Splinter Cell Double Agent FAQ/ Walkthrough

SPLINTER CELL: DOUBLE AGENT

RIDE THE LIGHTNING - PS2-VERSION WALKTHROUGH

Authored by VampireHorde

















++WALKTHROUGH NOTICE: This walkthrough only applies to the PS2 version

of SC: Double Agent.





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What it does, cuz? Welcome back to the Spy Spectrum, super spy! In this

walkthrough, I will chronicle EVERY single detail there is to know

about SC: DA. Every objective, every alternate path, every decision,

and both PS2-exclusive "flashback" missions will be explained in detail

here and ONLY here!





Ready? LET'S ROCK!







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+++ THE GAMEPLAY +++





--COMPLETING YOUR OBJECTIVES

Just like in Chaos Theory, Sam has multiple objectives to complete.

Most of them are optional and can affect the Trust Meter. You DO NOT

need to finish all the Opportunity objectives but you still need to

make an Opposing objective.





--HACKING MINI-GAME

Unlike previous SC games, Double Agent uses a brand new version of the

hacking mini-game. Instead of trying to hack numerical numbers, you are

trying to hack digital neuro-waves.



Move the Left Analog Stick UP, DOWN, LEFT, or RIGHT and try to match

the green wavelength to the red one (and vice versa). When the waves

look like they match, press the X Button. The light on the console will

turn blue if successful (RED if you missed). It's easier as it looks.





--BOMB DISPOSAL MINI-GAME

This mini-game is exactly like the one seen in Co-Op Mode from Chaos

Theory (you've played that mode, right?)



When you access the bomb, you'll see four wires above a timer. Move the

Analog Stick left or right to highlight a wire. As soon as one of the

wires starts rumbling hard, press the A button to cut it. From there,

select the remaining wires and wait for the rumble and then cut it.



You only have 20 seconds after cutting the first wire to cut the

remaining three wires. If one of the wires isn't rumbling, keep

selecting the next one until one of them rumbles. BE QUICK! Cut all

four wires to disarm the bomb.





--ARREST MODE

When Sam is in the JBA Headquarters, there is a chance the he will

encounter guards that will stop him and try to arrest him. When this

happens, a series of buttons appear onscreen for one of two things:

KNOCK or GRAB.



Press the buttons indicated on the screen IN ORDER and Sam will do the

command. It's not really effective but try it!







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+++ STORYLINE PATH +++





As if you didn't already know, SC: DA incorporates a Trust Meter. Sam

has certain primary, opposing, and opportunity objectives that he needs

to reinforce in every mission. Completing them will either give favor

to the NSA or the JBA.





--JBA TRUST

If the TRUST METER goes all the way to 0% during a mission, Lambert

will call in and tell you that you need to access a computer because

you've "gone too far". From there, Sam will have less than 90 seconds

to access a computer. It might not happen in every mission, but be

ready to access a computer when it does.



Another way to gain the JBA's trust is to kill enemies and civilians

during a mission. Once the mission is done, the total number of enemies

killed will increase the JBA's trust in you.





--NSA TRUST

If the TRUST METER goes all the way to 100%, Emile wall call you and

give a certain objective (meet with him in a designated area or access

a computer) within a time limit. This also may not happen in every

mission but be sure to know the fastest way to an exit or a computer.



Another way to gain the NSA's trust is to leave ZERO kills during a

mission. The more enemies you use non-lethal force on equals more trust

from the NSA.







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Now that you know how the game works, it's time to play!





+++ THE WALKTHROUGH +++



__ __

/ /_/ /_ ___

/ __/ __ / _

/ /_/ / / / __/

__/_/ /_/___/



____ __ __ __

_ ______ _/ / /__/ /_/ /_ _________ __ ______ _/ /_

| | /| / / __ `/ / //_/ __/ __ / ___/ __ / / / / __ `/ __

| |/ |/ / /_/ / / ,< / /_/ / / / / / /_/ / /_/ / /_/ / / / /

|__/|__/__,_/_/_/|_|__/_/ /_/_/ ____/__,_/__, /_/ /_/

/____/







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+++ MISSION 1: ICELAND - THE FROZEN WILDERNESS +++







MISSION OBJECTIVES:



[ ] INFILTRATE THE FACTORY

[ ] ACQUIRE BUYER'S LIST

[ ] EXTRACT THROUGH THE LOADING BAY





OPPOSING OBJECTIVES:



OPPORTUNITY OBJECTIVES:



[ ] PROTECT THE CRATES

[ ] NEUTRALIZE THE GUARDS

[ ] RETRIEVE WEAPON SCHEMATICS

[ ] PLANT EXPLOSIVE CHARGES







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+++ AREA: FROZEN CAVE +++





Welcome back, rogue agent. After the cutscene, do a 180 turn and enter

the frozen cave. Halfway through the cave, you'll see a guard behind a

thin wall of ice. GRAB him and INTERROGATE him (or don't) and then

knock him out.



Walk past the overturned snowmobile to the dead end. Use the INIT

DYNAMIC HOIST option to boost your partner to the top (he'll grab Sam,

so don't panic!). As you make it towards the end of the cave, Lambert

calls in and tells you to go BACK to the cave entrance. Do as he says.





--OBJECTIVE: NEUTRALIZE THE GUARDS



Near the cave entrance will be two guards. GRAB the first one when it's

clear and drag him into the cave. For the other guard, use a Sticky

Shocker (it's faster than waiting). Once both guards are down, go back

to the cave and continue what you were doing.



As you enter the next area, you'll see wooden scaffolding and a bright

spotlight. You have the option to shoot out the light OR use the planks

on top of the scaffolding. Whichever way you choose is the best.



As you exit the area, you'll see more weapons crates. Grab the lone

guard and knock him out (you can use the PLUNGE method, but it'll count

as a KILL). To enter the factory, take the pipelines or use the ladder

to find a closed gate. To open the gate, enter the control room just

near the ladder and use the OPEN option. Now enter the facility.





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+++ AREA: THE FACTORY +++





Have your partner give you a BOOST over the gate. Now look above Sam to

see a pipeline that you can shimmy on. Use the pipeline and quietly

creep towards the guard and use a chokehold move to knock him out. Hide

the body just to make sure.



Now stay hanging on the pipeline and continue creeping towards the end

and Sam will climb over to the top. Shimmy all the way to the right

side but DO NOT climb up yet. A guard will stop by (just because he has

to). Wait for him to leave and then go ahead and climb up. Stay in the

shadows and wait for him to come back. GRAB him and then knock him out.



At the end of the walkway is a CAMERA. Use the OCP on it and creep past

it towards the ladder under the large pipes. STAY QUIET because there

is another guard on the other side! Climb the ladder up, use the CUT

MATERIAL and enter.





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+++ AREA: INSIDE THE FACTORY +++





Just to Sam's right is the water pressure valve. Use the TURN VALVE

option to lower the water. Now climb down the nearby ladder and walk

through the murky water to the other side to find a pipe. Climb the

pipe up but do not jump over yet!



A technician will walk nearby and check the pipes. Let him finish and

make sure he walks away. When it's clear, jump over near the dark area

and use the OCP on the lamppost above. Now walk around the pipes and

GRAB him and knock him out (you can also use the pipeline above him if

you want to look stylish).



In the next area, there is a CAMERA. Use the OCP on the camera or the

lights and pass through to the next room.





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+++ AREA: THE TURBINE ROOM +++





--OBJECTIVE: PLANT EXPLOSIVE CHARGE #1



There are three guards here. I suggest eliminating them just to be

safe. Across the room you'll see a set of computers with glowing green

monitors. Next to the computers is a large metal control panel (it

looks like a large server). Use the PLANT CHARGE option. Now exit

through the door (use the OCP) and enter the next area.





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+++ AREA: COMPUTER LAB +++





--OBJECTIVE: OBTAIN THE WEAPON SCHEMATICS



After the cutscene, enter the lab. There is a sleeping guard, so be

careful! Knock him out and then head to the large window (you can use

the pipeline above him to use a chokehold, if you want). Use the EEV on

the computer behind the glass and HACK it to gain the information

needed.



Exit the room to a brightly lit hall. DO NOT HEAD THROUGH YET! There is

a CAMERA watching the hall, so bust out the OCP and disable it or shoot

out all the lights. Now exit this area.





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+++ AREA: UPPER TURBINE ROOM +++





There is a single guard up here. There are two ways to get past here:



--You can simply whistle to distract them and knock them out (or walk

by them unseen)

--Jump over the railing and shimmy ALL the way to other side

--Jump over the railing and GRAB and toss the guards over to the bottom

(DEADLY!)



Use the PICK LOCK option to exit this area. Head down the hall and use

the OCP on the CAMERA and then enter the next area.





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+++ AREA: FACTORY ENTRANCE - UPPER FLOOR +++





In this next area is a metal walkway enclosed with a metal fence.

Dispatch the lone guard here using the GRAB method or by using the

SPLIT JUMP attack. Either way works fine. Exit the walkway to a hall

with two sets of separate lasers.



You can use the OCP on all of them or you can simply use the pipeline

above to creep past them. It's your choice. Now enter the next area.





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+++ AREA: MAIN TURBINE ROOM #1 +++





--OBJECTIVE: PLACE EXPLOSIVE CHARGE #2



There are two guards in front of you. Squeeze in between the large

turbine tanks to Sam's right and creep all the way to the other side.

Dispatch the two guards in any way you want, just DO IT.



Now climb the ladder up to the top walkway and head to the other side

to find another server to PLACE CHARGE. Now go to the switch with the

red lights and activate it to open the door below. Take the nearby

ladder down and exit the room. Go down the hall and take the ladder

going down.





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+++ AREA: MAIN TURBINE ROOM #2 +++





Squeeze and creep your way through the pipes and look for the

CRAWLSPACE. Emerge from the crawlspace and turn left. Look for a

pipeline to climb up and climb it. Climb the pipe to the top and shimmy

to the one across from you and then slide down to the murky water

below.



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+++ AREA: MAIN TURBINE ROOM #3/BREAK ROOM +++





Cross the water to the other side to see a technician making lots of

noise. You can either grab him from the water and drown him or use a

simple knockout blow. Hide the body and exit the area. In the next

hall, use the OCP on the nearby CAMERA before going down the stairs.



Now go down the stairs and make a right turn. Look for a CRAWLSPACE in

the corner and enter it.





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+++ AREA: SUPPLY ROOM +++





As you emerge from the CRAWLSPACE, you will see two guards and a metal

fence blocking the way. Creep the other end of the fence and climb over

it. See those shelves? Jump on top of them and then jump on the metal

fence and work your way to the other ledge.



Quietly jump down and then make your way to the doorway. At the end of

this doorway, jump over the railing to the lower area. Use the OCP on

the lasers and then go around the corner to the next area





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+++ AREA: FURNACE ROOM +++





--OBJECTIVE: PLANT EXPLOSIVE CHARGE #3



Make a right turn and then climb up the ladder. Walk up to the open

metal door and wait for the furnace walkway to come back (or get on it

if it's there).



Ride it to the other side and exit. Take the nearby stairs and you'll

be above the control room (with the large ceiling fan on the roof).

Jump down from the roof to the left side of the control room.



Use the PICK LOCK option and OPEN the door. You should be able to open

the door and not distract the two guards inside. Carefully GRAB the

first guy and drag him outside and knock him out. Do the same thing

with the second guard. Also, across from the door is a set of steel

girders. You can use the SPLIT JUMP maneuver here if you want, but I

don't recommend it. Once both guards are down, go to the server in the

control room and PLANT CHARGE.



Exit the room using the other door and look for the ladder going down.

Exit through the double doors into the next area. Use the OCP on the

Camera and go around the corner to see a guard inside a break room.



You can use the BASH DOOR option on him when he stands in front of the

door or simply ignore him. Go up the stairs and use the OCP on the

CAMERA before you enter the next door.





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+++ AREA: WORK ROOM/GARAGE +++





--OBJECTIVE: ACQUIRE THE BUYER'S LIST

--OBJECTIVE: PLANT EXPLOSIVE CHARGE #4



In this area are two guards. One patrols the upper area (where you'll

emerge from and one is on the lower area. You can try to incapacitate

the guard up here OR you can take an alternate path by using the

pipeline located next to the door to the other side.



In the area below is the last server to place an EXPLOSIVE CHARGE. You

can do it now or later when you get back to this area. If not, enter

the open doorway above to the next area.



Go down the hall and use the OCP on the CAMERA at the other end. Enter

the next room and use the computer on the right side to complete the

objective.





