Paper Mario




                      ~*~*~*~PAPER MARIO~*~*~*~

                          FAQ & Walkthrough
                          By nintendo_girl21
                    Copyright (c) Megan L., 2007-...
                         mlynch2[at]rogers.com

                     Also available at my Mario site:
                  http://www.geocities.com/itsasupermario

                 **PLEASE NOTE CHANGE IN E-MAIL ADDRESS**


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[M1]

                                 *Version Info*

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[M1.1]


                                *Latest Version*


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Version 1.0
October 6, 2007

SHE'S BAAAAACK!

If you've been wondering where in Mario's overalls I've been in the last
week, well here's a breakdown:

1)  I started teacher's college, 100x more demanding and so updates are 
now going to be posted less often.  *Wipe away a tear*.  Hence, I've 
posted a disclaimer under Contact Info.

2)  My Desktop had a nearly fatal hard drive crash last week and luckily
I managed to save all my highly important data on CDs before the comp
blew up.  Just kidding...it died a noble death.

3)  I bought a laptop (finally) and in between transferring my files,
setting up a new e-mail address, and constantly calling Rogers and
my local computer shop for solving all kinds of tech issues, I've
neglected to update.

4)  As for e-mails sent in the last week, they have not yet been read 
or replied to.  Despite a near fatal hard drive crash, my old ISP should
be able to restore all messages that were in my Inbox or sent in the last
week,  *WHEW*.  If you fall in this category, please be patient as I catch
up with my e-mail.

Thanks for your patience and understanding.  I'll get back on things
very soon, I promise :o)


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Version 1.0
August 28, 2007

Walkthrough now available on Gamesradar.com and Cheatplanet.com

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Version 1.0
August 20, 2007

Walkthrough now available on SuperCheats.com and Neoseeker.com.  Also
added links to my files on these sites from my Geocities site.


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Version 1.0
August 19, 2007

Walkthrough and checklists complete to the best of my knowledge.


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[M2]

                               *Table of Contents*

Use the bracketed codes to easily find the right section.  To search 
for a sub-section, see the bracketed codes tabbed over within each
section below.

[M1]  Version Info
      [M1.1]  Latest Version
[M2]  Table of Contents (you're looking at it)
[M3]  Game Information
       [M3.1]  Technical Info
       [M3.2]  Game Premise
       [M3.3]  Decoding My Directions
       [M3.4]  Bare Bones Guide to Completing the Game
[M4]   Basic Controls & Actions
[M5]   Characters
       [M5.1]  Main Characters
       [M5.2]  Supporting Characters
[M6]   Locations
[M7]   Walkthrough
       [M7.1]  Prologue:   A Plea From the Stars
       [M7.2]  Chapter 1:  Storming Koopa Bros. Fortress  
       [M7.3]  Chapter 2:  The Mystery of Dry Dry Ruins
       [M7.4]  Chapter 3:  The "Invincible" Tubba Blubba
       [M7.5]  Chapter 4:  Trials in the Toy Box
       [M7.6]  Chapter 5:  Hot Hot Times on Mount Lavalava
       [M7.7]  Chapter 6:  Dark Days in Flower Fields
       [M7.8]  Chapter 7:  A Star Spirit on Ice
       [M7.9]  Chapter 8:  A Star-Powered Showdown
[M8]   Items
[M9]   Badges
[M10]  Star Spirits
[M11]  Star Pieces
[M12]  Letters
[M13]  Koopa Koot Errands
[M14]  Tayce T.'s Recipes
[M15]  Chuck Quizmo Quizzes
[M16]  Super Blocks
[M17]  Magical Seeds
[M18]  Boss & Mini-Boss Strategies
[M19]  Enemies
[M20]  Shops
[M21]  Games
[M22]  Secrets
[M23]  FAQs & Other Oddities
[M24]  Copyright, Thank-Yous & Contact Info

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[M3]

                               *Game Information*

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[M3.1]

                               *Technical Info*


Genre: RPG (Role-Playing Game) 
Designer: Intelligent Systems 
Publisher: Nintendo 
System: Nintendo 64 
ESRB Rating: Everyone (E) 
Player(s): 1 
Release Date: August 11, 2000 (Japan), February 4, 2001 (North America), 
October 5, 2001 (Europe) 


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[M3.2]

                               *Game Premise*


(c) Nintendo, from game's instruction booklet: 

Far, far away beyond the sky, way above the clouds, it's been said that 
there was a haven where the Stars lived. 

In the sanctuary of Star Haven there rested a fabled treasure called
the Star Rod, which had the power to grant all wishes. Using this 
wondrous Star Rod, the seven revered Star Spirits watched over our
peaceful world carefully...very carefully. 

Then one day, a terrible thing happened... The evil King Bowser appeared
in Star Haven and stole the Star Rod! Using its incredible power he 
quickly imprisoned the seven Star Spirits! 

Completely unaware of the trouble in far-off Star Haven, Mario was back 
home in the Mushroom Kingdom, eagerly reading a letter from Princess 
Peach. It was an invitation to a party at the castle! With much 
anticipation, he and his brother Luigi set off for the party, oblivious 
to the chaos that lay ahead... 

At the party, Mario rushes off to see Princess Peach, and Bowser invades 
their privacy! Using the Star Wand, Bowser trounces Mario and is blown 
away off the Castle. 

The Seven Star Spirits, using all their strength to make them visible to
Mario in his disabled state, help revive Mario. He is then taken to 
Goomba Village, where the prologue begins.


My Own Premise:

2-D characters in a 3-D world with typical Mario characters, some from 
earlier games revolving around a continuing narrative with the same old 
Princess-kidnapped-by-Bowser routine. 

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[M3.3]

                               *Decoding My Directions*

North- up 
South- down 
East- right 
West- left 
#x- number of times (e.g. 2x= 2 times) 

You will also notice that at the top of each section of my walkthrough
is a tallied list of important items, badges, and other things found 
in the section, with a total listing beside it separated by //. For 
example, you might have found two Badges in one section and had 
found two Heart Pieces in the previous section(s), with a total of 45 
in the game, so the tally would look like this: 2 // 4/45. 


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[M3.4]

                                *Bare Bones Guide*


This is a new idea of mine. It's just a simple little strategy guide 
for playing the game. If you're interested in playing the game strictly 
on your own, these are some key things to remember: 

1) Get two upgrades on Jump and Hammer. 
2) Get eight partners and get them upgraded two times each. 
3) Keep your badges in a strategic setting. 
4) Explore all plausible areas of a setting. 
5) Get hints on how to progress from townspeople. 
6) Use the Toad House to rest. 
7) Save periodically. 
8) Trade Star Pieces for badges. 


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[M4]

                                *Basic Controls & Actions*


Jump- A 
Move- Control Stick 
Spin- Z 
Item List- C-left 
Party Members List- C-right 
Partner Skill- C-down 
Menu- Start 


How to Battle:
1) Start a fight 
2) Choose Strategies, Items, Jump, Hammer, or Star Power 
3) Press A to select choice 
4) Choose from list with Control Stick 
5) Press A to select choice 
6) Use Control Stick to select enemy (if applicable) 
7) Press A to begin 
8) Press A again for action command (if applicable) 


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[M5]

                                  *Characters*


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[M5.1]

                                 *Main Characters*


Mario 
This plumber hero is at it again, falling for Bowser’s tricks and having 
to travel all over the world to save the Princess. 
Abilities: Jump, Hammer, Items, Star Power, use of badges 


Goombario 
A young, knowledgeable Goomba that joins in your quest. In regular play, 
can tell you about items or areas you are in. 
Where you find him: Goomba Village 
How: After finding the hammer and returning to Goomba Village with 
Goompa. 

Abilities: 
Tattle- Can tell you information about enemies in battle 
Headbonk- In battle, can bonk an enemy on the head with his own noggin 
Charge- Super Rank ability; can charge up his Headbonk ability by 2 for 
his next turn 
Multibonk- Ultra Rank ability; like Mario’s Power Bounce, can Headbonk 
an enemy until you miss the action command 


Kooper 
A blue-shelled Koopa that joins in your quest. Can grab items and hit 
switches from an unreachable distance. 
Where you find him: Koopa Village 
How: After getting his shell back from the fuzzies. 

Abilities: 
Shell Toss- can hit one enemy on the ground while in his shell 
Power Shell- In battle, can hit all enemies on the ground while in his 
shell 
Dizzy Shell- Super Rank ability; can hit all enemies on the ground and 
possibly make them dizzy 
Fire Shell- Ultra Rank ability; can hit all enemies on the ground and 
smoke 'em 


Bombette 
A pink Bobomb that joins in your quest. In regular play, can bomb a 
cracked or thin wall, switch or cracked boulder. 
Where you find her: Koopa Bros. Fortress 
How: After landing in her jail cell 
Abilities: 
Body Slam- in battle, slams into one enemy on the ground 
Bomb- can bomb one enemy on the ground 
Power Bomb- Super Rank ability; can bomb all enemies on the ground 
Mega Bomb- Ultra Rank ability; can bomb all enemies 


Parakarry 
A flying Koopa mailman, who has a habit of losing letters. In regular 
play, can deliver letters to citizens if he’s with Mario. 
Where you find him: Mt. Rugged 
How: When you help him find 3 lost letters on the mountain. 

Abilities: 
Sky Dive- kicks one enemy 
Shell Shot- while in his shell, can shoot at one enemy 
Air Lift- Super Rank ability; can lift one enemy out of the battle 
Air Raid- Ultra Rank ability; while in his shell, can fly and hit all 
enemies 


Bow 
A green ghost with a red bow, who likes to scare wimps. In regular play, 
can make Mario invisible until you move. 
Where you find her: Boo’s Mansion 
How: After making it through the trials of the mansion and getting to the 
third floor 

Abilities: 
Smack- Can smack one enemy multiple times 
Outta Sight- Can make Mario invisible for one turn, but takes one of her 
own 
Spook- Super Rank ability; can scare enemies from battle 
Fan Smack- Ultra Rank ability; can smack one enemy multiple times with her
fan 


Watt 
A glowing yellow light. While in regular play, can light up a dark area and 
reveal hidden ? blocks. 
Where you find her: Shy Guy’s Toy Box 
How: After defeating Big Lantern Ghost and hitting the lantern with your 
hammer 

Abilities: 
Electro Dash- In battle, can shock one enemy 
Power Shock- Can make an enemy paralyzed temporarily 
Turbo Boost- Super Rank ability- can temporarily raise Mario’s attack 
power 
Mega Shock- Ultra Rank ability- can temporarily paralyze all enemies 


Sushie 
A Cheep-Cheep fish that baby-sits the young Yoshis. While in regular play, 
can take Mario across water and dive down to collect items. 
Where you find her: Jade Jungle 
How: After getting her out of a tree 

Abilities: 
Belly Flop- in battle, can do a belly flop on one enemy 
Squirt- can squirt a stream of water at one enemy 
Water Block- Super Rank ability; can temporarily boost Mario’s defense 
Tidal Wave- Ultra Rank ability; can launch a huge water attack against all 
enemies 


Lakilester 
A Lakitu who hates his name and wishes he was tougher. In regular play, can 
take Mario across lava or spikes safely. 
Where you find him: Flower Fields 
How: After defeating him in battle 

Abilities: 
Spiny Flip- can throw a spiny egg at one enemy 
Spiny Surge- can throw multiple spiny eggs at all enemies 
Cloud Nine- can temporarily boost Mario’s defense 
Hurricane- can blow enemies off the battleground 


Bowser 
Mario's longtime foe. 


Peach 
A.k.a. Princess Toadstool, the ever-kidnapped friend of Mario 


Twink 
Pint-size star spirit who helps both Mario and Peach 


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[M5.2]

                                 *Supporting Characters*


Bartender 
Works at Club 54 in Toad Town. 


Bootler 
Bow's butler at Boo's Mansion. Very protective of Lady Bow. 


Chan 
A student at the Dojo in Toad Town. Beat him for the 1st Degree Card. 


Chanterelle 
Singer at Club 64 in Toad Town. 


Chet Rippo 
Shady character in Toad Town. You can pay to have an ability increased, 
but he will decrease another in the process. *NOT RECOMMENDED* 


Chuck Quizmo 
Caterpillar quiz show host. Will reward you with Star Pieces. 


Eldstar 
A Star Spirit. The first one you save. 


Fice T. 
Toad who guards the entrance to Forever Forest. Is afraid of ghosts. 


Fishmael 
A squid (?) that fishes at Toad Town Port. 


Gooma 
The Goomba grandmother in Goomba Village. 


Goomama 
The Goomba mother in Goomba Village. 


Goombaria 
The Goomba sister in Goomba Village. 


Goompa 
The Goomba grandfather in Goomba Village. 


Goompapa 
The Goomba father in Goomba Village. 


Gourmet Guy 
A food-loving Shy Guy from the Toy Box. Loves cake especially. 


Harry 
Owner of Harry's Shop in Toad Town. 


Herringway 
Isolated mystery writer in Shiver City. 


Kalmar 
A Star Spirit. The seventh one you find. 


Klevar 
A Star Spirit. The sixth one you find. 


Kolorado 
A famed archaelogist from Koopa Village. Accompanies you to Lavalava
Island.


Kolorado's Wife 
The patient, but anxious wife of archaelogist Kolorado. 


Koopa Koot 
An old and very self-absorbed Koopa who uses Mario to do favours for 
him.


Lakilulu 
Lakitu girlfriend of Lakilester who lives in Flower Fields. 


Lee 
A student at the Toad Town dojo. Beat him for the 2nd Degree Card. 


Lily 
A water lily in Flower Fields who loves the water. 


Luigi 
Brother of Mario. Takes care of their house and keeps a secret
diary. 


Mamar 
A Star Spirit. The second one you save. 


Master 
The dojo master. Beat him three times to get the Diploma.
He gets harder each time. 



Lyricist 
Works on song lyrics at Club 54 in Toad Town. 



Mayor Penguin 
Mayor of Shiver City. A friend of Herringway. Can be clumsy. 


Mayor's Wife 
Wife of Mayor Penguin of Shiver City. Can be quick to suspect. 


Merlar 
An ancestor of the fortune-tellers who appears on Shiver Mountain.


Merle 
Son of Merlon. Lives in Starborn Valley. 


Merlon 
Toad Town fortune-teller. 


Merlow 
Star Piece collector. Lives on Shooting Star Summit. 


Merluvlee 
Fortune-teller on Shooting Star Summit. 


Minh-T 
Botanist toad in Toad Town. 


Misstar 
A Star Spirit. The fifth one you save.


Moustafa 
A secretive green mouse who lives in Dry Dry Outpost. 


Muskular 
A Star Spirit. The fourth one you save. 


Nomadimouse 
A travelling mouse posted in Dry Dry Desert. 


Oaklie 
A fuzzy creature that guides you in Forever Forest. 


Petunia 
A flower in Flower Fields who loves seeds. 


Posie 
A flower that sits under the Crystal Tree in Flower Fields.


Postmaster 
Runs the post office in Toad Town. 


Radio Toad 
A pink "eccentric" toad from the Radio Contest. 


Raphael the Raven 
The master of Lavalava Island. 


Rip Cheato 
A shady businessman in the Toad Town Sewers. Has some Star 
Pieces and select badges. 


Rosie 
A vain rose in Flower Fields that likes things as beautiful as 
she. 


Rowf 
Owner of the Toad Town Badge Shop. 


Ruff 
Son of Rowf. Works at the Toad Town Badge Shop. 


Russ-T 
Studious toad of Toad Town. 


Shiver City Police Chief 
Self-explanatory. Seems to miss obvious clues and makes quick 
assumptions. 


Skolar 
A Star Spirit. The third one you save. 


Sun 
The sun! 


Tayce-T 
A kind cook in Toad Town. 


Toad Minister 
Took care of Peach before Bowser attacked. 


Tolielip 
Like his name, a lying tulip in Flower Fields. 


Twister 
A tornado that appers twice in Dry Dry Desert that carries you 
another location in the desert. 


Vanna-T 
Chuck Quizmo's lovely assistant on the quiz show. 


Whacka 

A blue mole creature on Mt. Rugged. You can only whack him about 
10 times than he never reappears.


Wise Wisterwood 
A large tree in Flower Fields. 


Yoshi Chief 
The leader of the Yoshis on Lavalava Island. 


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[M6]

                                  *Locations*


Toad Town 
The central hub of all the worlds. Has 6 areas and several buildings: 

Entrance 
West exit to path to Goomba Village, east exit to second area, Russ T.’s 
house, pipe to Mario and Luigi’s house, pond with pipe, citizen’s house, 
Shroom Grocery shop, dojo. 

Second Area 
West exit to entrance, east exit to Pleasant Path, north exit to castle, 
south exit to third area, Merlon’s house, post office, save block, Toad 
House, garden, badge shop. 

Castle 
South exit to second area, east exit to Shooting Star Summit path, Muss 
T. hangs out here, castle ruins. 

Third Area 
North exit to second area, west exit to fourth area, south exit to fifth 
area, Tayce T.’s house, warehouse, pipe to sewers, bridge to Forever 
Forest. 

Fourth Area 
West exit to port, east exit to third area, Harry’s Shop, Shy Guy’s 
building to get to toy box, citizen’s house. 

Port- east exit to fourth area, Club 64, fishing pond, transportation 
to Lavalava Island (the whale). 

Fifth Area 
Pipe to playroom, Lil’ Oinks, train station to Mt. Rugged. 


Shooting Star Summit 
Home of Merluvlee the fortuneteller and Merlow the Star Piece trader. 
Contains road to Star Way on actual summit. 


Goomba Village 
Home of the Goomba family. Has a Toad House, family house, tree with 
Goomnuts, east exit to Pleasant Path, west path to backyard, northwest 
path to back area and playground, pipe to sewers. 


Pleasant Path 
Path from Toad Town (east exit in second area). Has paths to Koopa 
Village and Koopa Bros. Fortress. 


Koopa Village 
Has two areas: 

Entrance 
West exit to Pleasant Path, Toad House, Bobombs’ house, Koopa Shop, 
Koopa’s house with radio, save block. 

Second Area 
West exit to entrance, Kolorado’s house, Kooper’s house with exit to 
back area, Koopa Koot’s house, pipe to sewers. 


Koopa Bros. Fortress 
First dungeon level of the game, home of the Red, Black, Yellow and 
Green Ninjakoopas.


Mt. Rugged 
Mountain cliffs accessible from Toad Town train station, east exit at 
peak leads to Dry Dry Desert, home of Whacka. 


Dry Dry Desert 
West exit to Mt. Rugged, east exit to Dry Dry Outpost, several other 
paths lead to various items, path farthest north and west 3x holds Dry 
Dry Ruins, path east 1x from Dry Dry Outpost and south 2x is the Oasis 
(lemons, limes, pond, Power Block, Heart Block). 


Dry Dry Ruins 
Situated farthest north and west 3x from first area of Dry Dry Desert. 
The second dungeon level, home of Tutankoopa and Chomp. 


Dry Dry Outpost 
Located farthest east from entrance to Dry Dry Desert. Contains 2 
areas: 

Entrance 
West exit to Dry Dry Desert, citizen’s house, Little Mouser’s Shop, 
Composer’s house, pipe to sewers, east exit to second area. 

Second Area 
West exit to entrance area, Merlee the spellmaster, Toad House, 
Moustafa’s house 


Forever Forest East exit in third area, guarded by Toad named Fice 
T., home of Oaklie, has several paths that are followed based on 
changes in surroundings, path to Boo’s Mansion 


Boo’s Mansion 
Accessible from Forever Forest and sewers, has pipe to sewers, Heart 
Block, Save Block, east path to Gusty Gulch, Boo’s Shop, home of 
Franky, Igor, Bow and Bootler, 8-bit Mario secret 


Gusty Gulch 
East from Boo’s Mansion, houses Windy Mill, home of several Boos, 
contains Heart Block, Save Block, east path to Tubba Blubba’s 
Castle 


Tubba Blubba’s Castle 
Third dungeon level, east from Gusty Gulch, home of Tubba Blubba 
and mystical key Yakky. 


Shy Guy’s Toy Box 
Fourth dungeon level, accessible from toy box in fourth area of 
Toad Town, contains the Blue, Pink, Green and Red Stations, slot 
machine game, home of Anti-Guy, Big Lantern Ghost and several Shy 
Guys. 


Lavalava/Yoshi’s Island: 
Accessible from whale ride at Toad Town port or sewers, home of 
Yoshi family and the Village Leader, has pipe to sewers, Yoshi’s 
Cabana, Toad House, Save Block, northwest exit to Jade Jungle, 
east exit to Mt. Lavalava. 


Jade Jungle 
Seriously green jungle, full of trick plants and bushes, later 
houses pulley mechanism to reach Mt. Lavalava. 


Mt. Lavalava 
Fifth level, east from Yoshi’s Island & Jade Jungle. 


Flower Fields 
Sixth level, home of Wise Wisterwood, several Bulbulbs, Lakilulu, 
Posie, Rosey, Lily, Tolielip, and the sun. 


Shiver City 
Only accessible from sewers, chilly region, home of several penguins, 
Herringway, and Mayor Penguin and his wife, has 3 areas: 

Entrance 
Pipe to Toad Town sewers, shop, Toad House, east exit to third area, 
west exit to second area 

Second Area 
Mayor’s House, two empty houses 

Third Area 
Herringway’s house, pond, empty warehouse 


Crystal Palace 
Seventh level, home of Merlar 


Starborn Valley 
Home of several Star Kids, Merle, Frost T., contains Toad House, 
Merle’s house. 


Bowser’s Castle 
Accessible only from Starborn Valley, via Shooting Star Summit’s 
Star Road and special transportation from there, home of Bowser 
(duh!), Kammy Koopa and several Koopa guards. 


