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Tenchu Z
Unlockables
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Tenchu Z Unlockables FAQ/Guide
Version 1.0
Created by: Kresselack the Black Wolf, on the 18th day of June, 2007
My email address is: mabairui AT gmail DOT com
Copyright 2007 AD by B. A. Middleton
Table of Contents
1) Intro and Updates
2) FAQS and Notes
3) Secret Missions
4) Skills/Abilities
4a) Physical Abilities
4b) Combos
4c) Secret Arts
4d) Ultimate Arts
4e) Skills
5) Items
5a) Ranged
5b) Explosive
5c) Confusion
5d) Escape
5e) Capture
5f) Healing
5g) Ninja
5f) Special
6) Clothing
6a) Hair
6b) Face
6c) Outerwear
6d) Hakama
6e) Arms
6f) Legs
6g) Sheaths
6h) Accessories
7) The Troublesome Tomikichi
8) Credits and Thanks
9) Legal Information
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1) Intro and Updates
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As many people seem to be doing/want to do, I cleared the game as a ninja and
wanted to see what the kunoichi gets for unlocks. Having spent the last hours
Ninja 5'ing Hard in combination with some schnapps, I was too used to jamming A
at the save screen, and next thing I knew I was starting the game over. I
decided to use this opportunity to put together this guide on the many items
you can unlock in Tenchu Z.
V. 0.9 All unlocks from Ninja Training to Mission 50
1.0 Confirmed Armor and Power unlocks, simplified Secret Mission unlock,
added in-game descriptions for Feet and Lurk, made a few corrections
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2) FAQs and Notes
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Q. Holy spades! A dog just bit me, knocked me into a cesspool, alerting two
guards, Tomikichi, and the boss! I had just got my X amount of Stealth Kills,
and since I failed I didn't get my Skill unlocks!
A. Don't worry, complete a couple missions and you should get your Skills.
Q. How do I unlock all this stuff anyway?
A. You need to play single player, a good portion will unlock just by playing
through the missions. Some will require you to accumulate Ninja 5 rankings,
others require certain amounts of Stealth Kills, or killing the Tomikichi. You
will usually be able to tell when you get some unlocks, since they are tied to
achievements. Story missions (marked with a sign or something on mission select)
also generally give unlocks, same with secret missions.
Q. Okay, so unlocks are tied with achievements, which ones don't give you any
thing?
A. As far as I can tell, the Clear X amount of Missions, Ninja 5'ing all of
a difficulty, and some of the Tomikichi killed ones do not give you anything.
Q. What if I start a new game, since they are tied to achievements, doesn't
that mean I wouldn't get some unlocks?
A. Yu will still receive unlocks at say 1,000 SKs, even if you already had the
achievement. (It just makes it harder to track your SK progress if/when you
restart)
Q. How do I unlock secret missions?
A. See: 3) Secret Missions
Q. Can I unlock things online?
A. Yes and no, you can get Stealth Kills online but nothing should unlock until
you play a single player mission, after which all that you earned online should
become available.
Q. Do Tomikichi kills count that you score online?
A. I never got the achievements online, and the general consensus seems to be
'No.' If you are getting all the achievements you will have to play through
each level 3 times anyway, so you should have plenty of chances to kill the 50.
Q. Do I need to Ninja 5 the levels to unlock things?
A. Yes and no. There are some things that appear to always unlock when you
finish that mission, others appear to require X amounts of Ninja 5s. Unlocks
from Stealth Kills/Tomikichi do not care what rankings you get, of course.
Q. I can't get Ninja 5 ranks, any help?
A. Use the Choke Hold (sword sheathed), you can hold on to an enemy indefinitely
it seems, as long as nothing hits you, or you don't walk off a slight elevation,
or try to grab people too close to shoji doors. Since the enemy can't escape,
you may wait until the meter goes red/the heart beats to kill your prey for a
Total Stealth Kill. (You can also hit Right Bumper to slam them onto the ground
to help give you cover, killing with this method doesn't draw your sword, same
with dragging them to a wall and hitting A, well, you draw it and re-sheath it)
Total SKing every enemy gives you 800 points in addition to the points from the
SKs themselves, so a Ninja 5 rank, and lots of money, is practically guaranteed.