--OBJECTIVE: EXTRACTION TIME



Time to get the hell outta dodge! Go back to the work room and use the

DOOR CODE obtained from the previous room (7931) and exit.



Make your way through the garage by jumping over the crates. Dispatch

the three remaining guards (or don't) and then exit the room to

EXTRACTION.





MISSION COMPLETE! Welcome to Splinter Cell: DOUBLE AGENT!





______ _____ _ _ _____ _____ ______

| ___ (_____) | | | | (_____) ___ | ___

| | _ | | _ _ | | | | | | |

| || || | | | | || | | | | | |

| || || |_| |_ _____) )____) )| || |___| | | | |

|_||_||_(_____|______(______(_____)_____/|_| |_|



______ _____ ______ ______ _ _______ _______ _______

/ _____) ___ | ___ (_____ | | (_______|_______|_______)

| / | | | | | _ | |_____) ) | _____ _ _____

| | | | | | || || | ____/| | | ___) | | | ___)

| ____| |___| | || || | | | |_____| |_____| |_____| |_____

______)_____/|_||_||_|_| |_______)_______)______)_______)







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+++ MISSION 2: ELLSWORTH PENITENTIARY +++







MISSION OBJECTIVES:



[ ] GET THE WALKIE-TALKIE FROM THE SECURITY BOOTH

[ ] ESCAPE ELLSWORTH PRISON WITH JAMIE WASHINGTON

[ ] FIND AN ADRENALINE SYRINGE

[ ] REGROUP WITH JAMIE WASHINGTON

[ ] RELEASE LOCK TO GAS CHAMBER





OPPOSING OBJECTIVE:



[ ] DO NO LET BARNHAM DIE

[ ] HELP JAMIE KILL BARNHAM





OPPORTUNITY OBJECTIVES:



[ ] FIND HIDDEN INFORMATION DISK

[ ] ALTER DEATH RECORDS







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++NOTE: For this mission, Sam won't have his Night Vision goggles and

other equipment. After speaking to Lambert, Fisher will retrieve his

OPSAT and will be able to recover some useful equipment later in the

mission.





+++ AREA: SAM'S CELL +++





Dude, did you ever watch that movie called "The Shawshank Redemption"?

Lots of coincidences here!



Anyway, to exit Sam's cell, simply use the CRAWLSPACE located under his

bed. CRAWL through and then jump up to the hard to see crawlspace above

Sam (it sucks when you don't have Night Vision goggles). Jump over the

ledge to meet with Jamie. With only a set of Lockpicks, its gonna be a

killer Prison Break!





--OBJECTIVE: GET THE WALKIE-TALKIE FROM SECURITY BOOTH



Use the INIT DYNAMIC BOOST option and jump to the other side. Climb the

ladder to the top and then head to the pipeline. Just near the pipeline

is a broken railing. REMEMBER THIS!



Climb the pipeline and shimmy to the opposite side. Raise both feet and

shimmy all the way to the end and drop down. Squeeze through the pipes

until you reach the other side. Jump over the railing to the bottom and

access the locked TRAPDOOR. Use the Lockpicks and then open the TRAP

DOOR. As you jump down, a guard will enter the room. Eliminate him and

then grab the WALKIE-TALKIE and then bolt out of there!





--OBJECTIVE: GO BACK TO YOUR CELL



Go back to your cell and use the same method to get back. Retrace your

steps QUICKLY because you only have 105 seconds! As soon as you reach

the area with the pipeline, shimmy over the fence and then IMMEDIATELY

jump down but DO NOT take the ladder down!



Remember the broken railing? Jump down the railing and then knockout

the patrolling guard and jump your way back to your cell. WOO!





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+++ AREA: VISITOR'S AREA +++





--OBJECTIVE: BARNHAM



After the cutscene, Sam will have the OPSAT back in his inventory. Run

over to the Courtyard to encounter Barnham and Washington. From here

you have to make one of two choices:



--KILL BARNHAM

--CHOKE BARNHAM





The choice is up to you.





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+++ AREA: PRISON HOSPITAL +++





Yup, it's a prison riot! Wait for the cop to come in and then a

cutscene will occur. Search the body to get the cop's gun and the

Lockpicks. Use the PICK LOCK option and exit the cell.





--OBJECTIVE: FIND ADRENALINE SYRINGE



The syringe is on the shelf just near the beds. Grab it and exit the

room. At the end of the hall use the INIT DYNAMIC BOOST option to jump

to the top. Go to the other side and jump down.





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+++ AREA: PRISON CELLS +++





GRAB the first cop and knock him out. If the second cop sees you, run

up to him and knock him out. Just near the cells, the INIT DYNAMIC

HOIST option will appear. Use it and wait for Jamie to open the door to

the stairs (near where you jumped down next to the cop).



Go upstairs and run all the way to the end and jump down next to the

broken railing. In the next area, a cop will try and stop another

prisoner. Quickly sneak up to him and snuff him out and continue down

the hallway.



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+++ AREA: MESS HALL +++





As you turn the corner, you'll see the hall on fire. Use the INIT

DYNAMIC CLIMBOVER to have Jamie boost you to the top. Use the TURN

VALVE option to extinguish the blaze and then use the ABORT ACTION to

climb down.



Now go around the corner and enter the Mess Hall and make a quick right

to enter through the shadows. GRAB the first patrolling cop and knock

him out. Sneak up to the second cop at the back of the room and knock

him out (or he'll shoot Jamie dead).



After that's done, Jamie will exit the mess hall but will be stuck at a

locked gate. To open the gate, go back to the mess hall. Just near the

exit is a metal fence. Climb over it and then take the stairs to the

top. Go to the end of the walkway and use the CRAWLSPACE to the next

room.



Jump down and then knock out the guard. Use the Computer to open the

gate for Jamie and to get the keycode for the door (3190). Exit the

room and then exit the area.





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+++ AREA: CELL BLOCK D +++





This area seems tricky but it's really not. First, knock out the guard

on the bottom floor. Now go up the stairs to the second floor and look

for the broken railing with a small platform sticking out.



Jump that platform to the adjacent walkway across from you and grab the

railing (another cop will patrol that area). If the other cop isn't

there, you can shimmy all the way to the right side and then climb

over. There is a CRAWLSPACE just next to the bright lamppost. Enter

through the CRAWLSPACE and then exit to the next area.





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+++ AREA: WOODSHOP AREA +++





As you jump down, you'll see two Riot guards patrolling the area. Pick

up the CARVING KNIFE nearby and then eliminate both guards (or don't).



If you eliminated both guards, simply exit through the metal detector.

If you want to be stealthy, use the pipeline next to the metal detector

and climb and shimmy over it. SIMPLE.





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+++ AREA: GAS CHAMBER +++





Alright, it's time for an alternate path! As Sam works his way down the

halls, he'll see two guards conversing inside the Gas Chamber room.





There are two ways to enter the Gas Chamber room:



PATH #1: Sam can BASH the door open to knockout the first guard. From

there eliminate the second guard inside the control room.



PATH #2: Go back to the hall and enter the adjacent door. You'll be

inside a break room with a CRAWLSPACE. Enter the CRAWLSPACE and you'll

emerge at the Gas Chamber control room. Listen to the guards and then

they'll split up. Exit the crawlspace and knockout the first guard.



Enter the control room and use the OPEN CHAMBER option on the console

(make sure the light turns GREEN). Now quietly head down to the door

near the audience chairs and use the PICK LOCK option and enter. Go

down the stairs to the gas chamber but DO NOT open the door!





--OBJECTIVE: RELEASE CHAMBER LOCK



There is a Riot guard in the gas chamber. Quickly run up to him and

knock his filthy pig ass out. Now go to the chamber and use the OPEN

CHAMBER option to release Jamie.



Once he's free, enter the room nearby and you'll see a desk with a

computer. Across from the computer is an exit. Exit the room and go

down the hallway to the Morgue. A Riot guard is patrolling inside the

Morgue, so watch yourself. Eliminate the guard and then enter the door

to enter the Morgue.





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+++ AREA: THE MORGUE +++





--OBJECTIVE: FIND HIDDEN INFORMATION DISK (OPTIONAL)



Inside the Morgue, go to one of the open freezer doors and you'll find

the information disk that Lambert asked for. Now exit and go back

outside. Take the path just near where you entered from the Gas Chamber

to a door to the other side.



Exit the area and take the stairs to the CHAPEL area.





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+++ AREA: THE CHAPEL +++





Use the INIT BOOST OVER option to throw Jamie over the fence. He'll

open the door for you. Enter the chapel area.



In the chapel area are two Riot guards. Eliminate them for safety

purposes. Now it's time to escape BUT ONE LAST THING!





--OBJECTIVE: ALTER DEATH RECORDS (OPTIONAL)



Enter the door at the back of the chapel and use the computer inside to

alter the death records. NICE!



Once that's done, take the stairs all the way to the top. You'll see a

pipeline that goes to the other side. Jump up and shimmy to the other

balcony. Walk up to the rope to release it. This will give you a way

out of the area. Now shimmy on back to the other side and then climb

the rope to the roof.



At the top of the chapel, eliminate the lone guard and then use the

BREAK LOCK option on the door and exit the roof. Take the stairs down

and open the door back to the chapel to get Jamie. Now go back out and

head down the stairs to the Parking area.





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+++ AREA: PARKING LOT +++





Make your way out to the parking lot. The area is clear so no worries!

Go to the end of the lot to see a large escape hole on the upper wall.

Use the INIT DYNAMIC HOIST to head to the other side. Jump down to the

bottom to complete the mission.





MISSION COMPLETE! HELL YEAH!



______ _____ _ _ _____ _____ ______

| ___ (_____) | | | | (_____) ___ | ___

| | _ | | _ _ | | | | | | |

| || || | | | | || | | | | | |

| || || |_| |_ _____) )____) )| || |___| | | | |

|_||_||_(_____|______(______(_____)_____/|_| |_|



______ _____ ______ ______ _ _______ _______ _______

/ _____) ___ | ___ (_____ | | (_______|_______|_______)

| / | | | | | _ | |_____) ) | _____ _ _____

| | | | | | || || | ____/| | | ___) | | | ___)

| ____| |___| | || || | | | |_____| |_____| |_____| |_____

______)_____/|_||_||_|_| |_______)_______)______)_______)











=======================================================================

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+++ MISSION 3: JBA HEADQUARTERS - PART ONE +++





PRIMARY OBJECTIVE:



[ ] ADJUST FOUR FUSE BOXES

[ ] ACCESS JBA'S SERVER

[ ] RETURN TO PUBLIC AREA





OPPOSING OBJECTIVE:



[ ] SEND INFO TO LAMBERT ABOUT COLE YEAGHER

[ ] SEND INFO TO EMILE ABOUT COLE YEAGHER





OPPORTUNITY OBJECTIVES:



[ ] SCAN ENRICA'S FINGERPRINTS

[ ] PLANT FALSE INFORMATION ON CARSON MOSS'S COMPUTER







++WALKTHROUGH NOTE: There are various ways to complete this mission and

the walkthrough below is just ONE of many different ways to do it! Once

you memorize the layout of this level, then you can customize your

objectives your own way.







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+++ AREA: OUTER COMPOUND +++





If you killed Barnham in the previous mission, Sam will have less

equipment in his inventory. If not, his equipment will be stacked.





--OBJECTIVE: ADJUST FUSE BOX #1



There is a ladder nearby and a door at the end of the alley. Go to the

door at the end of the alley and enter to find FUSE BOX #1. Use the

ADJUST FUSE BOX option and then go BACK outside!



Take the nearby ladder to the rooftop. To the left of the ladder is a

bright lamppost with a CRAWLSPACE underneath. REMEMBER THIS! Use the

OCP on the camera and head to the adjacent rooftop.





--OBJECTIVE: ADJUST FUSE BOX #2



Eliminate the guard if you want. Look for the glowing fuse box (with

yellow lights) on the rooftop and then use the ADJUST FUSE BOX option.

Now go to the CRAWLSPACE I mentioned and go inside. Make your way to

the next area.





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+++ AREA: WAREHOUSE #1 +++





--OBJECTIVE: ADJUST FUSE BOX #3



Jump down the CRAWLSPACE and you'll see the FUSE BOX just across from

Sam's left. There's also a lone guard and CAMERAS surrounding the

warehouse. Jump down and eliminate the guard. Make a hard left and jump

on the crates and climb to the top.



Go up to the FUSE BOX and use the ADJUST FUSE BOX option. Now jump down

and go to the double-door exit. There are two halls: one turning right

and one ahead of Sam. Take the one ahead of Sam and enter a long hall.