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[M7]

                                  *Walkthrough*


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[M7.1]

                           *Prologue: A Plea From the Stars*


Items/Weapons:  Hammer, Lucky Star
Badges:  3  //  3/80- Power Jump, Close Call, Hammer Throw
Star Pieces:  5  //  5/160
Letters:  0  //  0/12
Magical Seeds:  0  //  0/4
Super Blocks:  0  //  0/15
Partners:  1  //  1/8- Goombario
Star Power:  0  //  0/11

Enjoy the opening cinema. When Luigi and Mario enter the castle, the game 
actually starts. Go up the stairs to the next room, and again in the 
following room. Follow the red carpet right to the door. Keep going right 
until Peach talks to you. Then, another cinema. Yup, Bowser's up to his old 
tricks, dag nab it. Time to fight...but not for long. Just choose the Jump 
option again and again until Bowser smokes you (sorry). You're knocked out 
the window & our Prologue begins. It seems the ground broke Mario's fall (he 
he he). The 7 Star Spirits come to speak to you and give you power to wake up 
(eventually). A girl Goomba (Goombaria) finds you and you are taken to a 
small house. After hearing Eldstar speak and getting some info from the Toad, 
exit the house. This is Goomba Village. Go in the other house and then 
through the door to a veranda. Talk to Goompa, then exit back to the outside. 
Go to the far right and talk to the dad Goomba, Goompapa. He has fixed the 
fence, and will allow you to go...but Kammy Koopa flies by and drops a big 
yellow block on it. Oh great. Goompapa suggests getting the hammer from 
Goompa. Go back to where Goompa was. Now the veranda is missing...! Aaah! At 
the bottom of the mess that was a veranda, talk to Goompa. He'll join you in 
a small quest to find his hammer. Go left a screen. Search the small bushes, 
until you find the hammer. Now you can smash yellow blocks and small brick 
blocks, as well as shake up trees and enemies. Collect the coins from the 
bushes and such, then hit the far right tree to collect a Dolly. Head out at 
right and Goomba will charge ahead, only to come rolling back. You'll have to 
fight a mini-boss, Jr. Troopa. Just keep using the hammer which is now 
stronger than Jump. He'll run away when you kick his tookus, promising a 
return. It'll happen, unfortunately. Continue right a screen. Smash the 
yellow block with your newfound hammer and hit the tree for a Mushroom. Hit 
the Heart block to refill your HP and jump on the spring to get a Fire 
Flower. Fall down and go right a screen. Now, you'll have a chance to work on 
your fighting skills with the evil Goombas. Go around at the top and collect 
a Star Piece at the end. Go right one screen and you'll be back at Goomba 
Village. In talking to the Goomba kids, you'll get a Star Piece (and a kiss) 
from Goombaria for saving her doll. Goompa gives you the Power Jump badge and 
Goombario will join your party. Rest in the Toad House if you want (it 
refreshes all HP, FP and star power) and hit the Save block at right. You can 
hit the tree there for a Goomnut any time. Hit the yellow block and continue 
right. More Goomba enemies are scattered along the path. If you read the 
first sign with a Mushroom, you'll collect one. Go right a screen. Hit the 
red ? block for another badge, Close Call. Go right a screen. Another mini-
boss fight, this time with the Goomba Bros. Blue Goomba is weaker. Power Jump 
takes off 3 HP. Hammer is also strong. After the fight, you can refresh with 
the Heart block from the previous screen, then use the save block at the 
bottom of this screen. Bounce up to the top, and the next screen is King 
Goomba's Castle. Another fight will start. Hammer the tree to hit all three 
guys (knocking out Red & Blue Goomba). Power Jump and Hammer away at the 
King. After the triumphant victory, hit the tree nearby for a Star Piece, 
then search the small bush near the castle to reveal a switch. Jump on it to 
make a bridge from the castle. Cross it, then head down and left to a little 
grove. Hit the block to make a ? block appear, then hit that for a Super 
Shroom. Head right, save, then watch a cinema with the Koopa Bros. Get the 
Sleepy Sheep from the ? block in the bottom left, then hit the tree near the 
overpass. Jump on the spring to the roof and open the chest for the Hammer 
Throw Badge. Drop down and enter Toad Town. This area has a lot going on, 
though your activities here will not start quite yet. Go right a screen from 
the entrance. Hit the tree next to the house with a spinning roof for a Star 
Piece. Go up through the door with the star on it. Go right a screen and stay 
down on the path. You'll reach Merluvlee's House, which holds a fortune 
teller and Merlow, the guy who will swap badges for your Star Pieces (that's 
the only real use for them). Swap with Merlow if you want, then exit and go 
back left. Go up to the other path and you'll arrive at Shooting Star Summit. 
Go left for a Star Piece. Climb up the small cliff and then you'll hear from 
the Star Spirits about your quest. Save. After that, you'll see a cinema with 
Peach. Nothing for you to do there, but eventually you'll get to play as 
Peach, too! Head back towards Toad Town, where you'll bump into Twink and 
receive the Lucky Star, which allows you to do the action command. After the 
demonstration, you'll fight a Magikoopa. Easy peasy. Go back to Toad Town and 
you'll be told to visit Merlon. He's in the house with the spinning roof. 
He'll tell you to go away first, the second time he'll whack the door in your 
face, then invite you in. He'll tell you about the Koopa Bros. Fortress. Head 
out and go right, where you'll come across some really warped Toads, who 
won't let you pass through. Go back to Merlon and talk to him while standing 
next to him (not across). He'll take you to the Toads and make a spell, 
revealing them as the Koopa Bros. After that fiasco, head right to begin 
Chapter 1 of the story.


*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
[M7.2]

                  *Chapter 1: Storming Koopa Bros. Fortress*


Items/Weapons:  None
Badges:  7  //  10/80- Dizzy Attack, Attack FX B, HP Plus, Power Bounce, 
Refund, Smash Charge, FP Plus
Star Pieces:  3  //  8/160
Letters:  0  //  0/12
Magical Seeds:  1  //  1/4
Super Blocks:  0  //  0/15
Partners:  2  //  3/8- Kooper, Bombette
Star Power:  3  //  3/11- Star Energy, Focus, Refresh

This is Pleasant Path, though it's not too pleasant with the annoying Koopas 
attacking you. Collect the Dizzy Attack badge from the red ? block, a Fright 
Jar from the yellow ? block, then head right. Get the POW Block in yellow ? 
block. Hit the tree to drop a switch. Jump on it and a bridge will appear. 
Cross it to the other side. Continue right, getting the Sleepy Sheep from 
behind the fence. At the next screen, take the stairs down. Hit the three 
blocks in the order left, right and centre to get the Attack FX B badge. Go 
right and you'll be in Koopa Village, which has become overrun with fuzzies. 
You can help the Koopas get their shells back if you want. Go right a screen 
and go up to the shaking house. A Koopa will ask you to chase after a fuzzy 
with his shell. Enter the house and chase the fuzzie all the way to a back 
forest. He will jump into a tree and hop among three trees. Hit the tree that 
you think has the fuzzie with the shell in it. When you guess right 3x, you 
get the shell back. Head left and the Koopa, named Kooper, will find you. 
Give him his shell and he'll join your party. Before you leave, the fuzzies 
seek revenge. Fight them in battle and they'll run off. Go left a screen and 
use Kooper to get the HP Plus badge (use the C down skill). Go back to Koopa 
Village and get the Star Piece by moving the blue block underneath to jump to 
it. Go left 3x to head back to an earlier area of Pleasant Path. When you see 
the stairs going down, take them and go left. Use Kooper to get the Star 
Piece. Head right again to the sign. Hit the switch with Kooper, and jump 
between the blocks for a Fire Flower. Hit the tree on the way for a Star 
Piece), then you'll reach the Koopa Bros. Fortress. After the Black Koopa 
makes your acquaintance, enter the front door. Beat the Koopa to get a 
Fortress Key. Unlock the door there with it. Go into this room and right into 
the very next room. You can grab that pink badge (Power Bounce) now by 
sneaking to the side of it where the Koopa came out and jumping left (or wait 
until later and bomb the cracked wall). Go right into another room. Defeat 
the Koopa for a switch to drop. Jump on it to lower stairs. Take them down a 
level and go left. You must beat all enemies in this room to continue. Do so, 
then go through the left doorway. Avoid the spinning fire (you can jump over 
them continually until they disappear, collecting 10 coins for each one). Get 
the key at the end, then go back right two screens. Go back up the stairs and 
use the key on the locked door at right. Enter a new area. Despite the trap 
set for you, you need to use it. First, go right and out the south door and 
save your game. Then, backtrack inside and go up and hit the ? block. You'll 
drop down through the trap door into a basement dungeon. Use the Heart Block, 
then talk to the pink bomb, Bombette. She joins your party. When she suggests 
bombing the cracked wall to get out, press C down while near the crack and 
KABOOM! Ah, freedom. On your way out, you'll be attacked by a group of 
enemies. Defeat them to continue. Go upstairs and left. Bomb the cracked wall 
to get a key (and get the Power Bounce badge if you didn't before). Also, 
backtrack to the room with the trap door at right and resave. Then, bomb the 
right cracked wall. Enter the outside and open the chest for the Refund 
badge. Then, head back inside and left, up the stairs and through the door. 
Continue to the locked door and use the key to open it. Using Kooper, hit the 
switch to rearrange the path. Go as far forward as you can and hit the switch 
behind you. Continue this pattern until you get to the end. In the next room, 
jump on the switch and go down the stairs. Bomb the right cracked wall with 
Bombette and enter through the hole. Get the key there, then backtrack up the 
stairs. Unlock the door at left and enter. Hit the switch there and stairs 
will appear. Go up them and follow it up past the door. Collect the Smash 
Charge Badge. Then go back to that door you passed earlier and enter it. You 
are now outside (again). Go right until the Koopa Bros. appear and use their 
Bullet Bills. Quickly go right and down the small steps to the bottom left. 
Bomb the rock and then collect the Maple Syrup from the ? block. Go back up 
and head right, avoiding the bullets. Go down the steps to the bottom right, 
just before the cannons. Use the Heart Block and save your game. Then, head 
back up and jump on or hammer the cannons at the end. Defeat them, then 
refresh and save your game again in the bottom right. Go through the right 
door and head right until you begin your first boss fight. In the first 
phase, you fight the Bowser Tank. Use Jump/Hammer and Bombette's Bomb. In the 
second phase, you fight the Koopa Bros. Continue to hammer and bomb, 
especially when they stack up. Fire Flowers & POW Blocks are good multiple 
attack items if your FP is low. After the fight, step into the card and 
Eldstar, your first Star Spirit will be saved. End of Chapter. At 
intermission, after each chapter ends, you will get to control Princess 
Peach, and have a mini-adventure. Cool :o) In the room with Peach, go to the 
picture just right of the fireplace and press A when the red ! appears. Press 
A again and the fireplace will open up. Enter it and head left. Press the 
button there and the cove will turn around into Bowser's room. Head left and 
read Bowser's diary (all of it). You will learn that the second Star Spirit 
is being held in Dry Dry Ruins off of Dry Dry Desert. That is all for this 
quest, but I promise much more fun with Peach in the future :o) Back with 
Mario now. Eldstar gives you star energy and Focus, and the star power of 
Refresh. After the demonstration on how to use star power, you will be back 
in the game in front of the fortress. Go left and save your game, then left a 
screen. Bomb the cracked wall and enter the pipe. Go right a screen, then 
open the chest for an FP Plus badge. You cannot reach the pipe, so drop off 
the edge instead. Go left down Pleasant Path. You can start the Koopa Koot 
errands if you wish (see Koopa Koot Errands page). On the way back to Toad 
Town, you will run into Jr. Troopa again and have to fight. He now hides in 
his shell for added defense. Use Hammer and Bombette's Bomb. After he 
collapses, continue left to Toad Town. Twink will find you. You can try 
fighting at the Dojo or try to find Chuck Quizmo for quizzes (see Chuck 
Quizmo Quizzes page). Just a reminder that some characters in this game may 
seem legit, but will try to cheat you. Case in point: a shady-looking guy 
next to the dojo and a guy named Rip Cheeto in the sewers (though, you need 
to buy from him to get Star Pieces, but I'll get to that later). Go south 
from where you came off Pleasant Path and just south of the bridge, you'll 
see a flower poking out of the ground. Talk to it and a Bulbulb will pop up 
and give you a magical seed. Go up a screen to the garden and talk to the 
girl. Give her the seed and she'll plant it. You'll need to get all 5 seeds 
in order to get into a new level, but I'll tell you when you can get a seed 
:o) When you're ready to continue to Chapter 2, head all the way south 
through Toad Town to a train station. Bomb the rock on the tracks, then talk 
to the conductor. Board the train to Mt. Rugged, and watch the cute cinema.


*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
[M7.3]

                   *Chapter 2:  The Mystery of Dry Dry Ruins*


Items/Weapons:  Super Hammer
Badges:  11  //  18/80- Damage Dodge, Quake Hammer, Attack FX C, Spike 
Shield, Slow Go, Deep Focus, Power Rush, Spin Attack, Runaway Pay, Power 
Smash, Shrink Stomp
Star Pieces:  9  //  17/160
Letters:  5  //  5/12
Magical Seeds:  1  //  2/4
Super Blocks:  3  //  3/15
Partners:  1  //  4/8- Parakarry
Star Power:  1  //  4/11- Lullaby

Save when you arrive at Mt. Rugged. You can get an egg from a small bush to 
your left. Continue left and then up the cliff. At the top, a bird mailman 
named Parakarrry will bump into you, searching for a lost letter. You need to 
find that letter, as well as two others he's lost. To save time, let's find 
all three letters at once. Go right a screen and continue to the fork. Go 
down and get the Sleepy Sheep from the block, but watch out for the gopher 
that pops out of the wall. Go left and break the yellow block. A blue 
creature pops up from the ground. You can talk to him, and then hit him with 
your hammer to get Whacka's Bump, a helpful treat. You only get about 10 of 
those during the game before he gets tired of being whacked and disappears. 
Go back up and right to the next area. Further right, up on a ledge, use 
Kooper to get a letter. Go right 1x, then up & left 1x. Fall to the ledge 
just before going left for a Star Piece. Use the slide to jump to the other 
side of the area. Go right & up to a cave and collect the Damage Dodge badge 
from the chest. Go down, use the spring to get to the top, then use the 
slide. Go right to get the second letter. Drop down and go right several 
times until you come to a large gap. Drop down and get the third letter on 
the right. Use the spring to get back up and go left all the way back to 
Parakarry. Give him all 3 letters and he will join your party. Go right two 
screens and use Parakarry to fly to the Quake Hammer badge. After collecting 
that, go right and stay on the middle ground. Fly to the right and get the 
magical seed from the Bulbulb. Head back and up to the high ground, and go 
left. Use the slide again and go left. Go all the way left in this area and 
use Parakarry to get the Star Piece on the other side of the spring. Go right 
three screens, cross that gap with Parakarry and go across the bridge. A big 
bird named Buzzard will stop you. Now, you have a choice. You can fight him 
by claiming to be Mario or Princess Peach (you tease you!), or you can avoid 
the fight by saying you're Luigi. I personally choose to fight to gain star 
points and get further ahead towards the next level of power, plus it's 
cheating and you avoid beating a portion of the game. Anyway, up to you. If 
you fight, use Power Jump and Parakarry's Shell Shot. If low on FP, use Jump 
and Parakarry's Sky Dive. After the fight (or avoidance of the fight), go 
right to the next screen. Go down and right to the Heart Block and save your 
game. Go right to Dry Dry Desert. Talk to Kolorado and give him his letter 
for a Star Piece. Keep going right down the sandy path. This path is a 
lifesaver in getting out of the desert later, so remember the long horizontal 
path, for it is your friend :o) Anyway, eventually you'll arrive at Dry Dry 
Outpost. Save your game there. Follow the running mouse right until he 
retreats to the Item Shop. Before getting to Dry Dry Ruins, let's do some 
quick errands. They're worth your while. Go left a screen to the desert and 
hit the rightmost tree to get a letter. Go left three more screens and you'll 
see a stone cactus and a small tornado. Go south 3x and west 2x. Stand on the 
rock and jump to get the Attack FX C badge. Head back to Dry Dry Outpost 
(east 2x, north 3x, east 3x, lazy, mathematically-challenged person!). Rest 
in the Toad House (if necessary) and resave. Head left and then south one 
screen. Jump on the block and then above it to get a Life Shroom, a precious 
item in battle and expensive to purchase later. Go south again to reach the 
Oasis, a pretty, pleasant area. Use the Super Block at the bottom to upgrade 
a partner's skills. Choose Bombette. You can hit the big trees to get a lemon 
and lime. Head north 2x and east 1x to get to the Outpost. Resave, then go 
into the shop. Buy a Dried Shroom, then a Dusty Hammer. The shopkeeper will 
tell you how to talk to Moustafa, a wise town-person. You can sell back those 
two useless items if you want. Head right a screen, then far right. Go 
through the door and then up on the crates. Head left, getting the letter on 
your way. At the end, drop to the door and enter. Talk to the guy there and 
he will give you a Pulse Stone to help you find Dry Dry Ruins. Go west 2x to 
the desert, then head north as far as possible, then go west until the stone 
is beeping really fast. You'll see a lone rock in the middle of an otherwise 
empty area. Put the stone into the rock and the ruins will appear. Use the 
Heart Block at left, then enter the ruins. Ignore the "very scary" warnings 
and save. Go right. Grab the Spike Shield badge in the second coffin, then go 
right and down to the next area. Get the key there, then go back once and up 
to the locked door above that room. Enter it. Jump on the block switch, then 
leave and go through the bottom doorway. Enter the newly opened doorway. 
Climb the stairs and use Parakarry to get across, then use Bombette on the 
cracked wall and enter there. Jump on the block switch there, then collect 
the revealed Star Piece. Leave and go down the stairs and through the right 
door. Collect the key, then go back and down to the locked door at left. Open 
sesame! At the far left, hit the ? block. You must defeat all the cactus 
enemies to continue. Do so, and collect the key. Unlock the left door and 
enter. Go to the bottom and bomb the wall, then go to the bottom of that room 
and use the Super Block to upgrade Parakarry. Use the spring and go right. Go 
back to the top and cross the gap left with Parakarry. Now for a little 
puzzle to get a big prize. Go up the pink stairs at left and hit the switch. 
Then, continue the pattern, reaching the left side of the puzzle. When stuck, 
use the blue stairs, then the pink, going upwards and left. Follow the wood 
panel around, but don't drop yet. On the right side, drop and shift left to 
another wood panel. This is tricky and may take a couple of tries. If you do 
it right, go down the panel and through the wall. Get the Slow Go badge from 
the chest. Unfortunately, this badge is pretty useless for your troubles, but 
it is for completion. Drop to the bottom finally and open the big chest for 
the Super Hammer. Your hammer power increases and you can smash grey stone 
blocks. Demonstrate by smashing the block to get out. Then, go right 1x and 
through the right door. Go up the stairs and through the right door. Use the 
puzzle (climb the pink stairs, hit the switch, climb up, and hit the grey 
block), collecting the Artifact. Collect the Pyramid Stone, then fight the 
chomp (sorry, no choice). Go left 1x, then down the stairs and left out the 
door. Go down, bomb the crack, and go through the hole left. Crush the stone 
block and fight the Chomp. After that, collect the Diamond Stone. Go right 
2x, then down the hall and through the right door. Hit the grey block, then 
jump on the switch to open up stairs. Get the key, then go all the way left, 
up with the spring and right, then through the right door (not using the 
stairs). Go right all the way and unlock the upper door. Go through and jump 
on the switch, then back left 1x. Put the Pyramid Stone in the far left 
statue and the Diamond Stone in the very middle statue. Then go through the 
bottom door & right 2x. Break the block and collect the final stone, the 
Lunar Stone. Beat the Chomp then go back left 2x. Put the Lunar Stone in the 
far right statue. Stairs will appear to reach the basement. Go down, use the 
Heart Block, then go right and save. Then go right to fight Tutankoopa. Use 
Jump and Parakarry's Sky Dive or Shell Shot on Tutankoopa. When he summons 
Chomp, use Hammer and Shell Shot on it. When you're done, collect the card to 
free Mamar. End of Chapter, Intermission. Now, time for some more fun with 
Peach. Take the fireplace passage like last time and once in Bowser's room, 
go right into the hallway. Avoid the lights from the guards or you'll be 
caught. If you do get caught, you'll be thrown back into your room, but you 
can try again until you succeed. Anyway, once in the hallway, go through the 
far right door. Collect the Deep Focus badge at right. You can put it into 
the magical treasure chest so that Mario can pick it up. Go back to the hall 
and into the door second from left (just left of the door to Bowser's room). 
Avoid the guards in the library and get the Power Rush badge. If you can, 
escape from here and go back to the far right room. Drop the badge into the 
chest, then come back to the library. Go all the way left until she stops to 
eavesdrop on some guards. They reveal that the third Star Spirit escaped from 
a creature called the Invincible Tubba Blubba. You are then caught and 
brought back to your room. Now back to our regularly scheduled programming. 
Mario receives the Lullaby star power from Mamar. From the ruins, go south 3x 
and west 2x. Give Kolorado the Artifact to receive another Star Piece. Go all 
the way west down Mt. Rugged. On the way back to the train station, you'll 
see a grey block. Hit it and then use the Super Block to upgrade Kooper. 
Then, get to the train, save, and board it for Toad Town. Once back, you have 
several errands to do before moving on to Tubba Blubba. At the Dojo, you can 
fight to earn kudos points (basically honour). Fight Chan first. Use Jump to 
flip him over and use basic attacks on his underbelly. Next, fight Lee. Use 
basic & FP attacks. You can try to fight the Master. Use good FP attacks. 
Give the girl at the garden the magical seed (#2) and give Merlon his letter 
for a Star Piece. To give you better access to your areas off Toad Town 
(which for now are Goomba Village, Koopa Village and Dry Dry Outpost), go to 
the screen with a pipe and a sign that says "Private". Enter the pipe to go 
to the sewers (how original for Mario!). Go left and break the grey block. In 
the next room, you'll have to fight a Blooper. Use basic and FP attacks. Once 
he's gone, a switch appears. Jump on it and three pipes will appear. From 
left to right, they go to Dry Dry Outpost, Koopa Village and Goomba Village. 
Go to Koopa Village and give the toad named Mort T. in the Toad House his 
letter for a Star Piece. You can continue doing more errands for Koopa Koot 
if you wish. Pick up Peach's two badges at the chest at Merluvlee's on 
Shooting Star Summit. Go back to the sewers, then head to Goomba Village and 
give Goompapa his letter. This will start the chain letter (see Letters for 
the entire sequence). Go back to the sewers, then to Dry Dry Outpost. Some 
more errands to do. From the outpost, go west 3x and south 2x to the blue 
cactus and tornado. Use the tornado to land on a stump with the Spin Attack 
badge. Go north 1x to get to the sandy path. Go left until you see the mouse 
traveler by the tree, and give him his letter for a Star Piece. Then go north 
1x. Jump in the centre of the three trees in a triangle shape to get the 
Runaway Pay badge. Head back to the Outpost, then to the sewers. Go left 1x, 
breaking the block. Get the Snowman Doll from the ? block. Go far left and 
take the pipe, then go through the left door. Break the block and use the 
spring to get over the wall. Collect the Power Smash badge from the chest. 
Backtrack right 1x and go across the moving platforms to the right door. Use 
Parakarry to get the Star Piece by moving over the gaps. Backtrack to the 
first screen in the sewers. Go right 2x (along the way get the Super Shroom 
by jumping between the two blocks) to fight the Electro Blooper. This time he 
has an electricity defense. Use basic & FP attacks. After the battle, collect 
the Shrink Stomp badge from the chest, then head back out to Toad Town. 
Across from the pipe to the sewers, there is a small bridge. Cross it and a 
small cinema of a ghost frightening a Toad guard plays. Follow the ghost 
right into Forever Forest.