Q. So-and-so told me that this and that unlock only on *insert random mission*?
A. Some things do indeed only unlock on specific missions, all of which should
be identified in the sections below. Some things unlock with variables, like
Ninja 5s and Stealth Kills. If you are scoring less of both, you will have a
slower unlock progression than a buddy who gets them a lot. Playing online can
also alter your progression, since you get Stealth Kills and no single player
advancement.
Q. Are there any unlocks for 100% completion?
A. Nope, but obviously you would have everything by then.
Q. It says to unlock item X on Mission Y, yet I didn't get it/got it earlier?
A. Then the item in question is unlocked by one of the variables, that is to
say Stealth Kills/Tomikichi/Ninja 5s. I could be wrong, in which case see next
question.
Q. I know how to unlock something, how do I get it added?
A. If you find the method to unlock something, and are sure it is the actual
means of doing so, send it to me via the email listed at the top and it will be
added and you have my thanks.
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Notes
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* Some unlocks may not be accurate, due to coming from a variable unlock. (This
applies to a very small amount, mostly Items)
* I played through the game on Easy, getting Ninja 5 on every mission along
with killing each Tomikichi.
* If something is said to unlock at a specific stage and you aren't getting it,
make sure you are Ninja 5'ing the mission(s)(Although from what I have seen,
the static unlocks, like the rewards after Mission 9, will always be given to
you, regardless of performance)
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3) Secret Missions - There are 5 secret missions in Tenchu Z. You get an
achievement and usually unlocks for completing each one.
You can tell if there is one by looking at the number of the missions,
since one will be missing.
To unlock them, simply complete the mission that is before it. I.e. to unlock
Mission 15, you would just need to complete Mission 14.
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Here is a list of the secret missions:
Mission 7
Mission 15
Mission 25
Mission 35
Mission 44
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4) Skills/Abilities - These are what makes your ninja a ninja, or at least
allows them to perform lots of flashy moves and wondrous skills.
These pretty much all unlock via Stealth Killing.
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4a) Physical Abilities - There are three Physical Abilities: Vitality,
Strength, and Agility.
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Vitality is how much life you have during a mission. It also effects the number
of Equipment slots you have.
Strength is your attack power during normal attacks.
Agility is how fast you move.
You can change how many points you have in each of those at any time in the
Ninja Village. You also unlock more points/higher max stats as you progress
through the story.
Certain amounts are required in specific abilities in order to utilize some of
the Secret Arts/Ultimate Arts/Skills, they will be greyed out if you try to use
them.
Personally, I like to max out Agility, and put Vitality > Strength, which works
for 48/50 missions.
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Starting Abilities - 210 points to distribute, 100 max
First Ability Upgrade - Complete Mission 17 - 300 points to distribute, 150 max
Final Ability Upgrade - Complete Mission 37 - 420 points to distribute, 200 max
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4b) Combos - These are all available from the start. Each costs 2,000 gold and
perform a variety of effects during melee combat. Generally, they are only good
for the bosses that you are forced to face in CQC, since you really shouldn't
be engaging in melee with any other enemies in the game. If you have to though,
it sure is fun to be able to really smack those guards around.
I recommend having at least one before Mission 17, you'll probably need it.
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About Combos:
There are two choices for your melee combos. 3-Hit, strong but slow, and 4-Hit,
weak but quick. For each hit of which ever one you choose, you may assign one
of the 6 Combo moves. The attack power of the move varies based on which one it
is and by the 'Grade' of the combo hit it is assigned to. It may also change the
way the move works, for example, Fang on the last hit of the 3-Hit knocks the
enemy down along with guard breaking.
