Final Fantasy X – FAQ/Walkthrough

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By Squaresoft

FAQ/walkthrough by Blackestmage Copyrights 2004

Update: This summer, I am updating my guides since I was able to find myself 
some free time. My Final Fantasy VII and IX Boss guides are now both updated, 
and this FAQ/walkthrough is next. To be honest however, I had no intentions 
of updating it. I wrote this guide last year, thinking that the first version 
would actually be the final one. Terrible mistake of mine, better believe 
that. My guide is getting really good ratings(though they shouldní¢â‚¬â„¢t be taken 
with a pillar of salt, as CJayC himself says it), so I checked it and found 
out that... Well, it was a usable FAQ for anybody who wanted to beat the game 
and its side quests. The grammar however, was poor. Too many spelling 
mistakes that I just couldní¢â‚¬â„¢t leave at that, so I basically just rewrote the 
whole thing with the same information but with a better English.

Table of contents

1- Introduction
2- Characters
3- Aeons
4- The Sphere Grid
5- Overdrives
  A. Characters' overdrives
  B. Overdrives modes
6- Walkthrough
7- Side Quests/secrets
 A. Omega Ruins
 B. Secret Aeons
 C. Celestial Mirror and Weapons
 D. Your Aeons can also break the damage limit!
 E. Secret locations/treasures(using the Airship)
 F. The secrets of Luca
 G. The Clasko's quest
 H. Travel through Spira a second time!
 I. Al Bhed Primers full list/locations
8- Monster Arena
 A. What is it?
 B. What do you need?
 C. The strategies!
  -Area Conquest
  -Specie Conquest
  -Original Creations
9- Frequently asked questions
10- E-mail(for questions, contribution, requests, and stuff)
11- Conclusion
12- Credits

Legal Stuff: This guide cannot be used for commercial matters. If you want to 
post this FAQ on your website, then just e-mail me(see e-mail section) asking 
the permission FIRST. As youí¢â‚¬â„¢re allowed to post the guide in your website, it 
will be your own responsibility of adding my updates by yourself. I send my 
updates to and All other webmasters will have 
to check these sites once in a while to see if I updated the guide. If I did, 
then post the new version. If you want me to send you my updates and that 
youí¢â‚¬â„¢re not one of these two sites, then doní¢â‚¬â„¢t even bother e-mailing me. 

1- Introduction

Hey! Welcome to this new version of my FAQ/walkthrough. Final Fantasy X is, 
in my opinion, one of the best games ever and though ití¢â‚¬â„¢s pretty much linear 
for the story side, there are still many, many, many aspects that need to be 
explained in guides. Whenever I write a FAQ, my number one goal is to lend a 
SIMPLE help. I like to put it simple and straight, though I really do like to 
elaborate more than it is enough, which can be seen in my walkthroughs! I 
like to describe the important scenes and so on. Good or bad for a FAQ 
writer? You decide :D. After reading what I just wrote, I do admit that it 
really doesní¢â‚¬â„¢t make any sense, contradicting my own self. Never mind then, 
just enjoy the game and use my FAQ for what ever you need!

2- Characters

This section is simply about the characters in the game, most of them being 
playable. Point of it? No idea, but ití¢â‚¬â„¢s kind of a tradition I guess! 

Tidus: Main character of the game that you will control for 90% of the 
playthrough. He didní¢â‚¬â„¢t have an easy childhood, but that didní¢â‚¬â„¢t stop him from 
becoming the Blitzball Star Player of the Zanarkand Abes. Some call him a cry 
baby, well Ií¢â‚¬â„¢ll just say that heí¢â‚¬â„¢s a funny cry baby (^_^). On the battle side 
however, heí¢â‚¬â„¢s a top quality performer.

Yuna: Letí¢â‚¬â„¢s call her the main female of the game. Yuna is a summoner, 
character with the role of getting rid of Spiraí¢â‚¬â„¢s greatest fear; Sin. Without 
the shadow of a doubt, she really does have a hell of a destiny for being 
such an important person, being the worldí¢â‚¬â„¢s hope. 

Wakka: The captain of the Besaid Aurochs, which is the Besaidí¢â‚¬â„¢s Blitzball 
team. Wakka is a childhood friend of Yuna, so they grew up together like if 
they were brother sisters in Besaid. To talk about his fighting skills, heí¢â‚¬â„¢s 
just great. He is the unique character who can physically attack the out of 
range enemies, since his weapon is actually a Blitzball. But, what really 
makes him one of the funniest Final Fantasy character gotta be his accent. 
You doní¢â‚¬â„¢t want to forget his hair cut either.

Lulu: She too, grew up with Yuna and Wakka in Besaid. She is a bit cold, 
though she does have centers of interests. Unfortunately, many players forget 
how of an in-depth character Lulu is since they usually just like her for... 
well, the woman that she is. In the beginning of the game, Lulu will be your 
black mage, which will be quite useful throughout the game.

Auron: One of the(if not THE) most popular characters of the game. Auron is 
that cool, relaxed and careless type who doesní¢â‚¬â„¢t talk for nothing. He took 
care of Tidus for ten years, though Tidus doesní¢â‚¬â„¢t know where heí¢â‚¬â„¢s from(Auron 
that is). 

Rikku: One of my own personal favourite characters, Rikku is just the cutest 
thing Ií¢â‚¬â„¢ve ever seen in a video game! She really is... hmm, a character that 
you can call "The Girl". In battle, she is more the technical type of fighter.

Kimahri Ronso: What a big man! Oh actually, he isní¢â‚¬â„¢t a man but a Ronso. Those 
from that tribe are huge strong scary warriors that look like Sphynxes. 
Kimahri has been Yunaí¢â‚¬â„¢s bodyguard ever since she was very little, so we can 
say that she was well protected. A silent character, Kimahrií¢â‚¬â„¢s just great.

Jecht: Tidusí¢â‚¬â„¢s father, and an awesome Blitzball player. He is hated by his 
son, because of his attitude. Not like he ever played his father role, Jecht 
is another careless individual who basically just likes to brag. He 
disappeared ten years ago though, as he went to train at the beach one day.

3- Aeons

In the previous Final Fantasies, you could use certain characters or 
abilities gained from a battle system with which you could summon creatures 
to help you in battle. The Guardian Forces from Final Fantasy VIII and the 
Eidolons from Final Fantasy IX, as examples. In Final Fantasy X, the feature 
is totally different because you will be able to control these Aeons when you 
summon them. You must know that Yuna is the unique character who can summon 
though. This section will list them, so ití¢â‚¬â„¢s at your disposal if you need to 
learn some infos.


Location: Besaid Temple

Technic: Sonic Wings

Black Magics: Fire, Thunder, Blizzard and Water

White Magics: None

Element: None

Overdrives: Valefor is the single Aeon who got two overdrives. Energy Ray is 
the overdrive that she has, but you can also learn a second one, which is the 
Energy Blast. Both overdrives deal non-elemental damages to all enemies, just 
that the secret overdrive is indeed better. How to obtain it is found in the 
walkthrough section, in Besaid.


Location: Kilika Temple

Technic: Meteor Strike

Black Magics: Fire

White Magics: Null-Frost, Null-Blaze

Element: Fire

Overdrive: Hell Fire, fire damages to all enemies.


Location: Djose Temple

Technic: Aerospark

Black Magics: Thunder and Thundara

White Magics: None

Element: Lightning

Overdrive: Thor Hammer, lightning damages to all enemies.


Location: Macalania Temple

Technic: Heavenly Strike

Black Magics: Blizzard and Blizzara

White Magics: Null-Frost, Null-Blaze

Element: Ice

Overdrive: Diamond Dust, ice damages to all enemies.


Location: Bevelle Temple

Technic: Impulse

Black Magics: Fire, Thunder, Blizzard, Water , Fira, Thundara, Blizzara, 
Watera, Firaga, Thundaga, Blizzaga and Waterga.

White Magics: None

Element: None

Overdrive: Mega Flare, major non-elemental damages to all enemies.


These are the Aeons that you obtain in the game while you follow the story. 
There are other secret Aeons though, so refer to B. Secret Aeons in 7- Side 
quests/secrets section for more about them.

4- The Sphere Grid

Ever since Final Fantasy V came out, a new tradition was born, which was of 
using a different level-up system in each Final Fantasies. In Final Fantasy 
X, ití¢â‚¬â„¢s special because the levels you gain are actually sphere levels(s.lvl) 
that you have to use on a grid called the sphere grid. Use this section if 
you have troubles learning the basics of it.

First, there are the spheres linked to stats. Use the information below to 
learn which does what.

Power Sphere: Strength, +HP and Defence.
Speed Sphere: Agility, Evasion, Accuracy.
Mana sphere: Magic, Magic Defence, +MP.
Ability Sphere: You make your character learn an ability.
Level Key sphere 1, 2, 3, 4: Allows you to activate a specific Level Key node.
Fortune Sphere: Luck.

Below are the nodes that you can activate with these spheres listed above.

Power nodes: These are corresponding to the Power Sphere, so you activate 
them by using a Power Sphere. There are three different types of nodes that 
you can activate with a power sphere, which are the HP nodes, the Strength 
Nodes and the Defence nodes.

Speed nodes: Read above, just that now you use SPEED spheres on SPEED nodes 
to increase the next stats; Agility, Evasion and Accuracy.

Mana nodes: Just like the two previous nodes, you will use MANA spheres on 
MANA nodes to improve stats like Magic, Magic Defence and MP.

Ability nodes: As you use an Ability sphere on an Ability Node, your 
character will learn that ability. Say you are at the Haste ability node and 
that you use an Ability sphere on it, the character that youí¢â‚¬â„¢re using will 
learn the ability, adding it to his/her list.

Luck nodes: Fortune Spheres will be the ones to use on a Luck node to 
increase your Luck stat.

Level Key nodes 1, 2, 3, 4: To activate these, you need to use a specific 
level key sphere on it. Let's see an example: you are at a level 1 key node 
and it blocks your way. Use a level 1 key sphere on it to unlock the node, 
allowing you to move on. Something to keep in mind though, is that I doní¢â‚¬â„¢t 
recommend you to use them with a character until he/sheí¢â‚¬â„¢s done with his/her 
part of grid, which will most likely happen much later in the game. Going on 
grid parts of other characters early isní¢â‚¬â„¢t a good idea.


The grid is made of nodes that you can access by moving on the grid. To move 
on the grid though, you got to spend your S.Levels, which are gained in 
battle as your character gets AP. You can move from one node to another with 
one s.lvl. If you got 10 sphere levels, then you can move from 10 nodes. You 
can also backtrack with your character. In that case, you can move from 4 
nodes with one s.lvl.

Rare Spheres

There are spheres that allow you to do stuff like changing an empty node into 
a stat node or moving on the grid without any s.lvls and so on. These spheres 
are way rarer though, and they can only be obtained in maximum quantities 
late in the game.

Strength sphere(Strength+4)
Master sphere(Activates any nodes on the sphere grid)

HP sphere(HP+300)

Clear sphere(Clears nodes already activated) 
Defence sphere(Defence +4)
Friend sphere(Join an ally on his part of grid) 
Agility sphere(Agility+4)
Return sphere(Go back to a sphere already activated by your character)
Accuracy sphere(Accuracy +4)

Evasion sphere(Evasion+4)
Teleport sphere(Teleport to a sphere already activated by an ally) 
Magic sphere(Magic+4)

Magic defence sphere(Magic defense+4) 
Attribute sphere(Activates any Attribute sphere of an ally)

MP sphere(MP+40)
Blk Magic sphere(Allows you to learn a black magic from an ally)

Skill sphere(Activates any skill sphere of an ally)

Special Sphere(Activates any special sphere of an ally)

Wht Magic sphere(Allows you to learn White Magic ability from an ally)

Warp sphere(Teleport to any node)

Luck sphere(Luck+4)

5- Overdrives

This section is divided in two parts; the characters' overdrives, and the 
overdrives modes.

A. Characters' overdrives

An overdrive is like a limit break with which you can deal higher damages.

The Swordplay of Tidus: 

Spiral Cut: you will have it at the beginning of the game.
Slice & Dice: You must perform 10 GREAT overdrives to obtain it.
Energy Rain: You must perform 30 GREAT overdrives to obtain it.
Blitz Ace: You must perform 60 GREAT overdrives to obtain it.

When I say that you must perform a GREAT overdrive, I mean that you must 
press X when the cursor of the overdrive is in the white space of the bar. It 
will also increase the damage of the attack.

The Grand Summon of Yuna.

This one is useful, when one of your Aeons doesn't have its overdrive, Grand 
Summon one of them and once ití¢â‚¬â„¢s on the field, you'll see that it will be 
ready to perform its limit. Also, if you Grand Summon an Aeon that already 
got his overdrive, you can use that Aeon's overdrive twice. 

The Wakka's Slots:

Element Reels: You have it at the beginning of the game. 

To deal nice damages with this attack, you need to select the right elemental 
circles. If you are fighting a ice fiend, try to select three red circles in 
the spins so you can perform a fire elemental attack to deal bigger damages. 

Fire: Red Circles
Thunder: Yellow Circles
Blizzard: White Circles
Water: Blue Circles

Attack Reels: Learn it as a Blitzball TOURNAMANT prize.

Perhaps the greatest attack of the game, if you manage to correctly 
select three "2 hits" on the wheels, Wakka will attack the enemy 12 times.

Status Reels: Learn it as a Bitzball LEAGUE prize.

If you manage to select three same abnormal Statuses roulettes, you will 
inflict that abnormal status on the enemy. 

Aurochs Reels: Learn it as a Blitzball TOURNAMANT prize.

Here, if you select three same wheels, you will attack all enemies for major 

The Ronso Rages of Kimahri:

You will learn all of the Kimahri's Overdrive by using his Lancet technic. 
Simply Lancet the appropriate enemy to receive a new blue magic. Hereí¢â‚¬â„¢s the 

Jump, Seed Cannon, Thrust Kick, Fire Breath, Aqua Breath, Stone Breath, Self 
Destruct, Doom, Bad Breath, White Wind, Mighty Guard and Nova.

See a Blue Magic list FAQ/guide to know which monsters to Lancet. 

The Lulu's Fury

Fire Fury                             Waterga Fury
Thunder Fury                       Blizzaga Fury
Blizzard Fury                        Bio Fury
Water Fury                          Osmose Fury
Fira Fury                              Death Fury
Thundara Fury                      Drain Fury
Blizzara Fury                         Demi Fury
Watera Fury                         Flare Fury
Firaga Fury                           Ultima Fury                        
Thundaga Fury

To be able to use one of these Fury, Lulu needs to have learned the spell. 
For example, if you let say want to use a Fira Fury, Lulu will need to have 
learned Fira.

This overdrive is quite cool because it allows Lulu to cast a spell multiple 
times in her turn. You will have to spin the right analog stick quickly, 
powering up the overdriveí¢â‚¬â„¢s damage potential.

The Auron's Bushido

For Auron, you need to input codes displayed in the screen to increase the 
Auroní¢â‚¬â„¢s overdrive damages.

Dragon Fang: You will have it at the beginning of the game


Shooting Star: Ejects an enemy out of the battle field for rest of the 
battle. You will learn it when you find the Jecht Sphere after beating 
Spherimorph in the Macalania Wood.


Banishing Blade: Great one here, Auron will inflict all the breaks(Power, 
Armor, Mental and Magic break)on the enemy. You will learn it after finding 
three Jecht Spheres.


Tornado: The last one, damages all enemies. You will obtain it after getting 
all ten Jecht spheres.


The location of all the Jecht Spheres.

- Macalania Wood after beating Spherimorph, you will automatically get one.
- Just at the right of the Besaid Temple in Besaid Village.
- Go to Besaid and take the SS Liki Board, then go into the Cabin.
- At Luca, in the stadium, near the Aurochs' Locker Room.
- In the Mi'ihen Old Road just near the chest where you found the Mars Crest.
- At the Mushroom Rock Road, in the Precipice area(past that broken elevator 
and save sphere).
- At Moonflowí¢â‚¬â„¢s lake.
- At the south part of the Thunder Plains
- In a dead end at the beginning of Mt Gagazet
- In the Macalania Wood, near the women and her kid.

Note: You will find spheres named Auron's Sphere and Braska's sphere. Don't 
worry, these are considered Jecht spheres. 

Rikku's Mix

Rikku can use her overdrive "Mix" to mix two items together in order to 
create a certain affect that will either damage the enemy or support your 
party. Check out a Mix FAQ for more infos about it.

B. Overdrives modes

An overdrive mode can be set on your characters in order to change their ways 
of increasing their overdrive bars. Below is the list of them.

Stoic: Increases as you are damaged by enemies.

Warrior: Increases as you damage the enemies.

Healer: Increases as you heal an ally.

Comrade: Increases as your allies take damages.

Slayer: Increases as you kill enemies.

Victor: Increases as you win battles(need to be in the party).

Tactician: Increases as you inflict abnormal statuses to enemies.

Hero: Increases as you kill powerful enemies.

Ally: Increases as your character gets his/her turn.

Daredevil: Increases as you fight with low HP.

Loner: Increases as your character is alone in the fight.

Coward: Increases as you flee from battles.

Dancer: Increases as you dodge an enemy attack.

Rook: Increases as you reduce an enemy or nul flie an enemy's attack.

Sufferer: Increases as you are inflicted with abnormal statuses.

Victim: Increases as you participate in battle with abnormal statuses 

Avenger: Increases as enemy kills your allies.

6- Walkthrough

This is the main section of the FAQ. As I said it already, I make the 
walkthrough simple, though I like to elaborate on scenes and stuff like that, 
describing the events and so on. 

Ready? Here we go! Pop your FFX disc in your Ps2 and select New game at the 
main screen. You will view the introduction sequence of the game in which you 
can see characters sitting around a fire. A young man will ask you to listen 
to his story.


You will control the young man with golden hair and fascinating clothes that 
you just saw in the previous sequence. Head south to meet his fans; seems 
like heí¢â‚¬â„¢s a celebrity or something. Oh, he is actually the Blitzball star 
player of the Zanarkand Abes! Talk to either the three kids or the two girls 
and sign their Blitzballs. You get the opportunity of naming him, and the 
default name is Tidus. Thatí¢â‚¬â„¢s the name that I will use to designate him in 
the walkthrough, so doní¢â‚¬â„¢t forget about it if youí¢â‚¬â„¢re intending to name him 
differently. Just talk to each fans and Tidus will leave. 

On your way to the stadium, you will have to cross a short road. Zanar, the 
Blitzball commentator, will talk about Jecht, who is Tidusí¢â‚¬â„¢s father so pay 
attention. On your way, you will see three girls disappointed because they 
werení¢â‚¬â„¢t able to get tickets. One of them(with the pink shirt) will leave her 
friends. Talk to her and accept to lend her some tickets. In exchange, she 
gives you two potions. Blah! Afterward, just keep going to the next screen 
where Tidus will have a tough time passing through, thanks to his fans 
blocking the way. As you enter the stadium, ití¢â‚¬â„¢s FMV time!

You will have the opportunity of assisting to a Blitzball game in a CG movie. 
During the game, the screen will switch to a man in a long red coat whoí¢â‚¬â„¢s in 
the city. You will also see an enormous and scary wave that seems to be 
alive, submerging a part of the city. Back in the game, Tidus will try to 
score with his sphere shot but only to fail, because that huge wave you just 
saw is actually a living creature that will attack the city, destroying the 

Tidus wakes up in the ruins of the stadium shortly after. Head south to the 
next screen in order to meet up with Auron. Follow him as he leaves. In the 
next area, youí¢â‚¬â„¢ll see that it is total panic in the city. The time will stop 
though, and youí¢â‚¬â„¢ll meet that young mysterious boy from earlier. He will tell 
you that ití¢â‚¬â„¢s starting, and that you shouldní¢â‚¬â„¢t cry. Time starts to flow again 
afterward, and you spot Auron, who will introduce you to that huge monster 
whoí¢â‚¬â„¢s attacking the city. The nameí¢â‚¬â„¢s Sin, and yeah, it is intimidating. A 
sinspawn will throw Scales on the road, blocking the path. Tidus will try to 
battle them with naked fists but it woní¢â‚¬â„¢t work, so Auron will give him a 
sword as a gift from Jecht, Tidusí¢â‚¬â„¢s old man. There you go, battle time! Make 
yourself familiar with the battle system(especially if you played previous 
Final Fantasies in which you had a ATB bar, something that isní¢â‚¬â„¢t available in 
this game). Once you defeated enough of these scale enemies, Tidus and Auron 
will be able to cross the bridge to the next screen in which you will meet 
your first boss.

Boss: Sinspawn Ammes(with a couple of sinscales)
HP: 2400
AP: 0
Difficulty: Easy

At the start of the battle, Auron will be able to use his overdrive; the 
Bushido. Input the buttons correctly to use a strong Dragon Fang that will 
take care of every sinscales. Once that is done, the battle cannot be lost 
because Sinspawn Ammes woní¢â‚¬â„¢t use anything else than Demi, which is a 
gravitational black magic that takes away 1/4 of your partyí¢â‚¬â„¢s HP. Simply just 
pummel the boss until you win. It has tentacles and each times you attack 
him, one of them will be defeated. Keep striking him until no tentacles are 
left. At that point, one or two final blows will end the battle. Use Tidusí¢â‚¬â„¢s 
overdrive when his bar is full.

Once the battle is over, contour the dead body of Ammes and search the area 
right on the road for a save sphere. Use it to replenish your health, and 
also to save your progress. As youí¢â‚¬â„¢re done, keep going to the next screen and 
you will be ambushed by some more scales. This time however, there must be at 
least a hundred of them on the bridge. After a few turns in the battle, Auron 
will advice you to hit that tanker on the right of the screen. Do so, since 
you doní¢â‚¬â„¢t have the choice. Once the tanker has been damaged enough, it will 
fall off the bridge and explode, causing the whole place to blow up. Tidus 
and Auron will escape, only to be blocked on a few platforms away, as Sin 
starts to absorb everything in the city. Auron will tell Tidus that his story 
begins, to then get engulfed. 

You will find yourself floating in the sky over Zanarkand. Fly to the 
platform for another cut scene. 


Tidus wakes up in a creepy place that looks like a ruined temple, Resident 
Evil style. Seems that he is alone as well. Swim left hugging the ruins to 
meet some stairs. Climb them and check out the platform for a chest with 
potions inside. Afterward, get back in the water and search the right ruins 
of the screen this time, to find some stairs again. There are a few pillars 
there, one of them marked with a message that you caní¢â‚¬â„¢t read. Ití¢â‚¬â„¢s saying 
that in the place of perpetual lightning bolts is something to be found at 
the fourth pillar of the right side of the area. Doesní¢â‚¬â„¢t make much sense to 
you huh? Doní¢â‚¬â„¢t worry, that is for later on in the game. Back in the water, 
head north and climb the stairs to the elevated level. Keep going to the next 
area and use the save sphere at your disposal. Afterward, just follow the 
bridge and turn left at the crossroad. Check out the end of that path for a 
chest, and get back on the main bridge and head north. You will see a scene 
in which the bridge collapses as Tidus tries to cross it. In the water, 
youí¢â‚¬â„¢re attacked by three Sahagins! Easy fiends though, since one hit is 
enough to kill one. Beat down two of them and the last one will be crushed by 
a huge fish that will emerge out of nowhere. Well, thanks to him for taking 
care of the sahagin but... Shoot, that doesní¢â‚¬â„¢t look like an ally huh?

Boss: Geosgaeno
HP: 32 767
AP: 0
Difficulty: Hard

Letí¢â‚¬â„¢s see this thing. Geosgaeno nearly has 33 000 HP, and you will only be 
able to deal up to 30 points on him because of his high defence. Also, his 
gravitational physical attacks will take away half of your HP each turn. What 
to do? Just hit the boss 2-3 times and Tidus will realise that his chances of 
winning this battle are too slim to risk his life, so he will escape.

Enjoy the scene in which Tidus barely escapes from the monster, and you will 
find yourself inside the ruined structure.

Unknown temple

Well, you were able to escape from the fishí¢â‚¬â„¢s teeth but, your situation isní¢â‚¬â„¢t 
any better in here. Climb the stairs to the next area, which is the main 
place of the whole ruined temple. If you examine the foyer in the middle of 
the place, you will understand that Tidus needs to make a fire because heí¢â‚¬â„¢s 
cold, but he just caní¢â‚¬â„¢t since he doesní¢â‚¬â„¢t have any material. Letí¢â‚¬â„¢s search for 
some then. West of the foyer is a save sphere and a door to a room that you 
can visit in order to find a Flint in some box. Leave afterward, and as 
youí¢â‚¬â„¢re back in the main area, check out the northeast door. Search for a 
chest with an Ether inside at the bottom and then climb the stairs. On your 
way, you will spot something in the wall. Retrieve it to obtain the Withered 
Bouquet. Enter the passage at the top after and youí¢â‚¬â„¢ll find yourself on the 
balcony over the foyer. To the end of it is a chest with an Hi-Potion inside. 
Go back to the bottom and make a fire. Tidus will fall asleep and have a 
dream about a flashback in which he had a talk with Auron. You will also see 
that mysterious young boy from earlier. When Tidus wakes up, he will realise 
that there really is another living being around in the temple. From the 
balcony will be revealed the monster that has been staring at Tidus for the 
last couple of minutes.

Boss: Klink
HP: 1500
AP: 5
Difficulty: Easy

Bah, another easy boss. One-on-one between Tidus and Klink, basically just 
pummel him over and over. Klink will be using nothing but simple physical 
attacks with his claws, dealing around 100 points each turn. After a while, a 
door that you couldní¢â‚¬â„¢t open earlier will blow up, and some strangers will 
come out of it. Four men and a girl, all dressed with some weird clothes. The 
girl will join you as your ally for the battle though. At her first turn, you 
will have to use the Use ability from the Special command, so just throw a 
Grenade at Klink for up to 350 damage. Once thatí¢â‚¬â„¢s done, just use that girl 
to steal some more Grenades from Klink. Tidus will use his turns to 
physically attack the boss. Eventually, you should be victorious.

Tidus, happy that the battle is over, will try to relax a little but the 
strangers woní¢â‚¬â„¢t let him. They will actually brutalise him, speaking in some 
unknown language. The girl will save you however, saying that they should 
bring Tidus with them before doing something drastic. She will knock him down 
though, with a single punch in the stomach. Funny that she has such powerful 
strength, seeing as how her physical attacks were weak in the battle against 
Klink. Oh well, ^_^. 

Al Bhed Ship

The weirdos brought you on their ship, where you will meet their leader: 
Brother. Heí¢â‚¬â„¢ll talk to you in his weird language but Tidus woní¢â‚¬â„¢t understand 
anything. At that moment, the girl will reveal that she speaks your language, 
and she will tell you that Brother agrees that you stay on the ship, but you 
have to work for them. When you can control Tidus, examine the crane on the 
right side of the screen if youí¢â‚¬â„¢d like, and then search the corner north on 
the ship for an Al Bhed Primer. Use the save sphere to your left too, and 
then just go talk to the girl. She will give you a Sphere Grid tutorial. If 
you doní¢â‚¬â„¢t understand its basics, then use my Sphere Grid section, though the 
tutorial should be more than enough. Afterward, talk to the man on the left 
of Brother to get three potions, and talk to the one on the right if you 
would like to see the Sphere Grid tutorial again. When youí¢â‚¬â„¢re done, talk to 
the girl and she will explain the mission. There is an old ship underwater, 
and there is still power in it. You are to investigate the sunken ruins with 
the girl and find that old ship.

Tidus will dive in the water, and the girl will follow him. Underwater, just 
swim to the red dot until you reach the interior of the structure where 
youí¢â‚¬â„¢ll find a save sphere. Examine the panel, and after Tidus jammed on it 
several times, the door will open itself to you. Inside, follow the girl to 
the second room in which you will battle a few Piranhas. As the battle is 
over, just examine the machine and leave the room to the previous one, where 
you will meet a boss.

Boss: Tros
HP: 2200
AP: 8
Difficulty: Easy

Tros will use normal physical attacks for 50 points(about) and Tentacles for 
up to 80 points. Just hit him with Tidusí¢â‚¬â„¢s sword and have the girl steal for 
a few Grenades to then throw them. After a few turns, Tros will go out of 
range, on the other side of the room. As he does that, use the Trigger 
Command to Stand By, allowing you to regen 50 HP on your characters. The boss 
will use the nautilus charge however, which deals up to 130 points on your 
two characters. Evil isní¢â‚¬â„¢t it. You may need to use a few potions as it 
happens, and then just keep attacking the enemy. Tros will eventually go out 
of range again, but then you should be able to use a new Trigger Command, 
which is the Pincer Attack, allowing you to side attack him. As it does, just 
keep attacking him over and over with physical attacks and Grenades, for your 

Follow the red dot on the map and keep swimming down until you find the old 
sunken ship. Mission complete!

Al Bhed Ship

Though Tidus played a major role in the completion of the mission you just 
undertook, the weirdos woní¢â‚¬â„¢t let you enter the interior of the ship, leaving 
you on the deck. Tidus will try to rest, but he still hasní¢â‚¬â„¢t fed himself ever 
since this crazy peril began! The girl will come to him though, and give him 
a plate with food. After some yapyap, she will tell you her name; Rikku. 
Tidus and his new friend will have a discussion about different things. You 
will learn that she is an Al Bhed, which is a people. Tidus will also tell 
her that heí¢â‚¬â„¢s from Zanarkand, and about what happened to him there as Sin 
attacked. Problem is, Rikku will inform him that it was destroyed a thousand 
years ago by Sin himself. She will just pretend that Tidus is sick because of 
the toxin made by Sin when youí¢â‚¬â„¢re close. Oh well, she will suggest him to go 
to Luca where he could meet somebody he knows, since there is a Blitzball 
stadium there. She will even accept to bring you there! As she enters the 
cabin to tell the others though, real close to you will appear the evil Sin, 
emerging from the water. The Al Bhed woní¢â‚¬â„¢t be able to do anything, and Tidus 
will be engulfed once again.

Besaid Beach

You get the opportunity of saving your game. Once that is done, Tidus wakes 
up in the sea near some unknown beach. Something hit Tidusí¢â‚¬â„¢s head; a 
Blitzball! Tidus, happy, will take it and perform one of his moves to shoot 
the ball toward the couple of men standing at the beach. When you get the 
control, swim to the right and search for an hidden part of the island. Open 
the chest there for the Moon Crest, and get back in the water to swim to the 
group. You will meet Wakka, captain of the Besaid Aurochs. As Tidus is asked 
about where heí¢â‚¬â„¢s from though, he will forget Rikkuí¢â‚¬â„¢s advice and will reveal 
that heí¢â‚¬â„¢s from Zanarkand, and that he plays for the Abes. Seeing his mistake, 
Tidus will lie to the Aurochs, telling them that he was struck by Siní¢â‚¬â„¢s 
toxin. Bah, Wakka will invite you to Besaid Village where you will be able to 
eat and rest. Follow him for another scene, and save with the save sphere as 
you get the opportunity. Done? Well, head to the next screen and take the 
right path(left one cannot be taken now). Wakka will push you off the cliff 
to then join you in the water down there. Follow the map to get out of here, 
searching the bottom of the lake for treasures. Once you reached the other 
side, you will see another scene in which Tidus accepts to play in Wakkaí¢â‚¬â„¢s 
Blitzball team. When youí¢â‚¬â„¢re on the land again, the two new friends will once 
again have a discussion. You will learn that Wakka is quitting Blitzball 
after this yearí¢â‚¬â„¢s tournament at Luca, and that they never won a game in 10 
years. After some more yapyap in which Tidus introduces Wakka to their new 
goal(Victory!), youí¢â‚¬â„¢ll be able to go down the road to the village. You will 
meet two men on the way though, who are Crusaders. One more scene, and youí¢â‚¬â„¢re 
free to visit...

