Metroid Prime 3
100% Guide
Table of Contents
1)- Getting started
1.1)- Controls
1.1.1)- Control Options
1.2)- Options Menu
1.3)- Basic Gameplay
1.3.1)- Heads Up Display
1.3.2)- Interactive Devices
1.3.3)- Energy Tanks, Missiles, Gunship Missiles, and Energy Cells
1.3.4)- Field Items: Healing and reloading
1.3.5)- Hypermode
1.4)- Suit Upgrade Basics
1.5)- Samus's Ship
1.6)- Scanning Basics
1.7)- Medal Basics
1.7.1)- Extras Basics
1.7.2)- Friend Vouchers
1.8)- Metroid Timeline
1.8.1)- Summery of the story thus far
2)- Walkthrough
2.1)- G.F.S Olympus: Tutorial
2.2)- Norion: Prelude
2.2.1)- Generator A
2.2.2)- Generator C
2.3)- Bryyo: The First Phazon Seed
2.3.1)- G.F.S Olympus (PED Suit)
2.3.2)- Bryyo: Cliffside (Grapple Swing)
2.3.3)- Bryyo: Fiery (Ice Missiles)
2.3.4)- Bryyo: Cliffside (Gunship Missile)
2.3.5)- Bryyo: Fiery (Seed Shield 1)
2.3.6)- Bryyo: Thorn Jungle (Seed Shield 2)
2.3.6)- Bryyo: Seed (Final Boss / Hyper Ball)
2.4)- Elysia: Second Phazon Seed
2.4.1)- Elysia: SkyTown West (Boost Ball / Plasma Beam)
2.4.2)- Bryyo Revisited: Ice (Screw Attack)
2.4.3)- Elysia: SkyTown East (Ship Grapple / Seeker Missile)
2.4.4)- Elysia: Seed (Final Boss / Hyper Missile)
2.5)- Pirate Homeworld: First Landing
2.5.1)- Pirate Homeworld: Command Center (X-ray visor)
2.5.2)- Pirate Homeworld: Research Facility (Grapple Voltage)
2.5.3)- Elysia Revisited: SkyTown West (Spider Ball/Expansions)
2.5.4)- Pirate Homeworld: Research Facility (Hazard Shield)
2.5.5)- Pirate Homeworld: Mining Site (Nova Beam)
2.6)- G.F.S Valhalla
2.6.1)- Norion Final Visit (Energy Cell / Expansions)
2.6.2)- Bryyo Final Visit (Energy Cell / Expansions)
2.5.3)- Elysia Final Visit: SkyTown East (Medals and scans)
2.6.4)- G.F.S Valhalla (Pirate Passcodes)
2.7)- Pirate Homeworld: The Final Phazon Seed
2.7.1)- Pirate Homeworld: Command Center (Defense system)
2.7.2)- Pirate Homeworld: Seed
2.7.3)- Pirate Homeworld Final Visit (Battleship / Expansions)
2.8)- Phaaze: The Final Battle
2.8.1)- Phaaze: Landing site (Path to the final battle)
2.8.2)- Phaaze: Close Encounters of the Third Kind
3)- Expansion Locations
3.1)- Missile Expansions
3.2)- Energy Tanks
3.3)- Gunship Missiles
3.4)- Energy Cells
4)- Enemy Guide
5)- Logbook
5.1)- Research
5.2)- Lore
5.3)- Creatures
6)- Suit Upgrades
7)- Extras
7.1.1)- Gold medals and Friend Vouchers
7.1.2)- Red Phaazoids
8)- Tips, Tricks, and Cool little things
9)- Copyright/Contact Info
10)- Version History
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1)- Getting started
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Welcome to the wonderful world of Metroid! Er, Metroid Prime. You
control the female antagonist Samus in her quest to rid the universe
of the Space Pirates and Metroids. In the Prime series though, your
goal changes a bit and is more about the elimination of Metroid Prime,
and the eradication of Phazon from known space.
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1.1)- Controls
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Wii Remote:
A - Fire (hold to charge shots)
B - Jump (press again to double-jump)
D pad:
Down - Fire Missile
Up - Take Screenshot (if unlocked)
- - Hold to bring up visor selection screen
+ - Hold to active Hypermode
1 - Brings up map screen and options menu
2 - Gives you a hint at your current objective
Pointer - Aim/turn
Motion sensors:
When interacting with objects, twist/push/pull accordingly
When in morph ball mode, pull upward to jump
Nunchuk:
Joy stick - walk/sidestep
C - Activate morph ball mode
Z - Hold to Lock-on
Motion sensors:
When locked on to a grapple object, cast forward to throw lasso, pull
back to pull the object
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1.1.1)- Control Options
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- The functions of the A and B buttons can be swapped.
- The functions of - and + can be swapped.
- There are 3 different levels of turning sensitivity in the options
menu: Basic, Standard, and Advanced.
Basic makes you turn very slowly, having to point to the very edges of
the screen to turn.
Standard is a bit quicker, but can still be slow in some situation.
Advanced is by far the best for vets of the FPS genre. You turn very
quickly, but can be disorienting until you get used to it.
- Wii remote sensitivity setting can cancel out interference if your
targeting reticule seems to be jumping everywhere. This option can be
reached by pressing the Home button on the Wii Remote and selecting
Wii Remote Settings. The lower the sensitivity, the more IR light
needs to be present before the pointer will sense motion. If you sit
really far away from your TV, you should turn the sensitivity all the
way up.
- Free lock-on, unless you're a really bad shot, should be turned on.
Free lock-on means that if you lock on to an enemy, your screen will
turn to keep pace with him, but you are free to move your targeting
reticule anywhere on screen, allowing for more precise shots. If this
feature is off, when you lock onto a target your reticule will also
follow him and sometimes make boss fights a bit more complicated.
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1.2)- Options Menu
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Press the 1 button to bring up the options menu. You will be brought
to a map of your current location.
On the left side you have:
Map
Logbook
Inventory
Options
The right side changes depending on which category you're in.
--== Map ==--
Shows a 3D map of the area
Right side:
- Recenter on Samus (if you've been playing with the map)
- World Map
Shows you a large map of the planet you're on.
- Galactic Map
Shows you a map of the galaxy
--== Logbook ==--
Allows you to look over descriptions of scans you've made
categorized by type on the right side.
--== Inventory ==--
Allows you to see what current upgrades you have, and gives a
description of each.
--== Options ==--
Right side:
- Controls
Lets you change control options.
Rumble: On/off
Lock-on/Free aim: On/off
Reverse Jump and Fire (swap A and B)
Sensitivity (basic, standard, Advanced)
Reverse Visor and Hyper (swap - and +)
- Sound
Change the sound settings
Music volume (sound of the music)
Speech volume (sound of people voices)
Sound Effects volume (sound of effects, explosions, bullets, ect)
- Display
Change the display settings.
Brightness (change the brightness of the game)
Helmet Opacity (how visible the top and bottom of your helmet is)
Visor Opacity (how visible your HUD is)
HUD Lag (not sure what this does)
Hint System: On/off (good for your first play through, annoying
the second)
Bonus Credit Messages: On/off (whether or not you want to be
notified when you receive a new
medal)
- Quit
Exits your game and takes you back to the game startup screen
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1.3)- Basic Gameplay
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The basic gameplay in Metroid Prime is pretty much a free-roam FPA.
This means you are free to roam in any area, at any time, provided you
have the upgrades necessary to get there and the current mission
permits, and it's in the first-person perspective.
The main object is normally get to a certain location and activate
some device to help you reach the main boss and causing massive damage
to the Space Pirates while doing so.
To accomplish this, you use a variety of devices integrated into your
Power Suit, most of which you'll pick up in the course of the game.
This includes an arm-mounted energy cannon, missiles, bombs, and
grapples.
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1.3.1)- Heads Up Display
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Otherwise known as a HUD, your heads up display tells you whats going
on with your suit and your surroundings. The HUD in Metroid Prime 3 is
pretty self explanatory.
Top left of screen ----------------------------------------- Top right
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OO /
OOOO ************** 3 | 5 |
OOOOOO - 1 2 - 100 -------------- 4 | |
OOOO /
OO
^
< O > - 6
v
05
7 ----
/ 10
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Bottom left --------------------------------------------- Bottom right
1) Radar: Radar tells you if there are enemies nearby. You are the dot
in the center, while orange dots are enemies around you. Note that
the radar is indiscriminate to walls and such, so it may be picking
up an enemy on the other side of a door.
2) Current Health: Your health is represented by the number to the
right of the health bar. 100 is a full tank of energy, while 00 is
empty. If your tank hits zero and you have no extra Tanks left, its
game over.
3) Energy Tanks: while your health bar maxes out at 100, you can carry
even more via Energy Tanks. How many spare Tanks you have is
represented by small cubes over your health bar. A full cube equals
100 energy, while an empty cube means 0. If the tank your are
currently using hits zero, a spare tank will automatically be
loaded. Tanks can be refilled by collecting health. If you collect
more the 100 health in one tank, you will start to fill up the next
tank.
4) Health Bar: in addition to the number on the left, your health is
also indicated by a bar. It means the exact same thing as the
number, just in bar form.
5) Map: your map gives you a 3-D perspective of the room you're in, as
well as any surrounding rooms. The green arrow represents you.
6) Targeting Reticule: Marks where you're aiming.
7) Missile Ammo: Very simple. Top number is how many missiles you
have, bottom number is the maximum amount you can carry.
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1.3.2)- Interactive Devices
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Interactive devices are new to Prime 3. They allow you to "interact"
with them in other ways then just shooting them (as in more Metroid
games). They vary in use, but are normally found in 4 forms:
Hand Scanner:
Walk up and press A to place your left hand on the scanner. Normally
used to activate doors and lifts.
Manual Lock:
Walk up and press A to grab it. Pull the Wii remote back, twist either
clockwise or counterclockwise, then push back in. Most often used for
early locked areas and retrieving Energy Cells.
Password Terminal:
Walk up and press A to activate. The center will have a grouping of
letters. Point and press the letters on the outside in the same order.
Note that some of these terminals (especially Space Pirate versions)
are X-ray encrypted, meaning they can only be used when looking
through the X-ray visor.
Dial Lock:
Walk up and press A to interact. Twist the Wii Remote to line up the
notches with the protrusions on the twisty part. When one is lined up,
press A to insert, then move on to the next until the rings are
complete. Note, like Password Terminals, these can be X-ray encrypted.
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1.3.3)- Energy Tanks, Missiles, Gunship Missiles, and Energy Cells
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Oh my! >.>
Ok, four types of powerups in the game:
Energy Tanks, Missiles, Gunship Missiles, and Energy Cells.
Energy Tanks are greenish blue cylinders. When you pick them up, they
will add 100 points to your overall health (one square over your
health bar).
Missile Expansions look like large missiles in a tube and will add 5
to your overall missile capacity.
Gunship Missile Expansions are pretty useless, but needed for 100%
completion. They add 1 to the total number of missiles your ship can
carry.
Energy Cells are a pretty new way of thinking: they power things.
Energy Cells look a lot like Energy Tanks. They aren't a suit upgrade,
but instead are used to power thing in basses (doors, shields, ect).
for the most part, you will remove a cell to power down something. The
only time you really ever use cells to power something is on the G.F.S
Valhalla, which isn't until much later in the game.
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1.3.4)- Field Items: Healing and reloading
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There are only 3 types of field items:
Health, Missiles, and Gunship Missiles.
These randomly appear after defeating enemies and randomly blowing
stuff up. You can either walk through them or charge and hold your
power Beam to draw them to you.
Health is in the form of little round balls of Phazon. The color and
size of the ball tells how much it will heal. Purple heals 10,
Blue 25, Red 50, and Yellow 100 units of health.
Missiles come in 3 sizes, and the only way to tell them apart is the
size of the item. Small gives 5, medium 10, and large 25.
Gunship Missiles look like your ship, only small and glowing. The
restore 1 missile each. You only need to use your ship's missiles like
6 times in the game, so you wont be seeing many of these.
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1.3.5)- Hypermode
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Hypermode becomes usable just after your mission on Norion.
Hypermode is a very important, if not dangerous, part of the game.
After Norion, Samus's body starts producing Phazon (a radioactive
substance) all on its own. The Galactic Federation installs a PED
(Phazon Enhancement Device) into your power suit, allowing you to tap
into your Phazon reserves to enhance your abilities.
To activate Hypermode, press and hold the + button until it kicks in.
Hypermode drains 1 full Energy Tank (100 units of health), and
exchanges that for power.
When in Hypermode, everything looks blue and your power Beam is
replaced with the Phazon Beam. The Phazon Beam is MUCH more powerful,
but every shot will drain the energy bar at the top of the screen.
Damage will also reduce the bar. When the bar completely drains, you
will be forced out of Hypermode and will be missing 1 Energy Tanks
worth of health.
To end Hypermode on your own, press and hold the + button again. If
you willfully come out of Hypermode, some of your health will be
restored.
Beware though, if you stay in Hypermode for too long, you will become
corrupted, and the bar at the top will turn red and slowly start to
fill. If the bar fills up, you'll die. When this happens, rapidly
press A to vent all the Phazon.
Technically, you could stay in corrupted mode for a long time, so long
as the bar doesn't fill all the way up. But this isn't the case, as
when you are in corrupted mode your health will slowly drain. If you
stay in it for too long, all of your health will drain, and you'll
die. You don't have a bar to indicate how much health you have left,
so its best to vent the Phazon as fast as possible to avoid any
problems.
At start, the only weapon you have in Hypermode is the Phazon Beam,
but you get more with time.
**NOTE**
Some Space Pirates will throw Phazon grenades at you. If one of them
explodes near you, your PED suit will overload and you will be put in
a corrupted state. Same rules apply as if you accidentally entered the
state: vent the Phazon or die.
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1.4)- Suit Upgrade Basics
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Suit upgrades are a very important part of the game, in fact, most of
the game you'll spend looking for new suit parts to access new areas.
You start with the basic upgrades, and unlike the other Prime games
don't lose any of your upgrades early on.
Upgrades marked with (Starting Upgrade) mean you start the game with
them.
Note that a more complete guide to suit upgrades can be found later in
the guide.
Suit Upgrades:
Suits:
- Power Suit (Starting Upgrade)
- Varia Suit (Starting Upgrade)
- PED Suit
- Hazard Shield
- Space Jump Boots (Starting Upgrade)
- Screwattack
Arm Cannon:
- Power Beam (Starting Upgrade)
- Plasma Beam
- Nova Beam
- Hyper Beam
- Missiles
- Ice Missiles
- Seeker Missiles
- Hyper Missiles
Visors:
- Combat Visor (Starting Upgrade)
- Scan Visor (Starting Upgrade)
- Command Visor (Starting Upgrade)
- X-ray Visor
Morphball:
- Morph Ball (Starting Upgrade)
- Morph Ball Bombs (Starting Upgrade)
- Ball Jump (Starting Upgrade)
- Boost Ball
- Spider Ball
- Hyper Ball
Grapple:
- Grapple Lasso
- Grapple Swing
- Grapple Voltage
- Hyper Grapple
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1.5)- Samus's Ship
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Samus's ship is by far not new to the Metroid series, but being able
to actually get inside and use the ship is.
There are plenty of bright and flashy things in there; enough to keep
and idiot entertained for many days. Few of these gizmos are of any
use though.
To use something in the ship, point at it and press A, then point
again and press A (again). Here is a list of gadgets in the ship:
Left Side:
Left orange button: Game stats (enemies killed, shots fired, ect)
Right orange button: Activates attack mode (never used)
Big green thing: Thrusters. Only used once.
Middle:
Lower red square: Map Brings up the map and lets you choose a
landing site.
Top green circle: Radio. Only actually used once, but several
secret messages can be heard with special combos
(see secrets section)
Right Side:
Right orange button: Biohazard scanner. Useless.
Left orange button: Activates lockdown. Useless.
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1.6- Scanning Basics
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Scanning is preformed by holding the - button and pointing at the top
third of the screen to select the scan visor. Then use the lock-on
button (Z) to scan an object.
Objects that can be scanned are highlighted by the scan visor.
Important objects are normally red (but sometimes blue), normal
objects that have some purpose or backstory are blue, while green
objects have already been scanned before (or at least an object the
same as that one).
You have to stayed locked on to the object for a few seconds for the
scan to complete. Once it has, the game will pause and a brief
description will come up in the bottom center of the screen. If the
object is one of importance, it will be added to the log book, at
which point you can press 1 to immediately view the full profile, or
look at it later.
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1.7- Medal Basics
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You earn medals throughout the game for accomplishing certain tasks.
These include scanning objects, completing special objectives, and
defeating enemies.
When a medal is earned, it will flash at the top of the screen for a
second. There are four different types of medals: Red, Blue, Gold, and
Green. The type earned depends on the task completed. Every task has a
set medal color associated with it.
Medals can be used to buy things in the extras menu.
For a full list of medals and their requirements, see the medals
section. For a list of extras, see the extras menu section.
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1.7.1)- Extras Basics
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When you first enter your profile, you can choose the "Extras" option.
In there, you can use your medals to buy extras. Most of these are
pretty useless, but there are a few neat ones.
The total number of medals you have is shown at the bottom of the
screen. Each extra costs a certain amount of medals.
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1.7.2)- Friend Vouchers
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Friend Vouchers are special. They can be traded in for a Green medal
(it's the only way to get green medals), but not in a conventional
way.
First, you have to have Wiiconnect24 on in the Wii options menu.
Second, you need to have some Friends on your Wii Friend list that
have Metroid Prime 3.
Finally, get them to send you a Friend Voucher. When you start your
profile, you will have the option to convert any number of Vouchers
you've received from Friends into green medals.
Beware, as every profile in the game shares the same Friend list, and
as such the same Friend Vouchers received.
To send other people Vouchers, select "Friend Vouchers" then select
someone whose name is black (as opposed to gray) as that means they've
played Metroid Prime 3. You can send them as many Vouchers as you
want, but only one at a time. Remember, you don't have infinite
Vouchers, you have to earn them in game.
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1.8)- Metriod Timeline
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The order in which the Metroid games go chronologically.
- Metroid (Zero Mission)
- Metroid Prime
- Metroid Prime: Hunters
- Metroid Prime 2: Echoes
- Metroid Prime 3: Corruption
- Metroid II: Return of Samus
- Super Metroid
- Metroid Fusion
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1.8.1)- Summery of the story thus far
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The rest of the Metroid series doesn't really have much of a bearing
on the Prime series. All's you need to know from those games is that
the Space Pirates are bad, and Samus has foiled their plots time and
time again.
As said at the start of the guide, while most Metroids deal with the
Space Pirates, Metroid Prime has more to do with Metroid Prime and the
Space Pirates just play a bit part; just kind of an annoyance.
Ok, onward to Metroid Prime.
--== Samus's background ==--
Samus was orphaned during a raid on her homeworld (K-2L) by the Space
Pirates. She was rescued by a highly Advanced and philosophical bird-
like race called the Chozo, when she was then "infused" with Chozo
blood. Regarded as an excellent warrior by the Chozo, they gave her
specially designed battle armor: the Power Suit. Weather Samus knows
of her past or not is unknown, though some things do suggest that she
suffers from amnesia. However, just before the events of the original
Metroid, the few remaining Chozo on Zebes are killed (most likely
because of the Space Pirates). The Chozo themselves were spread out
across the universe, and are a highly regarded race before their
death.
--== Metroid Prime 1 ==--
In Prime 1, you start out continuing your chase of the Space Pirates
from Zebes and land on a seemingly abandoned research frigate above
Tallon IV (IV = 4 in roman numerals). Inside, you find mutated
creatures from the surrounding planets and strange experiments
regarding a new highly-radioactive substance dubbed "Phazon." After a
few skirmishes and some rouge mutants, the space station goes haywire
and starts to crash into the planet. You escape just in time and give
chase onto the planets surface.
Once on Tallon IV, you discover that this was once a homeworld of the
Chozo. You (as the player) discover much about the Chozo during this
game. You also learn that the planet is slowly being destroyed Phazon,
and that the Phazon was originally brought to the planet via a meteor
(dubbed "Leviathan" in Prime 3) (this Phazon is also what killed the
Chozo on Tallon IV). Near the end of your journey, Samus's Power Suit
gets infused with Phazon. This infusion grants you invulnerability to
the radioactive effects of Phazon.
With the so called Phazon Suit, you can finally face off against
creature that is creating the Phazon: Metroid Prime, who still lives
in the meteor that originally brought him to Tallon IV.
After a long battle, Metroid Prime is finally defeated. Just before he
dies, he soaks up all residual Phazon from the planet; including
Samus's Phazon Suit.
--== Metroid Prime 2 ==--
You get a distress signal from Galactic Federation (good guys) troops
on the unstable planet of Ather. Some neat stuff happens, and there is
a lot background to the planet, but hardly any mentions of the Chozo,
and nothing really about Phazon.
However, you do learn that Metroid Prime is still alive, and is now
called "Dark Samus". He fused himself to Samus's Phazon Suit and
copied some of Samus's DNA, thus gaining human like form and some
sentient-like abilities. He also has access to several of Samus's
weapons, which he powered up through the use of Phazon. His main goal
still seems to be the same: absorb and spread as much Phazon as
possible.
--== Metroid Prime 3 ==--
Well, you'll have to play it and find out :P
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**NOTE**
Formatting.
--== (Room) ==--
New Scans:
(New things to scan in this room)
Old Scans:
(Old scans are listed for two reasons: 1) to give warning of a danger
in the area, IE, pirates mostly 2) To make sure you got a scan that
may have been hard to get earlier in the game. Therefor, old scans
aren't always listed, reguardless of whats in the room).
New Medals:
(New medals you can earn)
New Pickups:
(New upgrades/expansions you can now get)
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2)- Walkthrough
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Alright, inside Samus's ship. Click on the blinking thing in front of
you (the map). HELLO! Now click on the green thing above the map
(radio). Click the symbols as follows:
Second from the left, second from the right, fourth from the right,
first on the left.
Look left. Click on the new blinky thing (thrusters), then push the
remote forward to active (as prompted).
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2.1)- G.F.S Olympus: Tutorial
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--== Docking Bay 5 ==-
New Scans:
Hunter-class gunship
Landing beacon
Federation Marine
Halberd-class turret
Fleet mechanic
Galactic federation crates
Heavy federation creates
Galactic federation door
Training drone
New Medals:
Red x4
Gold x1
Friend Voucher x1
Walk forward. Turn around and scan your ship and the small blue things
around it (landing beacons). Continue forward and shoot the targets as
prompted. Several things to do in here before we leave.
First, scan the Marine right in front of you (federation marine).
Next, scan the small blue object overtop of the large door in front of
you (halberd-class turret). Turn left and scan the small create and
the person in front of it (galactic federation create, fleet
mechanic). Walk around to the other side of the transport thing and
scan the large create (heavy federation create).
Turn around. You should see a blue plate on the ground (when in scan
mode). Walk over and stand on it. You should now see two small blue
things pop up, scan them (training drone).
Time for a mini game. From any angle, shoot one of the training
drones. It should pop up into the air. Fire at it again in air to
"juggle" it. Keep it up in the air for 10 hits to net you a gold
credit. Keep it up for 20 for a Friend Voucher.
With that done, go up the ramp on the left. Scan the door before
entering (galactic federation door).
--== Docking Bay access ==--
New Scans:
Female fleet Trooper
Male fleet Trooper
Galactic federation door
Old scans:
Halberd-class turret
Galactic federation crates
Heavy federation creates
New Medals:
Red x2
Turn left and scan the male and female fleet Troopers. Now turn around
and shoot the two large sparking cells with a charged shot. Up the
ramps and through the door behind you.
--== Docking Bay 4 ==--
New Scans:
Blast shield
Old scans:
Female fleet Trooper
Male fleet Trooper
Galactic federation door
First, walk and turn left to scan the door (blast shield). Now scan
the panel beside it to unlock it. Now turn around and scan the red
panel to unlock it. Walk up to the second panel and log in. It will
give you your access code for the door. While you're here click on the
4 pictures (2 on each side) and listen to the narrator.
Exit and walk back to the locked door. Click on the panel and input
the code 13576. Go through the now unlocked door.
--== Security Station ==--
New Scans:
Hunter Ghor
Lore: Olympus-class battleship
Old scans:
Female fleet Trooper
Male fleet Trooper
Galactic federation door
New Medals:
Red x1
Blue x1
Quickly turn on your scan visor and scan the specious person on the
left in the decam chamber (Hunter Ghor). Walk over to the lever that
pops out after Ghor leaves the chamber. Follow the instructions and
enter the chamber. Wait for the scan to finish, then use the terminal
that comes down. Line up the crosshair looking things by twisting the
remote, then hold it there. After, pull the lever at the opposite side
you came in on to get out. Before exiting this room, scan the terminal
by the door (Lore: Olympus-class battleship).
--== Security Access ==--
There actually isn't anything in here but some old scans. Just
continue through to the next room.
--== Command Lift A ==--
Activate the elevator by clicking the hand scanner. Walk into the
hologram. Door.
--== Flag Bridge Access ==--
Again, nothing new, so just continue through the right side door.
--== Flag Bridge ==--
Some more old scans. Walk forward, turn about, and go up either the
left or right ramp. Face the middle locked door. Go through the door
on the right.
--== lift Access ==--
New Scans:
Save station
Old scans:
Heavy federation create
Galactic federation create
Galactic federation door
Blast shield
Use a charged shot to blow away the large create then enter the door
it reveals. Scan the glowing object (save station) then enter and
save. Back out into the flag bridge.
--== Flag Bridge ==--
Talk to the marine across from you. He should let you pass. Enter the
door. Through the next hallway (meeting access) and through the door.
--== Ready Room ==--
While there are a lot of things to scan here, you don't get the
chance. A cut scene takes place and everyone leaves before you regain
control of Samus. It's ok, we'll get them later. :)
It's also worth noting that the Admiral stresses a few points that you
never really end up doing.
--== Flag Bridge ==--
New Scans:
Admiral Dane
New Medals:
Red x1
While you're here, scan the Admiral right in front of you.
Hop down and enter the door behind you.
--== Flag Bridge Access ==--
New Scans:
Pirate Militia
New Medals:
Red x1
Big fight right in front of you. Scan then kill the Pirates. Go
through the whole they knocked in the wall and into the door therein.
--== Port Observation Deck ==--
New Scans:
Space Pirate Boarding Pod
New Medals:
Blue medal x1
Red medal x1
Quickly enter and round the corner. Take out the two Pirates quickly
to save the GF Trooper (blue medal). Scan the thing the Pirates came
out off beside the door (Space Pirate boarding pod) and enter the
door.
--== Xenoresearch Lab ==--
New Scans:
Crawltank
New Medals:
Red x1
Scan and take out the two CrawlTanks on the wall. Go through the door
past them.
--== Lab Access ==--
New Medals:
Friend Voucher x1
Quickly run around the corner. When the wall blows up, save the
remaining GF Trooper by quickly shooting the red/yellow thing over the
airlock door. Turn back to Xenoresearch Lab.
--== Xenoresearch Lab ==--
New Scans:
Armored Pirate militia
Crawlmine
New Medals:
Red x2
Ok, now the Pirates steal the Energy Cell and play keepaway with it.
Kill all three of them (while scanning the Armored ones) and retrieve
the cell.
Go put the cell back in the generator by walking up to it and pressing
A, then follow the instructions.
Great, excellent design GF >.>
Start killing the cralMines and CrawlTanks that come out. Eventually a
Crawltank will come out of the floor, revealing a space just large
enough for your morphball. Curl up and enter. Roll around until you
find a passage that leads out.
--== Ventilation Shaft ==--
New Pickups:
Energy Tank
In here, you'll have to use bombs to blow away some propellers, and
eventually find an Energy Tank (T1). Roll past it and hop up to fall
into a turbo thing.
--== Disposal Chamber ==--
New Scans:
Bomb Slot
Uncurl and scan the red terminal. Now scan the newly opened slot (bomb
slot) then curl back up, hop in, and plant a bomb.
--== Repair Bay A ==--
Old scans:
Pirate Militia
Crawltank
Heavy federation creates
Galactic federation creates
That cutscene was just awesome wasn't it? Enter the door.
Take out the 3 Pirates that assault you (one up on the ledge). Then
look around for a ramp (opposite the door). Use this to jump to the
ledge in front of it. 3 CrawlTanks will attack as you work your way
around the walkway.
When you reach the end, jump to the next ledge. Another Pirate will
attack. Turn and face the docked ship. Two more Pirates will jump down
and attack from it. Kill them and jump up to where they were, then
onto the walkway beside that.
Another Crawltank will ambush you beside the door. Enter the door.
--== Munitions Storage ==--
New Pickups:
Missile Expansion
Grab the missile and go back out. (M5)
--== Repair Bay A ==--
Remember the debris that fell down blocking the terminal earlier?
No? Well use the scan visor and look for something red. Hit it with a
missile and use the hand scanner. The bay doors should have just
opened. Walk through.
--== Repair Bay Shaft ==--
New Scans:
Aeromine
Old scans:
Save station
New Medals:
Red x1
Blue x1
Shoot the four glowing targets around the door to open it.
IF you completed your tasks quick enough, the GF Trooper will still be
struggling against the aroMines. Run over and save him for a blue
medal.
If not, the GF Trooper will die and a bunch of aroMines will assault
you. Scan them and either destroy them or use morph ball mode to
bypass them.
Enter the door on the left to save. Exit and use the hand scanner by
the large air lock.
--== Docking Bay 5 ==--
New Scans:
Berserker Lord
New Medals:
Gold x1
Red x1
----------------------------------------------------------------------
!!Boss Fight!!
This fight may be hard to you now, but later in the game this guy
isn't even classified as a mini-boss. Be sure to scan him, just to get
it out of the way. Now for strategy:
Strategy: shoot the large red orbs under his arms until they blow,
then wait for him to shoot a large glowing blue orb out his mouth.
Fire at the orb to send it back to him, thus blowing up in his face.
After the armor on his head explodes, start shooting at the exposed
area until he goes down.
Attacks:
Phazon breath: spews phazon at you, very slow and easy to dodge
Phazon orbs: shoots blue orbs at you. Fire at them to damage him.
Phazon Beam: fires an arching Beam of phazon. Jump to dodge.
Fire balls: fires large balls of fire. Quickly dodge left or right to
avoid.
Ground quake: pounds the ground creating a shockwave. Jump to dodge.
HP:
Red arms: 12 shots each
Head armor: 4 Phazon orbs
Head: 40 shots
----------------------------------------------------------------------
With that over, save and enter you ship.
--== Samus's Ship ==--
Use you're map and land in Norion Docking Hub Alpha.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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======================================================================
2.2)- Norion: Prelude
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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======================================================================
2.2.1)- Generator A
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--== Docking Hub Alpha ==--
New Scans:
Lore: Hunter Rundas
New Pickups:
Grapple Laso
New Medals:
Blue x1
Let the GF Trooper yak, then continue past him toward the locked door.
shoot the red locks to unlock it. As soon as you pass through, your
should be able to lock onto something just ahead. You can shoot it
from this angle though, so walk up to it and hit it to open the door.
Inside is the grapple lasso upgrade and a terminal to scan containing
Lore (Hunter Rundas)
Exit and continue around the hall. Scan the terminal beside the door
to activate the manual lock. Use it to unlock the elevator. Enter the
hologram. Enter the door.
--== Hub Access ==--
New Scans:
Mounted blast shield
Old scans:
Crawltank
Pirate Militia
As soon as you enter, a Crawltank is waiting for you. Kill it and
continue down the hall where a Pirate and two more CrawlTanks wait.
Take them out and jump around to the next door.
Scan it first (mounted blast shield) then proceed to rip it off.
--== Cargo Hub ==--
Old scans:
Aeromine
New Pickups:
Missile Expansion
Missile Expansion:
Take a few steps forward then turn right and scan the suspicious plate
opposite the dead marine. You cant do anything else just yet, but
remember where this is at.
Follow the hall around. You'll be attacked by 3 sets of aroMines. Take
out all three. Turn around and go back to that terminal. It's a hand
scanner. Use it. Use the morph ball to get into the space that opens
up.
Roll right and blow up the fan. Continue right and let the jet push
you over the top. Carefully jump up the next set of jumps, as the air
jets can push you off. Once at the top, destroy the fan again.
Fall down and get blasted back up. Destroy the fan. Don't worry about
the thing shooting you. Navigate the jets right; one jet will stop you
from moving forward while it's on, you'll have to jump while its off
which isn't very long. Just after that jet, there is a small jet on
the ground. Stop over top of it and wait for it to blow. Destroy the
fan at the top and fall off. Another jet should push you right past
the Missile Expansion. Go back and get it.
Destroy the last fan to be back where you started. Roll right and ride
the jet back out. (M10)
Follow the path around till you get to some debris blocking your path.
Use the grapple lasso to pull it out of the way. Use the morph ball to
get through the gap.
Enter the door behind you.
--== Substation East ==--
New Pickups:
Energy Tank
Curl up into a ball and park below the Energy Tank (T2). Jump up
towards it. Now quickly try to get across. If the things push you off,
just uncurl and go back and try again. Enter the door.
--== Conduit A/Munitions Storage ==--
New Scans:
Red blast shield
Lore: Valhalla Incident
Lore: Hunter Ghor
Lore: Hunter Gandrayda
Map station
Jumpmine
New Medals:
Red x1
Blue x3
Walk forward and watch the GF troops get utterly owned by a Pirate
militia. Take him out and turn right to find a missile-shielded door.
scan it, then use a missile to open it. Scan the hologram (map
station) and the three terminals (the three lore's) enter the hologram
for the map of the area.
Walk out and continue right. Around the next bend some debris will
fall in your way. Destroy it with a charged shot. Around the next
corner the same thing will happen.
Just past the second set of debris are some jumpMines. Scan them, then
shoot them to detonate them. Go through the missile door.
--== Cargo Dock A ==--
New Scans:
Pirate Troopers
Space Pirate ATC
Shield Pirate militia
AeroTrooper
New Medals:
Red x4
Ok, a real fight is about to break out! :)
Walk out into the bay to be ambushed by 2 Pirate militia and 2 Pirate
Troopers (be sure to scan the later). I would take out the militia
first, as they can get annoying.
After you've dispatched all four, look to the right and scan the Space
Pirate ATC while it drops off two shield Pirate militia. Take them out
by first pulling off there shields.
Phase 3: two AeroTroopers. Locking on, then firing a missile normally
works well.
Finally, you'll start getting shot at by an ATC. Find it and aim for
the glowing grill just above the cannon. Missiles don't work so well,
and charged shots can be to slow against the wobbly craft. Instead
just pour rapid fire into it.
....
Rundas is such a showoff....
Well, do as he says and use the command visor to call in your ship.
Save and reload, but don't enter.
Your next target is the door on the right.
--== Generator Access A ==--
Old scans:
Crawltank
4 CrawlTanks in the hall. Destroy all four. When you get to the end of
the hall, you'll see a strange locked door. When you approach it, one
of the lights should turn on. quickly shoot it, followed by the next
light and final one. If you don't hit them fast enough, it will reset
and you'll have to start over. After, a grappling target should
appear. Rip the lock off and open the door.
--== Generator A ==--
New Scans:
Jolly roger drones
New Medals:
Red x1
That's a whole lot of Mines O_o
Well, after everything blows up, walk into the center of the room. You
will be assaulted by 2 waves of 3 jolly roger drones. The easiest way
to win this fight is to let the bots circle around you while keeping a
close eye on your radar. As soon as you see one of the blips stop,
quickly turn in that direction and hit it with a missile.
After the fight, some debris should be blown away, granting you access
to that ledge. Jump over to it and use a charged blast to destroy the
rest of the debris. Use the manual lock to activate the generator,
then jump back to the handscanner you just saw in the cutscene. Use
that to turn on the generator.
Ok, we're done. Go back to your ship two rooms back.
Oh, and enjoy that awesome cutscene while you're at it.
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======================================================================
2.2.2)- Generator C
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--== Cargo Dock A ==--
New Scans:
PED Trooper
New Medals:
Red x 1
Ok, you probably just saw that Trooper demolish those Pirates. Talk to
him and scan him to learn how (PED Trooper). Save in your ship and
continue back to the Cargo Hub.
--== Conduit A ==--
New Scans:
Shield Pirate Trooper
Old scans:
PED Trooper
Crawlmine
Jumpmine
New Medals:
Red x1
Ok, as far as I'm aware, this is a one time scan, so no messing up!
Make sure you saved in your ship just before, as you might need to
restart.
As soon as you enter the room, activate your scan visor. As you come
up over the ridge in the hall, quickly look down the other side to see
the Pirate getting assaulted by a PED Trooper. Scan him QUICK! Theres
your shield Pirate Trooper.
Past him, there are some jump Mines and a hoard of CrawlMines. Take
them all out (or just wade through them) to reach substation east, and
finally the cargo hub.
Don't forget that in substation east you have to use morphball mode to
jump up into the right wall and reach the other side.
--== Cargo Hub ==--
Old scans:
Hunter: Ghor
Curl up into a morphball and enter the small opening on the left. As
you some through the other side, watch as Ghor kills the berserker
lord.
Scan Ghor if you haven't already, as this is the last chance you'll
get. Approach him to activate a scene. ... chicken.
Ok, the door on the left has a special blast shield. Shoot the four
locks on the walls to the left and right of it, then rip the shield
off and enter the door.
--== Maintenance Station ==--
New Scans:
White blast shield
Come around the corner and watch the PED Troopers take out the shield
Pirates (you don't have enough time to scan them). Look to the left
and scan the white door 9white blast shield). It just holds a Missile
Expansion, and you cant open it yet anyway, so move on to the next
room.