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Roar - A launch attack from a standing position. Launch enemy into the air to
hit with extra blows.
Fang - A very powerful downward cut. Can break through enemies' guard.
Thrust - Sword thrust that knocks enemies backwards.
Moon - A spinning attack that hits everything around you. Good if you are
unlucky enough to be surrounded.
Tornado - A spinning attack that knocks over enemies around you but does
little damage.
Rain - A launching throw that lifts enemies into the air and smashes them
onto their heads.
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4c) Secret Arts - Do you want to drive your enemies' skulls into the floor?
Amaze your friends online by crafting up to a dinner for 5? Or perhaps make
a kunoichi sound like a man? Regardless, Secret Arts are where you will find a
great supply of swell abilities to make you feel more like a ninja.
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Left Trigger + X before being Attacked - These, as you can see from how you
activate them, are all used in melee combat. They need good timing to pull off,
and require your sword to be drawn.
Repel - Get a total of 20 Stealth Kills to unlock
Stagger - Get a total of 50 Stealth Kills to unlock
Shadow - Get a total of 200 Stealth Kills to unlock
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Repel 1 - Can repel and rebound an enemy attack leaving them exposed. Sword
must be drawn to use.
Repel 2 - Sends thrown weapons back at the thrower. Has same properties as
Repel 1. Sword must be drawn to use.
Repel 3 - The successor to Repel 2, returns thrown weapons at twice the power.
Sword must be drawn to use.
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Stagger 1 - Parries an enemy's attack and staggers them. Use that chance to
escape. Sword must be drawn to use.
Stagger 2 - Increased stagger time over Stagger 1, giving you longer time to
escape. Sword must be drawn to use.
Stagger 3 - Greatly increased enemy stagger time, greatly increasing chances
of escape. Sword must be drawn to use.
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Shadow 1 - Vanish in a puff of smoke, throwing enemies into confusion, and
then move behind them to strike. Sword must be drawn to use.
Shadow 2 - An improvement over Shadow 1, confusing more enemies. Sword must
be drawn to use.
Shadow 3 - An improvement over Shadow 2, now able to handle attacks from the
sides and rear too. Sword must be drawn to use.
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Press and Hold X then release - These moves can be a pain to pull off, and
many questions are asked about it. You must have your sword drawn, hit X so
you attack, keep X held down and approach an enemy, let go and the move should
activate.
Shock - Get a total of 700 Stealth Kills to unlock
Drop - Get a total of 700 Stealth Kills to unlock
Gale - Get a total of 700 Stealth Kills to unlock
Note: Gale seems to be a pain to get to work, Drop may be the best of these, but
I haven't really tried out Shock.
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Shock 1 - Gathers power and then unleashes a shockwave. The attack properties
change depending on how long you charge.
Shock 2 - An improvement over Shock 1. When fully charged you can unleash
multiple guard breaking attacks.
Shock 3 - The ultimate Shock attack, unleashing a devastating shockwave. Can be
charged up to the third stage.
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Drop 1 - Jump into the air while holding the enemy and bring them crashing down
onto their heads.
Drop 2 - A stronger version of Drop 1, damage increased if you perform from a
high location.
Drop 3 - The ultimate reverse drop technique. Causes massive damage to the
enemy's cranium.
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Gale 1 - Slice through multiple enemies at high speed. Can be performed a
maximum of three times consecutively.
Gale 2 - A powered up Gale 1. Can now be performed a maximum of five times
consecutively.
Gale 3 - The ultimate Gale. Achieve the maximum five consecutive inputs and all
enemies take extra damage.
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Push in Right Bumper + Left Stick - I've never felt the need for Armor or Power,
Badger is great though, definitely a must have skill.
Armor - Get a total of 400 Stealth Kills to unlock
Power - Get a total of 400 Stealth Kills to unlock
Badger - Get a total of 300 Stealth Kills to unlock
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Armor 1 - Uses 10% of your vitality to raise defence temporarily. Enemy attacks
are reduced by 30%.