Besaid Village

Wakka will suggest that you look around the place, and he will tell you where 
is the Crusaders lodge. Beforehand though, he will "remind" you the prayer. 
Visit the shop on the lower left side of the village if you need to buy some 
items, and then just check out the village for treasures. When youí¢â‚¬â„¢re done, 
head inside the Crusaders lodge(blue tent on the upper left side) and talk to 
Luzzu and Gatta, the men you just met on your way to Besaid. They will 
explain what are Crusaders; a group of warriors whoí¢â‚¬â„¢ve been battling Sin for 
800 years. You will also learn about who has the role of fighting Sin to 
defeat him; the Summoner. Luzzu will suggest that you visit the temple for 
proper information though. Use the save sphere in the lodge and then, just 
get out to the village and head to the temple, which is the huge structure 

In there, check out the statue on the right and some priest will tell you 
that youí¢â‚¬â„¢re in front of High Summoner Braskaí¢â‚¬â„¢s. You will learn that an high 
summoner is a summoner that was able to defeat Sin. In Braskaí¢â‚¬â„¢s case, it 
happened ten years ago. When the scene is over, leave the temple and enter 
Wakkaí¢â‚¬â„¢s hut, which is the middle one on the right side. Accept to rest, and 
while youí¢â‚¬â„¢re napping, the priest will enter the hut and request Wakkaí¢â‚¬â„¢s 
presence in the temple. Tidus will have a dream of a flashback once again, in 
which you can see the day Jecht disappeared. Little Tidus woní¢â‚¬â„¢t care about 
his father, while his mom will try to resonate him. When Tidus wakes up, 
Wakka will be gone, so leave the tent and head inside the temple. You will 
talk with Wakka and the priest and you will understand why they are so 
worried. It made a day that the summoner hasní¢â‚¬â„¢t come out of the cloister of 
trials. Tidus will suggest that they enter the place and get the summoner, 
but they will tell him that it is forbidden to do such a thing. Oh well, 
Tidus woní¢â‚¬â„¢t care and will penetrate into the cloister.

The Besaid's cloister of trials.

Each temples have their different cloister of trials, which is some kind of 
puzzle. Besaidí¢â‚¬â„¢s cloister isní¢â‚¬â„¢t complicated, youí¢â‚¬â„¢ll see.

So first, examine that glyph on the wall in front of you. By doing so, the 
green glyph at your right will glow, so touch it as well to open a door to 
some stairs. Go down these, and examine that glyph on the wall to learn a bit 
about the cloisters. Take that Glyph sphere off its recess, and continue down 
the stairs. Put that Glyph sphere in the double doors to open them. Now 
continue on the way until you arrive at a pedestal blocked in a wall. Touch 
the signs on the wall opposite of it to open a secret door. In there you can 
get a Besaid Sphere, so take it and pop it in the pedestal blocked in the 
wall. When you do so, the wall will vanish, allowing you to move the 
pedestal. However, don't do that yet. Instead, go back to the double doors 
you opened with the Glyph sphere, and you'll see that the sphere is still in 
the recess, so take it back, and then put it in the first recess wall you 
meet on your way back to the pedestal. A hidden room will be revealed, and 
you can get a Destruction sphere from the recess in it. So take it, and go 
back in the room in which you took that Besaid Sphere. Put the Destruction 
Sphere in the recess to destroy the wall at the end of the place. So go there 
and you'll see a chest, open it to get the Rod of Wisdom. Now go back to the 
pedestal, and push it on the glyph sign on the floor to complete the trial.

Wakka joins you and explains to you that if youí¢â‚¬â„¢re not a summoner or a 
guardian, you cannot enter a cloister. Taboo! Oh well, the elevator is 
activated and brings you to the bottom. You meet a woman and a big blue 
creature there. After a scene in which you can witness the womaní¢â‚¬â„¢s coldness, 
the summoner will come out of the chamber of the fayth. A woman! I too, just 
like Tidus, thought that the summoners were all old geezers. Oh well, the 
party will leave the temple. Outside, you will have the opportunity of 
watching a summoning by the summoner. When the scene is over, name the Aeon
(Valefor) and the celebration will begin. The night, once Tidus has been 
introduced to the Aurochs, go talk to the summoner. She will tell you her 
name; Yuna. When the short conversation is over, go tell Wakka that youí¢â‚¬â„¢re 
ready to sleep. During the night, Tidus will have a dream, but this time, it 
woní¢â‚¬â„¢t be a flashback. You will find yourself on some dock, and you will be 
able to control Tidus. Go talk to Yuna and she will tell you some weird 
things. Afterward, Rikku will join as well, saying that she is the one who 
would bring you to Luca. Oh well, Jecht will appear out of nowhere as well, 
mocking Tidus like always. When Tidus wakes up, you will see an FMV of a 
conversation between Lulu and Wakka. Once Wakka is alone, he will enter the 
lodge to talk to Tidus. You will learn about his little brother, Chappu, who 
died at the hand of Sin last year. 

The next morning, save if youí¢â‚¬â„¢d like and head out of the lodge to meet up 
with Wakka and Lulu. Yuna should arrive shortly, and meanwhile, you will 
learn about their pasts. They were friends since they were very little, and 
Yuna came right after the last Calm, ten years ago. This is your journey. 
Enjoy it, bud. Once Yuna joined you, you will automatically leave Besaid. Go 
back in the village though, and head inside the shop(lower tent on the left 
side). Talk to the seller and she will tell you that her dog has dug 
something strange. Leave and head inside the upper hut on the right side of 
the village and examine the dog in there. You will receive Valeforí¢â‚¬â„¢s second 
overdrive; Energy Blast. Leave the village for good afterward.

On your way outside, you will run into two forced encounters in which you 
will learn a few basics about battles, such as which enemies are easily 
killed by Tidus and Wakka, and about the elemental offences that Lulu can 
use. At the crossroad, the party will pray at a statue. Pray if you would 
like too. Once thatí¢â‚¬â„¢s done, take the right path to the next screen. Head 
north a bit and Tidus will be attacked by that big blue creature you saw back 
in the temple.

Boss: Kimahri
HP: 800
AP: 0
Difficulty: Easy

This is an easy battle, but you should check your HP when it gets too low. 
Ití¢â‚¬â„¢s one-on-one between Tidus and Kimahri, meaning that you can only use 
Tidus. The boss will use normal attacks with his lance for up to 80 points, 
and his Jump will deal around 140 damage. Basically just keep using normal 
physical attacks over and over, and heal whenever your HP gets too low to 
survive another attack. You could use Tidusí¢â‚¬â„¢s Cheer ability if youí¢â‚¬â„¢d like, 
though you can win without it. Once you dealt 800 damage on Kimahri, Wakka 
will end the battle.

You will be told who Kimahri is. Heí¢â‚¬â„¢s from the Ronso tribe, and he learned 
the fiendsí¢â‚¬â„¢ way of fighting. He has also been Yunaí¢â‚¬â„¢s bodyguard since she was 
very little. Oh well, a new ally why not. Keep going to the next screen to 
reach the waterfalls area where you will, once again, go through tutorial 
battles. Two of them in which you will be able to use Yunaí¢â‚¬â„¢s summon ability
(Valefor), and Wakkaí¢â‚¬â„¢s Dark Attack skill. Once thatí¢â‚¬â„¢s done, I would advice 
you to win a few random encounters around, just to get yourself some sphere 
levels to spend on the sphere grid.

When youí¢â‚¬â„¢re done, exit and head to the beach of Besaid. There, you can still 
get the Mercury crest from the chest located on an hidden part of the island
(swim toward the right of the screen in the water to find it). At the dock, 
talk to every one in order to get items and board the boat.

SS Liki

Yuna says good bye to her people one last time, and the boat will be on its 
way to Kilika Port. After a funny scene in which Tidus snatches some googles 
from some dude to check out the Island and the party(AND Luluí¢â‚¬â„¢s...), head 
down the stairs to the cabin in the back of the boat. You meet Oí¢â‚¬â„¢aka the 
twenty third, merchant extraordinaire. Gotta love his accent. Talk to him and 
accept to lend him a couple of hundred of gil. As thatí¢â‚¬â„¢s done, go south in 
the screen to enter the power room. In there, you learn how is the ship 
getting its energy; the chocobos! Grab the Al Bhed Primer in the bottom of 
the place and leave. Back in the cabin, take the left door to enter the 
Aurochsí¢â‚¬â„¢ logde. There is a luggage there, and when you kick it, you get a 
free potion. You can obtain as much Potions as you want until you have 20 of 
them in your inventory. When youí¢â‚¬â„¢re done, head to the back of the screen and 
talk to Keepa. He will tell you that Botta is sea sick and that he(Keepa that 
is)í¢â‚¬â„¢s trying to hide because he will get sick too if he keeps staring at his 
friend. Thatí¢â‚¬â„¢s some Final Fantasy IX humor style. Oh well, leave the room and 
climb the stairs back on the deck. In the front, you will see that Yuna has 
many fans. You will learn from one of the dudes that she is Braskaí¢â‚¬â„¢s 
daughter. Go talk to Wakka and he will confirm that she really is his 
daughter. But whoí¢â‚¬â„¢s Braska? Oh yeah, heí¢â‚¬â„¢s the summoner who became High 
summoner as he defeated Sin ten years ago! You saw his statue back in Besaid 
temple remember? Oh well, as the mini scene is over, talk to Yuna. During the 
conversation, you shall be shocked; Yuna KNOWS the Zanarkand Tidus came from. 
How? A man named Jecht told her about it. He was her fatherí¢â‚¬â„¢s guardian too. 
Problem is, Tidus will inform her that it cannot be the same person because 
Jecht died ten years ago. However, Yuna met him exactly ten years and three 
months ago, the day that her father left! And well, since Tidus was capable 
of travelling from Zanarkand to Spira, it has to be him!

Shoot, looks like you woní¢â‚¬â„¢t have more sweet time talking with Yuna, because 
something huge will attack the boat. Ah crap, Sin is back. After a sequence 
in which some Kilika imbecile tries to distract the monster by shooting it 
with an harpoon, you are forced to battle him.

Boss: Sin(along with Sinscales)
HP: 2000
AP: 10(and 2 from each Sinscales you kill)
Difficulty: Easy

What the heck, ití¢â‚¬â„¢s already the time to battle big bad meanie Sin? Boh, there 
is nothing hard. Sin actually woní¢â‚¬â„¢t even attack you. Instead, he will throw 
some of his scales on your boat. They will fight you in a team of three. If 
you kill them all off, he will throw some more of them. Ií¢â‚¬â„¢d recommend you to 
slay a few of them over and over a couple of times just to get some easy EXP. 
Afterward, just beat down two of them and let the last one alive. At that 
point, have a party made of Wakka, Lulu and Yuna. Target Sin directly with 
Wakkaí¢â‚¬â„¢s Blitzball, and Lulu will simply cast her black magics. Yuna will 
support the party with her Cure. Once you depleted Siní¢â‚¬â„¢s total HP(2000), the 
battle will end.

As Sin leaves, the huge waves moving the boat will cause Tidus to be thrown 
off in the ocean. Wakka will dive to save him though. Unfortunately, another 
enemy will attack.

Boss: Sinspawn Echuilles(with some piranhas)
HP: 2000
AP: 12
Difficulty: Medium

Tougher than the previous battle I have to admit. Letí¢â‚¬â„¢s see the situation. 
The battle is underwater so you can only control Tidus and Wakka. Sinspawn 
Echuilles will also be accompanied by an infinite amount of piranhas, meaning 
that killing them is useless. As for his attacks, he will use Drain touch, 
which drains one characterí¢â‚¬â„¢s HP for around 60 points, and Blender, which 
damages all targets for up to 200 damage. The piranhas will simply attack you 
for 50-60 damage. The strategy is simple; Dark Attack. Have Wakka use that 
skill so the bossí¢â‚¬â„¢s Drain touch woní¢â‚¬â„¢t harm you anymore. Afterward, just have 
Tidus cast Cheer and simply pummel the enemy. Blender cannot be blocked 
though, which explains why you will still probably need to use a potion or 
two in order to heal. Again, let me remind you that ití¢â‚¬â„¢s useless to kill the 
piranhas cause they will keep coming back.

FMV time. Sad one though, because youí¢â‚¬â„¢ll witness Siní¢â‚¬â„¢s power as he attacks 
and destroys Kilika village with a huge tsunami.

Kilika village

As the party disembarks, Yuna, followed by Lulu and Kimahri, will go perform 
the sending for those who died. Wakka and the Aurochs will go see what they 
can do in town to help, instead. When you can control Tidus, use that save 
sphere and proceed to the next screen. At the crossroad, take a left turn and 
you will witness an FMV of a sending, by Yuna. Sad isní¢â‚¬â„¢t it. The next 
morning, you will wake up in the Inn. Go down the stairs and to talk to that 
HILARIOUS kid running around. Heí¢â‚¬â„¢ll tell you that he wants to be a Blitzball 
when he grows up! Allow me to laugh. Thanks. Out of the Inn, once you spoke 
with Datto, go examine that ruined house on your left. Thereí¢â‚¬â„¢s a little girl 
crying in it, and the house will crumble. Tidus will save her though, so 
follow her to the previous screen. Head inside the main house and the big 
sister of the little girl will allow you to open that chest on your left. 

Outside, head right and speak to Wakka. He will tell you that it is actually 
the best time to play Blitzball. Afterward, as you can control Tidus, follow 
the path to the left until you reach the wood.

Kilika Wood

One more cutscene will be witnessed at the entrance. Yuna wants Tidus to 
become one of her guardian. Wakka woní¢â‚¬â„¢t think that it is a good idea to let a 
newbie join their team, but Lulu will suggest that they just keep going. Head 
north to find out that some huge sleeping creature is blocking the path. 
Luzzu and Gatta will tell you that ití¢â‚¬â„¢s Ochu, the lord of the wood. Talk to 
Luzzu twice so he gives you some antidotes, and then run in the fiend.

Boss: Lord Ochu
HP: 4675
AP: 40
Difficulty: Medium

This is an optional battle, though I recommend you to beat it so you can 
explore the path that he is blocking. Letí¢â‚¬â„¢s list his attacks. Ochu will use 
Poison Claws, which deals up to 150 damage on one target, and inflicts 
Poison. He can use Water as well to deal around 140 points on one character. 
When heí¢â‚¬â„¢s asleep, he regens HP and as you wake him up with a physical attack, 
he will counter with Earthquake, which deals around 250 damage on whole 
party. To win, Ií¢â‚¬â„¢d recommend you to have a party made of Kimahri(who should 
be your strongest physical hitter, if he isní¢â‚¬â„¢t, then switch to the one), 
Lulu, and Yuna. Ochuí¢â‚¬â„¢s a plant enemy, so he hates fire. Lulu should just keep 
casting it whenever she gets a turn. Kimahri(or your strongest hitter) will 
simply use physical attacks, and Yuna should be supporting the party with 
Cure to heal, and Esuna to get rid of the bossí¢â‚¬â„¢s Poison. Doní¢â‚¬â„¢t let him sleep 
when he tries to, because as I told you earlier, he will regen HP while doing 
so. Using the Sensor ability, just summon Valefor when Ochu is nearly dead 
and have her use her overdrive for an overkill, simply to get extra AP.

Once youí¢â‚¬â„¢re victorious, talk to Luzzu and he will reward you with an Elixir. 
Afterward, take the north path and follow it until you reach the end. Open 
the chest for a Luck sphere. Go back and take a left turn at the first 
intersection you meet. You will come to a crusader whoí¢â‚¬â„¢s giving orders to his 
inferiors. Talk to him and he will give a Remedy(if Ií¢â‚¬â„¢m correct). If you 
killed Ochu, he will give you a SOS Nullflies armor. South of you is a secret 
path, follow it until you reach a chest. Open it, then follow it to the end 
of it and go right to reach the very first intersection of the wood from the 
village. Take the right path and open the chest there. Back at the crossroad, 
take the north path(where you fought Ochu) and talk to the Crusader nearby in 
order to get another item. You can take a final right turn and follow the 
path until you reach the next screen. 

You will learn that the stairs in front of you have an history, since High 
Summoner Ohaland got his training at the top. Meh, the Aurochs and Tidus will 
decide to race and see whoí¢â‚¬â„¢s the fastest at climbing stairs to the top. Yuna 
will fool them though. If you wish, talk to Lulu to hear her laugh, which 
must be the only time that you have such an opportunity in the game. Up the 
stairs, the Aurochs will spot a boss. Another Sinspawn!

Boss: Sinspawn Geneaux
HP: 3000
AP: 450
Difficulty: Easy

Nothing complicated, though you do need to use a certain strategy. See, 
Sinspawn Geneaux is hiding in his shell, making him really resistant to 
physical attacks. In that case, letí¢â‚¬â„¢s use magic. You cannot however, because 
of the tentacles that will absorb it. Bring Tidus, Kimahri, and Wakka and 
have them beat down both tentacles. Should take a few turns. They will only 
attack your characters for less than 100 damage. Geneaux himself will use 
Sigh, which deals about same damage, but on party. Once the tentacles are 
defeated, bring in Lulu and have her cast Fire once or twice on Geneaux and 
he will reveal himself out of his shell. At that point, he will start 
attacking with Staccato, which harms your party. He will also use Venom to 
inflict Poison on one target. Quickly dispose of him with Luluí¢â‚¬â„¢s fire, while 
the other characters should be hitters. Make full use of Yunaí¢â‚¬â„¢s Esuna 
whenever a target gets poisoned.

Cutscene time again as youí¢â‚¬â„¢re victorious. Wakka will tell Tidus that heí¢â‚¬â„¢s got 
talent for becoming a guardian. Climb the stairs north for... ah yes, one 
more cutscene. Wakka will try to make a theory about Siní¢â‚¬â„¢s victims. Sin 
wouldní¢â‚¬â„¢t be killing them. Instead, he would take them to another dimension, 
or world, or what ever. Lulu however, will make him face the truth about 
Chappu, harsh as always.

Next area is the front of the temple where you will meet the Goers, which are 
the Luca Blitzball team. After Wakka gives them a rendez-vous in the finals, 
enter the temple. Pray with Wakka if youí¢â‚¬â„¢d like, and a summoner will come out 
of the cloister, with her guardian. She is Lady Dona, and she pretty much 
acts like any other smart asses you met so far. Once she left, the party will 
enter the cloister. At the elevator, Kimahri will reject Tidus because he 
isní¢â‚¬â„¢t a guardian yet. Leaving him there, just have him board the elevator 
when ití¢â‚¬â„¢s back and Dona(and Barthello, her guardian) will come back for some 
reason. When she(the summoner that is) understands that Tidus cannot enter 
the cloister, she will order Barthello to force Tidus to go on that elevator, 
which will take him to the lower level. Heh, oops, youí¢â‚¬â„¢re not allowed here... 
Oh well, examine that door north of you and choose to enter the cloister.

Kilika Templeí¢â‚¬â„¢s cloister of trials.

So first, you'll be in a room with a huge door in front of you, and to your 
left is a pedestal with a Kilika sphere in it. Take that Kilika sphere, and 
put it in the recess of the huge door north of the room. Doing so will "burn" 
the door, so take that Kilika sphere off its recess to completely open 
yourself a path. Now go in the next room and put that Kilika Sphere you are 
holding in the recess on the north wall. When you do that, a glyph will 
appear. So take off the sphere and pop it in either the recess on the right 
or left wall, and go touch that glyph sign. The wall will open itself to you. 
In the next room, you'll see that to your left are some stairs to a lower 
level but actually, there is fire blocking the path. You can also see another 
Kilika Sphere on a recess to your right. Take it (the fire will light off on 
the lower level), and pop it in a recess in the previous room. Now come back, 
and go step on that glyph mine on the ground in order to move the pedestal 
from the previous room in this room. Take the glyph sphere from it, and put 
it where you just removed the last Kilika Sphere. The wall will open itself 
to you, and in there you'll see a Destruction sphere. Ignore it for now, and 
go back in the previous room and take a Kilika Sphere. Now come back and put 
it in the pedestal. Push the pedestal to the glyph sign on the ground just 
like you did in Besaid Temple. When you do that, that part of the ground will 
be lowered, revealing yet another Kilika Sphere in a recess. Take it, and go 
up the stairs to the other side of the room and put the sphere in the recess 
of the door. The door will burn just like at the beginning of this cloister, 
but don't take off the sphere to completely open yourself a path yet. 
Instead, go back to the other side of the room and take that destruction 
sphere from the room that was revealed when you used that Glyph Sphere. Put 
that destruction sphere just where you took off the last Kilika sphere(down 
the second level) to destroy the wall, revealing a chest with a Red Armlet 
inside. Finally, go up the stairs and take off that Kilika sphere from the 
burning door in order to open yourself a path to some stairs leading to the 
ante chamber.

As Wakka sees you, heí¢â‚¬â„¢ll sure be shocked, because youí¢â‚¬â„¢re once again messing 
up the teachings. Lulu will tell you that Yuna could suffer some consequences 
as well. Bah, afterward, they will drop their anger and explain what are the 
Aeons. When the scene is over, try to leave the room and Yuna will come out 
of the chamber, exhausted. She has done it again though, obtaining a new 
Aeon; Ifrit! During the celebration, Tidus from the present will tell you 
that the hymn of the fayth that can be heard in the temple is actually a song 
that he remembers from his childhood.

Out of the temple, Yuna will notice that Tidus isní¢â‚¬â„¢t feeling so well, so he 
will scream real loud in order to feel better. Har. 

Back in the wood, simply cross the jungle to the village.

Kilika village

Simply head to the dock and choose to embark the boat.

SS winno

Youí¢â‚¬â„¢re finally on your way to Tidusí¢â‚¬â„¢s destination; Luca. From the room youí¢â‚¬â„¢re 
in(with the Aurochs and two Goers), leave and lend some more gil to Oí¢â‚¬â„¢aka if 
youí¢â‚¬â„¢d like. Climb stairs to access the deck and head to the back of the boat 
for a scene. The Goers will be asses with Tidus, though Yuna will support 
him, telling him that she really does believe in his Zanarkand. When the 
scene is over, head to the left side of the cabin and go up the stairs four 
times to hear four different conversations between Lulu and Wakka. They will 
be talking about Tidus actually, wondering about what they will do with him 
once they reached Luca. When thatí¢â‚¬â„¢s done, check out the front deck of the 
boat and spot a blitzball on the ground. Examine it and Tidus will have 
another flashback in which once again, Jecht is showing what type of ass he 
has always been with his son.

Mini-game time! See, Jechtí¢â‚¬â„¢s smart ass comments will be thrown in your screen 
there and there. You must press the arrow to designate the area where the 
comment is said, combined with the X button. For example, if you 
see "Gwahahahahah" on the left side of the screen, you must quickly press Left
(arrow)+X. Beat the mini-game correctly and it should allow Tidusí¢â‚¬â„¢s move to 
connect. You learn the Jecht shot, as youí¢â‚¬â„¢re successful. 

Afterward, whether you were able to do it or not, go talk to Yuna and they 
will discuss about Jecht some more. When the conversation is over, it will 
bed time(you will witness different scenes depending on the results of the 
mini-game). Save when youí¢â‚¬â„¢re asked, and the next morning, you will watch a 
short FMV in which the boat arrives at...


You will have to go through a boring scene in which the annoying blitzball 
commentators describe three of the blitzball teams(Kilika Beasts, Besaid 
Aurochs, and Luca Goers). Still, Tidus woní¢â‚¬â„¢t let the Goers have it their ways 
and... Youí¢â‚¬â„¢ll see (^_^). Shortly after, the party will hear that Mika has 
arrived. Who is he? The Grand Maester, the leader of all in Spira. Well, 
letí¢â‚¬â„¢s go see that old geezer. Follow the red dot on the map until you reach 
the dock. You will first see a mysterious looking man; an half Guado 
individual. Following him is Maester Mika, whoí¢â‚¬â„¢ll introduce to you Maester 
Seymour(that half Guado half human person), who just became a Maester because 
of Lord Jyscalí¢â‚¬â„¢s(his father) death. Notice how Seymourí¢â‚¬â„¢s evil eyes will spot 
Yuna? Oh well, youí¢â‚¬â„¢ll find yourself in the Aurochs locker room. The players 
are depressed, because as you know, they never won a game in over twenty years
(if Ií¢â‚¬â„¢m correct). Captain Wakka will enter the lodge though, bringing good 
news. They play against the Al Bhed Psyches, and if they win, they are in the 
final! Check out the tutorial on how to play blitz and as youí¢â‚¬â„¢re done, Yuna 
will enter the room as well, but she will bring different news. She will 
report that someone saw Sir Auron in a cafíƒÂ©! 

Tidus, Kimahri, and Yuna will then decide to go check that cafíƒÂ©, indeed. 
Tidus will meet some Al Bhed outside, but as he realises that they cannot 
speak his language, he will just head out. Follow the red dot on the map, and 
on your way, you will witness a few different scenes in which Tidus will 
teach Yuna how to whistle, and also give her a description of his Zanarkand. 
Afterward, they will enter the cafíƒÂ© at the Bazaar but... Of course, Auron 
woní¢â‚¬â„¢t be there anymore. Kimahri will meet two old "friends" he hasní¢â‚¬â„¢t talked 
to in 10 years however, Biran and Yiken, huge Ronso warriors. They will mock 
him though, for a reason we ignore now, so he will smack one right in Yenkeí¢â‚¬â„¢s 
face to knock him down. Biran will react by throwing a punch as well, and 
from the screen, Mika will give his speech about today, and the stadium 
getting ready for the upcoming match. When youí¢â‚¬â„¢re back in the cafíƒÂ©, Yuna has 
magically disappeared while you werení¢â‚¬â„¢t looking, so Tidus and Kimahri will 
head out and meet Lulu outside, whoí¢â‚¬â„¢s saying that the Al Bheds kidnapped Yuna 
and in exchange of her safety, they want the Aurochs to lose. Geez, they are 
sure discreet and quick, they had the time of kidnapping Yuna while Tidus and 
Kimahri werení¢â‚¬â„¢t looking, and to then tell Lulu and Wakka about their plan. 
Yikes. Oh well, follow the red dot once again to reach the dock where the Al 
Bhed took Yuna. On the way though, you will meet a few machinas that are 
pretty hard against physical attacks. Luluí¢â‚¬â„¢s Thunder spell will take care of 
them though, since they are weak to lightning. When you reach the place, the 
Al Bhed will be escaping the dock with their ship. The party woní¢â‚¬â„¢t let them, 
as they board their boat with impressive jumping skills. 

They have a surprise in store for you though...

Boss: Oblitzerator
HP: 6000
AP: 36
Difficulty: Easy

High HP, but this battle is easy really. Oblitzerator will use Blitz Rush, 
which damages your whole party multiple times and Blind Ball, which is a 
counter that inflicts Darkness. It can use Mute Ball too, which inflicts 
Silence. For your offence, letí¢â‚¬â„¢s speed up the beating a bit. See, there is a 
crane on the right of the screen. Tidus can use it with Trigger Command, 
though there is no point because ití¢â‚¬â„¢s out of power. Wait, how about you fill 
it with some power; lightning! Lulu should cast Thunder on it about 3 times 
and then, have Tidus use it against the boss. The crane will lift up 
Oblitzerator in the air to then drop it on the ground, dealing a few 
thousands point of damage and removing the machineí¢â‚¬â„¢s upper part. Afterward, 
just finish it with Kimahri and Tidusí¢â‚¬â„¢s physical attacks. Lulu will simply 
keep casting Thunder each turn and soon enough, the enemy should fall.

As youí¢â‚¬â„¢re victorious, Yuna will exit the shipí¢â‚¬â„¢s cabin(notice how she 
liberated herself by her own self). You will then learn, in the scene, that 
Yuna is half Al Bhed, from her mother side. Her uncle, Cid, is a man that 
sheí¢â‚¬â„¢s been seeking for quite a while now. Lulu will order Tidus not to tell 
Wakka about what he just learned though, because as you know, Wakka doesní¢â‚¬â„¢t 
have much love for them. Oh crap, speaking of Wakka, the blitzball game is 
still going at the stadium! The party will head back at the docks and they 
will assist the end of the match via a titantron. Wakka, on a roll, will 
score a last goal with class to win the game 3-2! Back in the lodge, Wakka 
woní¢â‚¬â„¢t be able to play in the next game though, since heí¢â‚¬â„¢s exhausted. Tidus 
will replace him! Now, save, check out the tutorials about blitz again, and 
leave to start the match against the Goers. Just before it begins though, you 
will have a view of the crowd and you will spot... Auron!!! So heí¢â‚¬â„¢s really 

Oh well, now ití¢â‚¬â„¢s Blitzball time! You will play a game against the Luca Goers 
while youí¢â‚¬â„¢ll be controlling the Aurochs. Winning however, woní¢â‚¬â„¢t be easy, 
because the Goers are TOUGH. Their stats surpass yours, totally. You could 
lose, it woní¢â‚¬â„¢t have such a big effect on the story. It is recommended to try 
to win once or twice though, because you can still get something out of it if 
youí¢â‚¬â„¢re victorious. Below, I will list what happens whether you win or lose.

If you win: After the game, you will see a sweet message saying "Obtained 
Strength sphere" in your screen. That sphere can be used on any empty node to 
create a Strength+4 node. GREAT for this point of the game. Also, after the 
game and the events that follow(you will see), Wakka will give Datto the 
crystal cup as heí¢â‚¬â„¢s quitting. Something else to add, you will be feeling 
proud of winning too (^_^).

If you lose: You woní¢â‚¬â„¢t obtain any reward, and later on after the events, when 
Wakkaí¢â‚¬â„¢s saying good bye to his team, he will simply give a Blitzball to Datto.

As you can see, it is in your best interest of winning this match. How to 
win? Well, as I told you, it woní¢â‚¬â„¢t be easy. The Goers have a big time 
advantage over you. What I did the four last times that I beat the game(in 
which I always won the match) is simple; put the control on Manual first, and 
then just keep the adverse team away from the blitzball for the first fall of 
the match. See, none of your players have any abilities to use because they 
doní¢â‚¬â„¢t have enough HP to spend. So for the first fall, just doní¢â‚¬â„¢t let the 
Goers score. You could always try to mark a point if youí¢â‚¬â„¢d like, though it 
isní¢â‚¬â„¢t recommended. The Goers defence made of Balgerda and Doma is a pain in 
the neck to break through. And that is without mentioning the goalerí¢â‚¬â„¢s 
bastardness. Just doní¢â‚¬â„¢t let the Goers score and mess around with the ball 
passing it between your characters all around the sphere until the first fall 
is over. When it is, you will be able to check out your players. Set Tidus 
with the Jecht shot you got from the mini-game on the SS winno. When the 
second fall starts, it will be the time to ATTACK! Have Tidus get the closest 
to the goal possible and use the Jecht shot. The awesomeness from that move 
comes from the fact that it can knock down two players that are breaking 
yours, and then shoot in the goal, usually scoring if you were close enough
(unless the goalerí¢â‚¬â„¢s a god, but the Goersí¢â‚¬â„¢s isní¢â‚¬â„¢t, though heí¢â‚¬â„¢s good). Once 
that score was done, thatí¢â‚¬â„¢s it, just keep playing like you did in the first 
fall, which consisted of keeping the blitzball away from the opponents. You 
could always try to score but you probably caní¢â‚¬â„¢t use the Jecht shot anymore 
so yí¢â‚¬â„¢know. Once the timer reaches 3:00, the screen will switch to the crowd 
that is chanting Wakkaí¢â‚¬â„¢s name. Tidus will then let Wakka end his career by 
himself. With Wakka as your team leader, you could try to score(use Venom 
Shot for the heck of it) or just once again keep the ball away from the Goers 
hands, until the timer reaches 5:00.

