batteries in the 
      Flashlight (not the Old Batteries, they don't last long enough). 

Razor: Go downstairs to the main hall and position yourself in front of 
       the secret door.

3rd: Go to the main hall and push the right Gargoyle. (You can make him go 
     into a room or back outside or whatever after Razor has gone inside so 
     he won't get caught just standing there in the hall)

Razor: Enter the room. Find the light switch and turn it on. Open the fuse 
       box and turn off the circuit breakers.

Dave: Turn on the Flashlight and use the Tools on the wires. Wait for Razor 
      to get caught or if you're fast enough and get Razor to turn the 
      circuit breakers back on before the Purple tentacle checks on her, 
      she can avoid getting captured. Don't forget to turn your flashlight 
      off. Exit to the hallway and enter the room that leads to the Green 
      Tentacle's room.

Razor: Go upstairs and join Dave. Give him the Demo Tape. Exit and open the 
       door directly to your right, this is Edna's room. Razor will get 
       caught again but this doesn't matter. As soon as you're able, switch 
       to Dave.

Dave: Exit and enter Edna's room. Go up the ladder. Find and turn on the 
      light, then open the painting. Go back through the hatch. Now you're 
      both trapped in the dungeon. This is where that Old Rusty Key comes 
      in handy... Use it to unlock the door on the right. Go back upstairs 
      to the floor where Weird Ed and Edna's rooms are, enter the door on 
      the far right. Use the Can of Pepsi on the Man-eating-Plant. Then use 
      the Jar of Water with it. Climb up the plant (walk to hatch). Use two 
      Dimes in the Coin Slot, then push the Right button twice. Now use the 
      Telescope to read the combination code. Write this down. Go back 
      downstairs and use the same method as before to get Dave through 
      Edna's room up the attic. Open the safe with the combination code, 
      pick up the Sealed Envelope and exit.

Razor: Unlock right door with Old Rusty Key.

Dave: Go to the kitchen. Turn on the faucet, use the Glass Jar with it and 
      turn the faucet back off. Now open the microwave oven and put both 
      the Jar of Water and the Sealed Envelope in it. Close the microwave 
      oven and turn it on. Open it again and pick up the Envelope. Open the 
      Envelope and you get a Quarter. Now go to the room with the 
      Man-Eating-Plant and use the Envelope in the typewriter. Now put the 
      Demo Tape in the Envelope and stick some Stamps on it. Go outside, 
      put the Envelope in the mailbox and close it again. Don't forget to 
      pull the flag up. Now it's time to wait... The best way is to get 
      Razor to wait by the mailbox and continue with Dave. As soon as you 
      hear the doorbell, switch to Razor and get her to open the mailbox 
      and pick up the Contract. Meanwhile Dave continues... Go to the 
      Arcade room. Use the Quarter in the Meteor Mess game (for this to 
      work you should have seen an animation of Dr. Fred playing this 
      game). Write down Dr. Ed's high score, this is the code to open the 
      door to Dr. Ed's lab. You can't continue until you've got the 
      Contract, so if you don't have it already get downstairs and wait for 
      it with Razor.

Razor: Give Contract to Dave.

Dave: Go to the Green Tentacle's room and give him the Contract. Now we've 
      got a protector and he's a lean mean green killing machine. Head 
      downstairs to the dungeon. Open the upper and lower padlock with the 
      Glowing Key. Next use the code to open the second door. After your 
      bold protector got rid of that purple nuisance go through the door on 
      the right. Open the locker and use the Radiation Suit. Use the Card 
      Key in the slot next to the door to open it. Pull the switch once 
      inside the Meteor's room. Pick up the Meteor and open the door to the 
      right. Put the Meteor in the trunk of the Edsel and close the trunk. 
      Use the Yellow Key to get the Edsel started and you're finished!

Note: If you want a different ending, resume play from before Razor gave 
      the Contract to Dave. Have Dave give Razor the Glowing Key, the Card 
      Key and the Yellow Key. Now finish Dave off (kill him). To do this 
      you can send him down the swimming pool and let another kid turn the 
      water valve back on while Dave's still at the bottom of the pool. Or 
      you can have another kid than Dave (he's too smart to do it himself) 
      fill the Glass Jar with water from the swimming pool and put the Jar 
      of Water in the microwave oven. Get Dave to turn the oven on and then 
      open it. Another way to get him killed is to get Razor or Syd to put 
      the Hamster in the microwave oven and turn it on. Get Dave to give 
      the poor thing back to Ed. Anyway, after you killed Dave, have Razor 
      give the Contract to Green Tentacle and then finish up as Dave would 
      have done.
===========================================================================

==11. Final word===========================================================
I played this game on the Atari ST the first time around when I wrote this
FAQ.  Then when Day of the Tentacle came out and I discovered you could
play Maniac Mansion all over again as a neat little easter egg.  Needless
to say I played it again and enjoyed every second of it.  While the 
graphics are outdated I haven't found an adventure game quite as exciting
and entertaining as Maniac mansion.  So if anyone out there is still 
playing this wonderful game, enjoy it and I hope my FAQ helps.
===========================================================================

 

Many thanks to Revolution reader Christophe Desmecht!

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