--== Conduit C ==--
Old scans:
Jolly roger drone
Crawlmine
Go around the left side. A jolly roger drone will come out of the gap
in front of you. After you jump across a bunch of CrawlMines will come
around the corner. Continue. Another jolly roger drone. Jump across
and enter the glowing hole (in morphball form of course).
Continue through the conduit until you drop down. Walk to and through
the door ahead on the left.
--== Cargo Dock C ==--
New Medals:
Gold x1
Go morphball and plant a bomb beside the morphball-sized plate up
ahead. Enter the tube. Follow the tube around, then jump into the next
tube.
** Gold Medal warning **
This is probably the hardest gold medal to get in the game. You have
to fight Ridley (see below), only you cant take any damage while in
the tube. This includes running into his claws. Good luck. Oh, and
it's not worth reseting over if you don't get it. Really.
Ridley will come down and land on top of you. His claws will block the
exits. He will try to hit you with lasers fired from his mouth, as
well as try to bit you. Dodge the lasers (though they don't do that
much damage) and wait for him to bit down a little too hard. When he
does, his mouth will get stuck. Quickly plant a couple of bombs beside
him to damage him. After a few rounds, his left leg will come up and
allow you to pass.
A little later in the tube he will be back, and do the same thing.
Repeat the above and continue. Through the door once you're out of the
tube.
--== Generator C Access ==--
Nothing really exciting here. Save station on the left, be sure to use
it. Watch out for the couple CrawlTanks and continue to generator C.
The door has another blinky light lock on it. Just quickly shoot the
lights in order then rip off the shield.
--== Generator C and Generator Shaft ==--
New Scans:
Meta Ridley
New Medals:
Gold x1
Red x1
Go go Gandrayda! Do the same thing you did in the last generator. Hop
across and use the manual lock. This time, a morphball puzzle
activates.
Hop back across and enter the tube on the right. Plant a bomb on the
glowy purple gas to send you high up into the air. Ignore the jolly
roger drone. Active the gas again in the middle here to land in a bomb
slot. Plant a bomb and continue right.
Don't cross till all the geysers are activated! If you fall down,
don't worry. Just go all the way right and wait for that geyser to
activate, then roll off right. Ride up again, right, and fall down.
Ride up again and go left. Ride up into the bomb slot, activate, then
go right, past another geyser bridge. Final bomb slot. Activate and
continue right, using three geysers on your way.
Roll out onto the bridge (you cant fall off... unless you do something
really stupid). Continue all the way across till you're back in the
tube. Two geysers later, and you're in another bomb slot. Activate and
prepare for a boss fight!
----------------------------------------------------------------------
!!Boss Fight!!
Meta Ridley
This fight has a timer. You have to kill him before it hits zero.
Don't worry too much though, you should have plenty of time.
Don't forget to scan him!
Part 1: Freefall:
In this part, you are falling down a shaft with Ridley in front.
Ridley will fire lasers like before, and there will be some bits of
debris you have to dodge. Neither of these attacks do a lot of damage,
so don't worry about them.
Mainly, fire at his mouth (the only vulnerable part of him) (you cant
lock on either). You'll know when you hit him, as he'll flash red.
Don't bother with charged shots or missiles, as they'll probably just
miss anyway.
During this part you will have mild control overSamus, but not much.
Just try keep her from bashing into the walls.
Part 2: Melee combat:
To start this part, in the shaft Ridley will lunge up at you and grab
you. When this happens, you will be face to face with him (Eew, breath
mints much?)
During this part, Ridley has 3 attacks. The first of which he will
draw back his arm to the left, and try to slap you. Second, he will
draw his arm to the right and try to slap you. Finally, he will kind
of look up and charge his mouth to fire a laser at you.
Again, you cant lock on, so this part is kind of difficult. When he
goes to attack, that part of his body will start to glow. When this
happens, aim and fire a charged shot at said part. If it hits, his
attack wont go through and you'll damage him. If not, start pouring
fire on it in hopes you'll damage it enough.
Part 3: Great Balls of Fire:
After part 2, Ridley will throw you down and he'll be in front you
again. This is very similar to part 1, except he will fire fireballs
at you instead of lasers. Use the same strategy as part one, only be
sure to shoot at the fireballs and blow them up before the hit you.
They hurt!
After part 3, the fight will reset to part 2, then part 1, and
continue in this cycle until the fight ends.
----------------------------------------------------------------------
Enjoy the awesome cutscene (again, Rundas is such a showoff), then
activate the generator (the hand scanner on the left).
Start running back to the Cargo Hub. You're on a timer now (its not on
screen, but every so often a voice will come up and say "X minutes
until impact"). You should have plenty of time though.
--== Generator C Access ==--
A couple of CrawlTanks. You can save if you want.
--== Cargo Dock C ==--
Roll into a ball and enter the same tube you fought Ridley in (plant a
bomb to get a ride up). It's a tube, so you cant exactly get lost,
just keep hading right until you find a door.
--== Conduit C ==--
Jolly Roger drone right inside the door. Go right and watch the Pirate
jump through the glass. Kill him and move on. Two CrawlTanks around
the bend. When you get to the top of the ramp, jump up then turn
around and jump across the gap.
--== Maintenance Station ==--
AroMines. Just roll up and go past them.
--== Cargo Hub ==--
Right we go. Morphball and go under the debris. Walk up and use the
hand scanner.
--== Tower elevator ==--
New Scans:
Hunter Gandrayda
Hunter Rundas
New Medals:
Red x2
Quickly switch to your scan visor and scan the above (the girl and the
big thing on the right).
One big and totally awesome cutscene to finally get this game started!
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======================================================================
2.3)- Bryyo: The First Phazon Seed
======================================================================
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2.3.1)- G.F.S Olympus (PED Suit)
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
You start out in the Olympus. According to the doctor, you've been out
cold for a month. She introduces the Hypermode to you. Follow her
instructions to continue.
There are only two new scans in this ship:
New Scans:
Lore: Phazon enhancement device
Lore: Phazon
New Medals:
Blue x2
The are both located in medlad delta where you first start out.
Use your map (and a little common sense) to get to the Aurora Chamber.
You will pass through:
Gunnery Station
Command Lift B
Lift Access (be sure to save while you're here)
Flag Bridge
Talk to the Trooper in the flag bridge standing by the barricaded
door. Continue to the Aurora Chamber. Walk up the panel that pops up
and use it to talk with the unit.
The gravy thickens....
In your ship, use your map and fly to Bryyo.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
2.3.2)- Bryyo: Cliffside (Grapple Swing)
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--== Cliffside Airdock ==--
New Scans:
Kashh Plant
Mature Kashh Plant
Bryyo Blue door
Walk straight forward off the landing pad ramp. Look right to see a
strange little seed on the wall (Mature Kashh Plant). Continue along
till you find a door. Scan it first (Bryyo blue door), then turn
around to see another mature Kashh plant, and a smaller Kashh plant
above it (Kashh plant). Now go through the door.
--== Gateway Hall ==--
New Scans:
Gragnol
Old scans:
Kashh Plant
Mature Kashh Plant
New Medals:
Red x1
Walk through the hall, noting the frozen natives. When you come to a
frozen bridge, you'll be ambushed by three Gragnols. Scan them and
continue.
--== Gateway ==--
New Scans:
Small Bryyo Coffer
Phazon nightbarbs
Gel Puffers
Hopper
New Medals:
Red x3
Hop left. Scan the coffer and continue hopping. Once you're standing
on the red emblem, (adjacent from where you started) you should see a
rickety path up to a locked down door (with a green and red emblem on
it). Run across quickly, noting that it falls apart.
Look back behind you to see a grapple point. Latch on to it and pull
the ledge down. You're not going to use it just yet though. Turn left
and jump up on the ledge. Now turn right and jump over to the central
pillar.
Use morph ball mode to go inside the pillar. At the end of the path,
plant a bomb. Note the Phazon Nightbarbs that just flew in. Now would
be a good time to scan them, but don't bother fighting them.
Turn about and look on your radar. See the door there? Go towards it
(by jumping to the ledge), but don't enter it. Follow the ledge around
until you reach a dead end. Jump up twice to reach the top. You should
see that red and green door again. Turn right and to up that path.
Jump to the next ledge, then to the ledge on the right. Finally to the
centeral pillar. Use morph ball mode again, and plant a bomb at the
end. A new path opens and some Gel Puffers come out.
Turn right and scan the puffers, then destroy them and use those
ledges to get to the newly opened door.
Straight ahead you see a small, well-lit opening for a morph ball.
Just to the right of that is a block. Lock onto the block and use the
grapple lasso to yank it a few times till it's out. With that done,
curl up and jump into the hole.
Go right. Two hoppers will jump down once you exit the pipe.
Scan them, then continue past through the door.
--== Reliquary II ==--
New Scans:
Lore: Bryyo: Golden Age
New Medals:
Blue x1
New Pickups:
Energy Tank
First, walk forward and pick up the tank (T3). Next, use the scan
visor to look around for a red section of wall. You don't have to scan
it, but use the grapple lasso to rip it off the wall. Scan the now-
revealed text. Ok, we're done.
--== Gateway ==--
New Scans:
Large Bryyo Coffer
Enter the pipe again, and this time go all the way left. As soon as
you come out, you will be assaulted by Bryyoian Shriekbats. Sadly,
they come at you to fast to fully scan, but scan them a little (it
will help later). Scan the coffer and go through the door (if you
don't remember, blast the door with a missile first).
--== Grand Court Path ==--
New Scans:
Shelbug
Old scans:
Hopper
Small Bryyo Coffer
Large Bryyo Coffer
New Medals:
Red x1
As soon as you enter, scan the bug on the wall (shelbug). Jump up and
continue. Your path will be blocked by Phazon vines. To destroy them,
enter Hypermode and start blasting. Your targets are the blue bulbs,
not the vines themselves. Two hopper lay in wait through the tunnel.
Go through the door.
--== Grand Court ==--
New Scans:
Reptilicus Hunter
Lore: Bryyo: Age of Science
New Medals:
Red x1
Blue x1
Jump down to be attacked by two Reptilicus hunters. They aren't that
tough, just watch out for their boomerangs. Focus on one at a time and
they should go down quick. Continue ahead towards the statue that just
moved.
Turn left to see a strange plate with a glowing red dot. Shoot the red
dot, and 3 more red dots will appear. Shoot the new red dots quickly
and in order to open the plate. Scan the lore behind it. Through the
door behind you.
--== Hillside Vista ==--
New Scans:
Snatcher
Korba
Old scans:
Gragnol
New Medals:
Red x2
New Pickups:
Missile Expansion
Fall down again and turn about. 3 Gragnols. Look in the wall on the
left. Carefully scan the two creatures therein (Korba, Snatcher)
Turn back around and head towards the door. when you reach the bottom
of the first ledge, look for a strange cracked rock in the wall. Blow
it up with a morph ball bomb and roll inside.
Roll to the right and let the little bugs attach to you. After you get
so many on you, you'll start to float. Pull hard to the left with the
joy stick to float up the path there. You probably see the Missile
Expansion on the right by now, that's your target. When you get above
the ledge, lay bomb to drop and go pick it up (M15).
Jump up the ledge on the left, then jump to the right to land on a
ledge above the Missile Expansion. Follow that around till you drop.
Roll out and uncurl.
Lock on to the statue and pull the plate off. Now fire a charged shot
into the center of it (the yellow dot). Enter the door.
--== Reliquary I ==--
New Pickups:
Grapple swing
Walk forward and claim your prize.
--== Hillside Vista ==--
New Scans:
Grapple swing point
Scan the thing hanging over the gap (grapple swing point). Then lock
on and swing across. At the apex of your swing, let go to fly to the
other ledge. Back up the ledges and through the door.
--== Grand Court ==--
Out into the main courtyard, look for a small path on the left. Jump
up the ledges until you reach the end (and are outside again). Turn
left to see a row of grapple points. First, kill the gel puffers in
your way.
Now swing from point to point. It can be difficult at first, but
you'll get the hang of it. Grab onto the first one, then point at the
second one, keep pointing till you reach the apex again, the release Z
and quickly press it again to grapple to the next point. Keep doing
that till you're on the next ledge.
You'll land face to face with a bunch of metal plates. Rip them all
off, then use the morph ball to navigate through where they were.
Enter the door.
--== Grand Court Path ==--
New Scans:
Reptilicus
New Medals:
Red x1
New Pickups:
Missile Expansion
Back through where the vines were. Turn right and in the wall you
should see another explody statue. Fire a charged shot at the center
to blow it up. Jump to where it was, then turn around and jump to the
next gap. Turn right and across the gap is the Missile Expansion (M20)
Hop down and go to the Gateway. Oh, and be sure to track down the
teleporting Reptilitcus before you leave. Just run around and keep an
eye on your radar.
--== Gateway ==--
Old scans:
Reptilicus
Into the pipe, but this time come out in the middle. Walk out, then
jump to the ledge on the right, to the ledge to the right of that (in
the wall) and to the ledge to the left of that. Fall down onto the
ledge (not the floor). Follow it to the door.
--== Crash Site ==--
New Scans:
Bryyoian shriekbat
Atomic
New Medals:
Red x2
Come around the corner, and HOLD IT! before jumping down, take out
your scan visor and look ahead for the shriekbat. Scan it, then hop
down. Use the grapple point to get across.
You should see a small cracked panel right in front of you when you
land. Use a morph ball bomb to enter. Hop left till you're out of the
pipe.
--== G.F.S Theseus ==--
New Scans:
Atomic
New Medals:
Red x1
Scan the atomic as soon as you enter. Now this thing is going to get
annoying, but you have no way to kill it, so bear with it. When in
scan mode, you should also see a large red panel. Scan it to figure
out what to do next.
Don't use a charged shot, instead, use missiles to destroy the locks.
Now you have to grapple the generator parts, but make sure you grapple
one on each side (left, right, left, right, or vise versa) or it wont
activate.
Use the manual lock on the machine to download a map. The door behind
you is now unlocked. Use it.
--== Crash Site ==--
New Scans:
Gragnol Adult
New Medals:
Red x1
New Pickups:
Missile Expansion
We're not quite done yet. Go back into the morphball pipe.
Now you have to contend with electric bolts in your way. Jump through
them when they're off. This time, at the second jump, jump right
instead of left. Jump right again, then left.
Ok, now you are going to have to perform a double-bomb-jump. It's easy
for me, but it will be very hard for you, but it's good you learn it
now as you'll need it later. How you do this is easy on paper:
Lay a bomb on the ground and just before it goes off lay another one.
the first bomb will send you into the air. Just before you reach the
apex of your jump lay a third bomb. When you land, the second bomb
will explode and send you back up just in time for the third bomb to
explode and will send you even higher.
Continue right to get outside and get your Missile Expansion (M25).
Scan the Gragnol Adult while you're up here and head back to Gateway
Hall.
--== Gateway Hall ==--
New Scans:
Alpha Hopper
New Medals:
Red x1
As soon as you enter, use the grapple to pull out one of the statues
allowing you to jump on them.
About halfway out onto the bridge and you get attacked by Alpha
Hoppers. One-time scan, so be sure to get it. Hypermode works best
here, as you can kill all five of them before it ends (normally).
Continue all the way back to your ship.
Save and enter. Use your map and select Fiery Airdock
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
2.3.3)- Bryyo: Fiery (Ice Missiles)
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--== Fiery Airdock ==--
Noting to do in here. Just go through the door.
--== Imperial Hall ==--
New Scans:
Fuel gel
You see a large disk blocking your path. Aim for the thing spewing out
fuel and hit it with a charged blast. When the disk rolls away, scan
the liquid under it (Fuel Gel). Continue moving the disks till you
reach the door on the right.
--== Refinery Access ==--
Old scans:
Reptilicus
Watch out for the two Reptilicus in this room. You're going to want to
kill them so they don't get in the way. After, jump across the gap and
turn left. Walk a few steps. See the door up ahead? That's your
target. Turn right. Some more things leaking fuel gel. Hit both of
them with a charged blast to raise the platform. Use that to rech the
door.
--== Main Lift ==--
New Scans:
Lore: Age of schism
New Medals:
Blue x1
New Pickups:
Missile Expansion
Turn right and rip the plate off the wall. Scan to get your lore, then
go into morph ball and enter the hole directly in front of the door.
Roll right and let snatcher pick you up again. Go left, but go higher
then the first ledge, and above the ledge with the plant on it
(careful not to get eaten by the korba). Land on the ledge right
beside the korba. Roll left, jump, and enter the pipe.
Missile Expansion (M30)! Ok, roll back and destroy the plant with a
bomb. This time, ride the snatchers up to the ledge just under the
plant. Roll through and uncurl.
Theres an elevator on the left, but it doesn't look like one. scan it
to figure out how it works, then use the grapple lasso to pull the
leaver. Blow the blast shield off with a missile and enter the door.
--== Corrupted Pool ==--
Old scans:
Hopper
Kill the two hoppers, then jump down and use Hypermode to destroy the
vines.
Congrates. You just entered corrupted mode for the first time. For
more info, wait for the Aurora unit to get back to you, or read the
Hypermode section above.
Also note that you can jump into the Phazon pool below and heal
yourself. With that done. Jump back up and use the grapple to swing
across.
--== Gel Processing Site ==--
New Scans:
Warp Hound
Lore: Age of war
Grab Ledge
Phazon Pillbug
Old scans:
Gragnol
Gragnol Adult
New Medals:
Red x2
Blue x1
About the time you reach the center of the floor, you are attacked by
three Warp Hounds. They aren't a limited scan, but now is the easiest
time to get them. In short, they can breath fire, bite, and warp short
distances. Hypermode still works the best, as you can take down
several of them (though it's unlikely you'll finish them off). After
that, use more rapid fire, as a charged shot or missile isn't going to
do you any good if they warp right as it's about to hit them.
A gate opposite the door you came through should have just gone down.
First scan the red wall (Lore: Age of war), then turn to the morph
ball slot. It's not active. Shoot the fuel gel leaking out the sides
to turn it on, then use a morph ball bomb to activate it.
The platform in the center will rise and some Gragnols will come out.
take out the Gragnols, then jump onto the platform. Turn left and
grapple the pipe (use your scan visor to find it if you have to). Turn
around and do the same to that side. Jump onto the platform you should
now be facing.
Use the pump (press A and "pump" with Wii remote in and out) to
activate the fuel gel. Now step back and aim at the part that is
shooting the fuel gel, not the where the gel is hitting. Charged shot
or missiles will ignite it and force the barrels back.
To the right of the pump there should now be a slot big enough for a
morph ball. Enter and follow the pipe around.
Uncurl and activate the morph ball slot. Now go back through the pipe.
Jump up onto the raised platform. I would take care of the Gragnol
adults before continuing. Face opposite the door you came into the
room from (south, if you check your map) and pull the grapple point.
Use a charged blast to activate the fuel gel. Another fuel gel arm
will come out. Burn that one too.
Before continuing, look right and scan the Phazon pillbug in the wall.
Ok, jump over to the platform in the wall. Note the morph ball pipe on
the wall. Curl up and jump in.
Head right. Watch out for the pillbug. The first one you can just
pass, but the second one you'll have to kill (lay a few bombs to knock
it off the wall, then another one to kill it).
Jump up on top of the block the second bug was on, then jump to the
ledge above that. One more jump then lay a bomb to destroy the
sandblock. Another block should fall, blocking the fire below. Use
that to jump up and continue right.
Uncurl to find another bomb slot up ahead. Charged shots to the fuel
gel, then lay a bomb inside.
Lots of puffers. Destroy a few, but you don't have to get them all.
Walk over to the right side of the platform that was raised up. See
that glowing green ledge above it? Scan it first (Grab ledge), then
jump onto it. Enter the door.
--== Gel Hall ==--
New Pickups:
Missile Expansion
Shoot the puffers, then notice the large head in the middle of ceiling
spewing fuel gel. Now notice the vine on the left overtop of the gel
pool. Wait for the head to cycle around so its facing the vine, then
fire a charged shot at its mouth to ignite its nose and burn the vine.
A platform will fall containing the Missile Expansion (M35). Use said
platform to jump across the pool and enter the door.
--== Save station A ==--
Finally, a save station. Save and heal, then continue on.
--== Cavern Entry ==--
Old scans:
Hoppers
4 hoppers. Nothing big. Continue to the next room.
--== Gel Cavern ==--
Old scans:
Gragnol
Couple of gragnols in here. Overall, just time your jumps in between
the oozing fuel gel.
--== Temple Access ==--
New Scans:
Gelbug
New Medals:
Red x1
Be very careful with the explosive gelbugs in this room. Shoot them
ones to dislodge them, then again to detonate.
--== Temple of Bryyo ==--
New Scans:
Space Pirate Crate
Armored Pirate Trooper
Large Space Pirate create
Rundas
Old scans:
Space Pirate ATC
Pirate Trooper
Pirate militia
New Medals:
Red x2
Gold x1
As soon as you come out of the tunnel, you will be assaulted by:
1 ATC
1 Pirate Trooper
1 Pirate militia
2 Armored Pirate Troopers
Take out the ATC first, then the militia and Trooper, then finally use
missiles to take out the Armored Pirates (Hypermode also works well,
though not recommended). Note that now would not be the best time to
scan the Pirate crates, but that's up to you.
After, Rundas will come down and "save" you. But he is actually just
saving you so he can kill you. How nice of him. >_>
----------------------------------------------------------------------
!! Boss Fight !!
Rundas
Start by scanning him. Now, Rundas has Ice Armor on. It can be ripped
off with the grapple lasso, but you have to stun him first. To do
this, hammer away at him with missiles and rapid shots. Eventually he
will come to a stop and look dazed. Lock on and rip his armor off as
if it was a locked door. Now he is vulnerable to fire. Hit him as many
times as possible before he creates new armor and you have to stun him
again.
Rundas isn't defenseless, however. As we've seen in the past, he is
quite powerful.
His favorite attack is creating an ice belt in the sky and using it to
fly. From this position he will hail missiles down on you. He moves to
fast to keep a lock, so just dodge the missiles and wait for him to
land.
When on land, he likes to shoot Beams of freezing air, usually in sets
of 3. If you don't dodge them all, you will become frozen. Rapidly tap
B to unfreeze.
His final attack is he will launch giant balls of ice at you. If you
are low on health or ammo, you can destroy the balls in mid-air and
collect the health inside. Otherwise it's best to hid from this
attack.
His final move isn't really an attack, but he will create large ice
pillars on the field. Not much you can do about this one.
After you get his health down a ways, he will enter Hypermode. Yes,
he, along with just about every other creature in this game, has the
ability to enter Hypermode. In this mode, his attacks are a lot more
powerful and he moves much faster.
----------------------------------------------------------------------
After the fight, collect your prize: the Ice Missiles. Oh, and a gold
medal. Enter the elevator hologram that appears.
--== Temple Reservoir ==--
New Scans:
Scorchbug
Gel Ray
New Medals:
Red x2
Turn on your scan visor. First scan the bugs on the opposite wall
(scorchbug). Fire a missile into the fuel gel to freeze a section of
it. Jump onto that, then fire another missile a little farther away.
Keep doing that till you reach the other side. Now turn back and look
down the hall through your scan visor. Wait for a fish to come flying
out of the gel (you may have to exit the room and re-enter). Keep
scanning it bit by bit till you have one of the most annoying things
to scan in the game. (Gel Ray)
--== Temple Hall ==--
Old scans:
Shelbug
Kashh plant
Mature Kashh plant
Scorchbug
Small Bryyo coffer
Walk up to the pump on the right. Pump it, then turn to the left and
look across the ravine. The jets of fuel can be frozen with your
rockets, allowing them to be used as platforms. Fire at the first one,
jump, fire at the next, ect. until across.
--== Temple Generator ==--
New Scans:
Lore: Downfall
New Medals:
Blue x1
Scan the red panel on the right wall for your lore. Use the Space
Pirate hand scanner on the left. Walk around to the window scan
everything that's glowing until the Aurora Unit starts talking. Now
head back to Gel Hall.
--== Gel Hall ==--
New Pickups:
Missile Expansion
First things first, take out the gel puffers. Now jump onto the
central platform. Look right (opposite the white door) to see a path.
Use the ice missiles to get back there and claim your missiles (M40).
Back out into the main room, look across the way to see that white
door. White doors can be opened with ice missiles, and you can create
a path through the gel with the same missiles. You figure it out.
--== Gel Purification Site ==--
This is going to test your grapple prowess. To start, shoot the red
dot in front of you to activate the first grapple point. Latch on to
it, and while swinging shoot the next red dot for the next grapple
point. Wait to swing back, then forward again before jumping to the
next point. One more time and you're done.
--== Gel Refinery Site ==--
New Pickups:
Missile Expansion
HOLD IT! DON'T FALL DOWN!. Turn right and grapple the gate there. That
will reveal your Missile Expansion (M45) and provide you with a way
back up.
Now head back to your ship.
--== Imperial Hall ==--
New Scans:
Bryyoian Shriekbat
New Medals:
Red x1
I stop you here because if you missed the bats earlier, now is
probably going to be your last chance to get them. As soon as you
enter the room, turn on your scan visor and look left. Carefully edge
around the corner and quickly scan the bats on the ledge over the gel
pools.
**NOTICE**
Before leaving, make sure to scan all the indigenous creatures here.
By the time you come back, the Space Pirates will have taken over and
most of the original creatures will have left.
Now into your ship. Save and enter.
Your next stop is Bryyo: Cliffside Airdock
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
2.3.4)- Bryyo: Cliffside (Gunship Missile)
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Alright. Your destination is the G.F.S Theseus. It's very easy to get
there, since you've already solved all the puzzles.
--== G.F.S Theseus ==--
Once inside, your going to want to take the door you've never been in
before. It leads to...
--== Falls of Fire ==--
Destroy the puffers, then use missiles to freeze the gel. Once across,
note the large golem with the bomb slot in its chest. Lay a bomb in it
and enjoy the ride.
--== Hidden Court ==--
Old scans:
Warp hound
Two warp hounds attack. Ice missiles work very well against them. A
bomb slot will open in front of the large statue. Lay a bomb in it.
Uncurl and fire a charged shot into the plate he pulled loose.
Next, go over to the right of the statue and fire a missile into the
stream of fuel gel. This will freeze it allowing you to fit through in
morph ball form. Hop up and around till you cant go any farther. Lay a
bomb beside the vine to blow it up. Exit.
Face the statue again and turn around backwards. There should be a
vine in front of a jet of fuel gel. Ignite the gel to break the vine.
One left. It's connected to his right arm. Trace it back to see it
goings behind a rock. Hit the rock with a missile then jump in and
ignite the vine again.
Finally free. Go back into the morph ball slot and lay a bomb. Enter
the new tunnel.
--== Ruined Shrine ==--
New Pickups:
Energy Tank
First, scan the object on the wall ahead and to the left to find it's
a Gragnol hive. Hit it with a charged blast to destroy it. Fall down.
You should see a piece of an arm. Lay bombs all around it to blow a
hole in it and clam your Energy Tank (T4).
Use the arm and subsequent platforms to get back up. Face the gap
again. To the right you should see some large crystals. Hit them with
a charged blast. Swing across using the new grapple point.
Turn to the right and jump up onto the golem. Look to the left a
little to see (and destroy) another hive. Cross the bridge and
continue up.
Turn about facing the gap again. Fire at the crystals right across
from you. Look to the left to see another crystal just above the
destroyed hive. Shoot that one as well (you may have to jump).
Swing across and follow the cave around. Cross the bridge and destroy
the debris with a charged shot. Go through the door.
--== Federation Landing Site ==--
New Scans:
Energy Cell
Galactic Federation Orange Door
New Pickups:
Gunship Missile
Energy Cell
Wow, makes you wonder how they built this huh?
Well, go left and approach the panel across the platform (south on the
map)
The whole place will go into lockdown because of a couple of warp
hounds. Stupid things. By now you should be able to take them out
quickly. After, some reptilicus hunters will come down. They're even
easier. Look around the ceilings to find two Gragnol hives. Destroy
them before they become a problem.
After everything is destroyed (except for the hives, which I recommend
you destroy), the panel should come back up. Go over and press the up
arrow.
Across the platform is an elevator. Use the hand scanner to activate
it. Ride up. Turn around and jump across. See that glowing vent? Use a
morph ball bomb to blow it out. Hop in the vent to get shot up. Look
around in this room for a flashy thing on the wall. Scan it (Energy
Cell) then remove it from the wall (EC1). Exit through the other vent.
You'll likely get shot off the platform, so ride the elevator back up.
Jump across and turn left. Jump onto the platform there, but not onto
the green ledge. Turn left and grapple pull the glowing panel.
Now jump onto the green ledge, then onto the ledge you just pulled
out. Turn right and jump onto the ledge there. Turn back around and
jump back to the center pillar, only higher. Continue across by
jumping straight ahead into the nook with blue paneling. Curl into a
ball and jump into the glowing slot.
Roll left till out. Now use the red (when looked at through the scan
visor) system. Follow the instructions to engage.
Roll back out and fall down, back to the panel with the arrows on it.
This time press the down arrow. Now use your command visor to make
your ship land in the middle of the room. Go back to the panel and
press the missile button.
You now have three Gunship Missiles (GS1-3). To count how many
missiles you have left, look in the bottom right corner of the command
visor.
Before you leave, look around for an orange door to scan (GF orange
door).
Enter your ship. We're going back to Fiery.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
2.3.5)- Bryyo: Fiery (Seed Shield 1)
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Since your return trip isn't much different from your fist trip (only
easier, as all the puzzles are already solved) I'll just list the
rooms you need to go through and any new enemies found therein (Note:
new as in "wasn't there before" not necessarily "new scan")
Your final destination is the Temple of Bryyo.
Fiery Airdock
Imperial Hall
Jolly roger drone
Gel Refinery Site
Shield Pirate Trooper
Gel Purification Site
Gel Hall
Jolly roger drone
Save Station A
Cavern Entry
Pirate Trooper
Gel Cavern
Crawltank
Temple Access
Pirate Trooper
--== Temple of Bryyo ==--
New Scans:
Armored AeroTrooper
Space Pirate create
Large Space Pirate create
New Medals:
Red x1
As soon as you enter, you'll notice that the Pirates have set up camp.
Time to tear then their tent.
Two Armored AeroTroopers will come at you first. Scan them, then take
them out with missiles.
You should see two objects with bright red disks above them. Ignoring
the incoming AeroTroopers, run up to each machine and latch onto the
front of it with the grapple lasso. Pull away to deactivate them. They
will reactivate before long, so after getting the second one quickly
take out your command visor and scan the large object in the center of
the area to call in a bombing run. Now would also be a good time to
scan the Pirate creates.
The elevator will come back online. Use it.
--== Temple Generator ==--
Old scans:
Pirate Trooper
New Medals:
Gold x1
Nothing much new on your way over here, cept for some AeroMines in
temple reservoir.
A Pirate Trooper awaits you in temple generator. Kill him, then walk
over to the window. Target the generator with your command visor.
--== Temple of Bryyo ==--
New Scans:
Advanced Shield Trooper
New Medals:
Red x1
Back out into the temple, Pirate reinforcements await you. One of
which is an Advanced shield Trooper. Be sure to scan him. kill him by
ripping off his shield then blasting him.
Back to gel hall.
--== Gel Hall ==--
New Medals:
Friend Voucher: use shortcut
After you jump the second puddle in gel hall, turn left to see a
continuous stream of gel. Aim up at the thing pouring it out and hit
it with a missile. The stream will dry up revealing a statue. Jump
across and use morph ball mode to enter the statues mouth.
Note that this shortcut is only one way.
Back to your ship.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
2.3.6)- Bryyo: Thorn Jungle (Seed Shield 2)
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
The final landing site on Bryyo: Thorn Jungle.
--== Thorn jungle Airdock ==--
Nothing to do here, just enter the door.
--== Overgrown Ruins ==--
Old scans:
Pirate Trooper
New Pickups:
Energy Tank
As soon as you enter, the Pirate Trooper will enter Hypermode. Get
used to this, as most of your enemies will from here on out. The
easiest (if not only) way to (safely and quickly) defeat a Hypermode
creature is to use Hypermode yourself. Take out both Troopers.
Now, there are three walls with yellow crystals in them. Hit each with
a charged shot to blow it up. The first will provide health. The
second (on the right) leads to the Vault (locked with a missile
shield) and Energy Tank (T5). The final one is up off the ground, and
unearths a morph ball hole that leads to a manual lock used to
deactivate the shield around the door.
Enter the door after deactivating the shield.
--== Ancient Courtyard ==--
New Scans:
Assault Pirate Trooper
Advanced Pirate Trooper
Berserker knight
New Medals:
Red x3
As soon as you enter an ATC will fly off leaving behind 2 Pirate
militia. Kill them then deactivate the jamming device (the radar dish
thing, deactivate by pulling the leaver) and use your command visor to
blow up the wall beside it.
The berserker knight and the assault and Advanced Pirate Troopers will
come out from behind the wall. Be sure to scan the Troopers first, as
they are rare. The berserker knight might try to pick them up and
throw them. If this happens, they will die on impact and you wont be
able to scan them.
Use Beam attacks on the assault Trooper and missiles on the Advanced
Trooper. The berserker knight is pretty much the same as the berserker
lord, just weaker.
Enter the door behind them.
--== Enlightened Walkway ==--
Three CrawlTanks and some creates.
--== Jousting Field ==--
New Scans:
Pirate Hussar
Korakk beast
New Medals:
Red x2
Gold x1
To start, there is just two AeroTroopers.
After they are defeated, the korakk beast comes down. Be sure to scan
both the beast and the rider. To start, aim for the rider. He should
go down fairly quickly.
The beast is a little harder to take down. Stand in front of him till
his mouth starts to glow. Hit it with a charged blast. This will daze
him (just like Rundas) at which point you need to enter morph ball
mode and get underneath him. lay a few bombs then get out.
Repeat until he falls over. Once he falls over, get behind him and
quickly grapple and pull his tail. After, he will get up on his hind
legs and look dazed. This will expose his chest. Fire as many rounds
as you can into his chest until he gets back down.
Repeat the whole process until he goes down.
After the fight, some shield Troopers will attack (did they not see
what you just did to the thing that's three times their size? What
could they possibly be thinking?)
--== Field Access ==--
Some jolly roger drones in here. You're going to want to go right and
blast the white shield with a missile.
--== Save Station B ==--
Save, then head back through Field Access, this time to Jungle
Generator.
--== Jungle Generator ==--
New Scans:
Lore: The hunted
New Medals:
Blue x1
New Pickups:
Missile Expansion
Right as you enter, play the little gong game with the wall (shoot the
red circles) then scan the wall for the lore and the Missile Expansion
(M50). Walk around and look through the window. Scan the generator
just like last time, but this time watch your ship get damaged.
Try to exit the room. The walls on either side of the room will open,
and out will come two Pirate Troopers. Take the door on the right.
--== Generator Hall South ==--
New Scans:
Remorse-class turret.
Space Pirate blue door
New Medals:
Red x1
Shoot the yellow things overhead, then jump to the green ledge. Turn
around and kill the two Pirates that attack. Jump across the gap and
go towards the door.
To turrets will come out from above the door. Scan them. They should
go down with just a charged blast. Now scan the door and go through.
--== South Jungle Court ==--
Another turret attacks in the hall.
The large ship-grade turret is a bit tricky to take down. First you
have to go underneath it and grapple a small dot on its underside.
After, one of the fuel gel canisters will temporarily pop out one of
the sides. Go destroy it with a charged shot or missile, then wait for
the big explosion in the center to calm down. repeat until all three
canisters are destroyed.
Don't worry about the Pirates in the room, as they will spawn
infinitely.
--== South Jungle Hall ==--
New Scans:
Phazon Fungus
One turret and a bunch of jolly roger drones. Don't even bother with
the drones and just head toward the door. Just before the door though
there is some Phazon fungus on the walls. Be sure to scan it.
--== Auxiliary Dynamo ==--
New Pickups:
Gunship Missile Expansion
Note right in front of you when you first come in the entrance to a
morph ball pipe. Go around the bend and look for a grapple point.
Lasso it and pull it down. Now quickly go back to that entrance, curl,
jump up and go left. Follow the path (and the piston) to the expansion
(GS4). Fall down, uncurl, and enter the door.
--== North Jungle Hall ==--
A group of AeroMines will attack as soon as you enter. Destroy them
and continue. Watch for round objects on the floor! Those are Mines.
Shoot them from a save distance. There are three of them along with
another group of AeroMines.
--== North Jungle Court ==--
New Medals:
Friend Voucher: pull all leavers without the Pirates interfering
This generator is a little different from the last. Your target is
three leavers up above the generator in their own little nooks. You
see the AeroTrooper pull one in the cutscene.
Your job is to get behind it and pull it from behind with the grapple
lasso. Simple enough, except that the AeroTroopers will come along and
pull them back if you take to long.
The trick here is that the AeroTroopers come in groups of two with a
few second delays in between defeated groups. Get behind the first
leaver and quickly kill both Troopers. Pull the first leaver and
quickly jump to the second one. Pull that one then wait. Two more
AeroTroopers should come down about now. Enter Hypermode and kill them
very quickly. Jump to the final leaver and pull that one.
If you did all of this without an AeroTrooper touching a leaver, you
get a Friend Voucher. After all the leavers are pulled, the fuel gel
canisters will be exposed. Destroy them all and move on.