At the end of the hall is a CAMERA and laser blocking the doorway. Use

the OCP on them and then enter the next area.





-----------------------------------------------------------------------





+++ AREA: DOCKS +++





--OBJECTIVE: ADJUST FUSE BOX #4



As you exit outside, you will see a lone guard and numerous cameras.

Simply run up next to the red container and climb to its roof. Jump

down on the other side and you will see FUSE BOX #4.



Use the OCP on the light above the fuse box and then access the fuse

box using the ADJUST FUSE BOX option. Now go back to the previous hall

inside the building.





-----------------------------------------------------------------------





+++ AREA: WAREHOUSE #2 +++





After you exit the hall, make a hard left. There is a hard-to-see

CAMERA on the wall, so use EMP Vision and use the OCP on it and then

exit to the next area. Use the OPTIC CABLE to see two guards

conversing. Wait until they start patrolling before exiting.



One of the guards (Carson Moss) will patrol the upper area. GRAB him

and then knock him out.





--OBJECTIVE: PLANT FALSE INFORMATION (OPTIONAL)



On the other end of the warehouse is a set of stairs leading to Carson

Moss's office. Enter inside his office to find a computer. You need to

HACK the computer to plant the information.



Once you've planted info, exit the room by jumping out the nearby

window and jumping down. Look for the panel with the green glowing

light to find the door to exit this area.





-----------------------------------------------------------------------





+++ AREA: TRI-CAMERA AREA +++





The next area looks tricky but its cake. Use the OCP on the first tri-

camera and then slowly make your way up the stairs. When you open the

door, quickly use the OCP on the above light on the ceiling (the OCP

should be fully charged by then). From there, GRAB the patrolling

soldier and knock him out.





--OBJECTIVE: SCAN ENRICA'S FINGERPRINTS (OPTIONAL)



Enter the door that says "ENRICA" and go inside (bring the body inside,

too). Equip the Fingerprint Scanner and walk up to Enrica's bed (it's

next to the computer). SCAN her alarm-clock-radio on the nightstand to

complete the objective. Now exit the room.



Go to the corner and you'll see a CAMERA. Use the OCP on it and enter

the server room with the glass walls. Ignore the door that says

"EMILE", there's nothing of use inside.





--OBJECTIVE #1: SEND INFO TO LAMBERT/EMILE

--OBJECTIVE #2: ACCESS JBA'S SERVERS



Inside the server room are two lasers. Disable them and then access the

computer and HACK IT. From here you have two options for the info:





--SEND TO LAMBERT

--SEND TO EMILE



After that choice is made, access the computer again to complete the

last objective. Now it's time to bail!





--OBJECTIVE: EXTRACTION TIME



Take the ladder down (to where you started the mission) and head for

the other door.





MISSION COMPLETE!





______ _____ _ _ _____ _____ ______

| ___ (_____) | | | | (_____) ___ | ___

| | _ | | _ _ | | | | | | |

| || || | | | | || | | | | | |

| || || |_| |_ _____) )____) )| || |___| | | | |

|_||_||_(_____|______(______(_____)_____/|_| |_|



______ _____ ______ ______ _ _______ _______ _______

/ _____) ___ | ___ (_____ | | (_______|_______|_______)

| / | | | | | _ | |_____) ) | _____ _ _____

| | | | | | || || | ____/| | | ___) | | | ___)

| ____| |___| | || || | | | |_____| |_____| |_____| |_____

______)_____/|_||_||_|_| |_______)_______)______)_______)











=======================================================================

=======================================================================





+++ MISSION 4: UNDERGROUND SUBWAY STATION +++





PRIMARY OBJECTIVE:



[ ] GET THE VAULT'S CODES

[ ] GET TO THE FRONT OF THE TRAIN

[ ] DISCONNECT COMMUNICATIONS SYSTEM





OPPOSING OBJECTIVES:



[ ] LEAVE STATION CHIEF ALIVE

[ ] KILL THE STATION CHIEF





OPPORTUNITY OBJECTIVES:



[ ] ISOLATE REAR TRAIN CARS





-----------------------------------------------------------------------

-----------------------------------------------------------------------





+++ AREA: ABANDONED SUBWAY +++





If you gave the info from the previous mission to Emile, you'll get

lots of equipment. If not, you'll have a limited supply.



Exit your area and turn right. Use the INIT DYNAMIC HOIST to throw the

hotster to the top. Make it to the other side and jump down.



Exit the area and head down the hall. Use the INIT DYNAMIC BOOST to

toss your chick over the fence. Wait for her to turn off the fan and

then enter the CRAWLSPACE. Crawl to the other side and jump down.





-----------------------------------------------------------------------





+++ AREA: ELECTRICAL ROOM +++





Stay in the shadows and watch for the civilian. Knock him out or kill

him, it's your choice. To get to the next area you have two alternate

paths!





--PATH #1: Go down the bright hall to see a civilian in the way.

Eliminate him and then eliminate his friend in the adjacent room



--PATH #2: Instead of going down the short hall, look to the left and

you'll see a pipeline to climb. Climb it to the top and then jump down

onto the railing. Enter the door and you'll be inside a locker room.

Exit this room to emerge on the other side with the two civilians. Use

the scaffoldings to get around and then rid them in any way you want.





With both guys down, exit the area.





-----------------------------------------------------------------------





+++ AREA: ELECTRICAL ROOM - LOWER AREA +++





As you go down the stairs, you'll see another civilian walking down.

There are two ways to get to the lower area.





#1 - THE HARD WAY

Quickly run up and whistle him over to you (it'll save you the trouble

of having to wait for him at the bottom of the stairs). Eliminate the

civilian on the stairs and then hide his body.



#2 - THE EASY WAY

Instead of going down the stairs, look above and you'll notice a hidden

pipeline that you can shimmy. Look for the pipeline to climb on the

wall at the top of the stairs and climb it up. Sam will then ZIP all

the way down to the bottom. See how easy that was?





Now there are two ways to enter the next area:



#1 - THE LOCK PICK WAY

Ascend down the stairs and walk up to the metal gate (eliminate the

guard first). Use the PICK LOCK option and open it. Exit through the

double doorway and traverse to the Train Repair Area.





#2 - THE PIPELINE WAY

If you took the pipeline and zipped over the stairs, keep shimmying

forward. Sam will then shimmy head over feet past the metal gate. Jump

down and then exit this room to the Train Repair Area.





-----------------------------------------------------------------------





+++ AREA: TRAIN REPAIR ROOM +++





There are two guards and three bright spotlights here. Eliminate the

guards in whichever way you like (or don't) and then exit this room

using the PICK LOCK option on the door.



Make a left and then use the RAPPEL ON WALL option and go down. Look

for the CRAWLSPACE on the wall and emerge to the other side. Go to the

large red pipeline and climb it to the top. See that large crack on the

wall? Enter through and Enrica will chime in.





-----------------------------------------------------------------------





+++ AREA: VAULT/SECURITY ROOM +++





Enrica will tell you that the CAMERAS will be offline, so no need to

worry about being spotted. Exit the crack into the small room and use

the CRAWLSPACE but DO NOT exit out just yet! Wait for the conversation

to finish and then exit.



Eliminate the guard inside and exit this room. There is another guard

outside. Whistle him inside and then snuff him out. As you leave the

area, Enrica will chime in and tell you to look for cover. Simply hide

in the dark and wait for the incoming guard.



Snuff him out the old fashioned way or use the tight quarters that he

emerges from for a SPLIT JUMP attack and then snatch his KEYCARD.





--OBJECTIVE: GRAB THE VAULT CODES



This objective presents you with another decision:



--KILL THE STATION CHIEF

--DO NOT KILL THE STATION CHIEF





It's up to you. DO NOT INTERROGATE THE STATION CHIEF! He will purposely

give you the wrong code! Go to the computer console to get the correct

door code (2833). Now exit the room.



Slowly work your way down this blue hall. You can use the OCP on the

lights on the floor. Put Sam's back to the wall and watch the

conversation at other room. When the guards disperse, shoot a STICKY

SHOCKER at him and then grab his body. Or if you don't want to waste

the Sticky Shockers, you can use a SPLIT JUMP ATTACK in this small

corridor. It's up to you.



Walk through the lasers (with the body in tow) to disable them. For the

second guard, I suggest using the BASH DOOR option. Use the OPTIC CABLE

and wait for him to approach the door. When he gets there, just WHAM

the door open.





--OBJECTIVE: GET TO THE BACK OF THE TRAIN



Now go up the stairs to enter the train station area. Snuff out the

farthest guard (or don't) and then go down the stairs.



Quietly sneak past the guards on the bottom floor by turning left and

then jumping to the back of the train car. SIMPLE.





-----------------------------------------------------------------------





+++ AREA: MOVING TRAIN +++





This next part can be quite frustrating but stay with me as I explain

this next part in detail! Sometimes when reloading this part of the

level, the guards will behave differently but the strategy is still the

same.





--CAR #1:

Enter the first car and use the OCP to darken your way to the end of

the car. Sneak by the sitting guard (while in darkness) and then exit

the car. Or if you're patient enough, stay in the back of the train and

the guard will start patrolling. Wait for him to get near and then

smack him down. As soon as you enter the second car, you will have 8

minutes to get to the front of the train.



--CAR #2:

In this car are two guards and a CAMERA. Stay within the back of the

car and wait for their conversation to finish. Shoot STICKY SHOCKERS at

both of them and then use the OCP on the CAMERA. Now exit the car.



--CAR #3:

There are no guards here but lots of lasers. Squeeze between the first

set of crates and creep past the first laser. Use the OCP on the second

laser and then SLIDE open the door and enter.





--OBJECTIVE: DETACH TRAIN CAR



Use the OCP on the next laser and squeeze through to the back with the

quadruple lasers. Use the OCP on the both left laser and then go

through the CRAWLSPACE under the gold bars. Exit the car. From there,

use the DETACH TRAIN CAR option to complete the objective.





-----------------------------------------------------------------------





+++ AREA: TRAIN ROOFTOPS +++





Climb the ladder to the roof of the train and make your way to the end

of each car. Drop down on the guard between cars to knock them out.



If a guard investigates the roof, simply move to the side of the train

to hang on. The guard will eventually get smashed (you'll see it when

you get there). Continue until you reach the front of the second-to-

last car. Enter inside to see a laser and some gold bars.





--OBJECTIVE: DISABLE THE COMMUNICATIONS



Use the OCP on the laser and then use the CRAWLSPACE and emerge on the

other side. GRAB the nearby guard and eliminate him. Use the OCP on the

light on the ceiling and then use a STICKY SHOCKER on the two guards.



Now go to the control box near where the guard was sitting and choose

the DISABLE COMMUICATIONS option to stop the timer. Now exit the car

the same way that you came in and then head for main car.





-----------------------------------------------------------------------





+++ AREA: CONDUCTOR CAR +++





There are two guards and a train conductor. To eliminate the guards,

use the OCP on the light to distract. Grab each one and snuff them out

(or use STICKY SHOCKERS if you still have any left). Once both guards

are down, head to the conductor's door and open it.





MISSION COMPLETE!





______ _____ _ _ _____ _____ ______

| ___ (_____) | | | | (_____) ___ | ___

| | _ | | _ _ | | | | | | |

| || || | | | | || | | | | | |

| || || |_| |_ _____) )____) )| || |___| | | | |

|_||_||_(_____|______(______(_____)_____/|_| |_|



______ _____ ______ ______ _ _______ _______ _______

/ _____) ___ | ___ (_____ | | (_______|_______|_______)

| / | | | | | _ | |_____) ) | _____ _ _____

| | | | | | || || | ____/| | | ___) | | | ___)

| ____| |___| | || || | | | |_____| |_____| |_____| |_____

______)_____/|_||_||_|_| |_______)_______)______)_______)











=======================================================================

=======================================================================







+++ MISSION 5: COZUMEL, MEXICO - CRUISE SHIP +++







PRIMARY OBJECTIVE:



[ ] HELP ENRICA INSTALL COMM RELAY

[ ] HELP ENRICA REACH THE COMM ROOM

[ ] RECOVER THE BOMB

[ ] DELIVER THE BOMB AND HELP ENRICA REACH THE FUEL TANK





OPPOSING OBJECTIVES:



[ ] DISABLE ENRICA'S CELL PHONE

[ ] PROTECT ENRICA'S CELL PHONE





OPPORTUNITY OBJECTIVES:



[ ] OBTAIN PASSENGER MANIFEST

[ ] DISABLE THE SHIP'S ENGINES

[ ] DELETE THE CAMERA RECORDS





-----------------------------------------------------------------------

-----------------------------------------------------------------------





+++ AREA: OUTER CABIN +++





If you killed the station chief in the previous mission, Fisher will

unlock the Flash Grenades and will have it in his inventory. If not,

then too bad.