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[M7.4]

                 *Chapter 3:  The "Invincible" Tubba Blubba*


Items/Weapons:  Super Boots
Badges:  5  //  23/80- HP Plus(2), FP Plus(2), D-Down Jump, Mega Rush, Quick 
Change
Star Pieces:  5  //  22/160
Letters:  1  //  6/12
Magical Seeds:  1  //  3/4
Super Blocks:  2  //  5/15
Partners:  1  //  5/8- Bow
Star Power:  1  //  5/11- Star Storm

Save your game, then listen to the ghost's request. Head right into the 
actual forest. Go around the circle until you pass a shaking bush. Take the 
path across from it. A little troll (I think) stops you and gives you hints 
about making it through the forest. Continue around the circle until you see 
red eyes flash in a tree behind a bush. Take that path. In the next area, go 
around until you see a path going up. You can talk to the guy there for more 
hints. Then, find the bush with different-looking flowers and take that path. 
In the next screen, walk around until you can go up a path. Talk to the 
Bulbulb to get a magical seed. Then, walk around until you see a scary face 
light up on a tree. Take that path. In the next screen, take the path right 
of where you entered. In the next screen, you'll see a big bee's nest or 
honeycomb or something round and tan coloured in the tree. Walk around until 
you can go up a path and get the HP Plus Badge from the red ? block. Take the 
path across from the bee's nest, then take the path with the multiple fast-
flashing mushrooms. In this area, press A while next to each bush and take 
the path across from the bush where the flowers don't disappear. In this 
area, press A while next to the big rock until one has a face appear on it. 
Take the path across from it. Go around until you can take a path up and 
collect the FP Plus badge from the red ? block. Walk around in this screen 
and press A while at the bushes and take the path where flowers appear. Walk 
around until you see a sign that says "If you have business at Boo's Mansion, 
come this way." Take that path to Boo's Mansion. Open the gate with A and 
Bootler will reappear, telling you to make your way to the third floor. Use 
the Heart Block and save, then enter the mansion. BTW, if you've played 
Luigi's Mansion for Game Cube, you'll see the similarities :o) Anyway, take 
the stairs to the second floor and go through the rightmost door. Open the 
cupboard and several boos appear with a record. Watch carefully and hit the 
boo that you think has the record. You can keep trying until you get it. Exit 
and go in the left door. You'll see a boo guarding a chest. At the record 
player, put the record on and tap the A button so that the meter stays around 
"OK". The boo will be drawn to the music and start dancing. When ready, press 
B and run to the chest. Open it for a weight. Leave and go back down the 
stairs. At the couch, jump to the discoloured orange part and Mario will 
spring to a chandelier, pulling it down. Apply the weight and it will stay 
down, opening a new door. Go through it. The chest is a fake, but you can try 
it to see a chandelier nearly crush Mario. Anyway, go down the stairs and 
take the south door, then the door at right. Open the chest and you'll play 
another boo game. Hit the boo that holds the Super Boots to collect them. Now 
Mario's jump power increases and he can do a Jump Pound. In this room, you 
can jump pound to collect a Star Piece under the floorboards. Several areas 
will have hidden Star Pieces that you need to Jump Pound to collect (see Star 
Pieces section for all parts). Once you get the I Spy badge, it will be much 
easier to find them. Jump pound the patched wood and drop through the floor. 
There is a shop here, but the Boo won't sell you anything yet. Hit the blue 
switch, then the next one, then jump to the chair and stack, then Jump Pound 
on the big switch to make stairs appear. Climb them and go through the north 
door, then up the stairs and through the bottom door to the lobby. Go through 
the door just right of this one and pound the patched wood to land on a 
bookshelf. Use Parakarry at right to get to the other shelf and collect the 
Boo's Portrait. Go back over the bookshelf, and carefully fall to the crates 
below. Jump pound 2x to get a Star Piece. If you miss, you'll need to reroute 
back to try again. Drop to the ground and bomb the cracked wall. Enter the 
hole, go upstairs and through the bottom door to the lobby. Go up to the 
second floor and all the way right to the empty picture frame. Put in the 
portrait and the boo will take you to the third floor. Enter either door 
where you will meet Bow and she will join your party. Now you can use the 
item shop you passed by earlier, if you wish. When ready, leave the mansion, 
save, then go right of the mansion to Gusty Gulch. Go through the gate and 
right 2x. Talk to a Boo, then go right 1x. A sequence will play. You'll need 
to hit C-down to hide from Tubba Blubba. Unfortunately, poor Stanley is 
eaten, but don't worry, you'll save him. Go right and then use Kooper to get 
the Dizzy Dial and get the letter from behind a piece of rubble and Repel Gel 
from the ? block. Go right and use Parakarry to cross the gap. Go right again 
and save. Enter Tubba Blubba's mansion. There are guards in the lobby (and in 
some of the halls). If they catch you, they'll chase you and try to pick you 
up, taking you back outside. Use Bow's hide ability (C down) to avoid them. 
If caught, you'll need to start from the lobby again. Anyway, go through the 
left door. Avoid the enemies (they're pretty tough) and take the top door at 
the left end of the hall. Climb on the table to collect the Star Piece, then 
exit and take the left door, then the top left door. Go down the stairs and 
pound the patched wood. Get the key from the chest. Go down and talk to the 
Boo if you want. Use the Heart Block, then take the left door. Use the Super 
Block to upgrade Bow, then go upstairs. Take the right door and go back 
through the lobby to the right door, unlocking it. Go upstairs and take the 
left door. Go down the hall and through the left door. You'll need to wake 
the sleeping Clubba by getting near him, and you'll most likely need to fight 
him (though, miraculously, I was able to avoid the fight!). Bomb the cracked 
wall where he slept and enter the hole. Pound the wood in the upper right to 
land in a bedroom. Cross with Parakarry and collect the D-Down Jump badge. 
Reroute to the room where you bombed the wall and this time, go down the hall 
through the upper door. Cross the spikes (when down, of course) and use Bow 
to hide every once in a while. Collect the key from the chest at the end and 
exit. Take the left door and go down the hall. Stop at the corner and go 
through the broken rail to land on a dining room table. Collect the Star 
Piece, then retrace your steps back to the broken rail. Push the clock left 
and enter the passage. Open the right drawer in the dresser and jump up to 
the other drawer. Use Parakarry to cross to the bed. Hop onto the bookshelf 
and go down and walk into the wall. Collect the Mega Rush badge. Exit to the 
hall, unlock the left door and enter. Collect the Maple Syrup from the ? 
block, then go upstairs and through the door. Avoid Tubba Blubba by hiding 
with Bow. Once he passes you far enough, take the upper door. Avoid all the 
sleeping Clubbas (it's so comical!) and get the key. Exit and unlock the 
right door. Refresh and save, then go right. Go down the hall and right 
through the door. You're in Tubba Blubba's bedroom. Go right and he'll enter 
without seeing you and sleep. Open the chest to get a tremendously chatty key 
named Yakkey (go figure). Say Yes to his question and you'll have to run out 
of the mansion. Tubba Blubba will save you some time by breaking the rail on 
the third floor, dropping you to the second. Run through the mansion, using Z 
to spin when possible. When you exit the mansion safely, the Boos from Gusty 
Gulch will come and block the front door for you. Save your game, then head 
left until you reach the windmill. Unlock the door with the key and enter. 
Pound the patched wood to go underground. Keep going right until you reach 
Tubba Blubba's heart, who reveals his secret. Now, time for a fight. Use 
Jump/Power Jump and Bow's Smack. When he powers up for an attack, use Bow's 
Outta Sight to hide. Before the heart hits 0 HP, he'll run out of the 
windmill. Go left until you reach a spring and jump out after the heart. Once 
outside, the heart will rejoin with Tubba Blubba and another fight will 
ensue, but this time it's really easy since the big lug only has 10 HP! When 
the fight is over, you will receive the third Star Spirit, Skolar. End of 
Chapter, Intermission. Now, time to play as Peach. Escape the room as usual, 
but this time Bowser will be in his room with Kammy Koopa. When he asks you 
questions, answer as such: Mushroom, Thunder Rage, Super Soda. He he he, liar 
liar, pants on fire :o) Now, Mario will receive a new star power, Star Storm. 
Head west back to Boo's Mansion and save. This time, Forever Forest will be 
very easy to get out of. Unfortunately, Jr. Troopa shows up and you must 
fight him. Now he has wings and a kick attack. Use Jump/Power Jump and 
Parakarry's Shell Shot. When he scampers off, go through any other path and 
you will be at the first area of the forest. Take the path across from the 
sign and you'll be back in Toad Town. You'll notice several Shy Guys running 
off with various items (a dictionary, a frying pan, a calculator, a storeroom 
key and a mailbag). First, go left and Twink will speak with you about Shy 
Guy's Toy Box being your next locale. Deliver a letter to the guard just 
outside Forever Forest (Fice T.) for a Star Piece. Talk to Merlon, who is 
just outside his house to get a strange oracle. Before we get to that, give 
the magical seed (#3) to the girl at the garden. Now, head to the sewers. 
Pound the patched wood in the first area and drop through. Go left 1x, where 
you must defeat all the Dark Koopas to continue (good idea to wear the 
Feeling Fine badge to avoid dizzy attacks). Do that, and a switch will 
appear. Hit it for a pipe to come up, which goes to Boo's Mansion. Sweet! Go 
left and move the blue block to the left, centre and right horizontally (in 
the middle) across the floor, jumping at each spot to make a path of blocks 
above you. Cross the gaps and use the Super Block to upgrade Goombario. Now 
all the party members are at Super Rank. Go to Dry Dry Outpost from the sewer 
pipe. Find the red palm tree and run around it several times. A citizen will 
finally ask about it and tell you his oracle. Go back to Toad Town and go in 
Merlon's house. Jump pound 3x and you'll get the Quick Change badge. Exit and 
go south, then west to where Harry's Shop is. Go through the far left 
building (it's yellow). Use Bow to hide and wait until a Shy Guy comes in. 
He'll reveal an opening in the wall. Use it like a door and use the spring to 
jump into the toy box.


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[M7.5]

                       *Chapter 4:  Trials in the Toy Box*


Items/Weapons:  None
Badges:  6  //  29/80- Power Plus, I Spy, Defend Plus, Ice Power, Deep 
Focus(2), Last Stand
Star Pieces:  5  //  27/160
Letters:  0  //  6/12
Magical Seeds:  0  //  3/4
Super Blocks:  0  //  5/15
Partners:  1  //  6/8- Watt
Star Power:  1  //  6/11- Chill Out

Save here, then take the southeast path. Jump on the star blocks and hammer 
them to jump over high walls. Find the Star Piece behind the light green 
block. Go in the structure with stairs and use Parakarry to fly left to the 
other structure to get a Star Piece on the roof. Go right and collect the 
Mushroom and the storeroom key from the chest. Head west back to the main 
screen. Save, then go back to Toad Town. Go to the shop in this same area and 
give the owner his key. He'll let you take anything from his storeroom. 
Collect the items, including the toy train. Go back to the building with the 
toy box, but don't use the spring yet. Put the toy train into the toy box 
(using A) and the train will go on the tracks, ready to use. Hop in using the 
spring. Save, then go southwest. Ignore the grey coloured Shy Guy blocking 
the chest (for now) and continue left. You can fight as many Shy Guys as you 
want to collect items, but at least beat the one with the calculator and 
collect it after the fight. Go right and talk to the grey Shy Guy called Anti 
Guy and fight him if you want. A nice tip: If you have Tayce T. make lemon 
candy (Cake Mix + Lemon) and you give it to Anti-Guy, you don't have to fight 
him. But, then again, you won't get any star points. If you fight, use Bow's 
Smack and Outta Sight. Have a good supply of Stone Caps, Repel Gel and Super 
Shrooms. ALWAYS block with A to save 1 HP. After the fight (or avoidance of 
the fight), open the chest for the Power Plus badge. Go right a screen and 
save. You might need to exit to Toad Town and rest at the Toad House to 
refresh. You can also return the calculator to Rowf at the Badge Shop to get 
the I Spy badge. You will get a signal if there is a hidden panel Star Piece 
within the screen. See Star Pieces section for a complete list. At the first 
screen of Shy Guy's Toy Box, jump on the pink arrow pointing right at the 
train station. Board the train for Pink Station. Once here, get the mailbag 
from the chest at right, then go southeast. Go right and use the star block 
to bounce to the upper part. Go left and collect the Defend Plus badge from 
the chest. Continue right, take the star block down, and wait for a Shy Guy 
to walk left. Stand by the door and when it turns, walk up through it. Go 
right and collect the Ice Power badge from the chest, then continue right to 
get the Thunder Rage and the frying pan from the chest. Go all the way left 
to Pink Station, and jump on the blue arrow pointing left. Go back to Blue 
Station, head back to Toad Town and go to Tayce T.'s house. Give her the 
frying pan and she will make you a cake, but DON'T EAT IT (fat boy)! Go to 
the post office and give back the mailbag to get a Star Piece. Head back to 
the toy box and go back to Pink Station. Go left a screen and keep going left 
until you see a very large Shy Guy named Gourmet Guy. Talk to him and give 
him the cake. He will run away, dropping a cookbook. Pick that up, then go up 
and left. Jump to get a Super Soda from the hidden ? block. Continue right 
2x, hit the pink switch to flip the train track on the right side, then go 
left 2x, down and right to Pink Station. Save and take the train right to 
Green Station. Once there, hit the blocks in the order of yellow, green, red, 
blue, and a new track will be laid on the right. Go southeast and use Bow's 
hiding skill to get through the fences that block you. Beat the Shy Guy there 
to get the Mystery Note. The slots game is optional, so have some fun if you 
wish. Go east and make your way to the back right block. When it lowers, walk 
into the structure and collect a Star Piece. Make your way to the highest 
peak and go right, using Parakarry to fly over the gaps. Collect the Super 
Soda and dictionary from the chest. Go all the way left to Green Station, and 
take the train right to Red Station. Refresh and save here, then go 
southwest. Next to the first elevator here is a hidden ? block with a Volt 
Shroom. Take the elevator over the wall at left and continue left. Jump 
between the two blocks to get a Deep Focus badge. Before going in the door 
there, get the Snowman Doll from the hidden ? block next to the last 
elevator. Go left to the next screen. Here you will fight Big Lantern Ghost. 
Use Bow's Smack on the light, then use Power Jump on the ghost. After you 
beat him, hit the lamp with your hammer to free Watt, who will join your 
party. Use Watt to light the room, then go right. On the second up-elevator, 
cross onto the roof at right. Use the Super Block to upgrade Watt, then go 
right to Red Station. Refresh, save and go southeast. Bomb the cracked wall, 
then go right. Use Watt to reveal a hidden block. Hit it, then use Kooper to 
get the Shooting Star. There's also a hidden block near the right door with a 
Sleepy Sheep. Go right and use Watt to light the room. Continue right to 
fight General Guy & the Shy Squad. There are four phases in the battle. Watt 
is the best partner. In the first phase, use basic attacks on the group of 
Shy Guys. Second phase, same thing on the Stilt Guys. Third phase, same thing 
(yet again) on the Stacked Guys. In the fourth phase, you fight General Guy. 
Beat on the lightbulb until it breaks to avoid his biggest attack. Then, hit 
on the main part with Hammer and Watt's Electro Dash. After the fight, 
collect the fourth star spirit, Muskular. End Chapter, Intermission. Now you 
are Peach. Escape the room as usual and go right to the hall. Take the bottom 
right door to the dining room. Gourmet Guy is there and will ask you to make 
him something in the kitchen. He gives you a castle key. Back in the hall, 
use the key on the bottom locked door to get to the first floor. Take the far 
right door (up a small set of stairs). You can open the shaking closet to 
talk to a Toad, then open the chest for the Last Stand badge. Go back to the 
second floor and go in the far right door. Put the badge in the chest, then 
come back to the first floor. Take the door just left of the room you were in 
with the badge. Once in the kitchen, Twink will find a cake recipe. Just 
follow the instructions exactly as noted. When finished, exit the kitchen and 
you will automatically get to the dining room. If done correctly, Gourmet Guy 
will go crazy (like back at the toy box) and reveal the location of the fifth 
Star Spirit, at Lavalava Island. If you do the job incorrectly, he'll spit 
out the cake (in a rather humourous manner) and you'll have to try it again. 
Now, back to Mario. You get the new star power, Chill Out. Twink will arrive 
and tell you about Lavalava Island. Now, for some errands. Take the cookbook 
to Tayce T. and you will now be able to make recipes with two ingredients. 
Give Russ T. his dictionary (he lives at the first screen in Toad Town in the 
house near the pipe). You will get a Star Piece. You can also give him the 
Mystery Note, and he will decode it. But, it doesn't do much for you now! Go 
to Merluvlee's house near Shooting Star Summit. Open the chest and collect 
the badge from Peach inside. You can also swap Star Pieces for badges with 
Merlow. Rest and save at Toad Town, then go west until you reach the port. Go 
to the far left side and talk to Kolorado. Go over to the big blue hump and 
jump pound to reveal a whale. Go inside his belly and use Watt to light the 
area. Fight the Fuzzipede to cure the whale's stomachache. Use Watt's Electro 
Dash, especially when he hangs from the ceiling. Use Jump/Hammer as well. 
Now, the whale will offer you a ride anywhere you want, and you and Kolorado 
will head off to Lavalava Island.


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[M7.6]

                *Chapter 5:  Hot Hot Times on Lavalava Island*


Items/Weapons:  Ultra Stone, Ultra Hammer
Badges:  4  //  33/80- Power Quake, Happy Heart, Fire Shield, Dizzy Stomp
Star Pieces:  5  //  32/160
Letters:  0  //  6/12
Magical Seeds:  1  //  4/4
Super Blocks:  4  //  9/15
Partners:  1  //  7/8- Sushie
Star Power:  1  //  7/11- Smooch

Once there, get the Stop Watch from behind the bush and you can also hit the 
palm tree to get a coconut (every palm tree with coconuts at the top will 
drop them for you). Go right and fight the fuzzy beating on Kolorado to 
continue. Get the letter from the big rock at back and hit the palm tree 
right of the Spin Plant to get a Star Piece. There is also a Repel Gel and a 
Mystery? in the hidden blocks near the two ringing bell plants (in fact, any 
bell plant has a hidden ? block near it). Go east to Yoshi's Village. 
Continue right a screen. You can rest, buy items and save here. Go right a 
screen and fight the Spear Guy hitting Kolorado. Continue right and you will 
be at the volcano, but cannot enter it yet. Go back left to the village, 
where the adults are panicking, because the children took off. Save, then go 
northwest to Jade Jungle. Press A at the bushes at north and they will part. 
Go up and east. Hit the tree where the fish summons you 3x and Sushie will 
join your party. You may want to go back to the village and save, because the 
jungle search is kind of long, and wouldn't you hate to get game over and 
start this part over again? Anyway, go east to the dock and ride Sushie in 
the water. Dive under the bridge and dock at the island with the Star Piece. 
Also, hit the tree there for a letter. Ignore the Bulbulb, because he already 
gave your magical seed to Kolorado. You'll get it later. On land, go west a 
screen. Ride in the water and dock at the other island. Beat the Spear Guy 
and get the Power Quake badge from the red ? block. Get on the water and swim 
west a screen. Dock at the southwest island and part the bushes. Press A at 
the lone bush (which you'll have to fight) and you will save the red Yoshi. 
Swim to the middle dock and go right, then south to get a Power Block. 
Upgrade Sushie. Go north a screen, get the Thunder Rage at the bell plant, 
and clear the north bushes. Get on the water and dock at the other island. 
Use the spinning flower to get up (spin around it to get it moving, then jump 
on it and hold Z). Clear the bushes and enter the pipe. Use Watt to light up 
the area, then climb up to save the green Yoshi. Go back to the jungle and 
drop down. Swim west a screen. Go left, still on the water, and dive to get a 
Star Piece. Go back and dock, then hit the tree stump with the hammer to make 
a bridge. Walk left and you'll save the blue Yoshi. Go back right a screen 
and go south another screen. On land, go east, then hit the stump to make a 
bridge. Get on the water and dock at the south island. Go south a screen and 
you'll hear someone snoring. Hit the tree at left to save the purple Yoshi. 
Go north 1x and get on the water. Get back on the middle dock and go east 1x. 
Two piranhas are attacking the last Yoshi. Approach them and fight. After 
that, you will have saved the yellow Yoshi, and all of the children. Head 
west and backtrack to the village. Go west 1x to the first part of the 
village and go to the middle platform. Talk to the Village Leader and he will 
give you the Jade Raven. Go east 1x, rest and save, then go northwest back to 
the jungle. Go up and west, then swim west a screen. On land, go north 1x. Go 
through the bushes and east 1x. Swim to the north dock with the statue. Put 
the Jade Raven inside and a path will clear. Take it to a new section. Get 
the Stone Cap at the bell plant, then clear the upper right bushes and go 
north 1x. Move the blue blocks onto the water spouts until a rock is pushed 
up. Push the last block onto it and then go north 1x. Go far right and then 
jump to the vine on the tree next to the bushes there. Take the path north. 
Go far right, where you'll have to fight the piranhas and a Magikoopa. After 
the fight, go right and enter the big tree. Save there, then make your way up 
the stairs to the outside of the tree. Go right all the way past the hole and 
get the Happy Heart badge, then go back and take that hole. Go all the way up 
to the top and talk to the big raven, Raphael. Jump off the edge of the tree 
and talk to him again. He will clear the big bough out of your way. Go right 
1x to the volcano. Talk to him again and the small ravens will make a device 
to help you. Kolorado will show up and go first. Raphael will give you the 
Ultra Stone, which lets you upgrade your partners to Ultra Rank when you find 
a Power Block. Jump into the small basket, then go right along the branch. 
Jump to the hook and let it carry you to the end. Use the Heart Block, then 
enter the volcano. Go right 1x and hop across the platforms (quickly, because 
they sink), and go right 1x. Take the hook right to the end. Use Kooper to 
break the block and drop to collect the POW Block. You can collect coins from 
the other blocks, then go left and use the spring to get back up. Take the 
hook again to the end and go right 1x. Avoid the spinning fire and go right 
to a Power Block. Upgrade Sushie, then go back left 1x. Go to the bottom left 
and take the stairs down all the way. Save & use the hook to across the gap. 
If you time it right, you can drop to collect the Fire Shield badge. It will 
probably take you a couple of tries. On the bottom level, go west 1x. Go up 
to the top part and use Parakarry to cross. Push the blue blocks into the 
lava to narrow the flow and create a path. Go to the upper part of the flow 
on ground level and cross with Parakarry. Go west 1x and push the blue blocks 
side-by-side into the lava, then cross the gap with Parakarry. Go up and 
around to the big chest and collect the Ultra Hammer. Your hammer power 
increases and you can now break metal blocks. Demonstrate by breaking the 
block at right, and go east 1x. Cross the upper gap with Parakarry, then go 
along the path at the very bottom, breaking the metal block, at the right 
side, east 1x. Cross the gap with Parakarry and climb the rocks at the end to 
get the Dizzy Stomp badge. Go west 1x and up to the higher path, then east. 
Go up and east 1x, then use the spring. Talk to Kolorado, then break the 
metal block. Save and go east. Jump to the hook and about halfway, when you 
see light breaking through the wall, hop down to a Power Block and upgrade 
Kooper. Go back west 1x, use the spring, save again, then go east 1x. Use the 
hook, taking it all the way to the end and go east 1x. Get to the end of the 
screen really fast to avoid getting hit by the rolling spiked thing. Hop 
across the rocks and go east 1x. Go to the far right and push the block left 
as far as possible, then hop up and hit all the metal blocks going up. After 
the last one is hit, run to the right and then down to avoid the rolling 
spiked thing again. Go east through the hole. Use the Heart Block, then go 
east 1x. Get the Super Shroom and Maple Syrup from the blocks, then go east 
where you'll meet a dead end. Go back west 1x, then go down the steps to the 
bottom. Go left and save, then go right. Go east 2x, then a fight will ensue 
against the Lava Piranha. There are two phases of the battle. In the first 
phase, use Jump and Sushi's Squirt on the main piranha. Once they sink into 
the lava, they return with a fiery vengeance for the second phase. Use 
Sushi's Tidal Wave to hinder the plants' movement. Use Jump and Belly 
Flop/Squirt, and Tidal Wave any time the Piranhas become heated. After the 
fight, you will get the fifth Star Spirit, Misstar. The volcano will start to 
erupt, so follow the star east 1x, then go up the stairs to the top. Use 
Bombette to bomb the cracked wall, and escape. The treasure Kolorado found is 
lifted and lands in Jade Jungle. End Chapter, Intermission. As Peach, escape 
the room as usual and go right to the hall. Go down to the first floor and 
take the leftmost door (up a small set of stairs). Guards will catch you, but 
allow you to play a quiz game with them. If you are playing this game for the 
first time, you will not know the answers to some of the questions (they 
reveal info about the next locale), but if you can buzz in fast enough, you 
can answer them anyway. Here are the answers to the questions: Lava Piranha, 
Flower Fields, Chomp, Pass Flower Gate, Princess Peach, Flower, Bowser, Boo, 
The Flower Garden, On Bowser's Castle. If you win the game, you get a Jammin' 
Jelly. If you win or lose, you get the Sneaky Parasol. Back with Mario, you 
get a new star power, Smooch. Go west 1x to the village, then take the 
northwest path to the jungle, go through the bushes, then east 1x. Open the 
chest to get a vase. Head back to the village and give the vase to Kolorado 
in exchange for a magical seed. Go west to the whale and head back to Toad 
Town. Jr. Troopa will chase you back and you'll have to fight him. His HP 
level has dropped since he swam so much, so the battle is easier. He now has 
a spike and wings. Use your Spike Shield badge to jump on him and Sushie's 
Squirt attack. Once you finish him off, refresh and save, then go to the 
sewers. Go through the hole to the bottom level and go right with Sushie. 
When you dock, you'll have to fight the Super Blooper. He now powers up his 
attack (when he turns red) and use Blooper Babies. Use Sushie's Tidal Wave to 
get rid of them or Multibounce. As usual, use Jump/Power Jump and Sushie's 
Belly Flop/Squirt. When he's finished, hit the switch to make a pipe appear 
that goes to Yoshi Village. Go back to Toad Town and give the magical seed 
(#4) to the Minh T. A door will appear in the middle of the garden, but don't 
go through it yet. Deliver a letter to Russ T. for a Star Piece then, in the 
same area, get on the water with Sushi and get a Star Piece at the other 
dock. Then, go down the pipe there. Go right to a Power Block and upgrade 
Bombette. Go back to the sewers and go to Boo's Mansion via the shortcut 
pipe. Deliver a letter to Igor at the shop for a Star Piece. Rest and save, 
then talk to Kolorado near Pleasant Path and he says a big Koopa is blocking 
the path. Go down and fight Kent C. Koopa. This boss is VERY tough. If you 
fight him, have a good supply of Sleepy Sheep, Super Shrooms and Thunder 
Rage. He's susceptible to sleep attacks. Use Watt's Electro Dash, as it works 
under any conditions. Use the Star Power Lullaby as well. It's best not to 
flip him over, because he'll take two turns to stand up and then whack you. 
His attacks are heavy, so block with A, which not only saves you 1 HP, but 
also protects your partner from getting knocked down. When he's gone, the 
path clears. Now, rest and save again, then head through the door in the 
garden to arrive at Flower Fields.