--== Generator Hall North ==--
New Pickups:
Missile Expansion
Kill the Pirate then walk around the path till you find some jolly
roger drones. Destroy them, then watch just over the wall ahead. When
you see some fuel gel canisters come directly in front of you, hit
them with a charged shot to blow the clamps off the draw bridge on the
other side of the gap. Cross the bridge and use the pump to gain
access to the Missile Expansion. Curl up and use the track that is now
right in front of you to reach it (M55).
Drop down and use the door.
--== Jungle Generator ==--
New Medals:
Gold x1
Couple of Pirate Troopers in here.
Use your command visor to take out the final generator.
Hike all the way back to your ship.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
2.3.7)- Bryyo: Seed (Final Boss / Hyper Ball)
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
The final big boss of Bryyo. Fly to the Bryyo seed.
--== Landing Site Delta ==--
New Scans:
Leviathan door
New Medals:
Friend Voucher
Your first time in a Leviathan... well, unless you played Prime 1
or 2, then this would be your second time (if not third).
Only thing to do here is to kill all the little vermin running around
on the floor. Once you get all of them, you get a Friend Voucher!
Now just hop across the floating platforms to the door. Scan the door
though.
--== Core Access ==--
The things blocking your path, just hit them in the blue eye with a
charged shot or two.
--== Leviathan Core ==--
New Scans:
Mogenar
New Medals:
Red x1
Gold x1
----------------------------------------------------------------------
!! Boss Fight !!
This is probably one of the hardest boss fights in the game, just out
of shear semantics.
To start, Mogenar will grab some red orbs and shove them inside
himself. These supply his power and are his weakpoint.
There are four of them (three in the front and one in the back). To
defeat Mogenar, you have to destroy all four orbs and the generators
that house them.
The ones in the front will go first. Keep locked on and every time the
flaps open pour fire onto one of them. Mogenar will switch the orbs
around like a card game, but you have to destroy them all anyway so
don't worry about it. After an orb is destroyed, the slot it's in will
glow bright white, exposing the generator housing.
The only way to destroy the generator housing is to use Phazon based
attacks, but since the housing isn't always open you'll find yourself
switching in and out of Phazon mode a lot, and that could get
dangerous.
The one on his back can only be reach when he charges you and you
dodge the attack. When this happens, he will be stunned against the
way for a sec, exposing the orb for just a few shots.
But wait, this fight gets even more annoying. Mogenar will sometimes
shoot out telekinetic hands to grab two orbs from nearby pedestals.
The hands will slowly bring the orbs back to him, and if you don't
destroy the orbs before they do, two of his damaged orbs will be
replaced. Now, if a generator housing is blown out, the orb can be
replaced, so blow those generators as soon as possible.
Attacks:
Just when you thought it couldn't get any more annoying, this thing
can actually fight back, and with the most annoying attacks known to
Metroid Prime.
The first of his attacks are shockwaves. He will stomp his feet
creating shockwaves that can damage you. Jump to dodge.
The next is he fires those telekinetic hands at you as if they were
projectiles. The good thing about this attack is you can destroy the
hands and sometimes collect health from them.
After his health is down a bit, he will absorb Phazon into his feet,
allowing him to run fast. You cant do anything to him like this, so to
get rid of the shoes use morph ball mode and lay bombs by his feet
when he stops.
After the above attack and after you've taken out at least two of the
orbs on the front, he will start trying to run over you. This attack
is only good in that it gives you a chance to shoot at the orb on his
back. When he starts to dash, lock on and jump to the side. Circle
behind him and fire at his back orb.
Again, after about two orbs on the front are down He'll start firing
energy-based tri-missiles at you. Not hard to dodge.
His final attack only happens once three orbs are down. He'll shoot
lasers from his mouth just like Ridley. And like Ridley, they are easy
to dodge.
----------------------------------------------------------------------
After he goes down, claim your pirze (Hyper ball). You enter a state
of permanent Hypermode. Test out your new toy, then follow the
cutscenes and instructions to continue. Note that you cannot scan
anything while in this state, so don't bother.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
2.4)- Elysia: Second Phazon Seed
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
2.4.1)- Elysia: SkyTown West (Boost Ball / Plasma Beam)
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Do as the big brain says and head to Elysia Main Docking Bay.
--== Main Docking Bay ==--
New Scans:
SkyTown storage unit
Heavy SkyTown storage unit
Transportation drone
Aerial repair drone
Databot
Lore: creators
SkyTown blue door
New Medals:
Red x3
Blue x1
Lots of stuff to scan. The creates are easy, the transportation drones
are flying around overhead. Everything else is inside the complex.
Walk in and scan everything that moves. When you find something called
a databot, turn off your scanner and shot it, then scan it again. This
is how you get lore in SkyTown.
When you're done, scan the door and go through.
--== Main Docking Access ==--
Go into morph ball and jump into the hole. Enter Hypermode and hold A
to blast away the vines. Uncurl and shoot the window up ahead. Swing
to the other side.
--== Zipline Station Alpha ==--
New Scans:
Zipline cable
The only thing I hate about Elysia is the ziplines. >_<
Scan the grapple target to learn it's a zipline. Grab on and don't let
go!
If something (say, a door or a bomb) gets in your way, blast it before
you run into it. if you don't, you'll fall off and have to start over.
Blasted Chozo. I think your architect needs new glasses, or at least a
new straight edge.
--== Arrival Station ==--
New Scans:
Tinbot
Lore: gift
New Medals:
Red x1
Blue x1
Scan the robots ahead before walking forward (tinbots). Very easily
defeated. Around the corner till your outside. Turn left to find more
tinbots. The databot with the lore is in the same room as the door.
--== Hub Access ==--
Just a hallway. If you're quick you might be able to scan the ghostly
steamlord, but I wouldn't worry about it.
--== Transit Hub ==--
New Scans:
Kinetic orb cannon
New Pickups:
Missile Expansion
Scan the glowing hologram (kinetic orb cannon). Morph ball into the
hologram.
Upon landing, don't bother uncurling. Roll over to the right and get
inside the pipe. Jump up once. To get the Missile Expansion, you'll
have to double-bomb-jump (M60). Continue through the pipe. Uncurl and
jump across. Use the zipline, again watching out for obstacles.
--== Barracks Access ==--
New Pickups:
Missile Expansion
Just ahead are several rows of lasers. Curl up and fall down into the
ditch under them. Go back towards the ledge you fell off of to get the
Missile Expansion (M65). Now go under the lasers and through the door.
--== Steambot Barracks ==--
New Scans:
Steambot
Steamlord
New Medals:
Red x2
Gold x1
New Pickups:
Energy Tank
Hand scanner and elevator. Morph ball to the right and enter the pipe.
Hop through avoiding pistons and using bombs to get rid of obstacles.
Yes, there is a Missile Expansion in here but you cant get it yet.
There doesn't appear to be anything to do in here, so head for the
door.
NOT!
Door locks and a bunch of animated tin cans appear. Scan he steambots
and the ghostly steamlord when he appears. The steamlord can revive
the steambots, so it's best to aim for him first. To lure him out,
take down a couple of bots. He'll come out to revive them. That's your
chance to scan and kill him. Missiles don't work on robots very well
by the way.
After the fight, the steamlord drops an Energy Tank (T6). Three of the
cocoons in the room holds a vent that powers the lock. Pull them to
unlock the door.
--== Barracks Lift ==--
New Scans:
Lore: discovery
New Medals:
Blue x1
Look around for your databot and lore, then find and use the hand
scanner. That should activate the elevator. Ride it up.
Enter the door at the top.
--== Zipline Station Bravo ==--
Another Zipline. You know the drill.
--== Aurora Lift ==--
New Scans:
Repair drone
New Medals:
Red x1
Rolling along the ground is the repair drone. Scan him and move on.
The hand scanner activates the elevator, but you're probably going to
want to use the save station first.
--== Save Station A ==--
Save and exit. Ride the elevator down.
--== Aurora Chamber ==--
Just walk through the hall. Nothing you can do here now.
--== Maintenance Shaft AU ==--
New Scans:
Sky Puffer
New Medals:
Red x1
Scan the puffers and jump across.
--== Spire Dock ==--
Ride the cannon to the spire. Go right and take that zipline across.
--== Junction ==--
You want the white door dead opposite from you. You'll have to battle
a few tinbots (like that's even worth mentioning)
--== Skybridge Hera ==--
New Scans:
Dragoon Battle Drone
New Medals:
Red x1
Friend Voucher: collapse the bridge with steambots still on it.
New Pickups:
Missile Expansion
Alright, time for some real action. Rip off the ornamental gate in
front of you. Doing so will call forth a couple battle drones. Scan
them first, then destroy them by using the grapple lasso (very fun to
defeat).
Look around in the pillars on this platform. The one opposite the gate
ahead has a morph ball sized hole in it. Jump in (M70).
Now rip off the next gate. This bridge is unstable. DO NOT fight the
steambots on it. You have plenty of time, but you get a Friend Voucher
if you don't. Rip off the gate at the end to tear loose the bridge
(why does the steamlord fall? He can fly cant he?)
Three more battle drones before the door.
--== Maintenance Shaft GP ==--
Nothing to do in here but jump to the next door.
--== Construction Bay ==--
This can be tricky. First, jump up the platforms dead ahead. When you
reach the final one, look up at the large structure for a target. Use
a charged blast to tear down the ledge and jump onto the green part.
There's a morph ball sized hole on the right. Go in and trigger all
three bomb slots. Jump back down to the ledge you used to blast the
higher ledge down. Aim far off to the end of the large structure and
snipe the shriekbats (use your scan visor if you're not sure where to
aim).
Now, grapple onto the points below the structure. Be sure to line up
your jumps before letting go, you cant make it on the first swing.
Upon landing, use the morph ball to get through the small rigging.
Stay in morph ball mode to get inside of and jump up the pillar.
Couple of battle drones await you at the top.
Use the hand scanner to move the crane, then use morph ball to get
across.
--== Ballista Lift ==--
New Scans:
Lore: slumber
New Medals:
Blue x1
Scan the databot and use the hand scanner. Ride the elevator down.
--== Ballista Storage ==--
New Scans:
Defense drone
Spinner
New Medals:
Red x1
Gold x1
And there's the boost ball, right in front of you. Go get it!
Pfft, like anything in a video game is that easy.
----------------------------------------------------------------------
!! Boss Fight !!
Defense Drone
As always, scan him first. His weak point are the antenna on its head.
Fire at them till they all retract, at which point he will become
dazed. Rip the plating off its head and start firing at its brain
(Hypermode works well). Eventually it will lock the plates back on and
its antenna will come back up. Repeat till dead.
Attacks:
Why does every boss have to have attacks? Why cant he just sit there
and let you kill him? >_>
First, he has a missile barrage. He will fire ~10 missiles
consecutively while following you around the room. Sidestep to dodge.
Another favorite is the ever-popular shockwave. He'll jump up, and
when he lands a shockwave will crease across the floor. Jump to dodge.
Sometimes he will shoot a fireball at you. It's very slow, but it
homes. Good luck dodging it.
Finally, a gooey bomb attack. He will jump up onto one of the nooks in
the room and fire several bouncing proximity gooey bombs. Don't do a
whole lot of damage, but they do cloud your vision.
----------------------------------------------------------------------
Suck up all the extra health and claim your prize: the boost ball.
Use the boost ball in the hologram that appears to build kinetic
energy and power the lift. Get used to this, as you'll be doing it a
lot. It's pretty easy. Just press and hold the B button, then release.
Continue doing this till it stops you. Don't touch the joy stick or
you'll mess it up.
--== Construction Bay ==--
A few battle drones appear, I wouldn't worry about it. go left and
enter the morph ball pipe.
--== Skybridge Hera ==--
Another cannon needs kinetic energy just like before. Get going around
in circles.
--== Junction ==--
New Medals:
Friend Voucher: destroy three tinbots in a row with the boost ball
You heard the medals section. There are 6 tinbots in here, giving you
two chances. Note that you can get this medal later and in other
places if you mess up.
--== Aurora Chamber ==--
All the way back to the Aurora Chamber.
In the center raised section of the hall is a cylinder in the right
wall. Hop up in it via morph ball. It's just another kinetic device,
tough it's a little harder do to being vertical.
Go up and use the panel to talk to the AU. It opens the maintenance
shaft. Go through in morph ball form. Upon entering, you will be
attacked by 12 tinbots.
After they are all destroyed, look for a device in one of the holes
they were coming out of. Press A to upload the vaccine.
Stupid Ghor. Well, go back up (via morph ball) and talk to the AU.
Ok, exit and go back to the spire (left door).
--== Spire Dock ==--
After jumping the gap, take the left zipline. Just before you reach
the door, you'll get an alert from your ship. High tail it back to the
save station above the AU, then back to the main docking bay.
No matter how fast or slow you are, you always get there "just in the
nick of time" so don't worry to much.
--== Steambot Barracks ==--
New Scans:
Half-pipe
Right as you walk in you'll notice another vertical kinetic energy
chamber like in the AU chamber. Hop in and build up some energy!
Scan the thing that pops up (half-pipe). If you've every been
skateboarding, or even know a little bit of the subject, you should
know what a half-pipe is for.
Jump into and curl up. Start rolling up one side of the ramp, then
charge the boost ball and release to climb higher. As soon as you
release, start charging it again. When you hit the center of the pipe,
release again. Keep doing this till you build up enough momentum to
carry you to the top where you can tilt the joy stick to get off on
the upper ledge.
Use the dial lock on the gate. Twist the Wii remote to line up one of
the rings, then press A to lock in place. Repeat till open.
--== Arrival Station ==--
New upgrades:
Energy Tank
Destroy the tinbots and jump up on the ledge. Go no where yet! Turn
around and hop up to the green ledge. Activate the kinetic cannon via
the spinner. This will launch you to your Energy Tank (T7). Ride the
cannon back and continue to the main docking bay.
Oh, and all those tinbots by the door make a good target for the
bowling Friend Voucher if you didn't get it earlier (destroy 3 tinbots
in a row with the boost ball).
--== Main Docking Bay ==--
Hopefully you took my advice and saved, cus we're about to enter a
boss fight.
New Scans:
Ghor
New Medals:
Red x1
Gold x1
Wander down to your ship, only to have it thrown at you.
(you know, if Samus can remotely command her ship like that, why
didn't she do it sooner, and have it shoot some missiles at Ghor?)
----------------------------------------------------------------------
!! Boss Fight !!
Ghor
Again, this fight is only challenging because of the semantics.
Oh, and watch out for the molten stuff your ship leaves on the battle
field. It burns.
When the fight start, Ghor will have a shield. To bypass this, wait
for him to ram you and shoot the glowing part of his back.
His shield will go down temporarily, and a weak point will flash on
his forehead. Aim for that flashing spot.
When his shield is up, his attacks are limited to ramming you and
creating shockwaves. Both of which we've dealt with many times before.
When his shield is down, he has a wider range of attacks. This
includes ramming you (side step), a strafing run (side step in the
opposite direction that he is moving), a mortar attack (side step
rapidly), and finally a laser Beam (jump).
Once you get his health past half way, the battle changes a bit.
A small disk will appear under him. Use bombs to hit it. Once you do,
the weak point on his head will reappear. Continue pounding it.
His attacks remain largely the same, except now he has a 360 degree
laser attack and his attacks are a little faster.
A little lower on health and he'll to Hypermode. The battle doesn't
change except that the weak point on his head is permanent and his
attacks are a LOT stronger. Phazon attacks work best, and you should
be able to take him down with just one Energy Tank.
----------------------------------------------------------------------
After the battle, claim your prize: the Plasma Beam. It's a lot more
powerful, and it can melt things!
Call your ship back in so you can save, then go see the AU again.
If you're wondering how to get back to SkyTown, use your new Beam to
melt the metal plate blocking the way.
--== Main Docking Bay ==--
New Pickups:
Missile Expansion
Go up the ramp towards the door. while facing the door, turn around to
spot a bit of metal plate in the window. Melt it and jump in for a
Missile Expansion (M75)
--== Main Docking Access ==--
New Scans:
Elysian Shriekbat
New Medals:
Red x1
As soon as you walk in, switch to the scan visor. Look just past the
first grapple point to scan the bats.
--== Transit Hub ==--
By now you've probably noticed just how much more powerful the Plasma
Beam is. I mean, you're able to melt battle drones in just a few
shots...
Anyway, in transit hub, after going through the morph ball pipe and
jumping to the platform with the zipline, look to the left to see a
cannon like thing with melty plates all around it. melt the plates
then jump in it via morph ball.
--== Aurora Chamber ==--
New Scans:
Aurora Unit 217
New Medals:
Red x1
Don't bother talking to the AU, just enter the maintenance shaft
beside him (where you first found Ghor, or rather he found you).
Now walk up to one of the plates Ghor destroyed. Press A to weld.
Start at one end, press and hold A and draw a line through the crack
to the other end. Don't take to long or the weld will break and you'll
have to start over.
Do this to all three panels then go back up. Don't talk to the AU just
yet, instead scan him (be sure you do! This will be pretty much your
only chance). Now talk to him.
Not done here just yet.
Go to the Spire dock and take the left on the main platform, just like
you were before you got interrupted.
--== Security Station ==--
New Scans:
SkyTown orange door
New Pickups:
Gunship Missile Expansion
Your ship should have repaired itself by now (dang, that was fast).
Right across from you is an orange door. Scan it (SkyTown orange
door), and continue around to the right.
Watch out for the puffers, and you might as well melt that plate. Now
use the lift thing to your right to reach a morph ball pipe.
Once out, turn around and use the dial lock to unlock the door. Melt
all the metal in this room. One of the plates hides a morph ball pipe.
Use to reach the Gunship Missile Expansion (GS5).
Now go back right, and this time you can use the doorway you unlocked.
Enter the door on the immediate right.
--== Landing Site A ==--
New Scans:
Lore: alone
New Medals:
Blue x1
Before using the elevator, scan the databot for the lore.
Walk forward and the AU will unlock the landing site. Use the bomb
slot to lower the roof. Call your ship in.
Save and enter. We're heading back to Bryyo.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
2.4.2)- Bryyo Revisited: Ice (Screw Attack)
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
I know the title says Bryyo Ice, but you land at Bryyo Fiery. I know
this doesn't make any sense (Bryyo + Fiery = Ice?) but it will soon.
--== Gel Refinery Site ==--
New Scans:
Bryyo Orange Door
First take out the hunter, then blast the ice around the morph ball
track under the pillar you collapsed earlier. Enter the track.
Jump up and roll right to land on a fuel jet. Lay a bomb to be shot
upwards. Continue right and do this twice more till your in the
ceiling. Roll around and watch out for the two fire jets blocking your
path. Stop on another jet. Lay a bomb to go up, then lay a bomb by the
pillar to collapse it (its amazing anything in here still works >_>)
Drop back down to the right an use the jet again to be propelled to
the door, er, ice sheet.
Melt the ice and open the door. Oh, and scan the door for research.
--== Refinery Access ==--
New Scans:
Lore: prophecy
New Medals:
Blue x1
Why can the "refinery access" only be gotten to through the refinery?
Anyway, play Simon says with the panel ahead of you and scan the lore.
Continue till you find a door.
--== Imperial Hall ==--
New Pickups:
Missile Expansion
Be careful here, as if you fall you have to start all back over again.
Enter the morph ball track on the right and come out the other side.
Uncurl and target the panels in front of you. Use the grapple lasso to
pull them down. Use these panels to jump across to the Missile
Expansion (M80). It doesn't look like you can make it, but you can.
Ok, back to the Main Lift
--== Main Lift ==--
Go into the morph ball tunnel and let the korbas pick you up and to
the left again. You want the first ledge.
Uncurl and turn right. Break all the ice on the statue there.
Go through the statues mouth and through the door.
--== Warp Site Alpha ==--
Look up and shoot the ice off of whatever is overhead.
Jump into the golem and lay a bomb.
Use the spinner to spin the room so that there is an opening in front
of you (where the gong is). Lay a bomb to get out then activate the
golem again.
Step though the mysterious glowing light.
--== Warp Site Bravo ==--
See? Ice. Oh, and you get a Friend Voucher for coming here. If you'll
notice, the music and scenery are from Phadronada Drifts in Metroid
Prime 1.
Anyway, blast away the ice to reach the door.
--== Imperial Caverns ==--
Blast away the icy floors and fall down.
--== Imperial Crypt ==--
No one has yet deciphered what that strange voice is saying on your
comm. unit. Blast away the floor again and enter the door.
--== Hall of Remembrance ==--
Whoa! Big Chozo and Golem. Scan them to find out what's going on.
Hop across the platforms to claim your prize: the Screw Attack.
For once, it really is that easy.
We're still not done here though. All the platforms get destroyed. You
better learn how to use this attack, and now. :P
You should be facing the door you didn't come through. Screw attack
over there and enter.
--== Tower ==--
New Scans:
Wall jump surface
What a creative name for a room >_>
Scan the shiny surface right in front of you, then screw attack into
it. continue the jump all the way up. Again with the strange voices.
I'm going to figure out what they are saying one of these days, you'll
see.
--== Hall of Remembrance ==--
New Pickups:
Gunship Missile Expansion
Here we are again, only higher.
Fire a shot at the blue part of the Chozo's hand. Screw attack over
there. Now turn and face the Golem. Jump up onto his head to get the
expansion (GS6).
Jump back to the hand, turn left, and jump to the door. Pull the
leaver to unlock the door.
--== Imperial Crypt ==--
Screw attack across.
--== Imperial Caverns ==--
New Scans:
Lore: our plea
New Medals:
Blue x1
Technically you could have gotten this on the way in, but it's much
easier to see now. Scan it, then wall jump your way out.
Back through the light and back to your ship.
Note what the AU says.
Save and enter. We're going back to Elysia.
You're going to want to touchdown at Landing Site A. Take the elevator
up to Security Station.
--== Security Station ==--
Go back to the Orange door from before (or use your map). Remember to
watch out for the puffers.
Even though you went through a door, you're still in the Security
Station. Wall jump up to the top and enter the door.
--== Security Tube ==--
Same thing as when you first came to Elysia. Go into morph ball and
roll onto the slot. Enter Hypermode and hold A to destroy the vines.
Through the tube and through the door.
--== SkyTram West ==--
Use the spinner to activate the lift. Step in to ride to a new area.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
2.4.3)- Elysia: SkyTown East (Ship Grapple / Seeker Missile)
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--== SkyTram East ==--
New Medals:
Friend Voucher
Nothing to do here but soak up a Friend Voucher.
--== Concourse Access A ==--
Nothing to do here either. Note the Space Pirate presence however.
--== Concourse ==--
Old scans:
Armored Pirate Trooper
Pirate militia
Shield Pirate Trooper
This is probably the most confusing room in SkyTown. When you walk out
into the main room, you'll be attacked by several different types of
Pirates including Armored Pirate Troopers and Pirate militia. After
the battle, go back to the door you came in from so I can give you
accurate directions.
Follow the hall back out into the main room. Walk around the room
clockwise (right) (your map will also show it as clockwise). When you
reach a dead end, there should be a doorway on your left. Walkthrough
and head left. A gate will block your path. Use a charged blast to
destroy it and any more gates like it. Use the elevator to go up. Take
a left out onto the walkway. You'll probably be attacked by a couple
more Armored Troopers. Kill them, but don't fall off! Follow the
walkway around to the right. When you enter the next hall, turn left.
After a few steps, you will be locked in and attacked by three
turrets. Destroy them all and blow away the gates. There should be a
door right behind one of them.
--== Concourse Ventilation ==--
Old scans:
Space Pirate ATC
There is a morph ball slot on the left wall. Use it to remove the
floor. Do this one more time to reach the bottom. Walk forward and
through the doorway outside. Turn left and go towards the door.
You'll probably be attacked by an ATC, but you can just ignore it.
--== Maintenance Shaft 08 ==--
Just grapple across. A Pirate militia will come out the door, but like
he's a threat.
--== Chozo Observatory ==--
New Scans:
Advanced AeroTrooper
New Medals:
Red x1
Friend Voucher: rip the jet pack off an AeroTrooper
When you walk in, two A. AeroTroopers will attack. Use missiles to
break their armor, then hit them with one charged shot from the Plasma
Beam. Lock on and throw your lasso around them to rip off their jet
packs, earning you another Friend Voucher.
Note that you can earn the Voucher on any level with an AeroTrooper,
and that this is a very quick way to end a fight with an AeroTrooper
as well.
Hop down and use the hand scanner to activate the elevator. Enter the
door at the bottom.
--== Observatory Lift ==--
There is a panel in need of welding on the right. Weld it to activate
the elevator. Ride it up. Destroy the jumpmines on the right and enter
the door.
--== Gearworks ==--
New Scans:
Swarmbot
New Medals:
Red x1
Scan the swarmbots, but don't bother trying to kill them as they will
keep coming back. There should be a platform out to the right. Screw
attack there, then turn left and screw attack to the door.
--== Broken Lift ==--
Old scans:
Aeromine
Cus, if the lift worked, the game would be much easier. >_>
Anyway, a set of AeroMines comes around the corner. Destroy them and
enter the door.
--== Turbine Chamber ==--
Old scans:
Remorse-class turret
If you weren't reading this guide, this room will make you scream
later in the game.
Take out the turret and look for an ornate window. Destroy it and walk
on the ledge where it was.
The large thing in front of you needs to not be in front of you. On
the walls to the left and right of it are cables linking to little
plates. Destroy the plates with a charged shot. Now you should be able
to jump across. Blow out the window and enter the door.
--== Maintenance Shaft TR ==--
New Scans:
Lore: Federation
Old scans:
Sky puffer
New Medals:
Blue x1
That look like an R on the map to you? It does me....
Anyway, scan the databot for your lore then screw attack across to the
door.
--== Skybridge Athene ==--
Old scans:
Tinbot
Ok, if you haven't gotten the bowling for bots Friend Voucher yet,
now's your chance. Simply use the boost ball to take out three tinbots
in a row. That should be very easy on this bridge.
--== Landing Access ==--
Destroy the ornate glass panels in your way then screw attack across.
--== Landing Site B ==--
New Scans:
Lore: Agreement
New Medals:
Blue x1
New Pickups:
Ship Grapple
Right as you enter, look for the databot with the lore, then ride the
elevator up. The AU will unlock the landing pad. Use the bomb slot in
the middle of the platform to lower the roof.
Call your ship in then look around for a console somewhere on the
walkway between you and the door (should be on the left). Press the
blinking button to get a new upgrade: Ship Grapple.
Save in your ship.
Now to do some back tracking. We are going to go all the way back to
the Chozo Observatory.
--== Gearworks ==--
New Pickups:
Missile Expansion
On your way back to the Observatory, you'll pass through the
gearworks. Upon entering, a Pirate ATC will destroy the middle
platform, as well as the giant gears on the right. Bad news for
whatever those gears were powering, good news for you as now you can
reach the Missile Expansion (M85).
It will probably take you a few tries, but screw attack right through
the Missile Expansion and on to the platform on the other side.
--== Chozo Observatory ==--
New Scans:
Ship grapple point
Ride the elevator up. Jump up onto the ledge and scan the glowing
thing in the middle of the platform (ship grapple point). Now call
your ship in to pick up the block. After it's suspended in mid-air, go
underneath it and weld the plate. Jump back out of the hole and tell
your ship to drop it.
Use the now-activated morph ball bomb slot. A bunch of bomb slots all
over the room will activate, but don't worry bout them till you get
the spider ball (you can get a few now, but it's not worth it. The
ones you actually need you have to use the spider ball to get).
Jump up onto the newly arisen array to reach the doorway shown to you
in the cutsene.
--== Botanica ==--
Old scans:
Dragoon Battle drones
New Pickups:
Missile Expansion
There is a save station on the left around the corner. I would
recommend using it.
Out of the save station, turn left and grab the block in the wall.
Pull it out and use it as a step. You will be attacked by 4-5 battle
drones. It's best to take them out. Pull the next block and jump up
again.
Before entering the door, turn back around. You should see a small
nook across from you. Screw attack over there. Turn to the right and
you should see a Missile Expansion across the gap. Screw attack over
to get it (M90).
Fall down and jump back up to the white door. Hit it with a missile
and exit.
--== Broken Lift ==--
New Scans:
Lore: Aurora
New Medals:
Blue x1
See? This is why it would have been easier if the lift worked. Stupid
Chozo. They can build a steam-powered, utopian, self-sufficing city
and suspend it in the sky for all eternity, but they cant build a
simple elevator. >_>
Rants and all, scan the databot and go through the door.
--== Turbine Chamber ==--
Old scans:
Berserker Lord
New Medals:
Gold x1
While this is technically a boss battle, it's hardly challenging to
you at this point in the game. Aim for his glowing armpits till he
starts shooting blue orbs at you. Return to sender by shooting them
till his forehead armor breaks. Chip away at his brain till he goes
down. Should take all of thirty seconds.
HP:
Arms: 9 each
Armor: 6 orbs
Brain: 85
After the battle, use the spinners located around the room (four
total). This will activate a dial lock. Completing that will unlock
the Theronian Transport Module. Call in your ship to pick it up.
The dial lock will turn around to reveal a morph ball slot. Roll in
and down. enter the door in front of you.
--== Turbine Access ==--
Old scans:
Crawltank
Ignore the CrawlTanks and enter the door on the other side.
--== Piston Hall ==--
This room is very odd. Drop off the ledge in front of you and turn
right to see a rotating thing across the gap. You want to land inside
it. The trick is to start jumping when the gate is closed, by the time
you reach it the gate will have opened.
--== Concourse ==--
Here we are again... only lower... weld the plate to your left then
walk across the hall and weld the plate on that side. This should
activate an elevator, though we're not going to use it just yet. Enter
the orange door.
--== Maintenance Shaft CC ==--
Turn right to see a huge gap with no place to jump to. Look up a
little bit to see a green ledge. Jump to the ledge to pull your self
up and into morph ball form. Roll across and through the door.
--== Zipline Station Delta ==--
Old scans:
Armored AeroTrooper
Space Pirate ATC
Well, at least there isn't actually a zipline to use...
Target the flying Trooper and take him out first.
Look to the right for a platform. Screw attack to it. Turn right again
to find another platform. When you reach the second platform, and ATC
will fly down and attack. Destroy it, and you'll see a platform in the
distance behind it. This one is a little trickier to get to, as the
gate that is around the outside is spinning and may block your jump.
After a few tries and bit of luck you should be able to make it. Jump
to the final platform and the door. Open the door for an eerie site: a
Space Pirate vaporizes right in front of you. Be ready for more of
this later in this part of the level.
--== Transit Tube A ==--
On the right is a save station. Use it, then continue through the blue
door.
--== Research Pod Lift ==--
Again, nothing in here.
--== Xenoresearch A Lift ==--
Use the hand scanner then the elevator.
Also note the large skeletal bioform in the wall behind the elevator.
It is not only still alive, but is a very similar to the first boss
battle of Metroid Prime 1 (Queen Parasite).
--== Xenoresearch A ==--
By this point you've probably figured out that "Xenoresearch" refers
to Metroid research. Anyway, walk around till you reach missile locked
door. Take a left and you'll still be stuck as the gate is locked.
Lucky for you there is a spinner in this area to lower the gate.
Continue on your way to the door.
--== Xenoresearch B Lift ==--
Use the hand scanner and ride the lift up.
--== Xenoresearch B ==--
New Scans:
Steamspider
Phazon Metroid
New Medals:
Red x2
New Pickups:
Energy Cell
Seeker Missile
In here, there is a morph ball hole in between the two Metroid cages.
Jump up into it and roll through. Look for a cracked section in the
circular room to bomb and drop through.
You're going to want to take the right path in this section. It leads
to a dead end, but there is a cracked plate in the wall. Bomb it and
roll through. Bomb your way out and follow the hall.
In the last room, look at the walls to find some very creepy
steamspiders roaming around. This would be a good time to get the
kills Friend Vouchers, as there is infinite of the spiders and they
only take one shot to kill.
Anyway, on the left of the room there is a plate you can pull off, and
an Energy Cell behind it that you can pull out (EC2). As the power
goes out, you can now destroy the shield around the seeker missiles.
The door is locked behind you. To open it, use the seeker missiles.
Press and hold the down button on the D-pad, then point to all the
little nodes on the door. An orange target should appear around ones
you've pointed at. Once all five of them are selected, release the
button. The gate should lower assuming all your missiles hit.
Get used to this, as you'll be doing it a lot.
Roll your way back out till you find another missile door blocking you
path. At this point, a Phazon Metroid should come down and attack you.
Scan him, then kill it.
After this, I recommend just ignoring all Metroid that attack you for
now. They are very hard to kill and there is a lot of them. Stay in
morph ball form as much as possible and just run for it. If one of
them attaches itself to you, lay a bomb to get him off.
Overall, you're going to take the same path out as you did in, except
now you can destroy the missile doors in your way.
--== Xenoresearch A Lift ==--
New Pickups:
Energy Tank
Just before the elevator is an Energy Tank in one of the storage
Tanks. Grab the Energy Tank and keep running (T8).
--== Research Pod Lift ==--
When you finally make it to the pod lift, turn right and blast the
missile door. Ride the elevator up.
--== Transit Tube B ==--
A Pirate is in here, but you can ignore him if you want.
--== Zipline Station Delta ==--
Here you are again. This time there is a zipline to use. Ignore the
Metroids and latch on.
--== Concourse Access B ==--
New Scans:
Lore: Rebellion
New Medals:
Blue x1
Blast the databot and continue through.
--== Concourse ==--
New Pickups:
Missile Expansion
Turn right and blast the missile door. Now turn around and go through
the morph ball pipe on the ground. Missile Expansion (M95)!
Look out the window and seeker missile the locks. Go back through the
pipe, and this time take the elevator you unlocked down. Look through
the doorway and blast the seeker missile locks overhead.
Walk across the walkway to the left. go through the doorway and
turnabout to see the final set of locks. Blast them and call your ship
in (target the glowing thing in the center of the walkway).
Ok, we're headed back to SkyTown West via Skytram East.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
2.4.4)- Elysia: Seed (Final Boss / Hyper Missile)
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
SkyTown West
======================================================================
One final bomb component. If you could use your ship, this would be
easy. Noooo, you have to do it the hard way. >_>
Your goal for now is to make it to the Junction. You'll pass through:
Security tube
Security Station Spire Dock
--== Junction ==--
Once in the Junction, take the northern door (right, if you entered
from the Spire Dock).
--== Hoverplat Docking Site ==--
By now you've probably noticed that the whole place is creaking.
No idea why.
Anyway, you've seen this before. Screw attack from platform to
platform.
--== Barracks Lift ==--
Take the elevator up to Zipline Station Bravo
--== Zipline Station Bravo ==--
After riding the zipline, turn left to see another cannon. This one
has to be unlocked using seeker missiles. Hop in the cannon via morph
ball and be shot to...
--== Transit Hub ==--
Hop across to the platform in front of you, then to the platform after
that. This should be a large platform with a glowing structure at the
end of it. Look up at it to see a seeker missile target. Shoot it to
disengage the locks. Call your ship in to pick it up.
Now that your bomb is assembled, go back to the Spire via the cannon
on your left.
--== Spire Dock ==--
Call your ship in to set down the bomb.
--== AU Chamber Area ==--
Note the above isn't an actual room, just a vicinity.
Now go back to the save station above the AU. MAKE SURE TO SAVE YOUR
GAME! Before talking to the AU, in the elevator room there are some
meltable plates (that you may have already melted) behind them are
some containers containing a large amount of missiles and health. Be
sure to pick these up as well. Finally, go down and talk to the AU.
Answer yes to his questions and head back to the spire dock.
--== Spire Dock ==--
New Scans:
Space Pirate Assault Skiff (SPAS)
Armored shield Trooper
Old scans:
Armored Pirate Trooper
Space Pirate ATC
AeroTroopers
Jolly Roger Drone
New Medals:
Red x2
Gold x1
A note before the fight starts:
MAKE SURE TO SCAN THE ABOVE TWO CREATURES! This is the ONLY place to
get the Armored shield Trooper and the easiest to get the SPAS.
Once on the Spire, the cables will blow and the platform will start
moving. (Great, no more spire. As if getting around SkyTown wasn't
hard enough....)
----------------------------------------------------------------------
!! Boss Fight !!
Pirate Assault Squad
Your main goal is to take out the SPASs. They are the only thing that
can actually destroy the Spire. Some ATCs will come in and drop off
troops. Don't worry about the ATC's themselves, and use Hypermode on
the troops to take them out quickly (the Spire is no good if you die
first).
The SPASs are the same to take down as the ATCs. Just aim for the vent
above the main cannon.
If the AeroTroopers get too annoying, hit them with a charged blast
then use the grapple lasso to rip off their jet pack. Its very quick
and effective.
There really isn't much strategy to this battle, and no real tips to
give. Just keep an eye on your radar and health bar, the Spire should
be fine for the most part. AND DON'T FORGET TO SCAN STUFF!
----------------------------------------------------------------------
After the battle, you'll need to use the terminal in front of you to
start some more action. READ THIS NEXT PART BEFORE PRESSING THE
BUTTON! Your on quite the time limit, so you need to know what to do
before you head into it.
Once you press the button, the escape pod will come up. Hop inside and
try to use the terminal in there. There will be a malfunction and a
morph ball sized maintenance shaft will open outside the pod on its
stand. Curl up and roll down. Melt the debris right outside the pipe.
Inside there will be three panels for you to weld. The one on the left
is out in the open, one on the right you have to rip a panel off the
wall to get to it, and the one in the center is behind a door in the
pillar in the center of the room. These welds are the hardest in the
game, and you don't have all the time in the world. Don't panic, but
don't lollygag either.