Enter inside the cabin and then exit to the hallway outside.





-----------------------------------------------------------------------





+++ AREA: OUTER HALLWAY +++





As you exit the room, you'll see two soldiers standing across the door.

Sneak behind them both by hugging the wall to the right. Sneak to the

end and then enter the next hall and then exit.





-----------------------------------------------------------------------





+++ AREA: MUSIC LOUNGE +++





Across from the double doors is a CAMERA. Disable it with the OCP and

then make a hard left towards the LOUNGE. If the two soldiers on the

opposite side see you, eliminate them in the darkness.





--OBJECTIVE: GET THE PASSENGER MANIFEST (OPTIONAL)



In the area where the two soldiers were sitting is a LAPTOP. Either

walk up to it or use your EEV and HACK IT to finish the objective.



Now make your way into the LOUNGE area. You'll see a door just across

from you. You'll come back to this area, so REMEMBER THAT DOOR! Now

creep past the bar and the piano and head for the EXIT.





-----------------------------------------------------------------------





+++ AREA: EMPTY TENNIS COURT +++





Exit outside to see three guards. Eliminate all three (or don't) and

then exit at the door on the opposite side to enter the next area.





-----------------------------------------------------------------------





+++ AREA: MAIN DECK +++





--OBJECTIVE: MEET WITH ENRICA



Slowly take the spiral stairs (on either side) to the top. You will see

two soldiers standing idly in front of the doors.



Use the OCP on the nearby lightpost and the lightpost on the ceiling to

darken the area. Sneak past them onto the Main Deck. See that large

deck in the middle of Main Deck? Jump to the top of that thing (or use

the ladder on the other side) and you'll see Enrica waiting for you.



After the cutscene, use the OCP on the light above and then use the

INIT SHOULDER BOOST option to allow Enrica to place something on the

relay. Now jump down and follow her to the opposite side of the deck.



Use the INIT BOOST OVER option to toss her to the other side. Now go

back to the MUSIC LOUNGE room from earlier in the level. As you make

your way back, sneak past or eliminate whoever gets in the way.





-----------------------------------------------------------------------





+++ AREA: MUSIC LOUNGE +++





As you enter the MUSIC LOUNGE, take the door across from the bar.

You'll see a set of stairs going down to the elevator. Jump down to the

elevator roof and use the OPEN TRAPDOOR option and then use the GO TO

LOWER LEVEL option to go down.





-----------------------------------------------------------------------





+++ AREA: LOWER LEVELS +++





--OBJECTIVE: OBTAIN THE KEYCARD



As you enter the hall, a soldier will walk in. Use the hidden pipeline

above to grab him. Now you come to a T-intersection. The left side has

a CAMERA and the right side leads nowhere.



First, take the right side and down the corner to see a sleeping guard

on a chair. Sneak up to him and grab his KEYCARD and go back to the

previous area.



Use the OCP on the CAMERA and continue through the hall until Lambert

chimes in with a new objective.





-----------------------------------------------------------------------





+++ AREA: ENGINE ROOM +++





--OBJECTIVE: DISABLE THE SHIP'S ENGINES (OPTIONAL)



As you enter the engine room, you'll see a metal walkway. There's one

soldier on each walkway (three total soldiers). The quickest way to get

to the bottom is to jump over the railing and jump your way down.



The ship's engine is located to the RIGHT side corner of the stairs

going down. Go up to the console and use the DISABLE ENGINE option to

complete the objective.



++NOTE: Further down from where you disable the engine is a CRAWLSPACE.

You'll come back to this area later.





Now work your way around the bottom of the room to the metal fence and

open it. Exit at the door on the other end. Make a left turn and slowly

approach the corner. You'll see a lone soldier and a laptop. Eliminate

him and continue down the hall to the next area.





-----------------------------------------------------------------------





+++ AREA: DOCKING BAY +++





--OBJECTIVE #1: RECOVER THE BOMB

--OBJECTIVE #2: DELETE THE CAMERA RECORDS (OPTIONAL)





You'll be inside a metal gate. HACK the card reader and then enter the

Docking Bay. The bomb is located inside the boat docked in the middle

of the room. Jump into the water and climb into the boat.



Use the PICK LOCK option in the center of the boat to open the hatch.

Grab the bomb to complete the objective. If you are going to complete

the optional objective, climb the rope that's hanging above the boat

(you can't miss it) and climb up.



Shoot out all the lights here and head for the control room at the

other end. Walk up to the computer and HACK it to delete the camera

records. Now leave the room and go back to the area where you disabled

the ship's engine.





--OBJECTIVE: DELIVER THE BOMB TO ENRICA



Farther down from there is a CRAWLSPACE in the Engine Room. Enter it

and emerge to the other side to meet Enrica. Give her the bomb and then

use the INIT BOOST OVER option to throw her over the pipes.





--OBJECTIVE: PROTECT/DISABLE ENRICA'S PHONE



Now comes a VERY big turning point in the game. You have the option to

either UPLOAD VIRUS into her phone or don't. The choice is yours. Now

go back to the crawlspace.





--OBJECTIVE: EXTRACTION TIME



As you exit back out of the crawlspace, carefully, but quickly, use the

OCP on the lights because more soldiers have arrived in the Engine

Room. Now make your way back into the Docking Bay area. Snuff out the

remaining soldiers and then enter the boat.





MISSION COMPLETE!





______ _____ _ _ _____ _____ ______

| ___ (_____) | | | | (_____) ___ | ___

| | _ | | _ _ | | | | | | |

| || || | | | | || | | | | | |

| || || |_| |_ _____) )____) )| || |___| | | | |

|_||_||_(_____|______(______(_____)_____/|_| |_|



______ _____ ______ ______ _ _______ _______ _______

/ _____) ___ | ___ (_____ | | (_______|_______|_______)

| / | | | | | _ | |_____) ) | _____ _ _____

| | | | | | || || | ____/| | | ___) | | | ___)

| ____| |___| | || || | | | |_____| |_____| |_____| |_____

______)_____/|_||_||_|_| |_______)_______)______)_______)











=======================================================================

=======================================================================





+++ MISSION 6: OKHOTSK, RUSSIA +++





PRIMARY OBJECTIVES:



[ ] NEUTRALIZE ALL MERCENARIES

[ ] DISABLE MERCENARY COMMUNICATIONS

[ ] GAIN ACCESS TO A COMPUTER

[ ] BOARD THE TANKER AND NEUTRALIZE THE CAPTAIN





OPPOSING OBJECTIVES:



NONE





OPPORTUNITY OBJECTIVES:



[ ] DISARM EXPLOSIVE CHARGES

[ ] LOCATE ENCRYPTION KEY

[ ] INSTALL TRACKER IN COMMUNICATIONS ROOM

[ ] IDENTIFY THE SHIP'S CARGO







-----------------------------------------------------------------------

-----------------------------------------------------------------------





AREA: UPPER HILLS





--OBJECTIVE: NEUTRALIZE MERCENARIES (THREE)

--OBJECTIVE: DISABLE RADAR #1 OF 5



Turn on Heat Vision and look up to see a soldier patrolling the upper

ledge. You have the option to either kill him or incapacitate him, the

choice is yours. Sam must eliminate EVERY single guard in the whole

area! DO NOT leave any guard alone!



A stylish way to eliminate the first soldier is to jump and hang on the

nearby ledge. When he gets close, GRAB him and throw him down to the

snow below (which is like 10 feet away, not very lethal). Take the path

up the hill and you'll encounter another soldier with a flashlight.

Sneak up to him and neutralize him.



If you turn the corner and look on the right, you'll see a short ledge

that you can jump up to the top. Take this path and follow it around to

the next corner. From there, you can watch the third soldier from above

and then drop and kick him from above to clear this area. Now head to

end of the path to a CRAWLSPACE and enter it.





-----------------------------------------------------------------------





AREA: CAMP A



--OBJECTIVE #1: DISABLE RADAR #2 OF 5

--OBJECTIVE #2: NEUTRALIZE MERCENARIES (TWO)

--OBJECTIVE #3: LOCATE ENCRYPTION KEY





Before exiting the CRAWLSPACE, watch the guard. When he leaves, exit

the crawlspace and take him out. Look down below to see a campfire and

a tent. There is a rope that leads down to the area below and there is

a RAPPEL point on the other side. I suggest taking the rope down. If

you take the RAPPEL point, it leads you to the GROTTO.





++RAPPEL NOTE: If you take the RAPPEL point, the walkthrough below

still applies but the locations will be mixed up. TAKE NOTE OF THAT!

The walkthrough I use below is if you took the rope down instead of the

Rappel point.





Climb down the rope to the bottom. Eliminate both guards in the area

and then enter the tent to find a COMPUTER. Use it to partially

complete the first objective. The ENCRYPTION KEY is just across from

the computer, so grab it! Now head down the path the other soldier was

patrolling and jump down.



You'll see an active Wall Mine ahead. Carefully walk up to it and

DISABLE it (or shoot it). Slowly walk down the path to the next area.





-----------------------------------------------------------------------





AREA: ICE TRENCHES





--OBJECTIVE #1: DISABLE RADAR #3 OF 5

--OBJECTIVE #2: NEUTRALIZE MERCENARIES (TWO)





As you emerge from the corner, you'll see two sets of lasers, a guard,

and a non-working turret. The guard will walk towards you (stay back to

avoid his flashlight). Since his clothing disables the lasers, GRAB him

when he turns around and then drag and knock him out near the turret.



When you turn right, you'll see the ice wall glowing red and another

guard. Neutralize him to clear this area. Walk up to the computer at

the end and use it. Now to the next area.



Next to the non-working is a hard-to-see path to the next area. Head

towards it and you'll see TWO Wall Mines. Disable them both and then

continue forward to the next area.





-----------------------------------------------------------------------





AREA: PORT ICE FIELD





--OBJECTIVE #1: DISARM EXPLOSIVE CHARGE #1 OF 2

--OBJECTIVE #2: DISABLE RADAR #4 OF 5

--OBJECTIVE #3: NEUTRALIZE MERCENARIES (THREE)





You can see a large truck and the Tanker ship in the area. There are

also three guards here, so eliminate them please.



Just across from the back of the large truck is a detonator. Walk up to

it and use the BYPASS CIRCUIT option to disable one of the two

detonators. On the other side of the area is the computer to disable

the radar. Use it to partially finish the objective.



Now, do you see the red flare sparking across from the computer you

just hacked? Underneath it is a CRAWLSPACE. Enter through it to emerge

to the other side of the Tanker ship.





-----------------------------------------------------------------------





AREA: STARBOARD ICE FIELD





--OBJECTIVE #1: NEUTRALIZE MERCENARIES (THREE)

--OBJECTIVE #2: DISARM EXPLOSIVE CHARGE #2 OF 2





There are three soldiers here (but no computer). The second detonator

is also in this area so go up to it and use the BYPASS CIRCUIT option

to complete the objective! Across from the detonator is a rope to climb

onto the Tanker ship. Sam cannot use this until ALL the guards have

been neutralized (remember that!).



Eliminate the soldiers here in any way you want.





-----------------------------------------------------------------------





AREA: GROTTO





As you emerge from the crawlspace, walk up to the nearby generator and

PIERCE it to turn off the power completely. Walk up the path to see a

swinging lightpost. The nearby guard will investigate the power outage,

so neutralize him when he gets near (watch out, he has a flashlight).





--OBJECTIVE #1: DISABLE RADAR #5 OF 5

--OBJECTIVE #2: NEUTRALIZE MERCENARIES (FOUR)





Now continue up the path to see another generator. PIERCE it and then

go up the wooden bridge (make sure it's clear). You'll see the Computer

across from you. Use the EEV to access it and to fully complete the

objective.



Now there are three more guards in this area. You have different traps

in this area that you can use to neutralize them. You can use the Water

Attack (there's two pools to use) or you can hang on the ledge of the

bridge and then whistle and grab and throw them down. Use whatever

stylish method you like.



Eliminate them all and then go BACK to the Starboard Ice Field area

where the second detonator is located.





-----------------------------------------------------------------------





AREA: STARBOARD ICE FIELD



Now climb the rope up to the Tanker ship. WHEW-WEE! I HATE THIS

GODDAMNED MOUTAIN!