If you were victorious, congratulation! If you werení¢â‚¬â„¢t, then just retry or 
keep playing and let go the strength sphere!

After the match, Wakka will be exhausted inside the sphere. Tidus joins him, 
but then, they are ambushed by a nice bunch of sahagins! Dipose of all of 
them and the screen will switch to the crowd, where everybody is in panic 
because of the fiends invasion. In the middle of them however, is standing a 
careless man; Auron. Enjoy the AWESOME short FMV in which Auron gets ready to 
send a monster to oblivion. Man, Auron is one of the classiest character of 
the serie. On the field, just attack the Viouvre once and it will be 
defeated. Wakka and Tidus will join Auron and as you can see, Yuna was right, 
Auron really was her fatherí¢â‚¬â„¢s guardian, as Wakka will name him the best 
guardian that there ever was. They will be attacked by a Garuda though. 
Remember that fiend from Besaid? The key was to blind him. Well use Wakkaí¢â‚¬â„¢s 
Dark Attack skill and you will inflict Darkness on the enemy, thus making it 
easy to defeat. When youí¢â‚¬â„¢re victorious, more fiends(Garuda, Dingo and 
Viouvre) will attack, but then, you woní¢â‚¬â„¢t have to battle them because... FMV 
time again! Seymour, the Maester, seems to be capable of summoning as well, 
since he will call on a gigantic Aeon that will annihilate every fiends in 
the stadium with its unique eye. Powerful.

After the scene, Wakka says good-bye to his team and gives them the Crystal 
Cup(or a blitzball, if you didní¢â‚¬â„¢t win the tournament). Yuna will be talking 
with Wakka and Lulu at the exit of Luca(Kimahri will be nearby but bah, like 
if he would converse) after. You will learn that no one was able to find out 
how could the fiends invade the stadium, though everybody seems safe, thanks 
to Seymourí¢â‚¬â„¢s powerful summon.

The screen switches to Tidus and Auron who are in Luca. Mad at Auron, Tidus 
will let his anger go on him. Auron will confirm that he was Braskaí¢â‚¬â„¢s 
guardian with Jecht, and that they, them three, defeated Sin ten years ago. 
Then, at the request of Jecht, Auron came to Zanarkand to watch over his son, 
Tidus. At that moment, you will learn shocking news. Doní¢â‚¬â„¢t read if you doní¢â‚¬â„¢t 
want to be spoiled. Is Jecht still alive? will ask Tidus. Auron will reply 
that he is, if you consider Sin a living being. Thatí¢â‚¬â„¢s right, Sin is Jecht. 
As you can control Tidus, follow Auron out of the docks and follow the red 
dot to rejoin the party at the exit to the next location. Auron will ask Yuna 
if he can become her guardian. Thatí¢â‚¬â„¢s what he promised Braska. He also forces 
Tidus to come, so he can keep his promise to Jecht. The more the merrier! 
When you can control Tidus, go talk to Yuna. No need to describe that scene; 
just check it for yourself. Both will try to sound happy while they are 
actually sad, with some freaky results.

Mií¢â‚¬â„¢ihen Highroad

Check out the save sphere nearby and youí¢â‚¬â„¢ll learn that you can now play 
blitzball! I advice you to do so and win Wakkaí¢â‚¬â„¢s second overdrive (Attack 
Reels) from the tournament. When youí¢â‚¬â„¢re done, run around the save sphere a 
bit to get some AP from random encounters in order to work on your sphere 
grid a bit and then just cross the highroad. Talk to EVERYBODY that you meet 
on the road, because they all have items for you. Doní¢â‚¬â„¢t miss the Hunter Spear 
given by a brown headed guy in a blue coat, because ití¢â‚¬â„¢s a great weapon for 
Kimahri. On the way, you will spot a statue on your left. Talk to man nearby 
and he will explain the history of that statue. Ití¢â‚¬â„¢s Lord Mií¢â‚¬â„¢ihen who formed 
the Crimson Blades 800 years ago. After showing their strength and courage to 
Yevon, they grew up a rank to become the Crusaders. Keep going north until 
you reach some ruins. The man you just talked to will come at you and 
introduce himself. He is Maechen, a scholar whoí¢â‚¬â„¢s been travelling around for 
a long while, discovering stuff. He will be at your service in the game, 
appearing at different places. Whenever you see him, he will usually have 
something to teach you about general stuff that you will encounter during 
your journey. Pretty cool isní¢â‚¬â„¢t it? As youí¢â‚¬â„¢re able to move again, head north 
and you should meet up with Captain Lucil and her two acolytes; Elma and 
Clasko. They are Chocobo Knights from Djose, and they will warn you that a 
fiend that eats chocobos has been reported around, so watch out if you rent a 
chocobo. North, near the end of the screen, is a small area on the right. You 
will meet Belgemine there, a summoner. She challenges Yuna for an Aeon duel. 
Accept, and the battle will start after she healed your Aeons.

She will summon Ifrit, so you will have to summon Valefor. Cast Blizzard once 
or twice and the game will advice you to use the Shield Command because a 
vicious Meteorstrike is coming from your opponent. Obey, and as Ifrit used 
his turn, just unleash Valeforí¢â‚¬â„¢s Energy Blast(or Energy Ray if you didní¢â‚¬â„¢t 
listen to my advice of getting the other overdrive at Besaid) and the battle 
should end.

Belgemine rewards you with an Echo Ring(HP+10% and Silence Ward) if you were 
victorious. She will also leave by saying that she couldní¢â‚¬â„¢t defeat Sin. Hmm, 
bah. Head to the next screen and open the chest in the area guarded by Elma
(on her chocobo). Talk to the woman near the ruined structure after and you 
will be introduced to her little daughter, Calli. They are looking forward 
for another Calm. As they leave, Tidus will ask the party what the heckí¢â‚¬â„¢s a 
Calm. Basically, ití¢â‚¬â„¢s the peaceful time Spira gets when a summoner defeats 
Sin. Heí¢â‚¬â„¢s always reborn though, and supposedly, beating him again and again 
is worth the little time of break that the people of Spira gets. Right... 
What ever. As you can control Tidus, keep following the map and you will spot 
a blitzball on the ground. If you kick it, the little boy, whoí¢â‚¬â„¢s the owner of 
the now departed blitzball, will be mad at you. Instead, talk to him before 
doing anything with his ball, and you will receive a few Softs. As thatí¢â‚¬â„¢s 
done, ití¢â‚¬â„¢ll be the time of kicking his blitzball. Why would you and I do such 
a thing? Well, doní¢â‚¬â„¢t you ever question my evilness again, you worm. Head to 
the next screen after. Run toward a caravan on the path and you will spot 
Luzzu and Gatta. Go chat with them and they will confirm that they are up to 
something with some operation. As they leave, just follow them north. 
Eventually, you meet up with a religious lady whoí¢â‚¬â„¢s trying to beat some sense 
into a Crusader. She is Shelinda, an helpless Yevonite. Sheí¢â‚¬â„¢s trying to 
convice the Crusaders of changing their mind about using forbidden machinas 
in their operation. After some useless blabla, you will be able to exit the 
Highroad and enter the Rin Travel Agency area of Mií¢â‚¬â„¢ihen. Auron will tell the 
party that is it time to rest. Wakka, not fresh with the idea of staying at 
an Al Bhed Inn, will agree against his own will. During the night, Tidus will 
wake up and exit his room. Save, then just head out. You will witness a scene 
in which Tidus and Yuna discuss various things. Are forbidden machinas really 
that bad? Is it really the reason why Sin keeps reappearing? Also, how to 
defeat Sin? You will learn that the only way of beating down the monster is 
by using the Final Aeon from the Final Summoning, which is obtained at 
Zanarkand, the ruins of a city destroyed a thousand years ago. The end of the 
summonerí¢â‚¬â„¢s pilgrimage. Oh well, the party then takes the night off.

The next morning, some dude will give you a level 1 key sphere. Try to head 
out of the agency after and Tidus will bump in Rin himself, the owner of 
every Rin Travel agencies that can be found in Spira. After some chit chats, 
you will receive an Al Bhed primer. As the conversation is over, some girl 
will call for help outside. Rin will give you mega-potions, and Auron will 
request your presence outside. Save, then head out to find out whatí¢â‚¬â„¢s going 
on. The chocobos are in a total panic, because a vicious predator is after 
them. Boss battle time!

Boss: Chocobo Eater
HP: 10 000
AP: 90
Difficulty: Rough

Remember what Captain Lucil told you earlier? There has been reported a 
chocobo eating monster. Well, youí¢â‚¬â„¢re in front of that fiend. Chocobo Eater is 
quite an high HP user, 10 000 being the highest you met so far(aside from 
Geosgaeno but thatí¢â‚¬â„¢s another story). The enemy will use Fist of Hell(or what 
ever the name) to deal up to 1000 points on one target! He will use normal 
physical attacks as well, dealing 500-700 damage on, again, one target. He 
can cast Blizzard too as a counter while you attack him when heí¢â‚¬â„¢s on his 
back. What to do? Well for this battle, I like Kimahri, Lulu and Auron. These 
two hitters will be capable of dealing their max damage potential because of 
the Piercing abilities on their weapons. As for Lulu, she will simply keep 
casting one of her spells. The strategy doesní¢â‚¬â„¢t end here though. See, when 
heí¢â‚¬â„¢s on his back, you can attack him and after a few turns, the enemy will be 
pushed toward a farther row in the screen. If you push him far enough, he 
will fall off on the other side. But if you can do such a thing... Why 
wouldní¢â‚¬â„¢t he, too, be able to? Yes, whenever he uses that clothesline move, 
your party will be pushed off a row. If he pushes you off the cliff, you 
woní¢â‚¬â„¢t get the game over screen since you will find yourself in the Oldroad. 
However, you woní¢â‚¬â„¢t get any AP and you woní¢â‚¬â„¢t be able to rent a chocobo for 
free. Letí¢â‚¬â„¢s just win then. You may need Yuna as an healer.

If you were victorious, Rin will let you rent a chocobo for free. With one, 
leave and follow the Newroad. On the way, you can meet Maechen so talk to him 
for a story about the Oldroad if youí¢â‚¬â„¢d like. Keep going after, and at the 
next screen, you will reach the gates to the next location. Do not go there 
though. Take the right path south of the area and you will enter the Oldroad, 
which was destroyed by Sin five hundred years ago. In there, check out the 
maps to spot weird shaped areas that cannot be accessed by foot. You can use 
your chocobo to reach them though, simply check out for chocobo feathers on 
the ground. You can obtain the next items throughout the area; Thunder Blade, 
Scout, and a rare Fortune sphere. Keep going south and cross the chocobo 
training court(or what ever), talking to Lucil on the way if youí¢â‚¬â„¢d like. In 
the next area, follow the bottom and youí¢â‚¬â„¢ll meet up with Oí¢â‚¬â„¢aka. Buy items 
from his shop if youí¢â‚¬â„¢d like and then, just keep going south until you reach 
the end. Open the chest there for a Mars Crest. Backtrack to the gates 

There, leave your chocobo and go check out Dona, whoí¢â‚¬â„¢s trying to convince the 
guard to let her pass. The Crusader woní¢â‚¬â„¢t though, because he was ordered not 
to let through anyone except for the ones implicated in the operation. Go to 
the caravan and you will meet up with Luzzu and Gatta who are carrying some 
fiend for the operation. What are they up to? Hmm. On the left is a guard 
whoí¢â‚¬â„¢s taking donations for the operation, so give him some Gil. He gives you 
items to thank you. Give him 100 Gil to receive a scout, 1000 Gil for an Ice 
Lance and 10 000 Gil for a Moon Ring. When youí¢â‚¬â„¢re done, backtrack out of the 
gate to meet up with Seymour(and two Guado). Seeing how troubled Yuna is, he 
will accept to help you out and clear the path for you. Once he ordered the 
guard to let you through, follow him out. The Mushroom Rockroad awaits you on 
the other side.

Mushroom Rockroad

You shall first witness a scene in which Seymour gives a speech to encourage 
the Crusaders. Wakka, mad of seeing a Maester accepting the use of forbidden 
machinas for the operation, will try to talk to Seymour. The Maester will 
agree that he should be stopping them, but he isní¢â‚¬â„¢t. They are doing stuff 
that isní¢â‚¬â„¢t permitted by Yevon(trying to defeat Sin, which is the summonerí¢â‚¬â„¢s 
job), but they are risking it for the good of Spira. Machinas are forbidden? 
Well he will just pretend that he didní¢â‚¬â„¢t see them. As Tidus says it, he sure 
doesní¢â‚¬â„¢t look like an honest person but, his thoughts make lot of sense. Oh 
well, as you get the control of your hero again, go talk to the Crusaders 
nearby for some items, and then keep going. As you know, you should be on 
your way to Djose temple to continue Yunaí¢â‚¬â„¢s pilgrimage. But Clasko will block 
the way and inform that Seymour requests your presence at the command center. 
So take the left path(no choice) and talk to Oí¢â‚¬â„¢aka if youí¢â‚¬â„¢d like. In the next 
area, talk to every single person you meet again, just like on Mií¢â‚¬â„¢ihen 
highroad. Most of them got items for you. Use the elevator to be lifted up to 
the higher level. Then, basically just follow the straight path, helping 
yourself with the map. You should reach a Crusader and a chest on the way. 
Open the chest and talk to the Crusader, then keep going. You should meet 
Shelinda farther, who decided to come just to support the operation, even 
though sheí¢â‚¬â„¢s against it. Keep going until you reach the end of the road, 
where you will find an elevator. Ride it to the upper level, and talk to the 
Crusader for an X-Potion. West of you is a curving path(on the map), follow 
it to obtain an Al Bhed primer. Backtrack to the elevator and head north. On 
the map, you should see a green spot, just west of your trail. Use it to 
reach a lower level where a chest can be found. Back on the upper level, head 
to the northern part of the area and look out for another elevator(green spot 
again) and use it to access the last platform. A save sphere can be found 
here, just next to a machine elevator(different from the one you used during 
your trip on the rockroad). Talk to the Crusader for an item, and then notice 
Gatta who seems upset. Follow him south to witness a scene. Luzzu was put in 
the front row(for the operation against Sin), while Gatta was ordered to stay 
at the command center and protect it. Of course, heí¢â‚¬â„¢s mad, since he came all 
the way from Besaid to battle Sin and not to do some defensive work. Orders 
are orders though, as Luzzu will tells him, so he will leave. Go talk to 
Luzzu now for another scene, this time quite sad. The man, whoí¢â‚¬â„¢s realising 
that it could be his last time talking to you, will admit to Wakka that he 
was the one who convinced Chappu to join the Crusaders. Mad, Wakka will smack 
him one. You will also learn that Chappu actually decided to join the 
Crusaders to keep Sin away from his girlfriend, who was Lulu.

As Luzzu leaves, Ií¢â‚¬â„¢d suggest that you check out your sphere grid. If Lulu 
hasní¢â‚¬â„¢t learned her Ara spells yet(Fira, Thundara, Blizzara and Watera), it 
wouldní¢â‚¬â„¢t be a bad idea to do it now. Make sure your other characters get 
their stats boosted up a bit as well. When youí¢â‚¬â„¢re ready, save and ride up the 

The party will spot a few forbidden machinas on the area up here. You will 
learn that Chappu actually fought with one of these weapons, instead of using 
the Brotherhood, weapon he received as a gift from Wakka. In the next area, 
the party will have a view of the battlefield where the operation will take 
place. Lucil will remind you that your presence is requested at the command 
center, so just enter the place.

Command Center

Northwest is a save sphere and Oí¢â‚¬â„¢aka nearby. Head at the entrance to the 
command center and you will meet Gatta. Now, listen carefully to what Ií¢â‚¬â„¢m 
about to say. See, Ií¢â‚¬â„¢m giving a little spoiler. The operation Mií¢â‚¬â„¢ihen is 
about to start. If you tell Gatta twice to go in the front line like he 
wanted to, he will unfortunately die during the combat. If you doní¢â‚¬â„¢t tell him 
anything though, ití¢â‚¬â„¢s Luzzu whoí¢â‚¬â„¢s gonna die. You cannot have them both 
survive, so... ití¢â‚¬â„¢s a sad thing to say but, you have to pick one of them. 
Hard choice isní¢â‚¬â„¢t it. When youí¢â‚¬â„¢re done and made your decision, you should go 
talk to the chocobo knight on the right, who can explain various stuff like 
what is the Mií¢â‚¬â„¢ihen operation about.

Enter the Command Center and you will meet Wen Kinoc, another one of the four 
Maesters of Yevon. Heí¢â‚¬â„¢s the leader of all Crusaders too. As you can see, he 
is an old friend of Auron as well. Notice, during the conversation, that even 
though heí¢â‚¬â„¢s in charge of the operation, he knows that it woní¢â‚¬â„¢t work. Sad 
isní¢â‚¬â„¢t it. After the scene, ití¢â‚¬â„¢s your last call to prepare yourselves, because 
the operation is about to begin. Let me finally explain what is the dangerous 
Mií¢â‚¬â„¢ihen operation. Crusaders have been bringing Sinspawn from all over Spira, 
as you can see in that scene where one of them is put in huge cage in which 
resides an even bigger one. Sin always goes back to his spawn, so as he comes 
to the rockroad, the Crusaders and Chocobo Knights will battle the monster on 
the front line. They will use the canons you saw earlier to shoot him from 
the upper level as well. Meanwhile, the Al Bhed will be charging an enormous 
extremely powerful laser weapon to kill and finish off Sin. 

Kinds of playing with fire, indeed. Open the two chests in the center and 
then, once you saved, tell the guard standing near the Maesters that you are 

The trapped monster will be freed, but it will need to be calmed down. Guess 
whoí¢â‚¬â„¢s job is this?

Boss: Sinspawn Gui(with an head and two arms)
HPs: 12 000(body), 4000(head), 800(each arms)
AP: 0
Difficulty: Hard

Hardest boss so far, especially if you didní¢â‚¬â„¢t take the time to increase your 
characters stats a bit. Let me first list his attacks. Sinspawn Gui has four 
targetable parts; its head, its arms(two of them), and its main body. The 
head will use Thunder for 250(about) damage on one character, and as it 
starts to move, it will use a venom attack that deals up to 500 points on one 
target, and inflicts Poison. As for the arms, they will simply attack you 
physically to deal up to 600 damage. Also, if you try to attack the body, 
they will guard it, reducing the damage by a lot. The body will cast Demi on 
party, which takes away 1/4 of your HP, and its smaller arms will also attack 
you physically, for around 300 damage. For the strategy, start the battle 
with Yuna, Wakka and Lulu. Wakka can attack the head with his blitzball, 
while Lulu will cast one of her level.2 grade spells(Fira, Thundara, Blizzara 
or Watera). Yuna will simply heal. Just keep following this pattern until the 
head is defeated. At that point afterward, replace Yuna by Kimahri and Wakka 
by Auron. The arms are armoured, meaning that having Piercing on your weapons 
is the only way for you to hurt them for the maximum potential. Luckily, 
Auron and Kimahri are appropriated in that department now. Lulu will simply 
cast her ARA spells on the body(the arms woní¢â‚¬â„¢t block it), while Kimahri and 
Auron just keep destroying the arms. As they are defeated, you will be able 
to attack the body with physical attacks, so take that opportunity. You could 
switch Lulu to Tidus at this point and hit Gui once at least, just to let him 
get the AP of the battle. Note that the arms will be revived after 3 turns
(from Gui). The battle will take a while, because as you can see, Sinspawn 
Gui is an high HP user. But oh well, eventually, you should win. Use one of 
your Aeonsí¢â‚¬â„¢ overdrives when the boss is nearly dead, allowing you to overkill 
it(more AP).

There you go, job done, now letí¢â‚¬â„¢s just wait for... Oh crap, heí¢â‚¬â„¢s there 
already, as you can see Siní¢â‚¬â„¢s shadow in the sea behind the field. As he 
exposes himself, the Crusaders will fire him with their canons, damaging his 
scales that will be dropped in the water. The chocobo knights on the front 
line will take care of these, but... Auron, on the upper level, will be able 
to tell that Sin is about to struck. They will try to protect themselves as 
the mighty monster casts his graviton spell, though nearly everybody on the 
front line will be annihilated. When Yuna wakes up, in the now ruined Command 
Center, she will notice that Sinspawn Gui is still alive. However, she woní¢â‚¬â„¢t 
have to finish him off by herself, since Seymour and Auron are still around.

Boss: Sinspawn Gui(with an head and two arms)
HPs: 6000(body), head(1000), two arms(800 each)
AP: 1500
Difficulty: Easy

As you can see, the head and body are weaker than they used to be. Also, 
Seymour has the required skills to take it out in a few turns. Make full use 
of his ARA spells that are nearly twice better than Luluí¢â‚¬â„¢s, since they deal 
up to 1400 damage. Auron will be destroying the arms to then focus on the 
main body, though Seymour should be done with this battle before that 
happens. Yuna will simply support the party by healing. Take care of the head 
first, then the body. Something interesting in this battle, you can see that 
Seymour has an overdrive bar(set on Stoic). If you let him get damaged 
enough, youí¢â‚¬â„¢ll be able to use it, which is named Requiem. It deals up to 2000 
damage on all enemies so, it could be fun to watch. The animation is scary 
cool too.

When the battle is over, Sin will still be there in the sea. The Al Bhed in 
the huge machina will have gathered enough power to unleash its laser on Sin, 
but it unfortunately woní¢â‚¬â„¢t do much. Sin will counter with one last offence to 
totally destroy the weapon. Sin is victorious.

After the sequence, Tidus wakes up on the beach. As you can control him, head 
north(notice the dead bodies there and there...) until you can reach Gatta. 
If you told him to go in the front line twice, he woní¢â‚¬â„¢t be alive as Tidus 
tells him to wake up. If you didní¢â‚¬â„¢t though, he will simply go nuts.

FMV time again, Sin staring at his hundreds(or thousands) of victims. He 
leaves afterward, but Tidus will go berserk and swim after him in the ocean, 
yelling that he wants to go home.

Djose Highroad

Once you witnessed a few scenes, Tidus finds himself on the Djose beach, 
staring at Yuna performing a sending for all the victims. What a failure. 
Move left and watch the scene. Auron will be talking with Kinoc, telling him 
that he totally messed up and wasted many lives. Seymour will talk to Yuna 
after, telling her that she mustní¢â‚¬â„¢t give up, because she is the peopleí¢â‚¬â„¢s hope 
more than she has ever been. Also, he will propose to be her pillar of 
strength, like Lord Zaeon was to Yunalesca. Youí¢â‚¬â„¢ll understand later.

Controlling Tidus, use the save sphere nearby(next to Lulu). You should have 
a couple of S.lvls to spend on the Sphere Grid as well. As youí¢â‚¬â„¢re done, go 
talk to Auron left of the path and he will tell Tidus that Jecht came to see 
him, and that he wants his son to stop him. As he leaves, follow Auron up the 
path and head east. Talk to Shelinda on the way and ask her to heal you if 
you wish(though ití¢â‚¬â„¢s pretty much useless) and you will meet with the party. 
The Mií¢â‚¬â„¢ihen operation was a failure, but ití¢â‚¬â„¢s time to move on. Kimahri, for 
the first time, will talk. He will even smile! Oh well, follow the path north 
and talk to everybody you meet on the road for items. As you reach the 
crossroad, Tidus will ask the party how much left till Zanarkand. You will 
learn that after praying at the temple of Djose, you will cross the Moonflow 
to the Guadosalam, then the Thunder plains to Macalania. As the party leaves, 
Auron will ask Tidus not to tell Yuna about Jecht. She would believe Tidus, 
and could then take her distance. Admire the funny scene as well.

Djose Temple

You will meet Lucil, Elma and Clasko on the way. Only one chocobo made it, as 
you can see. Keep going on your way and as you reach the temple, the 
Lightning Mushroom Rock will be caused by the fact that there is already 
another summoner in the temple. Search the area on the left for a chest, then 
the area on the right for another one. Use the save sphere near the Inn, then 
go check the right of the temple, in the shadow. Luzzu or Gatta will be 
standing there, depending on your choice earlier. If Gattaí¢â‚¬â„¢s alive, then 
heí¢â‚¬â„¢ll be depressed, saying he found Luzzu but that he was torn in half... If 
you let Luzzu live, then he will go berserk and start to hit the wall. Wakka 
will remind him that he knows what is it like to lose someone very important, 
to then suggest him to go back to Besaid. Enter the temple.

You will meet Isaaru in here, another summoner. His guardians are Pacce and 
Maroda. After some chit chat, he leaves the temple. Check out the path to the 
left of the cloister for a chest. Then, enter the room on the right for 
another chest. Exit and try to enter the cloister, but Isaaru will call you 
out. He and Maroda will inform you of what they learned from the Crusaders; 
summoners have been reported to vanish just like that. Be on your guard.

Djose Templeí¢â‚¬â„¢s Cloister of Trials

My favourite one, not too simple, not too complicated. Every spheres in the 
cloister are Djose spheres, except for the Destruction sphere, so whenever I 
say sphere, I mean Djose sphere. You find yourself in a room with two spheres 
on the opposite walls, and a door with two sphere recesses. Take both spheres 
and insert them in the doorí¢â‚¬â„¢s slots, opening it. Head inside the next room 
and you will see an unlighted Yevon sign on the ground, with a pedestal on 
it. You can see two spheres northwest and northeast of the sign, popped in 
recesses. Take them both and insert them in the slots at the right of the 
room. The pillar up there should be charged. Push the pedestal under it, and 
the sphere(on the pedestal) will be charged. Step on the glyph mine at the 
left of the room to teleport the pedestal back in the middle, and remove the 
charged sphere from it to insert it in the recess northeast from the Yevon 
sign. The door should open, revealing a ravine with electricity. Take both 
spheres from the slots right of the room(where you charged the sphere to open 
the door) and insert them in the pedestal to then push it north, allowing you 
to cross the hole to the other side. Push the pedestal there to light a part 
of the Yevon sign in the main room. Go back there, then step on the glyph 
mine to teleport the pedestal back in the middle. Take both spheres from it 
and put them in the recesses found in the previous room(first room of the 
cloister). Two new signs should be lighted. Back in the main room, take the 
charged sphere that you used to open the door and insert it in the recess 
northwest of the Yevon sign, lighting all parts of it to change the pedestal 
in an elevator. Use it to reach the upper level. There, head in the room 
north of you and push all pedestals to make a mobile pedestal appear. A door 
to some stairs leading up to an upper level will be opened too, though youí¢â‚¬â„¢re 
not done here yet. Ride the elevator back to the lower level and check the 
glyph sign on the wall(near the glyph mine). The Destruction Sphere will be 
revealed. Take it, then ride the elevator to the upper level again. Pop it in 
the pedestal to destroy the wall to your right, allowing you to find a chest. 
Go up the stairs to the ante chamber afterward.

The party meets Dona in here. She will call Auron a riffraff to then find out 
that heí¢â‚¬â„¢s actually Sir Auron, Braskaí¢â‚¬â„¢s guardian. Barthello, who hasní¢â‚¬â„¢t talked 
much yet, will recognize his idol. When Yuna is out of the chamber of the 
fayth, she will shut Donaí¢â‚¬â„¢s mouth with some smart talking, to then head out. 
You get a new Aeon! The lightning elemental summon; Ixion. The next morning, 
head inside the temple and talk to Gatta or Luzzu. Afterward, enter the room 
to the left of the now sealed cloister and wake Yuna up. Enjoy the funny 
scene in which the party will pick on Yuna for fun. On your way out back to 
the highroad, the party will meet Lucil, Elma and Clasko again. As the scene 
is over, leave.

Djose Highroad

The party will automically take the left path to the Moonflow.


It will be quite a long road to cross. On the way, you will meet Shelinda, 
whoí¢â‚¬â„¢s gonna say... nothing useful for your gameplay. Basically just follow 
the road, gaining sphere levels, and eventually, you will meet Biran and 
Yenke. Like they did in Luca, they will once again pick on Kimahri and mock 
him for unknown reasons. But they will also affirm what Maroda heard from the 
Crusaders; there really are summoners disappearing just like that on their 
pilgrimages. Take the chest nearby, and keep going on the road. During the 
random encounters, fill up your Aeonsí¢â‚¬â„¢ overdrives. You should meet Belgemine 
shortly. Once again, she challenges you to an Aeon fight. Accept.

She will summon Ixion, meaning that you can only use Valefor and Ifrit. If 
you tried out Ixion yet, you shouldí¢â‚¬â„¢ve notice how fast he is. Well, guess 
what, Belgemineí¢â‚¬â„¢s Ixion is pretty fast as well! Valeforí¢â‚¬â„¢s Energy Blast(or 
Ray, if you didní¢â‚¬â„¢t get Blast) and Ifrití¢â‚¬â„¢s Hellfire should be more than enough 
for the victory though. However, you must be warned that as you use your 
overdrive, Ixion will counter with Haste. At that point, heí¢â‚¬â„¢ll be twice as 
fast, so deal with that. But as I told you, it isní¢â‚¬â„¢t that much of an hard 
battle really.

Whether you win or lose, you will be rewarded with the Summonerí¢â‚¬â„¢s Soul, which 
allows you to make your Aeons learn abilities. If you were victorious, 
Belgemine gives two Dragon scales for fun.

Boh, back on the road, just keep following the map north and doní¢â‚¬â„¢t miss that 
chest for a Magic Defense sphere found at the end of the short path west of 
the exit. 

The party reaches the lake, which is the reason why this place is called 
Moonflow. Or thatí¢â‚¬â„¢s what I thought. If it isní¢â‚¬â„¢t, then... Who gives a flying 
duck. After admiring the beauty of the lake, the party will decide to leave. 
Head west and talk to both Yuna and Kimahri in the next area. Do some 
shopping with Oí¢â‚¬â„¢aka if youí¢â‚¬â„¢d like. Leave to the left and Tidus will see a 
shoopuf! Gigantic creature that is controlled by an hypello, can be used to 
cross lakes. Doní¢â‚¬â„¢t ride it just yet. Go speak to Auron if you wish to laugh, 
then head south to the next screen. Lucil(and her acolytes)will be trying to 
convince the Shoopuf driver to let them bring their chocobo aboard. He woní¢â‚¬â„¢t 
accept becosh zat ish bad idea yesh. Imposhibible. Oh well, Tidus will quote 
Lucil as she says "Where thereí¢â‚¬â„¢s a will, thereí¢â‚¬â„¢s a way!". Afterward, save, 
speak to Lulu for another funny scene and then, just head back to the Shoopuf 
area. Accept to cross the Moonflow.