After you're done, go back out and get in the escape pod. Use the hand
scanner to get out before the explosion.
After landing, get out of the escape pod bay and go to landing site A.
Call in your ship, save and enter. We're headed for the Seed!
--== Landing Site C ==--
New Scans:
Phazon Leech
New Medals:
Red x1
Scan the bugs wondering everywhere and hop across the platforms to the
door.
--== Core Access ==--
You probably remember these things from the last seed, except these
have been upgraded a bit. They have seeker missile shielding on them
now. Destroy the shielding then the plant itself with a few charged
shots.
--== Leviathan Core ==--
New Scans:
Helios
New Medals:
Red x1
Gold x1
----------------------------------------------------------------------
!! Boss Fight !!
Helios
Helios is one strange boss. He uses swarmbots for protection, and to
attack with. Where he is getting all the bolts and water from is
beyond me....
After every form, he will reset to starting form.
Starting form:
At start, he will hover in the middle of the room with a bunch of
swarmbots around him. He doesn't attack in the form. Fire as rapidly
as you can, and a few of your shots will make it through the swarmbots
and damage him.
Bowling Ball:
He will use the swarmbots to form a semi-solid ball around himself and
use that to try to crush you. Do the same thing you did for starting
form, only this time while dodging.
Orchestra Barrage:
He will command his swarmbots to form two lines, each with about 7
rings of swarmbots. If you know anything about swarmbots, you know
they will spin in circles to build up energy for a large blast attack.
Wait for one of the rings of bots to start glowing, then hit it with a
charged shot to break it up before it fires.
Gyroscope:
In this form, Helios will get in the center of a giant ring of fast
moving swarmbots. Inside that ring are 5 sets of charged swarmbots
(and they are red for some reason). In this form he has two attacks:
he will either fire a giant laser using the power of all five red
orbs, or try to cut you with the ring moving in kind of a gyroscopic
manner. Your main target are the red orbs. Use seeker missiles to
destroy them. Once they are gone, Helios will become destabilized for
a few seconds. This is your chance to dish out some heavy damage.
Tornado:
Helios will get on the ground and spin, and his swarmbots will get
caught up in the wind and from a deadly sharp tornado of metal. The
force will pull you in as well. To get him out of this form, go into
morph ball mode and plant bombs around him. This can be hard as he
moves around a lot.
Human form:
If I only had a brain... er, heart, or something...
Anyway, Helios will use his swarmbots to create human like appendages
(re: two arms and legs). He will throw large orbs at you and create
shockwaves with his feet. Your targets are the glowing red joints
where the swarmbots meet Helios. After you take one out, Helios will
fall and be dazed for a few seconds, allow you to do quite a bit of
damage.
Corrupted:
To actually damage Helios, you have to first hit him enough times that
he losses control over his swarmbots and his armor comes open. Turn
this time, he will go into a Hypermode of sorts. Go into Hypermode
yourself and aim for the exposed part of his upper half. He will try
to ram you, but it wont be very damaging. After just a few seconds he
will revert back to starting form, so deal as much damage as you can.
----------------------------------------------------------------------
To the victor go the spoils: Hyper Missiles.
Test out your new missiles on the newly formed hyper missile crystals
that formed around the room. Note that in real Hypermode, the hyper
missiles take up almost half of the Phazon energy. Equally though,
they do massive amounts of damage.
Listen to the AU yak for a bit (the Space Pirates are supplementing
their forces with Phazon?! NO WAY! Hadn't noticed... >_>)
And yes, be on the "lookout" for Gandrayda... you're in need of new
abilities (here's hoping for a shapeshifting ability!)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
2.5)- Pirate Homeworld: First Landing
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
**NOTE**
In this section, you will be facing Commando Pirates. I have a habbit
of calling them Pirate Commandos. Don't know why (it does sound
better...), but just watch out for that.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
2.5.1)- Pirate Homeworld: Command Center (X-ray visor)
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
We're landing in the Pirate Homeworld on the right side of the map.
Believe it or not, this place it actually slightly less convoluted
then Elysia... ON PAPER. It's much easier to read a map of the Pirate
Homeworld, FAR more complex to navigate.
--== Landing Site Bravo ==--
New Scans:
Pirate cargo drone
New Medals:
Red x1
Scan the cargo drone lifting creates to and from, then enter the door.
--== Lift Hub Access ==--
Old scans:
Crawltank
In here, there are two CrawlTanks. Not normally a threat, except they
go Hypermode right off. You'll have to go Hypermode yourself just to
keep from getting killed. Get used to it, as this is what you'll be
doing for pretty much the all of the Pirate Homeworld.
--== Lift Hub ==--
New Scans:
Space Pirate orange door
Lore: our mission
Old scans:
Remorse-class turret
New Medals:
Blue x1
As soon as you enter this thing will start firing at you. Of course,
for some reason it is more powerful then other turrets of the same
class, so watch out. look on the right wall for some lore.
You want the center, non-shielded elevator.
Use the console and select the highest button.
Take a left through the orange door.
--== Command Courtyard ==--
New Pickups:
Missile Expansion
Energy Cell
Watch out for the acid rain. You want to navigate via dry spots on the
ground over to the right. Jump up onto the green ledge beside the
spinning blades of death.
Follow the tube around and through. Eventually you'll reach a fork in
the road. Take the left path for the Missile Expansion (M100), then
come back and take the right to get out.
Pull out the pulsating Energy Cell on the wall (EC3). This will open
up a new slot for you to roll in, as well as stop the spinning blades
of death. You land right in front of the blades. Roll underneath them
into the new pipe.
--== Flux Control ==--
This room gets complicated later, but for now just take out the
CrawlTanks and drop down the shaft at the end. follow that hall back
around and pull the grate beside the morph ball slot to reveal another
morph ball slot. Hop through that one right into....
--== Command Station ==--
New Pickups:
Missile Expansion
When the elevator lands, take a right for the Missile Expansion. Go
back around left to get out.
--== Command Vault ==--
New Pickups:
X-ray Visor
Get out of the morph ball pipe and look up to see a seeker missile
target. Blast it to claim your prize of the X-ray visor.
Turn it on to interface with the console in front of you. It's a
password terminal. Select the images shown in the middle.
This will divert the highly volatile Phazon capsules into this room.
Wait until one is overtop of the white wall there and blast it with a
charged shot. The cover on the morph ball pipe will explode, allowing
you to pass.
--== Defense Access ==--
Another password terminal. Use it to unlock the elevator. Ride it up
and into the Command Station.
--== Command Station ==--
New Scans:
Lore: Stowaway
New Medals:
Blue x1
Walk up to the window to activate a cutscene.
Scan the log on the left wall for the lore, then ride the lift back
down.
--== Defense Access ==--
Back in here, you get attacked by two assault Pirate Troopers. Take
them both out with Hypermode and continue into the next room.
--== Security Air Lock ==--
New Pickups:
Missile Expansion
You get a message from a G.F.S Trooper.
Use the X-ray visor on the structure ahead to see a purple dot appear
and disappear. Shoot the dot when it appears. After five hits, the
spinner in the room will activate. The Missile Expansion is right in
front of you by the way (M110). Use the spinner to get out of the
room.
--== Lift Hub ==--
This time select the lowest button.
Watch out for the turret again and use the password terminal to the
right. Step in for a map of the area. Head back to your ship.
Save and enter. We're going to the Research Facility.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
2.5.2)- Pirate Homeworld: Research Facility (Grapple Voltage)
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--== Landing Site Alpha ==--
New Scans:
Heavy Phazon canisters
Scan the Phazon canisters laying around and enter the door.
--== Scrapvault Lift ==--
Use the hand scanner and get on the elevator.
Blast the flap on the left and roll inside. Look out the window and
shoot the red dot. Roll back out and go through the door.
--== Scrapvault ==--
New Scans:
Urtragian Shriekbat
Phazon Grub
New Medals:
Red x1
New Pickups:
Missile Expansion
Turn on your scan visor and walk down the hall carefully. Some bats
will come down and attack you. Scan them while backing up to provide
more time for scanning.
Continue around left until the floor starts spitting out Phazon grubs.
Scan them, then turn right to see a platform you can jump onto. Turn
right again and jump to the next platform. Some more bats will come at
you from the right if you missed them the first time.
Jump across to the next platform. Through the tunnel and jump up
twice. Walk to the end and look for the green ledge. Don't jump to it
just yet, but remember where it is. Turn right a little bit to see a
platform off in the distance. Screw attack to it. Turn right to see
another green ledge and your Missile Expansion (M115). Jump up and
claim it.
Jump back off to the right (or in front of you if you had to turn to
get the expansion) and land on the platform there. Turn right again
and jump to the green ledge overhead.
Follow the morph ball pipe till you're in a Phazon room.
--== Scrapworks ==--
New Pickups:
Energy Tank
Jump up and go right. Jump into the bomb slot and lay a bomb. Now jump
left. Ride the elevators up to the right. At the end, jump up left.
You will see an Energy Tank hovering overhead just before you need to
jump right. Use a double bomb jump to reach it (T9). Jump up right,
then fall down. jump up into the final bomb slot and fall down left
and into the hole.
Follow this final pipe around into a command like room. Weld the panel
and use the password terminal. Roll back up and go out the way you
came.
Once you're back in the Phazon pipes, jump up and right, past the
final bomb slot. This is one giant half-pipe. Use the boost ball to
roll up and down till you can reach the top ledge on the right side.
Fall down the first hole and use the bomb slot to open a new hole. Go
over left and through it. Use a bomb to get out.
--== Scrapvault ==--
New Scans:
Commando Pirate
New Medals:
Red x1
And we're back, with 100% more commando Pirates! Two of them will
attack you. They are fierce, and there is no escape. Even if you make
it to a door, they will warp into the room with you. Just use
Hypermode and take them out quick.
Your goal is the orange door on the east side of the room.
--== Processing Access ==--
New Scans:
Lore: First Disciples
New Medals:
Blue x1
In the center of the room, scan the lore. If some alarms start
buzzing, shoot the glowing sticks at either end of the hall and kill
the Commando Pirate that attacks you.
--== Metroid Processing ==--
New Scans:
Assault shield Trooper
New Medals:
Red x1
New Pickups:
Energy Cell
Missile Expansion
Yet more alarms and Pirates. Scan them this time for your new logbook
enter, then take them out like you would a normal shield Trooper
(though Hypermode helps).
After, look for a dial lock. You'll have to use your x-ray visor to
use it. Ride the elevator down. Weld the panel on the right and take
out the Energy Cell on the left (EC4). Ride back up.
Ok, the containment cell on the direct right contains your Missile
Expansion (M120). Grab it, and make for the morph ball slot in the
center pillar in the room. The machine will grab you and pull you up.
Uncurl at the top and use the orange door.
--== Airshaft ==--
New Scans:
Puffer mine
Lore: The source discovered
New Medals:
Red x1
Blue x1
Use seeker missiles to dislodge the green wall. Destroy the four
CrawlTanks that come out, then scan the puffer Mines floating around.
Then wall jump to the top. When you land, don't move! Jump straight up
then a little forward to get onto the next platform. Jump up one more
time. One the right wall is the lore.
--== Craneyard ==--
Walk around till you see some Pirates shooting. Before you duck for
cover, notice they aren't shooting at you (for once). Help out the "GF
Trooper" by killing them, then use the manual lock with him. Onto the
elevator.
--== Proving Grounds Lift ==--
New Scans:
Gandrayda
New Medals:
Red x1
Gold x1
New Pickups:
Grapple Voltage
----------------------------------------------------------------------
!! Boss Fight !!
Gandrayda
It's been quite a while since your last save, so try to conserve
Hypermode as much as possible. She moves to fast for it anyway.
Gandrayda doesn't normally fight as herself. This is actually a good
thing, as in her "normal" form she is to fast to hit very much.
Normal form:
In this form, she likes doing flips and moving around VERY quickly.
Just dodge her flips if she comes near you. Sometimes she will try to
jump onto you. If she does, shake the controllers to get her off
quickly. She will also create shockwaves and throw small bolts of
electricity at you. All and all, you can try to hit her with rapid
shots, but probably wont inflict that much damage.
AeroTrooper form:
*yawn* I'm sure you know how to deal with an AeroTrooper.
Berserker Lord form:
Same as the berserker lord, minus the armpits. Just shoot the blue
orbs (they are actually purple now) as they come, then shoot his
brains out.
Swarmbot form:
One of her strangest forms, she will turn into a pack of swarmbots.
They will only try to ram you, so just keep your distance and fire
wildly into them.
Rundas form:
This form fights a lot like Rundas, only with electricity instead of
ice. She'll mostly just use his "fly around the room while launching
missiles" technique. After a few hits, she will become dazed. Rip her
armor off just like Rundas, and start hailing her, just like Rundas.
Ghor form:
She takes the form of Ghor's battle armor. Her attack are, again, the
same as Ghors. She will fire lasers, missiles, and try to ram you. It
doesn't have the shield up, but instead starts with the target hanging
underneath the armor. Use bombs to hit the target then aim for the
glowing spot on its forehead.
Samus form:
They say imitation is the sincerest form of flattery....
In this form she will mainly use your boost ball to bounce all around
the field. She will also fire a Beam that looks like Samus's final
smash from Super Smash Bros. Brawl. They only way to hit her is when
she uncurls periodically.
Hypermode:
After her health goes down a ways, she will enter Hypermode. She will
only copy you from now on, though that is rare. Mostly she prances
around the field extremely fast, and will sometimes go invisible (use
the x-ray visor to see her). When she goes invisible, she slows down a
bit. Use that to pummel her. If your visor goes all fuzzy, switch back
to the combat visor.
----------------------------------------------------------------------
... I don't know WHAT made her think she could beat you by coping a
bunch of losers you've already beaten....
Well, absorb what's left of her into your suit: Grapple Voltage.
Not quite done yet. Still need to make it back to your ship.
Face the force shield and use the grapple voltage on the terminal.
Swing the grapple lasso around it, then pull back on the joy stick to
drain the energy from it. Enter the door.
--== Transit Station 1-B ==--
Let me explain how a transit station works. First scan the terminal to
unlock the hand scanner. Use the hand scanner to call the train. get
on the train and use the lifty thing to activate the train. Easy no?
--== Transit Station 1-A ==--
New Scans:
Lore: the leviathan
New Medals:
Blue x1
Scan the lore on the wall and exit via the door.
Drain the voltage terminal and get in your ship. (Save and enter).
Going back to Elysia.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
2.5.3)- Elysia Revisited: SkyTown West (Spider Ball/Expansions)
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--== Landing Site A ==--
Use the cannon in the Spire Dock section to jump over to Junction.
--== Junction ==--
After entering, your going to want to take the left (south) door.
--== Zipline Station Charlie ==--
Latch onto the voltage point and give it all the energy it wants (~20
points). Use the Zipline to get across. Unfortunately, it breaks half
way and you have to screw attack the rest the way.
--== Powerworks Access ==--
Suck the power from the grapple voltage point and roll through the
pipe.
--== Powerworks ==--
New Scans:
Lore: defeat
New Medals:
Blue x1
New Pickups:
Spider ball
Missile Expansion
Use seeker missiles on all four targetable points on the wall right in
front of you. Roll through the hole.
The databot is floating around here somewhere...
After you find him, jump up on the ledge in the west. Target the gear
on the floor and use the grapple to pull it up. Once it's up to your
height, hit it with a missile (you would not believe how long it took
me to figure that out).
Grab the spider ball and fall down the hole that appears.
Fall down again till you're in a room with a morph ball pipe. Hold Z
and navigate the track. Release Z and quickly press it again to fall
short distances. When the track breaks, time your fall so you don't
get hit by one of the flames.
Once you reach solid ground again, turn back and look for a second
track (not the one you just came off of, the one adjacent to it). Jump
up to it and follow it around. When you reach a gap with more track
across from you, jump it using the boost ball. After you claim your
prize (M125), go back up to that nook you were in before searching for
the missiles.
There is a third track that leads straight up. Take that out.
Go back to Zipline Station Charlie.
--== Zipline Station Charlie ==--
New Scans:
Spider ball track.
New Pickups:
Energy Tank
Screw attack to the platform on the right. Scan the spider ball track
ahead, then use it to go up using the boost ball when needed. When you
reach a section that you don't have to use the spider ball to hang on,
then you have to jump through sparking electricity. After the first
jump through the electricity, there is an Energy Tank over head. You
will see a small path overhead, use a double bomb jump to reach that
track. Circle around it, then drop down on top of it (T10). Continue
down the track (right). Once back on land, screw attack to the door.
--== Construction Bay ==--
New Scans:
Phaazoid
Red Paazoid
Lore: phazon
New Medals:
Red x2
Blue x1
Gold x1
New Pickups:
Missile Expansion
Once back in Junction, take the left door, then use the cannon on
Skybridge Hera to get across.
A floating energy mass known as a Phaazoid will be there to greet you.
Easily one of the most annoying things I've every fought in ANY game.
Scan it first, then enter Hypermode to destroy it. BUT WAIT! It splits
into two parts. If you don't destroy the two parts fast enough, they
will merge and you'll have to start back over.
This time, it's actually worth kill it, as when this Phaazoid splits,
one of the offshoots is a red Phaazoid (be sure to scan it). Red
Phaazoids leave behind gold medals when destroyed. Just make sure to
destroy it in a reachable place.
There are several Phaazoids in this area, so that first one might not
have been the one carrying the red one.
Well, go back to the door and look for a grapple voltage poing. Give
it energy and ride up the morph ball elevator.
If that first Phaazoid wasn't the red one, there is another one on the
platform out behind you (you can probably see it) screw attack over
there and find out.
Now back at the door to the Ballista Lift. Turn around and look
overtop of the large structure out there. You should see a databot
floating over it. There lies your Missile Expansion (M130) and your
lore. Find a way to jump over there, then jump back and enter the
door.
--== Ballista Lift ==--
Ride the elevator down.
--== Ballista Storage ==--
New Pickups:
Energy Cell
Ride the lift down.
A bunch of steambots and a steamlord. This time, use the x-ray visor
to track the steamlord. Destroy him, and all the steambots go as well.
Look around for two fans with grapple voltage points on them. Give
them energy to overload the lock around the Energy Cell. Grab the
Energy Cell and leave (EC5).
Head on back to the Junction. From Junction, head to Hoverplat Docking
Site.
--== Hoverplat Docking Site ==--
New Scans:
Lore: invader
New Medals:
Gold x1
Blue x1
New Pickups:
Gunship Missile Expansion
Screw attack from platform to platform until you find the Phaazoid.
Destroy it, then the red one to get your gold medal. Look around for a
spider ball track on the same platform.
This track has some insane boost ball jumps, but bear with it and make
it to the end for a Gunship Missile Expansion (GS7).
On the same platform you roll off on, there is a databot with your
lore. Finish jumping across the platforms to get to Steambot Barracks.
--== Steambot Barracks ==--
New Pickups:
Missile Expansion
Use the half pipe to get back up to the top. Roll past the elevator
and into the morph ball pipe. Past the pistons and the first three
obstacles. Right past the third one is an air jet. Hold Z and ride the
jet up. You'll catch on a spider ball track. Follow it up to get your
expansion (M135).
Now make your way back to the Main Docking Bay. Call in your ship,
save and enter.
Not quite done with Elysia yet, though we are for now.
Go back to the Pirate Homeworld: Research Facility.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
2.5.4)- Pirate Homeworld: Research Facility (Hazard Shield)
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--== Landing Site Alpha ==--
Head right to Transit Station 1-A and ride the train.
--== Proving Grounds ==--
From the Transit Station head to the proving grounds. Ride the
elevator down.
--== Craneyard ==--
New Scans:
Assault AeroTrooper
Old scans:
Assault Trooper
Commando Pirate
New Medals:
Red x1
New Pickups:
Missile Expansion
Hazard Shield
Once in the Craneyard, look for a spider ball track on the wall. Ride
it up and follow the tubes around till you reach a puzzle.
This puzzle consists of two spinners (one on the left controls the
lower portion of the pillar, one on the right controls the upper) and
you have to spin the tracks into place.
First, leave the bottom as is and spin the top one till all the steam
jets are lined up (three rotations) (to get out of a spinner, lay a
bomb). Ride the jets up to get your Missile Expansion (M140). Fall
back down.
Now line up the spider ball tracks. Spin the bottom one once and the
top one twice.
Ride the tracks up and into the next room. Use the hand scanner to get
your next upgrade: the Hazard Suit.
But almost no upgrade is without a boss. Some missiles will destroy
the glass, and you'll be attacked by two Assault AeroTroopers. Take
them out using your arm cannon, as missiles don't have any effect.
A hand scanner will activate by the central pillar. Use it to lower
some glass so you can escape. Sadly this also give an Assault Trooper
and some Commando Pirates access to the room as well. Use Hypermode to
take them out quickly.
Jump up to where the Pirates came from and take the door on the right.
--== Metroid Processing ==--
Skipping through the Airshaft, go back to Metroid Processing. There
should be a white door directly across from you. Quickly go through
it.
--== Creche Transit ==--
New Scans:
Lore: Taking Valhalla
Old scans:
Jolly Roger Drone
New Medals:
Blue x1
New Pickups:
Missile Expansion
As soon as you enter, turn left and bomb the suspicious cracked panel
to blow it out. Enter the tube and follow it around till you reach a
spinner. Spin it so that you have access to the right path. Roll over
and jump up to get your expansion (M145). Now roll back out.
Turn left and walk across. Jump up to the green ledge. Turn left to
see some Phazon crystals. The only thing that can damage them is a
hyper missile. Well, blow it up and continue past it.
Beside the door is your lore. Enter the door.
--== Metroid Creche ==--
New Scans:
Metroid Hatcher
New Medals:
Red x1
Gold x1
New Pickups:
Energy Tank
In the middle of the room you should see a spinner. Use it to be shot
up into the air. Plant a bomb to activate another spinner. Use the
second spinner to unleash the Metroid Hatcher.
Metroid Hatchers are easier to take out then they appear. And this is
the only one you have to fight "fair" against.
Its only attack is to try to ram you with a spinning dash. Even if it
hits it doesn't do much damage. At this stage, use seeker missiles to
lock on to all of its tentacles (you don't have to use seeker
missiles, but it is easier).
Once all four tentacles retract, it will do one more spinning attack,
though it will likely go in the opposite direction of you. It will
then turn around and begin to suck in air. If you let it finish, it
will spawn several Metroids (hence its name). Fire a charged shot at
its mouth while it's taking in air. This will daze it and its
tentacles will come back out. Use the grapple lasso to rip off one of
the tentacles.
Repeat until all four tentacles are gone.
After the fight the final spinner will activate. Use it to be shot up
into the tube.
Roll right. BEFORE the first jump, there is a spider ball track
overhead. Jump up to it and ride it around. A few boost jumps, pipes,
and tracks later, and you have your Energy Tank (T11).
Use the spinner to get back up, then follow the pipe around. Use the
bomb slot at the end to turn on the wall jump plates. Use the screw
attack to jump up and reach the door.
--== Transit Station 3-A and Save Station ==--
Use the save station on the left, then ride the train to the Command
Center.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
2.5.5)- Pirate Homeworld: Mining Site (Nova Beam)
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Ok, technically you are in the Command Center right now, but that will
change very soon. Head strait across into the Command Courtyard.
--== Command Courtyard ==--
New Scans:
Lore: Disaster at Elysia
Old scans:
Assault Pirate Trooper
New Medals:
Blue x1
Upon entering, three assault Pirate Troopers will attack you.
Hypermode is your best bet.
Now before lowering the shield with the grapple voltage point, use the
green ledge and morph ball pipe on the right. Follow it back around
till your on top of the platform again.
This time head left, following the platform around. At the end you'll
find your lore. Jump back down and use the grapple voltage terminal to
lower the shield around the door.
--== Courtyard Passage ==--
New Scans:
Scritter
New Medals:
Red x1
On your way through this small passage, be sure to scan the group of
scritters running around.
--== Skyway Access ==--
New Scans:
Lore: purification
Old scans:
Crawltank
Commando Pirate
New Medals:
Blue x1
When you enter, you'll trip an alarm. A couple Commando Pirates will
enter, and after them a bunch of CrawlTanks.
One of the CrawlTanks will destroy a hatch, opening a morph ball slot.
After the battle (which goes quick in Hypermode), use the morph ball
pipe the Crawltank opened. Oh, and your lore is right beside said
pipe.
--== Defense Access ==--
Somehow you end up here. Anyway, drain the grapple voltage terminal,
then turn around and use the spider ball track.
A few jumps and a door later and you're in a transit station. Use the
train to finally reach the Mining Site.
--== Transit Station 4-B ==--
Make sure to use the save station before continuing.
--== Phazon Quarry ==--
Old scans:
Commando Pirate
Assault Pirate Trooper
New Pickups:
Missile Expansion
Another alarm, another ambush. Two of each this time. Hypermode them
and move on. If you need health, the Phazon canisters in the middle of
the room pay out petty big.
After the fight, look behind the shield for a terminal.
Press one of the buttons to lower a giant drill. Then select the green
dot on the right to claim your Missile Expansion (though you still
have to go pick it up)(M150). Choose the other dot to drill out a
half-pipe.
Use the half-pipe to reach the door. And don't forget that Missile
Expansion!
--== Mine Lift ==--
New Scans:
Lore: Vanguard
Old scans:
Crawltank
New Medals:
Blue x1
When the elevator lowers, it malfunctions. Rip the gate off with the
grapple lasso and step in. Two CrawlTanks will attack.
Use the spider ball track to go up. At the top, go either left or
right. At the end drop down into a spinner. Use the spinner to lower
the floor. Go back up and do the same for the opposite side.
Fall a long way down. As soon as you land, you should be facing your
lore. Enter the door.
--== Phazon Harvesting ==--
New Scans:
Phazon Harvester Drone
New Medals:
Red x1
Scan the drone in the air then MOVE IT! start jumping across the
platforms. He will sometimes blow up the walkway. If he does, just
jump across to the green ledge. Continue this all the way up.
Yes, it's true you can get a Friend Voucher by defeating it, but you
can only do that after you take out the planetary shield, which isn't
till later in the game.
--== Drill Shaft 1 ==--
New Scans:
Lore: victory and loss
Old scans;
Jolly roger drone
New Medals:
Blue x1
Time your jumps so you don't get hit by the Nova Beams coming out of
the ceiling. Watch out for the drones, as you should probably take
them out before you jump.
Once you are facing the door, turn around to see a platform on the
right. Jump to it to get your lore. Now jump back and enter the door.
--== Main Cavern ==--
Old scans:
Several different types of Pirates
New Pickups:
Nova Beam
Continue around to the right until you find a hand scanner. Use it to
activate the elevator that will take you to the Nova Beam.
----------------------------------------------------------------------
!! Boss Fight !!
Well, not really...
K, let me explain how this fight works.
The harvester in the middle of the room will go through two phases:
drilling and sucking.
During the drilling phase, you fight the Pirates like normal, BUT
DON'T KILL ALL OF THEM! Keep at least one alive.
After a bit it will change to the sucking phase. This will be
signified by the pillars around the room retracting. When this
happens, back up as far away from the center as you can get, you don't
want to get sucked in! The Pirate will do the same.
While fighting with the vacuum yourself, fire rounds (preferably
seeker missiles) at the Pirate. After a few shots he will lose his
grip and fall into the machine. When this happens, the machine will
malfunction and several orange cones will come out of the top of it.
Shoot one of the orange cones (it should only take a charged shot to
take it out).
The battle will now reset with more Pirates coming in and the machine
resetting to drilling mode. Repeat this process until all four cones
are destroyed.
----------------------------------------------------------------------
After all four cones are destroyed, the platform will drop and give
you your new upgrade: Nova Beam!
Ok, use the X-ray visor to look through the Phazon looking door up
ahead. Now use the Nova Beam to shoot into the door at the locks (they
should show up as yellow). Use the dial lock that activates and ride
the elevator back up.
At the top, on the right is another Phazite door. Again, shoot through
it and use the dial lock that activate. Go through the door on the
other side.
--== Drill Shaft 2 ==--
New Scans:
Space Pirate Green door
Shoot through the Phazite on the malfunctioning drill to raise it and
allow you access to underneath it.
Find and scan the green door, then go through.
--== Phazon Quarry ==--
New Pickups:
Energy Cell
To the right is an Energy Cell. Grab it (EC6) and head back to the
main cavern.
--== Main Cavern ==--
Use the green door.
--== Phazon Mine Entry ==--
New Scans:
Lore: Bryyo falls
Old scans:
Phazon Metroid
Crawlmine
New Medals:
Blue x1
New Pickups:
Missile Expansion
On the right is some more Phazite. Shoot through it to unlock it and
grab the Missile Expansion inside (M155) and the lore as well.
Oh, and try out your deadly new X-ray visor and Nova Beam on the
Phazon Metroid. You'll like what you see. :)
Now exit through the blue door.
--== Landing Site Charlie ==--
Before you can call your ship in, you have to clear the platform of
debris. Melt all the metal with your Nova Beam (yes, you can still do
that. You can also still weld).
Call your ship in. Save and enter. Time for some back tracking.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
2.6)- G.F.S Valhalla
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Before going to the Valhalla, you need all nine Energy Cells. Energy
Cells are scattered throughout the worlds, and so far you should have
6. One is on Bryyo, and another on Norion, the final is on the
Valhalla itself. We're going to Elysia to tie up some loose scans,
then finally to the Valhallla.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
2.6.1)- Norion Final Visit (Energy Cell / Expansions)
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--== Cargo Dock A ==--
New Pickups:
Missile Expansion
Land here. On the west wall is a spider ball track. Ride it around to
your expansion (M160).
Next, head to Maintenance Station.
--== Maintenance Station ==--
New Pickups:
Missile Expansion
In here there is a white door. blast it open and claim the expansion
inside (M165).
Your next stop starts you on quite a little side quest:
Substation West
--== Substation West ==--
New Pickups:
Missile Expansion
Rundas took care of this reactor for you when you were here at the
start of the game, so you've never been in this area before.
Before you can get into the substation, you have to weld the panel by
the door to unlock it.
As soon as you enter, curl up and jump into the morph ball track on
your left. Use the boost ball to avoid getting knocked off. Make it to
the end to claim your prize (M170).
--== Conduit B ==--
New Scans:
Liquid Phazon
Lore: Planet Bryyo
Lore: SkyTown
Old scans:
Phazon Grub
New Medals:
Red x1
Blue x2
Inside conduit B you'll be exposed to Liquid Phazon for the first
time. It's relatively easy to kill: just use the hyper ball. Or you
can just avoid it. Up to you. You can also kill it by conventional
means, but it's a tad hard to hit.
After going down a ramp, look out for a white door on the left side.
Enter to get your lore.
--== Cargo Dock B ==--
New Scans:
Hopping Metroid
Lore: planet Norion
Multi-lock blast shield
New Medals:
Red x1
Blue x1
That large Phazon biomass spawns hopping Metroids. To start, switch to
your scan visor as soon as you enter and scan the red terminal off in
the distance (straight ahead), you'll have to walk forward a bit once
your locked on.
Next scan and kill all the hopping Metroids.
Once they are all gone, the biomass will explode and some landing
beacons will appear. Call in your ship to mark the landing site, then
scan the scan the seeker missile door (this is your only chance!). Use
seeker missiles to unlock the door.
Use morph ball mode to get through the next room.
--== Generator B ==--
Old scans:
Metroid Hatcher
New Medals:
Gold x1
New Pickups:
Energy Cell
This time you can cheat against the Hatcher. Use the X-ray visor and
Nova Beam to take it out in one shot.
Use the revealed morph ball track to get to the Energy Cell (EC7).
Track back to your ship and fly to Docking Hub Alpha.
--== Docking Hub Alpha ==--
New Pickups:
Missile Expansion
Once you land, turn around and go behind your ship. You should see a
small short walkway extending out past the docking area on the left.
Walk out on it and turn right to see your expansion. Either swing or
screw attack to get it (M175).
Get back in your ship, say goodbye to Norion, and fly to Bryyo:
Cliffside.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
2.6.2)- Bryyo Final Visit (Energy Cell / Expansions)
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--== Gateway ==--
New Scans:
Nightbarb
New Pickups:
Missile Expansion
New Medals:
Friend Voucher: Reptilicus commits suicide
Red x1
The nightbarbs appear after the Repilicus are dead. For some reason,
they weren't here the first time through but are now...
This is an excellent time to get a Friend Voucher. When you enter,
wait for a Reptilicus to get close to you. When he draws back his arm
to throw his boomerang, hit him with an ice missile. The boomerang
will come back and hit him, earning you a Friend Voucher.
Now for the expansion. Head up to the door to Reliquary II. Don't
enter. Turn around and look for some ice on the wall outside on a
walkway. Blast away the ice, then enter the morph ball pipe. Ride this
around to your expansion (M180). You should also get a message saying:
*75% of all pickups acquired!*
... it's a good thing.
Drop back down. Hike to the Grand Court.
--== Grand Court and Reliquary III ==--
New Scans:
Geemer
New Medals:
Gold x1
Red x1
New Pickups:
Missile Expansion
Walk over to the head of the fallen Golem. Use the x-ray visor to
reveal a dial lock. Use the lock to make the Golem move. This will
reveal several Phaazoids, one of which releases a Red Phaazoid. Find
it for your gold medal. You can step in the Phazon pool afterwards to
heal.
Now take the path on the right and jump up to the grapple points.
Swing to the second point, then turn right. Jump off towards the white
door there. Enter for your Geemer scan and the Missile Expansion
(M185).
You're not done here yet. Go back to your ship and fly to the
Federation Outpost.
--== Federation Outpost ==--
Head through the orange door.
--== Hall of the Golems ==--
New Scans:
Lore: victory
Fargul Hatcher
Fargul Wasp
New Medals:
Blue x1
Red x2
New Pickups:
Missile Expansion
Your lore is straight ahead after you play Simon says with the wall.
Your other two scans are up on a ledge behind you (just track where
the bombs are coming from). I would take out the hatcher if I were
you, as they can get annoying during the spider ball puzzle. To kill
it, just wait for it to open its mouth and pour in fire.
In this room, there are three Golems. Each requires a different
ability to use. The first one you want to use has a grapple voltage
point on it. Give it energy, then jump in and plant a bomb. It will
activate the spider ball tracks around the room.
This is probably the most complicated spider ball puzzle in the game.
One of the tracks even requires you use a double bomb jump to reach
it! I trust you can figure it out. The first part (with the lightning)
can be a bit hard, so I'll help with that.
When you reach the first bolt, wait for it go stop firing then go past
it. You'll circle around behind the pillar (it's a spiral) then come
around the next side. Another bolt blocks your path. Wait for it to
stop, go where it was and plant a bomb to reach the next part. On this
part, the bolts never stop, they just cycle around. Wait for it to
reach right above you, then start following it around till you reach
the end. drop down to the next track. Jump and boost your way to the
expansion (M190).
Alright. You should fall right in front of your next Golem: the ice
golem. Use a missile to crack the plate, then jump in and plant a
bomb. Use the falls he freezes to reach the next door.
We'll get the next Golem later.
--== Burrow ==--
New Pickups:
Missile Expansion
Another morph ball puzzle. Roll all the way right and plant a bomb
next to the yellow crystal. Fall and plant another bomb next to that
crystal. Go left though, not through the path you just cleared. Jump
up to the ledge just past the fuel gel, then to the right. Jump into
the plant mouth and quickly to the ledge to the left of him. Jump
right till your on solid ground right below another crystal. Plant a
bomb and jump up. Roll left and fall down one time. Now plant another
bomb on top of the crystal there.
Kill the pillbug and jump onto the hand. You'll have to execute a
perfect double bomb jump to reach the missile (M195). Fall down and
plant a bomb to blow up the crystal and roll right. Keep going right
till your on a strange grey platform. Wait there for a sec and it will
drop you. Roll right to get out.
--== Hidden Court ==--
Shoot the two red things to lower the gate. Technically, there is a
Missile Expansion in here, but we'll save that for later. For now, use
the grapple point to swing across and enter the orange door.
--== Hidden Court Hall ==--
New Scans:
Lore: salvation
New Medals:
Blue x1
Follow the hall around and through the morph ball part.
After you get out of the morph ball pipe, look to the left to scan
some lore.
--== Fuel Gel Pool ==--
New Pickups:
Missile Expansion x2
There are two Missile Expansions in here and a very important grapple
item. Hop to the right, then turn left and go through the tunnel and
onto the platform. Use your command visor to call in your ship and
pickup the head you just walked through. You'll need it later.
Now then, freeze the fuel gel jets and use them as platforms to get
across to the first Missile Expansion (M1200).
Jump back down to the door. Turn about and freeze the fuel gel jet
directly across from you. You should now see a small morph ball hole
under it. jump in and go through for your next Missile Expansion
(M205).
--== Burrow ==--
New Scans:
Lore: struggle of the exiles
New Medals:
Blue x1
As soon as you enter you'll see a Simon says panel. You could have
gotten this earlier, but its easier to describe now.
Go back through the morph ball part and back to...
--== Hall of the Golems ==--
One last Golem. He is on the left side. Melt the plate and plant a
bomb.
--== Colossus Vista ==--
New Scans:
Lore: decline
New Medals:
Blue x1
New expansions;
Gunship Missile
That's one big Golem O_o
Turn back around to scan the lore.
Call in your ship and have it set the head down on the Golem. Grab the
missile (GS8) and head through the door.
--== Machineworks Bridge
New Pickups:
Energy Tank
This is a very tricky room. Use the spinner to turn the gate and the
bridge. The wall jump plates in the center retract, making them hard
to jump off of. Time it right and use them to jump to the top to get
your tank (T12).