-----------------------------------------------------------------------





AREA: TANKER SHIP - MAIN DECK - THIRD FLOOR





++INTERROGATION NOTE: If Sam gets captured, he will be tazered. SKIP

the following cutscene and the use the PICK CUFFS option. Move the

Analog Stick and uncuff yourself. I suggest that you NOT get caught

because it'll screw up the walkthrough below if you do.





As soon as you enter the ship, there will be three guards on the deck.

For the nearest one, just grab and knock him out. There are two more on

the opposite side of the deck. Use the hidden pipeline above and shimmy

head over foot and simply use a chokehold or necksnap to eliminate

them. This deck should be clear for now.



Go to the right side of the ship (starboard). You will see a red door

entrance, DO NOT GO IN THERE YET! Shoot out the light next to it to

darken this area.





--OBJECTIVE: IDENTIFY THE SHIP'S CARGO



Let's get this objective out of the way first. You need to go to the

ship's Holding area to identify the cargo. The shortest way to get down

there is this:



Take the stairs all the way down from the starboard side of the ship

(the stairs in front of that red door). At the very bottom of the

stairs, you will see a CRAWLSPACE just near the open doorway. Can you

see it? Enter through the crawlspace to emerge to the ship's Holding

area. EASY.



When you exit the crawlspace, GRAB the first soldier on the ledge and

INTERROGATE him to complete the objective. Now go back to the

crawlspace and make your way back to the top of the ship.





++ALTERNATE STRATEGY:

Another easier way to find out the ship's cargo is to get caught (as in

tazered) by the enemy. After Sam is interrogated, uncuff him and then

head for the crate across from where he was sitting to find the

contents of the cargo. I URGE you to NOT take this strategy!





-----------------------------------------------------------------------





AREA: CREW'S QUARTERS - THIRD FLOOR





--OBJECTIVE: NEUTRALIZE THE CAPTAIN



Go back to the top of the ship and enter the ship from either side.

You'll be in the Crew's Quarters where the captain is located. I

suggest shooting out EVERY light in the area for safety purposes.



As you enter the corner, you will see a soldier patrolling just outside

the hallway (you'll also see a flashlight sitting on top of an

electrical box). There is also a hidden CRAWLSPACE in this room (which

you will use after meeting the Captain).



Look above to see a red pipeline. Use the pipeline to eliminate the

soldier. There are two more soldiers here. Lure them out and then

eliminate them one by one. With the area cleared, you can now head to

the captain's room.



After talking with that dickhead captain, it's time to defuse some

bombs. He gives you 10 minutes to disarm four bombs that are planted in

the Engine Room. Don't panic! It's more than enough time. But how

exactly do you get to the Engine Room without having to go from floor

to floor? Read below.





-----------------------------------------------------------------------





AREA: ENGINE ROOM





--OBJECTIVE: DISARM FOUR BOMBS



Remember that hidden CRAWLSPACE I told you about just near the red

pipeline? USE IT! It takes you DIRECTLY to the Engine Room! See how

easy that was? Exit the crawlspace and then take the ladder down to the

engine room.



There are four bombs, three soldiers, and three cameras in this room.

Don't worry about the bombs yet. As soon as you come down from the

ladder, look to your left to see a Camera above. Use the OCP on it!

From your position, you can see the soldiers below (some of them).



Use Sticky Shockers on them and then eliminate the third one. Now it's

defusal time. There are four bombs: two on the floor (one on each

engine), one bomb just across from where you emerged from the ladder,

and the last bomb is on the opposite side on the upper ledge.



After defusing the first one, the Captain resets the timer to three

minutes. That should be more than enough time to defuse them all. Once

that's done, go BACK to the Crew's Quarters using the ladder and

CRAWLSPACE that you came from.





-----------------------------------------------------------------------





AREA: CREW'S QUARTERS



As you enter back to the Crew's Quarters, exit this floor back outside.

The Portside door is locked so you have to go to the Starboard door.



Before you open the door to go outside, turn on Thermal Vision to see a

soldier behind the door. Use the BASH DOOR option to smack him down the

stairs. Another soldier will block the way so use the pipeline and

sneak past them. Head on over to the Portside and take the stairs going

up to the top.





-----------------------------------------------------------------------





+++ AREA: TOP DECK - COMMUNICATIONS ROOM +++





At the top of the stairs is a turret. You can disable the turret by

jumping from the ledge next to it. There are two doors here: one that

leads outside and the other leads into the Communications Room. Let's

go to the Comm. Room first, shall we?





-----------------------------------------------------------------------





AREA: COMMUNICATIONS ROOM





--OBJECTIVE: INSTALL TRACKER IN COMM. ROOM



As you enter the Comm. Room corridor, you'll see a soldier patrolling

in a brightly lit area. Wait for him to enter the Comm. Room and then

shoot out the lights in the corridor.



Head for the Comm. Room and turn on Thermal Vision to see inside. The

patrolling soldier will walk back out, so turn around and then smack

him from behind. Now enter the Comm. Room and you will see two more

soldiers. One will emerge from the room on the right and the other

stands idly near the console.



Knock out the first guard and then smack the guy standing in front of

the console. Access the console to install the TRACKER. Now you only

have ONE objective left so head back outside and exit the ship using

the door on either side.





-----------------------------------------------------------------------





+++ AREA: TOP DECK - OUTER AREA +++





When you exit outside, you will see a soldier patrolling the area and a

Wall Mine in the corner. In the deck above, there are two soldiers, two

turrets, and two more Wall Mines (not in that order).



There are various fun ways to eliminate the guards in this area: You

can use the good old fashioned trick of jumping over the railing and

then GRABBING them and throwing them over, you can sneak up to the

turret (the first one) and HACK its IFF system, you can shoot the Wall

Mine when a soldier gets near, OR you can do neither! It's up to you.





--OBJECTIVE: COMMANDEER THE SHIP



The door you need to enter is right next to the second turret.

Incapacitate the guard that slowly walks by (shoot the Wall Mine for

some fun times) and then HACK the Turret from afar or use the OCP on

it. Head for the door at the other end and enter.





MISSION COMPLETED!





______ _____ _ _ _____ _____ ______

| ___ (_____) | | | | (_____) ___ | ___

| | _ | | _ _ | | | | | | |

| || || | | | | || | | | | | |

| || || |_| |_ _____) )____) )| || |___| | | | |

|_||_||_(_____|______(______(_____)_____/|_| |_|



______ _____ ______ ______ _ _______ _______ _______

/ _____) ___ | ___ (_____ | | (_______|_______|_______)

| / | | | | | _ | |_____) ) | _____ _ _____

| | | | | | || || | ____/| | | ___) | | | ___)

| ____| |___| | || || | | | |_____| |_____| |_____| |_____

______)_____/|_||_||_|_| |_______)_______)______)_______)











=======================================================================

=======================================================================





+++ MISSION 7: KINSHASA, CONGO - HOTEL +++







PRIMARY OBJECTIVE:



[ ] CONFIRM INTENTIONS OF OTHER 2 GROUPS

[ ] MEET EMILE IN ROOM 901

[ ] FIND YOUR EQUIPMENT IN MAIN ELEVATOR & GO TO LOBBY

[ ] CLEAR EXTRACTION AREA

[ ] EXTRACT FROM HOTEL





OPPOSING OBJECTIVES:



[ ] KILL HISHAM

[ ] SAVE HISHAM





OPPORTUNITY OBJECTIVES:



[ ] FIND ADDITIONAL INFORMATION ABOUT TAFKIR'S GROUP

[ ] FIND ADDITIONAL INFORMATION ABOUT MASSOUD'S GROUP

[ ] DISPOSE OF HISHAM'S BODY





++NOTE: Sam will NOT have any weapons or his Goggles with him for the

first part of this mission. Once Sam talks to Emile, he will get his

equipment back.





-----------------------------------------------------------------------

-----------------------------------------------------------------------





+++ AREA: EMPLOYEE ROOM +++





Follow the path all the way to the end. Exit on the other side and then

quietly exit the room to the elevator.





-----------------------------------------------------------------------





+++ AREA: NINTH FLOOR NORTH +++





There are three guards and two CAMERAS on the left side of this floor.

You can eliminate them if you want but there are no objectives on this

floor. Remember, when the power turns off, the cameras are also turned

off. So wait for the explosions to occur so that the power is off!





--OBJECTIVE: FIND THE SUITE KEYCARD



This objective is NOT listed on the OPSAT but you need the suite

keycard in order to enter Tafkir and Massoud's hotel suites without

having to HACK the keycard reader. The keycard is located on the TENTH

FLOOR in Room 1003.



Make a right turn from where you entered the room and go up the stairs

to the tenth floor. There is a guard up here, so take him out. Enter

Room 1003 and get the keycard on the table.





-----------------------------------------------------------------------





+++ AREA: TENTH FLOOR - MASSOUD'S SUITE +++





With the suite keycard in your possession, you don't have to worry

about hacking into Tafkir and Massoud's hotel suites. First, go to

Massoud's suite (it says "SUITE DE AMBASSADOR" on top of the door).

It's right across from Room 1005.





--OBJECTIVE #1: CONFIRM INTENTIONS #1 OF 2

--OBJECTIVE #2: FIND INFO ON MASSOUD (OPTIONAL)



Use the keycard and then enter the room. Enter the bedroom area and

then look for the filing cabinet on the right side of the bed. Use the

SEARCH CABINET option to partially complete the objective.



As soon as you leave the bedroom, two soldiers will walk in. Turn off

the lights in the bedroom (the switch is on the right side of the

doors) and take them both out.



In the kitchen area is a laptop. Access the laptop to get the info on

Massoud that Lambert needs. Now exit this room and head to Tafkir's

suite on the other side of this floor. AS you make your way to Tafkir's

suite, there will be two soldiers patrolling the area. Take them out

when it's dark so that they don't interfere.





-----------------------------------------------------------------------





+++ AREA: TAFKIR'S SUITE +++





--OBJECTIVE #1: CONFIRM INTENTIONS #2 OF 2

--OBJECTIVE #2: FIND INFO ON TAFKIR (OPTIONAL)



Unlike Massoud's suite, you can enter Tafkir's suite from the ninth or

tenth floor (it's a two-story room). Since you're on the tenth floor,

why not stay on the tenth floor?



When you enter Tafkir's suite, move in and wait near the potted plant.

Turn the camera to see a soldier on the left side of the room making a

conversation to the soldier downstairs.



When the lights go out, make a hard left and GRAB the soldier (DO NOT

knock him out yet!) and drag him into the bedroom. Move him towards the

Retinal Scanner and use it (knock him out now). When the safe opens up,

use the COPY PLANS option to complete the objective for Emile.



To get the info on Tafkir for Lambert, go downstairs and eliminate the

lone guard. Go to the kitchen and HACK the laptop to get the info for

Lambert (and to complete his objective).





-----------------------------------------------------------------------





+++ AREA: NINTH FLOOR NORTH +++





--OBJECTIVE #1: MEET WITH EMILE

--OBJECTIVE #2: GET YOUR EQUIPMENT & GO TO LOBBY



Emile is located in Room 901 (just farther down from Tafkir's room).

Exit Tafkir's suite from the first floor. A soldier is patrolling this

area so eliminate him. When the power turns off, make your way to

Emile's room and use the KNOCK ON EMILE'S DOOR option.



After the cutscene, make your way to the elevator and go down to the

LOBBY area.





-----------------------------------------------------------------------





+++ AREA: LOBBY +++





++WEAPONS NOTE: Sam will have all his equipment back but he will NOT

have the SC-PISTOL. Just a note.





As you enter the Lobby area, you'll see half of it on fire. Make your

way down the lobby stairs and you'll see two soldiers (and a turret)

firing at something. If possible, eliminate both of them in darkness to

clear the area. If you're quick enough, you can grab one of them while

they're still firing their guns (makes it easier).



Make your way down the next hall (right side of the burning lobby). Go

around the corner and you'll hear a soldier talking on his radio. Grab

and eliminate him or run past him to the next area.





-----------------------------------------------------------------------





+++ AREA: CUISINE ROOM +++





Open the door on the right and hide in the darkness. You will see two

soldiers patrolling this kitchen. Your best bet at taking them both out

is the hidden pipeline on the ceiling. Walk towards the middle of the

area and then jump up to the pipeline.



From there, you can use chokeholds or necksnaps on both guards to clear

this room. Exit the room to next area.