Armor 2 - Uses 10% of your vitality to raise defence temporarily. Enemy attacks
are reduced by 50%.
Armor 3- Uses 10% of your vitality to raise defence temporarily. Enemy attacks
are reduced by 70%.
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Power 1 - Uses 10% of your vitality to slightly raise attack temporarily.
Damage taken from enemies doubles when in effect.
Power 2 - Uses 10% of your vitality to slightly raise attack temporarily.
Damage taken from enemies doubles when in effect.
Power 3 - Uses 10% of your vitality to raise attack temporarily.
Damage taken from enemies doubles when in effect.
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Badger 1 - A swift dash forward, remaining in low posture. Causes loud
footsteps, however.
Badger 2 - Badger Dash over a longer distance. Can be used for both escape and
attack.
Badger 3 - The ultimate dashing technique. Further increases the distance
covered, so assists stealth action.
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Right Bumper + Left Trigger + X - These are all good utility skills, Rice is
useful for online play if someone needs health.
Ears - Get a total of 200 Stealth Kills to unlock
Rice - Get a total of 100 Stealth Kills to unlock
Voice - Get a total of 300 Stealth Kills to unlock
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Ears 1 - Allows you to detect moving enemies. Can not sense enemies who are
standing still.
Ears 2 - Has a wider sensing range than Ear 1, allowing the location of more
enemies to be sensed.
Ears 3 - Has the widest sensing range, allowing you to sense enemies over a
large area.
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Rice 1 - Create up to two rice balls in the middle of a mission. You are
defenceless while making them.
Rice 2 - Create up to three rice balls in the middle of a mission. The speed
of making them is also increased.
Rice 3 - Create up to five rice balls in the middle of a mission. The speed of
making them is increased, decreasing the time spent defenceless.
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Voice 1 - Copies the voice of an enemy and lures other enemies toward you.
Voice 2 - A more skillful impersonation, increasing the effective range, and
luring in more enemies at once.
Voice 3 - The ultimate impersonation, with a much wider range and the ability
to lure in multiple enemies at once.
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4d) Ultimate Arts - Lots of neat ninja abilities here, I'd like to know where
one may purchase that cloth, too bad there isn't some clothing in the game made
from it, that would be crazy.
Recover - Get a total of 100 Stealth Kills to unlock
Wall - Get a total of 300 Stealth Kills to unlock
Eyes - Get a total of 20 Stealth Kills to unlock
Ceiling - Get a total of 200 Stealth Kills to unlock
Conceal - Get a total of 500 Stealth Kills to unlock
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Recover 1 - Performs a recovery after being knocked over, saving you from
hitting the ground.
Recover 2 - A short period of invincibility accompanies the recovery period
after being knocked over.
Recover 3 - A longer period of invincibility than Recover 2. Keeps you almost
totally safe from follow-up attacks.
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Wall 1 - Allows you to run horizontally along a wall for a short distance. Uses
vary depending on the user.
Wall 2 - Allows you to run a longer distance along a wall than Wall 1. Can aid
your escape if used well.
Wall 3 - Greatly increases the distance you can run along a wall and allows you
to jump from wall to wall.
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Eyes 1 - Allows you to see things over great distances. Use to check enemy
movements at long range.
Eyes 2 - Allows you to see farther than Eyes 1. Increases your ability to spot
and evade enemies.
Eyes 3 - Allows you to see farther than Eyes 2. Should greatly increase your
chances of remaining concealed.
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Ceiling 1 - Allows you to temporarily cling to the ceiling. You can also move
for a short distance along the ceiling.
Ceiling 2 - Let's you cling and move across ceilings longer and farther than
Ceiling 1.
Ceiling 3 - Let's you cling and move across ceilings longer and farther than
Ceiling 2.