Now to get out of here. Turn back to where the spinner was and...
wait! We're trapped!!! ... well, not really, but that's what I thought
when I first came in here. There is a small morph ball sized hole in
the grates that is actually hard to see. Jump through and head back to
your ship in the Hanger Bay.
Save and enter. Not done with Bryyo yet though. Fly to Thorn Jungle.
--== Ancient Courtyard ==--
New Pickups:
Missile Expansion
This is your first stop in Bryyo: Thorn Jungle. Take out the Phaazoids
first. The wall your ship blew up before made a perfect half-pipe. Use
it to get your expansion (M210).
--== Jousting Field ==--
New Medals:
Gold x1
And it comes from a Red Phaazoid. Go crazy, as there is a save (and
thereby heal) station in the next room.
Your next stop (after the save station) is North Jungle Court. BUT you
have go through South Jungle Court to get there. Have fun with that.
--== North Jungle Court ==--
Once in the court, jump up onto the old cannon and look around for a
large generator. Call in your ship and have it pick it up. Enter the
passage that is revealed.
--== Machinworks Bridge ==--
And here we are again. Neat huh?
Use the spinner to get across.
We're going back to the Hidden Court.
--== Hidden Court ==--
New upgrades:
Missile Expansion
Energy Cell
We're almost done.
Ok, assuming you took the Burrow to get here, turn left to see a half-
pipe. Jump over there and use the half-pipe to reach your expansion
(its on the right side)(M215).
While your still up on top of the pipe, look east (across the room).
Use your command visor to call your ship in and drop the generator.
That should cause a device to spin around and give you access to the
Energy Cell (EC8). There should be a path to it from the opposite side
of the half-pipe as the Missile Expansion.
Just one more stop and your done here. Go to the Falls of Fire.
--== Falls of Fire ==--
New Pickups:
Missile Expansion
On the right you should see a wall jump plate. Use it to get to your
expansion (M220).
Now go back to any landing pad (the closets is probably the Hanger
Bay), call in your ship, save and enter. You're done with this part of
Bryyo, but still have one more place to visit: Bryyo: Fiery and Ice.
--== Temple of Bryyo ==--
New Pickups:
Missile Expansion
Get to the temple via Gel Purification Site.
Once in the temple, kill any and all enemies with a bombing run from
your ship (use your visor to target an enemy).
Look around for a Phazite panel. Use the X-ray visor to shoot the
targets on the other side. This will open a gate. Go into morph ball
mode and hop in. This can be a bit tricky to navigate, but there is an
expansion in this goop. It's on the east side of the room. Find it
(M225) and roll back out.
Next stop: Gel Processing Site. Get there through Gel Hall.
Might want to stop at the save station first though.
--== Gel Processing Site ==--
New Medals:
Gold x1
Jump to the platform with the pistons on it in the center of the room.
Two Phaazoids will attack. One of them splits into a Red Phaazoid.
Figure out which one to get yourself a gold medal.
Our final stop in Bryyo is Bryyo: Ice. To get there, you have to take
teleporter by the Main Lift.
--== Tower ==--
New Pickups:
Energy Tank
Your expansion is in the tower. Use your map to get there, and more
specifically the lower floor.
Once you enter through the lower door, turn left to spy a spider ball
track. Use it, along with bombs and boosts, to get your expansion
(T13).
Ok. You're done with Bryyo. Go back through the teleporter and back to
your ship. Save and enter and say adios to Bryyo.
Next stop:
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
2.6.3)- Elysia Final Visit: SkyTown East (Medals and scans)
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Land at Site B.
--== Chozo Observatory ==--
New Scans:
Tallon IV
Aether
There is a Phaazoid in here. You should probably kill it, as it can
get annoying.
Look for a small plate of Phazite near the elevator. Shoot through it
to lower a wall. Go in and use the hand scanner to launch a prob.
Now look around the wall on the south end of the room. You should see
two slots just above two separate platforms that are just big enough
for a morph ball (these holes will have a green rim around them). Use
both of these holes to roll around the room and activate the bomb
slots. Most of them will just give you scans of areas, but two of them
give you new scans. Note that not all the bomb slots are usable.
Final stop is Concourse Ventilation.
--== Concourse Ventilation ==--
New Medals:
Gold x1
New Pickups:
Missile Expansion
To start, destroy the Phaazoids for your medal. Next, go back to the
door you came from and look for a spider ball track on the wall just
around the corner. A boost and a bomb later and you have your
expansion (M230).
Ok, you're done. Hike back to your ship.
Save and enter, and say au revoir to SkyTown.
Next world is the Gaflar system, otherwise known as the G.F.S
Valhalla.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
2.6.4)- G.F.S Valhalla (Pirate Passcodes)
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
This is a pretty neat area to roam around and scan stuff, as some of
the deaths can be funny.
If you'll notice, this is laid out almost exactly like the G.F.S
Olympus only more beat up. You even land in the same hanger bay, minus
the walls.
--== Docking Bay 5 ==--
New Pickups:
Energy Cell
Walk across the bridge. Pick up the cell on the right (EC9) and place
it in the hole in the wall beside the locked doors. Use the hand
scanner to enter.
--== Hanger A Access ==--
New Scans:
Phazon Shriekbat
New Medals:
Red x1
Don't worry about the things that go floating by, just scan the bats
on the other side of the gap. Now either swing or jump across. Use the
hand scanner behind the dead marine to continue.
--== Repair Bay ==--
On the right side of the room there is a destroyable create. Blow it
up to get through the door behind it.
--== Stairwell ==--
New Scans:
Phaz-Ing
Lore: Tallon IV Incident
New Medals:
Red x1
Blue x1
Two Energy Cells are needed behind meltable plates.
Once in place, you'll be attacked by some Phaz-Ing. You can just
ignore them and continue on up the ramps. Your lore is opposite the
door across the gap.
--== Weapons Cache ==--
New Pickups:
Missile Expansion
Its just sitting there waiting for you to take it (M235).
--== Repair Bay ==--
New Scans:
Miniroid
New Medals:
Red x1
Back in the repair bay, look for ramps and walkways that will let you
jump up to the top. There are miniroids floating around in the center
of the room. Scan them, then jump through the electrical current (when
it's off).
--== Security Station ==--
You're going to want to kill the Phaz-Ings in this room. Just grapple
on to them and pull off their heads.
To start, shatter the broken glass. Jump through and shatter the
smaller section of glass on the left. Roll through and enter the door.
--== Security Access ==--
Turn left and go through the door.
--== Auxiliary Lift ==--
New Pickups:
Missile Expansion
Pull the panel on the wall right in front of you to reveal an Energy
Cell station. Put in a cell to activate the lift. Press the up arrow
on the terminal to go up.
Once at the top turn left and look at the wall where the energy
station was. There is now a morph ball pipe. This pipe will take you
right to your expansion (M240). Use the lifts to get back out.
--== Port Observation Deck ==--
Use morph ball mode to get past the debris.
Enter the door. Now enter the first door on the right (it needs an
Energy Cell).
--== Junction A ==--
New Scans:
Galactic Federation Green Door
New Pickups:
Energy Tank
Use the first door on the right to get your tank (T14) (it's
technically in the Munitions Locker, but that's ok.) (Yay! Final
Energy Tank!)
Now go back out and scan the green door on the right and enter.
--== Aurora Access ==--
Nothing really to do in here.
--== Aurora Chamber ==--
New Medals:
Gold x1
First off, walk forward and go up the stairs on the right. At the top,
turn around and fire a charged shot into the exposed part of the wall.
This will unlock the Energy Cell stations. Put a cell in each and a
Metroid Hatcher will appear.
Use your X-ray visor to kill it fast. Go back up the stairs and hop
from platform to platform till you reach the lift. Continue across to
the door.
--== Control Room Access ==--
Still nothing to do.
--== Control Room ==--
New Scans:
Lore: Anhur incident
New Medals:
Blue x1
Friend Voucher
A terminal on the right side of the room gets you your lore.
For the Friend Voucher, look for a terminal by the large energy
generator part sticking out of the wall. Use it and put in the
password 78356 (It is found by one of the dead marines in the room).
After listening to the AU talk, turn about and use the grapple voltage
console way back there. Give it some power, then use the password
terminal that comes down. You don't know what the code is for NOW, but
you will very soon.
Anyway, go back to the Port Observation Deck.
--== Port Observation Deck ==--
This time go right. Destroy the seeker missile panel and continue
through the door.
--== Xenoresearch Lab ==--
New Scans:
Phazon Hopper
New Medals:
Red x1
Walk around to the right. On the left wall should be a damaged metal
plate. Blow it out with a missile and hop down.
Your first target should be the Atomic. Next, kill all the Phazon
Hoppers (after scanning them of course). After the fight, look for two
panels on the small pillar in this room. They should be grapple panels
with Energy Cell stations behind. Pull them off, then power up the
stations.
That will open a morph ball hole. Go through and follow the pipe
around.
--== Medlab Alpha ==--
New Pickups:
Gunship Missile
Missile Expansion
Without even knowing it, you'll pass into the Medlab.
Keep after the Gunship Missile (GS9) for now. Once you get it, blow
away the debris blocking your path and continue out of the pipe.
You'll end up in Security Access. Go back into the Medlab via the
door.
At the other end of the room there is a large cracked panel. Use 3
missiles to blow it and the debris behind it away. Some Phazon Hoppers
will fall down and attack. Use Hypermode to dispatch them quickly.
Back to where the panel was. There is a hatch you can pull open with
the grapple lasso. Do so and roll in for you expansion (M245)
Alright, you're done with the Valhalla. Go back to your ship, save and
enter and say Auf Wiedersehen to the Valhalla.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
2.7)- Pirate Homeworld: The Final Phazon Seed
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
2.7.1)- Pirate Homeworld: Command Center (Defense system)
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
To the Lift Hub!
--== Lift Hub ==--
New Pickups:
Missile Expansion
After taking out the turret, use the grapple voltage point on the
right. Give it some power, and the elevator doors will open. Step
inside to find out its broke. Jump back out and turn around. Shoot the
cable holding the elevator up. Jump across and grab your expansion
(M250).
Ride the real elevator up.
Your next stop is the Flux control via the Command Courtyard.
--== Flux Control ==--
New Pickups:
Missile Expansion
Once in, work your way right. Fall down the shaft and to left down the
hall. Once you reach the morph ball pipe, look for a grapple hatch
beside it. Pull the hatch and go into the newly opened pipe. Roll
around and look for a spider ball track. Use the spider ball to go up
and get your expansion (M255)(Yay! Final Missile Expansion!), then use
a bomb to reach the track above it. Follow that all the way to the end
and drop down. Use the grapple voltage point to activate the elevators
in the room.
Go back to the morph ball pipe and the grapple hatch. Pull the hatch
so you can enter the original pipe (on the left).
--== Command Station ==--
New Medals:
Gold x1
Follow the pipe around and left. Up the elevator. Fall down to the
floor and enter the next pipe just to the right.
You should now land in the Defense Access. Uncurl and look for a
Phazite wall. Use the X-ray visor to disengage the locks and gain
access to the Command Station.
Once inside, you'll be attacked by an assault shield Trooper and some
turrets. Look for a grapple voltage point opposite the door. Drain the
power (though I'm not quite sure what this does) and jump up from
ledge to ledge all the way to the top.
You'll know when you're at the top as you'll be face to face with a
password terminal. Use the terminal to disable the shielding around
the Phazite. This will also call in a bunch of Commando Pirates. Use
your X-ray visor to not only shoot through the three Phazite panels,
but also to dispatch any Pirate that gets in your way.
After you destroy all the targets in all the Phazite panels, the
shielding around the morph ball slot at the top of the room will go
down. Go up and plant a bomb in it to disable the shield.
With that done, go back to the Skyway Access through the Command
Courtyard.
--== Skyway Access ==--
New Scans:
Demolition Trooper
New Medals:
Red x1
This next part is very hard.
You can earn a gold medal by keeping all of the marines alive, though
I've never actually done it. Read each room's dangers before going in
so you know what to do and how to do it.
Also note that all twelve marines will not be following you around in
every room, rather every large room two to four marines will come
through the door behind you.
The minimum for completing the mission is four marines left alive by
the end. That's relatively easy.
ANY TIME you have to face anything that has even mild armor, use
Hypermode. You have more then enough health for yourself, so spread
the love for your demo dudes.
And make sure to scan the marines before you start.
To start, talk to the marine by the door.
--== Transit Station 1104 ==--
Use the grapple voltage point and give it some energy. Jump up to the
area above it. A Pirate Trooper will attack you on the right. Kill him
and go through the door behind him.
Two demo Troopers are already in this room. Take out the Armored
Pirate and Pirate Trooper on the ledge just ahead. At that point the
train on the left will finish going by, revealing two more Armored
Pirate Troopers on the ledge opposite the ones the other Pirates were
on. Some Advanced AeroTroopers will also come over top of the gate
that came up.
Sometimes, the demo troops will wonder out into the tracks and get
crushed by the next train. No idea why they do this, but they do
sometimes. After the second train goes by, go through the passage it
came out of. More Armored Pirates on each side of you. One on the
right and two on the left, plus one Advanced Trooper on the left as
well.
After they are gone, this area is clear. Follow your troops up the
ramp to the next door.
--== Transit Station 0203 ==--
Couple of CrawlTanks in this first hall, as well as a Pirate Trooper
and a turret. You don't have any demo guys with you though, so destroy
all the creates you can find to heal a little. Don't dally to long
though.
Though the next door there are two more demo Trooper come out. Quickly
follow them and try to get ahead of them. When the hall turns into a
tunnel, you are near the end.
As soon as you are out of the tunnel, turn right and kill the Advanced
Pirate Troopers (aren't they the ones that are resistant to Beams?
Well, the Phazon Beam still works well against them at the very
least).
The door to the train will open on the left and an Armored shield
Pirate Trooper will come out. Kill him and quickly move through the
train. Turn left and look up to the ledge. Two more shield Troopers of
some type wait up there, though remember that the Phazon Beam can gnaw
through any shield, so don't bother trying to rip them off.
You'll hear some beeping. Something on the other side of that ledge
will blow, creating a hole for more Pirates straight ahead. Two
Advanced Shield Troopers, and the two Assault Troopers behind them. A
good Hypermode should take them all out quick. There is one more
regular Trooper guarding the door.
This area is secure. Moving on.
--== Transit Tunnel P68 ==--
Watch out for the Mines in the hall, and the two Troopers at the end.
Through the door and out come two more demo Troopers. Quickly turn
left and take out the two orange shield Troopers across the track.
Now a Berserker knight (note: no armpit orbs) will come through the
track gate. He isn't much of a threat to the Troopers, so focus more
on the Pirates behind him. If he fires an orb, shoot it back at him.
After that, and after you take out the two Advanced Troopers and
Assault Troopers behind him, three commandoes will appear. User
Hypermode to take them out, but be careful not to cross the threshold
of the gate the berserker took out. If you do, the commandos will get
behind you and take out your troops right quick. If you stay right in
the area where the gate was, you should be able to draw most of their
fire.
After they go down, the area is clear, and you get a cool cutscene
showing the marines blow the gate locks.
There is now a hand scanner to the right of the large door. Use it to
open the door.
--== Transit Tunnel P69 ==--
New Scans:
Lore: mistress Gandrayda
New Medals:
Blue x1
To open the next door, you need to fall down in either the left or
right side of the tracks. Down in the pit is the hand scanner to open
the door, but there is also a Phazon pool for you to heal in, as well
as some lore to scan
--== Transit Tunnel P70 ==--
New Scans:
Pirate Commander
New Medals:
Red x1
Gold x1
Upon entering this room, jump to the large structure in the middle
then to the green ledge beside that. Approach the terminal only to be
knocked off by the Pirate Commander.
----------------------------------------------------------------------
!! Boss Fight !!
Pirate Commander
At first, the Commander will call in reinforcements in the way of
Commando Pirates. Use your X-ray visor to take out the Commandos
first, then focus on the Commander.
Overall, the Commander isn't that much harder then the Commandos
(minus the X-ray visor). He likes to teleport, but since it's such a
small room, it doesn't gain him much. If you get to close, he may try
to melee you, in which case back up quickly! It hurts! Hypermode
doesn't help much during this fight, as he teleports so quickly you'll
be constantly switching in and out. Just use rapid fire Nova Beams on
him and he'll go down... eventually....
----------------------------------------------------------------------
The demo team will bring back the platform for you. Use it again to
reach the terminal.
Lower the roof to the area, then jump back down and call in your ship
for a bombing run on the door. It should also land while it's here.
Save and heal, then ride it to the Seed!
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
2.7.2)- Pirate Homeworld: Seed
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
The final Seed!
--== Landing Site Delta ==--
Jump across the platforms.
--== Core Access ==--
Use the X-ray visor to find the plants weak point.
--== Leviathan Core ==--
New Scans:
Omega Ridley
New Medals:
Red x1
Gold x1
New Pickups:
Hyper grapple
----------------------------------------------------------------------
!! Boss Fight !!
Omega Ridley
If you ever fought Ridley in Prime 1, this fight is almost exactly the
same.
Omega Form, Ground:
During this form, your main target is Ridley's mouth when it's
glowing. After you hit it a few times, he will become dazed and give
you a chance to pull the armor off his chest. Then go into Hypermode
and shoot his chest.
Attacks:
His favorite attack is shooting a 180 degree laser from his mouth.
Jump over to dodge.
Next is a missile attack fired from the mouth. It comes out really
fast, so be careful.
Third is his dash attack. He will dash forward and try to ram/bite
you. Sidestep to dodge.
Next he will jump into the air, float for a second, then come crashing
down creating a shockwave. Jump to dodge.
Finally he will shoot fireballs out his mouth. They travel slow, but
hone in really well.
Omega Armored Form:
After a few good hits, he will create Phazon armor around his torso.
Aim for his mouth as normal, but when he becomes dazed use the X-ray
visor to target the weak points in the armor.
His attacks stay largely the same as before, if not a little faster.
Though he does add a couple:
First he will go up on his hind legs and start forming large energy
balls in each hand. If you can destroy the balls before he fires them,
he will become instantly dazed.
Next is a 360 degree laser. He will also extent and drag his tail
behind him while he turns, forcing you to jump over two things in a
row.
Omega Form, Air:
After both plates are gone, he will jump into the air. His main attack
here is that he will fly outside the seed, then come back in one of
the windows and fire off a barrage of missiles at you. They are hard
to dodge, though they are weak. He may also come in and stomp the
ground, creating a shockwave.
The only way to end this form (and the fight) is sometimes he will
land and use attacks similar to his Omega Form, Ground, only a little
more powerful. While he is on the ground, shoot his mouth to daze him,
then use Hypermode to attack his chest.
----------------------------------------------------------------------
After the fight, pick up the Hyper Grapple.
Use it to destroy the grapple points that appear (it works the same as
the grapple voltage) then destroy the Seed.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
2.7.3)- Pirate Homeworld Final Visit (Battleship / Expansions)
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
The final trek for expansions.
Also the final chance you get to explore freely.
--== Landing Site Alpha (Research Facility) ==--
Land here to start your trek.
--== Transit Station 1-A ==--
Take this to the Proving Grounds.
--== Proving Grounds ==--
New Medals:
Gold x1
Red Phaazoid. 'Nuff said.
--== Metroid Creche ==--
New Medals:
Gold x1
Take the path through the Airshaft and Metroid Processing.
Another Red Phaazoid awaits you in the Metroid Creche.
--== Processing Access ==--
New Pickups:
Gunship Missile
Here there is another Phaazoid. You'll want to kill it to get it out
of your way. Now use the X-ray visor on the Phazite panels in the
center of the room. Blast the targets to make a wall jump surface
appear.
Use this to reach the top. Once there, hit the shield with three
missiles to collect your prize (GS10).
--== Scrapworks ==--
New Pickups:
Gunship Missile
In the scrapvault, you'll have to use the platforms to jump all the
way back up to the green entrance to the scrapworks.
Once you have, jump till you find a spider ball track (should be just
to the left of the lift things). Fall down and jump into the half-
pipe. Use the half pipe to ride up the left wall and the spider ball
track therein.
Fall down to the platform below the track, then carefully jump to the
platform on the right in the middle of the air. From there, double
bomb jump to the expansion (GS11).
With this, you now have 100 pickups! Yay! But you still have some gold
medals to get, as well as a battle station to get to.
Head back to the landing site via scrapvault lift. Save, enter, and
take off.
--== Transit Station Landing ==--
Use the hand scanner behind your ship to open the door, same for the
door after that.
Quickly run through all subsequent rooms, as there are Phaazoids
everywhere.
--== Transit Station 0204 ==--
New Medals:
Gold x1
There is a Red Phaazoid SOMEWHERE in here. Good luck with that.
After, hike back to the Transit Station Landing and fly to....
--== Landing Site Bravo (Command Center) ==--
You are headed up the Lift Hub, past the Security Air Lock, through
Defense Access, and into...
--== Command Station ==--
In here, go right to see a large Phazon crystal thing. Go into
Hypermode and pump it full of Phazon with the hyper grapple.
--== Transit Station 2-A ==--
Use this station to reach...
--== Leviathan Access Portal ==--
Go around to the right a bomb some cracked plating. Roll through and
drain the grapple voltage at the bottom. Walk back up and step through
the hologram.
--== Leviathan Battle Station ==--
New Medals:
Friend Voucher
Ok, first things first, shoot the eyes all around the area (if you
scan them they will say they are sensitive to weapons fire) like 50
times to earn a Friend Voucher. Now use the console to open the
wormhole.
--== Transit Station 4-A ==--
Back on planet... erm, Space Pirate Homeworld, go back through the
Command Station and into Transit Station 4-A. Ride the train to the
next station.
--== Phazon Harvesting ==--
New Medals:
Gold x1
Friend Voucher
Go through the Phazon Quarry, Mine Lift, and finally into Phazon
Harvesting.
Once here, you will be attacked by many Phaazoids. One of them
releases a Red Phaazoid. Kill it, then go back out to Transit Station
4-B.
Don't board the train just yet. Head back to Phazon Harvesting.
This time, the Phaazoids will be gone, and the Phazon Harvester will
be back. Call in your ship for a bombing run on the Harvester, thus
earning you a Friend Voucher.
Now get back to your ship any way you please. With the Red Phaazoid
defeated, and the Pirates gone, going through the Drill Shaft and to
Landing Site Charlie would probably be the fastest route.
A word of warning:
CHECK YOUR LOGBOOK AND OVERALL STATUS NOW!
This is the last chance you'll have to freely explore the galaxy. At
this point, you should have:
100/100 pickups
Rooms Visited: 94% (press the far left orange button in your ship)
Logbook:
Creatures:
Galactic Federation: 13/13
Bryyo: 21/21
SkyTown: 14/14
Space Pirate: 40/42
Phazon: 14/18
Research: Missing 2
Lore: Completely finished (12/12 all round)
If you do NOT meet these specs, check the guide and try to figure out
were you went wrong and go fix it NOW! You can't once you join up with
the fleet.
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2.8)- Phaaze: The Final Battle
======================================================================
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**NOTE**
See above to make sure you really want to join with the fleet at this
point.
Ready? Alright, select Phaaze on your map above the Pirate Homeworld.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
2.8.1)- Phaaze: Landing site (Path to the final battle)
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Note what happens as soon as you exit your ship. You are forced to
vent your Energy Tanks, and go into a permanent state of corruption.
This is very similar to what happens to you when you defeat a
Leviathan boss, only you can still use your visors and this time it is
actually deadly.
The bar at the top will slowly fill. If it reaches full, you're dead.
Shooting things won't help. Taking damage will make it rise faster,
but collecting health will lower it a tad. There are also several
things on the planet that will suck the Phazon out of you, lowering
the bar.
Overall, be quick here on the planet, but don't miss any scans.
Old scans won't be listed, as if you need them you should rely on your
last chance.
--== Landing Site ==--
New Scans:
Phaaze Door
Walk up to, scan, and go through the door.
--== Entry Canyon ==--
New Scans:
Jelsac
New Medals:
Red x1
On the walls of this room is the Jelsac. Be careful not to let it
explode near you. After fighting through the hoppers, use the hyper
grapple to destroy the blob at the end. Fall down.
--== Cavern Alpha ==--
New Scans:
Phazon Shriekbat
Black Phazon Crystals
New Medals:
Red x1
Use morph ball mode to get past the tentacles. On the wall dead ahead
is the black Phazon crystal. Scan them and continue around the bend.
Fight past the Phaz-Ings. At the end use a missile to blow up the
crystals and jump across. Continue jumping till you reach the door.
--== Cavern Beta Access ==--
New Scans:
Phazon Puffer
New Medals:
Red x1
Use the morph ball to enter the hole on the left. Roll in and use the
hyper ball to destroy all the red flowers to clear a path. Continue
till you reach the end.
At the bottom, uncurl to notice your Phazon is being drained. This is
the work of the Phazon puffer. Scan it and move on (note: let it suck
out all the Phazon, but move away quickly! It will fire it back at you
and if it hits, will raise your levels back almost to half).
--== Cavern Beta ==--
Jelsacs and Phazon Metroids in here. Carefully jump down, using
missiles to clear your way.
--== Drop Shaft ==--
New Scans:
Tangle Weed
New Medals:
Red x1
Roll through the hole. Stay curled up and use the hyper ball to
destroy all the red flowers in this room. (Oh, but uncurl at some
point in this shaft to scan the tangle weed)
The large thing in the center will blow up. Enter the pipe that opens,
and continue doing this all the way down. In the final room is a
Phazon puffer to suck away that extra Phazon, be sure to tip him.
After the final hole, you fall a long way down and are then eaten by
some large thing. Use the hyper ball to destroy it.
--== Metroid Cavern ==--
Fall down and continue around. You'll come upon a strange door, kind
of looks like a seeker missile door but its not. One of the pods
around the outside will open. Shoot it quickly before it closes. Keep
doing this till the door explodes.
In the next section, a lot of hoppers will attack. You have to kill
them all to destroy the bioform.
--== Hatcher Shaft ==--
Drop down the shaft. Something will grab you. Fire at its mouth to
destroy it. Enter the door.
--== Hatcher Tunnel ==--
Not much to do in here. Just shoot out the red floor and fall down.
--== Genesis Chamber ==--
New Scans:
Leviathan Infant
New Medals:
Red x1
This room is a bit odd. To start, you'll be attack by infinite Phazon
Metroids. First rip off the hatch on the big thing in the middle of
the room. Scan the thing Crawling around inside. BE SURE TO SCAN THE
THING INSIDE, NOT THE SHELL! That a very common mistake. Make sure it
comes up and says "leviathan infant" not something else.
Now use your X-ray visor to get a good lock and fire away at the
infant. Sometimes he will retreat to the other side. Jump over there,
and rip the hatch off, and continue firing.
After a while it will blow up. Absorb all the energy here, as you need
as little Phazon as possible for the next room. Jump down the shaft.
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======================================================================
2.8.2)- Phaaze: Close Encounters of the Third Kind
======================================================================
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--== Sanctum ==--
New Scans:
Dark Samus
Aurora Unit 313
New Medals:
Red x2
Gold x2
----------------------------------------------------------------------
!! Boss Fight !!
Dark Samus
Scan him first.
Basically during this fight, you want to fire everything you have at
him. Missiles and charged shots work the best.
His attacks don't vary that much. Mostly he will just create clones of
himself. When he does, use the X-ray visor to find the real one and
blast away at him.
His attacks pretty much consist of firing varying levels of Phazon at
you. Sometimes it will be seeker missiles, others it will be a rapid
fire blast.
A rarer attack is that he will fly up above the arena and come
crashing down in a huge ball of Phazon, creating a shockwave (very
anticlimactic).
One of his attacks will be to summon these giant pillars. This attack
won't damage you even if it hits, and he will constantly recreate
them. A good strategy is to continually destroy them, and fire at him
as he creates them. This will pretty much get you through the battle
without taking damage, though it can take a while to kill him.
On a final, more annoying note, he will also fly up and begin
absorbing energy to heal himself. Fire as many missiles at him as you
can to prevent this.
And of course there are the times were he turns invulnerable for
seemingly no reason.
----------------------------------------------------------------------
After the fight, he will fuse with 313.
----------------------------------------------------------------------
!! Boss Fight !!
Aurora Unit 313
Scan him again.
His favorite attack is to shoot a Beam that arcs across the arena.
It's very non-threatening. Sometimes Dark Samus clones will come out
and attack you, though they are weak. Kill the clones for health.
Tentacles will come out of the four holes in 313's head. These are
your main target. Hit them with charged shots, and be quick about it.
After they retract in pain, the hole they came out of will glow
yellow. Fire at that hole!
After a few hits, he will become dazed and fall over. Run over to his
head and use the grapple lasso to pull the plate off the top of it. He
will then get back up and flail around a bit. Use this time to fire at
the exposed part of his head, damaging him.
Head form:
After his health hits zero, his head will detach from his neck.
This form is even easier. I'm not even going to bother listing his
attacks. Just aim for the weird scanner thing that comes out from
under his head to stun him, then get around behind him and aim for the
pink spot where his neck was.
If he starts spinner during one of his attacks, just dodge him and
fire charged shots at him. Odds are you'll hit that spot enough time
to daze him and stop the attack.
----------------------------------------------------------------------
Enjoy your ending, and be sure to watch till the end of the credits if
you got 100%!
So, lets go back to just before the walkthrough, where I gave you a
synopsis of the story thus far. We'll add Prime 3 this time:
--== Metroid Prime 3 ==--
The impacts that hit both Aether and Tallon IV are dubbed Leviathans,
and are meant to spread Phazon corruption across the galaxy. Metroid
Prime (AKA Dark Samus) was the original Leviathans guardian, and a
resilient one at that.
Working with the ever power hungry Space Pirates, Dark Samus puts
together a massive attack on the Galactic Federation. This includes
the kidnapping and corrupting of an Aurora Unit, the Galactic
Federations main means of communication and data storage. Using the
corrupted AU, he shut down the lines of communication by spreading a
Phazon-based virus through the network, infecting all other AU's in
mere minutes. Dark Samus then warps in three more Leviathans, bent on
corrupting the nearby planets.
After a tough slog through all the planets, defeating the Leviathans
and stopping the corruption in its tracks, Samus discovers the Pirates
Homeworld, and the origins of Phazon: Phaaze. Samus then strikes back
by working with the Galactic Federation to launch a massive assault
against the Pirates Homeworld. During the attack, Samus discovers the
location of the mysterious planet of Phaaze, and a means to get there.
Upon reaching the planets depths, Samus must once again fight Dark
Samus. But this time, it's winner takes all. After a fierce battle and
the destruction of the corrupted AU, Dark Samus finally falls. Trying
to save himself once again, he absorbs as much Phazon as possible. But
he is too badly injured this time. The Phazon levels on the planet
swing widely, and the planet collapses upon itself, taking all the
Phazon with it.
The Galactic Federations fleet, as well as Samus, manage to get out of
local space just in time. The universe saved once again, Samus
reflects on the battles on the serine world of Elysia before heading
off to the next fight. But a dark figure is shadowing her as she warps
through space....
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======================================================================
3)- Expansion Locations
======================================================================
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Expansions and upgrades are the ONLY thing needed for 100% completion.
However, I don't think you can truly say "100%" unless you get all
scans as well. Anyway, here you'll find all the expansions listed out
in an easy to read format. If you think you've missed and expansion,
this would be the place to check and see where it's at.
Total expansions are:
255 Missiles (51 pickups, five missiles each)
15 Energy Tanks (the one you start with doesn't count as a pickup)
11 Gunship Missiles (8 pickups the first one gives you three missiles)
9 Energy Cells (yes, they count as pickups)
The expansions here only add up to 82 pickups. This is because your
suit upgrades also count as pickups.
Other Notes:
- The Nova beam can be used as a substitute for the Plasma beam.
- Even if an no upgrades are listed, you still need to be able to
access the planet and room that expansion is on. This could include
any number of upgrades.
- They are listed in order by plant, then by when you get them in the
walkthrough. Planet order is: Olympus, Norion, Bryyo, Elysia, Pirate
Homeworld, Valhalla.
Format:
Room: (name of the room it's in)
Number: (the number it's given in the guide)
Upgrades Needed:
(Any upgrades needed to get the expansion, see notes)
How to get:
(Describes step by step how to pickup said expansion)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
3.1)- Missile Expansions
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
G.F.S Olympus
======================================================================
Room: Munitions Storage
Number: M5
Upgrades Needed:
None
How to get:
You cant miss it. Really, you need it to get through the room.
======================================================================
Norion
======================================================================
Room: Cargo Hub
Number: M10
Upgrades Needed:
None
How to get:
Enter through the Hub Access off the Docking Hub Alpha. Take a
few steps forward then turn right and scan the suspicious plate
opposite the dead marine. It's a hand scanner. Use it. Use the
morph ball to get into the space that opens up.
Roll right and blow up the fan. Continue right and let the jet
push you over the top. Carefully jump up the next set of jumps,
as the air jets can push you off. Once at the top, destroy the
fan again.
Fall down and get blasted back up. Destroy the fan. Don't worry
about the thing shooting you. Navigate the jets right; one jet
will stop you from moving forward while it's on, you'll have to
jump while its off which isn't very long. Just after that jet,
there is a small jet on the ground. Stop over top of it and wait
for it to blow. Destroy the fan at the top and fall off. Another
jet should push you right past the missile expansion. Go back
and get it.
Destroy the last fan to be back where you started. Roll right
and ride the jet back out.
===============
Room: Cargo Dock A
Number: M160
Upgrades Needed:
Spider Ball
How to get:
Land here. On the west wall is a spider ball track. Ride it
around to your expansion (M160).
===============
Room: Maintenance Station
Number: M165
Upgrades Needed:
Ice Missile
How to get:
In here there is a white door. blast it open and claim the
expansion inside (M165).
===============
Room: Substation West
Number: M170
Upgrades Needed:
Plasma beam
How to get:
Before you can get into the substation, you have to weld the
panel by the door to unlock it. As soon as you enter, curl up
and jump into the morph ball track on your left. Use the boost
ball to avoid getting knocked off. Make it to the end to claim
your prize (M170).
===============
Room: Docking Hub Alpha
Number: M175
Upgrades Needed:
Grapple Swing
How to get:
Once you land, turn around and go behind your ship. You should
see a small short walkway extending out past the docking area on
the left. Walk out on it and turn right to see your expansion.
Either swing or screw attack to get it (M175).
======================================================================
Bryyo
======================================================================
Room: Hillside Vista
Number: M15
Upgrades Needed:
None
How to get:
When you reach the bottom of the third ledge, turn about and
look for a strange cracked rock in the wall. Blow it up with a
morph ball bomb and roll inside.
Roll to the right and let the little bugs attach to you. After
you get so many on you, you'll start to float. Pull hard to the
left with the joy stick to float up the path there. You probably
see the Missile Expansion on the right by now, that's your
target. When you get above the ledge, lay bomb to drop and go
pick it up (M15).
===============
Room: Grand Court Path
Number: M20
Upgrades Needed:
None
How to get:
Enter the room through the Grand Court. Back through where the
Phazon vines were. Turn right and in the wall you should see
another explody statue. Fire a charged shot at the center to
blow it up. Jump to where it was, then turn around and jump to
the next gap. Turn right and across the gap is the missile
expansion (M20)
===============
Room: Crash Site
Number: M25
Upgrades Needed:
Grapple Swing
How to get:
Go into the morphball pipe. Now you have to contend with
electric bolts in your way. Jump through them when they're off.
At the second jump, jump right instead of left. Jump right
again, then left.
Ok, now you are going to have to perform a double-bomb-jump.
It's easy for me, but it will be very hard for you, but it's
good you learn it now as you'll need it later. How you do this
is easy on paper:
Lay a bomb on the ground and just before it goes off lay another
one. the first bomb will send you into the air. Just before you
reach the apex of your jump lay a third bomb. When you land, the
second bomb will explode and send you back up just in time for
the third bomb to explode and will send you even higher.
Continue right to get outside and get your missile expansion
(M25).
===============
Room: Main Lift
Number: M30
Upgrades Needed:
None
How to get:
Go into morph ball and enter the hole directly in front of the
door. Roll right and let snatcher pick you up again. Go left,
but go higher then the first ledge, and above the ledge with the
plant on it (careful not to get eaten by the korba). Land on the
ledge right beside the korba. Roll left, jump, and enter the
pipe. Keep going till you find your expansion (M30)
===============
Room: Gel Hall
Number: M35
Upgrades Needed:
None
How to get:
Shoot the puffers, then notice the large head in the middle of
ceiling spewing fuel gel. Now notice the vine on the left
overtop of the gel pool. Wait for the head to cycle around so
its facing the vine, then fire a charged shot at its mouth to
ignite its nose and burn the vine.
A platform will fall containing the missile expansion (M35).
===============
Room: Gel Hall
Number: M40
Upgrades Needed:
Ice Missile
How to get:
First things first, take out the gel puffers. Now jump onto the
central platform. Look right (opposite the white door) to see a
path. Use the ice missiles to get back there and claim your
missiles (M40).
===============
Room: Gel Refinery Site
Number: M45
Upgrades Needed:
Grapple Swing
Ice Missile
How to get:
Enter the Refinery Site via Purification Site. HOLD IT! DON'T
FALL DOWN! Turn right and grapple the gate there. That will
reveal your missile expansion (M45) and provide you with a way
back up.