-----------------------------------------------------------------------





+++ AREA: POOLSIDE AREA +++





Turn right of the hall and enter the door to find Hisham (your partner

from the first mission). After the cutscene, you have a choice:



--SAVE HISHAM

If you decide to save Hisham, let him follow you through the rest of

the mission. He won't exactly help you but hey, you saved him!



--KILL HISHAM

If you decide to kill him, do it after you talk to him. Aim the gun and

shoot him dead or simply knife him. From that point on, you have to

continue the rest of the mission while hauling his body with you. The

choice is yours.





Now enter the pool area from either side of the room. You will see two

soldiers patrolling the area. Use the WATER ATTACK on them or simply

incapacitate them. Now exit the room to the next area.





-----------------------------------------------------------------------





+++ AREA: EAST GARDENS +++





As you exit, make a right turn to the East Gardens area (the door on

the farthest end leads to the West Gardens Area). The area has two

large garden patios (with one soldier patrolling each one).



Make your way through each garden and eliminating the soldiers. Find

the exit doors on the other side and then head down to the parking lot.





-----------------------------------------------------------------------





+++ AREA: EAST PARKING LOT +++





In the parking lot area are four cars and two soldiers. One soldier

seems to be running around in circles while the other relaxes.

Eliminate them in any way you want.



--If you killed Hisham, stuff his body into the red SUV and use the

PLACE CHARGE option. Get as far away and then DETONATE the vehicle.

Rest in peace.



--If you did NOT kill Hisham, don't bother with the SUV (you can use

one of the soldier's bodies but it won't make a difference). Simply use

the INIT DYNAMIC BOOST option to toss him over the gate. Good going.





Now it's time to get the hell outta Dodge! Go back to the East Gardens

Area and make your way to the West Gardens Area.





-----------------------------------------------------------------------





+++ AREA: WEST GARDENS AREA +++





--OBJECTIVE #1: CLEAR EXTRACTION AREA

--OBJECTIVE #2: EXTRACT FROM HOTEL



In this area, you've got two soldiers and a turret to worry about.

Simply incapacitate and disarm all of them in the darkness to complete

the objective. To extract outta there, walk up to the Tank that's

firing missiles in the sky and use the PLACE CHARGE option.



Get as far away and then DETONATE it. Now walk up to the tank and

extract outta there!





MISSION COMPLETE!



______ _____ _ _ _____ _____ ______

| ___ (_____) | | | | (_____) ___ | ___

| | _ | | _ _ | | | | | | |

| || || | | | | || | | | | | |

| || || |_| |_ _____) )____) )| || |___| | | | |

|_||_||_(_____|______(______(_____)_____/|_| |_|



______ _____ ______ ______ _ _______ _______ _______

/ _____) ___ | ___ (_____ | | (_______|_______|_______)

| / | | | | | _ | |_____) ) | _____ _ _____

| | | | | | || || | ____/| | | ___) | | | ___)

| ____| |___| | || || | | | |_____| |_____| |_____| |_____

______)_____/|_||_||_|_| |_______)_______)______)_______)









=======================================================================

=======================================================================





+++ MISSION 8: JBA HEADQUARTERS - PART TWO +++







PRIMARY OBJECTIVES:



[ ] ACCESS THE UNDERGROUND BUNKER

[ ] STEAL EMILE'S CONTACT LIST

[ ] SAMPLE THE RED MERCURY

[ ] RETURN TO PUBLIC AREA





OPPOSING OBJECTIVES:



[ ] STRENGTHEN LAMBERT'S FALSE IDENTITY

[ ] REVEAL LAMBERT'S TRUE IDENTITY

[ ] DISABLE THE NASHVILLE BOMB

[ ] DISABLE THE LA BOMB

[ ] PREVENT THE BOMB'S DEFUSAL





OPPORTUNITY OBJECTIVES:



[ ] NONE





-----------------------------------------------------------------------

-----------------------------------------------------------------------





AREA: OUTSIDE JBA HEADQUARTERS





--OBJECTIVE: ACCESS THE UNDERGROUND BUNKER



Enter the building and head downstairs to complete the first objective.



The next set of areas in this level will mostly be corridors with

cameras and lasers (not too many guards). So stealth is the key! You

can complete this level in many different ways and the one I will

describe is the fastest (and not-so-lethal) way, so read on!



Turn the corner to see a guard and tons of moving green lasers.

Eliminate the guard and then use the pipeline above to get past all the

lasers. At the end of the corridor is another red laser camera. Wait

patiently in the corner and a guard will walk by. GRAB him and then

hide his body.





-----------------------------------------------------------------------





AREA: SECURITY ROOM #1 CORRIDOR



After disposing the first guard, use the OCP on the red laser camera

and go down the corridor. Be sure to hug the walls on the LEFT side to

stay in darkness. At the bottom of the corridor you will see two guards

in an office and ANOTHER red laser camera. DO NOT enter this office

from this area. You'll enter it from a different path later in the

mission.



Did you notice the lights coming from the floor? Under the red laser

camera across from the office is a set of lights that you can disable

with the OCP. Use the OCP on those lights to darken the area.



Walk around the red lasers around to the corner and exit the area.

Enter the next door to the Red Mercury Room.





-----------------------------------------------------------------------





AREA: RED MERCURY ROOM





--OBJECTIVE #1: STEAL EMILE'S LIST

--OBJECTIVE #2: SAMPLE THE RED MERCURY



When you enter the room, you'll see a red-glowing glass chamber.

There's a guard sitting at a computer desk just above the chamber and a

CAMERA to the left. On the right side of the door you entered is a set

of stairs that goes up to Emile's office (with another guard inside).



Stay in the darkness and wait for the guard above the chamber to walk

down the stairs. GRAB him in the darkness and knock him out. Place his

body in the cold mist below.



But before you access the Red Mercury in the chamber, eliminate the

second soldier stationed in the office above. Use the OCP on the green

laser (or use one of the soldier's bodies) and head up the stairs (the

OTHER stairs). Use the OCP on the light and then enter the office.

Eliminate the guard and then access the filing cabinet in the corner.

Use the SEARCH CABINET option to complete the objective. Now go down to

the red mercury room.



To enter the room, HACK the keycard reader and then enter inside. Walk

up to the console in the corner and scan the RED MERCURY. After you

access the mercury, Sam will get doused with harmful gas and needs to

escape. Use the nearby pipeline and climb it up and shimmy to the top

shelf and then exit through the vent.





-----------------------------------------------------------------------





AREA: BOMB SHELTER ROOM





As you enter this corridor, there will be another door in front of you.

When you enter that door, you will see a door and a CAMERA at the end

of this hall. Use the OCP on the CAMERA or on the light and enter the

other door.



Inside this brightly-lit room will be two soldiers looking at

computers. Use the Rubber Bullets on them to knock them both out. So

what exactly is the significance of this room? Well, there is a

TRAPDOOR in this room that leads down to the sewers and into the OTHER

JBA Headquarters building (from Mission 3). If you decide to maintain

Lambert's cover, then this TRAPDOOR will be of use. I will give more

information on this later in the walkthrough. Now exit the room back to

the corridor.



When you are back in the corridor, there will be another red laser

camera above. Use the OCP on it and then enter the room that it was

watching over





-----------------------------------------------------------------------





AREA: SECURITY ROOM #2



In this room you'll see a brightly-lit map and some security TV's.

There is a lone soldier in this room. You can sneak up behind him and

knock him out. In the center of the room is a LAPTOP.



DO NOT ACCESS THE LAPTOP YET! Instead, exit the room using the other

door. Go around the corner and use the OPTIC CABLE on the next door.





-----------------------------------------------------------------------





AREA: SECURITY ROOM #1



You will see two guards conversing in this room (this is the room that

you passed through earlier). Enter the room and turn left. See those

servers? Jump on top of them and then listen to the conversation (or

don't). Access the computer near where the guard is sitting and HACK

it! Now comes the decision:



--MAINTAIN LAMBERT'S COVER

--BLOW LAMBERT'S COVER



Make the right choice. Once the decision has been made, new objectives

will come up. You can either do them or ignore them.





--OBJECTIVE: DISABLE LOS ANGELES/NASHVILLE BOMB

--OBJECTIVE: PREVENT BOMB'S DEFUSAL





You have to choose which objective to accomplish. Here's what happens:



--PREVENT BOMB'S DEFUSAL

If you don't want to disarm the bombs (which gives favor to the JBA),

go back to the previous Security room and access the LAPTOP (the one I

told you not to access) and use it to cancel the bomb's defusal. Once

that's done, go back up to the area where you started the mission to

complete the mission.





--DISABLE LOS ANGELES/NASHVILLE BOMB

If you decide to disarm the bombs (which gives favor to the NSA), read

the walkthrough below.





-----------------------------------------------------------------------





AREA: BOMB SHELTER ROOM





You have about 12 minutes to complete this section, but it's more than

enough time. Go back to the Bomb Shelter Room with the TRAPDOOR. Enter

the trapdoor and you will jump down to the sewers below. Go around the

corner and climb the ladder up to the top. You will emerge in the

warehouse from Mission 3.





-----------------------------------------------------------------------





AREA: WAREHOUSE #1





The first bomb is located outside this warehouse and the second one is

located on the roof. After climbing out the ladder, enter the nearby

double doors. Use the OCP on the camera and then head for the dark

corner to see a red laser camera watching over the exit.



Use the OCP on the red laser camera and then quietly open the door.

There is a lone soldier and two cameras outside. Use the OCP on the

light above the door and then quietly head outside. Incapacitate the

guard as quickly as possible (in the dark!) and then DEFUSE the first

bomb nearby.



Once the first bomb is defused, go back into the warehouse and then

make your way to the roof (you should know how to get there by now).





-----------------------------------------------------------------------





AREA: ROOFTOPS





When you enter the rooftop, there are two soldiers. Simply knock them

both out and then DEFUSE the second bomb. Once that's done, take the

ladder going down to the alley to complete the mission.







MISSION COMPLETE!





______ _____ _ _ _____ _____ ______

| ___ (_____) | | | | (_____) ___ | ___

| | _ | | _ _ | | | | | | |

| || || | | | | || | | | | | |

| || || |_| |_ _____) )____) )| || |___| | | | |

|_||_||_(_____|______(______(_____)_____/|_| |_|



______ _____ ______ ______ _ _______ _______ _______

/ _____) ___ | ___ (_____ | | (_______|_______|_______)

| / | | | | | _ | |_____) ) | _____ _ _____

| | | | | | || || | ____/| | | ___) | | | ___)

| ____| |___| | || || | | | |_____| |_____| |_____| |_____

______)_____/|_||_||_|_| |_______)_______)______)_______)







=======================================================================

=======================================================================







+++ MISSION 9: NEW YORK CITY - SNOWBOUND ROOFTOP +++







PRIMARY OBJECTIVES:



[ ] KILL BJ SYKES AND JAMIE

[ ] DEFUSE FIRST BOMB

[ ] KILL CARSON MOSS

[ ] DEFUSE SECOND BOMB

[ ] KILL EMILE DUFRAISNE

[ ] DEFUSE THIRD BOMB





OPPOSING OBJECTIVES:



[ ] NONE





OPPORTUNITY OBJECTIVES:



[ ] NEUTRALIZE SYKES'S MEN

[ ] NEUTRALIZE MOSS'S MEN

[ ] NEUTRALIZE EMILE'S MEN





-----------------------------------------------------------------------

-----------------------------------------------------------------------





This is it! Sam's cover has been blown and now it's time to draw first

blood! Williams gives Sam the Fifth Freedom, so if you want to kill all

the JBA soldiers, DO IT.





-----------------------------------------------------------------------





AREA: ROOFTOP #1



There are two guards that are across from Sam. Quickly bust out the

Pistol and use the OCP on the light source above them. As they move in

to investigate, kill them all.



GO around the corner to see a red laser beam. Simply sneak underneath

it and head to the other side of the roof. In the next area is a lone

soldier (or two of them if you didn't eliminate the other ones).



Kill him and then go around to the other end of the roof. You'll see

another red laser. Simply jump over it and enter the door inside the

building to warmer temperatures.





-----------------------------------------------------------------------





AREA: PIGEON COOP



Enter the door and go around the corner to the door. You'll enter a

pigeon coop with two bright lights (you'll hear Sam say "AWW, IT

STINKS!"). A lone soldier patrols here so use the OCP on one of the

lights and then snuff him out.





Now there are two ways to get to the next area with BJ and JAMIE:



#1 - THE LONG WAY

In the room you are in, you'll see a flowing curtain. Go through it and

up the walkway. Make a left turn and walk under the red laser and exit

to the next area.