During the trip, Wakka will suggest Tidus to check out the lake. Underwater 
is a sunken city old of a thousand years(or so). They tried to build it on a 
huge bridge if Ií¢â‚¬â„¢m correct, but it collapsed, so did the city. Wakka, in his 
opinion, will play his religious ass again, saying that they shouldí¢â‚¬â„¢ve 
listened to the teachings! I mean come on, you cannot live without the 
teachings! The teachings! 

Blackestmage: ..What about them Wakka?
Wakka: ..Dunno, theyí¢â‚¬â„¢re cool ya?

Ahem, sorry for that. Tidus will point out the fact that though they are 
*****ing the machinas, they use some of them themselves. At the stadium for 
example. Lulu will reply saying that certain machinas are accepted by Yevon, 
while others arení¢â‚¬â„¢t. The machinas from Operation Mií¢â‚¬â„¢ihen are a good example 
to notify which are bad. A thousand years ago, the human race started wars 
with their forbidden machinas. Thatí¢â‚¬â„¢s when Sin came, to "punish" them. That 
is Yevoní¢â‚¬â„¢s way of thinking though. While the party is discussing, the shoopuf 
will be attacked by Al Bhed that are gonna take Yuna with them. Tidus and 
Wakka dive in the water at her rescue.

Boss: Extractor
HP: 4000
AP: 660
Difficulty: Easy

Nothing too hard, but if you didní¢â‚¬â„¢t work on Wakka and Tidus properly since 
the beginning of the game, you could have some sweat drops. The Extractor 
uses Aqua Shooter mainly, which deals up to 200 damage on a character. When 
it positions itself up yours though, it will use Depth Charge, which is quite 
evil, dealing over 400 damage and inflicting Darkness on your two characters. 
Have lightning elemental weapons for both of your characters. A Thunder ball 
for example. Since the boss is a machine, it is weak to lightning. Tidus 
should cast Haste and Cheer(optional), and then just pummel the Extractor to 

Back on the shoopuf, Wakka will be mad about the Al Bhed more than ever, 
wondering about what they want from them. Tidus will reply that he shouldní¢â‚¬â„¢t 
blame them for being Al Bhed but simply for causing them troubles. They 
should protect Yuna from anyone, simply. 

As you reach the northern part of the Moonflow, you disembark. Use the save 
sphere, then exit northwest. In the next area, take the path to the left and 
afterward, just keep going until you reach the wood. You should see somebody 
lying unconscious on the sand. Examine the person to find out, in an FMV, 
that it is actually Rikku from the beginning of the game! She was the one who 
attacked you with that machina a few moments ago. Before she can explain 
herself though, the party will arrive so Tidus will introduce her to them. 
Tidus, Yuna and Lulu know that sheí¢â‚¬â„¢s an Al Bhed, but they woní¢â‚¬â„¢t tell Wakka, 
indeed. After Yuna asked the permission to Auron for some reason, Rikku will 
be accepted in the team! When you can control Tidus again, head north in the 
wood. You should run in a forced random encounter in which youí¢â‚¬â„¢ll see a 
tutorial on the chests that can appear during battles. You will also learn 
information about Rikkuí¢â‚¬â„¢s overdrive; Mix. Mix the items you just found in the 
chest, and Rikku will perform the Firestorm, which will attack the fiend 6 
times for 600-700 damage! As thatí¢â‚¬â„¢s done, just keep going north until you 
arrive at the Guadosalam.

Note: You may want to stay around in the wood, running in random encounters 
to find chests to open with Rikku in order to get Mega-Potions, which are 
quite good.


For some reason, I really like the way the Salam was drawn. Fantastic. A 
Guado will greet the party, inviting them inside the manor because Lord 
Seymour has important business with Yuna. Heí¢â‚¬â„¢s named Tromell, and though heí¢â‚¬â„¢s 
polite, he is one ass kisser. Pretty stiff as well. Bah, as the party leaves, 
Rikku will teach you how to Customize. With it, you will be able to add 
abilities to your equipment, using items. As thatí¢â‚¬â„¢s done, explore the place a 
bit before entering the manor. Left from the exit is the path to the Thunder 
Plains, but some Guado is blocking it. Right of it is the Inn, in which you 
can meet up with Maechen and that big mouth face Shelinda. Thereí¢â‚¬â„¢s a save 
sphere as well. On the second level, you can access different rooms in which 
you can chat with the Guado. They really are a weird race. Some of them will 
be total asses, like that Blitzball player running around. Some others will, 
on contrary, be actually pretty kind. Cute as well, when they talk about 
their physical traits. In the equipment shop, you can buy stuff from the 
seller or from Oí¢â‚¬â„¢aka. Back outside, enter the manor(the Farplane cannot be 
accessed right now). 

Inside, talk to Lulu, whoí¢â‚¬â„¢s standing on the stairs to your right. She will 
brief you on the portraits you can see on the wall. They are all past leaders 
of the Guado. Open the chest on the upper level, and then just go back down 
and try to enter the purple doors. Tromell will come out of it, allowing you 
to enter. In this room, talk to everybody once again. As you can see, Auron 
doesní¢â‚¬â„¢t like Seymour much. In fact, he really does seem to have a little 
something against Yevon. After you talked to everyone, Tromell will enter the 
room and talk about Lord Jyscal a bit. Seymour, a few moments after, will 
finally arrive to the meeting. With an impressive technology, he will show 
the party Zanarkand, as it looked a thousand years ago. Heh, pretty much 
looks like Tidusí¢â‚¬â„¢s Zanarkand doesní¢â‚¬â„¢t it. After the FMV, you will be able to 
see Yunalesca with her husband, Zaon. She was the first summoner to ever 
defeat Sin. Seymour will then propose Yuna to marry him. Ouch, he wants her 
to be his wife. Auron, upset, will tell the maester that he can stick his 
offer right up his behind because Yuna doesní¢â‚¬â„¢t have time for marriage at all. 
Seymour however, doesní¢â‚¬â„¢t need an answer right now. Notice the scene with 
Auron as well. 

Outside of the manor, Yuna will tell the party that sheí¢â‚¬â„¢s not quitting her 
pilgrimage, and that she would like to go see her parents at the farplane. If 
you talked to Maechen, you shouldí¢â‚¬â„¢ve understood that the farplane is a place 
where you can see the dead persons you used to know. So head there(third 
level in the Guadosalam), and witness one more scene. Auron doesní¢â‚¬â„¢t want to 
enter the place, because he doesní¢â‚¬â„¢t want to see his past to prepare his 
future. Rikku isní¢â‚¬â„¢t going either, since sheí¢â‚¬â„¢s an Al Bhed. They have a theory 
that consists of considering the farplane like a place where you can see your 
memories. These are nice, but thatí¢â‚¬â„¢s all they are, as she says. So the party 
enters anyway. In there, go talk to Wakka first to find out that, of course, 
he is talking to his brother. As Wakka mentions Tidus, the brotherhood(sword 
given by Wakka in Besaid) will be powered up! Speak to Lulu afterward to find 
out that sheí¢â‚¬â„¢s just watching Wakka. They will talk about love a bit, Tidus 
cheering her up, saying that there will be other guys for her. Talk to Yuna 
when youí¢â‚¬â„¢re done with the love crap, and you will get to see her parents. She 
made her decision already, but before leaving to tell Seymour, sheí¢â‚¬â„¢ll ask 
Tidus to call Jecht. He woní¢â‚¬â„¢t come, indeed, since he is you-know-who. His mom 
however, will be present. As the party is going back to Guadosalam shortly 
after, something terribleí¢â‚¬â„¢s going to happen; you will see Jyscal! Out of the 
farplane, he will be standing, helpless. Yuna will send him once and for all 
to then leave. On their way out, the party will be discussing about how could 
he come back like that. 

Back in the Guadosalam, Yuna enters the manor. Meanwhile, Tidus will chat 
with Lulu. In her opinion, marrying somebody to bring joy to the planet is 
okay even if there is no love. Then marry me Lulu, Ií¢â‚¬â„¢m sure that everybodyí¢â‚¬â„¢s 
gonna be happy, especially m.. Ahem, nevermind. Talk to her three times, and 
speak to the others as well. Go back at the entrance and try to enter the 
path to the Thunder Plains. Shelinda will come out of it and inform you that 
Seymour had to leave for Macalania Temple. Tidus will go tell the others, 
misspelling Macalania however. But hey, thatí¢â‚¬â„¢s our Tidus. Yuna will come 
back, though she will seem to have something on her mind. Ah well, exit to 
the next location!

Thunder plains

Welcome to one of my favourite places in the whole serie! For some reason, I 
always admired these plains. Funny, since not much happens here. Oh well, 
enjoy the music!

Once you saw the short tutorial on how to travel through the plains, open the 
chest nearby and use the save sphere to then go on. Near a tower to the east, 
you can spot Maechen. Talk to him if you would like to know more about these 
plains. Keep going north, hugging the walls to your right and eventually, you 
should be able to enter a small area. Open the chest, then get back on the 
trail and follow the path. You can meet Shelinda, who will tell you that the 
Guado are spreading the rumor that Yuna accepted to marry Seymour. What 
asses. Well, eventually as you advance in the plains, you should witness a 
scene in which Rikku begs the party to stay the night at the Inn over there. 
As you could notice, she has a lightning phobia. So, accept and take the exit 
to your left in order to reach the Inn. Enter the structure and talk to Rikku 
in there. You will learn that back when she was younger, she got attacked by 
a marine fiend while she was swimming at the beach. Her brother tried to kill 
the fiend with a lightning spell, but he missed and hit Rikku instead! Poor 
her, sheí¢â‚¬â„¢s been scared ever since. Yuna will leave the party, still troubled 
as sheí¢â‚¬â„¢s been since she came out of the manor, to go sleep in her room. Talk 
to Rin as he enters the place, and tell him that youí¢â‚¬â„¢re doing good with your 
Al Bhed learning in order to receive one more primer. Afterward, pick up the 
top option if you want to learn a little bit of infos about how was Auroní¢â‚¬â„¢s 
condition, ten years ago after Sin was defeated. Well, when youí¢â‚¬â„¢re done, 
follow Yuna and youí¢â‚¬â„¢ll witness quite a disturbing sequence. Tidus will hear 
somebody talking in Yunaí¢â‚¬â„¢s room, and as he tries to listen carefully, he will 
bump in the room as the door gives up. You will understand that Yuna was 
checking Jyscalí¢â‚¬â„¢s sphere, and the man was asking her to take care of his son, 
Seymour. She leaves right after, apologizing. Tidus will try to check out the 
sphere but Wakka woní¢â‚¬â„¢t let him. Well, the next morning, speak to Rikku again 
and after the funny scene, the party will decide to go on. Outside, basically 
just leave north and in the next area, follow the path until you reach a save 
sphere. There, ití¢â‚¬â„¢s time to gain some s.lvls. The fiends in the Thunder 
Plains are quite generous in AP, especially those Iron Giants that give 1200 
AP when overkilled. When youí¢â‚¬â„¢re done, head north and Yuna will halt the crew 
because she has something to tell them. Once the party took refuge under a 
tower, she will announce that she will marry Seymour. She needs to talk to 
Seymour as well, at Macalania Temple. It seems to be about the Jyscal sphere, 
but she doesní¢â‚¬â„¢t want to show it because ití¢â‚¬â„¢s a personal matter. Basically, 
she wants to marry Seymour to bring joy to the people of Spira, and that is 
the right thing to do. Geez, thatí¢â‚¬â„¢s quite sad and totally pathetic, but ah 
well. Keep going and eventually, you should reach the magical place that is...

Macalania Wood

As the party keeps going, Auron and Tidus will discuss about Yunaí¢â‚¬â„¢s decision. 
She would be marrying Seymour in exchange of something. She wants to 
negotiate with him, but we doní¢â‚¬â„¢t know what. As they rejoin the party, head 
right to meet up with Lucil and Elma. The path they are blocking is the one 
to Bevelle, but you caní¢â‚¬â„¢t head there. Instead, you have to cross the wood, 
which is quite straight forward. On the way, you can take on a butterfly mini-
game but it isní¢â‚¬â„¢t recommended to do it at this point. Get some AP from those 
Chimera fiends as well. On the other side, use the save sphere and do some 
shopping with Oí¢â‚¬â„¢aka if youí¢â‚¬â„¢d like. As you keep going, it seems that Auron 
wants to show you a little something. As he opened the path, follow him. The 
next area is quite beautiful, and there is a source of crystal water with 
which the spheres are made. Fiends are attracted to this place, however.

Boss: Spherimorph
HP: 12 000
AP: 3240
Difficulty: Fair

The battle isní¢â‚¬â„¢t too hard, but you must know what youí¢â‚¬â„¢re doing. Spherimorph 
has high defence, making it very resistant to physical attacks, meaning that 
magic is the key. However, you gotta know which magic works, because the 
enemy has one elemental weakness at a time. To guess it, just hit it with a 
normal attack, and it will counter with a spell. Cast the counter of that 
spell to damage it. If you mess up and cast one of the three other elements, 
you will simply heal it. Once you cast the right spell, Spherimorph will use 
elemental shift, which means that it changes its weakness. Just hit it again 
so it reveals its new one. Other than that, Spherimorph will stomp one of 
your character for around 600 damage, and its Press attack, which is quite 
devastating, dealing around 800-900 points on party. Basically just have Yuna 
as an healer, any character to physically hit in order to learn which 
weakness it got, and indeed, Lulu with her ARA spells, ready to use the right 
black magic. If you still ignore what are the elemental counters, I will list 
them below.

Fire works well against Ice, well Ice works against Fire too. Lightning rocks 
Water, so Water also works against lightning. 

As the battle ends, you will find a sphere, which was the reason why Auron 
brought you here. Ití¢â‚¬â„¢s a sphere recorded by Jecht ten years ago, as they
(Braska, Auron and Jecht himself) started their journey from Bevelle. Admire 
Jechtí¢â‚¬â„¢s greatness, seeing how he was acting with Braska and Auron, who was 
quite stiff in that time. After the funny scenes, he will actually leave a 
message for Tidus, saying that if he(Tidus that is)í¢â‚¬â„¢s watching the sphere, it 
means that he(Tidus again, that is)í¢â‚¬â„¢s stuck in Spira too. He will try to end 
the message by telling his son that he loves him, but he woní¢â‚¬â„¢t. Once you 
watched the total contents of the sphere, Auron learns his second overdrive; 
Shooting Star. You will learn that you can find other Jecht spheres 
throughout Spira too. When you leave, Auron comes back to Tidus to affirm 
that his father really did love him, just that he didní¢â‚¬â„¢t know how to express 
it. How cute. Back at the four ways area, use the save sphere then exit via 
the northwest path.

Lake of Macalania

Speak to Clasko and youí¢â‚¬â„¢ll see that once again, heí¢â‚¬â„¢s being left behind. As 
you can see, he would have the required qualities to become a chocobo 
breeder, so advice him to drop the knight and become a breeder. Talk to Oí¢â‚¬â„¢aka 
if youí¢â‚¬â„¢d like, then enter the agency if you wish to do some shopping. 
Otherwise just take the path passed it, and you will meet Tromell. After 
assuring Yuna that Seymour will probably let her go on with her pilgrimage 
when theyí¢â‚¬â„¢re married, he will take her with him. Guado tradition. Quite fun, 
an half Guado half man person marries a woman and they follow the Guadoí¢â‚¬â„¢s 
traditions. As Tromellí¢â‚¬â„¢s escorting Yuna though, the Al Bhed will attack 
again. The battle takes place on the lake, and notice that the Al Bhed who 
will attack you is actually Brother, the one from the beginning of the game. 
Heí¢â‚¬â„¢s not fighting you actually, but simply throwing a machine on your face.

Boss: Crawler, Negator
HP: 16 000, 1000
AP: 4400, 200
Difficulty: Hard

Yep, this oneí¢â‚¬â„¢s quite tough. You see that thing flying around the Crawler? 
Thatí¢â‚¬â„¢s a Negator, and it disables any magics and summonings. You have to 
destroy the Negator, and Wakka seems to be the only one capable of reaching 
it, unless Rikku can use Grenades, but Ií¢â‚¬â„¢m not sure. Oh well, for Wakka, make 
sure heí¢â‚¬â„¢s got a lightning elemental blitzball. Once the Negator is destroyed, 
have Yuna summon Ixion and use his overdrive(Thor Hammer). Afterward, simply 
have characters with Piercing and lightning elemental weapons to beat the 
hell out of the Crawler. Lulu should cast Thundara as well. Crawler will 
summon a new Negator after a few turns though, so bring back Wakka on the 
field to destroy it again. If you did leveled up a lot earlier in the Thunder 
Plains and Macalania Wood and that you were able to have Auron learn Armor 
Break, then use it to pierce the enemyí¢â‚¬â„¢s armor, allowing you to use hitters 
with non-piercing weapons. To talk about the Crawlerí¢â‚¬â„¢s attacks well, it will 
use Assault mostly, which deals around 800 damage on a character. After a few 
turns of charging itself, it will unleash Mana Beam too, which is extremely 
dangerous, dealing over 1200 points on one target OR on party, not sure. To 
aid yourself, make full use of spells such as Haste. Yuna will support the 
party with Cura(or Cure, if you werení¢â‚¬â„¢t able to learn the level.2 grade).

After the battle, Rikku will tell Brother in Al Bhed that she is Yunaí¢â‚¬â„¢s 
guardian and that she is making sure of Yunaí¢â‚¬â„¢s safety. Seeing this, Wakka 
will wonder how come Rikku speaks Al Bhed. So the truth will be revealed. 
Mad, Wakka will insult Rikku, but she will defend herself, telling him to go 
kiss a squirrel on the mouth. Both will start to argue about Yevon afterward, 
along with Sin, and the use of the forbidden machinas by the Al Bhed. Wakka 
will decide to leave the party and head to the temple by walking. The others 
however, will use the flying motorcycles. Now, you will witness a scene with 
the person whoí¢â‚¬â„¢s going with Tidus on the motorcycle. It can be anyone, as 
Ií¢â‚¬â„¢ve heard, though I was only able to bring Lulu and Rikku. It basically 
depends about the affection levels of the characters toward Tidus. As you 
reach the other side of the crevasse, open the chest nearby and go through 
the gates. Follow the long straight forward road to reach the temple.

Macalania Temple

Speak to Tromell in order to receive a Shell Targe(token of his appreciation 
for helping him out earlier, thatí¢â‚¬â„¢s funny, I actually thought that we were 
just protecting Yuna but...har). Proceed forward to meet Shelinda. Afterward, 
try to enter the room to the right of the cloister and a woman will emerge of 
it, saying that she viewed the contents of the Jyscal sphere, left by Yuna in 
the room. Go check it to finally witness the records of that damn sphere. 
Jyscal, in it, is saying that he can see the evilness in Seymourí¢â‚¬â„¢s soul. 
Also, he will admit that he knows that heí¢â‚¬â„¢s about to be assassinated by his 
own son. Hey, so that would mean that Yuna is in the cloister with a 
murderer. Guardians to the rescue! Open the chest in the back of the room, 
and then head out to climb the stairs and enter the cloister. No trials, yet. 
Head north, cutscene of Auron saying that they will protect Yuna from anyone, 
even a Maester, and into the ante chamber. There, Yuna already entered the 
chamber of the fayth to pray, though Seymour is outside. He faces the fact 
that he murdered his father, but he doesní¢â‚¬â„¢t show any remorse. Yuna, as she 
exits the chamber of the fayth, watches the scene and join the party. She 
actually came to... stop Seymour! The man, calm as always, will accept the 

So... dear readers, any last thoughts? Because it is, now, the time to fight 
the Maester.

Bosses: Seymour
        Two Guado guards
HPs: 6000
     2000 both
     18 000
AP: 6280
Difficulty: Hard

Very hard battle if you didní¢â‚¬â„¢t conquer enough parts of the sphere grid with 
your characters. If you did however, then the battle should only be an AP 
gift. It is divided in three parts, found below.

First battle: Seymour and two Guado guards

Let me explain Seymourí¢â‚¬â„¢s strategy. Heí¢â‚¬â„¢s in back row, while the guards are in 
front. If you try to attack him, the guards will block you, reducing your 
damage by half on them. They cast Protect at the beginning of the fight too. 
Last thing about them, they have Auto-Potion, so every time you attack them, 
they counter by using an Hi-Potion to heal for 1000 points. Then, seeing 
this, you will try to use magic. Well, Seymour casts Shell on himself at the 
start of the battle, and he has high magic defence too, meaning that your 
magic woní¢â‚¬â„¢t do much. What to do? Have Tidus use the Talk trigger command in 
order to increase his strength by a lot(and I do mean by a lot). You can do 
it with Yuna and Wakka as well in order to increase their magic defences. 
When that is done, have Kimahri(with a full overdrive bar) use Stone Breath, 
which will petrify to then shatter both guards. If you doní¢â‚¬â„¢t have that blue 
magic, then just beat them down with physical attacks. Have Rikku steal them 
first though, in order to disable their auto-potion abilities. Anyway you 
kill them, as only Seymour lasts, just beat him down. Physical attacks work 
well, especially those from Tidusí¢â‚¬â„¢s now. To talk about his attacks, he will 
use the ARA spells in the next order: Blizzara, Thundara, Watera, Fira. 
Point? You can block these with Yuna, casting her Nul spells in the next 
order: Nulfrost, Nulshock, Nultide, and Nulblaze. As you depleted 3000 points 
from Seymourí¢â‚¬â„¢s HP, he will summon his Aeon.

Second battle: Anima

Remember the scary creature that got rid of the fiends during their invasion 
at Luca? Well, that was Anima, and you are in front of her now. She uses one 
normal attack only; Pain, which is instant-KO to one target. She has an 
overdrive too, but, like your characters and your Aeons, she has an overdrive 
bar. As ití¢â‚¬â„¢s full, Anima will unleash Oblivion, which should be Game Over for 
you. Summon an Aeon if it does get full, in order to protect your party. She 
can use Boost too, to gather power(increases her bar). For the strategy, you 
can either do like Tidus suggests, which consists of summoning that ???? 
Aeon. Summon it to find out that ití¢â‚¬â„¢s Shiva, the ice summon. With her, you 
woní¢â‚¬â„¢t need to care about Pain because Aeons are immune to Death. Whenever her 
HP gets too low, just have her Blizzara on her own self. Note that you can do 
that with Ifrit and Ixion too. BUT, you could take care of Anima by yourself, 
using your characters. If youí¢â‚¬â„¢re going with that second option(which I always 
do), have a party made of Tidus, Yuna and the last one should be Lulu, with 
ARA spells. If you doní¢â‚¬â„¢t want to use magic, then have Kimahri or Auron(pick 
the best one). Have Tidus attack with his superb strength given at the 
beginning of the battle, while the other offence character will damage Anima 
as well with his/her best attack. Yuna will support the party by reviving any 
victims of Pain, with the Life white magic. For a tip, overkill Anima. As you 
depleted her total HP, Seymour dismisses her. It isní¢â‚¬â„¢t over though.

Third battle: Seymour

Seymour has fully healed himself(6000 HP), and will be twice as powerful, 
because he will start to use Multi-spells, which is Doublecast(casts two 
spells in one row). He still uses the same attack pattern though, meaning 
that you can block them with the Nul spell trick. As for the strategy, I like 
physical attacks once again. Keep the same party you had to take care of 
Anima if you did it with your characters, though you should replace Lulu with 
an hard striker(if you used her that is). If you havení¢â‚¬â„¢t already, cast Haste 
on your characters. Yuna will simply follow the pattern with her Nul spells. 
Not too hard, but doní¢â‚¬â„¢t let things get out of hands, or you could regret it.

As youí¢â‚¬â„¢re victorious, you should get a nice amount of AP if you overkilled 
both Seymour and Anima. Oh well, Tromell will enter the room with two Guados, 
accusing you of being heartless bastards for hurting his boss like that. He 
leaves as thatí¢â‚¬â„¢s done, leaving the party with troubled thoughts. True that 
you just killed Seymour, a Maester. Youí¢â‚¬â„¢re the good guys, but will Spira 
trust you?

Leave the room using the door that Tromell just used. Try to cross the bridge 
like you did to access the ante chamber earlier to find out that... its parts 
will vanish. Yes, there is a cloister of trials to go through!

Macalaniaí¢â‚¬â„¢s cloister of trials.

All right, go down the ramp to your left to access the middle level of the 
cloister. Take the Glyph sphere from the middle pillar and pop it in the 
pedestal. Push it to the right and it will slide in an icicle that will 
prevent it from falling off the level. Push it again, north, and it will 
slide down the bottom level. There, take the Glyph sphere off the pedestal 
and insert it in the leftmost recess, causing a block to be lifted up above. 
Back on the middle level, take the Macalania sphere from the just-lifted 
block and insert it in the pedestal, back in the lower level. Push it to the 
right to make it slide under the pillar, causing a part of the bridge to 
appear. Go back up on the middle level, and take the Macalania sphere near 
the now shattered icicle. Insert it in the recess on the leftmost pillar, on 
the lower level. Another part of the bridge appears. Back on the middle 
level, take the last Macalania sphere(causing the ramp to the lower level to 
vanish) and put it in the middle pillar(where the Glyph sphere used to be). 
The bridge is completed, allowing you to cross it. However, you shouldní¢â‚¬â„¢t 
just yet. Head there to the upper level, and step on the glyph sign. The 
pedestal from the lowerest level will appear to your left. Take the Macalania 
sphere from it to then push it so it can slide down the ramp, but it will be 
stopped halfway only to be pushed on an icicle. Head back down the ramp to 
the middle level and step on the glyph sign there. The pedestal will be 
teleported nearby, but you will find out that the Destruction sphere is now 
popped in it. Put the Macalania sphere youí¢â‚¬â„¢re holding in the recess to the 
bottom right of the level, making the icicle appear again. Take the Macalania 
sphere from the central pillar to make another part of the bridge vanish, and 
pop it in the recess near the hole, causing the ramp to appear again, giving 
you access to the lower level. Push the pedestal to the right so it slides 
toward the icicle, and then push the pedestal down there(lower level), and 
remove the Destruction sphere from it to insert it in the right recess. A 
part of the frozen ground will be destroyed, revealing a chest. Once you 
opened it, get back on the middle level and take that Macalania sphere from 
the icicle recess to put it in the pedestal, back on the lower level. Push it 
to the right under the pillar to make the third part of the bridge to appear 
again. Head back up the middle level and take the last Macalania sphere from 
its recess(causing the ramp to vanish again) and pop it in the middle pillar, 
completing the bridge for a second time. You can cross it now, but... you are 
still NOT done here!!!!!
Ok just kidding, youí¢â‚¬â„¢re free to finally leave now (^_^).

Out of the cloister, you will be confronted by the Guado. Mad at you for 
having killed their lord, they woní¢â‚¬â„¢t let you leave. The party will try to 
calm them down a bit and explain what happened, but they woní¢â‚¬â„¢t listen to a 
thing. As Rikku suggests to show the Jyscal sphere, Tromell will destroy it, 
which was the only evidence that wouldí¢â‚¬â„¢ve proved Seymourí¢â‚¬â„¢s bastardness. Oh 
well, the crew will simply cut through the Guado out of the temple. Outside, 
doní¢â‚¬â„¢t waste any time and run! Guado will be chasing you, and since they run 
faster than you, they will probably catch up with you, forcing you to battle 
them. They are not tough though, they will simply summon fiends to then cast 
Blizzard on you. They once again have to be stolen in order to disable their 
Auto-Potion ability. At the end of the long road, proceed to the crevasse 
area. There, take the path to your right(at the crossroad) and follow it 
south. Open the chest at the end, and get back on the main path and keep 
heading south, using the save sphere to heal your wounds, to then enter the 
next screen, which brings you back at the lake.

Lake of Macalania

A few Guado will still be chasing you, but as they position themselves to 
battle you, an ice monster will arrive.

Bosses: Wendigo and two Guado guards.
HPs: 18 000
     1200 each
AP: 2580
Difficulty: Medium

Heh, Wendigo was quite a weak monster that could be found in the forest 
around Timber back in Final Fantasy VIII. Looks like he changed a bit.

Have Rikku steal the guards first, and then beat the hell out of them. As 
they die, they will cast Protect and Shell on Wendigo. One of them will cast 
Berserk as well. Protect will reduce the physical damage dealed on Wendigo by 
half, and Shell will reduce the magical damage dealed on Wendigo by half as 
well. As for Berserk, the status increases the victimí¢â‚¬â„¢s strength, but it 
caní¢â‚¬â„¢t do anything but attack. In Wendigoí¢â‚¬â„¢s case, ití¢â‚¬â„¢s perfect, since he 
doesní¢â‚¬â„¢t do anything else anyways. His physical attacks will deal over 1700 
damage, instant-killing some of your low HP user characters. You can cast 
Esuna on the boss however, curing his Berserk status. Have a party made of 
two hitters and Wakka. Note that you can switch one of the hitter to Lulu. 
Now, Wakka will use each turns he gets to use his Dark Buster skill. The two 
other characters will simply keep attacking Wendigo with physical attacks(or 
black magics, if youí¢â‚¬â„¢re using Lulu). Thanks to Wakkaí¢â‚¬â„¢s Dark Buster, Wendigo 
will miss his attacks, though the skill only works one turn, meaning that you 
need casting it over and over whenever Wendigo uses his. Eventually, the boss 
should be defeated.

Victory! Oh... looks like Wendigoí¢â‚¬â„¢s a sore loser, since he will destroy the 
lake youí¢â‚¬â„¢re stepping on with his fist, causing you to fall.

Bottom of the lake of Macalania

The party wakes up at the bottom of the lake. Use the save sphere, and talk 
to everybody. The scene with Rikku and Kimahri is quite funny. When Yuna 
wakes up, she will explain the plans that she had regarding the Seymour 
events. Auron afterward, will get sick of this crap and tell the party that 
they will defy Yevon if they get in the pilgrimageí¢â‚¬â„¢s way. Go Auron go! The 
characters will switch location after. Talk to everybody, then to Auron. 
Tidus remembers the hymn of the fayth from Jecht, who loved singing it. Tidus 
did too, as you can see in a flashback. You will learn that Auron isní¢â‚¬â„¢t 
originated from Zanarkand either, so it happened to him to be homesick while 
he was living in Zanarkand. But all of a sudden, the fayth will stop singing. 
The ground will start to shake. During an FMV, you will understand that the 
party was actually stepping on... Sin ever since they fell from the lakeí¢â‚¬â„¢s 
surface!!! Tidus will find out that Jecht, as Sin, was listening to the hymn. 
He will, also, be finally able to be a hundred percent sure that Sin really 
is Jecht. 

The party is engulfed to then be transported in an unknown place.