===============
Room: Jungle Generator
Number: M50
Upgrades Needed:
None
How to get:
Right as you enter, play the little gong game with the wall
(shoot the red circles) then scan the wall for the lore and grab
the missile expansion (M50).
===============
Room: Generator Hall North
Number: M55
Upgrades Needed:
None
How to get:
Enter through the North Jungle Court. Follow the path till you
reach a canyon. Watch just over the wall ahead. When you see
some fuel gel canisters come directly in front of you, hit them
with a charged shot to blow the clamps off the draw bridge on
the other side of the gap. Cross the bridge and use the pump to
gain access to the missile expansion. Curl up and use the track
that is now right in front of you to reach it (M55).
===============
Room: Imperial Hall
Number: M80
Upgrades Needed:
Plasma beam
How to get:
Start in the Gel Refinery Site. First take out the hunter, then
blast the ice around the morph ball track under the pillar you
collapsed earlier in the game (via Gel Purification Site).
Jump up and roll right to land on a fuel jet. Lay a bomb to be
shot upwards. Continue right and do this twice more till your in
the ceiling. Roll around and watch out for the two fire jets
blocking your path. Stop on another jet. Lay a bomb to go up,
then lay a bomb by the pillar to collapse it. Drop back down to
the right an use the jet again to be propelled to the door, er,
ice sheet. Melt the ice and open the door.
In this room, just continue through the next door.
Be careful here, as if you fall you have to start all back over
again. Enter the morph ball track on the right and come out the
other side. Uncurl and target the panels in front of you. Use
the grapple lasso to pull them down. Use these panels to jump
across to the Missile Expansion (M80). It doesn't look like you
can make it, but you can.
===============
Room: Gateway
Number: M180
Upgrades Needed:
Plasma beam
How to get:
Head up to the door to Reliquary II. Don't enter. Turn around
and look for some ice on the wall outside on a walkway. Blast
away the ice, then enter the morph ball pipe. Ride this around
to your expansion (M180).
===============
Room: Grand Court and Reliquary III
Number: M185
Upgrades Needed:
Grapple Swing
Ice Missile
How to get:
Take the path on the right and jump up to the grapple points.
Swing to the second point, then turn right. Jump off towards the
white door there. Enter for your Geemer scan and the missile
expansion (M185).
===============
Room: Hall of the Golems
Number: M190
Upgrades Needed:
Plasma beam
Grapple Voltage
Spider Ball
How to get:
Use the Golem that has a grapple voltage point on it. Give it
energy, then jump in and plant a bomb. It will activate the
spider ball tracks around the room.
This is probably the most complicated spider ball puzzle in the
game. One of the tracks even requires you use a double bomb jump
to reach it! I trust you can figure it out. The first part (with
the lightning) can be a bit hard, so I'll help with that.
When you reach the first bolt, wait for it go stop firing then
go past it. You'll circle around behind the pillar (it's a
spiral) then come around the next side. Another bolt blocks your
path. Wait for it to stop, go where it was and plant a bomb to
reach the next part. On this part, the bolts never stop, they
just cycle around. Wait for it to reach right above you, then
start following it around till you reach the end. drop down to
the next track. Jump and boost your way to the expansion (M190).
===============
Room: Burrow
Number: M195
Upgrades Needed:
Plasma beam
Ice Missile
How to get:
Another morph ball puzzle. Roll all the way right and plant a
bomb next to the yellow crystal. Fall and plant another bomb
next to that crystal. Go left though, not through the path you
just cleared. Jump up to the ledge just past the fuel gel, then
to the right. Jump into the plant mouth and quickly to the ledge
to the left of him. Jump right till your on solid ground right
below another crystal. Plant a bomb and jump up. Roll left and
fall down one time. Now plant another bomb on top of the crystal
there.
Kill the pillbug and jump onto the hand. You'll have to execute
a perfect double bomb jump to reach the missile (M195).
===============
Room: Fuel Gel Pool
Number: M200
Upgrades Needed:
Plasma beam
Ship Grapple
Ice Missiles
How to get:
Hop to the right, then turn left and go through the tunnel and
onto the platform. Use your command visor to call in your ship
and pickup the head you just walked through. Now freeze the
fuel gel jets and use them as platforms to get across to the
first missile expansion (M1200).
===============
Room: Fuel Gel Pool
Number: M205
Upgrades Needed:
Plasma beam
Ice Missiles
Hazard Shield
How to get:
From the door, freeze the fuel gel jet directly across from you.
You should now see a small morph ball hole under it. Jump in and
go through for your next missile expansion (M205).
===============
Room: Ancient Courtyard
Number: M210
Upgrades Needed:
Boost Ball
How to get:
Take out the Phaazoids first. The wall your ship blew up before
made a perfect half-pipe. Use it to get your expansion (M210).
===============
Room: Hidden Court
Number: M215
Upgrades Needed:
Boost Ball
How to get:
Ok, assuming you took the Burrow to get here, turn left to see a
half-pipe. Jump over there and use the half-pipe to reach your
expansion (its on the right side)(M215).
===============
Room: Falls of Fire
Number: M220
Upgrades Needed:
Screw Attack
How to get:
On the right at the bottom of the shaft you should see a wall
jump plate. Use it to get to your expansion (M220).
===============
Room: Temple of Bryyo
Number: M225
Upgrades Needed:
Nova beam
Hazard Shield
How to get:
Get to the temple via Gel Purification Site.
Once in the temple, kill any and all enemies with a bombing run
from your ship (use your visor to target an enemy).
Look around for a Phazite panel. Use the X-ray visor to shoot
the targets on the other side. This will open a gate. Go into
morph ball mode and hop in. This can be a bit tricky to
navigate, but there is an expansion in this goop. It's on the
east side of the room (M225).
======================================================================
Eleysia
======================================================================
Room: Transit Hub
Number: M60
Upgrades Needed:
None
How to get:
Enter from Hub Access. Scan the glowing hologram (kinetic orb
cannon). Morph ball into the hologram. Upon landing, don't
bother uncurling. Roll over to the right and get inside the
pipe. Jump up once. To get the missile expansion, you'll have to
double-bomb-jump (M60).
===============
Room: Barracks Access
Number: M65
Upgrades Needed:
None
How to get:
In this room are several rows of lasers. Curl up and fall down
into the ditch under them. At one of the ends of the ditch is
the expansion (M65).
===============
Room: Skybridge Hera
Number: M70
Upgrades Needed:
None
How to get:
Rip off the ornamental gate in front of you. Doing so will call
forth a couple battle drones. Scan them first, then destroy them
by using the grapple lasso (very fun to defeat).
Look around in the pillars on this platform. The one opposite
the gate ahead has a morph ball sized hole in it. Jump in (M70).
===============
Room: Main Docking Bay
Number: M75
Upgrades Needed:
Plasma beam
How to get:
Go up the ramp towards the door. While facing the door, turn
around to spot a bit of metal plate in the window. Melt it and
jump in for a missile expansion (M75)
===============
Room: Gearworks
Number: M85
Upgrades Needed:
Screw Attack
Ship Grapple acquired
How to get:
On your way back to the Observatory for your first bomb
component, you'll pass through the gearworks. Upon entering, a
pirate ATC will destroy the middle platform, as well as the
giant gears on the right. Bad news for whatever those gears were
powering, good news for you as now you can reach the missile
expansion (M85). It will probably take you a few tries, but
screw attack right through the missile expansion and on to the
platform on the other side.
===============
Room: Botanica
Number: M90
Upgrades Needed:
Ship Grapple
How to get:
Another one you cant really miss, as you have to pass through
this room on your way to the first bomb component.
Grab the block in the wall. Pull it out and use it as a step.
You will be attacked by 4-5 battle drones. It's best to take
them out. Pull the next block and jump up again.
Before entering the door, turn back around. You should see a
small nook across from you. Screw attack over there. Turn to the
right and you should see a missile expansion across the gap.
Screw attack over to get it (M90).
===============
Room: Concourse
Number: M95
Upgrades Needed:
Seeker Missile
How to get:
Definitely cant miss this one, as you have to run into it while
you are dislodging the second bomb component. Get to Zipline
Station Delta's upper door inside the Concourse. Roll into a
ball and go through the pipe beside the door.
===============
Room: Powerworks
Number: M125
Upgrades Needed:
Spider Ball
How to get:
Roll through the hole. Fall down the hole in the middle of the
room. Fall down again till you're in a room with a morph ball
pipe. Hold Z and navigate the track. Release Z and quickly press
it again to fall short distances. When the track breaks, time
your fall so you don't get hit by one of the flames.
Once you reach solid ground again, turn back and look for a
second track (not the one you just came off of, the one adjacent
to it). Jump up to it and follow it around. When you reach a gap
with more track across from you, jump it using the boost ball.
After you claim your prize (M125).
===============
Room: Construction Bay
Number: M130
Upgrades Needed:
Screw Attack
How to get:
Go to the door leading to the Ballista Lift. Turn about and look
off to the left on top of the large structure. You should see a
floating databot and a small platform. Screw attack to it to get
your expansion (M130).
===============
Room: Steambot Barracks
Number: M135
Upgrades Needed:
Spider Ball
How to get:
Ride the elevator down and enter the morph ball pipe on the
right. Past the pistons and the first three obstacles. Right
past the third one is an air jet. Hold Z and ride the jet up.
You'll catch on a spider ball track. Follow it up to get your
expansion (M135).
===============
Room: Concourse Ventilation
Number: M230
Upgrades Needed:
Spider Ball
How to get:
To start, destroy the Phaazoids. Next, go back to the door that
leads to the Maintenance Shaft and look for a spider ball track
on the wall just around the corner. A boost and a bomb later and
you have your expansion (M230).
======================================================================
Pirate Homeworld
======================================================================
Room: Command Courtyard
Number: M100
Upgrades Needed:
Plasma beam
How to get:
You want to navigate via dry spots on the ground over to the
right. Jump up onto the green ledge beside the spinning blades
of death.
Follow the tube around and through. Eventually you'll reach a
fork in the road. Take the left path for the missile expansion
(M100).
===============
Room: Command Station
Number: M105
Upgrades Needed:
None
How to get:
Enter the Command Station through the Flux Control's morph ball
pipe. When the elevator lands, take a right for the missile
expansion (M105).
===============
Room: Security Air Lock
Number: M110
Upgrades Needed:
X-ray visor
How to get:
On your first time through the room, the expansion is sitting
right in front of you inside the device. Subsequent times, its
on the Defense Access's side of the room (M110).
===============
Room: Scrapvault
Number: M115
Upgrades Needed:
Screw Attack
How to get:
Go up the series of platforms that leads to the scrapworks.
Before entering the tube with the green ledge, turn right a
little bit to see a platform off in the distance. Screw attack
to it. Turn right to see another green ledge and your missile
expansion (M115). Jump up and claim it.
===============
Room: Metroid Processing
Number: M120
Upgrades Needed:
None
How to get:
After you lower the shields on the containment cells, one of the cells
contains your expansion. It's just sitting there (M120).
===============
Room: Craneyard
Number: M140
Upgrades Needed:
Spider Ball
How to get:
Once in the Craneyard, look for a spider ball track on the wall.
Ride it up and follow the tubes around till you reach a puzzle.
This puzzle consists of two spinners (one on the left controls
the lower portion of the pillar, one on the right controls the
upper) and you have to spin the tracks into place.
First, leave the bottom as is and spin the top one till all the
steam jets are lined up (three rotations) (to get out of a
spinner, lay a bomb). Ride the jets up to get your missile
expansion (M140).
===============
Room: Creche Transit
Number: M145
Upgrades Needed:
None
How to get:
As soon as you enter from Metroid Processing, turn left and bomb
the suspicious cracked panel to blow it out. Enter the tube and
follow it around till you reach a spinner. Spin it so that you
have access to the right path. Roll over and jump up to get your
expansion (M145).
===============
Room: Phazon Quarry
Number: M150
Upgrades Needed:
None
How to get:
Look behind the shield for a terminal. Press one of the buttons to
lower a giant drill. Then select the green dot on the right to expose
your expansion. Go pick it up(M150).
===============
Room: Phazon Mine Entry
Number: M155
Upgrades Needed:
Nova beam
How to get:
Go through the green door in the Main Cavern, or enter the room
via the landing site. On the right is some more Phazite. Shoot
through it to unlock it and grab the missile expansion inside
(M155).
===============
Room: Lift Hub
Number: M250
Upgrades Needed:
Grapple Voltage
How to get:
After taking out the turret, use the grapple voltage point on
the right. Give it some power, and the elevator doors will open.
Step inside to find out its broke. Jump back out and turn
around. Shoot the cable holding the elevator up. Jump across and
grab your expansion (M250).
===============
Room: Flux Control
Number: M255
Upgrades Needed:
Spider Ball
How to get:
Once in the Flux control (from the Command Courtyard morph ball
pipe), work your way right. Fall down the shaft and to left down
the hall. Once you reach the morph ball pipe, look for a grapple
hatch beside it. Pull the hatch and go into the newly opened
pipe. Roll around and look for a spider ball track. Use the
spider ball to go up and get your expansion (M255).
======================================================================
G.F.S Valhalla
======================================================================
Room: Weapons Cache
Number: M235
Upgrades Needed:
None
How to get:
Its just sitting there waiting for you to take it (M235).
===============
Room: Auxiliary Lift
Number: M240
Upgrades Needed:
None
How to get:
Pull the panel on the wall right in front of you to reveal an
energy cell station. Put in a cell to activate the lift. Press
the up arrow on the terminal to go up.
Once at the top turn left and look at the wall where the energy
station was. There is now a morph ball pipe. This pipe will take
you right to your expansion (M240). Use the lifts to get back
out.
===============
Room: Medlab Alpha
Number: M245
Upgrades Needed:
Seeker Missiles
How to get:
From Security Access, go right into the Medlab. At the other end
of the room there is a large cracked panel. Use 3 missile to
blow it and the debris behind it away. Some Phazon Hoppers will
fall down and attack. Use hypermode to dispatch them quickly.
Back to where the panel was. There is a hatch you can pull open
with the grapple lasso. Do so and roll in for you expansion
(M245).
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
3.2)- Energy Tanks
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
G.F.S Olympus
======================================================================
Room: Ventilation Shaft
Number: T1
Upgrades Needed:
None
How to get:
Cant miss it. Literally.
======================================================================
Norion
======================================================================
Room: Substation East
Number: T2
Upgrades Needed:
None
How to get:
Another one you cant miss.
======================================================================
Bryyo
======================================================================
Room: Reliquary II
Number: T3
Upgrades Needed:
None
How to get:
Its just sitting there, waiting for you.
===============
Room: Ruined Shrine
Number: T4
Upgrades Needed:
None
How to get:
Fall down. You should see a piece of an arm. Lay bombs all
around it to blow a hole in it and clam your energy tank (T4).
===============
Room: Overgrown Ruins and Vault
Number: T5
Upgrades Needed:
None
How to get:
There are three walls with yellow crystals in them. Hit each
with a charged shot to blow it up. The first will provide
health. The second (on the right) leads to the Vault (locked
with a missile shield) and energy tank (T5).
===============
Room: Machineworks Bridge
Number: T12
Upgrades Needed:
Boost Ball
Screw Attack
How to get:
This is a very tricky room. Use the spinner to turn the gate and
the bridge. The wall jump plates in the center retract, making
them hard to jump off of. Time it right and use them to jump to
the top to get your tank (T12).
===============
Room: Tower
Number: T13
Upgrades Needed:
Spider Ball
How to get:
Bryyo: Ice. Your expansion is in the tower. Use your map to get
there, and more specifically the lower floor. Once you enter
through the lower door, turn left to spy a spider ball track.
Use it, along with bombs and boosts, to get your expansion
(T13).
======================================================================
Elysia
======================================================================
Room: Steambot Barracks
Number: T6
Upgrades Needed:
None
How to get:
After you defeat the Steamlord, he drops the tank (T6).
===============
Room: Arrival Station
Number: T7
Upgrades Needed:
Boost Ball
How to get:
Enter the room from Hub Access. Destroy the tinbots and jump up
on the ledge. Go no where yet! Turn around and hop up to the
green ledge. Activate the kinetic cannon via the spinner. This
will launch you to your energy tank (T7).
===============
Room: Xenoresearch A Lift
Number: T8
Upgrades Needed:
Seeker Missiles acquired
How to get:
Just before (or after, depending) the elevator is an energy tank
in one of the storage tanks (T8).
===============
Room: Zipline Station Charlie
Number: T10
Upgrades Needed:
Spider Ball
Screw Attack
How to get:
Enter through Powerworks Access. Screw attack to the platform on
the right. Scan the spider ball track ahead, then use it to go
up using the boost ball when needed. When you reach a section
that you don't have to use the spider ball to hang on, then you
have to jump through sparking electricity. After the first jump
through the electricity, there is an energy tank over head. You
will see a small path overhead, use a double bomb jump to reach
that track. Circle around it, then drop down on top of it (T10).
======================================================================
Pirate Homeworld
======================================================================
Room: Scrapworks
Number: T9
Upgrades Needed:
None
How to get:
Jump up and go right. Jump into the bomb slot and lay a bomb.
Now jump left. Ride the elevators up to the right. At the end,
jump up left. You will see an energy tank hovering overhead just
before you need to jump right. Use a double bomb jump to reach
it (T9).
===============
Room: Metroid Creche
Number: T11
Upgrades Needed:
Spider Ball
Boost Ball
How to get:
Use the spinner on the platform on the right of the room. Roll
right. BEFORE the first jump, there is a spider ball track
overhead. Jump up to it and ride it around. A few boost jumps,
pipes, and tracks later, and you have your Energy tank (T11).
======================================================================
G.F.S Valhalla
======================================================================
Room: Munitions Locker
Number: T14
Upgrades Needed:
Nova Beam
How to get:
Use the first door on the right to get your tank (T14).
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
3.3)- Ship Missiles
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Note that I'm not going to organize these by planet like Missile and
Tanks. It's not worth it. I will tell you what planet they are on
though (in parentheses beside the room)
===============
Room: Federation Landing Site (Bryyo)
Number: GS1-3
Upgrades Needed:
None
How to get:
It's part of the main quest. Cant miss them. This first upgrade
gives you three missiles instead of just one.
===============
Room: Auxiliary Dynamo (Bryyo)
Number: GS4
Upgrades Needed:
None
How to get:
Note right in front of you when you first come in the entrance
to a morph ball pipe. Go around the bend and look for a grapple
point. Lasso it and pull it down. Now quickly go back to that
entrance, curl, jump up and go left. Follow the path (and the
piston) to the expansion (GS4).
===============
Room: Security Station (Elysia)
Number: GS5
Upgrades Needed:
Plasma beam
How to get:
Melt all the metal in this room. One of the plates hides a morph
ball pipe. Use to reach the Gunship Missile Expansion (GS5).
===============
Room: Hall of Remembrance (Bryyo Ice)
Number: GS6
Upgrades Needed:
Screw Attack
How to get:
Start on the upper portion of the Hall, from the Tower. Fire a
shot at the blue part of the Chozo's hand. Screw attack over
there. Now turn and face the Golem. Jump up onto his head to get
the expansion (GS6).
===============
Room: Hoverplat Docking Site (Elysia)
Number: GS7
Upgrades Needed:
Spider Ball
Screw Attack
How to get:
Screw attack from platform to platform until you find the
Phaazoid. Destroy it, then the red one to get your gold medal.
Look around for a spider ball track on the same platform.
This track has some insane boost ball jumps, but bear with it
and make it to the end for a gunship missile expansion.
===============
Room: Colossus Vista (Bryyo)
Number: GS8
Upgrades Needed:
Must have grappled the Golem head in the Gel Pool.
How to get:
Call in your ship and have it set the head down on the Golem.
Grab the missile (GS8)
===============
Room: Medlab Alpha (Valhalla)
Number: GS9
Upgrades Needed:
None
How to get:
Start in Xenoresearch Lab. Put the Energy Cells in the slots in
the center of the room. Enter the pipe that appears. Without
even knowing it, you'll pass into the Medlab. Keep after the
Gunship missile for now (GS9).
===============
Room: Processing Access (Pirate Homeworld)
Number: GS10
Upgrades Needed:
Nova beam
How to get:
Here there is another Phaazoid. You'll want to kill it to get it
out of your way. Now use the X-ray visor on the Phazite panels
in the center of the room. Blast the targets to make a wall jump
surface appear. Use this to reach the top. Once there, hit the
shield with three missiles to collect your prize.
===============
Room: Scrapworks (Pirate Homeworld)
Number: GS11
Upgrades Needed:
Boost Ball
Spider Ball
How to get:
In the scrapvault, you'll have to use the platforms to jump all
the way back up to the green entrance to the scrapworks.
Once you have, jump till you find a spider ball track (should be
just to the left of the lift things). Fall down and jump into
the half-pipe. Use the half pipe to ride up the left wall and
the spider ball track therein.
Fall down to the platform below the track, then carefully jump
to the platform on the right in the middle of the air. From
there, double bomb jump to the expansion (GS11).
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
3.4)- Energy Cells
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Note that I'm not going to organize these by planet like Missile and
Tanks. It's not worth it. I will tell you what planet they are on
though (in parentheses beside the room).
Also, aboard the Valhalla there are floating terminals that will give
you clues as to where the Cell is right now. These are meant to help
you track them down. With this guide though, there is little propose
for those.
Good thing about most Energy Cells is that a lot of them you have to
pull out in order to complete the main quest. You can narrow down
which ones your missing just by looking at what ones you HAD to have
taken out.
===============
Room: Federation Landing Site (Bryyo)
Number: EC1
Upgrades Needed:
None
How to get:
Across the platform is an elevator. Use the hand scanner to
activate it. Ride up. Turn around and jump across. See that
glowing vent? Use a morph ball bomb to blow it out. Hop in the
vent to get shot up. Look around in this room for a flashy thing
on the wall. Scan it (Energy Cell) then remove it from the wall
(EC1).
===============
Room: Xenoresearch B (Elysia)
Number: EC2
Upgrades Needed:
None
How to get:
You have to pull it out to get the Seeker Missile.
===============
Room: Command Courtyard (Pirate Homeworld)
Number: EC3
Upgrades Needed:
Plasma beam
How to get:
You have to get it to open the morph ball slot on the upper
level.
===============
Room: Metroid Processing (Pirate Homeworld)
Number: EC4
Upgrades Needed:
None
How to get:
Ride the elevator down. Energy Cell is on the left (EC4).
===============
Room: Ballista Storage (Elysia)
Number: EC5
Upgrades Needed:
Grapple Voltage
How to get:
Ride the lift down. A bunch of steambots and a steamlord. This
time, use the x-ray visor to track the steamlord. Destroy him,
and all the steambots go as well.
Look around for two fans with grapple voltage points on them.
Give them energy to overload the lock around the energy cell.
Grab the energy cell (EC5).
===============
Room: Phazon Quarry (Pirate Homeworld)
Number: EC6
Upgrades Needed:
How to get:
Enter through the Main Cavern's blue door. To the right is an
energy cell. Grab it (EC6).
===============
Room: Generator B (Norion)
Number: EC7
Upgrades Needed:
Seeker Missile
How to get:
Use the revealed morph ball track on the right to get to the
Energy Cell (EC7).
===============
Room: Hidden Court (Bryyo)
Number: EC8
Upgrades Needed:
Plasma Beam
Ship Grapple
Screw Attack
Boost Ball
How to get:
This is the one most people miss. And rightfully so.
First, you have to go to Machineworks in Bryyo: Cliffside and
extend the bridge there. Now go to Bryyo: Thorn Jungle and the
North Jungle Court. Jump up on the platforms and look around for
a large generator to scan. Call in your ship and have it pick it
up. Jump into the hole created and follow it down in
Machineworks. Extend the bridge on this side and follow it
across. Now head back to the Hidden Court.
Ok, assuming you took the Burrow to get here, turn left to see a
half-pipe. Jump over there and use the half-pipe to get up on
the left side. While you're up on top of the pipe, look east
(across the room). Use your command visor to call your ship in
and drop the generator.
That should cause a device to spin around and give you access to
the Energy Cell (EC8). There should be a path to it from the
opposite side of the half-pipe as the Missile Expansion.
===============
Room: Docking Bay 5 (Valhalla)
Number: EC9
Upgrades Needed:
None
How to get:
Walk across the bridge. Pick up the cell on the right under the
plane (EC9).
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
4)- Enemy Guide
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Enemy guide is exactly what it sounds like. A place where I tell you
how to deal with the constant threat of death enemy by enemy (and
which ones are actually threats). This is in alphabetical order.
Format:
- Name: (Name)
Locations:
(World / Room)
Strategy:
(Best way to beat it)
Attacks:
(Ways it can annoy you)
===============
- Name: Advanced Aerotrooper
Locations:
SkyTown / Chozo Observatory
Pirate Homeworld / Transit Station 1104
Strategy:
As with all Aerotroopers, the best strategy is to use missiles
to break their armor (if any) then hit em with a charged Plasma
beam and rip their jet packs off with the grapple lasso.
Attacks:
Main threat from the Aerotrooper is its missiles. It also has
lasers that can be fired moderately fast. The most annoying
thing though is they can break your lock, meaning you'll have to
lock back on to accurately hit them.
===============
- Name: Advanced Pirate Trooper
Locations:
Bryyo / Ancient Courtyard
Pirate Homeworld / Transit Station 0203
Strategy:
Don't get close to him, as he'll try to hit you with a scythe,
and it hurts! If you keep your distance and move around, they
wont hit you that much with their rifle. Use missiles to take
off the armor, then hit em with a few charged shots.
Attacks:
At close range, they'll use a lunging attack with a scythe. At a
distance they'll use a rifle similar to GF troopers. These
troopers can also toss a Phazon grenade that will send you into
corruption mode if it hits.
===============
- Name: Advanced Shield Trooper
Locations:
Bryyo / Temple of Bryyo
Pirate Homeworld / Transit Station 0203
Strategy:
Either use the Grapple Lasso to rip off the shield or use
Hypermode to eat through it. After, they aren't very threatening
at all. A missile to break off the armor, then charged shot or
two and they'll go down.
Attacks:
Fires a very inaccurate rifle.
===============
- Name: Aerial Repair Drone
Locations:
SkyTown / Main Docking Bay
Strategy:
Not a threat.
===============
- Name: Aeromine
Locations:
G.F.S Olympus / Repair Bay Shaft
Norion / Cargo Hub
Bryyo / Temple Generator
Bryyo / North Jungle Hall
SkyTown / Broken Lift
Strategy:
Backpedal while waiting for one of them to drop its shield. One
shot will take it down. If you try to rush through them, they'll
all explode.
Attacks:
Fires a very weak but accurate laser. Will explode if you get to
close.
===============
- Name: Aerotrooper
Locations:
Norion / Cargo Dock A
Bryyo / Jousting Field
Strategy:
As with all Aerotroopers, the best strategy is to use missiles
to break their armor (if any) then hit em with a charged Plasma
beam and rip their jet packs off with the grapple lasso.
Attacks:
Main threat from the Aerotrooper is its missiles. It also has
lasers that can be fired moderately fast. The most annoying
thing though is they can break your lock, meaning you'll have to
lock back on to accurately hit them.
===============
- Name: Alpha Hopper
Locations:
Bryyo / Gateway Hall
Strategy:
Your best bet here is really just to use Hypermode. It takes
multiple charged shots to take them down otherwise.
Attacks:
There attacks are relatively quick paced. They will spit acid at
you and try to ram you.
===============
- Name: Armored Aerotrooper
Locations:
Bryyo / Temple of Bryyo
Bryyo / North Jungle Court
SkyTown / Zipline Station Delta
SkyTown / Spire Dock
Strategy:
As with all Aerotroopers, the best strategy is to use missiles
to break their armor (if any) then hit em with a charged Plasma
beam and rip their jet packs off with the grapple lasso.
Attacks:
Main threat from the Aerotrooper is its missiles. It also has
lasers that can be fired moderately fast. The most annoying
thing though is they can break your lock, meaning you'll have to
lock back on to accurately hit them.
===============
- Name: Armored Pirate Militia
Locations:
G.F.S. Olympus / Xenoresearch Lab
Pirate Homeworld / Probably in one of the transit stations.
Strategy:
If you keep your distance and move around, they wont hit you
that much with their rifle. Use missiles to take off the armor,
then hit em with a few charged shots.
Attacks:
At a distance they'll use a rifle similar to GF troopers.
===============
- Name: Armored Pirate Trooper
Locations:
Bryyo / Temple of Bryyo
SkyTown / Concourse
SkyTown / Spire Dock
Pirate Homeworld / In various transit stations
Strategy:
Don't get close to him, as he'll try to hit you with a scythe,
and it hurts! If you keep your distance and move around, they
wont hit you that much with their rifle. Use missiles to take
off the armor, then hit em with a few charged shots.
Attacks:
At close range, they'll use a lunging attack with a scythe. At a
distance they'll use a rifle similar to GF troopers. These
troopers can also toss a Phazon grenade that will send you into
corruption mode if it hits.
===============
- Name: Armored Shield Trooper
Locations:
SkyTown / Spire Dock
Pirate Homeworld / Transit Station 0204
Strategy:
Either use the Grapple Lasso to rip off the shield or use
Hypermode to eat through it. After, they aren't very threatening
at all. A missile to break off the armor, then charged shot or
two and they'll go down.
Attacks:
Fires a very inaccurate rifle.
===============
- Name: Assault Aerotrooper
Locations:
Pirate Homeworld / Craneyard
Strategy:
This trooper is a tad different from the rest. You have to use
beam weapons to break its armor... then set him on fire (charged
plasma shot) and rip off its jet pack (grapple lasso).
Attacks:
Main threat from the Aerotrooper is its missiles. It also has
lasers that can be fired moderately fast. The most annoying
thing though is they can break your lock, meaning you'll have to
lock back on to accurately hit them.
===============
- Name: Assault Pirate Trooper
Locations:
Bryyo / Ancient Courtyard
Pirate Homeworld / Defense Access
Pirate Homeworld / Command Courtyard
Pirate Homeworld / Phazon Quarry
Strategy:
Don't get close to him, as he'll try to hit you with a scythe,
and it hurts! If you keep your distance and move around, they
wont hit you that much with their rifle. Just used charged shots
to take them down.
Attacks:
At close range, they'll use a lunging attack with a scythe. At a
distance they'll use a rifle similar to GF troopers. These
troopers can also toss a Phazon grenade that will send you into
corruption mode if it hits.
===============
- Name: Assault Shield Trooper
Locations:
Pirate Homeworld / Metroid Processing
Pirate Homeworld / Command Station
Strategy:
Either use the Grapple Lasso to rip off the shield or use
Hypermode to eat through it. After, they aren't very threatening
at all. A charged shot or two will break their armor.
Attacks:
Fires a very inaccurate rifle.
===============
- Name: Atomic
Locations:
Bryyo / Jungle Hall
Bryyo / GFS Theseus
Strategy:
Only way to beat it is with the Nova beam. And by that point,
you wont run into anymore of them, so it's kind of pointless.
Attacks:
It just hovers around dropping extra energy it generates.
Problem is this energy explodes when it hits the ground.
And don't use a charged shot near it, it will draw it to you
like a magnet and cause damage on impact.
===============
- Name: Aurora Unit 313
Locations:
Phaaze / Sanctum
Strategy:
Boss:
His favorite attack is to shoot a Beam that arcs across the
arena. It's very non-threatening. Sometimes Dark Samus clones
will come out and attack you, though they are weak. Kill the
clones for health.
Tentacles will come out of the four holes in 313's head. These
are your main target. Hit them with charged shots, and be quick
about it. After they retract in pain, the hole they came out of
will glow yellow. Fire at that hole!
After a few hits, he will become dazed and fall over. Run over
to his head and use the grapple lasso to pull the plate off the
top of it. He will then get back up and flail around a bit. Use
this time to fire at the exposed part of his head, damaging him.
Head form:
After his health hits zero, his head will detach from his neck.
This form is even easier. I'm not even going to bother listing
his attacks. Just aim for the weird scanner thing that comes out
from under his head to stun him, then get around behind him and
aim for the pink spot where his neck was.
If he starts spinner during one of his attacks, just dodge him
and fire charged shots at him. Odds are you'll hit that spot
enough time to daze him and stop the attack.
===============
- Name: Berserker Knight
Locations:
Bryyo / Ancient Courtyard
Pirate Homeworld / Transit Tunnel P68
Strategy:
Same as a Lord, only without the armpits. Now just focus on
shooting the orbs back at him, then on his forehead.
Attacks:
Rarely gets to use anything other then the orbs.
===============
- Name: Berserker Lord
Locations:
G.F.S. Olympus / Docking Bay 5
SkyTown / Turbine Chamber
Strategy:
Boss:
Strategy: shoot the large red orbs under his arms until they
blow, then wait for him to shoot a large glowing blue orb out
his mouth. Fire at the orb to send it back to him, thus blowing
up in his face. After the armor on his head explodes, start
shooting at the exposed area until he goes down.
Attacks:
Phazon breath: spews phazon at you, very slow and easy to dodge
Phazon orbs: shoots blue orbs at you. Fire at them to damage
him.
Phazon Beam: fires an arching Beam of phazon. Jump to dodge.
Fire balls: fires large balls of fire. Quickly dodge left or
right to avoid.
Ground quake: pounds the ground creating a shockwave. Jump to
dodge.
===============
- Name: Bryyonian Shriekbat
Locations:
Bryyo / Imperial Hall
Bryyo / Crash Site
Bryyo / Many places in Thorn Jungle (After Seed)
Strategy:
Try to pick them off while they are on the wall, but overall
just wait for them to assault you and take a couple steps back.
===============
- Name: Commando Pirate
Locations:
Found extensively throughout the Pirate Homeworld
Strategy:
Your best bet here is to use the X-ray visor / Nova beam combo.
If you don't have that yet, use Hypermode.
Attacks:
At close range, they'll use a lunging attack with a scythe. At a
distance they'll use a rifle similar to GF troopers. These
troopers can also toss a Phazon grenade that will send you into
corruption mode if it hits. Commandoes will also teleport and
cloak themselves, making them very hard to track.
===============
- Name: Crawlmine
Locations:
G.F.S. Olympus / Xenoresearch Lab
Norion / Conduit A
Norion / Conduit C
Pirate Homeworld / Phazon Mine Entry
Strategy:
If you have health to spare, just wade through them. They don't
do that much damage. Otherwise, one shot will take them out.
Attacks:
Will explode on contact.
===============
- Name: Crawltank
Locations:
GFS Olympus / Xenoresearch Lab
Throughout Norion during attack
SkyTown / Turbine Access
Pirate Homeworld / Flux Control
Strategy:
Stay at a distance and hit them with a couple charged shots.
Attacks:
Fires a laser from its eye. Not very powerful, but it is
accurate.
===============
- Name: Dark Samus
Locations:
Phaaze / Sanctum
Strategy:
Boss:
Basically during this fight, you want to fire everything you
have at him. Missiles and charged shots work the best.
His attacks don't vary that much. Mostly he will just create
clones of himself. When he does, use the X-ray visor to find the
real one and blast away at him.
His attacks pretty much consist of firing varying levels of
Phazon at you. Sometimes it will be seeker missiles, others it
will be a rapid fire blast.
A rarer attack is that he will fly up above the arena and come
crashing down in a huge ball of Phazon, creating a shockwave
(very anticlimactic).
One of his attacks will be to summon these giant pillars. This
attack won't damage you even if it hits, and he will constantly
recreate them. A good strategy is to continually destroy them,
and fire at him as he creates them. This will pretty much get
you through the battle without taking damage, though it can take
a while to kill him.
On a final, more annoying note, he will also fly up and begin
absorbing energy to heal himself. Fire as many missiles at him
as you can to prevent this.
And of course there are the times were he turns invulnerable for
seemingly no reason.
===============
- Name: Databot
Locations:
Most every room in SkyTown
Strategy:
Not a threat.
===============
- Name: Defense Drone
Locations:
SkyTown / Ballista Storage
Strategy:
Boss:
As always, scan him first. His weak point are the antenna on its
head. Fire at them till they all retract, at which point he will
become dazed. Rip the plating off its head and start firing at
its brain (hypermode works well). Eventually it will lock the
plates back on and its antenna will come back up. Repeat till
dead.
Attacks:
Why does every boss have to have attacks? Why cant he just sit
there and let you kill him? >_>
First, he has a missile barrage. He will fire ~10 missiles
consecutively while following you around the room. Sidestep to
dodge.
Another favorite is the ever-popular shockwave. He'll jump up,
and when he lands a shockwave will crease across the floor. Jump
to dodge.
Sometimes he will shoot a fireball at you. It's very slow, but
it homes. Good luck dodging it.
Finally, a gooey bomb attack. He will jump up onto one of the
nooks in the room and fire several bouncing proximity gooey
bombs. Don't do a whole lot of damage, but they do cloud your
vision.
===============
- Name: "Dragoon" Battle Drone
Locations:
SkyTown / Construction Bay
SkyTown / Botanica
SkyTown / Skybridge Hera
Strategy:
You can melt them pretty quick with the Plasma/Nova beam. Before
that, use the grapple lasso to take them out in one move.
Attacks:
Will fire twin missiles at you.
===============
- Name: Elysian Shriekbat
Locations:
SkyTown / Main Docking Access
SkyTown / Construction Bay
Strategy:
Try to pick them off while they are on the wall, but overall
just wait for them to assault you and take a couple steps back.
===============
- Name: Fargul Hatcher
Locations:
Bryyo / Hall of the Golems
Strategy:
It's really not worth fighting this thing. Really. You have to
shoot it in the mouth (when it's open) like ten times before it
goes down. Just jump around it and don't worry about it.
