Rome Total War Barbarian Invasion PC Cheats





Press ~ during gameplay to bring up the console. Enter these cheats:



? Display help for desired command
gamestop or bestbuy 10% cheaper units (campaign mode)
oliphaunt 40% bigger elephants (campaign mode)
jericho Walls collapse in siege (battle map mode)
add_money 20000 Increase money by 20,000
add_population Add population to a city
auto_win attacker|defender> Attacker or defender automatically wins next auto battle.
create_unit Creates a unit in the selected settlement or characters army with the stats you input
toggle_fow Toggle fog of war
give_trait Give character the trait at indicated level
process_cq Complete all building in construction queue; can only be used once
process_rq Complete all military units in recruitment queue; can only be used once
list_traits Lists all traits
move_character Move indicated character to x/y coordinates
give_trait_points Give points for indicated character's trait
force_diplomacy Force opponent to accept diplomatic proposal
invulnerable_general General invincibile in combat
date Changes date
kill_character Kill indicated character
season Change season
capture_settlement Capture indicated city
toggle_tow Toggle tabbed output window display
toggle_restrictcam Toggle camera restrictions
give_ancillary Give character an ancillary
character_reset Reset character to start of turn settings
show_cursorstat Show cursor position and region ID
toggle_terrain Toggle the terrain to display various data sets
list_ancillaries List all available ancillaries
mp Give the character movement points
list_characters List all characters in the world or those belonging to a faction
show_landings Show landing positions available to the AI from a given region
filter_coastlines Apply filter to world map coastlines
toggle_coastlines Toggle strategy map coastline display
set_building_health Set building health of the indicated type in a settlement
ai_turn_speed Set maximum speed of turn processing during AI round
amdb_min Set aerial map overlay depth bias for minimum zoom
amdb_max Set aerial map overlay depth bias for maximum zoom
amdb_offset Set aerial map overlay offset towards camera
zoom Zoom to specified aerial map zoom
regenerate_radar Regenerate radar
adjust_sea_bed Adjust sea bed to specified height
reload_shaders Reload all vertex shaders
reload_textures Reload all textures
toggle_perfect_spy Toggle everyone's spying ability to perfect and infinite range
building_debug Toggle building debug mode
reset_display Force display reset cycle
toggle_underlay Toggle underlay
toggle_overlay Toggle overlay
diplomatic_stance Set diplomatic stance between the two factions
test_ancillary_localisation Add all ancillary to the character info display
perf_times Toggle display of performance times (game update vs. display)
burn_piggies_burn Ignite all piggy winks
show_terrain_lines Display defensive terrain features
message_collation_set Toggle message collation (sets all factions)
show_all_messages Toggle show all messages to all factions
clear_messages Clear all stacked messages
toggle_flowing_water Toggle display of campaign map flowing water
nw_stats Toggle display of network stats
toggle_pr Toggle pr mode
list_units List all units in an army
victory Show victory message for faction for short or long campaign
trigger_advice Trigger advice
damage_wall Damage wall of settlement
test_victory_scroll Open victory scroll declaring that the given faction is the victor
upgrade_effect Trigger unit upgrade effect
force_battle_victory Force local player's alliance to win the battle
force_battle_defeat Force local player's alliance to lose the battle
output_unit_positions Output positions of all units in the battle to the specified file
show_battle_paths Show all valid processed paths in pathfinder
show_battle_paths_for_unit Show all valid processed paths in pathfinder for specific unit given a unit ID
show_battle_street_plan Show the street plan for the settlement
show_battle_marker Display a marker at x, y for t seconds
show_battle_circle Display a circle at x, y of r radius for t seconds
kill_faction Remove faction from the game
diplomacy_mission Create diplomacy mission
event create event at position
control Switch player control to specified faction; old faction may not act correctly as AI faction
create_building Create building of the specified type in a settlement
disable_ai Disable AI
halt_ai Halts turn sequence just before the start of the specified faction's turn, or the current faction if no faction given
run_ai Restarts an AI turn sequence




Thanks to Revolution reader mongolia, visigoth123!
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