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Conceal 1 - Use a cloth to conceal yourself from enemies. The cloth is small so
over-reliance could be dangerous.
Conceal 2 - A lower chance of being spotted than with Conceal 1. You are not
totally concealed however, so over-reliance is still dangerous.
Conceal 3 - Almost completely conceals you from the enemy. Greatly increases
your ability to remain concealed.
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4e) Skills - These are very nice innate abilities. Lurk and Feet at level 3 make
you nearly impossible to detect. Venom seems kind of pointless, I have never
been poisoned in this game, every thing else should be very useful in inflicting
death to your enemies, though.
Jump - Get a total of 50 Stealth Kills to unlock
Energy - Get a total of 500 Stealth Kills to unlock
Venom - Get a total of 100 Stealth Kills to unlock
Blade - Get a total of 500 Stealth Kills to unlock
Boom - Get a total of 300 Stealth Kills to unlock
Shuriken - Get a total of 500 Stealth Kills to unlock
Sense - Get a total of 20 Stealth Kills to unlock
Lurk - Get a total of 1,000 Stealth Kills to unlock
Feet - Get a total of 1,000 Stealth Kills to unlock
Note: Lurk 3 + Feet 3 + Badger 3 = Fun
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Jump 1 - Adds a period of invincibility when jumping and stepping. Increases
ability to avoid enemy attacks.
Jump 2 - Increases the period of invincibility over Jump 1. Further increases
ability to avoid enemy attacks.
Jump 3 - Increases the period of invincibility over Jump 2. Further increases
ability to avoid enemy attacks.
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Energy 1 - Reduces damage taken from enemy attacks. Increases your chances of
survival.
Energy 2 - Further reduces damage taken from enemy attacks, further increasing
your probability of returning alive.
Energy 3 - Greatly reduces damage taken from enemy attacks, thus greatly
increasing your probability of returning alive.
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Venom - Poison attacks no longer affect you, taking the advantages of poison
away from your foes.
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Blade 1 - Slightly increases the attack power of blade attacks and Secret Arts.
Does not affect item attack power.
Blade 2 - Further increases the attack power of blade attacks and Secret Arts.
Does not affect item attack power.
Blade 3- Greatly increases the attack power of blade attacks and Secret Arts.
Does not affect item attack power.
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Boom 1 - Slightly widens the attack area of explosives. Applies to: Grenade,
Mine, Burst Box, Pinwheel
Boom 2 - Further widens the attack area of explosives. Applies to: Grenade,
Mine, Burst Box, Pinwheel
Boom 3 - Greatly widens the attack area of explosives. Applies to: Grenade,
Mine, Burst Box, Pinwheel
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Shuriken 1 - Slightly increases attack power of shuriken. Applies to: Shuriken,
S-Shuriken
Shuriken 2 - Further increases attack power of shuriken. Applies to: Shuriken,
S-Shuriken
Shuriken 3 - Hitting an enemy not on alert in the head with a shuriken will
kill them instantly.
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Lurk 1 - Conceal your presence, making it harder for enemies to see you and
improving your concealment abilities.
Lurk 2 - An improvement of Lurk 1, making it even harder to be seen and
greatly increasing concealment prowess.
Lurk 3 - An improvement of Lurk 2, making it almost impossible to be seen by
the enemy.
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Feet 1 - Reduces sound of footsteps while running, reducing the chance of the
enemy detecting you.
Feet 2 - Increases the effect of Feet 1, further reducing the chance of enemies
detecting you.
Feet 3 - Almost totally erases your footsteps, greatly reducing the chance of
enemies detecting you.
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Sense - Allows you to sense enemy vitality. Enemy's vitality is displayed when
the Right Trigger is held down.
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5) Items - There are lots of neat items in this game, if the item is on the
following lists you automatically add it to your cache after a mission if you
find one, allowing usage until you run out of it.
When unlocking items, it adds them to the shop so you can buy as many as you
want.