Tidus wakes up in some water found in a desert. Heí¢â‚¬â„¢s alone though. Open the 
chest, then get out of the water and use the save sphere. Afterward, just run 
around till you go in a random encounter. You will battle a Zuu, alone(using 
Tidus). Now two different things might happen. If your Tidus is strong enough 
to take care of the Zuu by himself, Lulu and Auron will arrive as the battle 
is over, congratulating you. If you caní¢â‚¬â„¢t however, Lulu and Auron will come 
at your rescue as youí¢â‚¬â„¢re getting an ass kick session. Meh, when the battle 
ends, your characters will go after the others. Head north and you will meet 
up with Wakka whoí¢â‚¬â„¢s under a tent. He joins you. Open the chest for Al Bhed 
potions and then, just leave to the next screen, northwest. In there, there 
are two paths. Take the rightmost one first and meet up with Kimahri. Once he 
joined you, get back to the crossroad and take the left path. Eventually, you 
should meet Rikku. After quite a funny scene in which Wakka promises that he 
woní¢â‚¬â„¢t tell anyone, Rikku will reveal that you are in Bikanel Island, and that 
Yuna has probably been taken to Home, which is the Al Bhedí¢â‚¬â„¢s home, simply. As 
you can control Tidus, follow Rikku, though you doní¢â‚¬â„¢t need her to lead the 
way seeing has how the path is straight forward. The next screens will be the 
biggest area in the whole game, which separate you from Home. In the first 
big area, simply head north hugging west, opening the chests you find. In the 
middle of the area(hug the fence running east as youí¢â‚¬â„¢re blocked), you will 
find a panel on which ití¢â‚¬â„¢s written in Al Bhed that the stronger fiends can be 
found left of this point, while the weaker ones are on the right. Thereí¢â‚¬â„¢s a 
save sphere as well, along with a chest behind. Here, simply head left. You 
will battle tougher fiends, but they will give better AP. The Sand worms and 
the Zuus are good example, BUT, if you happen to meet a Cactuar, just TRY to 
defeat it. It woní¢â‚¬â„¢t be easy because of their high Evasion, but they 
definitely are worth it, since they give 12 000 AP when overkilled. Down the 
dunes to your left are a couple of ruins with chests around. After you 
checked out the place, head north to the next screen. You find yourself in 
the second biggest area of the game. Hug the west side until you reach a 
small area down a dune. There, you can find a sandpit with a chest. Open it 
to get the Mercury Crest. As thatí¢â‚¬â„¢s done, get back on the main trail and a 
few steps north of you is another sandpit with a chest. However, as you try 
to open it, you will find out that there is some plant below, forcing you to 
battle them. They are Sandragoras, and though they arení¢â‚¬â„¢t STRONG enemies, 
they can be a pain because of their Seed Burst, which inflicts Confuse. To 
beat them down easily, have Rikku use Shadow Gems on them(stolen from the 
sand worms) one or two times, and finish the job with Luluí¢â‚¬â„¢s best fire spell 
that you have. Doní¢â‚¬â„¢t use water elemental attacks or weapons. Open the chest 
for three Megalixirs, and run to your upper left to reach some ruins. Search 
these for a chest, and keep going northwest again. Another chest can be found 
in the corner. Once you opened it, simply leave the area via the north path, 
where one last sandpit with a Sandragora inside blocks the way. On the other 
side is Home.


Youpi, you finally found the place! Oh Christ, the base is under attack!!! 
You will witness a mini-sequence of combat where the Al Bhed are battling 
fiends with their guns. One of Rikkuí¢â‚¬â„¢s friends is hurt in combat, informing 
you that they are being attacked by the Guado before dying. You meet Cid 
afterward, who is Rikkuí¢â‚¬â„¢s father and the leader of the Al Bhed as well. Letí¢â‚¬â„¢s 
save the Al Bhed and kick some Guado asses on the same occasion! Check out 
the dead body of Rikkuí¢â‚¬â„¢s friend for two hi-potions and then, get the Al Bhed 
primer in the left corner. Save at the save sphere right of the entrance too. 
Once your files are updated, enter the structure. In the center of the area, 
the party is ambushed by three Bombs and a Guado. Dispose of them(shouldní¢â‚¬â„¢t 
be too hard, the Guado has quit on using Auto-Potion. Just watch out for 
their Confuse offence and youí¢â‚¬â„¢re okay) and follow the other available path to 
reach the next screen. There, Cid contacts his people to order everyone to 
head in the underground and board the airship because theyí¢â‚¬â„¢re about to blow 
up Home. But you gotta find Yuna first! Rikku will inform the party that she 
can be found in the summoner sanctum. You are ambushed by a Guado and Dual 
Horns at that moment though. Once you took care of them, go down the stairs 
and climb them again. Enter the door to your left in the corridor and you 
will find two Dual Horns and a Guado in the room. As theyí¢â‚¬â„¢re defeated, search 
the ground for an Al Bhed primer, and try to open the chest to your left. A 
list of words written in Al Bhed will be displayed. Some of them are fiends, 
some others are items. If you pick one of the items, you receive it. If you 
pick one of the fiends though, you have to battle it. Done with that chest, 
take on the one to the right. It will basically put you through an Al Bhed 
test in which words in English are written. You have to translate them, 
picking one of the Al Bhed words from the lists. The correct answers are: 
center bottom word, right center word, word in the center. In that order. You 
obtain a Friend sphere as a reward. Leave the room and head down the stairs 
north. You reach a crossroad. Take the middle path for a chest, then the left 
path for a save sphere. Wait, doní¢â‚¬â„¢t go through that door yet! Head back to 
the crossroad and take the right path, grabbing the Al Bhed primer on the 
ground. Inside, you have to battle two chimeras and a Guado. After the 
battle, examine the left chest to once again go through an Al Bhed test. A 
math test actually. Good thing about it is that numbers used in Al Bhed are 
same as the ones used in our language. Meaning that you must simply know HOW 
to calculate them, which is listed below.

- (number) plus (number)
- (number) minus (number)
- (number) time (number)
- (number) plus (number)

You obtain a Special sphere. Examine the right chest now to go through one 
last puzzle. Questions will be asked(in Al Bhed, of course), and you will 
have to reply with the right answers(once again, in Al Bhed, of course). Pick 
the next options: third, fourth, second, first. You obtain a Skill sphere. 
Head out and go back to the save sphere(left path at the crossroad). Ií¢â‚¬â„¢d 
suggest that you run in a few random encounters around, since you can get 
nice AP overkilling the chimeras. When youí¢â‚¬â„¢re done, go through the door to 
your left. Rikku, sad, will tell the party that they(the Al Bhed) used to 
live on an island, but it was attacked by Sin. They didní¢â‚¬â„¢t give up though, 
and decided to build a new Home. Now, ití¢â‚¬â„¢s being under attack, and this time 
by the Guado. Wakka will try to console her, but chimeras will attack. 
Woohoo, more AP for us. Afterward, Rikku will explain that the Summoner 
Sanctum is where the Al Bhed keep the summoners safe. As Wakka points it out, 
they actually kidnap them, but he does understand why they do it. Tidus, on 
the other side, sure doesní¢â‚¬â„¢t. If the guardians do their job, the summoners 
have nothing to worry about on their journey. As he says that, the crewí¢â‚¬â„¢s 
reaction will be odd, and Kimahri will leave to the sanctum, followed by the 
others. Whatí¢â‚¬â„¢s wrong with them? Open both chests in the room, and then enter 
the door to the upper right. In the sanctum, the Al Bhed all died protecting 
the two summoners who were put in there; Dona and Isaaru(whoí¢â‚¬â„¢s with his 
guardians; Pacce and Maroda). They died protecting them, so they(the 
summoners) will thank them by giving them a humble sending. Pacce will go ask 
Tidus why are everybody talking about the summoners like if they were 
sacrificing themselves. Tidus, just like him, doesní¢â‚¬â„¢t understand. Why would 
the Al Bhed dare to interrupt the pilgrimages? Ití¢â‚¬â„¢s the guardiansí¢â‚¬â„¢ job to 
take care of their summoners! However, you will finally understand what it 
was all about, as Rikku tells you the truth. At Zanarkand, the summoners 
receive the Final Aeon with which they can defeat Sin. But that also costs 
them their lives, since the final Aeons kill them. Tidus, understanding at 
last, will go berserk at the party, yelling at them, asking why would they 
let Yuna do such a dumb thing like sacrificing herself to get rid of Sin who 
will be reborn a few years after. A Wendigo appears out of nowhere, but 
Isaaru and Dona will summon their Aeons to take care of him, replying that a 
Spira without Sin is the dream of every kids. He will do everything in his 
power to bring that dream to the children, even if ití¢â‚¬â„¢s to cost him his life. 
As the sad but awesome scene is over, open the chest nearby to leave via the 
only openable door. Follow the straight path and climb the stairs at the end 
to enter the ship.


Tidus will run at Cid to lift him up, ordering him to reveal where did he put 
Yuna. The Al Bhed leader will ask him why he wants to see her, so Tidus will 
reply that he needs to tell her that heí¢â‚¬â„¢s story for every times that he 
encouraged her to battle Sin. Cid, stubborn, will put him down saying that 
heí¢â‚¬â„¢s a liar and that he(Tidus that is) simply wants the Calm to arrive. Our 
hero woní¢â‚¬â„¢t let her die though. As the two men are calmed, Cid will tell him 
that he doesní¢â‚¬â„¢t know where Yuna is. Thatí¢â‚¬â„¢s why they will search for her. But 
before that, letí¢â‚¬â„¢s have the last word with those Guado who dared to show 
their faces. Enjoy the great FMV; Cid will order to destroy Home with the 
forbidden machinas. Nice scene of course, the Airship escaping from the 
explosion. Use the save sphere when you can, and leave the bridge to explore 
the ship a bit. Talk to Isaaru and Maroda outside. Maroda doesní¢â‚¬â„¢t want his 
brother to die at the hand of the final Aeon, but Spira doesní¢â‚¬â„¢t have the time 
to think of another way to defeat Sin. In the next room, head up the stairs 
and speak with Rin. Do some shopping if youí¢â‚¬â„¢d like, and then go on to the 
next area. In there, head inside the doors to your left and speak to Dona. 
She would like to give up on her pilgrimage. Answer any option and then, just 
head all the way back to the bridge. Yes, other than speaking with a few 
persons, there was no other point ^_^. Inside, Auron and Cid will be talking, 
or actually arguing. Cid wants to find Yuna to convince her of quitting her 
pilgrimage. Also, he will take down anyone who goes against him. Though I do 
like Cid, Auron shouldí¢â‚¬â„¢ve give him an headbutt. Oh well, go speak to Brother 
after and he will have spotted Yuna! You will see a quick scene of her, 
wearing a wedding dress, standing by Seymour. You learn from Lulu that sheí¢â‚¬â„¢s 
in Bevelle. Well, Tidus will suggest that they simply... break through 
Bevelleí¢â‚¬â„¢s defence and get her. That simple! Since Cidí¢â‚¬â„¢s an hardcore one, 
heí¢â‚¬â„¢ll accept! Speak to Auron after, and Rikku will point out the fact that 
Yuna was standing beside Seymour, who isní¢â‚¬â„¢t supposed to be alive; we killed 
him. Heí¢â‚¬â„¢s simply an unsent, and his attachment to his world kept him here. It 
would be wise if Yuna could send him while heí¢â‚¬â„¢s not looking then. Meh, Rin 
enters the bridge to inform you that fiends have been reported inside the 
airship. Looks like some Guado from Home snuck in. Oh well, the party will 
decide to take care of them. Save at the save sphere and leave. Go through 
all compartments until you reach the cabin where you can use another save 
sphere, and some stairs to get on an upper level. Examine the windows on the 
right and Auron will spot some flying monster outside. Ití¢â‚¬â„¢s Evrae, protector 
of Bevelle. Cid will order the party to take care of him, so letí¢â‚¬â„¢s do it! 
Head north to buy some goods from Rin youí¢â‚¬â„¢d like, and then just ride the 
elevator up to access the deck. 

Boss: Evrae
HP: 32 000
AP: 5400
Difficulty: Medium

Hmm, you might have heard that Evrae is an extremely hard boss. To be honest, 
heí¢â‚¬â„¢s not easy. In fact, heí¢â‚¬â„¢s pretty rough. BUT, he only killed me twice- 
during my No Sphere Grid challenge game. Otherwise, nope, never had any 
sweat. Letí¢â‚¬â„¢s first list his attacks. Evrae will use his claws to physically 
harm one target for up to 1000 damage. He will use Stone Gaze to petrify one 
of your characters. When heí¢â‚¬â„¢s in second row(far from the ship, to put it 
simple), he will use Photon Spray. His best attack is Poison Breath, which 
deals over 1000 damage on party and inflicts Poison. He needs to inhale 
before using it though. When I listed Photon Spray, I mentioned "second row". 
Well, you can battle Evrae in melee range, which is when you can attack him 
with unranged physical attacks. But if you use the trigger command "Pull 
back", Cid will move the airship after a few turns, flying away from Evrae. 
At that point, Evrae will be out of range for your physical hitters, except 
for Wakka. For the strategy, I like to use the one that I will suggest. Have 
a party made of Tidus, Wakka and a strong physical hitter(Kimahri or Auron). 
Tidus should slow Evrae and Haste the party(casting Haste manually OR by 
using Hastega, if you learned it). Wakka will simply use Dark Attack to blind 
the enemy. Afterward, just keep attacking Evrae normally. Whenever a 
character gets petrified by Stone Gaze, quickly use a Soft. When Evrae struck 
with Poison Breath, quickly have Rikku use an Al Bhed potion. The character 
that you switched to Rikku will still be Poisoned though, so bring him/her 
back on the field(switching with Rikku) and use an Antidote. Basically just 
keep using that strategy until a certain point; when Evraeí¢â‚¬â„¢s HP gets below 10 
000(use a weapon with Sensor to check it). When that occurs, Pull back with 
the Trigger command. Why? Because Evrae will start to cast Haste on himself, 
disabling Slow, and becoming twice as fast as normally. In an ranged position 
though, Evraeí¢â‚¬â„¢s attacks woní¢â‚¬â„¢t be as powerful, so have Wakka physically attack 
him and bring Lulu to use her best elemental spells. Cid will use one of the 
forbidden machinas to attack Evrae as well, dealing a bonus of 1000 damage
(around). He can only use twice or three times though. If Evrae ever uses his 
turn to come back in melee range, Pull Back again and keep following the same 


When youí¢â‚¬â„¢re victorious, you will witness a SUPERB FMV in which the airship 
invades Bevelle. Kinoc will prepare his monks and machinas to greet you, 
though the party woní¢â‚¬â„¢t care as they will slide their way to the city using 
the ropes from the airship. As you reached the bridge, you will have to go 
through a few battles since it is infested with monks and machinas. They are 
not too tough, but you will want to heal after the last boss if Evrae was 
able to badly hurt you. Once you reached the Maesters, prepare for another 
scene. The party is halted and menaced with guns. Yuna will take her staff to 
perform a sending in order to get rid of Seymour, only to be stopped by Mika, 
who will tell you to choose; your friends live, or Seymourí¢â‚¬â„¢s total death. 
Yuna will pick the first option, of course, thus having to marry the bastard. 
Witness Tidusí¢â‚¬â„¢s anger as Seymour kisses Yuna. Afterward, the lord of the 
Guado will order the monks to kill off the crew. Yuna will use a smart 
strategy though, as she orders them to drop their weapons and let their 
friends alive or else, she jumps off the bridge. They will obey, but Yuna 
will jump off anyway, saying that she can fly. Actually, during her fall, she 
will summon Valefor to her rescue! Well, thatí¢â‚¬â„¢s cool, she was able to escape. 
But now, your turn! Rikku will throw an Al Bhed flash bomb to blind everybody 
on the bridge, allowing the crew(who intelligently closed their eyes at the 
exact right moment that the bomb was thrown!) to escape. Enjoy the quick but 
funny scene.

Bevelle temple

As Kimahri suggests it, it would be wise to head to the chamber of the fayth, 
since Yunaí¢â‚¬â„¢s probably there. Enter the temple to find out that it is full of 
machinas. Betraying their own teachings, can Yevon be any more corrupted? 
Well, use the machine anyway to get to the bottom of the temple faster(though 
you could go down the spiral path by running). In the next room, head down 
the stairs and use the save sphere. Follow the party in the cloister 

Bevelleí¢â‚¬â„¢s cloister of trials

Head north and push that pedestal to transform it into a platform that Tidus 
will ride to access a lower level. You enter a machina maze, which is the 
cloister of Bevelle. It woní¢â‚¬â„¢t be easy to explain this trial. You are on a 
moving platform, and you are in a tunnel. On the path, there are green glyph 
signs with arrows that point directions. You can switch the direction of the 
platform youí¢â‚¬â„¢re on with these arrows, pressing X as you pass on them. You 
start on a tunnel that we will name Tunnel #1. On it, there are three arrow 
points with which you can switch your direction. The first one lets you 
access a second tunnel to the right, on a lower level. The second one has an 
arrow pointing left and right, allowing you to reach two different areas(left 
and right). The last one allows you to inverse your direction(from north to 
south). If you just let the platform pass by all arrow points north of the 
tunnel, you fall off as you reach its end, only to reappear at the start. 
Letí¢â‚¬â„¢s solve the puzzle now. At the first arrow point, press X as the arrow is 
pointing right, allowing you to access a lower level. Letí¢â‚¬â„¢s call it Tunnel 
#2. Down there, you can only keep going north to a lower level because a 
partí¢â‚¬â„¢s missing on the trail(in Tunnel #2), blocking you. So simply access the 
lower level to reach a small area with a sphere recess. Remove the Bevelle 
sphere from it to insert it in the pedestal that followed you. Push it back 
on the path to transform it in the platform again. Head back to Tunnel #1. 
There, use the second arrow point to reach the area to the right(press X as 
the arrow is pointing right). Take one Bevelle sphere from the pedestal and 
put it in the recess. By doing so, the missing part of the Tunnel #2 path 
will be back on the trail, allowing you to ride it. Push the pedestal back on 
the path and use the third and last arrow point as ití¢â‚¬â„¢s pointing south to 
inverse your direction. This time, use the second arrow point to reach the 
area to YOUR right(again, press X as the arrow points right). Take the 
Bevelle sphere from the recess there, and insert it in the pedestal. Push it 
back. Now, head to Tunnel #2. Letí¢â‚¬â„¢s describe this one. Accessing it from 
Tunnel #1, when you reach it(the #2), the arrow will be pointing north, 
south, and west. You doní¢â‚¬â„¢t need to go north anymore, and south will bring you 
back to Tunnel #1, which you woní¢â‚¬â„¢t ever go back either. Meaning that ití¢â‚¬â„¢s all 
about west. Press X as the arrowí¢â‚¬â„¢s pointing left and you will be on Tunnel 
#2. There are four arrow points; the first one is the one youí¢â‚¬â„¢re on with 
which you can go back to tunnel #1. The second one allows you to take a right 
turn, the third one too and the fourth one as well. Again, if you doní¢â‚¬â„¢t do 
anything and let the platform youí¢â‚¬â„¢re riding fall off at the end, you reappear 
at the beginning of this tunnel. Use the fourth arrow point and press X as 
the arrow is pointing right. There, take one of the Bevelle sphere from the 
pedestal and put it in the recess to the left. A path on the other side of 
the platform youí¢â‚¬â„¢re on will be created, allowing you to cross it manually. 
There is nothing you can do though, so get back in Tunnel #2 and let it bring 
you back to the start of it by falling off. Press the X button at the third 
arrow point(when the arrow is pointing toward the right) to reach an area 
where you can take a Glyph sphere from a recess. Insert it in the pedestal 
and push it back to get back on Tunnel #2. Take the last arrow point again 
for a right turn. Remove the Glyph sphere from the pedestal and insert it on 
the recess across, revealing a Destruction sphere. Remove it from its recess 
and pop it in the pedestal to push it back. Yes, let your platform fall off 
to reappear at the start. Take a right turn at the third arrow point once 
again. There, remove the Destruction sphere from the pedestal and pop it in 
the recess where a Glyph sphere used to reside. Push the pedestal back on the 
trail and take a right turn at the fourth arrow point one last time. Remove 
the Bevelle sphere from its recess and put it in the pedestal to push it 
back. At the start of Tunnel #2, ride your platform north on the path and 
take a right turn at the second arrow point(yes, press X as the arrow points 
right). You reach a small platform. Push the pedestal on the other side of it 
and you will ride it to a new screen, on an upper level. Climb the stairs and 
open the chest to your right at the top. Once you got the HP sphere, a glyph 
mine on the ground will be revealed. Step on it to teleport the pedestal 
nearby. Take one Bevelle sphere from the pedestal and insert it in the recess 
in front of you. The path to your left will be crossable. Push the pedestal
(with the other Bevelle sphere popped in it) to your left and Tidus will 
automatically ride it to reach a chest(Knightí¢â‚¬â„¢s Lance) to then come back. 
Follow the path to your right in order to put an end to this cloister.

Phew... The party enters the ante chamber, guessing that Yuna is praying in 
the chamber of the fayth. Tidus and Kimahri will open the door by themselves 
and enter the chamber to check. You will see Yuna, still wearing her wedding 
dress, praying in front of a little guy you met a few times already. You 
obtain a new Aeon, the king of dragons; Bahamut!

But... as the party leaves the chamber of the fayth, they are ambushed by 
Kinoc and his Yevon monks in the ante chamber.

Yunaí¢â‚¬â„¢s trial in Bevelle

In the judge court, you meet Maester Kelk Ronso for the first time, the last 
Maester of the four, leader of the Ronso. He accuses Yuna of inflicting dire 
injuries to Seymour. She will reply with the truth, revealing that Seymour 
assassinated his father Jyscal. Shocked, Kelk will leave the thrown to be 
replaced by Mika, who already knew it. Yuna will reveal something else; 
Seymour is already dead, being unsent. It was her job to try to send him. 
BUT, letí¢â‚¬â„¢s see how of a corrupted church is Yevon. You will find out that 
Mika is also unsent, and that a "living" dead being shouldní¢â‚¬â„¢t be seen as 
abnormal. That would mean that every summoners, crusaders, guardians, and 
other living beings that died at the hand of Sin actually died in vain, if 
death has to be accepted. The son of a gun that is Mika woní¢â‚¬â„¢t care about your 
statements, and will order you to be sentenced.

Tidus and Auron are trapped in a suspended cage. They will speak about death, 
to then hope that Yuna is alright. Kinoc arrives to announce you that your 
sentences have been decided. Tidus is thrown in some area flooded with water. 
He caní¢â‚¬â„¢t climb his way back up because there are no ladders or anything. 
Worse, there are spikes. He still meet up with Wakka and Rikku though, who 
where sentenced just like him. 

You see another cut scene in which Mika, Seymour and Kinoc are conversing. 
After insulting Kelk for being a fair Maester, Seymour will inform them that 
he will be waiting for the party at the exit of Bevelle, just in case that 
they find a way out of the Via Purifico. Kinoc will go with him though, since 
heí¢â‚¬â„¢d rather not trust a man who murdered his father. 

Bevelle- Via Purifico

Youí¢â‚¬â„¢re controlling Yuna here, and you seem to be in a complicated place. For 
some extremely WEIRD reasons, this place reminds me of a Final Fantasy IX 
dungeon. No idea why. Oh well, head north and use the save sphere in that 
room. Note the pad on the ground. Leave the room via the right path and 
follow it until you get to a T intersection. Take the left path and check out 
your map to see an arrow in the next area. Ití¢â‚¬â„¢s Kimahri! Talk to him so he 
can join you. Open the chest nearby afterward. Follow the north path after, 
and you shall reach another room with a pad in the middle. Auron can be found 
here too. Once he joined you, save at the save sphere. You see a north path 
that you can follow to exit this area. But hey, that wouldní¢â‚¬â„¢t be such a good 
idea. There are a few treasures in Via Purifico that are worth picking up. Go 
in the left path and follow it until you can take a left turn(note the fence 
blocking the path if you keep going). Head south until you reach another room 
with a pad in the middle. Head inside the right corridor to find Lulu, who 
will join you. Open the chest for a white magic sphere. Get back in the room 
and follow the south path until you reach its end, where a chest can be 
found. Open it for an Elixir and push that sign on the wall after. Go back 
north and take a right turn when you can to reach the starting point. Use the 
save sphere if youí¢â‚¬â„¢d like, and head north. Some fence will be blocking the 
path, so take the right corridor to enter a big room. Open the chest 
northwest for a Black magic sphere and step on that shimmering platform. As 
you do that, the teleport pad from the previous room will be moved in front 
of the first fences you came by. Head out of this room to use the north path 
to access the room where you found Auron. Follow the west path and 
eventually, you should reach the teleport pad you just moved. With it, you 
can access the room west closed with a fence. Simply step on the pad when the 
arrow is pointing left, and you will be teleported in there. Open the two 
chests for a Skill sphere and a Lucid Ring to then use the teleport pad again 
when the arrow is pointing right to get back out of the room. Use the 
teleport pad one last time when the arrow is pointing toward the right to be 
teleported in the save sphere room where you met Auron(short cut). Save, 
charge your Aeonsí¢â‚¬â„¢ overdrives bars up, and proceed North.

Geez, and they expected you to die in here, not being capable of exiting the 
Via Purifico. Silly Yevonites.

At the red dot, you meet Isaaru. The Airship stopped in the Calm Lands, and 
they went to Bevelle. Though his guardians arení¢â‚¬â„¢t here, Isaaru was ordered to 
take care of you. Boss time.

Bosses: Isaaru's Aeons(Grothia, Pterya and Spathi in that order)
HPs: 8000(Grothia)
     12 000(Pterya)
     20 000(Spathi)
AP: 6000
Difficulty: Medium

Thanks to OrliBloomsGurl9 for informing me of the Aeonsí¢â‚¬â„¢ HPs.

This battle is somewhat, medium. But... I doní¢â‚¬â„¢t know, never had any problems. 
Isaaru will first grand summon Grothia(Ifrit). Since he grand summons him, 
Grothiaí¢â‚¬â„¢s overdrives will be charged up. Ií¢â‚¬â„¢d suggest that you simply summon 
Shiva and have her use Diamond Dust. It should kill Grothia, but if your 
Shiva is too weak and that Grothia is still alive, you will probably die 
since Grothia will unleash Hell fire, which will most likely kill your Aeon. 
If it does, then summon your weaker Aeon to finish the job. Once Grothia is 
out, Isaaru summons Pterya(Valefor). At that point, Ií¢â‚¬â„¢d suggest that you 
simply summon Bahamut and have him use Mega Flare. Thanks to the fact that it 
can break the damage limit, it should wreck Pterya badly. Finish the job with 
Bahamutí¢â‚¬â„¢s level.3 grade black magics(AGA spells) if Pterya is still alive. 
Finally, Isaaru summons Spathi(Bahamut). Counter with your very best Aeon, 
using his/her overdrive. Afterward, have your Aeon PUMMEL Spathi with 
everything you got. Isaaruí¢â‚¬â„¢s Bahamut woní¢â‚¬â„¢t attack. Instead, he will use a 
countdown. After 5 turns, when it reaches 0, he will unleash the Mega Flare. 
For some reason, it only dealt 450(max) damage on my Shielded Ixion. Either 
my Ixion was too good, or Spathií¢â‚¬â„¢s Mega Flare was too crappy, or both, I was 
then able to finish the job before Spathi got his overdrive again. To 
summarize the strategy, you simply need to unleash your Aeonsí¢â‚¬â„¢ overdrives
(make sure that they are charged up as you summon them) for a nice advantage. 
Shiva taking care of Grothia with a 8000+ damage Diamond dust does the job. 
Summoning Bahamut in order to take care of Pterya in a few turns is also 
smart, because you doní¢â‚¬â„¢t need to keep Bahamut in reserve for the last battle 
since you woní¢â‚¬â„¢t be able to summon him anyway, because of the fact that Isaaru 
will be the one summoning him. Finally, to take on Spathi, you just have to 
use your best Aeon and make sure that heí¢â‚¬â„¢s Shielded before getting Mega-

When the battle is over, Isaaru tells Yuna where is the exit out of the Via 
Purifico, and the party leave, after Auron tells him that heí¢â‚¬â„¢s(Isaaru that 
is) done for.

Bevelle- Via Purifico(underwater)

You are controlling Tidus here, and the party is made of Tidus(duh), Wakka 
and Rikku. Use the save sphere and the chest(as a shop), to then basically 
just follow the tunnel until you reach another save sphere. Keep swimming 
north and you will understand what was Mika(or whoever had the idea)í¢â‚¬â„¢s point 
of trapping you in here. In these tunnels, they put the unsent dead body of 
Evrae to hunt you.

Boss: Evrae Altana
HP: 16 000
AP: 5800
Difficulty: Easy

I thought that the dead version of Evrae would de hella hard. But this battle 
is pie. He will use his claws to physically attack you for over 1200 damage, 
and his Stone gaze will petrify one target. What happens when a character is 
petrified underwater? He/she shatters and caní¢â‚¬â„¢t be used anymore- in the 
battle that is. Notice that you can use the Trigger command "Open" with your 
characters? Selecting it, your characters will open locks behind them in 
order to open the gates, allowing them to escape from Evrae, only to be 
caught back. If you keep doing it though, the party will eventually reach a 
spot to hide from Altanaí¢â‚¬â„¢s attack in the tunnel, behind some steel fence. If 
you go for that strategy though, you woní¢â‚¬â„¢t get any items from this battle. 
Letí¢â‚¬â„¢s just win in two turns. See, Evrae Altana is an undead, which means that 
curative spells and items woní¢â‚¬â„¢t be of a use for him. They will actually be 
offences. Throw a Pheonix-Down on him to find out that heí¢â‚¬â„¢s immune to instant-
death. Wasted turn? No, because it will damage him for over 8000 damage. Just 
throw two Pheonix-Downs and the victoryí¢â‚¬â„¢s yours, as it overkills him.

You woní¢â‚¬â„¢t run in any other random encounters as youí¢â‚¬â„¢re victorious, so just 
follow the tunnel out of the place. While swimming your way out, check out 
for two chests on the way(the path is straight forward, you caní¢â‚¬â„¢t miss 
them!); one contains a Rematch and the other one an Avenger.

Bevelleí¢â‚¬â„¢s Gates

The crew rejoins finally! But... If you remember correctly, Seymour and Kinoc 
were ordered to wait for you at the exit, just in case you were gracious 
enough to dispose of the Via Purifico. Well... there they are. As Tidus tries 
to tell Yuna that heí¢â‚¬â„¢s sorry, Seymour arrives with a few Guado and monks. 
Kinoc has been killed by Seymour. Finally, you will learn about his plans. 
Seymour killed Kinoc because he craved power by avoiding the death, being 
scared. He(Seymour that is) freed him of his fears by assassinating him. What 
he wants to do with Spira is the same. The only way to restore and heal Spira 
is by destroying it so nothing can suffer anymore. To do this, he needs to 
become the next Sin, and use Yunaí¢â‚¬â„¢s power at Zanarkand. Well, at this point, 
there isní¢â‚¬â„¢t much that you can understand about it, but oh well. Like Tidus 
points it out, Seymourí¢â‚¬â„¢s one crazy monkey. Kimahri challenges Seymour, who 
suddenly sends his fellow guards to morph into a new Seymour. Kimahri tells 
the party to leave, protecting Yuna. Auron orders the crew to obey, so 
everybody leaves. On the highbridge though, Yuna will tell Auron that sheí¢â‚¬â„¢s 
NOT leaving Kimahri behind. Tidus, hearing this, tells her that anywhere she 
goes heí¢â‚¬â„¢ll follow; code of the guardian. So they turn around and head back to 
the gates! Wakka and Rikku will follow them as well. Afterward, Lulu tells 
Auron that she is going to! Of course, Auron will go as well, I mean, he got 
the Best Guardian There Ever Was title after all. On the highbridge, get a 
few S.lvls if you need from the monks and machinas that you can encounter and 
head north. Use the save sphere at the end and join Kimahri.