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[M7.7]

                     *Chapter 6:  Dark Days in Flower Fields*


Items/Weapons:  Ultra Boots
Badges:  4  //  37/80- Happy Flower, Flower Saver, Mega Smash, Super Jump 
Charge
Star Pieces:  3  //  35/160
Letters:  0  //  6/12
Magical Seeds:  0  //  4/4
Super Blocks:  5  //  14/15
Partners:  1  //  8/8- Lakilester
Star Power:  1  //  8/11- Time Out

After the Wise Wisterwood tree talks to you, save, then go east 1x. Hit the 
trees here in the order centre, right, left, and collect the Happy Flower 
badge from the left tree. Go east again and talk to Petunia. Defeat all the 
Monty Moles and she will give you a Magic Bean. Hit the tree at left and 
collect the red berries. Go back west 2x and save. Go southwest and give a 
red berry to the red flower. Go along the path and hit the tree to collect 
the yellow berries. Go west, then talk to the flower under the Crystal Tree 
(Posie) to get Fertile Soil. Go back east 2x and save, then go southeast. 
Give the flower a Yellow Berry. Jump over the spiked plants, using Parakarry 
for the last couple of gaps that are too wide apart. Go up and left and use 
the Power Block to upgrade Parakarry. Hit the tree at the end to get blue 
berries (pick up both). Collect the Star Piece in the grass at right, then go 
east 1x. Get the Dizzy Dial from the ? block, and a Maple Syrup in the hidden 
? block at right. Go right 1x, then go down and talk to the lily (obviously 
named Lily). When she's finished, get the Jammin Jelly from the tree at 
right, then go left 3x, then east 3x, and toss a Blue Berry into the well. A 
Flower Saver badge will be thrown up to you, so collect that. Go back west 2x 
and save. Go west 1x and give the other blue berry to the blue flower to 
pass. Jump near the brick block to hit a hidden ? block, then use the spring 
to go on top of it. Jump above the brick block to get a Shooting Star. Go 
west 1x to a maze with two Lakitus guarding it. You'll have to fight them. 
Once they're gone, you'll need to go through the maze to the path on the 
other side. When you're in the bush, you can jump to see where you are. This 
is a rough solution: Left, up, NW, left, up, left, down (not around the lower 
part, but through the hedge below you), SE, right, up, left to the pipe (take 
it), left to the next area. Talk to Rosie, who has Lily's Water Stone. She 
wants something prettier than it (grrrr...selfish flower). Go back east 1x and 
then through the maze (just do the reverse of the previous directions). Go 
back through the southwest screen all the way to Posie and talk to her. She 
will give you a Crystal Berry. Go back east 2x, then through the west path, 
through the maze and back to Rosie. Give her the Crystal Berry and she'll 
give you the Water Stone. Go back east 2x, then go southeast all the way to 
Lily. Talk to her, then put the Water Stone in the hole. The empty pond will 
fill with water and she'll give you some Miracle Water. Go west 1x and use 
Sushi to float. Go to the middle island with the tree and hit it to get 
Bubble Berries. Go back west and save. Go northwest and give a Bubble Berry 
to the bubble flower. Step into the big bubble it produces to float across 
the spiked pit. Go up the stairs and right to get a Star Piece, then go west 
1x. Go up the stairs and use Bombette to bomb the rock. Get the Mega Smash 
badge here, then go left 1x. Bomb the rock in the crevice below the steps. Go 
up the steps to the top of the tower and talk to the sun. Then go back east 
1x, where you'll have to fight a Lakitu named Lakilester. Once you beat him, 
his girlfriend will protect him. Forgive him and he'll join your party. Go 
back right (use Lakilester to cross the spikes) and save in the main screen. 
Go northeast, where you'll have to solve a puzzle. You need to pound each of 
the blocks in order to get to the other side. Think of each block as numbered 
from left to right and jump pound them in this order: 1, 6, 5, 2, 6, 7. Use 
Lakilester to cross the spikes if necessary. Once complete, you have access 
to the other side. Use the spring to get on top and hit the Power Block to 
upgrade Lakilester. Go east and get the letter hidden in the flowers, then go 
east again. Hammer the machine 2x to fight the enemies. Once they're gone, 
time to smash things! A great anger management course. Smash the Puff-Puff 
Machine with your hammer on both sides until it shuts down. Very beautiful, 
eh? Looks like a Vincent Van Gogh painting. Go west all the way to the main 
screen and save. Go to the brown spot close by. Put the Fertile Soil, Magical 
Bean and Miracle Water on the spot (in that order). A beanstalk will grow. 
Before you take it up, you should go back to Toad Town and stock up for the 
boss battle. Stock up on Super/Life Shrooms and Maple Syrups, and defense 
items (Stone Cap and Repel Gel). DO NOT USE THUNDER RAGE!! Come back and take 
the beanstalk up to the clouds. Get the Super Jump Charge badge from the 
clouds at back, then go east 1x. Step on the brown cloud to start the fight 
against Huff N' Puff. Use Lakilester's Spiny Surge to clear most of the Ruff 
Puffs and damage Huff. Use your best jump badges along with defense & 
recovery badges, and no hammer badges. By the way, I love the music in this 
battle! When he's defeated, touch the card to free Clevar. End Chapter, 
Intermission. You are back with Peach once again. Escape the room as usual 
and go east to the hall. Use the Sneaky Parasol (press B) on a grey Koopa 
Patrol guy. Go up to the doors at top and speak to the guard to pass. Go east 
all the way to the end and talk to the guard at the door. He'll give you a 
Castle Key if you find the guard who's supposed to relieve him. Remember to 
put the Jammin Jelly (if you won it in the previous chapter) in the magic 
chest on the second floor in the rightmost door. Go back west and down to the 
first floor. Go down to the end stairs and unlock them. You will be outside, 
but unfortunately cannot escape. Press B to change back to Peach, then change 
into the Clubba. Go back inside and all the way up to the guard who gave you 
the key. You will now be "on duty". Go through the door and all the way up to 
the roof. Go left and Kammy Koopa will appear, then you will be caught. The 
Star Spirit will reward you with Time Out, a new power. Wise Wisterwood will 
congratulate you. Go back to Toad Town and save. Now for some errands. Give 
Minh T. (the flower garden girl) her letter for a Star Piece. Go to the 
Sewers and drop through the hole to the bottom floor. Cross the water east 
with Sushie and then go east 1x. Cross the spikes at top with Lakilester and 
go down the pipe. Use Watt to get three hidden ? blocks for a Maple Syrup, 
Stop Watch, and Volt Shroom. Break the west block, then go west 1x. Break the 
next block and go west again. Jump on the spring to the other side and open 
the big chest for the Ultra Boots. Go east 1x and jump at the gap between the 
other blocks to get a Life Shroom from a hidden ? block. Go east again and 
use the pipe. Cross the spikes again and get the Shooting Star by the east 
exit (hidden ? block), then go east again. Hit all the ? blocks, use Watt to 
get the hidden blocks, then go all the way back west & up the pipe to the 
first area of the sewers. Go west from here 2x, then use the pipe, then the 
next pipe in the bottom right. Break the metal blocks, then use the Power 
Block to upgrade Lakilester. Take the pipe back and go up the stairs, 
crossing the blocks on the right, then go east 1x. Use the platforms to go up 
and then get off on the next floor. Go right and drop through the hole. 
Upgrade Bow with the Power Block. Take the pipe back and go left, then left 
up the stairs. Take that pipe and go right. Go back to the bottom level 
through the hole, then cross with Sushi at right and go east 1x. Go along the 
bottom and east again. Take the lower pipe and bomb the wall. Enter Rip 
Cheato's hide-out. See Rip Cheato guide under Side Quests for help. Take the 
pipe at right to land at an abandoned warehouse. Get the Odd Key, then unlock 
the door to exit to Toad Town. Now you have easy access to Rip Cheato. Go to 
Merlon's house to learn about Shiver City, then go back through the warehouse 
to Rip Cheato, then left and up the pipe. Take the blocks at top across and 
go through the blue door. Take the pipe and go all the way left and use the 
Super Block to upgrade Watt, then take the pipe at right to Shiver City.


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[M7.8]

                       *Chapter 7:  A Star Spirit on Ice*


Items/Weapons:  None
Badges:  7+  //  79/80- Attack FX E, Mega Jump, P-Down D-Up, Triple Dip, P-Up 
D-Down, Lucky Day, Attack FX D, plus Merlow, Rip Cheato and shop badges
Star Pieces:  6+  //  160/160- including Chuck Quizmo, Rip Cheato and hidden 
panels
Letters:  1  //  7/12
Magical Seeds:  0  //  4/4
Super Blocks:  1  //  15/15
Partners:  0  //  8/8
Star Power:  2  //  10/11- Up & Away, Star Beam

Go west 1x, and find the hidden Star Piece panel. Enter the far left building 
and then into the next room. Talk to the mayor (though he won't talk back). 
You're accused of murdering the mayor (!) and must prove your innocence. 
Until then, you can't leave Shiver City. Hoo boy... Exit the house and go 
right 2x. Spin Jump the icy area 3x, then use Sushi on the dock and collect 
the key at the bottom. Use it on the locked door in this area and enter. 
Climb the stairs, use the spring, slide down the roof to the next house and 
go down the chimney (Santa?). Talk to Herringway, the reclusive author, and 
he will escort you back to the mayor's house. Go back west 2x to the house 
and talk to the police chief. Everything will be sorted out. Once finished 
here, exit & enter the far right house in this area. Climb up the bookcase to 
the windows and walk outside. Go to the roof of the house on the left and 
enter through the window. Open the chest for the Attack FX E badge. Go east 
3x to exit Shiver City. You will meet up with Jr. Troopa and have to fight 
him.Now he has magic power. Use basic and FP attacks. Power Smash is good. 
When he's defeated, continue right 1x. Find the hidden Star Piece panel, then 
hammer the big tree on the left 4x to get a letter. Also, collect the Repel 
Gel hidden behind the big tree near the right exit. Looking at the snowmen, 
one is missing a hat, and one is missing a scarf. Hmm...interesting. Go right 
1x, continue forward, get the letter behind the ice block, and you will meet 
up with Monstar. Fight this very easy mini-boss with basic attacks, then 
continue right 1x to Starborn Valley. Talk to Merle and follow him to his 
house. Once there, he will give you a scarf. While here, you can deliver a 
letter to Frost T., the toad in the bottom right area, and collect a new 
letter for Goompapa if you're following the chain letter side quest. Return 
to Shiver City (on the weay, you'll see Jr. Troopa frozen in ice!) and go 
talk to the mayor again. He will give you a bucket. You can also give him his 
letter for a Star Piece. Go back to the snowmen and put the scarf and hat on 
the ones who are missing those items. They will open the way to Shiver 
Mountain. Go up through the opening and then right. When you drop down, spin 
jump the ice, then the switch below it to continue. When you reach a brick 
block high up, jump to hit it, then spin jump where it was to get an Ultra 
Shroom. Go east 1x. To save you time, go down to the bottom level and collect 
the pebble, then exit to the west and re-enter, grabbing another pebble. Do 
this again until you have 3 (you can carry more if you want; they can also be 
an attack item). Continue up and use Kooper to hit the switch. Kooper will 
duplicate. It should be obvious which one to hit (the one on the left who 
calls you a moron). Hit him with your hammer and you'll have to fight the 
Duplighost. When that's over, continue right to the top and use the Power 
Block to upgrade Goombario. Now all your partners are at Ultra Rank. Go east 
1x and replace the item in the pillar with a pebble. Do this 2 more times to 
collect the three items, then continue right 1x. Go under the stairs and then 
use Bombette to bomb the cracked wall. Once inside, continue right through 
the wall (I'm not joking) and talk to Merlar to receive the Star Stone. 
Backtrack outside and go up the stairs to the top. Put the Star Stone in its 
place and stairs will appear. Go up the first set and go right to get the 
Mega Jump badge. Continue up another set and go left by the save block. 
Before you save, drop down, but stay close to the wall to collect a Star 
Piece. Go back up to the save point, but before you save, go up some more and 
use the Heart Block, then go back and save. Continue east 2x to get to the 
Crystal Palace. Go through the south door. Save, then go east 2x. Open the 
chest for the Blue Key. Go back west 2x and north 1x to the main area. Spin 
jump the switch to reveal the blue door. Unlock it and enter. Use Bombette to 
bomb the cracked right wall, then go through. Go between the third and fourth 
pillar to the other side of the room and bomb the cracked wall at left. Fight 
the two Duplighosts, then go west 2x, then into the west cave outside to get 
a Star Piece. Continue back inside and go through the north door. Collect the 
Super Shroom, then jump pound the patched wood to go down, and go east 2x. 
Open the chest for the P-Down D-Up badge. Go west 2x, use the spring, then 
east 2x to get a Shooting Star. Go back west 2x, south 1x, east to the 
pillars, down between the third & fourth again, west to the main hall, and 
south 1x. Drop through the hole. Go east 1x and bomb the east wall. Bombette 
will multiply, and it's just as easy this time to spot the imposters (they 
use stars, hearts, !, and stammering in their speech). Hit each of them, then 
continue east 1x. Open the chest for the Red Key, then go west 2x, use the 
spring, north 1x, then spin jump the switch to make the door red. Unlock the 
door and enter. Go east 1x along the bottom and you'll have to fight three 
Clubbas to continue. Go west 1x and up through the mirrors, then east 2x. 
Bomb the east wall and continue to collect the Triple Dip badge from the 
chest. Go west 1x. Now, this can be tricky. You need to be fast. Set Bombette 
by the switch, then dash to the cylinder section of the mirror to switch to 
the other side of the room. Go east 2x, and mimic the other side of the 
mirror by sending Kooper through the hole. Several obvious imposters will 
appear. Hit all the others, then continue right. Go south 1x and find the 
hidden Star Piece panel. Collect the Maple Syrup from the ? block. Go back 
north and then east 1x. Use Kooper to hit the switch, then go east 1x. Go up 
through the mirror and west 2x. Go north 1x, collect the hidden Star Piece, 
and the Jammin' Jelly in the hidden block at left. Push the statue left and 
fall down the hole (not that you have much choice!). Go right until you reach 
the chest with the P-Up D-Down badge. Go west 2x, use the spring, go south 
1x, east 2x, through the mirror, west 2x, and finally south 1x (whew!). Drop 
down the hole next to the statue, then east 2x and get the Palace Key from 
the chest. Go west 2x, use the spring, go north 1x, east 2x, and unlock the 
east door and enter. This is a small puzzle to do before the boss fight. You 
need to speak to each live dinosaur by standing the right position so they 
make their corresponding statue turn as well. Once the statue is turned the 
right way, push it onto the patterned square. Once they are all in the right 
spot, stairs appear. Take them to the next room where you can use a Heart 
Block and save. Go east 1x to fight the Crystal King. Tough boss. Cool music. 
Use Watt as a partner first. Use Electro Dash and Mega Smash/Jump against the 
king. When FP is low, use Power Smash/Jump. To avoid his freezing attack as 
must as possible, don't attack the Crystal Bits. Use A to block that attack. 
Towards the end of the battle, he multiplies. Switch partners to Lakilester 
and use Spiny Surge to detect the true king. Once he's finished, collect the 
Star Spirit, Kalmar. End Chapter, Intermission. There is a cinema with Peach, 
but you can't use her. Rats. Just watch for now. Mario will receive the star 
power, Up and Away. Go all the way back to Shiver City and stay in the Toad 
House. When you awaken, several mushrooms and an Ultra Shroom will be there 
for you. Go back to Toad Town and go to Goomba Village. Give Goompapa his 
letter and you will receive the Lucky Day badge, completing the chain letter 
sequence. You can also complete the music side quest. Talk to the lyricist at 
Club 64 in Toad Town Port, then see the composer at Dry Dry Outpost (first 
house on the left from the Sewers shortcut pipe) to establish a connection. 
Talk to the lyricist again to get the Lyrics. Take them to the composer to 
get the Melody. Take that to Club 64 and listen to Chanterelle sing. She will 
give you the Attack FX D badge. Go to Shooting Star Summit and give Merlow 
his letter. You may also want to trade Star Pieces for badges. Pick up the 
Jammin' Jelly from the magical chest, then make your way back to Toad Town. 
Get any badges or Star Pieces from Rip Cheeto in the sewers. Since Chapter 8 
is the final part of the game (in Bowser's Castle), you should try to 
complete all you want to do now since you won't be able to return (easily) 
from the castle once you go through it. By now, you can probably defeat the 
Master two more times to get the Diploma (see boss section for help). Also, 
you can get all the Star Pieces, Tayce T.'s recipes, Koopa Koot's errands, 
Chuck Quizmo's quizzes, and have fun with the games. To complete all this, 
check out their separate links on the main page. There are a couple of badges 
at Bowser's Castle, so don't worry if you're short a few. Rest and save 
before you leave, then head up Shooting Star Summitt to the very top. The 
Star Spirits will create a warp. Enter it to rise up to Star Way. Make your 
way east all the way to Star Haven. The Ice Power badge is helpful to jump on 
the Embers. Once at the Haven, you can buy items (cheapest prices are here), 
rest, and save here. When you're finished, go east 1x. Go up the stairs to 
the shrine where the seven Star Spirits will give you the Star Beam power and 
a Star Ship to get to Bowser's Castle. When you're ready, hop in, say yes, 
and off you go!


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[M7.9]

                        *Chapter 8: A Star-Powered Showdown*


Items/Weapons:  None
Badges:  1  //  80/80- Deep Focus(3)
Star Pieces:  0  //  160/160
Letters:  0  //  7/12
Magical Seeds:  0  //  4/4
Super Blocks:  0  //  15/15
Partners:  0  //  8/8
Star Power:  1  //  11/11- Peach Beam