Note: You only need to buy 1 Hook and B Sword, they will always stay in your
cache after usage.
Note: Most of these should unlock automatically, some appear to require Ninja 5
ranks, if it doesn't unlock, try getting Ninja 5s on stages you didn't and it
should become available.
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5a) Ranged
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Shuriken: A deadly thrown weapon - Default
S-Shuriken: Throw eight shurikens at once - Complete Mission 27
Blowgun: Defeat enemies with a single hit - Complete Mission 17
Burst Arrow: Attack with a flaming arrow - Complete Mission 27
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5b) Explosive
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Grenade: Explodes and damages enemies - Complete Mission 2
Pinwheel: Throw at enemy then press Left Stick to explode - Complete Mission 15
Mine: Explodes when stepped on - Complete Mission 2
Burst Box: Fires small steel bullets at enemies within range - Complete
Mission 9
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5c) Confusion
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Smoke: Conceals you from enemy - Complete Mission 1
Dazzle: Create a bright flash that temporarily stuns enemy - Complete Mission 9
Wasps: Throw to release wasps that attack your enemies - Complete Mission 17
Stink: Throw to release a smell that lures your enemies - Complete Mission 17
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5d) Escape
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Caltrops: Spread on ground to stop advancing enemy - Default
Paralysis Cake: Enemies who eat this are poisoned for a certain time - Complete
Mission 2
Blinding: Throw at enemy to inflict temporary blindness - Complete Mission 7
Fireworks: Distracts enemies by making them look up - Complete Mission 24
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5e) Capture
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Trap: Entraps enemies temporarily - Complete Mission 15
Paralyze: Paralyze unconscious or sleeping enemies - Complete Mission 7
Bone: Summon a dog to distract enemies - Complete Mission 35
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5f) Healing
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Healing: Drink to heal wounds - Default
Antidote: Drink to heal poison - Complete Mission 1
Purifying: Drink to wash smells from body - Complete Mission 1
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5g) Ninja
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Dragon: Blow flames toward your enemies - Complete Mission 35
Disguise: You can disguise yourself as the enemy you defeated - Complete
Mission 44
Vanishing: Vanish with an explosion - Complete Mission 35
Shadows: Temporarily bind several enemies in place - Complete Mission 24
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5h) Special
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C-Rice: Use to mark your trail - Complete Mission 2
Decoy: Mimic an animal's call to fool enemies - Complete Mission 44
Hook: Use to temporarily cling to walls - Complete Mission 15
B Sword: Makes it harder for enemies to spot you with your weapon drawn -
Complete Mission 44 (Also makes no noise when drawn, also does not decrease the
stealth meter thing)
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6) Clothing - Most of the unlocks in the game are clothing, thankfully they all
unlock in large groupings.
Note: You cannot preview the clothing. If you don't want to spend money on
things you may not like, disable Auto Save from Options in the main menu. You
may then buy whatever you want, try it out, and Load your save if needed.
Generally, for example, Jacket 1, Ninja 1, and Armor 1 will all be the same
colour, so if you like red, you can try to buy all '2s,' and so forth.
Ninja/Kunoichi have different clothing, of course, but share the same general
styles, usually. A few accessories are different on kunoichi compared to ninja,
Mark and Spare are the only ones I have noticed so far.
Note: The list is formatted, where applicable, as male/female for the names.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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6a) Hair - There are 12 choices for your ninja/kunoichi's hair. They will
become unlocked as you complete the story. Hair will unlock in pairs, except
for Hair 11.
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Hair 1 - Default
Hair 2 - Default
Hair 3 - Default
Hair 4 - Default
Hair 12 - Default
Hair 5 - Complete Mission 9
Hair 6 - Complete Mission 9
Hair 7 - Complete Mission 17
Hair 8 - Complete Mission 17
Hair 9 - Complete Mission 27
Hair 10 - Complete Mission 27
Hair 11 - Complete the Story
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6b) Face - Although it is called 'Face,' these items include hats, helmets,
hoods, &tc.