The next area is a warehouse. DO NOT bother killing the guards in here.

Follow this path: as you exit the door, go down the stairs and look to

the right. You'll see some metal shelves and a LADDER. Climb over the

shelf and then climb the ladder to the top. You will see another

soldier patrolling above but he won't see you.



The exit for this warehouse is literally next door to the door you came

from. Simply jump down to the next exit and head outside to the snowy

rooftops. When you exit to the rooftop, you just have to get past three

more soldiers and a blood-hungry turret to get to Jamie and BJ. Don't

feel like going through all this drama? Then read the one below!





#2 - THE SHORTER & MUCH EASIER WAY

In the pigeon coop room, there is a locked door to the right side of

the room. Use the BREAK LOCK option and enter. You'll see a Wall Mine

in the corner, so move back and then shoot it.



Go around the corner and you'll enter a room with a CRAWLSPACE in the

corner. Use the CRAWLSPACE and then emerge out to the snowy rooftop.

Did you see just how EASY that was? Thank god! Oh, if you take this

path, you will miss the objective of neutralizing all of Skye's men.





-----------------------------------------------------------------------





AREA: BILLBOARD AREA





--OBJECTIVE #1: KILL BJ SYKES AND JAMIE WASHINGTON

--OBJECTIVE #2: DISARM RED MERCURY BOMB #1 OF 2





Believe it or not, there are actually TWO ways to get to BJ and Jamie's

area near the billboard:



#1: THE STAIRWAY

Once you've disposed all of the men in the rooftop area, head for the

door that leads to a stairway going down (WATCH OUT FOR THE WALL

MINE!). Go to the door at the bottom and use the PICK LOCK option and

pick it open (DO NOT OPEN THE DOOR YET!). Use the OPTIC CABLE and turn

on Thermal Vision.



Listen to BJ and Jamie's conversation until it ends. BJ will then

slowly walk up the ladder and Jamie will patrol back and forth. Wait

until BJ has climbed the ladder and that Jamie is walking the other

way. With both men facing away, OPEN the door and then shoot the light

above it to darken the area.



From there, creep up to Jamie and kill him with a knife to the back. BJ

will then climb down the ladder and investigate the broken light. Creep

up to him and knife him to complete the objective.





#2: THE RAPPEL POINT

On the rooftop area, you'll notice three soldiers and a blood hungry

turret anxious to shoot you down. You can actually AVOID them all!

There is a RAPPEL POINT in the rooftop BEFORE the turret area.



The RAPPEL POINT is pretty well hidden but nothing a little exploration

won't do for you. When you take the RAPPEL POINT down, you'll already

be at the billboard area where BJ and Jamie are talking. Rappel down

and then go around the corner (hug the opposite wall because a Wall

Mine is ticking). Follow the strategy for BJ and Jamie above.





Now walk up to the bomb and DISARM it to finish all the objectives for

this building. Once that's done, Enrica will call in. Walk up to the

ladder to the top (where BJ was) and look for the ZIPLINE in the middle

of the billboard. Jump and slide on it to the next building.





-----------------------------------------------------------------------





++NOTE: This next part of the game will test your skills at patience

and absolute stealth. Every enemy here will be equipped with Night

Vision so it's time to get smart! The walkthrough below will show you

the best possible way to kill them all (including Moss) without losing

a single ounce of health!







After you ZIP to the next building, turn right and go all the way up.

Climb the ladder up and then turn right. You'll be standing on top of

an elevator with a locked TRAPDOOR. Pick it open and then jump down to

meet with Enrica.





+++ AREA: LOUNGE +++





After speaking with Enrica, exit the elevator and turn right and open

the only door on this floor. Slowly enter the room to see TWO Night

Vision soldiers walking around. Here's the bulletproof strategy for

this room:



After you open the door, put your back against the wall NEXT to the

door from outside and turn the camera to see one of the soldiers

walking nearby. When he turns his back quickly but quietly GRAB him and

drag him outside and kill him.



For the second guard, enter the room and put your back against the

wall. You should be able to peek and see him walking around. When he

turns around, go up to him and kill him. Hide the body outside.



For the third soldier, he patrols the long hallway up the room. He'll

slowly patrol the hallway, so when he turns around, GRAB him and kill

him. NO MERCY. With this room cleared, enter the next area.





-----------------------------------------------------------------------





+++ AREA: OFFICE SPACE +++





There are two soldiers in this office room. One patrols near the

doorway and the other patrols the opposite side.



At the door, use the OPTIC CABLE and watch the first soldier patrolling

left and right. When his back is away from you, quickly open the door,

enter the room and GRAB him. Drag him outside and kill him.



For the second soldier, stay near the doorway and then rotate the

camera to see the other soldier's movements (you can also hide behind

the office desk cubicles but I don't recommend it). When he turns

around, quickly and quietly approach him and kill him. Now exit this

area to the next room.





-----------------------------------------------------------------------





+++ AREA: SERVICE CENTER/BARROOM +++





As you enter this room, there will be a Wall Mine on the wall. Shoot it

and then head to the area BEHIND the bar. Patiently wait behind the bar

and a Night Vision soldier will slowly emerge from the hallway.



Your best and quickest bet to getting him is to use a Sticky Shocker on

him. Now go up the stairs into the hall and use the OCP on the red

laser. Put your back against the wall on the RIGHT side and then peek

around the corner to see another soldier.



When he turns around, shoot a Sticky Shocker on his fat ass. Now exit

this area to a stairway leading upstairs. SLOWLY head up the stairs.





-----------------------------------------------------------------------





+++ AREA: STAIRWAY/RECEPTION AREA +++





Slowly head up the stairs and turn on THERMAL VISION to see the

movements of the soldiers inside the room (DO NOT OPEN THE DOOR YET!).

When the soldier patrolling nearby turns around, open the door and

shoot a Sticky Shocker.



Enter the room, turn around 180 degrees and quickly shoot another

Sticky Shocker on the second soldier at the other end. This will clear

this area. Now exit this room to enter the final area of this part of

the level.





-----------------------------------------------------------------------





+++ AREA: MAIN OFFICE +++





The main office has four soldiers, a turret, and Moss himself. As you

head down the hall towards the main office, you will encounter a

hallway with an annoying turret. This turret can be hacked but it does

NOT turn it off. If you use the OCP or an EMP bullet, it creates more

problems.



Your absolute best bet to getting through this area is to look above.

If you look above the turret, you'll notice that there is a glass

walkway above. Yup, this means that there is an actual path FROM ABOVE!





--OBJECTIVE #1: KILL CARSON MOSS

--OBJECTIVE #2: DEFUSE THE SECOND BOMB



Go back to the entrance of the room to find the upper ledge of the

ceiling. Jump on top and maneuver your way through the gaps (use the

back-to-the-wall move) as you quietly enter the main office area. From

there, you can see two soldiers on the bottom floor, two on the top

office guarding Moss. To kill them all, you'll need to get your sniping

skills in check.



Bust out the Sniper Rifle and start blasting them DIRECTLY in the head

one by one. This will alert all of them, but if you stay in the shadow

of the corner above, you can snipe all five men without problems. Once

all five are dead, go to the bomb where Moss was patrolling and DEFUSE

it to complete the objective.



Now it's time for the next part of the game. Exit the room downstairs

and enter the door. Place a Charge on the wall and DETONATE it from

afar. Exit through the crack to finish this area of the game. WHOOO-

WEEE, this section was painful to write.





-----------------------------------------------------------------------





+++ AREA: VENTILATION AREA +++





--OBJECTIVE: NEUTRALIZE EMILE'S MEN



With all of Moss's men dead, you don't have to worry about Night Vision

goggle soldiers. THANK GOD! But there is one disadvantage: any lights

that you shoot WILL make noise.



In this ventilation shaft is a door at the other end that is circuit-

locked. To open it, use one of the pipelines (of two) and shimmy to the

metal ledge. Go all the way to the end of the walkway and you'll see

the circuit box on the wall.



Use the BYPASS CIRCUIT to open the door. Once that's done, a guard will

walk out. Eliminate him and then exit the area.





-----------------------------------------------------------------------





+++ AREA: WATERFALL LOUNGE AREA +++





As you enter the room and turn the corner, you will see a WALL MINE in

the way. You can shoot it, disable it or sneak by it using the pipeline

above. Before you exit outside, use the SWITCH OBJECT next to the door

to darken this room. Use the PICK LOCK or BREAK LOCK option to enter

the next area.



In this area are two guards and a turret at the other side of the room.

You can do one of two things:



#1 - THE STEALTHY WAY

When you enter the room, turn right and sneak behind the large

waterfall contraption. Sneak all the way to the other side.



#2 - THE DEADLY WAY

Do the same thing mentioned above but instead of leaving the area, HACK

the turret and turn OFF its IFF function and it'll shoot both guards

down like the buttholes that they are.





Once that's done, go around the corner to the next area.





-----------------------------------------------------------------------





+++ AREA: OUTER ROOFTOP +++





DO NOT EXIT THE ROOM YET and DO NOT SHOOT OUT THE LIGHT! Turn on

THERMAL Vision to see two guards: one blocking the doorway and one

across from him. The best way to eliminate them both without alerting

them is to use the pipeline above the hall.



Open the door and it'll hit the soldier and get his attention. Jump to

the pipeline above to stay hidden. When they both walk in to

investigate, use a chokehold or necksnap on them. Hide their bodies

OUTSIDE in the snow. Now enter the next building for the finale!





-----------------------------------------------------------------------





+++ AREA: RECREATION AREA +++





Enter the next area and you will see a WALL MINE on the wall and a

guard. Use the pipeline above or the WALL MINE tactic to eliminate him.



To the left and right side of this area are identical rooms with two

soldiers each. Both rooms have some sort of jungle-themed contraptions

in the room. If you want to be stealthy in these rooms, you can jump to

the TOP of them and sneak to the next area.



As you exit these rooms, make one last prayer because it's time to face

off against Emile! Exit the room to trigger the boss battle!





-----------------------------------------------------------------------





+++ AREA: LASER-FILLED ROOFTOP +++





--OBJECTIVE: KILL EMILE DUFRAISNE



After the cutscene, Emile will start blasting caps at you. The only

thing in Sam's inventory will be a FRAG, SMOKE, and FLASH GRENADE.



Watch Emile's movements and you'll notice that he NEVER leaves his

area. He moves left to right but that's it. I think you'll also notice

the ton of red lasers, right? Here's the fastest way to kill Emile:



As soon as the battle starts, stay where you are. Emile will start

blasting and then stop to reload. When he reloads, QUICKLY make your

way behind the bench to Sam's left. When Emile moves to the left, the

red laser next to the bench will be temporarily disabled.



When Emile stops to reload again, quickly move to the bench in FRONT of

Sam. Next to the bench is some sort of glass contraption. Hide behind

it and equip the FRAG GRENADE. Emile should be standing in the middle

of the platform and blasting like crazy. Throw the FRAG grenade towards

him and it should successfully kill him.





++FLASH GRENADE ALTERNATE STRATEGY:

If you use the Flash Grenades on Emile (the screen explodes if it

works), it will temporarily blind for about 20 seconds. With quick

reflexes, you can then rush over to him and personally introduce a

knife to his throat.







--OBJECTIVE: DEFUSE THIRD BOMB



Even though Emile is dead, you still have a ton of lasers to deal with.

Did you know that you can jump on TOP of the benches and sneak on them?

Of course it won't work during the Emile battle but its something nice

to know.



To disable all the lasers, there is a computer just across from Emile

(it's the spot where Sam threw his weapon during the Emile battle).

Simply walk above the bench and then access the computer WITHIN the

time limit to disable the entire laser grid.



Once that's done, walk up to the bomb and DEFUSE it to complete the

mission AND the game! Congrats, soldier!





MISSION COMPLETE!





______ _____ _ _ _____ _____ ______

| ___ (_____) | | | | (_____) ___ | ___

| | _ | | _ _ | | | | | | |

| || || | | | | || | | | | | |

| || || |_| |_ _____) )____) )| || |___| | | | |

|_||_||_(_____|______(______(_____)_____/|_| |_|



______ _____ ______ ______ _ _______ _______ _______

/ _____) ___ | ___ (_____ | | (_______|_______|_______)

| / | | | | | _ | |_____) ) | _____ _ _____

| | | | | | || || | ____/| | | ___) | | | ___)

| ____| |___| | || || | | | |_____| |_____| |_____| |_____

______)_____/|_||_||_|_| |_______)_______)______)_______)









=======================================================================

=======================================================================





+++ THE EXTRAS +++





--MISSION SELECT

This is actually unlocked after the first mission. Each mission is

automatically unlocked after completing the previous one.