When you arrive at Bowser's Castle (hm...no guards?), save, then go through 
the south door, crossing the bridge to a cave near the bottom of the castle.  
Defeat the Koopatrol for a key, then exit the same way you entered.  Unlock 
the door and enter the main part of the castle.  Go east 2x and stand in 
front of the door, falling through the trap (don't you learn?).  Heal with 
the Heart Block, get the Tasty Tonic & Life Shroom by jump-pounding the 
blocks, then bomb the crack.  Save once more, go east, and then cross the 
blocks to the east 1x.  Use Lakilester to cross the lava and hit the switch.  
Cross, then use Parakarry to cross the wider gaps.  Use Lakilester to hit the 
next switch, then go east 1x.  Use Lakilester to again cross the lava, then 
use Parakarry to nab the Mystery.  Use Parakarry again to go back, then use 
Lakilester.  You'll get the Thunder Rage later.  Use Bow to become invisible 
and pass the lava spill.  Cross with Parakarry, then use Lakilester and go 
through the north cave.  Go right and up the stairs.  Fight the group of 
enemies, then hit the switch to harden the lava, which you can now walk on.  
Woo hoo!  Go west 1x, get the Thunder Rage, then go west again, north 1x, 
then open the chest for a key.  Exit and go west 1x, then go back west along 
the bottom, getting the Life Shroom from the ? block.  At the far west end, 
climb up the rocks to get the Deep Focus badge.  Go east 4x, unlock the east 
door, and enter.  Use Watt to illuminate the room, use Parakarry to cross the 
gap, get the POW Block in the upper west path, then go west 1x (get used to 
this routine).  Use Watt & Parakarry in the next room, get the Shooting Star 
in the ? block (upper west), then go west 1x along the top path.  Hop in the 
gap to land beside the spring, and go west 1x.  Push the block left, then 
down through the door.  Go east 1x through the big door and stay downstairs, 
going east 2x.  Beat the Koopatrol for a key, and unlock the cell.  Talk to 
the toad on the right to rest (ouch).  Go west 2x, save, go upstairs, then 
west to the item shop.  The prices are bad, but if you need anything, go 
right ahead.  Exit, then go east 3x.  Spring up, and pull the chain to flood 
the room.  Use Sushie on the water and go west 1x.  Get off at the dock, hit 
the switch, use the spring, then bomb the east wall and enter it.  Spin jump 
at the block, then hit the switch.  Go through the wall, collect a hidden 
Maple Syrup halfway, then pull the chain at the end again.  Go west 1x, use 
Sushie to get the key at the other dock.  Go east 1x and pull the chain at 
the end.  Go west 1x, use Sushie, go east 1x, and pull that chain.  Drop to 
the miraculously dry floor and unlock the east door, and, of course, enter.  
Go up all the stairs, fighting the four sets of B. Bill Blasters along the 
way (and any Bombshell Bills that hit you), then finally you are free to go 
east.  Get the Super Shroom from the block, then push the far right block and 
go through the hole revealed.  Go east 1x, then save.  Push the leftmost 
block and go through that entrance.  Use the Heart Block, then go east 1x.  
Push the block with a gap beside it right to reveal another hole.  Go through 
that entrance, west 1x, and collect the key.  Go east 1x, south 1x, west 1x.  
Use the Heart Block, then go south 1x, unlock the east door, save, and enter.  
Talk to the Bowser head on the wall and he will give you a quiz.  Here are 
the first 5 answers to the quiz:  3, red Shy Guys, middle entrance, red, 4.  
After you pass the quiz, enter the door.  Get two Super Shrooms and a Maple 
Syrup, then climb the east stairs, dropping to get a Jammin' Jelly once up 
the first set of stairs, then continue to the top, and go west 1x.  Stay 
downstairs, save, and go west 2x.  Defeat the Koopatrol to get a key, unlock 
the cell, rest here, then go back east 2x.  Save again, then go upstairs and 
west 1x.  Climb on the pillar, drop to the bottom one, drop Bombette by the 
red switch at left, then quickly jump to the back pillar.  When it rises, hop 
to the left, and collect the Ultra Shroom in the next room.  Go back east 2x, 
save once again, then go east upstairs.  Climb the stairs, and go east again.  
Stand on the tile part of the floor left of the red switch and bomb it.  Go 
back and jump right.  Ggo east to collect a key.  Go west 2x, down the 
stairs, and unlock the east door.  Once through it, go east in the following 
pattern on the stairs:  up, down, down, up, down, up.  Go straight on the 
bridge and east 1x.  Use the Heart Block, then go right and talk to Peach 
(?).  Go west 1x, then come back east.  Hit Peach with the hammer 3x to 
reveal a Duplighost, who you'll have to fight (x4!).  After that episode, go 
back and use the Heart Block, then go east 1x.  You'll meet up with the Koopa 
Bros., but they will be knocked out by Jr. Troopa, who you'll fight instead.  
He uses his prior attack/defense methods in three short phases.  Use Mega 
Smash/Jump and Watt's Electro Dash.  When he's finished (for the last time), 
the boss door will let you pass.  Go east 1x, upstairs, and east again.  
Save, then go through the star door to reach Peach's Castle.  Go to the far 
right door, open the cupboard, and the Toad will let you rest.  After a 
snooze, go upstairs and through the top door, then to the next door on the 
left, the library.  Climb the stack of books near the window by the table, 
and go along the little balcony to a Life Shroom.  Leave the room, go 
upstairs, and through that door.  Prepare for battle, then go east to fight 
Bowser.  This is phase 1 of 2.  I recommend using these badges plus any 
others you like:  Mega Jump, Mega Smash, Peekaboo, Happy Heart, Happy Flower, 
Mega Rush, Last Stand, Power Rush, Close Call, Pretty Lucky, Power Jump, 
Power Smash, Feeling Fine, Fire Shield.  Use Mega Jump/Smash.  When your FP 
gets low, use Power Jump/Smash.  Hopefully you have a lot of good items like 
Life/Ultra Shrooms and Jammin' Jellies.  Use Watt as your partner.  Electro 
Dash is very effective for no FP.  When Bowser uses the Star Rod, use the 
Star Beam.  Bowser can use the Star Rod as defense, light beam attack or 
healing himself.  He can also use a poisonous swipe attack, jump on you, 
knocking out an ability temporarily, and fiery breath.  Once Round 1 is 
finished, he'll escape to the roof with Peach.  Take this time to go back and 
rest in the Toad House.  Then return to the fight scene, go east 1x, 
upstairs, then west 1x, across the bridge, west again, and save here.  Go 
upstairs and east 1x to the roof where you'll fight a new and improved Bowser 
(yikes!).  In Round 2, use the same strategies in Round 1.  When he uses the 
Star Rod, use Star Beam.  Unfortunately, it won't work.  You'll now be 
playing Twink and Peach as they fight Kammy Koopa.  Use Dash and Focus until 
she's down.  Peach will wish for the Star Spirits to have more power.  Twink 
will join the Star Spirits and give Mario the Peach Beam.  Use it now and 
whenever Bowser uses the Star Rod for defense.  Continue with the same 
attacks.  Once the battle is complete (and it's somewhat long), 
congratulations, you've beaten the game!  Enjoy the great ending cinemas!


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[M8]

                                  *Items*


There are many items in the game that you should acquire sometime. Some of 
these items are for short-term, others you'll have for much longer, even 
through the duration of the game. All food items restore Mario's status 
during battle and can be used in Tayce T.'s recipes.  Here's an alphabetical
list:


8-bit Mario 
Acquired at: Boo's Mansion 
Use: A fun little secret; in the 2nd floor room with a large pot, jump into 
it and 8-bit Mario jumps out! 


Artifact 
Acquired at: Dry Dry Ruins 
Use: Trade with Kolorado for a Star Piece 
 

Autograph (Luigi) 
Acquired at: Mario & Luigi's House 
Use: Give to Koopa Koot for an errand 
 

Autograph (Merluvlee) 
Acquired at: Shooting Star Summit 
Use: Give to Koopa Koot for an errand 


Bell Plant 
Acquired at: Lavalava Island 
Use: Not much, it just makes a ringing sound when you touch it 


Big Chest 
Acquired at: At least 4 times for new boots & hammers 
Use: Allows you to take its contents! 

Block 
Acquired at: Almost everywhere! 
Use: Holds a surprise item (hence the ?); some blocks are invisible and can be 
exposed using Watt 


Blue Berry 
Acquired at: Flower Fields 
Use: To give to the Blue Flower; also restores 5 FP 


Blue Key 
Acquired at: Crystal Palace 
Use: To open the blue door 


Boo's Portrait 
Acquired at: Boo's Mansion 
Use: To open an entryway to the 3rd floor 


Boots 
Acquired at: Nowhere, you start with them 
Use: Footwear! 


Box 
Acquired at: Select places 
Use: Break open with jump pound/spin jump 


Bubble Berry 
Acquired at: Flower Fields 
Use: To give to the Bubble Plant; also restores 5 HP 


Brick 
Acquired at: Almost everywhere 
Use: Break by jumping under it; usually doesn't contain an item 


Bucket 
Acquired at: Mayor's House 
Use: Give to snowman missing a hat to help open entrance to Shiver 
Mountain 


Bush 
Acquired at: Almost everywhere 
Use: Shake it and maybe (just maybe) an item or coin will fall out (ooh!) 


Butter 
Acquired at: Peach's Kitchen 
Use: To make a cake for Gourmet Guy 


Calculator 
Acquired at: Shy Guy's Toy Box 
Use: Return to Rowf to get I Spy badge 


Cake Mix 
Acquired at: Shy Guy's Toy Box 
Use: For Tayce T.'s recipes; also restores 1 FP 


Castle Key (pink) 
Acquired at: Peach's Castle 
Use: To unlock a door 


Castle Key (green) 
Acquired at: Tubba Blubba's Mansion 
Use: To open a locked door 


Castle Key (yellow) 
Acquired at: Bowser's Castle 
Use: To open a locked door 

Chest 
Acquired at: Almost everywhere 
Use: These pint-size chests contain small items or badges 


Cleanser 
Acquired at: Peach's Castle 
Use: To make a cake (or not?) 


Coconut 
Acquired at: Lavalava Island 
Use: Attack item that causes 3 HP of damage to one enemy; also for 
Tayce T.'s recipes 


Coin 
Acquired at: Almost everywhere 
Use: "Money can be exchanged for goods or services" - Homer Simpson 


Cookbook 
Acquired at: Shy Guy's Toy Box (from Gourmet Guy) 
Use: Give to Tayce T. so she can use two ingredients for recipes 


Cracked Wall 
Acquired at: Cheap, rundown areas built by Bowser's henchmen 
Use: These walls are just dying to be bombed (pretty please?) 


Cream 
Acquired at: Peach's Kitchen 
Use: To make a cake 


Crystal Ball 
Acquired at: Dry Dry Outpost (from Merlee) 
Use: Give to Merluvlee to acquire autograph 


Crystal Berry 
Acquired at: Flower Fields (from Posey) 
Use: Give to Rosey in return for the Crystal Stone 


Cymbal Plant 
Acquired at: Jade Jungle 
Use: Don't jump on one of these unless you want to give Mario a major 
headache. On second thought... 


Diamond Stone 
Acquired at: Dry Dry Ruins 
Use: To help open the way to Tutankoopa 


Diary 
Acquired at: Mario & Luigi's house 
Use: When you learn the jump pound ability, you can return to your house 
and use it on the patch of floor near the bunk bed to reach an attic area 
with Luigi's secret diary! 


Dictionary 
Acquired at: Shy Guy's Toy Box 
Use: Return to Russ T. for a Star Piece 


Diploma 
Acquired at: Dojo (after beating the Master 3x) 
Use: For personal gratification (um....nothing really) 


Dock 
Acquired at: Every water area 
Use: To use Sushi to swim and cross over 


Dolly 
Acquired at: Jr. Troopa's Playground 
Use: Return to Goombaria for a Star Piece 


Dried Fruit 
Acquired at: Dry Dry Desert 
Use: Restores 15 HP 


Dried Pasta 
Acquired at: Little Mouser's Shop (Dry Dry Outpost) 
Use: For Tayce T.'s recipes; also restores 3 HP & 2 FP 


Dried Shroom 
Acquired at: Little Mouser's Shop (Dry Dry Outpost) 
Use: Restores 1 HP 


Dusty Hammer 
Acquired at: Little Mouser's Shop (Dry Dry Outpost) 
Use: Attack item causes 1 HP of damage to one enemy; also for use in 
a Koopa Koot errand 


Eater Plant 
Acquired at: Lavalava Island 
Use: Disguises itself as a heart plant and attacks if touched 


Egg 
Acquired at: Mt. Rugged; Peach's Kitchen 
Use: For Tayce T.'s recipes; restores 5 HP; to make a cake for Gourmet 
Guy 


Empty Wallet 
Acquired at: Koopa Village 
Use: Recover as a Koopa Koot favour 


Fertile Soil 
Acquired at: Flower Fields (from Posey) 
Use: To plant the beanstalk to reach Huff 'n' Puff 


First Degree Card 
Acquired at: Dojo (after beating Chan) 
Use: To advance a level at the Dojo 


Floor Switch 
Acquired at: Select locations 
Use: Certainly, to cause something helpful 


Flour 
Acquired at: Peach's Kitchen 
Use: To make a cake for Gourmet Guy 


Flower 
Acquired at: After a battle ends 
Use: Restores 1 FP each 


Fortress Key 
Acquired at: Koopa Bros. Fortress 
Use: To unlock a door 


Fourth Degree Card 
Acquired at: Dojo (after beating the Mast 2x) 
Use: To advance a level at the Dojo 


Fright Jar 
Acquired at: Stores & hidden locations 
Use: Item in battle that can scare away enemies 


Frying Pan 
Acquired at: Shy Guy's Toy Box 
Use: Return to Tayce T. for a cake 


Glasses 
Acquired at: Koopa Village 
Use: Recover for a Koopa Koot errand 


Gold Credit 
Acquired at: Koopa Village (from Koopa Koot) 
Use: To play the Smash Attack game at Toad Town Playground 


Goomnut 
Acquired at: Goomba Village 
Use: For Tayce T.'s recipes; also restores 3 FP 


Hammer 
Acquired at: Goomba Village (from Goompapa) 
Use: To use hammer attack in battle and to break yellow blocks 


Heart 
Acquired at: After a battle ends 
Use: Restores 1 HP each 


Heart Block 
Acquired at: Select locations 
Use: Lifesavers that restore all HP and FP 


Heart Plant 
Acquired at: Lavalava Island 
Use: Friendly ones give out a heart. Nasty ones attack. 


Honey Syrup 
Acquired at: Stores & hidden locations 
Use: Restores 5 FP 


Iced Potato 
Acquired at: Shiver City Toad House (after a rest) 
Use: For Tayce T.'s recipes; also restores 5 HP 


Jack-in-the-Box 
Acquired at: Shy Guy's Toy Box 
Use: Hit it with a hammer to be sprung in some direction 


Jade Raven 
Acquired at: Lavalava Island 
Use: To proceed in Jade Jungle, leading to Raphael the Raven 


Jammin' Jelly 
Acquired at: Hidden locations & Lil' Oinks game 
Use: Restores 50 FP 


Koopa Leaf 
Acquired at: Koopa Village 
Use: Restores 3 FP 


Koopa Legends 
Acquired at: Koopa Village (from Mrs. Kolorado) 
Use: Return to Koopa Koot for an errand 


Kooper's Shell 
Acquired at: Koopa Village 
Use: Return to Kooper and he'll join your party 


Lemon 
Acquired at: Dry Dry Desert Oasis 
Use: Restores 1 HP & 2 FP; also for Tayce T.'s recipes 


Letter 
Acquired at: See Letters page 
Use: Deliver to recipient to receive a Star Piece 


Lever 
Acquired at: Shy Guy's Toy Box 
Use: To repair train tracks 


Lime 
Acquired at: Dry Dry Desert Oasis 
Use: For Tayce T.'s recipes; for Koopa Koot errand; also restores 
3 FP 


Lucky Star 
Acquired at: Shooting Star Summit (from Twink, who got it from 
Peach) 
Use: Allows you to use the action command 


Lunar Stone 
Acquired at: Dry Dry Ruins 
Use: To help open the way to Tutankoopa 


Lyrics 
Acquired at: Club 64 
Use: Give to Composer in Dry Dry Outpost for the Melody 


Magical Bean 
Acquired at: Flower Fields (from Petunia) 
Use: To plant beanstalk leading to Huff 'n' Puff 


Magical Seeds 
Acquired at: See Magical Seeds page 
Use: Give all seeds to Minh T. at the Toad Town Garden to open the 
way to Flower Fields 


Mailbag 
Acquired at: Shy Guy's Toy Box 
Use: Return to Postman for a Star Piece 


Maple Syrup 
Acquired at: Stores & hidden locations 
Use: Restores 10 FP 


Melody 
Acquired at: Dry Dry Outpost (from Composer) 
Use: Give to Lyricist at Club 64 for a song and the Attack FX D 
badge 


Melon 
Acquired at: Lavalava Island 
Use: Give the yellow adult Yoshi a food item Tayce T. made to receive the 
melon; for Tayce T.'s recipes; restores 15 HP 


Metal Block 
Acquired at: Later levels 
Use: Once you get the Ultra Hammer, you can break these 


Milk 
Acquired at: Peach's Kitchen 
Use: To make a cake for Gourmet Guy 


Miracle Water 
Acquired at: Flower Fields (from Lily) 
Use: To plant the beanstalk to reach Huff 'n' Puff 


Mushroom 
Acquired at: Stores & hidden locations 
Use: Restores 5 HP; for Tayce T.'s recipes 


Mystery 
Acquired at: Boo's Mansion 
Use: Chooses a random item (downside is one is a pebble which causes you 
to lose 1 HP) 


Mystery Note 
Acquired at: Shy Guy's Toy Box 
Use: Give to Russ T. to decipher a code, revealing a secret in the Toy 
Box 


Mystical Key (Yakky) 
Acquired at: Tubba Blubba's Mansion 
Use: To open the Windy Mill in Gusty Gulch 


Odd Key 
Acquired at: Warehouse 
Use: To allow a shortcut to Rip Cheato 


Old Photo 
Acquired at: Boo's Mansion (from Franky) 
Use: Return to Koopa Koot for an errand 


P-Switch 
Acquired at: Almost everywhere 
Use: Step on these switches (which can also be red) to activate 
something helpful 


Package 
Acquired at: Gusty Gulch (from a ghost) 
Use: Return to Koopa Koot for an errand 


Padlock 
Acquired at: Various locations 
Use: Keeps a door locked unless you have a key 


Palace Key 
Acquired at: Crystal Palace 
Use: To unlock a door 


Patched Floor 
Acquired at: Various locations 
Use: Jump pound/spin jump these to break through the floor 


Pebble 
Acquired at: Shiver Mountain 
Use: To replace items that hold up pillars; can also be an attack 
item 


Pipe 
Acquired at: Almost everywhere 
Use: As a plumber, you can use pipes to reach different locations 


Poof Plant 
Acquired at: Lavalava Island 
Use: Not much, but it makes a nice "poof" sound when you touch it 


POW Block 
Acquired at: Many places & shops 
Use: Attack item in battle that causes 2 HP of damage to all enemies 


Prison Key 
Acquired at: Bowser's Castle 
Use: To unlock a jail cell 


Pulley 
Acquired at: Mt. Lavalava 
Use: Jump on the pulley which will brings you across a rope to the end 
(you can also jump off at any time to reach items) 


Pulse Stone 
Acquired at: Dry Dry Outpost (from Moustafa/Shiek) 
Use: To find and open up Dry Dry Ruins 


Push Block 
Acquired at: Various locations 
Use: Pushable block that often makes a path or opens up an opportunity 
to get an item 


Pyramid Stone 
Acquired at: Dry Dry Ruins 
Use: To help open the way to Tutankoopa 


Radio 
Acquired at: Koopa Village 
Use: Tune in to different stations; the Information Station runs a radio 
contest (see Games page) 


Record 
Acquired at: Boo's Mansion 
Use: Play to distract a ghost and get the weight 


Red Berry 
Acquired at: Flower Fields 
Use: To give to the red flower; also restores 5 HP 


Red Block 
Acquired at: Almost everywhere 
Use: These blocks contain badges 


Red Jar 
Acquired at: Little Mouser's Shop (Dry Dry Outpost) 
Use: Give to Koopa Koot for an errand 


Red Key 
Acquired at: Crystal Palace 
Use: To open the red door 


Repel Gel 
Acquired at: Stores & hidden locations 
Use: Makes Mario transparent in battle for a couple of turns 


Ruins Key 
Acquired at: Dry Dry Ruins 
Use: To unlock a door 


Salt 
Acquired at: Peach's Kitchen 
Use: To make a cake (or not?) 


Save Block 
Acquired at: Almost everywhere 
Use: These lifesavers allow you to save your progress at the point 
where you find them (anything not saved will be lost) 


Scarf 
Acquired at: Starborn Valley (from Merle) 
Use: Give to snowman missing a scarf to help open the way to Shiver 
Mountain 


Second Degree Card 
Acquired at: Dojo (after beating Lee) 
Use: To advance a level at the Dojo 


Shooting Star 
Acquired at: Stores & hidden locations 
Use: Attack item in battle causes 6 HP of damage to all enemies 


Sign 
Acquired at: Various locations 
Use: These signs point to nearby locations in the open 


Silver Credit 
Acquired at: Koopa Village (from Koopa Koot) 
Use: To play the Jump Attack game at Toad Town Playground 


Slide 
Acquired at: Mt. Rugged 
Use: These fun little strips can be used to reach different parts 
of the terrain 


Sneaky Parasol 
Acquired at: Peach's Castle 
Use: To take on a guard's identity 


Snowman Doll 
Acquired at: Stores & hidden locations 
Use: Attack item in battle causes 4 HP of damage to all enemies 


Spring(board) 
Acquired at: Almost everywhere 
Use: To reach a high spot 


Star Stone 
Acquired at: Shiver Mountain (from Merlar) 
Use: To open the way to the Crystal Palace 


Stinky Herb 
Acquired at: Flower Fields 
Use: Restores 5 HP 


Stone Block 
Acquired at: Various locations 
Use: When you get the Super Hammer, you can break these 


Stone Cap 
Acquired at: Stores & hidden locations 
Use: Protects Mario from damage in battle for a couple of turns 


Stop Watch 
Acquired at: Stores & hidden locations 
Use: In battle, can make enemies lose a number of turns 


Storeroom Key 
Acquired at: Shy Guy's Toy Box 
Use: Return to Harry's Shop to get three free items and a toy train 


Strawberry 
Acquired at: Peach's Kitchen 
Use: To make a cake for Gourmet Guy 


Sugar 
Acquired at: Peach's Kitchen 
Use: To make a cake for Gourmet Guy 


Super Block 
Acquired at: Various locations 
Use: These blocks upgrade a partner's attack power & provides a new 
skill (see Super Block page for more details) 


Super Boots 
Acquired at: Boo's Mansion 
Use: Increases jump attack and allows you to do a jump pound 
 

Super Hammer 
Acquired at: Dry Dry Ruins 
Use: Increases hammer attack and allows you to break stone blocks 


Super Shroom 
Acquired at: Stores & hidden locations 
Use: Restores 10 HP 


Tape 
Acquired at: Goomba Village (from Goompa) 
Use: Return to Koopa Koot for a favour 


Third Degree Card 
Acquired at: Dojo (after beating the Master once) 
Use: To advance a level at the dojo) 


Thunder Bolt 
Acquired at: Stores & hidden locations 
Use: Attack item that causes 5 HP of damage to one enemy 


Toy Train 
Acquired at: Harry's Shop 
Use: Drop into the toy box before entering it and you'll have access
to other stations 


Tree 
Acquired at: Almost everywhere 
Use: Foliage! Also, hit them with your hammer and sometimes items or 
coins will fall out 


Twister 
Acquired at: Dry Dry Desert (2) 
Use: These tornados don't cause damage, but instead drop you off in 
another area of the desert 
 

Ultra Boots 
Acquired at: Toad Town Sewers 
Use: Strongest jump attack & allows you to do a spin jump 


Ultra Hammer 
Acquired at: Mt. Lavalava 
Use: Strongest hammer attack & allows you to break metal blocks 


Ultra Shroom 
Acquired at: Hidden locations & Lil' Oinks game 
Use: Restores 50 HP 


Vine 
Acquired at: Jade Jungle 
Use: Jump at the vine to pull it and it will open up a new area 


Volcano Vase 
Acquired at: Jade Jungle 
Use: Trade with Kolorado for a Magical Seed 


Volt Shroom 
Acquired at: Stores & hidden locations 
Use: Makes Mario electrically charged in battle causing damage to 
enemies who touch him 


Warehouse Key 
Acquired at: Shiver City 
Use: To unlock the city's warehouse and find Herringway 


Water 
Acquired at: Peach's Kitchen 
Use: To make a cake (or not?) 


Water Stone 
Acquired at: Flower Fields (from Rosey) 
Use: Refills the spring in Flower Fields 


Weight 
Acquired at: Boo's Mansion 
Use: To hold down the chandelier, revealing another room 


Whacka's Bump 
Acquired at: Mt. Rugged from Whacka, a blue mole; can only get 8 
before he runs away 
Use: Restores 25 HP & 25 FP 


Whirl Plant 
Acquired at: Lavalava Island 
Use: Spin with Z around the plant, then jump on it to be lifted up 
higher 


Yellow Berry 
Acquired at: Flower Fields 
Use: To give to the Yellow Flower; also restores 3 HP & 3 FP 


Yellow Block 
Acquired at: Various locations 
Use: When you get the Hammer, you can break these 


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[M9]

                                  *Badges*


There are 80 badges to find. Some badges are duplicated. Some are free and 
some have to be bought. Below is a list of all the badges and where to get 
them (including duplicates). For more detailed instructions, see walkthrough.  