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Ninja/Kunoichi 1-6 - Default
Helm/Chain Helm 1-6 Default
Cloth - Default
Thief 1-6/Thief 1-6 - Purchasable at the start
Kurama 1-6/Ears 1-6 - Complete Mission 17
Straw 1-4 & Iron 1-2/Straw 1-5 & Mushroom - Complete Mission 27
Armored 1-6/Kunoichi 7-12 - Complete Mission 37
Lion 1-6/Dog Ears 1-6 - Kill 50 Tomikichi
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6c) Outerwear - Kimono, armor, and other things for wearing on your upper body,
there are 5 sets of 6 to unlock.
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Kimono 1-6/Half 1-6 - Default
Ninja 1-6/Short 1-6 - Default
Jacket 1-6/Long 1-6 - Purchasable at start
Animal 1-6/Plate 1-6 - Complete Mission 9
Jacket 7-12/Priestess 1-6 - Complete Mission 17
Vest 1-4 & Tattoo 1&2/Kunoichi 1-6 - Complete Mission 27
Armor 1-6/Armor 1-6 - Complete Mission 37
Foreign 1-6/Foreign 1-6 - Complete the Story
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6d) Hakama - Traditional Japanese trousers and the like, there are 3 sets of 6
to unlock.
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Iga 1-6/Simple 1-6 - Default
Mountain 1-6/Plain 1-6 - Purchasable at start
Ogre 1-6/Lantern 1-6 - Complete Mission 17
Armor 1-6/Kunoichi 1-6 - Complete Mission 37
Foreign 1-6/Dog Feet 1-6 - Complete the Story
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6e) Arms - These items generally cover your character's forearm and/or hand(s).
There are 5 sets of 4 to unlock.
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Bandage 1-4/Bandage 1-4 - Default
Gauntlet/Leather 1-4 - Default
Cloth/Wild 1-4 - Purchasable at start
Hand 1-4/Gloves 1-4 - Complete Mission 9
Scale 1-4/Scale 1-4 - Complete Mission 17
Armored 1-4/Kunoichi 1-4 - Complete Mission
Poison, Mummified, Burned, Dragon/Glove 1-4 - Complete Mission 48
Gloves 1-4/Foreign 1-4 Complete the Story
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6f) Legs - Assorted footwear and leggings, there are 4 sets of 4 to unlock.
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Sandal 1-4/Bandage 1-3 & String - Default
Bandage 1-4/Straw 1-4 - Purchasable at start
Greaves 1-4 /Kunoichi 1-4 - Complete Mission 9
Boots 1-4/Sandals 1-4 - Complete Mission 17
Armored 1-4/Armored 1-4 - Complete Mission 27
Boots 5-8/Boots 1-4 - Complete the Story
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6g) Sheath - There are 9 sheaths to unlock. Like Hair, they unlock in pairs as
you complete the story, except for the Hotdog sheath.
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Sheath 1 - Default
Sheath 2 - Default
Sheath 3 - Complete Mission 9
Sheath 4 - Complete Mission 9
Sheath 5 - Complete Mission 17
Sheath 6 - Complete Mission 17
Sheath 7 - Complete Mission 27
Sheath 8 - Complete Mission 27
Sheath 9 - Complete Mission 46
Sheath 10 - Complete Mission 46
Hotdog - Kill 50 Tomikichi
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6h) Accessories - There are over 50 accessories to unlock, you can only use two
at a time however. With the exception of the Tomikichi unlocks, these all seem
to be set to unlock no matter what as you complete the missions.