--CINEMATICS

Most cutscenes (but not all) will be available for viewing. To unlock

more cutscenes, complete the missions by making different opposing

decisions (example: not blowing up the cruise ship).



--ELITE MODE

Only for the hardcore stealth enthusiast! When you choose to do a

mission, you can choose this mode for more frustration!





--BONUS MISSIONS

There are two extra PS2-exclusive missions available once you finish

Mission 2 and Mission 4. They include a really short mission on a

Tanker and a freaky-deaky mission involving some drugs! Read the

walkthrough below for ALL the funky details!







=======================================================================

=======================================================================





If you are reading this section, it's because you have the PS2-version

of Double Agent! Read the walkthrough below for all the sexy details

for both "flashback" mission.







+++ PS2-EXCLUSIVE "FLASHBACK" MISSION #1: TANKER +++







PRIMARY OBJECTIVES:



[ ] NEUTRALIZE ALL KIDNAPPERS ABOARD SHIP

[ ] MAKE SURE SARAH IS OKAY





OPPOSING OBJECTIVES:



[ ] NONE





OPPORTUNITY OBJECTIVES:



[ ] FIND OUT WHO ORDERED KIDNAPPING







-----------------------------------------------------------------------

-----------------------------------------------------------------------





AREA: TANKER - FIRST AREA





--OBJECTIVE: NEUTRALIZE ALL KIDNAPPERS





As soon as the mission starts, look in front of Sam to see some large

crates. Jump on top of them and then walk onto the ledge to the end.



From this area, you can see the first kidnapper from above. Wait for

him to walk underneath you and then just jump over the railing to land

on his head and knock him out cold. Shoot him in the head. Now take the

nearby ladder down and head for the next area.





-----------------------------------------------------------------------





AREA: TANKER - AREA 2





Squeeze in between the containers and emerge out to the next area. You

will see two kidnappers and hear a loud radio nearby. Turn the radio

OFF (or don't) and wait for the first kidnapper to walk by and then

kill him.



For the second guard you have two options:



--#1: THE HARD WAY

You can stay in this area and wait for the second kidnapper to come

back and then snuff him out.



--#2: THE EASY WAY

Just across from you are some crates. Jump on top of them and you will

see an open container with a flowing curtain. Jump up to that area and

you'll emerge to the other side of this area. Jump down and then snuff

the kidnapper. Now exit this place to the next area.





++WEAPONS NOTE: In this area is also a container with a door that can

be opened to find some extra ammo and grenades (not that you need it).





-----------------------------------------------------------------------





AREA: TANKER - AREA 3





As you squeeze and sneak to the next area, you will see two guards. One

stands and the other is sitting down. Sneak up and GRAB the standing

kidnapper (don't kill him yet!) and then equip the SC-PISTOL and shoot

a bullet in the back of the other kidnapper's head (the one sitting

down). Now kill the guy you grabbed and then head to the last area of

this section of the tanker.





-----------------------------------------------------------------------





AREA: TANKER - AREA 4





As you enter this area, you'll see two kidnappers: one walking around

and the other is looking down on a map near the tanker's doorway.



Simply eliminate the first one in darkness and then stab the other

kidnapper in the back. Now grab the security card on the box next to

where the kidnapper was standing and use it on the door and enter.





-----------------------------------------------------------------------





AREA: TANKER - CREW'S QUARTERS





--OBJECTIVE: FIND OUT WHO ORDERED KIDNAPPING



As you enter this room, you'll see a sleeping kidnapper on a chair.

Sneak up to his side and knife him in the throat. Now go to the corner

of the room to find a filing cabinet. Use the SEARCH CABINET option to

complete the objective. Now exit this room and go down the stairs to

the holding cabins (this is where Sarah is being held).



Down here is another kidnapper. Use a STICKY SHOCKER on him and

continue to the other side of the area.





-----------------------------------------------------------------------





AREA: ENGINE ROOM





In this room are two kidnappers. One patrols the upper stairs and the

other one stays downstairs to fix and electrical problem. Snuff out the

kidnapper on top first. Instead of using the stairs to get to him (it's

too brightly lit to use them), use the broken railing and jump up to

the top. Now climb up and then knife the kidnapper.



Now you can go to the lower area and knife the kidnapper fixing the

machine below. Exit this area back outside.





-----------------------------------------------------------------------





AREA: TANKER - AREA 5





This area is empty so head into the container and then use the

CRAWLSPACE to emerge on the other side. Quietly walk up to the double

stacked crates and then jump on top of it.



Look down in front of the crates to see a kidnapper below. Jump on top

of his head to knock him out. Exit this area by squeezing through the

next set of containers. As you emerge, you'll see a left path and a

right path.





-----------------------------------------------------------------------





AREA: TANKER - AREA 6





There's two ways to neutralize the kidnappers in this area:



--#1: THE LEFT PATH

If you take the left path, you will see a bright spotlight. Look above

to see a metal scaffolding bar. Jump on top of it and slowly walk

forward to see two kidnappers talking below (there's a third kidnapper

on the other side).



--#2: THE RIGHT PATH

If you take the right path, you'll emerge in a brightly lit area with a

patrolling kidnapper (and two more on the other side). You'll have to

be quick to grab the kidnappers here because of the bright light on the

wall.





Eliminate the three kidnappers in any fashion you want and then exit

the area to the last and final area.





-----------------------------------------------------------------------





AREA: TANKER - AREA 7





In this area are the last two kidnappers. One patrols up and down while

the other stands idly across the bright spotlight. The best way to

eliminate both kidnappers is to use the metal scaffolding just above to

Sam's right.



Jump to the top of the metal scaffolding and then walk all the way to

the other end and jump down. The patrolling kidnapper will stop by the

area to look around. Kill him when he gets close and then walk up to

the idle kidnapper and just knife him down.





--OBJECTIVE: CHECK ON SARAH



With all 17 kidnappers sleeping with the fishes, go back to the Crew's

Quarters and access the second door to watch a tender but heartbreaking

scene between Sam and Sarah. If this scene doesn't bring a chill down

your spine, then nothing will.





MISSION COMPLETE!





______ _____ _ _ _____ _____ ______

| ___ (_____) | | | | (_____) ___ | ___

| | _ | | _ _ | | | | | | |

| || || | | | | || | | | | | |

| || || |_| |_ _____) )____) )| || |___| | | | |

|_||_||_(_____|______(______(_____)_____/|_| |_|



______ _____ ______ ______ _ _______ _______ _______

/ _____) ___ | ___ (_____ | | (_______|_______|_______)

| / | | | | | _ | |_____) ) | _____ _ _____

| | | | | | || || | ____/| | | ___) | | | ___)

| ____| |___| | || || | | | |_____| |_____| |_____| |_____

______)_____/|_||_||_|_| |_______)_______)______)_______)







=======================================================================

=======================================================================





+++ PS2-EXCLUSIVE "FLASHBACK" MISSION #2: BUNKER +++







PRIMARY OBJECTIVES:



[ ] ESCAPE BUNKER



OPPOSING OBJECTIVES:



[ ] NONE



OPPORTUNITY OBJECTIVES:



[ ] NONE







Get ready for one of the freakiest and most utterly frustrating levels

in Splinter Cell history! Sam only has ONE try to finish this level. If

he gets shot once by a guard (tranquilized, actually), its MISSION

FAILED for you.



With only an Airsoft gun (with EMP) and no Goggles in tow, it's gonna

be a lengthy and dark mission.







-----------------------------------------------------------------------

-----------------------------------------------------------------------





AREA: PRISON CELL





To exit this cell, look behind Sam to see a red pipeline. Climb it up

and shimmy all the way to the left and climb to the vent above.

Traverse through the pipes into a mini-area that's glowing green.



Look above to see another pipeline to shimmy out of the room. As you

shimmy out, use a chokehold on the guard and then jump down. Exit the

room and into the corridor. There is another guard patrolling this

walkway. Simply use the pipeline above to use a chokehold (or don't).



Use the CRAWLSPACE at the other end of this corridor to enter the next

area.





-----------------------------------------------------------------------





AREA: SUPPLY ROOM





As you exit the crawlspace, you will see a guard blocking the doorway

and a hard-to-see guard patrolling the platform above.



Eliminate the guard above y jumping on top of the crates and onto the

platform or by using the ladder on the other end. With the guard down,

use the ZIPLINE above the room to ZIP to the pipe above the guard

blocking the door.



When Sam lands, he CANNOT jump on the guard's head to knock him out

(it's stupid, I know). So jump down away from the guard and then sneak

up and conk him in the face with a fist. Now exit this room to the

locker rooms. There's some Flash Grenades hidden behind the lockers if

you want them. Exit this room using the open vent.



As you exit, you will enter a flooded area and Sam will get his first

freaky hallucination. Simply move forward after the hallucination to

the next area.





-----------------------------------------------------------------------





AREA: ENGINE ROOM





Jump out of the water and use the pipeline next to the metal cage and

shimmy outside. Jump down and conk the guard in front of the machine

and then quickly exit the room.





-----------------------------------------------------------------------





AREA: CORRIDOR





As soon as you exit, two guards will walk by. Quickly grab the first

one and then drag him into the area where you came from and knock him

out. If the second guard saw you (but didn't shoot you), use the Rubber

Bullets to knock him out when he gets close. Now exit the area using

the only door and then turn left and exit through the other door.



Sam will get his second hallucination. Move forward and then climb the

ladder going up. Exit the area to the next room.





-----------------------------------------------------------------------





AREA: MISSILE ROOM





In this room are two guards and a large missile in the center of the

room. There are two ways to get past this area:



--#1: THE LONG WAY

Use the pipeline above the room and shimmy all the way to the other

side and slide down to a caged area below the stairs.



With some careful timing, you can sneak towards the exit (sneak under

the missile). Use the OCP on the light above the door and then quietly

exit.



--#2: THE SHORT WAY

Instead of using the pipeline, just jump over the railing (under the

pipeline) and jump down. Use the OCP on the door and exit.



When you exit this area, CLOSE THE DOOR OR THE TWO GUARDS WILL SEE YOU!

As soon as Sam enters the next area, he will get his third

hallucination. Sam will have distorted vision until he exits this area,

so keep calm.



With limited vision, bust out the pistol and shoot the guard across the

hall with Rubber Bullets. Now head for the ladder at the end of the

hall and climb it up. Use the CRAWLSPACE and enter the final area of

the level.





-----------------------------------------------------------------------





AREA: MECHANICAL ROOM





As you emerge from the crawlspace, everything will be back to normal.

Enter the next area and you will a lightpost on the floor of the room

and some metal fences.



Two guards will jump down from above. You HAVE to eliminate the guards

or they will give you a hard time. The guards that jump down have a

pattern of patrolling up and down.



Use the dark corners to grab them and then knock them out. TO exit this

area, jump above the metal fence across the room and then use the

pipeline and climb to the top platform.



Use the open window and jump out to the pipelines and head for the

adjacent platform. Look for the vent in the corner and jump up towards

it and enter the next area.





-----------------------------------------------------------------------





AREA: UNDERWATER CORRIDOR





This next area is completely clear of enemies. Simply walk through the

freaky underwater corridor (HUH?!?) and then exit the area to complete

this freaky mission!





MISSION COMPLETE!





______ _____ _ _ _____ _____ ______

| ___ (_____) | | | | (_____) ___ | ___

| | _ | | _ _ | | | | | | |

| || || | | | | || | | | | | |

| || || |_| |_ _____) )____) )| || |___| | | | |

|_||_||_(_____|______(______(_____)_____/|_| |_|



______ _____ ______ ______ _ _______ _______ _______

/ _____) ___ | ___ (_____ | | (_______|_______|_______)

| / | | | | | _ | |_____) ) | _____ _ _____

| | | | | | || || | ____/| | | ___) | | | ___)

| ____| |___| | || || | | | |_____| |_____| |_____| |_____

______)_____/|_||_||_|_| |_______)_______)______)_______)







That's all, folks! Both PS2-Exclusive missions in their entirety!

Remember, this FAQ is the ONLY place anywhere to find a walkthrough for

both these missions! YOU LIKE!





=======================================================================

=======================================================================





This FAQ is only for use on GameFAQS. You may not copy, link, or

reproduce this FAQ on your publication or website without permission.

If you want to use this FAQ, e-mail me at [email protected].

I have no problems with anyone who asks. OCTOBER 2006. NAUGHTY NAUGHTY!



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