All or Nothing  
Where to Get It: Rowf's badge shop  
Purpose: Raises attack power by 1 if action command is used  
 

Attack FX A  
Where to Get It: Merlow  
Purpose: Changes sounds of attack in playing field  
 

Attack FX B  
Where to Get It: Pleasant Path  
Purpose: Changes sounds of attack in playing field  
 

Attack FX C  
Where to Get It: Dry Dry Desert  
Purpose: Changes sounds of attack in playing field  
 

Attack FX D  
Where to Get It: Club 64 in Toad Town  
Purpose: Changse sounds of attack in playing field  
 

Attack FX E  
Where to Get It: Shiver City  
Purpose: Changes sounds of attack in playing field  
Bump Attack  
Where to Get It: Rip Cheeto in Toad Town sewers  
Purpose: Defeats enemies in playing field by a single touch  
 

Chill Out  
Where to Get It: Merlow  
Purpose: Prevents enemy from getting First Strike in playing field  
 

Close Call  
Where to Get It: Path to Toad Town  
Purpose: During battle when Mario is in danger, some enemies' attacks may 
miss him  
 

D-Down Jump  
Where to Get It: Tubba Blubba's mansion  
Purpose: Increases jump attack with possibility of decreasing enemy defense  
 

D-Down Pound  
Where to Get It: Rowf  
Purpose: Increases hammer attack with possibility of decreasing enemy defense  

 
Damage Dodge  
Where to Get It: (2)- Rowf & on Mt. Rugged  
Purpose: Damage to Mario decreases by 1 when he uses action command  

 
Deep Focus  
Where to Get It: (3)- Shy Guy's Toy Box, Peach, Bowser's Castle  
Purpose: Increases charge on Star Power during a turn  
 

Defend Plus  
Where to Get It: Shy Guy's Toy Box  
Purpose: Raises defense by 1  
 

Dizzy Attack  
Where to Get It: Pleasant Path  
Purpose: Can make enemy dizzy in battle if you spin (with Z) at him in 
playing field  

 
Dizzy Stomp  
Where to Get It: Mt. Lavalava  
Purpose: Jump attack in battle can make an enemy dizzy  
 

Dodge Master  
Where to Get It: Rowf  
Purpose: Makes action command work more frequently  
 

Double Dip  
Where to Get It: Rowf  
Purpose: Allows you to use two items in one turn  

 
Feeling Fine  
Where to Get It: Merlow  
Purpose: Prevents poisoning and dizziness against Mario in battle  


Fire Shield  
Where to Get It: Mt. Lavalava  
Purpose: Increases defense against fire enemies by 1  
 

First Attack  
Where to Get It: Rowf  
Purpose: Defeats enemies in playing field with a First Strike  
 

Flower Finder  
Where to Get It: Merlow  
Purpose: Receive more flowers for FP after a battle  

 
Flower Saver  
Where to Get It: (2)- Flower Fields & Merlow  
Purpose: Decreases FP needed for special attack by 1  

 
FP Plus  
Where to Get It: (3)- Rowf, Pleasant Path & Forever Forest  
Purpose: Raises FP maximum by 5  

 
Group Focus  
Where to Get It: Rowf  
Purpose: Allows Mario's partner to use Focus  
 

Hammer Throw  
Where to Get It: Path to Toad Town  
Purpose: Attack an enemy by throwing hammer  
 

Happy Flower  
Where to Get It: (2)- Merlow & Flower Fields  
Purpose: Gives you 1 FP during battle each turn  
 

Happy Heart  
Where to Get It: (2)- Merlow & Jade Jungle  
Purpose: Gives you 1 HP during battle each turn  
 

Heart Finder  
Where to Get It: Merlow  
Purpose: Receive more hearts for HP after a battle  
 

HP Drain  
Where to Get It: Merlow  
Purpose: Decreases attack power by 1, while restoring 1 HP per turn  
 

HP Plus  
Where to Get It: (3)- Pleasant Path, Rowf & Forever Forest  
Purpose: Raises HP maximum by 5  
 

I Spy  
Where to Get It: Rowf  
Purpose: Detects hidden Star Pieces in underground panels.  
 

Ice Power  
Where to Get It: Shy Guy's Toy Box  
Purpose: Protects Mario from fire attacks and increases attack power against 
fire enemies by 2  
 

Jump Charge  
Where to Get It: Rowf  
Purpose: Increases jump attack for next turn by 2  
 

Last Stand  
Where to Get It: Peach  
Purpose: When in danger, Mario receives half the enemy's attack  
 

Lucky Day  
Where to Get It: Goompapa (through Chain Letter Sequence)  
Purpose: Enemy attacks miss Mario more often  
 

Mega Jump  
Where to Get It: Shiver Mountain  
Purpose: Strongest jump attack  
 

Mega Quake  
Where to Get It: Rowf  
Purpose: Strongest quake attack against both ground and ceiling enemies  
 

Mega Rush  
Where to Get It: Tubba Blubba's mansion  
Purpose: When in peril, attack power increases by 4  
 

Mega Smash  
Where to Get It: Flower Fields  
Purpose: Strongest hammer attack  
 

Money Money  
Where to Get It: Merlow  
Purpose: Receive double the coins after a battle  
 

Multibounce  
Where to Get It: Rowf  
Purpose: Jump attack all enemies in a row  
 

P-Down D-Up  
Where to Get It: Crystal Palace  
Purpose: Defense increases by 1 while attack goes down by 1  
 

P-Up D-Down  
Where to Get It: Crystal Palace  
Purpose: Attack increases by 1 while defense goes down by 1  


Pay-Off  
Where to Get It: Merlow  
Purpose: The more damage on Mario in the battle, the more coins you receive 
afterwards  

 
Peekaboo  
Where to Get It: Merlow  
Purpose: Allows you to see all enemy's HP in battle  
 

Power Bounce  
Where to Get It: Koopa Bros. Fortress  
Purpose: Allows jump attack to continue until action command is missed  
 

Power Jump  
Where to Get It: Goompapa  
Purpose: Jump attack increases by 2  
 

Power Plus  
Where to Get It: (2)- Merlow & Shy Guy's Toy Box  
Purpose: Increases jump & hammer attacks by 1  
 

Power Quake  
Where to Get It: Jade Jungle  
Purpose: Stronger quake attack against ground & ceiling enemies  
 

Power Rush  
Where to Get It: Peach  
Purpose: When in danger, attack power increases by 2  
 

Power Smash  
Where to Get It: Toad Town sewers  
Purpose: Stronger hammer attack  
 

Pretty Lucky  
Where to Get It: Merlow  
Purpose: Enemies' attacks occasionally miss  


Quake Hammer  
Where to Get It: Mt. Rugged  
Purpose: Attacks ground & ceiling enemies  


Quick Change  
Where to Get It: Merlon  
Purpose: Allows you to change your partner without losing a turn  
 

Refund  
Where to Get It: Koopa Bros. Fortress  
Purpose: Receive coins back when using an item in battle  
 

Runaway Pay  
Where to Get It: Dry Dry Desert  
Purpose: Earn Star Points received in battle even when you run away  
 

S. Jump Charge  
Where to Get It: Cloudy Climb (within Flower Fields) 
Purpose: Charges jump attack by 3. Uses 1 turn.  
 

S. Smash Charge  
Where to Get It: Rowf  
Purpose: Charge hammer attack by 3. Uses 1 turn.  
 

Shrink Stomp  
Where to Get It: Toad Town sewers  
Purpose: Can shrink enemies and cut their attack power in half  
 

Sleep Stomp  
Where to Get It: Rowf  
Purpose: Can put enemies to sleep  
 

Slow Go  
Where to Get It: Dry Dry Ruins  
Purpose: Makes Mario walk slower  
 

Smash Charge  
Where to Get It: Koopa Bros. Fortress  
Purpose: Charges Mario's hammer attack by 2. Uses 1 turn.  


Speedy Spin  
Where to Get It: Rowf  
Purpose: Increases speed & distance gained with Z-button spin  
 

Spike Shield  
Where to Get It: Dry Dry Ruins  
Purpose: Jump on spiked enemies in battle, receiving no damage  
 

Spin Attack  
Where to Get It: Dry Dry Desert  
Purpose: Defeat enemies in the playing field by spinning into them  
 

Spin Smash  
Where to Get It: Rowf  
Purpose: Attacks frontal enemy in battle, knocking him into consectutive 
enemies, causing damage to all  

 
Triple Dip  
Where to Get It: Crystal Palace  
Purpose: Use three items in one turn  

 
Zap Tap  
Where to Get It: Merlow  
Purpose: Enemies who touch Mario in battle receive damage


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[M10]

                                 *Star Spirits*


Here are all 7 Star Spirits, where you get them, and what powers they 
bestow upon you. 


Eldstar 
Found in: Koopa Bros. Fortress 
Star Powers: Focus & Refresh 
Powers' Ability: Charges Star Energy & restores 5 HP & FP 


Mamar 
Found in: Dry Dry Ruins 
Star Power: Lullaby 
Power's Ability: Can put some or all enemies in battle to sleep 
 

Skolar 
Found in: Tubba Blubba's Castle 
Star Power: Star Storm 
Power's Ability: Attacks all enemies with falling stars, causing 7 HP 
of damage to each 
 

Muskular 
Found in: Shy Guy's Toy Box 
Star Power: Chill Out 
Power's Ability: Can reduce enemies' attack power by 3 


Misstar 
Found in: Mt. Lavalava 
Star Power: Smooch 
Power's Ability: Restores 20 HP 


Klevar 
Found in: Flower Fields 
Star Power: Time Out 
Power's Ability: Can freeze all enemies in battle for a time 


Kalmar 
Found in: Crystal Palace 
Star Power: Up & Away 
Power's Ability: Can turn all enemies into stars, removing them from 
battle 


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[M11]

                                 *Star Pieces*


There are 160 Star Pieces in total. Here's the simple breakdown:
 
64- Chuck Quizmo's quizzes  
15- Koopa Koot's errands  
11- Letters  
3- Rip Cheato  
31- Acquired (also within the walkthrough)  
36- Hidden panels (some within the walkthrough)  


Acquired Star Pieces:
 
1) Goomba Village- On the way back after falling from the veranda; on a high 
ledge.  
2) Goomba Village- Give Goombaria her missing Dolly from a tree in Jr. 
Troopa's Playground.  
3) Path to Toad Town- Hit the tree near the Goomba King's castle.  
4) Toad Town- Hit the tree near Merlon's house.  
5) Shooting Star Summit- Left of the entrance to the hill.  
6) Koopa Village- After Kooper joins your party, push the blue block on the 
grid under the brick block.  
7) Pleasant Path- Use Kooper to reach one on the bottom part near a stream.  
8) Pleasant Path- Hit a tree on the way to Koopa Bros. Fortress.  
9) Mt. Rugged- Hop down from a cove onto a piece of scaffolding.  
10) Mt. Rugged- Use Parakarry in the west end over a small gap.  
11) Dry Dry Desert- After draining the second sand room in the bottom right.  
12) Dry Dry Outpost- Trade Kolorado for it with the Artifact.  
13) Toad Town Sewers- After getting the Super Hammer, use Parakarry to cross 
gaps near a rising platform.  
14) Boo's Mansion- In the room with Boo's Portrait. Smash the crates.  
15) Gusty Gulch- Behind some debris on the way to Tubba Blubba's mansion.  
16) Tubba Blubba's Mansion- Near the entrance on a table. Use the crates and 
chair to reach it.  
17) Tubba Blubba's Castle- Fall from the broken railing to a table in the 
dining room.  
18) Shy Guy's Toy Box- In right path at Blue Station, behind a yellow block.  
19) Shy Guy's Toy Box- On the roof of a toy building, use Parakarry to fly 
west.  
20) Toad Town- Return the Mailbag to the Post Office.  
21) Shy Guy's Toy Box- At Green Station, where you found the Dictionary, go 
on the green block and go right when it lowers to a cove with coins & a Star 
Piece.  
22) Toad Town- Return the Dictionary to Russ T.  
23) Lavalava Island- Hit a palm tree in Yoshi's Island, the last one before 
the Yoshi's area.  
24) Jade Jungle- In the area where you found the blue Yoshi kid, use Sushi to 
dive and collecct it near the makeshift bridge.  
25) Jade Jungle- Use Sushi to reach an island in the area where she joined 
your party  
26) Toad Town- In the first area near the pond, use Sushi to reach it.  
27) Flower Fields- In the flowers near the tree with Blue Berries.  
28) Flower Fields- In the area where you cross the spikes in a bubble, on the 
top part at right.  
29) Flower Fields- Take the NE path. Near the Power Block, spin jump above 
the right arch.  
30) Shiver Mountain- Drop down off the ledge at the Save block.  
31) Crystal Palace- On the opposite side of the palace (accessed from the 
inside) in a cave.  


Hidden Panels:

You can either jump pound/spin jump or hammer the ground. The I Spy badge is 
very helpful to detect hidden panels.  
 
1) Goomba Village- Right of the Heart Block in the area with the broken 
veranda  
2) Goomba Village- Left of the main area in the place where Goombaria first 
found you  
3) Path to Toad Town- In the grassy area east of the bridge  
4) Toad Town- Across from the Dojo  
5) Toad Town- At Fice T.'s guard house near entrance to Forever Forest  
6) Toad Town- South-east corner of train station area  
7) Toad Town- At the port just right of the Save block  
8) Shooting Star Summit- Just before the fork in the road
9) Shooting Star Summit- Just below Merluvlee & Merlow's house  
10) Shooting Star Summit- The first ledge on the way up the actual summit  
11) Pleasant Path- Between the three poles with eyes  
12) Koopa Village- Just south of the item shop  
13) Pleasant Path- Among the coin stash in the area just before the Fortress 
14) Mt. Rugged- Right of the ramp near the Save block (third screen from 
train station) 
15) Dry Dry Desert- Just below the stone cactus  
16) Dry Dry Outpost- On the roof of the house farthest east  
17) Boo's Mansion- On the rug in the lobby  
18) Boo's Mansion- On the rug in the rightmost room on the second floor 
19) Boo's Mansion- In front of the clock one room before the item shop  
20) Boo's Mansion- In the north-west area of the room where you got the Super 
Boots  
21) Gusty Gulch- Just after the gate between Gusty Gulch and Boo's Mansion  
22) Shy Guy's Toy Box- In the main area of Blue Station  
23) Shy Guy's Toy Box- In the main area of Pink Station  
24) Shy Guy's Toy Box- In the main area of Green Station  
25) Shy Guy's Toy Box- In the main area of Red Station  
26) Yoshi's Island- In front of the raven statue in the second area of the 
island  
27) Jade Jungle- Just right of a tree root, in the area you opened by pulling 
a vine  
28) Mt. Lavalava- Right of the Super Block you land on by using the pulley  
29) Mt. Lavalava- Near the Heart Block after opening up a room with the 
Spiked Thwomp  
30) Flower Fields- In the east area, left of Petunia  
31) Flower Fields- In the southwest area, in front of the yellow berry tree  
32) Flower Fields- In the southeast area, just before the right exit near the 
hidden block  
33) Shiver City- In the snow right of the Mayor's house  
34) Shiver Snowfield- On the southern side of the area with the snowmen  
35) Crystal Palace- Directly below the block with the Maple Syrup in the same 
room as the dinosaur statue  
36) Crystal Palace- Directly below the Jammin' Jelly block in the room with 
the mini dinosaur statue


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[M12]

                                 *Letters*


Scattered about all levels are letters that Parakarry the mailman has 
dropped. All letters should be returned to their recipients to receive 
rewards. Usually a Star Piece is rewarded, although completing a chain letter 
sequence gives you a badge. Here are where the letters are located, who to 
give it to, where to find the recipient and your reward. The chain letter 
follows the list. If you find the instructions confusing, you can also get 
them using the walkthrough.  
 

Where: Mt. Rugged (go east 2x from entrance and use Kooper's shell toss) 
Who: Merlon 
Where to: Toad Town, second area 
Reward: Star Piece  
 

Where: Mt. Rugged (go east 3x, take slide back, use spring, east 1x, use 
slide, east) 
Who: Kolorado 
Where to: Dry Dry Desert, first screen 
Reward: Star Piece  
 

Where: Dry Dry Desert (screen just west of Dry Dry Outpost, hit rightmost 
tree) 
Who: Mort T. 
Where to: Koopa Village Toad House 
Reward: Star Piece  
 

Where: Dry Dry Outpost (roof of Moustafa's house) 
Who: Nomadimouse 
Where to: Dry Dry Desert, west 3x from Dry Dry Outpost 
Reward: Star Piece  
 

Where: Dry Dry Desert (first screen after Kolorado's camp leaves, hammer tree 
against rock) 
Who: Goompa 
Where to: Goomba Village 
Reward: Star Piece  
 

Where: Gusty Gulch (third area, behind broken tree branch) 
Who: Fice T. 
Where to: Just over the bridge to Forever Forest in third area of Toad Town 
Reward: Star Piece  
 

Where: Lavalava Island (second screen, on big rock at the back) 
Who: Igor 
Where to: Boo's Shop at Boo's Mansion 
Reward: Star Piece  
 

Where: Jade Jungle (in second area, just east of where Sushie joined your 
party, hit tree with hammer) 
Who: Russ T. 
Where to: First area of Toad Town (entrance) 
Reward: Star Piece  
 

Where: Flower Fields (northeast path, hidden in flowers) 
Who: Minh T. 
Where to: Garden in second area of Toad Town 
Reward: Star Piece  
 

Where: Shiver Snowfield (east from Shiver City, hit the tree second from left 
4x) 
Who: Mayor Penguin 
Where to: Shiver City, second area, leftmost house 
Reward: Star Piece  
 

Where: Shiver Snowfield (on the way to Starborn Valley, behind a block of ice 
at back) 
Who: Merlow 
Where to: Shooting Star Summit 
Reward: Star Piece  


Chain Letter Sequence:

In this sequence, you'll find a letter and it will start a chain reaction, 
each recipient giving you a letter until you end up getting the Lucky Day 
badge.  
 
1) Letter at Mt. Rugged in getting Parakarry, give to Goompapa at Goomba 
Village  
2) Letter to Muss T. at castle ruins in Toad Town.  
3) Letter to Koover, Koopa in front of Toad House in Koopa Village  
4) Letter to Fishmael, fishing at Toad Town port.  
5) Letter to Koover.  
6) Letter to Mr. E., blue-turbaned citizen at Dry Dry Outpost, in front of 
Toad House.  
7) Letter to Miss T., girl in orange in front of Dojo in Toad Town.  
8) Letter to Little Mouser, at Dry Dry Outpost shop.  
9) Letter to Franky, boo in lobby of Boo's Mansion  
10) Letter to Dane T., young toad at Toad Town train station.  
11) Letter to young Red Yoshi at Yoshi's Island.  
12) Letter to Dane T.  
13) Letter to Frost T., Toad at Starborn Valley's Toad House.  
14) Letter to Goompapa for Lucky Day badge.

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[M13]

                           *Koopa Koot Errands*

At Koopa Village, in the second area at the far right house is an old Koopa 
who asks you to do some errands for him. You will be rewarded with a single 
coin, until you do enough errands to get 3 Star Pieces (this happens a couple 
of times) and the Silver and Gold credits for the playroom. I highly 
recommend getting at least the first three pipes in the sewers done in order 
to quickly get to different worlds. Here are the errands, how to do them and 
your reward:  
 
 
1) "Koopa Legends" book from Kolorado- go to Kolorado's house (the leftmost 
in this area), and ask Mrs. Kolorado for it- 1 coin  
 
2) Sleepy Sheep- costs 10 coins at Shroom Grocery in Toad Town- 1 coin and 
Silver Credit  
 
3) Tape from Goompa- ask Goompa at Goomba Village- 1 coin  
 
4) Koopa Tea- get Koopa Leaf from bush here, bring it to Tayce T. for the 
tea- 3 Star Pieces 
 
5) Luigi's Autograph- go back home through the pipe by Russ T.'s house in 
Toad Town and ask Luigi for it- 1 coin  
 
6) Wallet- go left and check the rightmost bush for his lost wallet- 1 coin  
 
7) Tasty Tonic- 5 coins at Harry's Shop in Toad Town- 1 coin  
 
8) Merluvlee's Autograph- go down lower path at Shooting Star Summit and ask 
Merluvlee; go to Merlee at Dry Dry Outpost to get crystal ball; bring it to 
Merluvlee to get autograph- 3 Star Pieces  
 
9) News Update- read the front and back of the Toad Town news bulletin near 
Merlon's house- 1 coin  
 
10) Life Shroom- costs 40 coins at Shiver City shop- 1 coin, Gold Credit  
 
11) Nutty Cake- get a Goomnut from the tree at Goomba Village, take to Tayce 
T. for the cake- 1 coin  
 
12) Stopping Noise- go next door to the Bobombs' house with Bombette to stop 
the racket- 3 Star Pieces  
 
13) Old Photo- go to Boo's Mansion lobby and ask Franky for it- 1 coin  
 
14) Koopasta- get a Koopa Leaf from the bush here and Dried Pasta from 
Little's Mouser Shop in Dry Dry Outpost (3 coins), take both to Tayce T.- 1 
coin  
 
15) Lost Glasses- check the bush by the entrance to the village- 1 coin  
 
16) Lime- go west 1x and south 2x from Dry Dry Outpost to Oasis, hit the 
right big tree for the Lime- 3 Star Pieces  
 
17) Kooky Cookie- get Koopa Leaf from bush at Koopa Village and cake mix from 
Shy Guy's Toy Box (go southwest, then west 1x to get it from a Shy Guy), take 
both to Tayce T. for the cookie- 1 coin  
 
18) Package- go to Gusty Gulch and talk to the boo near the Save Block (just 
in front); while waiting, talk to the Boo just right of him, then talk to the 
other boo again for the package- 1 coin


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[M14]

                             *Taste T.'s Recipes*

There are a total of 50 recipes. Some ingredients are a little tricky to 
find, so check the items page to see where to find them. Some recipes have 
more than one combination of ingredients (or several options for one 
ingredient, which are separated by a /), so you only need to do one combo to 
make the food. I suggest doing the easiest combo (which should be listed).  
 

Apple Pie  
Ingredients: Cake Mix + Apple  
Use: Restores 5 HP & 15 FP  
 

Big Cookie  
Ingredients: Cake Mix + Yellow/Red/Blue Berry/Egg/Goomnut  
Use: Restores 20 FP  
 

Bland Meal  
Ingredients: Koopa Leaf + Yellow/Red/Blue Berry/Goomnut  
Strange Leaf + Goomnut  
Iced Potato + Mushroom/Volt/Life/Super Shroom/Cake Mix/Egg/Coconut  
Fire Flower + Volt/Life/Super Shroom/Goomnut  
Potato Salad + Fried Shroom  
Egg + Mushroom/Volt/Life/Super Shroom  
Dried Pasta + Yellow/Blue/Red Berry/Egg/Goomnut/Coconute/Volt/Super/Life 
Shroom  
Use: Restores 10 HP & 10 FP.  
 