Time to battle the Maester again!

Bosses: Seymour Natus and Mortibody
HPs: 36 000
AP: 6300
Difficulty: Medium

Seymour is a push over now. In fact, I thought that he was much better the 
previous time you faced him. Bleh, he still uses his Multi-magics(Fira, 
Thundara, Blizzara and Watera), dealing 800-1000 damage each spells. He will 
use Break as well, which petrifies one target. He can use Protect too. When 
his HP gets lower, he will use his best attack, which is Flare, dealing over 
2200 damage on one character. Natus got a friend as well, which is the 
Mortibody. That flying machine(or what ever) will use the level.1 grade spells
(Fire, Thunder, Blizzard and Water) for up to 300 damage on all characters. 
When it uses an ARA spell(Fira, Thundara, Blizzara or Watera), it will be on 
one target only, dealing over 500 damage. It can physically attack you with 
Shattering claws, dealing around 250 points. In last, when you deplete its 
total HP, it will use Mortibsorption, which consist of absorbing a few 
thousands of health points from Natus. For the strategy, use the Trigger 
command "Talk" with Tidus and Auron in order to double their physical damage 
potential. As for Yuna, you can double her Magic Defence. As thatí¢â‚¬â„¢s done, 
just beat the HELL out of Natus. Your third character should be either Yuna 
or Rikku. Even better, have both(switch whenever you need). Yuna can support 
the party with her curative spells, while Rikku will use her Use command to 
throw Al Bhed potions on party. These are awesome, since they cure Stone and 
heal the party for 1000 HP. You could have her(Rikku) steal Natus for Tetra 
Elementals too. If you want to use Aeons, keep in mind that as Seymour gets 
his turn, he will Banish them after saying "Death awaits you". When an Aeon 
is banished, you caní¢â‚¬â„¢t summon it again, in the battle.

Once youí¢â‚¬â„¢re 2-0 with Seymour, the party escapes to take refuge in the 
Macalania Wood. Tidus from the present explains how betrayed Yuna must be 
feeling. Yevon, totally corrupted, nearly cost her her life. Use the save 
sphere to save your progress and leave the area. You find yourself in a four 
way intersection. Take the south path and meet up with Kimahri there. Keep 
going toward the lake to find Yuna. Here we go for quite a scene. Tidus 
apologizes for every times that he supported Yuna in going to Zanarkand. As 
you learned it, that is where that she will obtain the final Aeon, thus the 
end of the her life as she summons it. Tidus will suggest that she just quit 
on her pilgrimage, and that she(and the crew) go to Zanarkand- HIS Zanarkand, 
riding Sin. She will like the idea at first, but only to realise a few 
moments later that she caní¢â‚¬â„¢t. She must go on. As she starts to cry, you 
witness a romantic FMV scene in which Tidus and Yuna can finally show their 
loves to each other. When it ends, Tidus tell Yuna that he will be with her 
forever. How cute. He leaves her alone afterward, but she whistles and join 
him. The couple goes back with the others, holding each others hands.

The next morning, the party is leaving to the Calm Lands. Open the chest in 
the area where your characters spent the night, and follow them in the right 
path. Use the save sphere, and exit to the next screen.

Calm Lands

Auron and Lulu will teach you a few things about the Calm Lands. Many 
summoners have been giving up on their pilgrimage here. It was here that many 
High summoners performed the final summoning to battle Sin. When you can 
control Tidus, head down the ramp to your right. Speak with Maechen if youí¢â‚¬â„¢d 
like to hear more about these lands. As heí¢â‚¬â„¢s done, keep going west to access 
the plains. Now, letí¢â‚¬â„¢s do a quest! You doní¢â‚¬â„¢t need to do it, since it is 
entirely optional. It would still help though. What weí¢â‚¬â„¢re about to do is to 
give Valefor(your Aeon) the opportunity of breaking the damage limit, meaning 
that she will be able to exceed 9999 damage. You need the Mercury Crest 
though, which was obtained in Besaid early in the game. So, in the plains, 
buy some goods from the ship nearby and then, just head north, hugging the 
left. Ití¢â‚¬â„¢ll be a long way but eventually, you will reach a cliff. Keep 
running toward the right, and you should meet up with a Chocobo Trainer. She 
caní¢â‚¬â„¢t let you ride a chocobo unless you train one. Accept to do so. The 
challenge will be quite easy; you simply need to reach the trainer at the 
finishing line riding your chocobo in a time of 12.8 seconds or below. You 
can only move your chocobo with Left and Right though. When youí¢â‚¬â„¢re 
successful, you get a prize as a reward, AND, youí¢â‚¬â„¢re able to ride a chocobo 
anytime in the Calm Lands. With a chocobo, go back to the entrance(from where 
you came) but keep going passed it and check out for a broken bridge. There 
is a chocobo feather nearby. Press X on it and your chocobo will fly to a 
lower level. There, dismount it and head inside the path to the next screen.

Remiem Temple

Cross the bridge, save(if you need) and follow the path to the left of the 
castle. You will reach a chocobo and a sphere on the ground. Examine it(the 
sphere) to learn that you can race chocobos here. You have to use the chocobo 
on the opposite side of the castle though. There, examine the chocobo to 
race! Simply beat the other chocobo by reaching the platform in the middle 
before it and you obtain the Cloudy Mirror. Leave Remiem Temple afterward.

Calm Lands

Ride the chocobo again and jump off the level youí¢â‚¬â„¢re on, back in the plains. 
Open the two chests nearby and go back up the ramp West and enter the 
Macalania Wood.

Macalania Wood

Use the save sphere and keep going to the next screen. In the four ways area, 
take the left path. You enter a crossroad, but one of the path is blocked by 
a Monk(Bevelle), so take the other path(the left one). There, youí¢â‚¬â„¢re back in 
the other part of the Macalania Wood that you crossed earlier in the game. 
Grab the hilarious Jecht sphere on the ground nearby and keep going left. You 
meet up with a kid and his mom. Speak three times to both and you will 
understand that the father of the family is missing. Go back to the four ways 
area(two screens away) and take the north path(where your party slept before 
going to the Calm Lands). Talk to the man there and Tidus will tell him that 
he saw his family in the wood. He leaves, so follow him to where you just met 
the family. Talk to him and his wife three times each to understand that 
their son has disappeared in the wood. Letí¢â‚¬â„¢s find him! See that shimmering 
path near the save sphere? Ití¢â‚¬â„¢s new, it wasní¢â‚¬â„¢t here as you first came in the 
wood. Follow it. In the next screen, take a left turn at the intersection and 
meet up with the boy. He found some magical plant. Accept to show it the 
Cloudy Mirror and it will be changed in the Celestial Mirror. Afterward, the 
soní¢â‚¬â„¢s parents are back and thank you for reuniting them. Head back to the 
Calm Lands.

Calm Lands

Go down the ramp to access the plains, and then head northeast on the map. 
Hug the right to make sure that you doní¢â‚¬â„¢t miss the green dot on the map. Ití¢â‚¬â„¢s 
a path that you can go in to enter the Monster Arena.

Calm Lands- Monster Arena

If you are intending to take on the side quests of this game, you will 
probably spend 40 hours minimum in here. Talk to the Monster Trainer to learn 
that this place was an idea of Lord Mií¢â‚¬â„¢ihen. Ití¢â‚¬â„¢s an arena where you can 
battle monsters. Lord Mií¢â‚¬â„¢ihen wanted his Crusaders to practice their skills 
fighting fiends from here. However, the monster trainer screwed up(heh), and 
all the fiends escaped. Accept to help him in his quest, which is of putting 
the arena in business again. He will sell you weapons with which you can 
capture fiends. You just need to deplete their total HP using physical 
attacks with a taming weapon to capture them. He wants you to capture every 
fiends in the Calm Lands first, so he can re-open the place. There are nine 
different types of fiends to capture in the Calm Lands. Once you have at 
least one of each, bring them to the trainer. He will reward you with a chest
(and 60 Farplane Wings). Open the chest with the Celestial Mirror to obtain 
the Nirvana, which is Yunaí¢â‚¬â„¢s Celestial Weapon. It has nothing but No AP 
customized on it though. Go back to the Celestial Plant in the Macalania Wood
(where you obtained the Celestial Mirror) and present Yunaí¢â‚¬â„¢s Nirvana there. 
Accept to customize it with the Mercury Crest. As you do, Valefor will be 
able to exceed the 9999 limit! Superb!

Now, letí¢â‚¬â„¢s go back with the story.

In the central shop(still in the Calm Lands), your party meets Father Zuke. 
From his information, you learn that Mika accuses you of Kinocí¢â‚¬â„¢s murder. What 
a no good lying bastard. Also, Kelk Ronso left Yevon after learning about 
Jyscalí¢â‚¬â„¢s murder. These are better news, since youí¢â‚¬â„¢re heading to Gagazet, home 
of the Ronso, now. When Zuke leaves, speak to everybody. From Lulu and Wakka, 
you will learn that Zuke used to be a summoner that they guarded. He gave up 
on his pilgrimage here in the Calm Lands. Also, it was the second summoner 
that Lulu guarded. The first one also stopped here, meaning that sheí¢â‚¬â„¢s never 
been beyond. Auron woní¢â‚¬â„¢t have much to say, except pointing out one fact; is 
Mika aware of Seymourí¢â‚¬â„¢s evil plans(becoming the next Sin)? Speak to Rikku and 
both(Tidus and Rikku) will decide to think of a plan to keep Yuna alive. 
Finally, Kimahri will tell you that Gagazet is Ronsoí¢â‚¬â„¢s mount, but he doesní¢â‚¬â„¢t 
have any family there. Leave the agency and check out south in the plains to 
find Belgemine. She challenges you again.

The Aeon duel is against Shiva, so just summon one of your best Aeons with a 
charged up overdrive and end this battle in a few turns. Even better, if you 
did take the time to complete the quest of breaking Valeforí¢â‚¬â„¢s damage limit a 
few moments earlier, one Energy Blast(or Ray, if you didní¢â‚¬â„¢t get Blast) should 
end the battle.

Whether you win or lose, she gives you the Aeoní¢â‚¬â„¢s soul. With it, you can 
boost up your Aeons stats. If you were victorious though, she gives you 30 
Power spheres. 

Afterward, travel all the way northeast to leave the plains to another 
screen. You find yourself in the upper part of the Calm Lands. Use the save 
sphere to then cross the mini bridge. You are halted by two Guado, who came 
to take you to Seymour. They doní¢â‚¬â„¢t need you alive though.

Boss: Defender X
HP: 64 000
AP: 6600
Difficulty: Tough

This is tough, but bah. Defender X counters your offences with Blast Punch, 
which takes away half of one characterí¢â‚¬â„¢s HP. He uses physical attacks mostly, 
which deals over 1700 damage. His best attack is Haymaker, since the damages 
can go over 3000 points. Cast Hastega(from Tidus) on your party, along with 
Protect(from Yuna). Afterward, Auron(and any other characters who learned 
these skills) should Armor and Mental Break Defender X. At that point, just 
pummel Defender X to death. Physical attacks from your stronger hitter and 
AGA spells from your best mage(for me, ití¢â‚¬â„¢s always Yuna, since I have her 
learn the four AGA spells from Lulu with Black Magic spheres) will both work. 
Doní¢â‚¬â„¢t ever try to cast Slow on the boss though, because if you try, not only 
that it woní¢â‚¬â„¢t work(since the defender is immune to it), but he will counter 
with Slowga on party. When his HP gets lower, Defender X will cast Mighty 
Guard on himself. Just Dispel it with Yuna. Help yourself with Aeons if youí¢â‚¬â„¢d 
like, though you can win without them. Yes, you could win this battle in 
quite a cheap way using Provoke but... meh.

As the battle ends, both Guado miraculously vanished. Oh well, use the save 
sphere again, and proceed north. The party stops for a second, and notice how 
Lulu checks the path from which Defender X emerged. You can take on a side 
quest to obtain a secret Aeon at this point. Check out B. Secret Aeons in my 
7- Side quest/secrets section for more about it. Make sure you got over 200 
000 Gil to spend, though.

Oh well, here we go for the next destination.

Mount Gagazet

At the gates, you are blocked by the Ronso. You meet with Kelk once again. 
Calling you traitors, he asks you to leave. But Yuna surely woní¢â‚¬â„¢t, telling 
him that Yevon is the traitor, betraying everybody. At that point, the lord 
of the Ronso will ask; why do you keep going? You are known as traitors, 
hated by the world, etc. Yuna will give him an honest reply, saying that she 
doesní¢â‚¬â„¢t care, she just wants to bring the Calm to Spira, and nothing will 
stop her. Seeing your determination, Kelk will open the gates for you, 
letting you pass. During that scene, check out something HILARIOUS; when Kelk 
agrees to let you through, the screen will switch to your characters showing 
their gratitude. Spot Tidus and Wakka, who will start to fight, boxing style. 
Allow me to laugh. When you control Tidus, use the save sphere nearby. 
Afterward, letí¢â‚¬â„¢s see your sphere grid. At this point, it isní¢â‚¬â„¢t rare that most 
players are in need of Level 3 key spheres, because Level 3 key locks are 
blocking some of their characters parts of grid. If you are having the same 
problem, use a Special sphere to make Kimahri learn Steal(unless you already 
made him learn it manually, going on Rikkuí¢â‚¬â„¢s part of grid). When youí¢â‚¬â„¢re done 
checking, head north inside the gates. You are halted by Biran and Yenke. 
They agree to let Yuna and her guardians pass. However, Kimahri cannot. If 
you talked to one of the Ronso a few moments ago, you could learn the story 
between Kimahri and Biran. They both fought ten years ago and Biran won. 
Kimahri didní¢â‚¬â„¢t admit his lost, so Biran broke his horn. Kimahri never came 
back in the Mount. If he wants to cross the mountain now, he has to prove his 
strength. Boss battle time.

Bosses: Biran and Yenke
HPs: Based on Kimahri's stats.
AP: 9000
Difficulty: Medium

One-on-two battle; Kimahri VS Biran and Yenke. As you can see checking the 
boxed cart above, their stats are based on Kimahrií¢â‚¬â„¢s. First, steal Biran for 
a level 3 key sphere(if you need them) and then, just Lancet both to learn 
Blue Magics that you missed so far. The Thrust Kick from Biran should be your 
best Blue magic to use in this battle, whenever your overdrive bar is full. 
Biran and Yenke will both use black magic spells, along with Bulldozer, which 
consist of tackling Kimahri to switch side on the field, taking a side attack 
position. Basically just keep using Thrust Kick whenever your overdrive bar 
is full. When it isní¢â‚¬â„¢t, your physical attacks will do the job. When Yenke is 
defeated, Biran will cast Berserk on himself. At that point, he will keep 
using Bulldozer each turns. Use Hi-Potions or X-Potions to heal, to then 

Finally, Kimahri can be proud. Freed of his shame, he will be known as the 
Ronso who defeated the great warriors that are Biran and Yenke. They will 
tell you that they shall crush any enemies trying to get you from the gates. 
Thatí¢â‚¬â„¢s back up. In the next screen, Ronso will halt you again, but to 
encourage you this time, as they start to chant the hymn of the fayth. 

As they leave, check out the rocky area to your left(before the mountain 
trail) for a chest. Check out the rocky upper level to your right(on the 
other side) for another chest as well. Then, letí¢â‚¬â„¢s climb(actually cross) the 
mount. Follow the straight forward path(examining the summonerí¢â‚¬â„¢s grave mark) 
until you reach a level with three paths; the one you used to reach this 
platform, a path that continues the trail, and the last one being a short 
passage leading to a Jecht(actually Braska) sphere. Check it to view its 
contents; Braska left a message to Yuna, telling her that she can choose her 
own path with her life, and that what ever choices she makes, he will support 
her to the fullest. Heh, Seymour was sure wrong when he told Yuna that she 
was named that way by her father because he wanted her to follow Yunalescaí¢â‚¬â„¢s 
footsteps. Back on the trail, follow the last path you didní¢â‚¬â„¢t use yet to 
eventually reach another level with a crossroad. Follow the northern path 
that curves to the left, allowing you to spot a chest. Once you opened it, 
get back to the intersection and follow the northeast branch. You should meet 
Wantz on the trail, who you might have seen a few times already. He is 
Oí¢â‚¬â„¢akaí¢â‚¬â„¢s brother, who was accused by Yevon of dealing with the traitors. He 
told his younger brother Wantz to go help Yuna though, meaning that you can 
shop with him now. Buy enough Holy Waters to customize Zombie Ward armors for 
every characters(or nearly) that you have. When youí¢â‚¬â„¢re done, go down the 
branch south in the screen and as you reach its bottom, you can see on the 
map that there is a short curving passage south on the level. Follow it to 
find two chests(HP sphere and Level 4 key sphere). Back at the intersection, 
use the last path you didní¢â‚¬â„¢t take yet to eventually reach an upper level. 
There, the northwest path leads to save sphere, then to the exit of the mount 
across it. Equip your Zombie Ward armors and follow the trail north.

Up there, as the party keeps going, Tidus and Rikku will discuss about what 
to do with Yuna. You are getting closer and closer to Zanarkand, but neither 
of them found a way to save Yuna. Tidus will sound like an optimist leader, 
as he let Rikku know that heí¢â‚¬â„¢ll think of something. Heí¢â‚¬â„¢s the star player of 
the Abes after all. Rikku will bow to the greatness, of course. This is no 
time for laughers though, because in front of your eyes will appear Seymour. 
Tidus will try to take on the villain by himself, ordering Rikku to go tell 
Auron. When she does, the partners are back.

If you remember correctly, Biran and Yenke told you that they would guard the 
Gagazet gates for you, slaughtering the evil that would try to break through 
for you. Seymour killed them all one after another though. Also, he will once 
again tell you that he wants to become the next Sin to destroy Spira, saving 
it from its sorrows. He will reveal to the party that as he becomes the next 
Sin, Jecht will be freed.

Well, letí¢â‚¬â„¢s try to shut his mouth once and for all.

Bosses: Seymour Flux
HPs: 70 000
AP: 10 000
Difficulty: Hard

Seymour is no push over this time. I would even say that he is the toughest 
non-optional boss of the game. Let me explain Seymour Fluxí¢â‚¬â„¢s attacks. The 
Mortibody will use Lance of Atrophy, which inflicts Zombie on one character. 
Seymour will use Full-Life at his next turn, instant-KOí¢â‚¬â„¢ing the zombie. He 
will cast Dispel on your party as well. Cross Cleave is another attack that 
he could use, which deals some devastating(around 2000) damage on all your 
characters, though it seems more rare that he uses it. When his HP gets 
lower, he will add Protect to his move list, which will reduce your physical 
attack damage potential dealt on him by half. He will cast Reflect on himself 
afterward too. Why? To cast Flare on his reflected status, bouncing the spell 
off on one of your characters for over 1500 damage. Now letí¢â‚¬â„¢s talk about the 
Mortibody(its other attacks beside Lance of Atrophy). When you attack it, it 
will absorb some of Seymourí¢â‚¬â„¢s HP for itself, to then cast Curaga. Finally, it 
will set Seymourí¢â‚¬â„¢s machinery to prepare an attack. A few turns later, Seymour 
will use Total Annihilation, which deals MASSIVE damage on party, possibly 
ending the battle if you doní¢â‚¬â„¢t have any characters with higher than 4000 HP 
as the attack struck. Well, for the strategy, use any supportive spells such 
as Hastega and Protect. You will want to cast Bio with Lulu as well, 
inflicting Poison on Flux, which will damage him whenever he dares to make a 
move. If your Kimahri can physically attack for high damages(5000+), use 
his "Talk" Trigger command to increase his strength some more. Your two other 
characters will be two strong physical hitters as well. Thanks to the fact 
that you have Zombie Ward armors, you will be immune to the Zombie status 
inflicted by Mortybodyí¢â‚¬â„¢s Lance of Atrophy, meaning that Seymour will waste 
his turns casting Full-Life since it woní¢â‚¬â„¢t harm you. Just attack Seymour 
normally, or with charged up overdrives for better results. If he casts 
Dispel on your party, quickly recast Hastega. Heal with Mega-Potions if Flux 
uses Cross Cleave. After a while, he should start casting Protect and Reflect 
on himself. Dispel it quickly, because he will use Flare at his next turn, on 
his own self, so it can be reflected on one of your characters. You dispelled 
it though, meaning that his Flare woní¢â‚¬â„¢t be reflected, damaging his own sad 
self. Also, the Mortibody will start to prepare Seymourí¢â‚¬â„¢s Total Annihilation. 
At that point, it means that you must end the battle quickly. Use an Aeon 
overdrive if youí¢â‚¬â„¢d like(Valefor or Bahamutí¢â‚¬â„¢s, since they can both exceed 9999 
damage at this point), or just a multiple hit overdrive. If you are not fast 
enough and that Seymour uses his Total Annihilation, you may die and have to 
restart. If one of your high HP user characters(like Auron) survives, throw a 
Mega-Pheonix quickly and keep attacking until youí¢â‚¬â„¢re victorious.

Tidus wishes Seymour a nice trip to hell. Afterward, Tidus finally tells the 
party that Sin is Jecht. Well, letí¢â‚¬â„¢s just keep going. In the passage north, 
search between two pillars to the left side in order to find a chest with 
Kimahrií¢â‚¬â„¢s Saturn Crest inside. Keep running north to the next screen. FMV 
time, you find yourself in some magical spring place. Pretty. The graphics 
are crazy. Tidus will fall asleep as he says that this is his story. He wakes 
up in... Zanarkand! HIS Zanarkand! Heí¢â‚¬â„¢s home! You get your ending, 
Just kidding. Something weird is going in here; it doesní¢â‚¬â„¢t seem to be as 
lively as it used to be. Head inside Tidusí¢â‚¬â„¢s house to meet up with the same 
fayth you met a couple of times already. Wakka and Rikku will be trying to 
wake you up, but you woní¢â‚¬â„¢t. Instead, Tidus will point out that heí¢â‚¬â„¢s dreaming.

If you are just reading for kick and that youí¢â‚¬â„¢re not at this part of the 
game, then leave, or youí¢â‚¬â„¢ll be spoiled.

The fayth will correct Tidus. He is not dreaming, he IS a dream. Follow him 
outside and go speak to him again. A thousand years ago, a war between 
Bevelle and Zanarkand started. Bevelleí¢â‚¬â„¢s machina were so powerful, they 
totally destroyed Zanarkand. The fayths decided to try to save Zanarkand, in 
a dream. They all worked together to restore a Zanarkand in a dream. Every 
buildings, roads, the whole city, the citizens, all dreams. Which means... 
That Tidus and Jecht are also dreams. Defeat Sin, and you allow the fayths to 
rest, to stop dreaming. 

When Tidus awakens, the party keeps going. Head north out of this screen to 

Gagazet Cave

Follow the way north and use the save sphere. Then, if you try to go up the 
path leading north, youí¢â‚¬â„¢ll see that stairs are missing. Go down the left path 
until you reach a flooded tunnel. Only Tidus, Wakka and Rikku will go. Swim 
to the next screen. There, keep swimming north and ignore the path curving to 
the right, and follow the left tunnel to the end. Mini-game time! Controlling 
Wakka, you will have to press the X button to make him throw the blitzball on 
a core protected by shields. Just time yourself correctly. As youí¢â‚¬â„¢re 
successful, open the chest given to you to obtain a Level 1 Key sphere, and 
backtrack all the way back to your party. Go back to the save sphere, and 
proceed north on the stairs that magically appeared as you completed the 
blitzball trial. At the intersection, take the left path and follow it until 
you reach another flooded tunnel. In the next screen, swim to the end of the 
path to find the second trial. There are three coloured holes; blue, orange, 
and green. You must direct Tidus, Wakka and Rikku in the right ones.

Tidus - Blue
Wakka - Orange
Rikku - Green

A chest appears(Fortune sphere). Now go all the way back to the save sphere. 
There, head down the left path but check out the alcove right in the wall. 
Magic rocks will have filled the missing part of the ground, allowing you to 
cross it to find a chest with a Pep talk inside. Back at the save sphere, 
proceed north up the stairs and take a right turn at the intersection. You 
can use it now, since the hole that wouldní¢â‚¬â„¢t let you pass has now been filled 
with rocks. Underwater tunnel again. In the next screen, check out the end of 
the passage to find two chests(Recovery Ring and Return Sphere). Head back to 
the intersection north of the save sphere and follow the left path again. As 
you reach the flooded tunnel, doní¢â‚¬â„¢t bother diving. Instead, check out for a 
passage on your left. Use it to reach an upper level. You get to see a scene 
in which Auron warns Yuna that Yunalesca is watching over you, sending fiends 
to test you. But nothing frightens Yuna, Braska would be proud of her, as 
Auron says it. Use the save sphere nearby, and head out of the cave using the 
exit in front of you.

Something was waiting for you though.

Boss: Sanctuary Keeper
HP: 40 000
AP: 11 000
Difficulty: Hard

Sanctuary Keeper can be quite technical. Letí¢â‚¬â„¢s see his attacks. Photon Wings 
is the offence that he uses in the start of the battle, dealing around 1000 
damage on party and inflicting abnormal statuses such as Darkness, Silence, 
Curse, Confuse, Sleep, etc. His physical attacks will deal nearly 1000 
damage, and his Mana Breath can deal up to 3000 points on one target. In 
last, he will use Tail Sweep, which takes away nearly 1000 HP from your 
party, dispelling Haste. Thatí¢â‚¬â„¢s for his offensive attacks though. For his own 
sake, he will use supportive spells such as Curaga, Regen, Protect and 
Reflect. For your strategy, have Confuseward armors on your characters. In 
the battle, cast Bio on the boss with Lulu and sort three physical hitters 
with Haste status cast on them. Cast Reflect and inflict Armor Break on 
Sanctuary Keeper to then simply use physical attacks. Use Eye Drops whenever 
your party members are blinded by Photon Wings. Thanks to Poison from Bio, 
Sanctuary Keeper will damage himself for 2000 points whenever he makes a 
move. At a point, he will start to cast Reflect on one of your characters. 
Why? Because he wants to cast a supportive status on himself. Why does he 
need to cast Reflect on one of your characters? Because you used Reflect on 
him, meaning that he cannot use spells on himself! Dispel your characters 
whenever Reflect is cast on them, and Sanctuary Keeper will keep wasting his 
turns, re-casting Reflect. Beat him down meanwhile. Use your Aeons if youí¢â‚¬â„¢d 
like, they can always be of a certain help. Mega-Potions are fine to heal as 

As the battle is over, Tidus realises that they are real close to Zanarkand. 
Seeing him depressing, Auron will tell him that he was feeling just like him 
ten years ago. He wanted to change the world, but he changed nothing. Thatí¢â‚¬â„¢s 
his story. Follow the party west up the summit, and you will finally have an 
FMV view of the ruined city that is Zanarkand. Afterward, during the scene in 
which Rikku begs Yuna to reconsider, Yuna will drop something on the ground. 
As the party leaves, check it out. Ití¢â‚¬â„¢s a sphere, and Yuna recorded its 
contents during the night that the party spent at the Rin Travel Agency in 
Mií¢â‚¬â„¢ihen. She basically just tell her good-byes to everybody(except for Rikku, 
who hadní¢â‚¬â„¢t join at that point). When youí¢â‚¬â„¢re done, head north to the next 
screen made of a straight forward path. Once you crossed it, you reach the 

Zanarkand Ruins

You will witness the same sequence that you watched as you started a New 
Game, when Tidus asks you to listen to his story. From now on, youí¢â‚¬â„¢re not 
viewing the past; you reached the present, and the future is to come. After 
the scene, use the save sphere and proceed to the next screen. Follow the 
straight forward path in the ruined city, opening the two chests(Fortune 
Sphere and Spiritual Targe) that you come to(they are on the way). Also, 
notice the pyreflies, looks like the farplane. Eventually, you reach the 
dome. Use the save sphere and enter it. After the greetings of the unsent old 
man, you find out that the dome is actually the ruined Blitzball sphere 
stadium. This place is like the farplane, all these pyreflies summoning 
memories of what happened in this very place. High Summoner Yocun with her 
guardian for example. Follow the road in the stadium and as you pass under an 
upper level, check to your right for a ramp leading a way to the roof. On 
top, check out the bottom left side of the screen for a chest(10 000 Gil). Go 
back on the trail and follow it until you reach a save sphere. There, you 
could run around fighting fiends, gaining sphere levels, advancing on the 
sphere grid with your characters. Personally, I always make Yuna learn Holy
(the last ability of her part of sphere grid) to then use a White Magic 
sphere with Lulu to learn it as well. But thatí¢â‚¬â„¢s just me, if you are nowhere 
close to it, doní¢â‚¬â„¢t bother. When youí¢â‚¬â„¢re done, head northeast to reach an 
intersection where a couple of paths meet. You will see a young boy with his 
mother, who is about to become a fayth for her soní¢â‚¬â„¢s fayth. The poor boy, 
forced to lose his mother in order to have a weapon to battle Sin. Yes, that 
young boy is Seymour. Though heí¢â‚¬â„¢s a total bastard, you have to feel sad for 
him seeing the scene. Check the branch that curves to your right for a chest 
with a Friend sphere inside and take the path north, to follow it east. As 
you cross a bridge, you will see a flashback of Braska, Jecht and Auron who 
were on their ways to the temple. Go down the ramp under the bridge and 
search for a chest with a Level 3 key sphere at the bottom. Back on the upper 
level, proceed east to meet up with another memory; Jecht and Auron begging 
Braska to give up on the pilgrimage. Enter the temple afterward. In there, 
follow the path(opening the chest on the way) north until you reach them 
again. Jecht seemed mad about the fact that there is a cloister of trials to 
take on here too. Heh. Use the save sphere, then enter the temple.

Zanarkand Templeí¢â‚¬â„¢s Cloister of Trials.

This one is quite simple actually. You find yourself in a room with a ground 
made of blocks, some of them marked with white dots. North in the room is a 
tetris screen. Examine it and forms will be displayed by the blocks. You need 
to step on the right marked blocks to make appear the forms displayed by the 
tetris image when you press X on it. As youí¢â‚¬â„¢re successful, a door to the 
second room is opened. In that second room, there is another tetris screen as 
well, along with a hole covered of mini-platforms in the middle). Of course, 
the ground is also made of blocks. In the first room(the one youí¢â‚¬â„¢re in), you 
can see six pedestals. Four of them can be pushed(the middle ones cannot be 
because they have another purpose, you shall understand later). Push one of 
them(pick one randomly) and a tetris image will be loaded in the tetris 
screen of the second room. There, examine it and forms will be displayed on 
the ground made of blocks, some of them marked with white dots. Just like in 
the first room, you have to step on the marked(flashy white dots) blocks to 
create the forms, displaying the blocks just like the tetris screen does when 
you examine it. You need to do that with all four pedestals. When you are 
done with one, a mini-platform covering the hole in the second room is 
activated. Just go back in the first room and push another one(pick one 
randomly) to load a new tetris image on the tetris screen of the second room 
that you will examine again to display coloured forms on the ground, showing 
which blocks that must be stepped on. Once youí¢â‚¬â„¢re done with all four 
pedestals, take the Kilika Sphere from the left of the tetris screen in the 
second room and pop it in the middle left pedestal of the first room. The 
second to last mini-platform covering the hole in the second room is 
activated. Back in the second room, take the Besaid sphere from the recess 
right of the tetris screen to pop it in the last pedestal(middle right) in 
the pedestal room, activating the very last mini-platform covering the hole 
of the second area. Save with the save sphere that just appeared, and go to 
the second room to find out that out of the hole will emerge your next boss.