Attacks:
It wont attack you, but it will spawn a great number of Fargul
Wasp that will divebomb you.
===============
- Name: Fargul Wasp
Locations:
Bryyo / Hall of the Golems
Strategy:
They just divebomb you. Backpedal and shoot them as them come.
You can also take them out as they spawn from the Hatcher with
rapid fire and good aim.
Attacks:
They divebomb you.
===============
- Name: Gandrayda
Locations:
Pirate Homeworld / Proving Grounds
Strategy:
Boss:
Gandrayda doesn't normally fight as herself. This is actually a
good thing, as in her "normal" form she is to fast to hit very
much.
Normal form:
In this form, she likes doing flips and moving around VERY
quickly. Just dodge her flips if she comes near you. Sometimes
she will try to jump onto you. If she does, shake the
controllers to get her off quickly. She will also create
shockwaves and throw small bolts of electricity at you. All and
all, you can try to hit her with rapid shots, but probably wont
inflict that much damage.
AeroTrooper form:
*yawn* I'm sure you know how to deal with an AeroTrooper.
Berserker Lord form:
Same as the berserker lord, minus the armpits. Just shoot the
blue orbs (they are actually purple now) as they come, then
shoot his brains out.
Swarmbot form:
One of her strangest forms, she will turn into a pack of
swarmbots. They will only try to ram you, so just keep your
distance and fire wildly into them.
Rundas form:
This form fights a lot like Rundas, only with electricity
instead of ice. She'll mostly just use his "fly around the room
while launching missiles" technique. After a few hits, she will
become dazed. Rip her armor off just like Rundas, and start
hailing her, just like Rundas.
Ghor form:
She takes the form of Ghor's battle armor. Her attack are,
again, the same as Ghors. She will fire lasers, missiles, and
try to ram you. It doesn't have the shield up, but instead
starts with the target hanging underneath the armor. Use bombs
to hit the target then aim for the glowing spot on its forehead.
Samus form:
They say imitation is the sincerest form of flattery....
In this form she will mainly use your boost ball to bounce all
around the field. She will also fire a Beam that looks like
Samus's final smash from Super Smash Bros. Brawl. They only way
to hit her is when she uncurls periodically.
Hypermode:
After her health goes down a ways, she will enter Hypermode. She
will only copy you from now on, though that is rare. Mostly she
prances around the field extremely fast, and will sometimes go
invisible (use the x-ray visor to see her). When she goes
invisible, she slows down a bit. Use that to pummel her. If your
visor goes all fuzzy, switch back to the combat visor.
===============
- Name: Geemer
Locations:
Bryyo / Reliquary III
Strategy:
They can only be killed with missiles. Don't waist your missiles
though. They only appear once and are of no threat to you.
===============
- Name: Gelbug
Locations:
Bryyo / Temple Access
Strategy:
One shot will knock them off the wall, the next will detonate
them.
Attacks:
Wont really attack you, just bounce up and explode in your face.
===============
- Name: Gel Puffer
Locations:
Bryyo / Falls of Fire
Bryyo / Gel Processing Site
Bryyo / Gel Hall
Strategy:
You'll want to take them out from a distance to avoid the splash
damage.
Attacks:
Explodes on contact.
===============
- Name: Gel Ray
Locations:
Bryyo / Gel Hall
Bryyo / Reservoir
Strategy:
Not a threat.
===============
- Name: Ghor
Locations:
SkyTown / Main Docking Bay
Strategy:
Boss:
Again, this fight is only challenging because of the semantics.
Oh, and watch out for the molten stuff your ship leaves on the
battle field. It burns.
When the fight start, Ghor will have a shield. To bypass this,
wait for him to ram you and shoot the glowing part of his back.
His shield will go down temporarily, and a weak point will flash
on his forehead. Aim for that flashing spot.
When his shield is up, his attacks are limited to ramming you
and creating shockwaves. Both of which we've dealt with many
times before.
When his shield is down, he has a wider range of attacks. This
includes ramming you (side step), a strafing run (side step in
the opposite direction that he is moving), a mortar attack (side
step rapidly), and finally a laser Beam (jump).
Once you get his health past half way, the battle changes a bit.
A small disk will appear under him. Use bombs to hit it. Once
you do, the weak point on his head will reappear. Continue
pounding it.
His attacks remain largely the same, except now he has a 360
degree laser attack and his attacks are a little faster.
A little lower on health and he'll to Hypermode. The battle
doesn't change except that the weak point on his head is
permanent and his attacks are a LOT stronger. Phazon attacks
work best, and you should be able to take him down with just one
Energy Tank.
===============
- Name: Gragnol
Locations:
Bryyo / Hillside Vista
Bryyo / Gel Cavern
Bryyo / Gel Processing Site
Bryyo / Gateway Hall
Bryyo / Ruined Shrine
Strategy:
Lock on and shot it a few times.
Attacks:
Shoots a ball of energy at you. Not very powerful.
===============
- Name: Gragnol Adult
Locations:
Bryyo / Crash Site
Bryyo / Gateway Hall
Bryyo / Gel Processing Site
Strategy:
Quickly lock on and grapple its tail. Pull back to kill it.
Attacks:
Fire lightning bolts at you.
===============
- Name: Helios
Locations:
Elysia Seed
Strategy:
Boss:
Starting form:
At start, he will hover in the middle of the room with a bunch
of swarmbots around him. He doesn't attack in the form. Fire as
rapidly as you can, and a few of your shots will make it through
the swarmbots and damage him.
Bowling Ball:
He will use the swarmbots to form a semi-solid ball around
himself and use that to try to crush you. Do the same thing you
did for starting form, only this time while dodging.
Orchestra Barrage:
He will command his swarmbots to form two lines, each with about
7 rings of swarmbots. If you know anything about swarmbots, you
know they will spin in circles to build up energy for a large
blast attack. Wait for one of the rings of bots to start
glowing, then hit it with a charged shot to break it up before
it fires.
Gyroscope:
In this form, Helios will get in the center of a giant ring of
fast moving swarmbots. Inside that ring are 5 sets of charged
swarmbots (and they are red for some reason). In this form he
has two attacks: he will either fire a giant laser using the
power of all five red orbs, or try to cut you with the ring
moving in kind of a gyroscopic manner. Your main target are the
red orbs. Use seeker missiles to destroy them. Once they are
gone, Helios will become destabilized for a few seconds. This is
your chance to dish out some heavy damage.
Tornado:
Helios will get on the ground and spin, and his swarmbots will
get caught up in the wind and from a deadly sharp tornado of
metal. The force will pull you in as well. To get him out of
this form, go into morph ball mode and plant bombs around him.
This can be hard as he moves around a lot.
Human form:
If I only had a brain... er, heart, or something...
Anyway, Helios will use his swarmbots to create human like
appendages (re: two arms and legs). He will throw large orbs at
you and create shockwaves with his feet. Your targets are the
glowing red joints where the swarmbots meet Helios. After you
take one out, Helios will fall and be dazed for a few seconds,
allow you to do quite a bit of damage.
Corrupted:
To actually damage Helios, you have to first hit him enough
times that he losses control over his swarmbots and his armor
comes open. Turn this time, he will go into a hypermode of
sorts. Go into hypermode yourself and aim for the exposed part
of his upper half. He will try to ram you, but it wont be very
damaging. After just a few seconds he will revert back to
starting form, so deal as much damage as you can.
===============
- Name: Hopper
Locations:
Many places on Bryyo, especially after Seed.
Strategy:
One charged shot should take it down.
Attacks:
Shoots acid and tries to ram you.
===============
- Name: Hopping Metroid
Locations:
Norion / Cargo Dock B
Strategy:
The main danger here is they attack in hoards. One on one is
easy, but being surrounded by five of them isn't so. Stay quick
on your feet and target one at a time. Stay locked. One charged
Nova shot should take it down.
Attacks:
Fires balls of Phazon from its mouth. Will try to bit you. Can
also create shockwaves by jumping (when in Hypermode).
===============
- Name: Jelsac
Locations:
Phaaze / Entry Canyon
Strategy:
Pretty much the same as a Puffer, only on the ground. Stay at a
distance and fire into it until it explodes. If one gets close
to you, it will explode.
===============
- Name: "Jolly Roger" Drone
Locations:
Norion / Generator A
Norion / Conduit C
Bryyo / Field Access
Bryyo / South Jungle Hall
Bryyo / Generator Hall North
SkyTown / Spire Dock
Pirate Homeworld / Creche Transit
Pirate Homeworld / Drill Shaft 1
Strategy:
Your first encounter with the Jolly roger drones is very
annoying, as they circle around you at high speeds, forcing you
to use your radar to track them when they stop. After that time
though, they are really pathetic. They'll just come out of
nowhere and fire a round or two at you, just enough time for you
to charge up a shot.
Attacks:
Twin lasers cannons mounted on its arms. Moderately powerful,
but don't fire very fast.
===============
- Name: Jumpmine
Locations:
Norion / Conduit A
SkyTown / Observatory Lift
Pirate Homeworld / Transit Station P68
Strategy:
It's a mine. Shoot it before you get to close.
Attacks:
Jumps up and fires lasers in all directions.
===============
- Name: Korakk Beast
Locations:
Bryyo / Jousting Field
Strategy:
Semi-boss:
To start, aim for the rider. He should go down fairly quickly.
The beast is a little harder to take down. Stand in front of him
till his mouth starts to glow. Hit it with a charged blast. This
will daze him (just like Rundas) at which point you need to
enter morph ball mode and get underneath him. lay a few bombs
then get out.
Repeat until he falls over. Once he falls over, get behind him
and quickly grapple and pull his tail. After, he will get up on
his hind legs and look dazed. This will expose his chest. Fire
as many rounds as you can into his chest until he gets back
down.
Repeat the whole process until he goes down.
===============
- Name: Korba
Locations:
Bryyo / Hillside Vista
Bryyo / Main Lift
Strategy:
Don't get eaten by it.
Attacks:
Relies on the snatchers to bring you to it, then chews on you.
===============
- Name: Leviathan Infant
Locations:
Phaaze / Genesis Chamber
Strategy:
First rip off the hatch on the big thing in the middle of the
room. Scan the thing Crawling around inside.
Now use your X-ray visor to get a good lock and fire away at the
infant. Sometimes he will retreat to the other side. Jump over
there, and rip the hatch off, and continue firing.
===============
- Name: Liquid Phazon
Locations:
Norion / Conduit B
Strategy:
Hypermode works well against them, as the charged shots kind of
hone in and you can spread fire it. Other then that, you'll need
to be a pretty good shot to hit it enough to kill it. And keep
it at a distance. Running into it hurts.
Attacks:
Rarely attacks you itself, though it can fire small balls of
Phazon. Mainly just spawns Phazon Grubs.
===============
- Name: Meta Ridley
Locations:
Norion / Generator Shaft
Strategy:
Boss:
This fight has a timer. You have to kill him before it hits
zero. Don't worry too much though, you should have plenty of
time. Don't forget to scan him!
Part 1: Freefall:
In this part, you are falling down a shaft with Ridley in front.
Ridley will fire lasers like before, and there will be some bits
of debris you have to dodge. Neither of these attacks do a lot
of damage, so don't worry about them.
Mainly, fire at his mouth (the only vulnerable part of him) (you
cant lock on either). You'll know when you hit him, as he'll
flash red. Don't bother with charged shots or missiles, as
they'll probably just miss anyway.
During this part you will have mild control overSamus, but not
much. Just try keep her from bashing into the walls.
Part 2: Melee combat:
To start this part, in the shaft Ridley will lunge up at you and
grab you. When this happens, you will be face to face with him
(Eew, breath mints much?)
During this part, Ridley has 3 attacks. The first of which he
will draw back his arm to the left, and try to slap you. Second,
he will draw his arm to the right and try to slap you. Finally,
he will kind of look up and charge his mouth to fire a laser at
you.
Again, you cant lock on, so this part is kind of difficult. When
he goes to attack, that part of his body will start to glow.
When this happens, aim and fire a charged shot at said part. If
it hits, his attack wont go through and you'll damage him. If
not, start pouring fire on it in hopes you'll damage it enough.
Part 3: Great Balls of Fire:
After part 2, Ridley will throw you down and he'll be in front
you again. This is very similar to part 1, except he will fire
fireballs at you instead of lasers. Use the same strategy as
part one, only be sure to shoot at the fireballs and blow them
up before the hit you. They hurt!
After part 3, the fight will reset to part 2, then part 1, and
continue in this cycle until the fight ends.
===============
- Name: Metroid Hatcher
Locations:
Norion / Generator B
Pirate Homeworld / Metroid Creche
G.F.S. Valhalla / Aurora Chamber
Strategy:
Nova beam + X-ray visor = one shot kill.
Otherwise: its only attack is to try to ram you with a spinning
dash. Even if it hits it doesn't do much damage. At this stage,
use seeker missiles to lock on to all of its tentacles (you
don't have to use seeker missiles, but it is easier).
Once all four tentacles retract, it will do one more spinning
attack, though it will likely go in the opposite direction of
you. It will then turn around and begin to suck in air. If you
let it finish, it will spawn several Metroids (hence its name).
Fire a charged shot at its mouth while it's taking in air. This
will daze it and its tentacles will come back out. Use the
grapple lasso to rip off one of the tentacles.
Repeat until all four tentacles are gone.
===============
- Name: Miniroid
Locations:
G.F.S. Valhalla / Repair Bay
Strategy:
Not a threat. If they get in your way, a single shot will kill
them.
===============
- Name: Mogenar
Locations:
Bryyo Seed
Strategy:
Boss:
This is probably one of the hardest boss fights in the game,
just out of shear semantics.
To start, Mogenar will grab some red orbs and shove them inside
himself. These supply his power and are his weakpoint.
There are four of them (three in the front and one in the back).
To defeat Mogenar, you have to destroy all four orbs and the
generators that house them.
The ones in the front will go first. Keep locked on and every
time the flaps open pour fire onto one of them. Mogenar will
switch the orbs around like a card game, but you have to destroy
them all anyway so don't worry about it. After an orb is
destroyed, the slot it's in will glow bright white, exposing the
generator housing.
The only way to destroy the generator housing is to use Phazon
based attacks, but since the housing isn't always open you'll
find yourself switching in and out of Phazon mode a lot, and
that could get dangerous.
The one on his back can only be reach when he charges you and
you dodge the attack. When this happens, he will be stunned
against the way for a sec, exposing the orb for just a few
shots.
But wait, this fight gets even more annoying. Mogenar will
sometimes shoot out telekinetic hands to grab two orbs from
nearby pedestals. The hands will slowly bring the orbs back to
him, and if you don't destroy the orbs before they do, two of
his damaged orbs will be replaced. Now, if a generator housing
is blown out, the orb can be replaced, so blow those generators
as soon as possible.
Attacks:
Just when you thought it couldn't get any more annoying, this
thing can actually fight back, and with the most annoying
attacks known to Metroid Prime.
The first of his attacks are shockwaves. He will stomp his feet
creating shockwaves that can damage you. Jump to dodge.
The next is he fires those telekinetic hands at you as if they
were projectiles. The good thing about this attack is you can
destroy the hands and sometimes collect health from them.
After his health is down a bit, he will absorb Phazon into his
feet, allowing him to run fast. You cant do anything to him like
this, so to get rid of the shoes use morph ball mode and lay
bombs by his feet when he stops.
After the above attack and after you've taken out at least two
of the orbs on the front, he will start trying to run over you.
This attack is only good in that it gives you a chance to shoot
at the orb on his back. When he starts to dash, lock on and jump
to the side. Circle behind him and fire at his back orb.
Again, after about two orbs on the front are down He'll start
firing energy-based tri-missiles at you. Not hard to dodge.
His final attack only happens once three orbs are down. He'll
shoot lasers from his mouth just like Ridley. And like Ridley,
they are easy to dodge.
===============
- Name: Nightbarb
Locations:
Bryyo / Gateway
Strategy:
Wait till they start to form a circle, then hit 'em with a
charged shot.
Attacks:
They will gather into a circle and start spinning to build up
energy, then will fire it at you.
===============
- Name: Omega Ridley
Locations:
Pirate Homeworld Seed
Strategy:
Boss:
If you ever fought Ridley in Prime 1, this fight is almost
exactly the same.
Omega Form, Ground:
During this form, your main target is Ridley's mouth when it's
glowing. After you hit it a few times, he will become dazed and
give you a chance to pull the armor off his chest. Then go into
Hypermode and shoot his chest.
Attacks:
His favorite attack is shooting a 180 degree laser from his
mouth. Jump over to dodge.
Next is a missile attack fired from the mouth. It comes out
really fast, so be careful.
Third is his dash attack. He will dash forward and try to
ram/bite you. Sidestep to dodge.
Next he will jump into the air, float for a second, then come
crashing down creating a shockwave. Jump to dodge.
Finally he will shoot fireballs out his mouth. They travel slow,
but hone in really well.
Omega Armored Form:
After a few good hits, he will create Phazon armor around his
torso. Aim for his mouth as normal, but when he becomes dazed
use the X-ray visor to target the weak points in the armor.
His attacks stay largely the same as before, if not a little
faster. Though he does add a couple:
First he will go up on his hind legs and start forming large
energy balls in each hand. If you can destroy the balls before
he fires them, he will become instantly dazed.
Next is a 360 degree laser. He will also extent and drag his
tail behind him while he turns, forcing you to jump over two
things in a row.
Omega Form, Air:
After both plates are gone, he will jump into the air. His main
attack here is that he will fly outside the seed, then come back
in one of the windows and fire off a barrage of missiles at you.
They are hard to dodge, though they are weak. He may also come
in and stomp the ground, creating a shockwave.
The only way to end this form (and the fight) is sometimes he
will land and use attacks similar to his Omega Form, Ground,
only a little more powerful. While he is on the ground, shoot
his mouth to daze him, then use Hypermode to attack his chest.
===============
- Name: Phaazoid
Locations:
See Red Phaazoid Section
Strategy:
Phaazoids themselves are extremely annoying. They are small
balls of energy, similar to Atomics. They fire out large rings
of energy, either vertical or horizontal, that will spread
across the entire room. The only way to dodge it is to jump
(horizontal ring) or sidestep (vertical ring).
Killing them is even harder. The only thing that can damage them
is Phazon based weaponry, but not missiles. It takes half a tank
just to take out the original Phaazoid.
After, it splits into two parts. One of which may or may not be
the Red Phaazoid we are after (not all Phaazoids split into a
Red Phaazoid). If you don't destroy the the two mini Paazoids,
they will fuse back together. Each mini Phaazoid takes about a
quarter of a tank to destroy, while the Red Phaazoid takes
almost a full tank.
Enen after you kill the mini Phaazoids, they break into even
smaller parts. These parts are like seeker missiles and will try
to ram you.you cant kill them, so just try to dodge.
===============
- Name: Phaz-ing
Locations:
G.F.S. Valhalla / Stairwell
G.F.S. Valhalla / Security Station
Phaaze / Cavern Alpha
Strategy:
Like Liquid Phazon, only easier. Wait for its head to pop out,
then rip it off with the Grapple Lasso.
Attacks:
Will fire small balls of Phazon from its head.
===============
- Name: Phazon Grub
Locations:
Norion / Conduit B
Pirate Homeworld / Scrapvault
Strategy:
Keep them at a distance and pick them off. A few shots should
take them down.
Attacks:
Mostly tries to bit you.
===============
- Name: Phazon Harvester Drone
Locations:
Pirate Homeworld / Phazon Harvesting
Strategy:
You cant destroy it till after you lower the shield to the base.
In the mean time, just run across the bridges as fast as
possible. It's not hard. If he does get annoying, you can aim
for that orb thing under it to stun it for a sec.
Attacks:
Will lock on with a spot light and hail missiles down onto its
target. Normally just targets the bridges, but it will try its
hand at you once or twice.
===============
- Name: Phazon Hopper
Locations:
G.F.S. Valhalla / Xenoresearch lab
G.F.S. Valhalla / Medlab Alpha
Strategy:
Keeping them at a distance is the best thing. Hypermode is also
almost essential to taking them out.
Attacks:
Will spit large balls of Phazon at you. Will also try to bite
you if you get too close
===============
- Name: Phazon Leech
Locations:
Elysia Seed / Landing Site C
Strategy:
Not a threat.
===============
- Name: Phazon Metroid
Locations:
SkyTown / Xenoresearch A and B
Found extensively on the Pirate Homeworld and Valhalla.
Strategy:
Despite what people say, Ice Missiles don't work well at all
against them. They just phase out of time-space and the missile
passed right through them. Anyway, Nova + X-ray = one shot kill.
Otherwise, you'll have to use many charged shots to take them
down. Try to hit them as they are charging for an attack to stop
them. If they latch on to you, curl up and lay a bomb to get
them off. Hypermode also works really wall against them.
Attacks:
Most annoyingly, they can phase through walls. Can fire
lighting. Will lunge at you and latch on, slowly sucking out
health.
===============
- Name: Phazon Nightbarb
Locations:
Bryyo / Crash Site
Bryyo / Gateway
Strategy:
Wait till they start to form a circle, then hit 'em with a
charged shot.
Attacks:
They will gather into a circle and start spinning to build up
energy, then will fire it at you.
===============
- Name: Phazon Pillbug
Locations:
Bryyo / Gel Processing Site
Bryyo / Burrow
Strategy:
One bomb to daze it, another to destroy it.
Attacks:
Rolls around. Not its fault if you get in its way...
===============
- Name: Phazon Puffer
Locations:
Phaaze / Cavern Beta Access
Strategy:
These puffers are different. They are actually good for you. On
Phaaze, they will suck out your Phazon, thereby healing you.
Just be sure to move away after they get done draining you, as
they'll fire it back at you with like 10 times the power.
Attacks:
Will drain Phazon from you then fire it back.
===============
- Name: Phazon Shriekbat
Locations:
G.F.S. Valhalla / Hanger A Access
Strategy:
Try to pick them off while they are on the wall, but overall
just wait for them to assault you and take a couple steps back.
===============
- Name: Pirate Cargo Drone
Locations:
Pirate Homeworld / Landing Site Bravo
Strategy:
Not a threat
===============
- Name: Pirate Commander
Locations:
Pirate Homeworld / Transit Station Leviathan
Strategy:
Boss:
At first, the Commander will call in reinforcements in the way
of Commando Pirates. Use your X-ray visor to take out the
Commandos first, then focus on the Commander.
Overall, the Commander isn't that much harder then the Commandos
(minus the X-ray visor). He likes to teleport, but since it's
such a small room, it doesn't gain him much. If you get to
close, he may try to melee you, in which case back up quickly!
It hurts! Hypermode doesn't help much during this fight, as he
teleports so quickly you'll be constantly switching in and out.
Just use rapid fire Nova Beams on him and he'll go down...
eventually....
===============
- Name: Pirate Hussar
Locations:
Bryyo / Jousting Field
Strategy:
This is the Pirate that rides the Korakk beast. Aim for him
first. He'll go down before he can fire off more then two
attack.
Attacks:
Will try to spear you with his lance. Can also fire lasers from
said lance.
===============
- Name: Pirate Militia
Locations:
GFS Olympus / Flag Bridge Access
Throughout Norion during the pirate attack
Various sites on all planets, though are amongst other Pirates
Strategy:
I might as well put "not a threat" here. A couple regular shots
will take them down.
Attacks:
Even more inaccurate and underpowered version of the pirates
rifle.
===============
- Name: Pirate Trooper
Locations:
Norion / Cargo Dock A
Bryyo / Temple of Bryyo
Bryyo / Entry Cavern
Bryyo / Temple Generator
Bryyo / Overgrown Ruins
Bryyo / Jungle Generator
Pirate Homeworld / Various Transit Stations
Strategy:
Don't get close to him, as he'll try to hit you with a scythe,
and it hurts! If you keep your distance and move around, they
wont hit you that much with their rifle. Use missiles to take
off the armor, then hit em with a few charged shots.
Attacks:
At close range, they'll use a lunging attack with a scythe. At a
distance they'll use a rifle similar to GF troopers. These
troopers can also toss a Phazon grenade that will send you into
corruption mode if it hits.
===============
- Name: Puffer Mine
Locations:
Pirate Homeworld / Airshaft
Strategy:
You'll want to take them out from a distance to avoid the splash
damage.
Attacks:
Explodes on contact.
===============
- Name: Red Phaazoid
Locations:
See Red Phaazoid Section
Strategy:
Phaazoids themselves are extremely annoying. They are small
balls of energy, similar to Atomics. They fire out large rings
of energy, either vertical or horizontal, that will spread
across the entire room. The only way to dodge it is to jump
(horizontal ring) or sidestep (vertical ring).
Killing them is even harder. The only thing that can damage them
is Phazon based weaponry, but not missiles. It takes half a tank
just to take out the original Phaazoid.
After, it splits into two parts. One of which may or may not be
the Red Phaazoid we are after (not all Phaazoids split into a
Red Phaazoid). If you don't destroy the the two mini Paazoids,
they will fuse back together. Each mini Phaazoid takes about a
quarter of a tank to destroy, while the Red Phaazoid takes
almost a full tank.
===============
- Name: Remorse-Class Turret
Locations:
Bryyo / Generator Hall South
Pirate Homeworld / Lift Hub
Pirate Homeworld / Command Station
Strategy:
These turrets will pop out of the ceiling with little warning.
Fast back-and-fourth movements should be able to dodge its fire.
They are actually really resilient, so prepare for a relatively
long fight.
Attacks:
Fires Nova beam-like lasers in three round bursts. Fairly
powerful and accurate.
===============
- Name: Repair Drone
Locations:
Seen in almost every room in SkyTown
Strategy:
Not a threat
===============
- Name: Reptilicus
Locations:
Bryyo / Grand Court Path
Bryyo / Gateway
Bryyo / Refinery Access
Strategy:
Ice missiles and the x-ray visor work best, though you wont have
those upgrades by the time you start fighting them. So just keep
your eye on your radar and use charged shots to take them out.
The Phazon beam and Nova beam actually have less effect on them
then the Power beam.
Attacks:
There ability to teleport gets annoying. As for attacks, they
will normally use a boomerang-like device called a "chakram." At
close range they will sometimes use a whip.
===============
- Name: Reptilicus Hunter
Locations:
Bryyo / Grand Court
Strategy:
Ice missiles and the x-ray visor work best, though you wont have
those upgrades by the time you start fighting them. So just keep
your eye on your radar and use charged shots to take them out.
The Phazon beam and Nova beam actually have less effect on them
then the Power beam.
Attacks:
There ability to cloak gets annoying. As for attacks, they
will normally use a boomerang-like device called a "chakram." At
close range they will sometimes use a whip.
===============
- Name: Rundas
Locations:
Bryyo / Temple of Bryyo
Strategy:
Boss:
Rundas has Ice Armor on. It can be ripped off with the grapple
lasso, but you have to stun him first. To do this, hammer away
at him with missiles and rapid shots. Eventually he will come to
a stop and look dazed. Lock on and rip his armor off as if it
was a locked door. Now he is vulnerable to fire. Hit him as many
times as possible before he creates new armor and you have to
stun him again.
Rundas isn't defenseless, however. As we've seen in the past, he
is quite powerful.
His favorite attack is creating an ice belt in the sky and using
it to fly. From this position he will hail missiles down on you.
He moves to fast to keep a lock, so just dodge the missiles and
wait for him to land.
When on land, he likes to shoot Beams of freezing air, usually
in sets of 3. If you don't dodge them all, you will become
frozen. Rapidly tap B to unfreeze.
His final attack is he will launch giant balls of ice at you. If
you are low on health or ammo, you can destroy the balls in mid-
air and collect the health inside. Otherwise it's best to hid
from this attack.
His final move isn't really an attack, but he will create large
ice pillars on the field. Not much you can do about this one.
After you get his health down a ways, he will enter Hypermode.
In this mode, his attacks are a lot more powerful and he moves
much faster.
===============
- Name: Scritter
Locations:
Pirate Homeworld / Courtyard Passage
Strategy:
Not a threat.
===============
- Name: Scorchbug
Locations:
Bryyo / Temple Reservoir
Strategy:
Not a threat
===============
- Name: Shelbug
Locations:
Bryyo / South Jungle Hall
Bryyo / Temple Hall
Bryyo / Grand Court Path
Bryyo / Many placed in Thorn Jungle after Seed.
Strategy:
One or two shots normally take them down.
Attacks:
Will launch shotgun-like spin barrage from its back. doesn't do
a lot of damage, but it is hard to dodge.
===============
- Name: Shield Pirate Militia
Locations:
Norion / Cargo Dock A
Strategy:
Either use the Grapple Lasso to rip off the shield or use
Hypermode to eat through it. After, they aren't very threatening
at all. A charged shot or two and they'll go down.
Attacks:
Fires a very inaccurate rifle.
===============
- Name: Shield Pirate Trooper
Locations:
Norion / Conduit A
Bryyo / Gel Refinery Site
SkyTown / Concourse
Strategy:
Either use the Grapple Lasso to rip off the shield or use
Hypermode to eat through it. After, they aren't very threatening
at all. A missile to break off the armor, then charged shot or
two and they'll go down.
Attacks:
Fires a very inaccurate rifle.
===============
- Name: Sky Puffer
Locations:
SkyTown / Security Station
SkyTown / Maintenance Shaft TR
SkyTown / Maintenance Shaft AU
Strategy:
You'll want to take them out from a distance to avoid the splash
damage.
Attacks:
Explodes on contact.
===============
- Name: Snatcher
Locations:
Bryyo / Hillside Vista
Bryyo / Main Lift
Strategy:
Not a threat. They will pick you up and carry you (when in
morphball form)
===============
- Name: Space Pirate Assault Skiff
Locations:
SkyTown / Spire Dock
Strategy:
Doesn't attack you, they attack the Spire. Just aim for the vent
on its nose above the turret. Charged shots and missiles aren't
fast enough for this quick moving craft, so just use rapid
bursts.
Attacks:
A very powerful tri-cannon mounted on the front. Good thing it
doesn't attack you with it.
===============
- Name: Space Pirate ATC
Locations:
Norion / Cargo Dock A
Bryyo / Temple of Bryyo
Bryyo / Ancient Courtyard
SkyTown / Concourse Ventilation
SkyTown / Gearworks
SkyTown / Zipline Station Delta
SkyTown / Spire Dock
Strategy:
Just aim for the vent on its nose above the turret. Charged
shots and missiles aren't *normally* fast enough for this craft,
so just use rapid bursts.
Attacks:
Mostly just used to air drop pirates to attack you. When they do
assault you, they have a small cannon mounted on the front. It
looks menacing, but it really isn't.
===============
- Name: Steambot
Locations:
SkyTown / Ballista Storage
SkyTown / Steambot Barracks
SkyTown / Skybridge Hera
Strategy:
Not that much of a threat, especially since they melt real easy
with the Plasma beam. Their aim is shoddy to, so fast movements
work well against them.
Attacks:
Carries a sort of energy gun you'd expect to find in an old
Sci-Fi film. Not very accurate, and not very powerful.
===============
- Name: Steamlord
Locations:
SkyTown / Ballista Storage
SkyTown / Steambot Barracks
SkyTown / Skybridge Hera
Strategy:
X-ray visor works well, but overall he's not really a threat.
Hit him with charged shots when you can. Watch your radar to see
when he appears (an orange dot will come out of nowhere)
Attacks:
They will rarely attack you, and mostly focus on repairing
steambots. When they do attack, they will do it with a short
burst of electricity. Not very powerful.
===============
- Name: Steamspider
Locations:
SkyTown / Escape Pod Bay
SkyTown / Xenoresearch B
Strategy:
Not a threat.
===============
- Name: Swarmbot
Locations:
SkyTown / Gearworks
Strategy:
Wait till they start to form a circle, then hit 'em with a
charged shot.
Attacks:
They will gather into a circle and start spinning to build up
energy, then will fire it at you.
===============
- Name: Tangle Weed
Locations:
Phaaze / Drop Shaft
Strategy:
You cant kill it. You just have to avoid it.
Attacks:
Wont attack you, but it will cause damage if you touch it.
===============
- Name: Tinbot
Locations:
SkyTown / Arrival Station
SkyTown / Junction
SkyTown / Skybridge Athene
Strategy:
Not that much of a threat, especially since they melt real easy
with the Plasma beam. Their aim is shoddy to, so fast movements
work well against them. Can also be destroyed with the Boost
Ball.
Attacks:
Carries a sort of energy gun you'd expect to find in an old
Sci-Fi film. Not very accurate, and not very powerful.
===============
- Name: Transportation Drone
Locations:
SkyTown / Main Docking Bay
Strategy:
Not a threat
===============
- Name: Vrtragian Shriekbat
Locations:
Pirate Homeworld / Scrapvault
Strategy:
Try to pick them off while they are on the wall, but overall
just wait for them to assault you and take a couple steps back.
===============
- Name: Warp Hound
Locations:
Bryyo / Hidden Court
Bryyo / Gel Processing Site
Bryyo / Temple of Bryyo
Strategy:
X-ray visor works well, as you can track them in transit. But
before that the best way to kill them is with Hypermode. Ice
missiles also work well.
Attacks:
Will shoot flames at you mostly, but can try to ram you. Watch
out for its teleport ability.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
5)- Logbook
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
5.1)- Research
5.2)- Lore
5.3)- Creatures
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
6)- Suit Upgrades
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Upgrading your suit is an integral part to all Metroid games. Suit
upgrades grant you new abilities and access to new places.
If the name is marked with (starting upgrade) after it, it means you
have this ability at the start of the game.
Formatting is as follows:
Name:
Location: (world, room)
Description:
(A description, mostly made by me)
Actual Use:
(What you are actually going to use this for in the game)
How to Use:
(How to activate and use this power)
===============
*** Suits ***
===============
Name: Power Suit (Starting Upgrade)
Description:
Top of the line Chozo armor. Is completely air tight with
life-support features. Amplifies the wearers strength and is
equipped with a basic energy-based arm cannon. Can be outfitted
with many other Chozo and Chozo-like devices to augment its
abilities and attributes.
Actual Use:
Its your suit.
How to Use:
Always active.
===============
Name: Varia Suit (Starting Upgrade)
Description:
An upgrade to the Power Suit, this adds a little more bulk to
the suit, as well as two large cooling units to the shoulders,
allowing the wearer to survive in extreme heat environments.
This suit is the one pictured on the cover of most Metroid
games.
Actual Use:
Its your suit.
How to Use:
Always active.
===============
Name: PED Suit
Location: G.F.S Olympus, Med Lab Delta
Description:
PED stands for Phazon Enhancement Device. It allows the user to
inject reserves of Phazon into the suit, thus amplifying its
power 10 fold. This is not a Chozo upgrade, rather the Space
Pirates invented it and the Galactic Federation refined it.
Actual Use:
Allows you to use Hypermode.
How to Use:
Press and hold the + button
==============
Name: Space Jump Boots (Starting Upgrade)
Description:
By mounting air jets to heels of the power suit, this upgrade
allows the user to jump in mid air. This (or similar) upgrades
can be found in most modern standard-issue army equipment in all
factions.
Actual Use:
Allows you to reach high and far off places
How to Use:
Press B, then in air press B again.
===============
Name: Hazard Shield
Location: Pirate Homeworld, Craneyard
Description:
By adding an external power supply to the back and modifying the
cooling units on the Varia Suit, this suit upgrade will allow
the cooling units to project a shield around the Varia Suit.
This shield activates when a corrosive substance is detected. It
cannot protect from physical or energy-based attacks, however.
Actual Use:
Allows you to walk around in Fuel Gel and Acid Rain without
taking damage.
How to Use:
Always active
===============
Name: Screw Attack
Location: Bryyo, Hall of Remembrance
Description:
Erm, I don't even have any guesses on this one.
Actual Use:
Allows you to jump 7 consecutive times in air, and to perform
the wall jump off of green, shiny walls.
How to Use:
Press B to jump, then again to double jump, then a third time to
activate the screw attack. You can jump 5 more times before
falling.
===============
*** Arm Cannon ***
===============
Name: Power Beam (Starting Upgrade)
Description:
The power Beam is the main offensive weapon of the Power Suit.
It fires concentrated blasts of energy, and can be "charged" by
holding the fire button. Safety limits have been set, however,
so that it can only be charged so much and is then just held
there until the user fires.
Actual Use:
Your base weapon.
How to Use:
Press A to fire, hold A to charge.
===============
Name: Plasma Beam
Location: Elysia, Main Docking Bay
Description:
Plasma Beam is an upgrade to the power Beam. It fires
concentrated blast of molten Plasma, burning opponents. It can
also be refined to work as a wielders tool or used to clear away
scrap metal. Like the power Beam, it to can be charged.
Actual Use:
Your (new) base weapon. Can melt certain materials.
How to Use:
Press A to fire, hold A to charge.
===============
Name: Nova Beam
Location: Pirate Homeworld, Main Cavern
Description:
Nova Beam replaces the Plasma Beam as the next power Beam
upgrade. It fires ultra sonic blasts of energy that can
penetrate certain materials. It is mainly used in mining, as its
ability to gnaw through substances is unparalleled. Given the
high frequency of the blasts, it to can burn on contact. Like
its predecessors, it can also be charged.
Actual Use:
Your (new) base weapon. Can shoot through certain materials, as
well as melt things. Best used in conjunction with the X-ray
visor.
How to Use:
Press A to fire, hold A to charge.