Boiled Egg  
Ingredients: Egg + Strange Leaf/Stinky Herb  
Use: Restores 8 HP & 8 FP  
 

Cake  
Ingredients: Cake Mix  
Use: Recovers 15 FP; also, give one to Gourmet Guy in Shy Guy's Toy Box  
 

Coco Pop  
Ingredients: Cake Mix + Coconut  
Use: Restores 3 HP & 15 FP  
 

Deluxe Feast  
Ingredients: Strange Leaf + Whacka's Bump  
Potato Salad + Shroom Steak  
Use: Restores 40 HP & 40 FP  
 

Dizzy Dial  
Ingredients: Strange Leaf  
Use: Attack item that can cause enemies to become dizzy  
 

Egg Missile  
Ingredients: Egg + Fire Flower  
Use: Attack item that causes 6 HP of damage to one enemy  
 

Electro Pop  
Ingredients: Cake Mix + Volt Shroom  
Use: Restores 15 HP & causes Mario to become electrified, damaging enemies 
who touch him  
 

Fire Flower  
Ingredients: Dried Fruit + Strange Leaf  
Use: Attack item that uses fire on all enemies, causing 3 HP of damage to all  
 

Fire Pop  
Ingredients: Cake Mix + Fire Flower  
Use: Restores 20 HP, then takes away 1 HP  

 
Fried Egg  
Ingredients: Egg  
Use: Restores 10 HP  

 
Fried Shroom  
Ingredients: Mushroom  
Use: Restores 6 HP & 2 FP  

 
Frozen Fries  
Ingredients: Fire Flower + Iced Potato  
Use: Restores 15 HP  

 
Healthy Juice  
Ingredients: Special Shake + Stinky Herb/Dried Shroom/Strange Leaf  
Use: Restores 40 HP  

 
Honey Candy  
Ingredients: Cake Mix + Honey Syrup  
Use: Restores 20 FP  

 
Honey Shroom  
Ingredients: Mushroom + Honey Syrup  
Use: Restores 5 HP & 5 FP  


Honey Super  
Ingredients: Super Shroom + Honey Syrup  
Use: Restores 10 HP and 5 FP  

 
Honey Ultra  
Ingredients: Ultra Shroom + Honey Syrup  
Use: Restores 50 HP & 5 FP  

 
Hot Shroom  
Ingredients: Volt Shroom  
Use: Restores 15 HP & 5 FP  

 
Jelly Pop  
Ingredients: Cake Mix + Jammin' Jelly  
Use: Restores 5 HP & 50 FP  
 

Jelly Shroom  
Ingredients: Jammin' Jelly + Mushroom  
Use: Restores 5 HP & 50 FP  

 
Jelly Super  
Ingredients: Jammin' Jelly + Super Shroom  
Use: Restores 10 HP & 50 FP  

 
Jelly Ultra  
Ingredients: Ultra Shroom + Jammin' Jelly  
Use: Restores 50 HP & 50 FP  
 

Kooky Cookie  
Ingredients: Cake Mix + Koopa Leaf  
Use: Recovers 15 FP & either makes Mario electrically charged, sleepy or 
transparent; also give one to Koopa Koot for an errand  
 

Koopa Tea  
Ingredients: Koopa Leaf  
Use: Recovers 5 FP; also give one to Koopa Koot for an errand  
 

Koopasta  
Ingredients: Koopa Leaf + Dried Pasta  
Use: Restores 7 HP & 7 FP; also give one to Koopa Koot for an errand  
 

Lemon Candy  
Ingredients: Cake Mix + Lemon 
Use: Restores 5 HP & 15 FP; also give to Anti-Guy in the Toy Box to avoid a 
fight & get the Power Plus badge  
 

Life Shroom  
Ingredients: Koopa Leaf + Volt Shroom  
Use: Recovers 10 HP when Mario's HP reaches 0  
 

Lime Candy  
Ingredients: Cake Mix + Lime  
Use: Restores 20 FP  

 
Maple Shroom  
Ingredients: Maple Syrup + Mushroom  
Use: Restores 5 HP & 10 FP  

 
Maple Super  
Ingredients: Maple Syrup + Super Shroom  
Use: Restores 10 HP & 10 FP  

 
Maple Ultra  
Ingredients: Maple Syrup + Ultra Shroom  
Use: Restores 50 HP & 10 FP  
 

Nutty Cake  
Ingredients: Goomnut  
Use: Restores 10 FP; also give to Koopa Koot for an errand  
 

Potato Salad  
Ingredients: Iced Potato  
Use: Restores 10 HP  

 
Shroom Cake  
Ingredients: Cake Mix + Mushroom  
Use: Restores 10 HP & 10 FP  

 
Shroom Steak  
Ingredients: Ultra Shroom  
Use: Restores 30 HP & 10 FP  
 

Sleepy Sheep  
Ingredients: Strange Leaf + Yellow/Red/Blue Berry  
Use: Can make all enemies fall asleep  
 

Spaghetti  
Ingredients: Dried Pasta  
Use: Restores 6 HP & 4 FP  
 

Special Shake  
Ingredients: Melon  
Use: Restores 20 FP  
 

Spicy Soup  
Ingredients: Fire Flower  
Use: Restores 4 HP & 4 FP  
 

Strange Cake  
Ingredients: Cake Mix + Strange Leaf  
Use: Can make Mario transparent & electrically charged, or fall asleep  
 

Super Soda  
Ingredients: Apple/Jammin' Jelly/Honey Syrup/Yellow/Blue/Red Berry  
Use: Cures poisoning and shrinking, and restores 5 FP  
 

Sweet Shroom  
Ingredients: Cake Mix + Life/Ultra Shroom  
Use: Restores 30 HP & 20 FP  
 

Tasty Tonic  
Ingredients: Lemon/Lime/Bubble Berry/Coconut  
Use: Cures poisioning and shrinking  
 

Thunder Rage  
Ingredients: Dried Fruit + Volt Shroom  
Use: Attack item that causes 5 HP of damage to all enemies  
 

Volt Shroom  
Ingredients: Koopa Leaf + Mushroom  
Use: Makes Mario electrically charged in battle, causing damage to 
enemies who touch him  
 

Yoshi Cookie  
Ingredients: Cake Mix + Melon  
Use: Restores 15 HP & 15 FP  
 

Yummy Meal  
Ingredients: Whacka's Bump/Iced Potato + Strange Leaf  
Use: Restores 20 HP & 20 FP

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[M15]

                               *Chuck Quizmo Quizzes*


In all major areas, there is a caterpillar named Chuck Quizmo who often 
appears to play his trivia game. There are 64 quizzes that each offer a Star 
Piece. Here are the questions and options with a * next to the correct 
choice.  
 

1) What is the name of Goombario's younger sister?  
Goombette  
Goombalina  
*Goombaria  
 
2) What is the color of the block you can break with the first hammer you 
got?  
Red  
*Yellow  
Gray  
 
3) What ability does Goombario frequently use?  
Jump  
*Tattle  
Dive  
 
4) What color of pants was the Goomba King wearing?  
Blue & White  
Red & Blue  
*Red & White  
 
5) Which of Mario's battle commands is on the far left?  
Jump  
Items  
*Strategies  
 
6) How many windows does the Goomba House in Goomba Village have?  
*One  
Two  
Three  
 
7) What's the name of the leader of the Red & Blue Goomba Bros.?  
Dr. Goomba  
Big Goom  
*Goomba King  
 
8) What color are Luigi's pants?  
*Blue  
Green  
Yellow  
 
9) How many members are there in Goombario's family?  
Four  
Five  
*Six  
 
10) What will you receive when you get the right answer in a quiz?  
It's me  
*Star Piece  
Mushroom  
 
11) What is the name of the smart Toad living in Toad Town?  
*Russ T.  
Smarr T.  
Toace T.  
 
12) How many buildings are there in Koopa Village?  
Four  
Five  
*Six  
 
13) Of the following, who is NOT a member of the Koopa Bros.?  
Red Ninjakoopa  
*Blue Ninjakoopa  
Black Ninjakoopa  
 
14) How many coins are needed to buy a Mushroom at the shop in Koopa Village?  
2 coins  
*4 coins  
8 coins  
 
15) Where does Merluvlee, who tells fortunes about special things, live?  
*Shooting Star Summit  
Toad Town  
Bowser's Castle  
 
16) What is the name of the character who joined you at the Koopa Bros. 
Fortress?  
Goombario  
Kooper  
*Bombette  
 
17) What color is Bowser's hair?  
*Red  
Green  
Yellow  
 
18) How many Star Spirits do you have to save?  
One  
Five  
*Seven  
 
19) What's the name of the elderly Koopa Troopa who always asks for errands 
to be run?  
Koopa Krab  
*Koopa Koot  
Old Koop  
 
20) How many Bob-omns besides Bombette were imprisoned in the jail at the 
Koopa Bros. Fortress?  
*Four  
Eight  
Twelve  
 
21) Where is the house of the explorer Kolorado?  
*Koopa Village  
Toad Town  
Goomba Village  
 
22) What is the destination of the train that departs from Toad Town Station?  
Goomba Village  
Koopa Village  
*Mt Rugged  
 
23) What is the name of the fellow who sells badges in Toad Town?  
Merlow  
*Rowf  
Kolorado  
 
24) What treasure did Bowser steal from Star Haven?  
*Star Road  
Twink  
Princess Peach  
 
25) What is the color of the roof at the house in Koopa Village where you can 
listen to a radio?  
Red  
Yellow  
*Blue  
 
26) Who does Kooper idolize?  
Mario  
*Kolorado  
Koopa Koot  
 
27) What does Merlee of Dry Dry Outpost specialize in?  
Fortune-telling  
*Casting spells  
Cooking  
 
28) Who hid inside a coffin in Dry Dry Ruins?  
Mustafa  
*Pokey  
Mummy  
 
29) What can you get when you take Star Pieces to Merlow at Shooting Star 
Summit?  
Cards  
Coins  
*Badges  
 
30) Who knew the location of Dry Dry Ruins in Dry Dry Desert?  
Kolorado  
*Mustafa  
Goombario  
 
31) When you want Tayce T., who loves cooking, to make Lemon Candy, what do 
you have to give her besides a Lemon?  
Star Piece  
*Cake Mix  
Mushroom  
 
32) Who amonmg the following lives in Forever Forest?  
Jr. Troopa  
*Oaklie  
Cleft  
 
33) What are Boos exactly?  
*Ghosts  
Thieves  
Sheets  
 
34) What appears when you hit the Whacka living on Mt. Rugged?  
Heart  
Mushroom  
*Bump  
 
35) Other than Lemons, what fruit drops when you hit a tree in the desert 
oasis?  
Coconut  
Apple  
*Lime  
 
36) What is the name of the strange person in Toad Town who can increase 
Mario's status?  
Rat Cheepa  
Diz Onnest  
*Chet Rippo  
 
37) What ability does Bombette frequently use?  
Sing  
Dance  
*Bomb  
 
38) What does Gormet Guy like?  
*Cake  
Mushrooms  
Kooper  
 
39) Who was the second companion to join your team?  
Bombette  
*Kooper  
Parakarry  
 
40) Who tried to steal coins from you in the desert?  
Pokey  
*Bandit  
Nomadimouse  
 
41) What is the name of the Star Spirit who can use Star Storm?  
Eldstar  
Muskular  
*Skolar  
 
42) What are addressed to your companions and sent to the post office?  
Parcels  
*Letters  
Handbills  
 
43) Among the following, which building is NOT in Toad Town?  
Shop  
Station  
*Mayor's House  
 
44) What kind of book did Gourmet Guy drop?  
Gardening  
*Cooking  
Fishing  
 
45) What am I?  
Sir Quizzby  
I.Q. Testa  
*Chuck Quizmo  
 
46) Where do I show up?  
*In towns and villages  
On the street  
In jail  
 
47) What is the name of the plant that grows in Jade Jungle and blows out 
stars?  
*Trumpet Plant  
Hurt Plant  
Bellbell Plant  
 
48) What color was the leader of Yoshi's Village?  
Blue  
*Green  
Pink  
 
49) What is the name of the elderly man who tells fortunes in Toad Town?  
Merlow  
*Merlon  
Merluvlee  
 
50) How many colors of Yoshis did you see in Yoshi's Village?  
*Six  
Eight  
Ten  
 
51) How would the Yoshi Kids in Yoshi's VIllage describe Sushie?  
Easygoing  
*Bossy  
Sleepy  
 
52) What building is across from the Toad Town post office?  
Shop  
Station  
*Merlon's House  
 
53) What kind of card do you get when you defeat Lee at the Dojo in Toad 
Town?  
 
First-Degree  
*Second-Degree  
Third-Degree  
 
54) What color is the brooch that Princess Peach wears?  
*Blue  
Red  
Pink  
 
55) Who gave you Miracle Water in Flower Fields?  
Posie  
Rosie  
*Lily  
 
56) What is the name of Lakilester's girlfriend?  
Landolaki  
Lakitofu  
*Lakilulu  
 
57) How did you make the pipe leading to Toad Town Playroom come out?  
Jump  
*Hit a tree  
Hit a switch  
 
58) Among the folllowing, who is inside Club 64?  
Dancer  
Composer  
*Pop Diva  
 
59) Which of the following do the Shy Guys never do?  
*Sing  
Dance  
Run  
 
60) What best describes the relationship between Mario and Luigi?  
Neighbors  
Friends  
*Brothers  
 
61) Among the following, who is found in Starborn Valley?  
Penguin  
Lakitu  
*Ninji  
 
62) How many companions do you travel with?  
Seven  
*Eight  
Nine  
 
63) What is the name of the Star Kid who's always with Princess Peach?  
Gleem  
*Twink  
Glo  
 
64) How many Star Spirits have you saved in total?  
Five  
*Seven  
Ten


*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
[M16]

                                 *Super Blocks*


Super Blocks are scattered about different areas to provide new abilities 
for your partners. There are 16 in total, meaning your partners get two 
upgrades each. You get a second upgrade from them once you get the Ultra 
Stone. This is all explained better in the walkthrough (as are the 
directions). Here are their basic locations. 


1)  Dry Dry Desert- Oasis 
2)  Dry Dry Ruins 
3)  Mt. Rugged- near the train station, need Super Hammer 
4)  Tubba Blubba's Castle- far left & down the stairs 
5)  Toad Town Sewers- at left, move blocks to make path 
6)  Shy Guy's Toy Box- on the roof of a toy house 
7)  Jade Jungle- west and south from the red Yoshi's hiding spot 
8)  Mt. Lavalava- from the entrance, go right, use the pulley, and go right 
    again 
9)  Mt. Lavalava- jump from pulley shortly after getting Ultra Hammer 
10) Toad Town Sewers- in main plaza, use Sushie on dock to swim to pipe, 
    walk east. 
11) Toad Town Sewers- need Ultra Hammer 
12) Flower Fields- in Lily's area, cross the spiked plants, go up & left. 
13) Flower Fields- after solving the up/down block puzzle, spring up and 
    right. 
14) Toad Town Sewers 
15) Toad Town Sewers 
16) Crystal Palace- after hitting Kooper's imposter, go right to the top


*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
[M17]

                                 *Magical Seeds*


Bulbulbs are plant creatures from Flower Fields. There are four of them 
in select areas outside Flower Fields that reward you with a Magical Seed 
for speaking to them. These seeds must be given to Minh T., the girl at 
the Toad Town garden to provide access to Flower Fields. Here are where 
to find the Bulbulbs & their seeds. 


1) Toad Town- just south of the Garden 
2) Mt. Rugged- three screens right of Parakarry's spot, fly right along 
the bottom level 
3) Forever Forest- in the fourth area, up in the middle 
4) Yoshi's Island- give Kolorado the Volcano Vase after finishing Mt. 
Lavalava 


*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
[M18]

                              *Boss & Mini-Boss Strategies*

 
I have listed personal strategies for each boss and mini-boss you encounter 
in Paper Mario. They are also ranked out of 5 *s based on difficulty. The 
list is in chronological order.  


Bowser  
Location: Peach's Castle  
HP: N/A  
Attack Power: N/A  
Best Partner: N/A  
Strategies: None. You will lose. Sorry.  
Difficulty: *  
 

Jr. Troopa  
Location: Jr. Troopa's Playground  
HP: 5  
Attack Power: 1  
Best Partner: N/A  
Strategies: Keep on using the hammer.  
Difficulty: *  
 

Red & Blue Goombas  
Location: Path to Toad Town  
HP: 6, 5  
Attack Power: 1  
Best Partner: Goombario  
Strategies: Hammer is strong. Power Jump is good for 3 HP. Goombario can only 
Headbonk. Multiple attack items like POW Block & Fire Flower work well.  
Difficulty: *  
 

King Goomba (and Red & Blue Goombas)  
Location: Path to Toad Town  
HP: 10, 2, 2  
Attack Power: 2, 1, 1  
Best Partner: Goombario  
Strategies: Hammer the tree first to get rid of the Red & Blue Goombas and 
deal damage to the King. Basic attacks (Hammer/Jump & Headbonk, Power Jump).  
Difficulty: *  
 

Bowser Tank & Koopa Bros.  
Location: Koopa Bros. Fortress  
HP: 10, 5 each  
Attack Power: 1, 4  
Best Partner: Bombette  
Strategies: First phase is the Bowser Tank. It has a weak attack. Bomb the 
daylights out of it! Mario should use Hammer. After the tank blows up, the 
four Koopa Bros. appear.  
Use Jump/Hammer and Bombette's Body Slam on the individual Koopas. When they 
stack up, use Bombette's Bomb or Body Slam and Mario's Hammer to deal major 
damage. Multibounce is a good badge to use here, as well as Fire Flowers and 
POW Blocks. 
Difficulty: * 1/2 
 

Jr. Troopa Pt. II  
Location: Pleasant Path  
HP: 20  
Attack Power: 3  
Best Partner: Bombette  
Strategies: Hammer and Bombette's Bomb.  
Difficulty: *  
 

Buzzar  
Location: Mt. Rugged  
HP: 40  
Attack Power: 3  
Best Partner: Parakarry  
Strategies: Jump and Shell Shot. Try to defend attacks with A.  
Difficulty: **  
 

Tutankoopa & Chomp  
Location: Dry Dry Ruins  
HP: 30  
Attack Power: 2  
Best Partner: Parakarry  
Strategies: Use Hammer and Shell Shot on Chomp. Use Jump & Sky Dive/Shell 
Shot on Tutankoopa.  
Difficulty: **  
 

Blooper  
Location: Toad Town Sewers  
HP: 30  
Attack Power: 3  
Best Partner: Parakarry  
Strategies: Basic and FP attacks.  
Difficulty: **  
 

Chan  
Location: Toad Town Dojo  
HP: 15  
Attack Power: 2  
Best Partner: Anyone  
Strategies: Jump to flip to him over, then attack his underbelly.  
Difficulty: *  
 

Lee  
Location: Toad Town Dojo  
HP: 20  
Attack Power: 5  
Best Partner: Anyone  
Strategies: Basic and FP attacks.  
Difficulty: * 1/2  
 

Master  
Location: Toad Town Dojo  
HP: 50  
Attack Power: 6  
Best Partner: Bow  
Strategies: Use strongest hammer/jump attacks and Bow's Smack/Outta Sight.  
Difficulty: ** 1/2  
 

Tubba Blubba's Heart  
Location: Windy Mill  
HP: 50  
Attack Power: 6  
Best Partner: Bow  
Strategies: Use Jump/Power Jump and Bow's Smack attack. When it charges up 
for a big attack, use Bow's Outta Sight to hide.  
Difficulty: ** 1/2  
 

Tubba Blubba  
Location: Gusty Gulch  
HP: 10  
Attack Power: 4  
Best Partner: Bow  
Strategies: Very easy since his heart is weak from battle and his body is 
worth zilch. Use basic attacks.  
Difficulty: *  
 

Jr. Troopa Pt. III  
Location: Forever Forest  
HP: 40  
Attack Power: 5  
Best Partner: Parakarry  
Strategies: Now he has wings. Use Jump/Power Jump and Parakarry's Shell Shot.  
Difficulty: **  
 

Electro Blooper  
Location: Toad Town Sewers  
HP: 50  
Attack Power: 4  
Best Partner: Parakarry  
Strategies: He now has an electric defense. Use Parakarry's Shell Shot and 
Jump when he's not charged up. Attack items or Star Storm is also good.  
Difficulty: **  
 

Anti-Guy  
Location: Shy Guy's Toy Box  
HP: 50  
Attack Power: 10  
Best Partner: Bow  
Strategies: This guy is quite tough due to a high attack power. Be sure to 
block with A always. Use Bow's Smack and Outta Sight. Star Storm is a great 
Star Power attack. Be sure to stock up on Stone Caps and Super Shrooms. You 
can fight him later on if you want...or if you don't want to fight him, give 
him a Lemon Candy to get the badge behind him.  
Difficulty: ****  

 
Big Lantern Ghost  
Location: Shy Guy's Toy Box  
HP: 40  
Attack Power: 5  
Best Partner: Bow  
Strategies: Use Bow's Smack on the light, then use Mario's Jump to hit on the 
Ghost. Not hard, though the Ghost's Flash attack can knock out your partner 
for a turn.  
Difficulty: ** 

 
General Guy  
Location: Shy Guy's Toy Box  
HP: 30  
Attack Power: 4  
Best Partner: Watt  
Strategies: In the first three phases, use basic attacks on the group, stilt 
and stacked Shy Guys. In the fourth phase, you fight General Guy. Jump and 
use Watt's Electro Dash on the lightbulb until it bursts, then use Hammer and 
Electro Dash on the main part.  
Difficulty: ** 1/2  

 
Fuzzipede  
Location: Toad Town Port, Whale  
HP: 20  
Attack Power: 3  
Best Partner: Watt (no choice)  
Strategies: Use Watt's Electro Shock when he hangs from the ceiling. Mario 
can use Quake Hammer or items like POW Block or Fire Flower. Jump/hammer when 
he's grounded.  
Difficulty: *  

 
Lava Piranha  
Location: Mt. Lavalava  
HP: 40  
Attack Power: 5  
Best Partner: Sushie  
Strategies: In the first phase, use Jump and Sushie's Squirt attack. In the 
second phase, use Sushie's Tidal Wave to hinder the enemy, then Jump and 
Belly Flop/Squirt. To save FP, you can use the Ice Power and Fire Shield 
badges, but Tidal Wave is better to avoid the fire attacks and take away a 
turn from them.  Always focus on the bigger piranha. 
Difficulty: ***  

 
Jr. Troopa Pt. IV  
Location: Toad Town Port  
HP: 20  
Attack Power: 6  
Best Partner: Sushie  
Strategies: He now has a spike and wings, despite a decreased HP. Use the 
Spike Shield badge so you can jump on him. Without it, you can use Star Storm 
and attack items. Use Sushie's Squirt attack.  
Difficulty: * 1/2  

 
Kent C. Koopa  
Location: Pleasant Path  
HP: 70  
Attack Power: 10  
Best Partner: Watt  
Strategies: Stock up on Sleepy Sheeps, Thunder Rages and Super Shrooms.  Use 
Sheeps and Lullaby as he's very susceptible to sleep attacks.  Use Watt's 
Electro Dash constantly as it's always fully effective.  Don't flip him over 
with Jump, because he'll take two turns to stand up and attack you.  Unless 
he's asleep, then flip him over with Jump and attack his weak point, that 
little tail with full force.  Always block with A to save 1 HP and avoid a 
hit on your partner. 
Difficulty: **** 1/2 

 
Lakilester (Spike)  
Location: Flower Fields  
HP: 50  
Attack Power: 4  
Best Partner: Sushie  
Strategies: Basic and FP attacks.  
Difficulty: **  
 

Huff n' Puff  
Location: Flower Fields (Cloudy Climb)  
HP: 60  
Attack Power: 5  
Best Partner: Lakilester  
Strategies: Stock up on Super/Life Shrooms, Maple Syrups, Stone Caps and 
Repel Gel. DO NOT USE THUNDER RAGE! You can't hammer, so use your best jump 
attack badges. Use Lakilester's Spiny Surge to hit all the Puffs.  
Difficulty: ****  
 

Super Blooper  
Location: Toad Town Sewers  
HP: 70  
Attack Power: 5  
Best Partner: Sushie  
Strategies: Use Tidal Wave to knock out the Blooper Babies. Use Power Jump 
and Squirt on the Blooper. When low on FP, use Multibounce.  
Difficulty: *** 1/2  
 

Jr. Troopa Pt. V  
Location: Shiver City  
HP: 50  
Attack Power: 8  
Best Partner: Parakarry  
Strategies: Use basic and FP attacks, especially Power Smash and Shell Shot.  
Difficulty: **  
 

Monstar  
Location: Shiver Snowfield  
HP: 20  
Attack Power: 1  
Best Partner: Anyone  
Strategies: Very easy. Basic attacks.  
Difficulty: *  
 

Crystal King  
Location: Crystal Palace  
HP: 70  
Attack Power: 6  
Best Partner: Watt, then Lakilester  
Strategies: Use Watt's Electro Dash and Mega Jump/Smash. When low on FP, use 
Power Jump/Smash. Avoid continual freeze attacks by not fighting the Crystal 
Bits.  Always focus on the King.  When he multiplies, use Lakilester's Spiny 
Surge.  
Difficulty: ****  
 

Master Pt. II  
Location: Toad Town Dojo  
HP: 75  
Attack Power: 8  
Best Partner: Watt  
Strategies: A more difficult battle. Use a lot of defense badges/items. The 
Zap Tap badge is good for protection. Use Mega Jump/Smash and Watt's Electro 
Dash.  
Difficulty: *** 1/2  
 

Master Pt. III  
Location: Toad Town Dojo  
HP: 99  
Attack Power: 10  
Best Partner: Watt  
Strategies: WHOA MAMA! This guy is pretty tough. Use Mega Jump/Smash, Watt's 
Electro Dash, and Zap Tap badge for sure. Block with A all the time.  
Difficulty: *****  
 

Jr. Troopa Pt. VI  
Location: Bowser's Castle  
HP: 60  
Attack Power: 8  
Best Partner: Watt  
Strategies: Now he uses prior strategies in three short phases. Use Spike 
Shield badge to jump on him when he spikes up (cool phrase, eh?). Use Watt's 
Electro Dash and Mega Smash/Jump.  
Difficulty: ***  

 
Kammy Koopa  
Location: Bowser's Castle  
HP: 10  
Attack Power: 3 and down  
Best Partner: Peach & Twink  
Strategies: Dash and Focus.  
Difficulty: * (for the sore thumb on the A Button)  
 

Bowser  
Location: Bowser's Castle  
HP: 50, 99  
Attack Power: 8, 10  
Best Partner: Watt  
Strategies: Use badges Mega Jump/Smash, Peekaboo, Happy Heart/Flower, Mega 
Rush, Last Stand, Power Rush, Close Call, Pretty Lucky, Fire Shield, and 
Feeling Fine.  Use Watt's Electro Dash and Mega Smash/Jump or Power 
Smash/Jump when low on FP.  Stock up on Life/Ultra Shrooms and Jammin' 
Jellies.  Use Star Beam in the first phase and Peach Beam in the second one 
whenever he uses the Star Rod to make himself invincible.  
Difficulty: *** 


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[M19]

                                 *Enemies*


Name: Amazee Dayzee 
Location: Flower Fields 
HP: 20 
Attack Power: 20 (Sings) 
Notes: Rare enemy. Try to use two major attacks against it. If you're 
lucky, it will sing and you get two more tries. It usually runs away, 
but if you nab it, you get around 40 Star Points! 