Boss: Spectral Keeper
HP: 52 000
AP: 12 000
Difficulty: Irritating

This boss isní¢â‚¬â„¢t hard. Well, he is tough, but heí¢â‚¬â„¢s more annoying, irritating, 
precisely. Letí¢â‚¬â„¢s see his attacks. He will counterattack you with a swipe 
physical attack to deal up to 2000 damage on the targets standing on the 
platforms in front of him. He will use Berserk Tail too, which deals around 
1000 damage and inflicts Berserk. He uses Glyph Mine as well, which basically 
selects two platforms to then make them blow up, instant-killing the poor 
victims who were standing on them. For your strategy, you will have to make 
full use of the trigger command "Move". See, the battlefield is made of six 
platforms. You can move your characters from a platform to another using 
the "Move" trigger command. Position your characters in triangle. Have Yuna 
with Curaga, and your two other characters will be your strongest physical 
attacks. Haste and Protect the party(Regen can be used as a bonus supportive 
status too) and basically just keep attacking Spectral Keeper physically. He 
will counterattack each times, but Protect will reduce the damage by half, 
and Curaga from Yuna will simply heal the damages taken. When Spectral Keeper 
uses Glyph Mine and that one of your characters is standing on the sentenced 
platform, just quickly move him/her on another platform to then position 
yourself back in a triangle after the Glyph Mine is used. You should cast 
Esuna on any targets that get Berserked, and use Yunaí¢â‚¬â„¢s Holy if you were able 
to learn it. You could summon Aeons, though they will be annihilated as soon 
as they made a move.

After the battle, the party rides down the elevator to a lower level. Use the 
save sphere nearby and proceed to the chamber of the fayth. You will meet an 
unsent, who tells you that there is no fayth for Final Aeon, and that you 
have to meet Yunalesca so everything can be explained, or revealed, if you 
prefer. Inside the next room, you meet Lady Yunalesca. There is no fayth at 
your disposal, because Yuna is the one who will choose one of her guardians 
to become the fayth. A strong bond must link her and the chosen one. A 
thousand years ago, she chose her husband Zaon to become the fayth of the 
Final Aeon. You will then see another flashback of Braska, Jecht and Auron. 
The trio just learned that Braska has to choose someone to become the fayth, 
and Jecht proposes himself to become that person. Auron doesní¢â‚¬â„¢t want them to 
die, because Sin always comes back after every Calm, so they will have died 
for nothing. Notice, once Braska and Jecht left him, Auron from the present 
will draw his sword and try to stab his own self from the past. Why is that? 
You will understand. As the memories passed, the party discusses about what 
to do. Lulu and Wakka are in for becoming the fayth, but Tidus woní¢â‚¬â„¢t agree. 
Just like Auron ten years ago, he doesní¢â‚¬â„¢t get why would you sacrifice lives 
like that if Sin is to come back after a few years anyway. Wakka and Lulu 
will tell him that in life, you cannot have everything. You cannot have Sin 
dead and Yuna alive. Tidus is sure that there is a way though, so he will 
propose that you meet with Yunalesca once again and ask her. As you get the 
controls again, Ií¢â‚¬â„¢d suggest that you backtrack to the chamber of the fayth 
and save to then come back to this room and enter the room north. There, you 
meet with Yunalesca again. This time, she tells you that Sin is always reborn 
like it or not. Wakka and Lulu, upset, will tell her that the teachings state 
that as the humanity atones, Sin will disappear. Yunalesca doesní¢â‚¬â„¢t believe 
that though; humans woní¢â‚¬â„¢t ever atone for anything. Hope is the last resort of 
Spira. Yuna, disagreeing, will scold her. Her father wanted to save Spira, 
not to cover it up with lies, wasting his life to give false hope to the 
world. You see, whenever a Final Aeon defeats Sin, the fayth of that Aeon 
will be used to create a new Sin, which explains why Jecht is Sin. It 
explains Seymourí¢â‚¬â„¢s plans as well. He wanted to become Yunaí¢â‚¬â„¢s Final Aeon fayth 
to defeat Sin, just to be then used as the next Sin after.  Tidus, who will 
explode in anger, will draw his sword and run toward Yunalesca. At the exact 
same moment however, Auron from the past will do the exact same thing, who 
lost his temper because of his dearest friends deaths, only to be struck down 
by Yunalesca as he tries to stab her. Same thing wouldí¢â‚¬â„¢ve happened to Tidus, 

Yunalesca, mad at the party for not wanting to follow the 1000 years 
tradition, will decide to fight you. Enjoy the awesome scene in which every 
characters accept the challenge.

Boss: Yunalesca(three forms)
HPs: 24 000(first form)
     48 000(second form)
     60 000(third form)
AP: 14 000
Difficulty: Hard

You might have heard from many players that Yunalesca is insanely hard, and 
that some even quit at this point, frustrated of not being able to deal with 
her. Oh well, personally, Ií¢â‚¬â„¢d tell you that she is not TOO tough. No ordinary 
battle, but if you know what to do, you shouldní¢â‚¬â„¢t have too many problems. 
Yunalesca has three forms.

First form: 24 000 HP, and normal attacks. Not too hard. She will use ranged 
physical attacks to deal around 250 damage on one target, casting Dispel on 
the same occasion. Whenever you attack her, she will counter with an abnormal 
status based on the offence you used. If you attacked her physically, she 
will cast Darkness, while if you attacked her magically, the target will be 
Silenced. You can counter that casting Reflect on your party though. Simply 
deplete her HP quickly, using physical attacks or magic(Holy from Yuna works 
extremely well here. Lulu could use it too, if you followed my suggestion of 
using a White Magic sphere to learn the spell from Yunaí¢â‚¬â„¢s part of grid). 

Second form: She has twice as much as HP as she had, but she hasní¢â‚¬â„¢t grown up 
that much for her attacks. First move that she uses an initiative will be 
Hell Bitter, which inflicts Zombie on your party(and deal few points of 
damage). Let me guess, Holy Water? NO, doní¢â‚¬â„¢t even think about using one. It 
would even be wise to let her inflict Zombie on every characters you got. 
Sure you woní¢â‚¬â„¢t be able to heal anymore, since you will damage yourself 
instead, but it will save you later. As for her other actions, she will cast 
curative spells on you such as Cura and Regen, in order to damage you. Thanks 
to the fact that you have Reflect cast on your party, she will heal herself 
instead. Bad? Nah, Cura will only heal her for a few thousand of points. You 
should be able to deal over 15 000(or even more) damage per turn at this 
point, so it woní¢â‚¬â„¢t be much of a big deal. As for Regen, you can just Dispel 
it when sheí¢â‚¬â„¢s under the status. Just keep attacking her until she morphs in 
her last form.

Third form: Fine, now sheí¢â‚¬â„¢s a bit better, but har. The first attack that she 
will use is Mega Death, which inflicts Death on your party. But since you let 
her inflict Zombie on you with her Hell Bitter previously, it woní¢â‚¬â„¢t do 
anything but Miss! As for other attacks, she will counterattack you with her 
ranged physical attacks, and she will use Mindblast too, which must be her 
best attack, since it deals up to 600 damage on your party and occasionally 
inflicts Confuse. Confuseward or Proof armors are helpful here, or you could 
just hit the Confused targets with a low strength character like Yuna or 
Lulu, to disable its effects. Yunalesca will cast Curaga as well, which could 
be instant-kill to a zombie. BUT, you must still stay under zombie status 
because Yunalesca can struck with Mega Death again. For your attacks, ití¢â‚¬â„¢s 
the time to use anything you had in reserve. Characters or Aeons overdrives 
will both finish off Yunalesca quite effectively. Overkill her, for your APí¢â‚¬â„¢s 
sake. If you really caní¢â‚¬â„¢t win the battle for some reason, you could check out 
a Boss FAQ for further information.

When youí¢â‚¬â„¢re victorious, Yunalesca is sent by Yuna(or she sends her own self, 
what ever). As sheí¢â‚¬â„¢s departing though, she will mention something quite 
strange; since sheí¢â‚¬â„¢ll be gone, Final Aeons from the final summoning will be 
as well. The only way to beat Sin is gone. If you do find another way and 
defeat the monster by yourself, the cycle woní¢â‚¬â„¢t stop, because Yu Yevon the 
immortal will summon Sin again. 

Herm. After the battle, go up the stairs in the bottom left part of the area 
twice, reappearing from the northern stairs both times. A chest will appear 
nearby(northwest on the screen). Open it to receive Tidusí¢â‚¬â„¢s Sun Crest. Leave 
afterward. In the previous room, Auron has something to tell Tidus. He is 
also an unsent. His attachment to this world kept him from his next, just 
like Mika and Seymour. It was Yunalesca who badly damaged him. With an 
exceptional strength, he was able to cross Gagazet again, only to fall in 
Bevelle. Kimahri, who had just left Gagazet ashamed for having lost his horn 
to a Ronso(Biran) that he couldní¢â‚¬â„¢t beat, found Auron there. The dying monk 
begged him to take care of Yuna, to then die. Ever since then, Auroní¢â‚¬â„¢s been a 
walking deadman who rode Sin to find Jechtí¢â‚¬â„¢s Zanarkand, where he watched over 
Tidus for ten years. Why? Promise to Jecht, as you can see when he shows his 
memories in which Jecht tells Auron to take care of his cry baby son.

Leave south after the scene. Outside of the temple, ití¢â‚¬â„¢s the return of Sin. 
He will be staring at the Zanarkand ruins. When he leaves, the Airship comes 
to get you. 


After the scene in which Yuna finally meet up with her uncle, leave the 
bridge and head to the cabin, through the compartments. Speak to Yuna there. 
She has no idea what to plan, because Yevoní¢â‚¬â„¢s teachings is all she knows. 
Kimahri suggests to visit Mika in Bevelle, he probably knows something. Back 
in the bridge, Wakka, Rikku, and Wakka will have an idea. While fighting Sin, 
it would help if the Hymn of the fayth could be heard. As you know, back in 
Macalania, Sin was listening to the faythí¢â‚¬â„¢s singing, docile. Well, when you 
can control Tidus, go talk to Cid. You will be able to control the Airship 
from now on. Three commands can be chosen; the List, Input, and Search. Check 
out E. Secrect locations/treasures(using the Airship) in my 7- Side quest 
section for locations unlocking using two of these commands. In the list, you 
can revisit locations you already been. Now, I have been e-mailed TONS of 
times. Done? Good. Well, pick the Highbridge location.

Bevelleí¢â‚¬â„¢s Highbridge

Two guards will confront you, but Shelinda, the new captain of Bevelleí¢â‚¬â„¢s 
troops(heh) will stop them. You will learn that Mika denied the fact that he 
accused Yuna of being a traitor. It was actually a rumour spread by the Al 
Bhed. The heck? Well, Auron will explain. Kinoc is dead, Seymour seems to 
have vanished, and Kelk left Yevon. Mika is on his own, so Yuna is his only 
hope. Which is why he blames his accusations on the Al Bhed, who are 
absolutely NOT to blame. Yes, Mika is a total piece of trash. When you meet 
him in the judge court, he will yell at Yuna for still being here. Heí¢â‚¬â„¢s 
actually waiting for her to go battle Sin and die at the hand of the Final 
Aeon. Har, poor bastard, sheí¢â‚¬â„¢s not! Even better, you annihilated Yunalesca! 
But the time for laughers will be over, when he hears it. Just like Yunalesca 
did, he will mention Yu Yevon the eternal, saying that the only mean of 
destroying Sin is gone. Afterward, he will send his own self. What a loser. 
THAT was the grand Maester, ruler of this world? Yeesh, no wonder why Spira 
is in such shape. Oh well, as the old garbage face cowardly escapes to the 
farplane, the fayth you met a couple of times already appears to invite Tidus 
and Yuna to his room. There, picking the right options(The Hymn of the fayth! 
And We kill Yu Yevon!) will let you learn a few things. Yu Yevon was a 
summoner a long time ago. But now, he is just summoning Sin. He is awake, but 
dreaming at the same time. Heí¢â‚¬â„¢s actually not himself anymore. Heí¢â‚¬â„¢s just 
constantly summoning his armor, which is Sin. Whenever Sin was defeated by a 
Final Aeon, Yu Yevon automatically merged with that Aeoní¢â‚¬â„¢s fayth to create a 
new Sin. Eternally. You have to defeat Sin to then enter his body to find Yu 
Yevon, that you will also have to defeat. When you do that, Sin will be 
defeated for ever and the eternal calm will be brought. Quite the plan. But, 
the fayth will warn that as you defeat Yu Yevon, they will be freed of 
putting an end to their dreams. Since Tidus is a dream himself... 


After Cid downloaded the Hymn of the fayth off the internet to play it in the 
airshipí¢â‚¬â„¢s monitors, select Sin from Cidí¢â‚¬â„¢s location list. Head to the cabin, 
save, then go up the stairs and use the door to the deck. There, you will 
view an awesome FMV in which Sin definitely shows what heí¢â‚¬â„¢s capable of. 
Afterward, he gets attracted by the hymn and confronts you. 

Bosses: Sin's left and right cores
        Siní¢â‚¬â„¢s main core
        Sinspawn Genais
HPs: 65 000 each cores
     36 000(Sin's main core)
     20 000(Sinspawn Genais)    
AP: 20 500 each
Difficulty: Medium

Nothing hard trust me. The only thing that can make you rush is the fact that 
you cannot heal between each parts of the battle.

First, once Cid found a weak spot, you take on Siní¢â‚¬â„¢s left arm.

Left arm: You can use different strategies. The one I always used is quite 
simple. You can change row while fighting the arms, just like with Evrae. You 
can battle him from afar, using magic spells and Wakkaí¢â‚¬â„¢s physical attacks, or 
you can use the trigger commands from Tidus and Rikku to move the airship 
closer to the weak spot. Personally, I like casting Haste on Yuna, Wakka and 
Lulu. Then, from the second row(far from Sin), I have Yuna and Lulu cast Holy
(learned by Yuna on the grid, allowing Lulu to learn it with a white magic 
sphere)each turns, while Wakka first use Armor Break(learned with a Skill 
sphere OR on Auroní¢â‚¬â„¢s part of grid, which can be found after Wakkaí¢â‚¬â„¢s using a 
Level 3 key sphere) to then use his Blitzball to normally attack. From this 
row, Sin will only use his arm to physically swipe your characters for around 
800 damage. If you do want to battle him closer, then sort out three strong 
physical hitters, Armor Break the core, and pummel it to oblivion. Keep in 
mind that it can cast Graviga at this distance, though. 

Once you depleted the coreí¢â‚¬â„¢s total HP, Cid will use one of the Airshipí¢â‚¬â„¢s guns 
to shoot the arm, thus removing it from the body. Afterward, you take on the 
right armí¢â‚¬â„¢s core.

Right arm: Basically just do the exact same thing you did with the left armí¢â‚¬â„¢s 

As the core is depleted of its HP, Cid will once again use one of the 
Airshipí¢â‚¬â„¢s weapons to shoot the arm, removing it from the body.

The main gun is broken, but the party will still jump from the deck to one 
last core on Siní¢â‚¬â„¢s body.

Siní¢â‚¬â„¢s main core and Sinspawn Genais: Sinspawn Genais will be summoned when 
the battle starts. Remember Sinspawn Geneaux? There you go. It will break out 
of its shell right at the start, and it will use attacks such as Venom, which 
inflicts Poison on one target, dealing additional damages, and Trasher, 
hurting your party for around 1000 points. When it retreats into its shell, 
it will use Sigh, which inflicts Darkness on party(and inflict damages of 
around 700 points). Take care of it with Firaga from Lulu and Yuna, and a few 
physical attacks. Ití¢â‚¬â„¢ll go down easily, 20 000 HP is nothing. Once youí¢â‚¬â„¢re 
done with it, it will be time to take care of the core. Armor and Mental 
Break it to cut its defence and magic defence to then simply use physical 
attacks and magic spells like Holy and Flare(from Yuna and Lulu). True that 
you may need a couple of Ethers in that case. To talk about the attacks used 
by the boss, it will cast level.1 grade elemental black magics for around 500 
points, and Graviga, which takes away 3/4 of your partyí¢â‚¬â„¢s HP. Constantly heal 
the party and you should be victorious quite easily.

FMV time, Siní¢â‚¬â„¢s body gives up, falling. At the bridge, the crew is happy; 
they are winning! But they must get INSIDE Sin to find Yu Yevon and defeat 
it. When you can control Tidus, go back to the deck and meet Yuna there. She 
will have quite an idea. Since Yu Yevon always merges with the Final Aeons, 
maybe he will also merge with one of Yunaí¢â‚¬â„¢s Aeons, that are small(geez, dunno 
for you but I doní¢â‚¬â„¢t see how can Anima be considered small), thus creating a 
weaker force. Also, she will be wondering about what did the fayth said 
before leaving you; they would stop dreaming as Yu Yevon is defeated. 

But then, Rikku from the bridge request your presence there. Sin will deploy 
some wings to fly to the Airshipí¢â‚¬â„¢s height. Well, here comes the second round!

Boss: Sin
HP: 140 000
AP: 20 000
Difficulty: Easy

The battle is easy as long as youí¢â‚¬â„¢re capable of dealing high damages in a 
short time. Sin has an overdrive bar, and as ití¢â‚¬â„¢s fully charged up, he will 
unleash Giga-Graviton, which is Game Over automatically, even if an Aeon was 
summoned to block the attack. For the strategy, have a party made of Wakka, 
Lulu, and Yuna. Wakka will Armor Break Sin to then physically attack him, 
Lulu will cast Flare or Holy, and Yuna will cast Holy. When you read "Drawn 
by Sin", it means that the Airship is getting closer to him. When you reach 
the row so close to him that you can attack him with unranged attacks, switch 
your party to three strong physical attackers that will quickly dispose of 
him with multiple hits overdrives. Ití¢â‚¬â„¢s a race against the time! Be quick and 
live, or be slow and get yer butt kicked! Wow, my name for that quote.

When the battle is over, the party stares at Siní¢â‚¬â„¢s mouth opening a path to 
you inside the creatureí¢â‚¬â„¢s body. But out of it will emerge a gigantic evil eye 
that will pass through the airship, and you should hear a familiar evil laugh.

Inside Sin

You can use the save sphere nearby to board the Airship and take on the side 
quests of the game at this point. Refer to my 7- Side Quest section for more 

Ready to take on the last chapter of the game? Here we go!

The sea of sorrows is quite a complicated area. So much that I, ashamed of 
myself, woní¢â‚¬â„¢t type out what to do here and how to access chests and so on. 
The map is a total ***** that is drawn as you progress in the area, so just 
explore it by yourself(ití¢â‚¬â„¢s not a pain to cross, but it is to describe it via 
words). If you meet Behemoth Kings and that you doní¢â‚¬â„¢t have over 4500 HP on 
your characters, then doní¢â‚¬â„¢t bother fighting them and just flee. When you 
reach the other save sphere that can be found in this area, proceed north and 
it will be Seymourí¢â‚¬â„¢s return. Sin absorbed him. Now, he will try to learn how 
to control the creature, and nothing will ever stop him because you took care 
of Yunalesca, so no Final Aeons anymore. Well, letí¢â‚¬â„¢s show him that heí¢â‚¬â„¢s 
wrong, and letí¢â‚¬â„¢s give him a fourth lesson on the same occasion.

Boss: Seymour Omnis
HP: 80 000
AP: 24 000
Difficulty: Rough

Not TOO hard, but Seymourí¢â‚¬â„¢s got quite a dangerous arsenal. You can see four 
roulettes behind him, with four differently coloured circles on them; red, 
yellow, white, blue marine. These are elements; red is fire, yellow is 
lightning, white is ice and blue marine is water. Seymour Omnis will cast 
level.3 grade spells four times in one turn, following his roulettes. For 
example, the battle starts while the red circles on the roulettes are 
activated so that Seymour can cast Firaga four times, dealing 1000-2000 damage
(definitely based on the victimsí¢â‚¬â„¢ Magic Defence). Also, that will reveal 
Omnisí¢â‚¬â„¢s weakness. If heí¢â‚¬â„¢s set to use four Firagas, his element will be Fire, 
meaning that fire elemental attacks will heal him while Ice elemental attacks 
will do great damages. Seymour can cast Dispel on your characters too, and as 
his HP gets lower, he can use Ultima for up to 2500+ damage on party. Well, 
strategy is simple. If you want to easily win, you could equip armors that 
stop or absorb all four elements, in that case, only Ultima will be a threat. 
You could use SOS Nul-elements too, but that would be quite dangerous because 
you will have to keep your party constantly in crisis level, thus annihilated 
as Omnis casts Ultima. Shell works well too. For the strategy, Armor Break 
Seymour. You could also need to Mental Break him if youí¢â‚¬â„¢re intending to use 
black magics, in that case, just use Auroní¢â‚¬â„¢s Banishing Blade. Hastega is 
extremely useful as well, and Tidus should use Quick Hit if he learned it 
already. You could summon Aeons with full overdrives for a few bonuses of 
damages BUT, doní¢â‚¬â„¢t mess up summoning elemental Aeons that will heal the boss. 
Non-elemental is fine, though they will probably only have one turn, since 
Seymour can attack four times in a row, usually killing them. If you have 
Anima, summon her and enjoy Seymourí¢â‚¬â„¢s reaction :D!

When youí¢â‚¬â„¢re victorious, you find yourself in quite a scary place, looks like 
Zanarkand but it seems to be dead, deserted. You can backtrack to the 
previous screen in order to use the save sphere if youí¢â‚¬â„¢d like. In the phantom 
city, if you want to do some treasure hunting, you will need to kill fiends, 
because some chests are hidden, usually behind walls with Glyph signs on 
them. You need to have killed a certain number of fiends to touch them in 
order to reveal the chests. Basically just run around until you have defeated 
over 20-30 fiends, then proceed. In the passage, stop by the first Glyph sign 
you meet on the wall to your right. Examine it and the wall should move away, 
thanks to the fact that you killed fiends in the area. Behind it is a second 
wall with a Glyph sign on it. Touch it again and the wall will also move 
away, if you killed enough fiends again. Behind is a third and final wall, 
which will also move away after you took care of a couple of fiends, finally 
revealing a chest. Back in the passage, keep running forward and eventually, 
you reach a bridge made of one block. Step on it and you will be taken to an 
upper level, where you can open a chest. Back on the bottom level, follow the 
path and you will reach another glowing sign on the wall to your left. Touch 
it and Tidus will push the pillar to make a bridge, giving you access to a 
chest. Back in the passage, follow it north to enter a squared area. In 
there, take a left turn to find a small path with another marked wall. Touch 
it to reveal a chest, again. Back in the squared area, check out place for a 
shimmering platform(north). Use it to reach an upper level where you can find 
two chests. Afterward, leave the squared area using the path northeast. You 
will reach a ground where pillars will be lifted up as you try to pass, 
pissing you off. No need crossing this path anyway, take the passage to your 
left(a bit west to the north) and as Tidus walks on a ramp, it will be 
lowered. There is a chest under it. Follow the path north. In the next 
screen, you find a save sphere and a T intersection. The path to your right 
leads to a ravine that you can descend platforms to platforms using the X 
button. At the bottom, open the chest, then go back to the previous screen. 
Use the save sphere, which is the very last save sphere of the game. You 
cannot save anymore as you proceed north. There, a huge tower will fall in 
front of you. Examine the coloured circle left, then touch the one in front 
of you to be taken to quite a lame place. You find yourself in this weird 
crystal area that youí¢â‚¬â„¢ve seen a couple of times already. In here, icicle(or 
what ever) spikes will be leveling up out of the ground. If you ever bump 
into them, youí¢â‚¬â„¢re ambushed in a forced random encounter. What to do here? 
Well, as you can see, there are eggs appearing and disappearing there and 
there. Whenever you touch them, you receive an item. Grab ten of them to be 
taken to a new area.


You find yourself in Zanarkand, in the weird area youí¢â‚¬â„¢ve been in once in the 
beginning of the game(after the tragedy in Zanarkand, when Sin is floating in 
the sky). North of the path is... Jecht. Finally.

After a scene, you battle him. In his Aeon form.

Boss: Braska's Final Aeon(two 'forms')
HP: 60 000(first form)
    120 000(second form)
AP: None.
Difficulty: Easy to Hard

If youí¢â‚¬â„¢ve been doing side quests and were able to conquer the Monster Arena, 
this battle will be won in three turns. On the other side, if you didní¢â‚¬â„¢t work 
on your stats or anything, just beating down the storyline bosses of the 
game, Braskaí¢â‚¬â„¢s Final Aeon will be quite hard. This battle is divided into two 

First part: Jecht has 60 000 HP here, and his attacks arení¢â‚¬â„¢t too vicious. He 
will use the Jecht Beam for 1000 damage, inflicting Petrify. His normal 
physical attacks will harm one target, and as you can see, he has an 
overdrive bar. When ití¢â‚¬â„¢s fully charged up, BFA will unleash Triumphant Grasp, 
which damages one target twice. You can use Tidusí¢â‚¬â„¢s Trigger command to empty 
Jechtí¢â‚¬â„¢s gauge, but you can only use it twice at all, so doní¢â‚¬â„¢t waste it in 
this form. Finally, last thing to mention is that BFA got two Yu Pagodas 
around, which are quite annoying, using Power Wave to heal Jecht for 1500 HP. 
It also dispels any statuses you had inflicted on the boss, including the 
breaks, meaning that ití¢â‚¬â„¢s quite hard to pierce BFAí¢â‚¬â„¢s armor. Oh well, for your 
strategy, you want to be QUICK in this battle. You need to get more turns 
than the enemies. A party under Haste status will be quite helpful, along 
with Quick Hit. However, what can really boost up your speed is simply by 
working on your Agility stats. If youí¢â‚¬â„¢re not intending to use physical 
attacks, you could have mages such as Yuna and Lulu casting Holy or Flare(or 
even Ultima, if you learned it) each turns. If Ií¢â‚¬â„¢m correct, the Yu Pagodas 
arení¢â‚¬â„¢t immune to Slow, though I could be wrong. Ah well, just keep attacking 
and heal whenever needed. Doní¢â‚¬â„¢t use your overdrives and Aeons yet though. 
Keep them for...

Second part: After depleting BFAí¢â‚¬â„¢s total HP(60 000), he will draw his sword. 
From that point, heí¢â‚¬â„¢ll be more vicious, having 120 000 HP, and using new 
attacks. His physical attacksí¢â‚¬â„¢ damage potential will be doubled, and he will 
use his sword to swipe all party members. As for his overdrives, he will be 
able to use the Ultimate Jecht Shot, which could end the battle if your 
partyí¢â‚¬â„¢s HP is too low. If you havení¢â‚¬â„¢t already, quickly cast Protect on your 
characters. Then, just keep using the same strategy to beat down the boss. 
You can use your overdrives now, along with your Aeonsí¢â‚¬â„¢ if youí¢â‚¬â„¢d like at this 
point. Also, now is the time to use Tidusí¢â‚¬â„¢s trigger command when Jechtí¢â‚¬â„¢s 
overdrive bar gauge is full. 

After the battle, you see one more scene. See for yourself. Letí¢â‚¬â„¢s take care 
of Yu Yevon now.

If you remember the plan, it was to summon the Aeons so that Yu Yevon would 
merge with them. Thatí¢â‚¬â„¢s what you going to do. Whenever one of your Aeons will 
be summoned, Yu Yevon will merge with them to then fight you. Basically just 
beat all your Aeons down, and Yu Yevon fights you after. Doní¢â‚¬â„¢t worry if your 
Aeons are too strong; you cannot die in this battle, because the fayths will 
always revive you. 

When youí¢â‚¬â„¢re done, Tidus tells the party that as theyí¢â‚¬â„¢re through Yu Yevon, he 
will disappear. Well, letí¢â‚¬â„¢s end his story with the coup de gríƒÂ¢ce.

Final Boss: Yu Yevon
HP: 99 999
AP: Hi!
Difficulty: Har.

Like I told you earlier, you cannot die anymore at this point, because youí¢â‚¬â„¢re 
constantly under Auto-Life status. Yu Yevon will counter each of your attacks 
to heal for 9999 points, and he will cast Graviga as well. To win, there are 
plenty of strategies to use. You can cast Reflect on Yu Yevon so then, he 
woní¢â‚¬â„¢t be able to cast Curaga on himself. Also, you could cast Reflect on your 
party members in order to reflect the enemyí¢â‚¬â„¢s Graviga in his face. Another 
smart strategy to use is to cast Magic Break on the boss, lowering Yu Yevoní¢â‚¬â„¢s 
Magic so that he cannot heal himself for 9999 points anymore. Ií¢â‚¬â„¢ve heard that 
inflicting Zombie on him to then throw a Pheonix-Down or cast Life works as 
well. Basically just have fun, you cannot lose this battle and ití¢â‚¬â„¢s the final 
one so use anything you feel like using. 

The walkthrough ends here. Congratulation, get your well deserved ending now!

7- Side Quest/Secrets

Final Fantasy X has many secrets and optional quests. This section covers 
most of them, so check it out.

A. Omega ruins

On the Airship, talk to Cid and use the Search command. Press X on the map at 
the next coordinates:

X: Around 70
Y: Around 35-40

You should locate the Omega Ruins(if you doní¢â‚¬â„¢t, mash the X button around that 
spot). Select it from the list.

Omega Ruins

This is quite a good area to get some easy AP. Well, the point of adding 
Omega Ruins in this side quest section is actually just to give you a brief 
walkthrough about the place, along with strategies for the two optional 
bosses that can be found in here. There are chests in this area, and when you 
open them, they can ambush you in a battle fight to then vanish. Check out 
out thgink999's excellent Omega ruins guide on for more 
information about this.

Before adventuring yourself in the ruins though, letí¢â‚¬â„¢s make sure that you 
have Confuse and Berserkproof armors. See, Great Malboros can be found in the 
Omega Ruins and unlike the ones Inside Sin, they will ALWAYS ambush your 
party to then throw their terrible Bad Breath, which will inflict nearly 
every abnormal statuses of the book on your party. When that happens, you 
usually get a Game Over screen after a few turns watching your characters 
beating the hell out of each others. Confuse and Berserk being the statuses 
that make you lose control of your characters, you woní¢â‚¬â„¢t mind Bad Breath if 
youí¢â‚¬â„¢re immune to then. With that said, get these armors and youí¢â‚¬â„¢re set. Oh 
well, you could just have No Encounter weapons or armors instead, but that 
would ruin the fun of taking on a dungeon oldschool Final Fantasy style, 
wouldní¢â‚¬â„¢t it?

From the save sphere, proceed north and you will watch a cut scene. Seems 
that Auron knows something about this place. Omega turned his back on the 
teachings a long time ago to then take refuge in this cave. Take the right 
path and follow it to its end until you reach chests. Refer to the excellent 
guide I suggested earlier. Head back to the intersection afterward, and 
follow the left path until you can see the entrance to a room. There, more 
chests can be found, along with an Al Bhed primer on the ground. Back on the 
path, follow it straight and eventually, you will reach a glyph sign in a new 
intersection. Nothing can be done with it yet, so follow the path south until 
you reach a new Glyph sign. Examine it to touch it and then, go back to the 
other Glyph sign at the intersection and touch it, revealing a chest(Teleport 
sphere). Take that teleport pad, and enter the next room afterward. Check out 
that huge elevator to find a boss.