===============
Name: Hyper Beam
Location: G.F.S Oylimpus, Med Lab Delta
Description:
By using the PED suit to pump Phazon into the Power Suit, the
arm cannon functions as a cooling vent; blasting concentrated
Phazon from the suit to keep the wearer from becoming poisoned.
The arm cannon still retains its normal abilities, that is,
rapid fire and charging.
Actual Use:
Allows you to dispatch enemies very quickly and to destroy
certain Phazon-based substances.
How to Use:
Press and hold + to enter Hypermode, then pres A to fire or hold
A to charge.
===============
Name: Missiles
Location: G.F.S Olympus, Munitions Storage
Description:
Not a Beam, but still a weapon. Missiles are exactly what they
sound like: and explosive warhead launched from the arm cannon.
But unlike energy which can be generated by the Power Suit, only
a finite number of missiles can be carried at once. Where these
missiles are stored is a mystery, but expansions can be found,
allowing the wearer to carry more. These are also smart
missiles, in that they can track targets... to an extent.
Actual Use:
Blast away heavy debris and causing charged-Beam damage to
enemies.
How to Use:
Press down on the D-pad
===============
Name: Ice Missiles
Location: Bryyo, Temple of Bryyo
Description:
And upgrade to the standard missiles, this adds a special
cooling agent to the missile once it's armed in the cannon. On
impact, the missile will explode, then release the agent and
freeze its target. It still retains all of the standards
missiles abilities.
Actual Use:
Freeze enemies, more damaging to Brryo creatures, and destroying
white blast shields.
How to Use:
Press down on the D-pad
===============
Name: Seeker Missiles
Location: SkyTown, Xenoresearch B
Description:
This upgrade allows multiple missiles to be armed at once,
allowing for the near simultaneous firing of up to five
missiles. This will allow the wearer to hail fire down on
opponents with near unparalleled destructive capabilities.
Actual Use:
Mostly just used for unlocking seeker missile doors, though they
can be used rather effectively against slow moving enemies. Just
lock on, charge, and point. The longer you hold the reticule on
them the more missiles with arm.
How to Use:
Press and hold the down arrow on the D-pad. Point at the targets
you want to hit, then release the button to fire.
===============
Name: Hyper missiles
Location: Elysia, Seed
Description:
By using the PED suit to pump Phazon into the Power Suit, the
arm cannon acts like a vent to protect the wearer. With this
upgrade, the Phazon can be routed into the missile compartment,
amplifying the missiles power by untold amounts.
Actual Use:
Causing MASSIVE damage to enemies and destroying Phazon-based
alloys.
How to Use:
Press and hold + to enter Hypermode, the press down on the D-pad
===============
*** Visors ***
===============
Name: Combat Visor (Starting Upgrade)
Description:
The combat visor is the basic visor used in combat. It gives a
heads up display, that is, it tells you what is happening within
the Power Suit. This includes how much ammo you have, how much
damage you can take versus how much you have already taken, and
sonar to track enemies.
Actual Use:
Your main visor.
How to Use:
Your default visor. If you have another visor active, press and
hold - and highlight the center area before letting go.
===============
Name: Scan Visor (Starting Upgrade)
Description:
This visor is made to download data into the Power Suit (this
includes shape recognition software). The Power Suit can then do
a number of things with the data, including decipher it, cross-
check it with stored records, or send asked-for information back
to the object.
Actual Use:
Allows you to scan things for the logbook.
How to Use:
press and hold - and highlight the top area before letting go.
===============
Name: Command Visor (Starting Upgrade)
Description:
This allows the user to command his or her ship using spatial
coordinates obtained by the visor, and a command pad located on
the side of the arm cannon.
Actual Use:
Allows you to call your ship into a landing zone or to mark a
target for pick up/drop off.
How to Use:
Press and hold - and highlight the right area before letting go.
===============
Name: X-ray Visor
Location: Pirate Homeworld, Command Vault
Description:
As its name suggests, this visor emits X-rays to see through
objects. The heads up display from the combat visor is still
visible, as this visor is often used in combat to locate an
enemies weak point.
Actual Use:
In conjunction with the Nova Beam, you can target an enemies
weak point and take them out in one hit. Also allows you to
interface with certain machines and generally see through
things.
How to Use:
Press and hold - and highlight the left area before letting go.
===============
*** Morph Ball ***
===============
Name: Morph Ball (Starting Upgrade)
Description:
The morph ball upgrade, somehow, allows the wearer to curl up
into a ball not more them a foot or two in diameter. Technology
surrounding this ability is unknown, and all attempts to copy it
have failed.
Actual Use:
Allows you to fit in small spaces.
How to Use:
Press the C button
===============
Name: Morph Ball Bombs (Starting Upgrade)
Description:
These bombs can only be used while in morph ball form. The
allow for some offensive capabilities while in morph ball form,
but are mainly defensive. They aren't actually explosive bombs,
per-se, but are more of an electrical bomb. This allows them to
be used as a power source for certain devices.
Actual Use:
Used to activate morph ball slots and attack enemies.
How to Use:
Press C to activate morph ball mode, the press A.
===============
Name: Ball Jump (Starting Upgrade)
Description:
Concentrates the same electrical power that forms morph ball
bombs, then releases it in one burst to propel the user upwards.
Great for quick escapes or in navigating pipes.
Actual Use:
Jumping while in morph ball form.
How to Use:
Press C to enter morph ball mode, then pull the Wii remote up.
===============
Name: Boost Ball
Location: Elysia, Ballista Storage
Description:
The boost ball upgrade is for morph ball form only. It allows
the user to store up energy, then release it to provide a burst
of speed. While aiding greatly in escapes, it can also be used
offensively, as well as to built up kinetic energy.
Actual Use:
Climbing half-pipes and activating spinners
How to Use:
Press C to enter morph ball mode, then hold B to charge
===============
Name: Spider Ball
Location: Elysia, Powerworks
Description:
Using electrical power, this upgrade creates a magnetic field
around the morph ball. This allows the user to cling to magnetic
devices.
Actual Use:
Used to climb spider ball tracks. While climbing, use bombs to
jump up and the boost ball to jump across.
How to Use:
Press C to activate morph ball mode, then hold Z to activate the
spider ball.
===============
Name: Hyper Ball
Location: Bryyo, Seed
Description:
The PED suit not only augments the Power Suit's arm cannon, it
also enhances the morph ball. The morph ball streams Phazon
through its electric outputs, creating a lightning storm of
electrified Phazon that can home in on opponents.
Actual Use:
Can clear away Phazon branches in areas only accessible while in
morph ball form. Also has great offensive power.
How to Use:
Either activate moprh ball mode then Hypermode or vise-versa,
then press and hold A to shoot Phazon.
===============
*** Grapple ***
===============
Name: Grapple Lasso
Location: Norion, Docking Hub Alpha
Description:
The grapple lasso uses a small generator attached to the arm of
the Power Suit to generate a Beam of malleable energy. The
"rope" of energy can be attached to an object and used to pull
things, though it is not powerful enough to pull anything large.
This upgrade is favored more by construction workers then
fighters.
Actual Use:
Pull shields and locks off.
How to Use:
Lock on with Z then cast the nunchuk forward to activate, then
pull back to pull the object.
===============
Name: Grapple Swing
Location: Bryyo, Reliquary 1
Description:
An upgrade to the grapple lasso's generator, this allows the
Beam to lift more weight, including that of the suit and the
wearer. This allows the wearer to use it as a grappling hook of
sorts.
Actual Use:
Attach to a grappling point and swing across.
How to Use:
Point at a grappling point and press Z.
===============
Name: Grapple Voltage
Location: Pirate Homeworld, Proving Grounds
Description:
Yet another upgrade to the grapple lasso's generator, this
allows for the exchange of power to and from the Power Suit;
making the Power Suit a sort of mobile battery charger. Caution
is strongly urged with this upgrade, as too much power taken
from the Power Suit can endanger the wearer.
Actual Use:
Drain power from / give power to machines, depending.
How to Use:
Lock on with Z, then cast the nunchuk to throw the lasso. Use
the joy stick to stream power: forward gives power, back takes
away.
===============
Name: Hyper Grapple
Location: Pirate Homeworld, Seed
Description:
With the PED suit pumping Phazon through the Power Suit, the
Phazon can be routed to the grapple lasso's generator as well.
This allows for not just the exchange of energy, but the
exchange of Phazon between the wearer and the target.
Actual Use:
To overload and destroy certain Phazon-based masses.
How to Use:
Press and hold + to activate Hypermode. Lock on with Z, then
cast the nunchuk to throw the lasso. Use the joy stick to stream
power: forward gives power, back takes away.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
7)- Extras
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
First, a list. Then, some explaining.
Name Red Blue Gold Green
---------------------------------------------------
|++ Concept Gallery ++++++++++|++++|+++|++++|+++++|
|-----------------------------|----|---|----|-----|
| Samus Package | 3 | 2 | 1 | 0 |
|-----------------------------|----|---|----|-----|
| Creature Package 1 | 3 | 1 | 1 | 0 |
|-----------------------------|----|---|----|-----|
| Creature Package 2 | 3 | 2 | 2 | 1 |
|-----------------------------|----|---|----|-----|
| World Package 1 | 3 | 1 | 1 | 0 |
|-----------------------------|----|---|----|-----|
| World Package 2 | 3 | 2 | 2 | 1 |
|-----------------------------|----|---|----|-----|
|-----------------------------|----|---|----|-----|
|++ Bonus Gallery ++++++++++++|++++|+++|++++|+++++|
|-----------------------------|----|---|----|-----|
| Ship Bumper Stickers | 3 | 1 | 3 | 2 |
|-----------------------------|----|---|----|-----|
| Screen Shot Tool | 3 | 1 | 3 | 2 |
|-----------------------------|----|---|----|-----|
| Mii Bobble Head | 3 | 1 | 3 | 2 |
|-----------------------------|----|---|----|-----|
| Diorama 1 | 3 | 1 | 3 | 1 |
|-----------------------------|----|---|----|-----|
| Diorama 2 | 3 | 1 | 3 | 1 |
|-----------------------------|----|---|----|-----|
| Diorama 3 | 3 | 1 | 3 | 1 |
|-----------------------------|----|---|----|-----|
| Diorama 4 | 3 | 1 | 3 | 1 |
|-----------------------------|----|---|----|-----|
| Diorama 5 | 3 | 1 | 3 | 1 |
|-----------------------------|----|---|----|-----|
| Diorama 6 | 3 | 1 | 3 | 1 |
|-----------------------------|----|---|----|-----|
|-----------------------------|----|---|----|-----|
|++ Soundtrack Gallery +++++++|++++|+++|++++|+++++|
|-----------------------------|----|---|----|-----|
| Omega Ridley | 4 | 2 | 1 | 0 |
|-----------------------------|----|---|----|-----|
| Helios | 4 | 2 | 1 | 0 |
|-----------------------------|----|---|----|-----|
| Steamlord | 4 | 2 | 1 | 0 |
|-----------------------------|----|---|----|-----|
| Bryyo | 4 | 2 | 1 | 0 |
|-----------------------------|----|---|----|-----|
| Bryyo: Thorn Jungle | 4 | 2 | 1 | 0 |
|-----------------------------|----|---|----|-----|
| The Corruption | 4 | 2 | 1 | 0 |
|-----------------------------|----|---|----|-----|
| MP3 Title Music | 4 | 2 | 1 | 0 |
|-----------------------------|----|---|----|-----|
| Gandrayda | 4 | 2 | 1 | 0 |
|-----------------------------|----|---|----|-----|
| Pirate Homworld | 4 | 2 | 1 | 0 |
|-----------------------------|----|---|----|-----|
| Metroid Battle Theme | 4 | 2 | 1 | 0 |
|-----------------------------|----|---|----|-----|
| GF Battle Theme | 4 | 2 | 1 | 0 |
|-----------------------------|----|---|----|-----|
| In the Cockpit | 4 | 2 | 1 | 0 |
|-----------------------------|----|---|----|-----|
| SkyTown | 4 | 2 | 1 | 0 |
|-----------------------------|----|---|----|-----|
| Phaaze | 4 | 2 | 1 | 0 |
|-----------------------------|----|---|----|-----|
| Valhalla | 4 | 2 | 1 | 0 |
|-----------------------------|----|---|----|-----|
Now for some explaining.
Some things you will not be able to buy right off. This is because you
have to experience what is depicted in the art before you can view it.
IE, you cant buy Diorama 6 until you fight AU 313 and Dark Samus.
In order to buy every extra in the game, you have to earn every credit
in the game, as well as get 14 green medals.
Explanation of galleries:
The "Concept" gallery is all concept art. Hand drawn, and most of it
colored. Kind of neat to look at, as you can see the original designs
for certain areas before they were edited into their final shape.
"Bonus" gallery contains the three most popular items (bobble head,
bumper stickers, and screenshot tool), and the dioramas. Note that for
the first three, after buying them you have to turn them on via the
same menu you bought them in.
- The bobble head bonus will add the head of the Mii use selected for
your profile onto Samus's Viara suit with the helmet off. This will
appear in the cockpit of Samus's ship.
- The bumper stickers will add various stickers to the side of your
ship equal to the save files you have on your Wii. The following is a
list of games that will make a sticker appear on your ship:
-- Zelda Twilight Princess
-- Wario Ware Smooth Moves
-- Super Paper Mario
-- Wii Sports
-- Wii Play
-- Excite Truck
-- Mario Party 8
-- Metroid Prime 3
- The screenshot tool will take a picture of the screen by pressing
the up button on the D-pad. This image will then be sent to your Wii
Message Board in the Wii channels menu.
- The dioramas are like concept art, only in 3-D like the trophies in
Super Smash Bros Melee. A list of the dioramas are as follows:
- Diorama 1: Samus falling after Ridley in the shaft.
- Diorama 2: Samus sitting on an alter with the Reptilicus bowing
before her, and one of them offering her a stone.
- Diorama 3: Samus zipping around Mogenar in morph ball form
- Diorama 4: Samus using the wreckage from the Defense Drone to jump
up and attack a Steamlord.
- Diorama 5: Samus climbing up Ghor's armor suit (similar to what she
did to Ridley), with several Chozo ghost on the edge.
- Diorama 6: Samus fighting AU 313
Soundtrack gallery just lets you buy and then listen to music from the
game. Really pointless, as you cant even listen to it outside the
gallery menu.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
7.1)- Medals
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Medals are used to buy things in the extras menu.
You earn medals throughout the game for accomplishing certain tasks.
These include scanning objects, completing special objectives, and
defeating enemies.
When a medal is earned, it will flash at the top of the screen for a
second. There are four different types of medals: Red, Blue, Gold, and
Green. The type earned depends on the task completed. Every task has a
set medal color associated with it.
Red: Scan a creature
Blue: Scan Lore/saving GF Troopers
Gold: Defeat a special enemy/accomplish an objective
Friend Vouchers:
Friend Vouchers are special. They can be traded in for a Green medal
(it's the only way to get green medals), but not in a conventional
way.
First, you have to have Wiiconnect24 on in the Wii options menu.
Second, you need to have some Friends on your Wii Friend list that
have Metroid Prime 3.
Finally, get them to send you a Friend Voucher. When you start your
profile, you will have the option to convert any number of Vouchers
you've received from Friends into green medals.
Beware, as every profile in the game shares the same Friend list, and
as such the same Friend Vouchers received.
To send other people Vouchers, select "Friend Vouchers" then select
someone whose name is black (as opposed to gray) as that means they've
played Metroid Prime 3. You can send them as many Vouchers as you
want, but only one at a time. Remember, you don't have infinite
Vouchers, you have to earn them in game.
Below is a complete list of Gold medals and Friend Vouchers.
======================================================================
7.1.1)- Gold medals and Friend Vouchers
======================================================================
The medals are listed in order by planet. Note that you cannot always
get a medal the first time you enter a room.
**NOTES**
1) for any medal with "Red Phaazoid" listed, see the Red Phaazoid
section below.
2) For medals stating "on Veteran" means you must be playing on the
Veteran or Hypermode difficulty setting. This means you have to beat
the game at least twice, once on Normal and once on Veteran, to get
all the medals.
3) There are a few blue medals on the Olympus that have special
requirements. These are listed as well.
-------------------
Any Planet
-------------------
- Any room
Name ### Kills
Medal: Friend Voucher
Obtained by:
Getting a total number of kills. Every 100 kills up to 1000 gets
you another voucher, that's 10 total.
- Any room
Name: Crash Landing
Medal: Friend Voucher
Obtained by:
Rip jetpack off an AeroTrooper. Set him on fire with the Plasma
Beam, then lock on and grapple him.
- Landing Site on any Leviathan
Name: Exterminator
Medal: Friend Voucher
Obtained by:
Kill all creatures at Landing Site
-------------------
G.F.S Olympus
-------------------
- Docking Bay 5
Name: Juggling Bonus 10
Medal: Gold
Obtained by:
Juggle 10 drones
- Docking Bay 5
Name: Juggling Bonus 20
Medal: Friend Voucher
Obtained by:
Juggle 20 training drones
- Xenoresearch Lab
Name: GF Trooper Saved
Medal: Blue
Obtained by:
Save the Troopers
-Port Observation Deck
Name: GF Trooper Saved
Medal: Blue
Obtained by:
save the Trooper
- Lab Access
Name: GF Trooper Saved
Medal: Friend Voucher
Obtained by:
quickly shoot the emergency door button
- Repair Bay Shaft
Name: GF Trooper Saved
Medal: Blue
Obtained by:
Save Trooper by getting the missiles and getting across the
bridge as fast as possible.
- Docking Bay 5
Name: Berserker Lord Defeated
Medal: Gold
Obtained by:
Defeat Berserker Lord
- Docking Bay 5
Name: Berserker Lord Defeated
Medal: Gold
Obtained by:
Defeat Berserker lord on Veteran
-------------------
Norion
-------------------
- Cargo Dock C
Name: Flawless Escape
Medal: Gold
Obtained by:
Escape Meta Ridley without taking damage
- Generator Shaft
Name: Meta-Ridley Defeated
Medal: Gold
Obtained by:
Defeat Meta Ridley
- Generator Shaft
Name: Meta-Ridley Defeated
Medal: Gold
Obtained by:
Defeat Meta Ridley on Veteran
- Generator Shaft B
Name: Metroid Hatcher Defeated
Medal: Gold
Obtained by:
Defeat Metroid Hatcher
- Generator Shaft B
Name: Metroid Hatcher Defeated
Medal: Gold
Obtained by:
Defeat Metroid Hatcher on Veteran
-------------------
Bryyo: Cliffside
-------------------
- Grand Court
Name:
Medal: Gold
Obtained by:
Defeat Red Phaazoid
-------------------
Bryyo: Fiery
-------------------
- Temple of Bryyo
Name: Rundas Defeated
Medal: Gold
Obtained by:
Defeat Rundas
- Temple of Bryyo
Name: Rundas Defeated
Medal: Gold
Obtained by:
Defeat Rundas on Veteran
- Temple Generator
Name: Generator Destroyed
Medal: Gold
Obtained by:
Destroy eastern energy signature
- Gel Cavern
Name: Short-cut Discovered
Medal: Friend Voucher
Obtained by:
Use shortcut behind the Fuel Gel spout on the right side
- Any place in Bryyo
Name: Icy Reptilicide
Medal: Friend Voucher
Obtained by:
Reptilicus commits suicide. Freeze a Reptilicus with an ice
missile just after he throws his boomerang. The boomerang will
come back and kill him.
- Gel Processing Site
Name: Red Phaazoid Defeated
Medal: Gold
Obtained by:
Defeat Red Phaazoid
-------------------
Bryyo: Thorn Jungle
-------------------
- Jousting Field
Name: Korakk Beast Defeated
Medal: Gold
Obtained by:
Defeat Korakk Beast
- Jousting Field
Name: Korakk Beast Defeated
Medal: Gold
Obtained by:
Defeat Korakk Beast on Veteran
- North Jungle Court
Name: Perfect Execution
Medal: Friend Voucher
Obtained by:
Throw all three switches without a Pirate resetting one
- Jungle Generator
Name: Generator Destroyed
Medal: Gold
Obtained by:
Destroy western energy signature
- Jousting Field
Name: Red Phaazoid Defeated
Medal: Gold
Obtained by:
Defeat Red Phaazoid
-------------------
Bryyo: Seed
-------------------
- Leviathan Core
Name: Mogenar Defeated
Medal: Gold
Obtained by:
Defeat Mogenar
- Leviathan Core
Name: Mogenar Defeated
Medal: Gold
Obtained by:
Defeat Mogenar on Veteran
-------------------
Bryyo: Ice
-------------------
- Warp Site Bravo
Name: New Area Discovered
Medal: Friend Voucher
Obtained by:
Discover new area
-------------------
Elysia: SkyTown West
-------------------
- Steambot Barracks
Name: Steamlord Defeated
Medal: Gold
Obtained by:
Defeat Steamlord
- Steambot Barracks
Name: Steamlord Defeated
Medal: Gold
Obtained by:
Defeat Steamlord on Veteran
- Skybridge Hera
Name: Stylish Kill
Medal: Friend Voucher
Obtained by:
Drop bridge with Steambots on it
- Ballista Storage
Name: Defense Drone Defeated
Medal: Gold
Obtained by:
Defeat Defense Drone
- Ballista Storage
Name: Defense Drone Defeated
Medal: Gold
Obtained by:
Defeat Defense Drone on Veteran
- Main Docking Bay
Name: Ghor Defeated
Medal: Gold
Obtained by:
Defeat Ghor
- Main Docking Bay
Name: Ghor Defeated
Medal: Gold
Obtained by:
Defeat Ghor on Veteran
- Any room
Name: Bowling for Bots
Medal: Friend Voucher
Obtained by:
Bowl over three Tinbots in a row with boost ball
- Construction Bay
Name: Red Phaazoid Defeated
Medal: Gold
Obtained by:
Defeat Red Phaazoid
- Hoverplate Docking Site
Name: Red Phaazoid Defeated
Medal: Gold
Obtained by:
Defeat Red Phaazoid
-------------------
Elysia: SkyTown East
-------------------
- Concourse Ventilation
Name: Red Phaazoid Defeated
Medal: Gold
Obtained by:
Defeat Red Phaazoid
- SkyTram East
Name: New Area Discovered
Medal: Friend Voucher
Obtained by:
Ride SkyTram West here.
- Turbine Chamber
Name: Berserker Lord Defeated
Medal: Gold
Obtained by:
Defeat Berserker Lord
- Turbine Chamber
Name: Berserker Lord Defeated
Medal: Gold
Obtained by:
Defeat Berserker Lord on Veteran
- Escape Pod Bay
Name: Seed Shield Destroyed
Medal: Gold
Obtained by:
Destroy seed shield
-------------------
Elysia: Seed
-------------------
- Leviathan Core
Name: Helios Defeated
Medal: Gold
Obtained by:
Defeat Helios
- Leviathan Core
Name: Helios Defeated
Medal: Gold
Obtained by:
Defeat Helios on Veteran
-------------------
Pirate Homeworld: Research Facility
-------------------
- Proving Grounds
Name: Gandrayda Defeated
Medal: Gold
Obtained by:
Defeat Gandrayda
- Proving grounds
Name: Gandrayda Defeated
Medal: Gold
Obtained by:
Defeat Gandrayda on Veteran
- Metroid Creche
Name: Metroid Hatcher Defeated
Medal: Gold
Obtained by:
Defeat Metroid Hatcher
- Metroid Creche
Name: Metroid Hatcher Defeated
Medal: Gold
Obtained by:
Defeat Metroid Hatcher on Veteran
- Metroid Creche
Name: Red Phaazoid Defeated
Medal: Gold
Obtained by:
Defeat Red Phaazoid
- Proving Grounds
Name: Red Phaazoid Defeated
Medal: Gold
Obtained by:
Defeat Red Phaazoid
-------------------
Pirate Homeworld: Mining Site
-------------------
- Phazon Harvesting
Name: Harvester Destroyed
Medal: Friend Voucher
Obtained by:
Defeat Phazon Harvester Drone
- Phazon Harvesting
Name: Harvester Destroyed
Medal: Friend Voucher
Obtained by:
Defeat Phazon Harvester Drone on Veteran
- Phazon Harvesting
Name: Red Phaazoid Defeated
Medal: Gold
Obtained by:
Defeat Red Phaazoid
-------------------
Pirate Homeworld: Command Center
-------------------
- Command Station
Name: Defense System Obliterated
Medal: Gold
Obtained by:
Destroy defense system
- Transit Tunnel P70
Name: All Troopers Survived
Medal: Gold
Obtained by:
Keep all the Demolition Troopers alive [12/12]
- Transit Station Leviathan
Name: Commander Squad Defeated
Medal: gold
Obtained by:
Defeat Pirate Commander
- Transit Station Leviathan
Name: Commander Squad Defeated
Medal: Gold
Obtained by:
Defeat Pirate Commander on Veteran
- Transit Station 0204
Name: Red Phaazoid Defeated
Medal: Gold
Obtained by:
Defeat Red Phaazoid
- Leviathan Battleship
Name: Leviathan Humiliated
Medal: Friend Voucher
Obtained by:
Repeatedly shoot the large eye-like thing
- Any room
Name: 20 Commandos Defeated
Medal: Friend Voucher
Obtained by:
kill 20 Commando Pirates
-------------------
Pirate Homeworld: Seed
-------------------
- Leviathan Core
Name: Omega-Ridley Defeated
Medal: Gold
Obtained by:
Defeat Omega Ridley
- Leviathan Core
Name: Omega-Ridley Defeated
Medal: Gold
Obtained by:
Defeat Omega Ridley on Veteran
-------------------
G.F.S Valhalla
-------------------
- Aurora Chamber
Name: Metroid Hatcher Defeated
Medal: Gold
Obtained by:
Defeat Metroid Hatcher
- Aurora Chamber
Name: Metroid Hatcher Defeated
Medal: Gold
Obtained by:
Defeat Metroid Hatcher on Veteran
- Control Room
Name: Secret Message Discovered
Medal: Friend Voucher
Obtained by:
Activate secret Aurora 313 dialogue by using the keypad and the
code gotten from a pad beside a fallen GF Trooper in the same
room.
-------------------
Phaaze
-------------------
- Sanctum
Name: Dark Samus Repulsed
Medal: Gold
Obtained by:
Repulse Dark Samus
- Sanctum
Name: Dark Samus Repulsed
Medal: Gold
Obtained by:
Repulse Dark Samus on Veteran
- Sanctum
Name: Aurora Unit 313 Defeated
Medal: Gold
Obtained by:
Defeat Aurora Unit 313
- Sanctum
Name: Aurora Unit 313 Defeated
Medal: Gold
Obtained by:
Defeat Aurora Unit 313 on Veteran
======================================================================
7.1.2)- Red Phaazoids
======================================================================
Phaazoids themselves are extremely annoying. They are small balls of
energy, similar to Atomics. They fire out large rings of energy,
either vertical or horizontal, that will spread across the entire
room. The only way to dodge it is to jump (horizontal ring) or
sidestep (vertical ring).
Killing them is even harder. The only thing that can damage them is
Phazon based weaponry, but not missiles. It takes half a tank just to
take out the original Phaazoid.
After, it splits into two parts. One of which may or may not be the
Red Phaazoid we are after (not all Phaazoids split into a Red
Phaazoid). If you don't destroy the the two mini Paazoids, they will
fuse back together. Each mini Phaazoid takes about a quarter of a tank
to destroy, while the Red Phaazoid takes almost a full tank.
Enen after you kill the mini Phaazoids, they break into even smaller
parts. These parts are like seeker missiles and will try to ram
you.you cant kill them, so just try to dodge.
Anyway, back to the Red Phaazoid. After the first Phaazoid splits, one
of its minis will have a red hue to it. That is your target. BUT BE
WARNED! After defeating the Red Phaazoid, a gold medal will appear in
the air (it wont give it to you automatically). This means you have to
go pick it up, so be sure to kill it in a reachable place.
Red Phaazoids *normally* appear after the Seed for that planet is
destroyed. Some of them have a couple other requirements for tracking
them down. They are listed in the walkthrough, but they can be hard to
track down. So here is a list of all the Red Paazoids in the game. A
few of them it is known how and when they appear, for these the that
time is listed so you can choose when to track them down.
-------------------
Bryyo: Cliffside
-------------------
- Grand Court
Can be found after: Obtaining the X-ray visor
To find:
On the Golem in the middle of the area, walk up to the top of
its head and use the dial lock when looking through the X-ray
visor.
-------------------
Bryyo: Fiery
-------------------
- Gel Processing Site
To find:
There are several of them in the room. It's best to work your
way back up to the top of the structure in the middle of the
room so you can get a clear shot at all of them.
-------------------
Bryyo: Thorn Jungle
-------------------
- Jousting Field
To find:
Several of them in the field. Watch your health carefully.
-------------------
Elysia: SkyTown West
-------------------
- Construction Bay
To find:
There are two of them. One right as you enter, and the other is
on the platform across from the entrance to the Ballista Lift.
If you go over to the door and look across, you should be able
to see it.
- Hoverplate Docking Site
To find:
It's a few platforms in, at the large elongated platform in the
center.
-------------------
Elysia: SkyTown East
-------------------
- Concourse Ventilation
-------------------
Pirate Homeworld: Research Facility
-------------------
- Proving Grounds
To find:
Again, multiple Phaazoids, though only a few.
-------------------
Pirate Homeworld: Mining Site
-------------------
- Phazon Harvesting
-------------------
Pirate Homeworld: Command Center
-------------------
- Transit Station 0204
To find:
MAKE SURE YOU ARE IN THE RIGHT ROOM! All of the transit stations
are full of Red Phaazoids, and I mean FULL! Most of them have 5-
8 Phaazoids in it, and even just one can drain a full tank. The
actual Red Phaazoid is going to be hard to track down, so just
blaze away till something red pops up, kill it and RUN!
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
8)- Tips, Tricks, and Cool little things
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
This section isn't really in any particular order just yet. That may
change.
Also note that some of them have the original author listed after them
(no, they aren't all mine).
- if a Pirate hits you with a Phazon grenade, it is actually
detrimental to the Pirate. It wont do much (if any) damage to you, but
you can now annihilate him with the hyper Beam.
- the screw attack isn't just for jumping, it is actually an attack.
When it is activated, you become pretty much invincible and can cause
massive damage to anything you touch.
- every time you fire a seeker missile, you have to fire one missile
before it starts charging, thus wasting a missile. To prevent this,
start charging you Beam weapon, then, without letting go of the A
button, press down on the d-pad to start charging the seeker missile.
At that point, let go of the A button and seeker missile will charge
without you wasting that first shot.
- equally, if you start charging your seeker missile but decide not to
use it, press and hold the A button to cancel the seeker missile's
charge.
- Once you get the Nova Beam and the X-ray visor, you can not only
shoot through enemies, but see through them as well; this includes
their weak points. Commando Pirates, Phazon Metroids, Metroid
Hatchers, and many other enemies can all be taken out in one shot with
this combo. Just lock on to zoom in and fire.
- scanning objects doesn't have to be done all at once. If you start
scanning something and get interrupted, you can scan it the next time
you see it and the scanning will pick up right where you left off.
- "Elysia" means "delightful place" and is often used as a name for
Heaven, which is often portrayed as a floating city in sky. The
overall feel of Elysia and SkyTown support this. - peteyboo
- the four light at the top of Samus's visor represent the battery
life left in your Wii remote. 4 lights for full, 1 for almost dead.
Both Prime 1 and 2 had these lights as well, but they weren't used for
anything and just faded on and off randomly.
- In the spire dock on Elysia after you've shut down the engines,
there is a digital countdown timer just outside the rear of the escape
pod.
- You really don't need more then three Gunship Missiles in the game,
making the expansions pointless. But you have to get them for 100%
completion, which is kind of annoying.
- The Power Bomb upgrade (a staple in Metroid games, and has been in
every one I can think of) doesn't appear in Prime 3. Reasoning behind
this in unknown, though there really isn't any puzzle that could have
been added to by implicating the power bomb.
- The Plasma Beam in Prime 3 is in the same shape (expanding the arm
cannon vertically) as the ice Beam from Prime 1 (the original Plasma
Beam elongated the arm cannon). Kind of humorous.
- Samus's ship, while not having a name, undergoes a major redesign in
Prime 3. Reasoning behind this is unknown, it is also unknown how her
ship gets changed back to normal before the next game in the series
(currently) (Metroid II).
- "Valhalla" is a Norse (religion) version of Heaven. It is said that
is where the spirit of warriors who are slain gloriously on the
battlefield go. Good name for the destroyed frigate, especially after
seeing the damage the G.F.S Troopers did to the Space Pirates, even
though the Pirates got a jump on them.
- "Olympus" is the name of the place the Greek gods were supposed to
reside. It's fitting because it's the ship that doesn't get its ass
kicked, and is also Admiral Dane's, a known god, ship. - night447
- If you scan one of the terminals in the "Metroid Research" room in
the Homeworld, it says "Metroid project 'Dread' nearing completion."
This is obviously an Easter egg. It hints at the long-thought canceled
Nintendo DS 2-D-sidescroller Metroid title. To date, the project has
yet to be confirmed as canceled, though no one has absolutely
confirmed its existence either. - Death_Born
- if you shoot someone on the Olympus, and destroy the first 2 turrets
that come out of the ceiling, the third one will explode a nuclear
bomb and kill you instantly. This is for plot reasons, and is exactly
like the original Halo (the Super Marines). - Death_Born
- If you look at the cliff opposite the Federation wreck when you
first exit (on Bryyo) you will see Rundas spying on you. Then he
quickly files away. - Death_Born
- In the area where you have to disable the giant shield in Pirate
Homeworld, there are screens with Ridley's picture on the walls.
- Death_Born
- When first arriving on Bryyo, those two Reptilicuses (Reptilici?)
who attack you just before you get the grapple swing can be seen
stalking you before the fight. For instance, when you get to the ice
bridge, one of them is hopping about to the right and the other is up
above. They dance for a few moments and then warp away. - 1shadetail1
- On the final planet, Phaaze, if you look skyward while at the
landing site, you can see flashes that represent explosions in the
space battle going on above. - 1shadetail1
If you stand in a pool of phazon, your PED suit absorbs it and
restores your life power. Scanning a phazon pool with the scan visor
gives you this little bit of information. - 1shadetail1
- As a note to the above, there are three pools of Phazon in the game.
One in the trench on the Pirate Homeworld just before the fight with
the Commando leader, the other two are on Bryyo: on in the "Corrupted
pool" and the other in "Ruined Shrine" (beneath the Golem).
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9)- Copyright/Contact Info
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Copyright 2007 Shawn Vernier (SPV999)
This may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or
otherwise distributed publicly without advance written permission.
Use of this guide on any other web site or as a part of any public
display is strictly prohibited, and a violation of copyright.
All trademarks and copyrights contained in this document are owned
by their respective trademark and copyright holders.
In other words this is mine, don't steal it and put your name on
it.
Email: [email protected]
NOTE: Please do not send anything reguarding the Logbook section.
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10)- Version History
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Version 0.1 09/21/07
Yay! Another guide from me!
Unfortunately, school has started so I have very little time on my
hands (for once). That makes progress on this guide painfully slow >_<
Got the "basics" sections finished (more or less), and I'm up to
Bryyo: Fiery for the walkthrough. Started work on the logbook and
enemies sections, not much progress though. Got the chapters named.
Got the suit section done.
IF I actually decide to upload this guide somewhere at this point,
PLEASE don't email me with tips. This guide is very much under
construction, and odds are I already know what you're about to say and
just haven't gotten around to typing it yet.
--------
Version 0.2 09/23/07
Ok, didn't do anything except walkthrough stuff. Made it all the way
up to SkyTown East
I also tricked, I mean, "recruited" a Friend, Starfox062090, to do the
logbook sections editing. Pretty happy about that, as it means I don't
have to do it ^_^
Pretty good day overall, especially since I listened to various music
(including GO!!, Ready, Steady, Go!, Scenario, and Re:member), ate
pizza and drank Coke all day while writing this. Hey, I deserve a lazy
day after what I've been doing the last three weeks. Tests pretty much
every day at school, and two (TWO!) book reports already >_>
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Version 0.3 09/25/07
Got a day off school, though it was a sick day so it wasn't very
enjoyable *cough* *sneeze* :/
Though I did make great progress in the guide, making it all the way
almost past the final visit to Elysia.
Oh, and Halo 3 came out today. Not hearing very good things about it,
though I will get the Legendary Edition eventually (probably Christmas
so I don't have to pay for it. I could, I'm just cheap >.>).
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Version 0.4 09/26/07
Zero work done on the walkthrough, but I got the medals section
finished (still need Red Phaazoids), reorganized the starting section
so that it actually makes sense, and added the tips and tricks section
that I've been working on for a while now. No word on how far along
the logbook section is, though SF claims to be working on it nightly.
Hope to get the Red Phaazoid section finished tomorrow, as well as the
enemy list OR expansions OR re-edit some parts in the walkthrough
(specifically the scans) by the end of the week.
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Version 1.0 09/28/07
Well, got a lot more done then I thought I was going to be able to do.
Another sick day. Now I have a fever, so I cant just tough it out as I
had been. :/
Got the Red Phaazoid section finished, worked a lot on the enemy
guide (though it is in a separate document for now), and finished the
walkthrough ^_^
---------
Version 2.0 09/29/07
Spent six hours working on the expansion locations. That took WAY
longer then I though :( I figured 4 hours TOPS. Also finished the
enemy guide and some editing.
This guide is finished, aside from some minor editing stuff and the
logbook. And the logbook is my fault for finishing WAY ahead of when I
told SF I would be. Logbook section will be another week or so.
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