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Headband 1-3 - Default
Scarf 1-3 - Default
Rations - Default
Hannya - Complete Mission 2
Female - Complete Mission 2
Fox - Complete Mission 2
Tengu - Complete Mission 2
Mask - Complete Mission 4
Scroll - Complete Mission 4
Kunai - Complete Mission 4
Hairpin - Complete Mission 4
Leaf - Complete Mission 8
Pinwheel - Complete Mission 8
Eye 1 - Complete Mission 8
Eye 2 - Complete Mission 8
Headband 4 - Complete Mission 12
Guard 1 - Complete Mission 12
Guard 2 - Complete Mission 12
Guard 3 - Complete Mission 12
Facial Hair 1 - Complete Mission 20
Facial Hair 2 - Complete Mission 20
Scarf 4 - Complete Mission 20
Scarf 5 - Complete Mission 20
Scarf 6 - Complete Mission 24
Muffler - Complete Mission 24
Bead - Complete Mission 24
Skull - Complete Mission 24
Snake - Complete Mission 24
Sword - Complete Mission 28
Umbrella - Complete Mission 28
Hat - Complete Mission 28
Bow - Complete Mission 28
S-Shuriken - Complete Mission 31
Gourd - Complete Mission 31
Chain Sickle - Complete Mission 31
Sai - Complete Mission 31
Full Moon - Complete Mission 38
Horn - Complete Mission 38
Conch - Complete Mission 38
Bell - Complete Mission 38
Rosary - Complete Mission 42
Mark - Complete Mission 42
Hooked Claws - Complete Mission 42
Knuckles - Complete Mission 42
Tiger Gauntlet - Complete Mission 44
Spare - Complete Mission 44
Bird - Complete Mission 44
Toad - Complete Mission 44
Cowboy Hat - Complete the Story
Eye 3 - Complete the Story
Thunder - Complete the Story
Fox Ears - Killed 50 Tomikichi
Fox Tail - Killed 50 Tomikichi
Battle Flag - Killed 50 Tomikichi
Kite - Killed 50 Tomikichi
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
7) The Troublesome Tomikichi
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
In each level of the game dwells an enemy called Tomikichi. They are armed with
a katana and wear a straw hat that looks like the kunoichi's unlockable
Straw/Mushroom Face items. When killed, he will always drop an item, some times
it will be a trap so don't be surprised if a smoke bomb goes off in your face
as you try to pick it up.
NOTE: You must kill each Tomikichi in all 50 missions. You can not play Mission
4 (for example) over and over to get the 50 kills. It does not matter what
difficulty it is on when you go back to find the ones you missed.
NOTE: You do not need to actually finish the mission for kill credit. You can
start the mission, hunt him down, kill him, and then return to Ninja Village.
Just make sure you save after doing so.
For every 5, 10, 20, 30, 40 and 50 Tomikichi that you kill, you gain an
achievement. As of right now, I believe you only get unlocks for killing all
50 Tomikichi. (I have confirmed no unlocks for 5 and 10 so far)
Killed 5 Tomikichi - None
Killed 10 Tomikichi - None
Killed 20 Tomikichi - None?
Killed 30 Tomikichi - None?
Killed 40 Tomikichi - None?
Killed 50 Tomikichi - Face: Lion 1-6/Dog Ears 1-6; Accessories: Fox Ears,
Fox Tail, Kite, Battle Flag; Sheath: Hotdog
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
8) Credits and Thanks
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thanks GameFAQs, hard to believe it's been over 6 years since I first
registered for an account.
Thanks to...
Lord_kasdeya - For a question and 700 SK confirmation
ZeroViruz - For the answer to Lord's question
Stochastic Life - Confirmed 'Dog's Feet' unlock
Knifegash - Confirmed nothing for 100%
Michael Korosy - Reminded me that you can unlock Secret Missions just from the
mission that comes before them (Only did that once, so I forgot about it)
Ricky Lester - Correction for Headband 4 and Guards 1-3 unlocks
Various GameFAQs posters - For the trick for getting Tomikichi kills
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
9) Legal Information
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
This FAQ is currently authorized to be hosted at:
GameFAQs/GameSpot
GameRevolution.com
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