Optional Boss: Ultima Weapon
HP: 75 000
AP: 40 000
Difficulty: Easy to hard

The difficulty of this battle is all about your partyí¢â‚¬â„¢s stats. Ultima Weapon 
will use Shimmering Rain for 1000-3000(all about the victimsí¢â‚¬â„¢ magic defences) 
damage on party. He can inflict Stone with Break as well, and Sleep(puts one 
target to sleep). First thing to do is to steal him Door to Tomorrows, to 
then bribe him. Give 1 400 000 Gil and he will leave, giving 99 Pendulums 

After the battle, you learn that it wasní¢â‚¬â„¢t Omega. Well, letí¢â‚¬â„¢s just keep 
going. Follow the linear path until you reach a new area, outside the tunnel. 
Here, there are platforms linked by stairs. Whenever you step on one, a 
monster ambushes you. You can find chests on them as well. Basically just 
follow them, fighting fiends each times to eventually reach the middle. 
There, after a scene with Auron, you find Omega.

Optional Boss: Omega Weapon
HP: 99 999
AP: 50 000
Difficulty: Easy to hard

Once again, this battleí¢â‚¬â„¢s all about your stats. Omega Weapon will use 
Shimmering Rain just like Ultima Weapon, but his best attacks will be Nova 
and Ultima, both dealing 3000-4000 damage on your party. First, Hastega on 
the party and have Kimahri Lancet the boss to learn Nova. Afterward, just 
keep attacking it with physical attacks, which works well here. You may need 
to Armor break him(not sure). Just make sure you got a couple of Mega-Potions 
in store and you shouldní¢â‚¬â„¢t have too many problems. Summon if youí¢â‚¬â„¢d like!

After the battle, youí¢â‚¬â„¢re brought back to the save sphere automatically. 

B. Secret Aeons

In Final Fantasy X, there are five Aeons that you get in the story. There are 
others though, that can only be obtained by taking on subquests(optional 
stuff). This section is about them. 


Location: Cavern of the stolen fayth

Technics: Daigoro, Kozuka, Wakizashi, Zanmato

Black magic: None

White Magic: None

Element: None

Overdrive: None

How to get the Aeon: 

Yojimbo can be obtained as soon as you reach the Northern part of the Calm 
Lands, after defeating Defender X. You can cross a bridge to access the 
Mount. Gagazet from that area. However, you can also see a path to your 
right, that is UNDER the bridge. Follow that path. In the next area, save at 
the save sphere and enter the cave to the left. You witness a scene in which 
Lulu reveals that the first summoner she guarded actually died in here.

Cavern of the stolen fayth

Follow the path until you reach an intersection. Take the right path and you 
should find a chest. Open it for a Megalixir. Head back to the intersection 
and keep heading north to reach a new intersection farther. Take a right turn 
as well, following the path until you enter a green room. Open the chest for 
a Level 2 key sphere and backtrack to the intersection and follow the left 
path that curves north. At the next intersection, follow the north path to a 
dead end. Open the chest, and head back to the intersection to take a left 
turn. Follow the tunnel until you reach a room with a save sphere. Use it, 
and keep going to the next area. You will be explained why they called this 
place "Cavern of the stolen fayth". You meet up with an unsent though, lady 
Ginnem. She was the summoner that Lulu guarded. She was killed though, and 
Lulu wasní¢â‚¬â„¢t able to protect her. Auron will tell Yuna to send her, but she 
woní¢â‚¬â„¢t let you do that without a fight.

Optional Boss: Yojimbo
HP: 30 000(not sure)
AP: 0
Difficulty: Easy

Nothing hard really. Yojimbo will use Daigoro for around 400 damage on one 
character. He probably can use his other attacks, though Ií¢â‚¬â„¢ve never seen do 
anything else. He isní¢â‚¬â„¢t fast, so you will easily get more turns than him, 
especially if you cast Hastega at the start of the battle. He does have a 
decent Defence however, so you may want to rely on an elemental Aeon(so 
he/she can heal herself with her own spells) for a quicker victory.

Yuna sends Ginnem after the battle. When Auron advices Yuna to, step on the 
teleport pad when the arrow is pointing north to enter the chamber of the 
fayth. You meet Yojimboí¢â‚¬â„¢s fayth, who will join you only if you can afford his 
price. When you have the choice, pick the third option(To defeat the 
strongest fiends). He will then ask 250 000 Gil. Offer 125 001 Gil. That is 
half of his price, plus 1 Gil. Yojimbo will accept to make deals, so just 
keep offering half of his price, plus 1 Gil. Keep in mind that he woní¢â‚¬â„¢t 
accept to lower his price below 200 000 Gil though. If you try to, heí¢â‚¬â„¢ll tell 
you to go feed some chickens with your offer. Note that if you pay three 
times his price, he offers two teleport spheres as a gift. When the deal is 
done, he joins you.

As for HOW to use him, Ií¢â‚¬â„¢d suggest that you check out a Yojimbo FAQ(there are 
two of them on already), because the mechanic of his attacks are 
quite complex, being related to an affection level.


Location: Baaj Temple

Technic: Pain 

Black Magic: Fire, Thunder, Blizzard, Water , Fira, Thundara, Blizzara, 
Watera, Firaga, Thundaga, Blizzaga, Waterga, Demi, Death and Bio. 

White Magic: None

Skills: Silence Attack, Dark Attack, Sleep Attack, Silence Buster, Dark 
Buster and Sleep Buster. 

Element: None

Overdrive: Oblivion, deals major non-elemental damages to all enemies.

How to get the Aeon: 

You need to have completed every cloister of trials, using the Destruction 
spheres to open yourself paths to the chests in each of them, except for in 
Zanarkand, which wasní¢â‚¬â„¢t possible as you did it.

In the Airship, speak to Cid and select the Search Command. On the map, check 
out these coordinates:

X: 15
Y: 60

Mash the X button around these and you should locate Baaj Temple. Select it 
from the Location list.


Remember this place? It was here that Tidus got dropped by Sin as he came to 
Spira in the beginning. Head north and dive in the water when you can. 
Remember Geosgaeno? Well heí¢â‚¬â„¢s still around.

Optional Boss: Geosgaeno
HP: 32 767
AP: 4200
Difficulty: Rough

This woní¢â‚¬â„¢t be easy. Have StoneProof and DeathProof armors. Geosgaeno can 
petrify one of your characters. As you know, when a target is stoned 
underwater, it shatters. The DeathProof ability will make you immune to 
Death, which is inflicted by the boss when he uses his K.O punch. Since it is 
an underwater battle, you can only control Tidus, Wakka and Rikku. Tidus will 
cast Hastega on party and then, just use him and Wakka to physically attack 
Geosgaeno. Rikku will support the party, though you could use her to attack 
as well if you worked on her strength. When Geosgaenoí¢â‚¬â„¢s HP is depleted 
enough, he will engulf one of your characters to store them in his stomach, 
or what ever. You can still use that character and attack the enemy from 
within, though it isní¢â‚¬â„¢t recommended because as you do, Geosgaeno will counter 
by spitting him/her out on another one of your characters for some high 
damages. But oh well, if you got the Agility, you should be victorious.

Swim underwater and if you have the Celestial Mirror, check out the right 
side of the screen, mashing the X button. You should find an invisible chest 
that contains Luluí¢â‚¬â„¢s Onion Knight. Afterward, head to the entrance and press 
the circle button to enter the ruined temple.

Baaj Temple

Enter the next screen to find yourself in a room with 6 statues. Each of 
these represent a temple, and if you completed their cloisters using the 
Destruction spheres, they should be lit. Here is the map that explains which 
statues are which temples.

Baaj Temple map

Chamber of the fayth

X Besaid temple      X Bevelle temple
X Macalania Temple   X Djose temple
X Zanarkand Temple   X Kilika temple


You CANí¢â‚¬â„¢T miss Bevelleí¢â‚¬â„¢s Destruction sphere. IMPOSSIBLE, you NEED the 
Destruction sphere to complete its cloister. So, as every statues are 
activated, board the airship and go back to Zanarkand Temple, at the cloister.

In the pedestals room, check out the floor. There are blocks on the ground, 
as you know. To complete the cloister, you had to check out the tetris screen 
north of the room in order to display coloured forms on the ground. You had 
to step on the blocks marked with white dots to create these forms. This 
time, you caní¢â‚¬â„¢t examine the tetris screen. What to do then? Check out 
carefully the blocks on the ground to spot squares displayed by four blocks 
each. You need to highlight these by stepping on the right blocks. There are 
three of them in the pedestal rooms, and four of them in the second big room. 
Once you displayed all seven squares, a Destruction sphere will be revealed 
in the second room. Take it and insert it in one of the recesses(left or 
right of where the tetris screen used to be). A treasure is revealed. Once 
you took it, go back to Baaj Temple and lit the statue that represents 
Zanarkand. The door to the chamber of the fayth opens. 

If you arení¢â‚¬â„¢t at this part of the game yet, do_not_read.

You meet Animaí¢â‚¬â„¢s fayth; Seymourí¢â‚¬â„¢s own mother. She doesní¢â‚¬â„¢t blame Seymour for 
turning evil. She and her husband, Jyscal, werení¢â‚¬â„¢t there enough for him, 
which explains why he turned bad. Sick of suffering in his childhood, he 
wants to end Spiraí¢â‚¬â„¢s pain by simply destroying it. You obtain Anima afterward.

Magus Sisters

Location: Remiem temple


Cindy: Camisade
Sandy: Razzia
Mindy: Passado(one of the greatest ability in FFX).

Black Magic: Unknown.

White Magic: Unknown.

Overdrive: When all three sisters for their overdrives bar full, select to 
combine their powers so they can use the Delta Attack, deals major non-
elemental damages on all enemies.

Note: To control these Aeons, you can only insert the commands listed below.

Do as you will
Go Go!
Are you alright?
Help each other
One more time

When you insert the "Fight" command(for example), they will usually attack 
the enemy physically OR by using their abilities. But they can take breaks 
too. When you select a command like "Help each other", they will simply 
support each others with curative spells- if they doní¢â‚¬â„¢t decide to take a 
break again! Now, say you select "Do as you will" to Mindy and that she uses 
Passado. At her next turn, select "One more time" and she should use Passado 
once again. If she, for some reasons, decides to take a break, as you 
select "One more time" again, she will copy her last action, which consisted 
of taking a break.

How to get the Aeons:

It woní¢â‚¬â„¢t be hard to get them, BUT, you need to have been through Yojimbo and 
Animaí¢â‚¬â„¢s quests before since you need them in order to obtain the Magus 
Sisters. At the Calm Lands, buy taming weapons from the Monster Trainer in 
the Monster arena and capture every fiends found in Mount Gagazet. Afterward, 
bring them to the trainer and he will reward you with the Blossom Crown(and 
by unlocking Catoblepas). Once you did that, ask the chocobo trainer to ride 
a chocobo(if you havení¢â‚¬â„¢t already, train one to get the right) and head to 
Remiem Temple(passed the entrance to the Macalania Wood is a broken bridge 
with a chocobo feather nearby. Press X on it to access a lower level. 
Dismount your chocobo and head into the path to enter the temple).

Remiem Temple

Cross the bridge and enter the temple. Remember Belgemine? She is the 
summoner that you met(and could battle) three times during the pilgrimage. 
Well here she is, in the temple. Beat down every Aeons she got with yours and 
she will reward you with the Flower Scepter. Combine it with the Blossom 
Crown on the door behind the fallen summoner in order to enter the chamber of 
the fayth. You obtain the Magus sisters in there.


C. Celestial Mirror and Weapons

Each characters have their own different Celestial weapons. But to obtain 
these weapons, you need the Celestial Mirror as a key item. 

Celestial Mirror

In the Calm Lands, find the chocobo trainer(northwest on the map, at the 
cliff). Train a chocobo(in the first race, simply reach the finishing line 
under a time of 12.8 seconds) and choose to ride one. Head back to the 
Macalania Wood entrance but keep running passed it to reach a broken bridge 
with a chocobo feather on the ground. Press X on it so your chocobo(with 
Tidus on its back) can fly to a lower level. There, dismount the bird and 
enter the path.

Remiem Temple

Cross the bridge, save(if you need) and follow the path to the left of the 
castle. You will reach a chocobo and a sphere on the ground. Examine it(the 
sphere) to learn that you can race chocobos here. You have to use the chocobo 
on the opposite side of the castle though. There, examine the chocobo to 
race! Simply beat the other chocobo by reaching the platform in the middle 
before it and you obtain the Cloudy Mirror. Leave Remiem Temple afterward, to 
the Calm Lands, then to the Macalania Wood.

Macalania Wood

Use the save sphere if youí¢â‚¬â„¢d like, and run left to the next screen. At the 
four ways area, take the left path. You enter a crossroad, but one of the 
path is blocked by a Monk(Bevelle), so take the other path(the left one). 
There, youí¢â‚¬â„¢re back in the other part of the Macalania Wood(that you crossed 
earlier in the game). Grab the hilarious Jecht sphere on the ground nearby 
and keep going left. You meet up with a kid and his mom. Speak three times to 
both and you will understand that the father of the family is missing. Go 
back to the four ways area(two screens away) and take the north path(where 
your party slept before going to the Calm Lands). Talk to the man there and 
Tidus will tell him that he saw his family in the wood. He leaves, so follow 
him to where you just met the family. Talk to him and his wife three times 
each to understand that their son has disappeared in the wood. Letí¢â‚¬â„¢s find 
him! See that shimmering path near the save sphere? Ití¢â‚¬â„¢s new, it wasní¢â‚¬â„¢t here 
as you first came in the wood. Follow it. In the next screen, take a left 
turn at the intersection and meet up with the boy. He found some magical 
plant. Accept to show it the Cloudy Mirror and it will be changed in the 
Celestial Mirror. Afterward, the soní¢â‚¬â„¢s parents are back and thank you for 
reuniting them.

Now that you got the Celestial Mirror, you can acquire the Celestial Weapons. 
However, simply getting your characters Celestial Weapons woní¢â‚¬â„¢t do anything, 
because they all have four slots; three that are empty and the last one with 
No AP on it. You need to customize them with Crests and Sigils. Each 
characters got their different Crests and Sigils. Below is the listing of the 
Celestial Weapons for each characters, along with their Crests and Sigils.

To customize a weapon with a crest or sigil, present it(the weapon) to the 
Celestial Plant(where you obtained the Celestial Mirror) and accept to do the 
ritual. That will put the abilities on the slots of the weapon.

Tidus's Caladbolg

Weapon location: In the Calm Lands, find the Chocobo Trainer(Northwest on the 
map, at the cliff). Tell you that you want to ride a chocobo. You will have 
to go through four races.

Chocobo Race #1: The Wobbly

You have to reach the finishing line(where the trainer stands) with a time of 
under 12.8 seconds, riding your chocobo. To control it, you can only use left 
and right, in order to direct the chocobo when its try to change course. It 
can be stubborn.

Chocobo Race #2: The Dodger

This is a bit harder. You have to reach the finishing line under 16.8 seconds 
while balls will be thrown at you. Avoid them, because if you do get hit, 
your chocobo will need nearly a second to recuperate.

Chocobo Race #3: The Hyper Dodger

Again, you have to reach the finishing line under a certain time(18.5 
seconds) but balls will be thrown on the path, and as they touch the ground, 
they split in four new balls. On top of that, birds will be picking on you. 
If you do get hit by something, your chocobo will stop running to recuperate 
once again.

Chocobo Race #4: The Catcher

You race the chocobo trainer herself, and the race field is the Calm Lands. 
You have 45 seconds to reach the finishing line(at the upper part of the Calm 
Lands, where you can access the Cavern of the Stolen Fayth), and during the 
race, you will be able to grab balloons. Each balloons that you grab will 
subtract 3 seconds from your time(when you reach the finishing line). Also, 
birds will hit you in the plains. Each birds that hit you will add 3 seconds 
to your time. Basically just make sure that you grab more balloons than the 
trainer and that you doní¢â‚¬â„¢t get hit too much by birds.

Each times you beat the records in the races, the trainer rewards you with 
items. After being successful in all four races, head to the northwest part 
of the Calm Lands and hug the cliff. A ramp leading to a lower level can be 
found, but it caní¢â‚¬â„¢t be seen on the map. Just search the area carefully and as 
you find it, a guard that was blocking it below will be gone(thanks to the 
fact that you completed all four races). You will find the Caladbolg there.

Sun Crest: At the area where you fought Yunalesca. Go up the stairs in the 
bottom left part of the area(reappearing from the stairs to the north) twice 
and a chest should appear in the upper left part of the screen. Open it to 
obtain the Sun Crest.

Sun Sigil: This one is a pain in the neck to get. In the Catcher race(the 
fourth race from the chocobo trainerí¢â‚¬â„¢s list in the Calm Lands), you have to 
beat a time of 0:0,0. How? By grabbing balloons. Each balloons that you grab 
while racing will subtract 3 seconds from your final time when you reach the 
finishing line. Let me give you an example. You reach the finishing line in 
41 seconds, and you grab 14 balloons while racing. 14 X 3 = 42 seconds at 
all. Your race time minus the 42 seconds won by grabbing the balloons will 
give you a time of under 0:0,0 second, thus allowing you to be rewarded with 
the Sun Sigil. However, you must know that birds will be hitting you during 
the race, and that each times you get hit by them, 3 seconds are added to 
your total. There isní¢â‚¬â„¢t much of advice to give about it really. Just make 
sure that you can grab as much balloons as you can without getting hit by the 
birds. Some players like to use the chocobo trainer as a shield while racing 
in order to protect yourself from the birds. She will grab every balloons 
before you if you try that, so just out race her and EVADE the birds, 
grabbing at least 14 balloons.

Abilities: Break Damage Limit, Triple Overdrive, Magic Counter, Evade & 

Yuna's Nirvana

Weapon location: Once you capture the nine fiends in the Calm Lands, speak to 
the Monster trainer and he will reward you with a chest. Open it to receive 
the Nirvana.

Moon Crest: Besaid beach. Swim east to find an hidden part of the island. 
Open the chest there for the Moon Crest.

Moon Sigil: At Remiem Temple, defeat every Aeons of Belgemine, including the 
secret ones(check out the B. Secret Aeons section above) and accept to send 
her. You receive the Moon Sigil.

Abilities: Break the Damage Limit, Double AP, one MP cost, double overdrive.

Wakka's World Champion

Weapon location: Win a couple of Blitzball games(around 5) and the guy 
working at the counter in the cafíƒÂ© found in the Bazaar of Luca will let you 
open his chest for the World Champion.

Jupiter Crest: At Luca, in the Aurochs locker room. Search one of the locker 
to obtain the Crest. You cannot obtain it during your first visit.

Jupiter Sigil: You need to obtain Wakkaí¢â‚¬â„¢s three missing overdrives as prizes 
in Blitzball(Attack Reels in a tournament, Status Reels in the League, 
Aurochs Reels in a tournament) and the Jupiter Sigil will appear as a prize 
in a League.

Abilities: Break Damage limit, Triple Overdrive, Double AP, Evade & Counter.

Kimahri's Spirit Lance

Weapon location: Pray at three Qactuar stones in the Thunder Plains, pressing 
the Square button. In the lower part of the plains, hug the right from the 
south and keep moving north until you spot the ghost of a Qactuar. Follow it 
and it will lead you to a ruined tower. Pray in front of it pressing Square 
and you will receive a treasure chest. Open it for the Spirit Lance. The Al 
Bhed message found in the ruins in the beginning of the game was referring to 
the Spirit Lance.

Saturn Crest: In Mount Gagazet, in the screen north of the area where you 
fought Seymour Flux. Search between two pillar to the left for a chest with 
the Saturn Crest inside.

Saturn Sigil: In Macalania Wood, find the birdman on the path and grab a 
butterfly around to trigger the start of a mini-game; Butterfly catching. 
Catch every Butterflies on the branch path before the count reaches zero. The 
birdman rewards you with a chest. Afterward, he(the birdman) should move to 
another place in the Wood. Find him and beat his mini-game again. You should 
obtain the Saturn Sigil as a reward.

Abilities: Break Damage limit, Triple Overdrive, Double AP, Evade & Counter.

Lulu's Onion Knight

Weapon location: At Baaj temple, underwater where you fought Geosgaeno. 
Search around the right of the ruins(still underwater) and you should find an 
invisible chest. Open it to obtain the Onion Knight.

Venus Crest: As you get the Airship, select Guadosalam from Cidí¢â‚¬â„¢s list. Visit 
the Farplane there and you should spot a chest left of the entrance. Open it 
to get the Venus Crest.

Venus Sigil: In the Thunder Plains, dodge 200 consecutive bolts. Afterward, 
open the rewarding chest in the Rin Travel Agency to obtain the Sigil. It 
isní¢â‚¬â„¢t hard to dodge 200 consecutive bolts, it just requires patience. I would 
suggest you to dodge a couple of them(20-30) to then pause the game and take 
a 5 minutes break. Come back and dodge 20-30 more, pause, 5 minutes break, 
and so on. No Encounter weapon or armor is nearly a must here. 

Abilities: Break the damage limit, Once MP cost, Triple Overdrive, Magic 

Auron's Masamune

Weapon location: You need the Rusty Sword(Key item) to obtain the Masamune. 
To find it, head to the entrance of the Cavern of the Stolen fayth, but doní¢â‚¬â„¢t 
enter the cave. Instead, check out the right path(right in the screen) and 
follow it until you reach a statue. Examine it to obtain the Rusty Sword. 
With it, head to Djose Highroad via the airship. There, head left from the 
save sphere and keep running west. You will reach the broken machina that was 
supposed to take down Sin, only to fail. Climb it using the boxes and on the 
other side is the continuation of the path. Follow it to enter the Mushroom 
Rockroad. Keep heading south, following the path, checking the map. 
Eventually, you should see a small area to the left. Head in there and ride 
the elevator to reach an upper level. Examine the Mií¢â‚¬â„¢ihen statue there to 
obtain the Masamune.

Mars Crest: Mií¢â‚¬â„¢ihen Oldroad(the left path at the gates to the Mushroom 
Rockroad from Mií¢â‚¬â„¢ihen. Follow it south until you reach its end. Open the 
chest for the Mars Crest.

Mars Sigil: At the Monster Arena, bring enough captured fiends to the Trainer 
to allow him of creating ten monsters. He will reward you with the Mars Sigil.

Abilities: Break the damage limit, Triple overdrive, First strike, 

Rikku's Godhand

Weapon location: In the Airship, select the Password command from Cidí¢â‚¬â„¢s list. 
Enter the next digits: GODHAND. A new location appears in the Location list. 
Select it. In the place, just follow the straight forward path until you find 
a chest. Open it to receive the Godhand.

Mercury Crest: At Bikanel Island(Sanubia desert) in the area before Home. 
From south, hug west until you reach a smaller area down a dune. Search the 
sandpit there to find a chest with the Mercury Crest inside.

Mercury Sigil: You find it in a chest located inside the Cactuar Village. You 
cannot enter it though, because of the sandstorm. To stop it, you need the 
ten spheres of ten cactuars, each of them having different names. In the 
fourth area of the desert, check out the eastern part, which is where the 
villageí¢â‚¬â„¢s located. South of it is a stone with ten recesses. That is where 
that you must insert the ten different spheres from the ten cactuars. To 
obtain their spheres, you must find them AND compete in their trials(stealth 
style, catching them while theyí¢â‚¬â„¢re not looking). If you fail, you receive a 
Sphere Del Perdetor. Though it can be used on the stone anyway, there is a 
downside to it. Below is the list of these ten cactuars, and their locations. 
Examine the cactuar stone in front of the village to receive the description 
of the first cactuar. Whenever you obtain a sphere(named or Del Perdetor), 
you must rush back to the cactuar stone and insert it in a recess to receive 
the description of the next cactuar, thus triggering its spawning at its 

1- Tomay: You'll find him in the Oasis area of the desert(the first area, 
where Sin dropped Tidus during the story) just to the right of the save sphere

2- Rovivea: In the second area, he will be running around the tent.

3- Chava: In the middle of the fourth area(a bit West) there is an Al Bhed 
instruction panel. Chava is there.

4- Alek: In the third area at the save sphere by the panel warning in Al Bhed 
that the stronger fiends are found left, while the weakers one are found to 
the right. From there, head northwest to descend the dune and check out the 
map for some ruins shaped like an U(or a C). You find Alek in there.

5- Aloja: With Alek.

6- Vachella: In the second area at the save sphere under a tent, just where 
you could meet Rikku when the party was dropped by Sin in the desert. 
Vachella is there. 

7- Robeya: From the save sphere near the Al Bhed panel warning about where 
can be found the stronger and weaker fiends in the third area, run west, 
hugging the fence to eventually reach a chest. Open it to find Robeya.

8- Israa: Tricky, there is a glitch with Israa. Once you inserted Robeya's 
sphere in its recess on the cactuar stone, if you check the sandpit in the 
middle of the area(west of the dunes before the village), it will be empty. 
That is where that you are supposed to meet Israa though. You must leave to 
the third area(switching screen) in order to come back in the fourth 
afterward. Check the pit now to find Israa. 

9- Elio: This one is tricky too. Elioí¢â‚¬â„¢s description says that he likes 
adventures. Heh, youí¢â‚¬â„¢ll see. Head to the Oasis area(the first one) and you 
will find him, but he will use the save sphere to board the airship! Board it 
too, and check out the deck to find him. 

10- Flaile: Once you inserted nine spheres in the Cactuar Stone, you will 
automically meet Flaile.

Finally, the sandstorm ends as all ten cactuar spheres are popped in the 
cactuar stone. Open the chest in the village to obtain the Mercury Sigil. 

You can get a reward for your cactuar catching session. Each cactuars put you 
through a trial right? If you failed in these, you received spheres 
named "Del perdetor". If you were successful though, open the other chest in 
the village to receive an item based on how many NAMED spheres you received.

Get 2 named spheres: reward is a Potion
Get 3 to 5 named spheres: reward is an Elixir
Get 6 or 7 named spheres: reward is a Megalixir
Get 8 or 9 named spheres: reward is a friend sphere.

Abilities: Break damage limit, Triple overdrive, Double AP, Gillionaire.


D. Your Aeons can also break the damage limit!

Just a mini-section in which I inform you(those who didní¢â‚¬â„¢t know) that your 
Aeons can break the damage limit(exceeding the 9999 limit) just like your 
characters. Bahamut, Anima and the Magus Sisters can already break the damage 
limit when you get them. But as for the others, you will need to power up 
some of your Celestial Weapons with their respective Crests.

Caladbolg with Crest on it allows: None
Nirvana with Crest on it allows: Valefor
World Champion with Crest on it allows: Ifrit
Spirit Lance with Crest on it allow:s Ixion
Onion Knight with Crest on it allows: Shiva
Masamune with Crest on it allows: Yojimbo
Godhand with Crest on allows: None

E. Secret locations/treasures(using the Airship)

In Final Fantasy X, there is no world map anymore. With the Airship, you can 
ask Cid to take you to the locations from the list. There other commands with 
which you can unlock new locations as well. Use the information below to your 


With the Input command:

Enter 'VICTORIOUS' and a new location will appear in your list; Besaid Ruins 

Get the Victorious there.

Enter 'MURASAME' and a a new location will appear in your list: Besaid Ruins 

Get Auron's Murasame there.

Enter 'GODHAND' and a new location will appear in your list: Mushroom 

Get Rikku's celestial weapon there.


With the Search command:

Baaj Temple's coordinates are X: 12, Y: 58

You can complete Anima's sub quest there.

Besaid waterfalls' coordinates are X: 30, Y: 74

You can get treasures there.

Mi'ihen Ruins' coordinates are X: 34, 56

There,  you won't be visible, so try to head south and mash X button until 
you open a chest. 

Battle Site(operation Mi'ihen)'s coordinates are X: 40, 58

You can get treasures there.

Sanubia Sand's coordinates are X: 13, 43

You can get the Ascalon there(Double AP)

Omega Ruins' coordinates are X 70, 35

You can complete Omega Weapon and Omega Ruins' side quests there.

F. The secrets of Luca

In Luca, you can take on some interesting optional stuff. From the ticket 
counter(the entrance to the stadium), take the south path to leave the docks. 
At the intersection outside, take a north path. You enter the Movie/Music 
theater. There are three persons here. The man to the left will sell you 
Music spheres(2000 Gil each). The man to the right sells Movie(FMV) spheres
(1000 Gil each). To view them, ask the woman at the counter and select the 
ones you want to listen/watch. If you buy all 69 Music spheres, you receive 
three more music spheres(Wakka and Luluí¢â‚¬â„¢s themes, along with the Hymn of the 

G. The Claskoí¢â‚¬â„¢s quest

Remember Captain Lucil, Elma, and Clasko? They were chocobo knights, but 
Clasko wasní¢â‚¬â„¢t happy with his job. Actually, he didní¢â‚¬â„¢t seem to be happy with 
his life in general, always being left behind by everybody. At the Lake of 
Macalania during your first visit(when you were heading to Macalania Temple 
for Yunaí¢â‚¬â„¢s pilgrimage), you could meet Clasko outside of the Rin Travel 
Agency. Noticing the fact that he was a good chocobo breeder, he asked you if 
he wouldí¢â‚¬â„¢ve been better as a breeder than a knight. If you agreed with him, 
go to Besaid with the Airship. There, board the SS liki. On the front deck, 
you can meet up with Clasko. Speak to him to find out that he became a 
chocobo breeder! To thank you for your suggestion, he will give you a teleport
(or friend, not sure) sphere.

H. Travel through Spira a second time!

You can obtain many goodies(such as Jecht spheres, missed items, etc) 
travelling through Spira again, following the order that you visited the 
locations. Ií¢â‚¬â„¢d suggest that you do it while doing some monster hunt for the 
Monster Arena. Below is a list of what there is to get from the chambers of 
fayth. In each temples, you can reach these chambers of fayth after(or 
before, in Macalania Templeí¢â‚¬â„¢s case) taking on the cloisters of trials again. 
Just use the list below to learn which items you can obtain from them.


In Besaid Temple, Valeforí¢â‚¬â„¢s fayth will give you an Evasion Sphere. You can 
open the chests in the chamber for the next treasures; two potions, an Hi 
Potion, an Elixir and a White Magic Sphere.


In Kilika Temple, Ifrití¢â‚¬â„¢s fayth will give you a Luck sphere. You can open the 
three chests for the next treasures; Defence Sphere, Agility Sphere and 
Accuracy Sphere.


In Djose Temple, Ixioní¢â‚¬â„¢s fayth will give you a Luck sphere. You can open the 
two chests for the next treasures; an Agility sphere and a Magic defence 


In Macanala Temple, Shivaí¢â‚¬â„¢s fayth will give you a Magic sphere. You can open 
the two chests for the next treasures; an agility sphere and a Magic Defence 

In the Cavern of the Stolen fayth, Yojimboí¢â‚¬â„¢s fayth will give you a Strength 


In Baaj Temple, Animaí¢â‚¬â„¢s fayth will give you a sphere(caní¢â‚¬â„¢t remember what kind