Name: Bandit 
Location: Dry Dry Desert 
HP: 5 
Attack Power: 2 (Bumps, steals coins) 
Notes: If you get coins/items stolen, beat that Bandit before he runs 
away with it. 


Name: B. Bill Blaster 
Location: Bowser's Castle 
HP: 10 
Attack Power: 0 
Notes: Shoots Bombshell Bills. Never directly attacks. 
 

Name: Bill Blaster 
Location: 
HP: 4 
Attack Power: 0 
Notes: Shoots Bullet Bills. Never directly attacks. 


Name: Bobomb 
Location: Koopa Bros. Fortress 
HP: 3 
Attack Power: 1 (Jump), 2 (Explodes) 
Notes: A direct attack will cause it to ignite. The next turn it will 
run or jump on you and explode. 


Name: Bombshell Bill 
Location: Bowser's Castle 
HP: 3 
Attack Power: 6 (Explodes) 


Name: Bony Beetle 
Location: Bowser's Castle 
HP: 8 
Attack Power: 3 (Shell), 5 (Spikes) 
Notes: An attack changes its mode (shell/spike). Flipping it drops 
defense. 


Name: Bullet Bill 
Location: Koopa Bros. Fortress 
HP: 2 
Attack Power: 2 (Explodes) 


Name: Buzzy Beetle 
Location: Dry Dry Ruins, Toad Town Sewers 
HP: 3 
Attack Power: 2 (Shell), 3 (Ceiling Drop) 
Notes: Flipping it drops defense. 


Name: Bzzap 
Location: Flower Fields 
HP: 3 
Attack Power: 6 (Sting with Poison), 5 (Summons Bees) 


Name: Cleft 
Location: Mt. Rugged 
HP: 2 
Attack Power: 2 (Charge) 
Notes: Flipping it drops defense. 


Name: Clubba 
Location: Tubba Blubba's Castle 
HP: 8 
Attack Power: 3 (Club) 
Notes: Sneak around it when sleeping to avoid a fight. 


Name: Crazee Dayzee 
Location: Flower Fields 
HP: 8 
Attack Power: 4 (Sings, Sleep) 
Notes: Often runs away from battle. 


Name: Dark Koopa 
Location: Toad Town Sewers 
HP: 8 
Attack Power: 3 (Shell, Dizzy) 
Notes: Flipping it drops defense. 


Name: Dry Bones 
Location: Bowser's Castle 
HP: 8 
Attack Power: 4 (Throw) 
Notes: Fire/magic attack obliterates it, otherwise its bones can 
rise back up. 


Name: Duplighost 
Location: Shiver Mountain, Crystal Palace, Bowser's Castle 
HP: 15 
Attack Power: 4 (Fling) 
Notes: Can take the form of your partner with its attack power. 


Name: Ember 
Location: Star Road 
HP: 10 
Attack Power: 4 (Fire Jump), 2 (Fire at Partner) 
Notes: Use Ice Power badge to jump on it. Splits into two when attacked. 


Name: Forest Fuzzy 
Location: Forever Forest 
HP: 6 
Attack Power: 1 (Suck) 
Notes: Can bring up another Forest Fuzzy. 


Name: Frost Piranha 
Location: Shiver Field, Shiver Mountain 
HP: 10 
Attack Power: 4 (Bite) 
Notes: Can also freeze Mario with Icy Breath. 


Name: Fuzzy 
Location: Koopa Village 
HP: 3 
Attack Power: 1 (Suck) 


Name: Gloomba 
Location: Toad Town Sewers 
HP: 7 
Attack Power: 2 (Headbonk) 


Name: Goomba 
Location: Goomba Road, Pleasant Path 
HP: 2 
Attack Power: 1 (Headbonk) 


Name: Gray Magikoopa 
Location: Crystal Palace 
HP: 11 
Attack Power: 3 (Magic) 
Notes: Can make ally transparent, tends to run away when alone 


Name: Green Magikoopa 
Location: Flower Fields, Crystal Palace 
HP: 11 
Attack Power: 3 (Magic) 
Notes: Can raise ally's Defense by 1, tends to run away when alone 


Name: Groove Guy 
Location: Shy Guy's Toy Box 
HP: 7 
Attack Power: 2 (Charge) 
Notes: Can also spin to make Mario dizzy, summons more Groove Guys 


Name: Gulpit 
Location: Shiver Field, Shiver Mountain 
HP: 12 
Attack Power: 2 (Lick), 5 (Small Rock), 7 (Large Rock) 
Notes: Starts with 3 large and 2 small rocks which can be attacked and 
destroyed. Once used, they don't refresh 


Name: Hammer Bros. 
Location: Bowser's Castle 
HP: 12 
Attack Power: 5 (Hammer Throw, Shrink), 2 (Hammer Throw Barrage, Shrink) 


Name: Hurt Plant 
Location: Jade Jungle 
HP: 8 
Attack Power: 2 (Bite, Poison) 
Notes: Poses as Heart Plants. 


Name: Hyper Cleft 
Location: Gusty Gulch 
HP: 4 
Attack Power: 3 (Charge), 8 (Hyper Charge) 
Notes: Can power up its attack, flipping it drops defense. 


Name: Hyper Goomba 
Location: Gusty Gulch, Windy Mill 
HP: 7 
Attack Power: 1 (Headbonk), 8 (Hyber Headbonk) 
Notes: Can power up its attack. 


Name: Hyper Paragoomba 
Location: Gusty Gulch 
HP: 7 
Attack Power: 1 (Dive), 8 (Hyper Dive) 
Notes: Can power up its attack. 


Name: Jungle Fuzzy 
Location: Jade Jungle 
HP: 7 
Attack Power: 2 (suck, min.), 10 (suck, max.) 
Notes: Can summon more Jungle Fuzzies. 


Name: Koopa Troopa 
Location: Pleasant Path, Koopa Bros. Fortress 
HP: 4 
Attack Power: 1 (Shell) 
Notes: Flipping it drops defense. 


Name: Koopatrol 
Location: Bowser's Castle 
HP: 8 
Attack Power: 4 (Shell), 10 (Hyper Shell) 
Notes: Can power up attacks. Can summon Koopatrols. 


Name: Lakitu 
Location: Flower Fields 
HP: 12 
Attack Power: 3 (Spiny Throw) 
Notes: Can throw endless amounts of Spinies. 


Name: Lava Bubble 
Location: Mt. Lavalava 
HP: 9 
Attack Power: 4 (Fire Jump), 2 (Fire at Partner) 
Notes: Ice Power badge for jumping. 


Name: M. Bush 
Location: Jade Jungle 
HP: 8 
Attack Power: 3 (Dive, Poison) 
Notes: Poses as bush. 


Name: Magikoopa 
Location: Shooting Star Summit, Bowser's Castle 
HP: 8, 11 
Attack Power: 3 (Magic), 6 (Magic) 
Notes: Can raise ally's defense by 1, attack by 1, restore HP, 
electrically charge an ally, make ally transparent, duplicate. 
Tends to run away when alone or low on HP. 


Name: Medi Guy 
Location: Shy Guy's Toy Box 
HP: 7 
Attack Power: 1 (Swoops) 
Notes: Can restore HP on self or ally. 


Name: Monty Mole 
Location: Mt. Rugged, Flower Fields 
HP: 3, 12 
Attack Power: 2 (Rock Throw), 3 (Rock Throw) 


Name: Paragloomba 
Location: Toad Town Sewers 
HP: 7 
Attack Power: 2 (Swoop) 


Name: Paragoomba 
Location: Goomba Road, Pleasant Path 
HP: 2 
Attack Power: 1 (Swoop) 


Name: Paratroopa 
Location: Pleasant Path, Koopa Bros. Fortress 
HP: 4 
Attack Power: 1 (Dive) 


Name: Piranha Plant 
Location: Forever Forest 
HP: 5 
Attack Power: 3 (Bite) 
Notes: Need Spike Shield badge to jump on it. 


Name: Pokey 
Location: Dry Dry Desert 
HP: 4 
Attack Power: 2 (Drop, Throw, Jump) 
Notes: Can summon other Pokeys. 


Name: Pokey Mummy 
Location: Dry Dry Ruins 
HP: 4 
Attack Power: 2 (Throw, Jump, Poison) 
Notes: Need Spike Shield badge to jump on it. 


Name: Putrid Piranha 
Location: Jade Jungle, Mt. Lavalava 
HP: 12 
Attack Power: 3 (Bite), 2 (Putrid Breath, Poison) 
Notes: Need Spike Shield badge to jump on it. 


Name: Pyro Guy 
Location: Shy Guy's Toy Box 
HP: 7 
Attack Power: 4 (Fire Charge) 
Notes: Need Ice Power badge to jump on it. 


Name: Red Magikoopa 
Location: Mt. Lavalava, Crystal Palace 
HP: 11 
Attack Power: 3 (Magic), 3 (Wand Smack) 
Notes: Can also raise ally's attack power by 1, tends to run 
away when alone. 


Name: Ruff Puff 
Location: Flower Fields 
HP: 10 
Attack Power: 4 (Clunk) 


Name: Shy Guy 
Location: Shy Guy's Toybox 
HP: 7 
Attack Power: 2 (Charge), 3 (Jump) 
Notes: Different colours. 


Name: Sky Guy 
Location: Shy Guy's Toy Box 
HP: 7 
Attack Power: 3 (Slingshot) 
Notes: Attack the balloon to bring it down. 


Name: Spear Guy 
Location: Jade Jungle 
HP: 7 
Attack Power: 3 (Stab), 3 (Spear Throw) 
Notes: Can summon more Spear Guys. Need Spike Shield badge to jump 
when spear is pointed up. 


Name: Spiked Gloomba 
Location: Toad Town Sewers 
HP: 7 
Attack Power: 3 (Headbonk) 
Notes: Need Spike Shield badge to jump on it. 


Name: Spiked Goomba 
Location: Goomba Road, Pleasant Path 
HP: 2 
Attack Power: 2 (Headbonk) 
Notes: Need Spike Shield badge to jump on it. 


Name: Spike Top 
Location: Mt. Lavalava, Toad Town Sewers 
HP: 4 
Attack Power: 3 (Shell) 
Notes: Need Spike Shield badge to jump on it. 


Name: Spiny 
Location: Flower Fields, Toad Town Sewers 
HP: 5 
Attack Power: 4 (Charge) 
Notes: Need Spike Shield badge to jump on it. 


Name: Spy Guy 
Location: Shy Guy's Toy Box 
HP: 7 
Attack Power: 2 (Slingshot), 2 (Hammer, temp. lose ability) 
Notes: Attack changes mode (slingshot/hammer) 


Name: Stone Chomp 
Location: Dry Dry Ruins 
HP: 4 
Attack Power: 3 (Bite) 


Name: Swooper 
Location: Dry Dry Ruins 
HP: 4 
Attack Power: 2 (Swoop) 
Notes: Needs to be knocked down from the ceiling first. 


Name: Swoopula 
Location: Crystal Palace 
HP: 8 
Attack Power: 2 (Swoop) 
Notes: Needs to be knocked down from the ceiling first. 


Name: White Clubba 
Location: Shiver Mountain, Crystal Palace 
HP: 12 
Attack Power: 5 (Club), 2 (Triple Club) 
Notes: Ice attacks ineffective. Fire attacks good. 


Name: White Magikoopa 
Location: Jade Jungle, Mt. Lavalava, Crystal Palace 
HP: 11 
Attack Power: 3 (Magic), 3 (Wand Smack) 
Notes: Can restore self or ally's HP. 


Name: Yellow Magikoopa 
Location: Flower Fields, Crystal Palace 
HP: 11 
Attack Power: 3 (Magic), 3 (Wand Smack) 
Notes: Can restore self or ally's HP. 


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[M20]

                                 *Shops*

Here are inventory and price lists for all shops, as well as listings 
for two speciality shops. 


Shroom Grocery- Toad Town 

Fright Jar- 5 coins 
Sleepy Sheep- 10 coins 
POW Block- 5 coins 
Fire Flower- 10 coins 
Honey Syrup- 10 coins 
Mushroom- 5 coins 


Harry's Shop- Toad Town 

Stone Cap- 30 coins 
Dizzy Dial- 15 coins 
Thunder Rage- 20 coins 
Tasty Tonic- 5 coins 
Volt Shroom- 10 coins 
Super Shroom- 20 coins 


Koopa Shop- Koopa Village 

Dizzy Dial- 10 coins 
POW Block- 4 coins 
Fire Flower- 8 coins 
Honey Syrup- 8 coins 
Volt Shroom- 15 coins 
Mushroom- 4 coins 


Little Mouser's Shop- Dry Dry Outpost 

Thunder Bolt- 5 coins 
Dusty Hammer- 2 coins 
Honey Syrup- 5 coins 
Dried Shroom- 2 coins 
Dried Pasta- 3 coins 
Mushroom- 3 coins 


Boo's Shop- Boo's Mansion 

Super Shroom- 13 coins 
Life Shroom- 50 coins 
Maple Syrup- 25 coins 
Snowman Doll- 15 coins 
Stop Watch- 25 coins 
Mystery- 1 coin 


Yoshi's Cabana- Yoshi's Island 

Snowman Doll- 15 coins 
Thunder Rage- 15 coins 
Fire Flower- 5 coins 
Tasty Tonic- 2 coins 
Honey Syrup- 6 coins 
Super Shroom- 15 coins 


Shiver City Shop 

Dizzy Dial- 15 coins 
Shooting Star- 30 coins 
Snowman Doll- 8 coins 
Maple Syrup- 20 coins 
Life Shroom- 40 coins 
Super Shroom- 20 coins 


Star Haven Shop- Star Haven 

Stop Watch- 15 coins 
Shooting Star- 15 coins 
Super Soda- 3 coins 
Maple Syrup- 10 coins 
Life Shroom- 25 coins 
Super Shroom- 10 coins 


Storehouse of Bowser's Castle 

Super Shroom- 30 coins 
Maple Syrup- 30 coins 
Thunder Rage- 30 coins 
POW Block- 15 coins 
Dizzy Dial- 25 coins 
Mystery- 5 coins 


Badge Shop- Toad Town 

After Chapter 1 --> 

Speedy Spin- 50 coins 
D-Down Pound- 75 coins 
Multibounce- 75 coins 
First Attack- 100 coins 

After Chapter 2 --> 

Sleep Stomp- 75 coins 
Double Dip- 100 coins 
Dodge Master- 100 coins 

After Chapter 3 --> 

Jump Charge- 50 coins 
Spin Smash- 75 coins 
Group Focus- 100 coins 

After Chapter 4 --> 

All or Nothing- 100 coins 
FP Plus- 150 coins 
HP Plus- 150 coins 

After Chapter 5 --> 

S. Smash Charge- 100 coins 
Damage Dodge- 150 coins 
Mega Quake- 200 coins 


Rip Cheato- Toad Town Sewers 

Each item is a secret and costs 64 coins each. You need to spend 
640 coins to to get all you want!  Here's the inventory list in 
chronological order: 

1) Star Piece 
2) Life Shroom 
3) Bump Attack badge 
4) Repel Gel 
5) Star Piece 
6) Super Shroom 
7) Mushroom 
8) Dried Shroom 
9) Dried Shroom 
10) Star Piece 
11) Dried Shroom (and every time from now on) 


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[M21]

                                 *Games*


All right, my favourite part of Paper Mario! Well...make that any video 
game. The games are so much fun, and so they deserve their own page. Here 
you'll find a bunch of fun stuff. 


Slot Machine 

Located in Shy Guy's Toy Box, this is a quick free game. Here's the 
combinations chart from best to worst 

*= star slot
$= coin slot
@= Shy Guy slot
# = any slot 

*** --> 10 Mushrooms 
$$$ --> 10 Coins 
**# --> 1 Mushroom 
$$# --> 1 Coin 
@$* --> Nothing 
@@# --> 1 Shy Guy 
@@@ --> 3 Shy Guys 



Li'l Oink Farm 


Located in Toad Town near the Train Station is the Li'l Oink Farm. 
For 10 coins, the machine churns out an egg. Hammer the egg to release 
one of ten possible breeds of Li'l Oinks. After releasing 10 pigs into 
the pen, the first one runs out, releasing its prize. To collect it, you 
must sacrifice the other nine pigs. Here is the chart of oinkers and 
their prizes: 


Tiger --> Thunder Rage 
Pink --> Fire Flower 
Black --> Dried Shroom 
Flower --> Maple Syrup 
White --> Super Shroom 
Shroom --> Life Shroom 
Star --> Shooting Star 
Mystery --> Repel Gel 
Silver --> Jammin' Jelly 
Gold --> Ultra Shroom 



Playroom 


The playroom is located in the south area near the train station. Hammer 
the first tree at left to reveal the pipe to the playroom. You must 
retrieve the Silver and Gold Credits from Koopa Koot's Errands to play 
the two games available --> 


Jump Attack 

The Jump Attack game is 10 coins to play. 12 blocks appear. Try to hit as 
many as you can to reveal good panels. There are three levels of 
difficulty: 5, 7, and 9. Clear that many panels to win the number of 
coins you racked up. Here is a chart of panels: 

$= coins

1$ --> Receive 1 coin 
5$ --> Receive 5 coins 
x5$ --> Receive 5x the number of coins you have 
Bowser --> Game Over, lose all coins 


Smash Attack 

The Smash Attack game is 10 coins to play. Several blocks appear. Hammer 
as many as you can to reveal Peach panels. Hit 10 Peach panels within the 
time limit to win coins based on time left. Hit a fuzzy or Bob-omb and 
you'll lose time. Here is a chart of panels: 

Peach 
Fuzzy 
Bob-omb 



Radio Contest 


In Koopa Village, there is a house with a radio playing inside. Press A at 
the radio to change the tuning. Find the Information Station to learn of a 
radio trading contest. Here is what to get, where to bring it, and what you 
win: 

Koopa Leaf at Toad Town's main gate in the west for a Maple Syrup 
Nutty Cake at Dry Dry Ruins entrance for a Maple Super 
Coconut at Club 64 in Toad Town Port for a Yummy Meal 


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[M22]

                                 *Secrets & Rumours*



Secrets are things you can actually do in the game that you might not 
have known. Rumours are supposed secrets which may or may not be true. 


Secrets: 


*When you get the Spin Jump ability, go back to your house and go in the 
bedroom. Spin Jump on the floor at left and you’ll drop to a secret room 
where you can read Luigi’s diary. He updates it for every chapter you 
complete. 


*In Boo’s Mansion, go to the second floor, first room. Jump to the box, 
then into the vase, and you will turn into 8-bit Mario! To return back to 
normal, jump into the vase again or exit the room. 


*The character Whacka will disappear after about 10 hammer hits (giving you 
Whacka’s Bump), because he just gets peeved at you! 


*A sign in Mario & Luigi’s house keeps track of your progress in various 
things. 


*After helping the snowmen in Shiver City, sleep at the Toad House, and 
when you awaken you will get an Ultra Shroom and several Mushrooms. After 
every sleep at that Toad House, an Iced Potato is left on the table. 


*Touching fire in a fireplace as Mario makes him get toasted (but doesn't 
lose HP)! 


*A character named Amazee Daizee appears at Flower Fields every so often 
(he looks like a Crazy Daizee, but sparkles). If you fight him and beat 
him before he runs away, you’ll get a lot of star points. 


*Along Pleasant Path are a small group of blue-striped poles. Notice that 
one follows you with its eyes. Walk around it for a cute little song-and-
dance as it dishes out hearts! 



Rumours: 


*There is a house with a boy named Daniel that gives you an even better 
hammer than the Ultra Hammer. Has been denied. 


*There is a Mega Hammer. Has been denied. 


*There is a Mega Clubba. Has been denied. 


*The green Yoshi can be in your party and used like the others in fights 
and such, using his tongue attack. This has been disputed. There are 
screenshots and supposedly hackers have found it to be true, though 
Nintendo denies it. Here are the steps, if you want to try. It didn’t 
work for me, though in the file I tried it in, I had completed the game. 
I guess step #2 is disputable.


1) Get all other party members. 
2) Play all levels at least once. 
3) Collect at least 75 star pieces & have at least 300 coins. 
4) At the entrance to Toad Town, spin jump on the big star on the ground. 
5) Go to Forever Forest and run around the first part of it 15 times, 
   then follow the maze to Boo’s Mansion. 
6) Take the pipe there to the sewers. 
7) Take the sewer pipe to Koopa Village. 
8) Visit the store there and buy 3 mushrooms. 
9) Find the Koopa Leaf in the bush near the store. 
10) Take the pipe back to the sewers and take the pipe to Yoshi’s Village. 
11) Talk to the adult green Yoshi 10 times and he will finally join your party. 


Have any secrets or rumours for Paper Mario that aren't here? Send me an e-mail.
Please make any instructions for secrets/rumours as detailed as possible.  I'll
need to check them out for myself and if they're legit, I'll post them here
with credit to you.  You'll also make my Thank-Yous page.  Lucky you :oD


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[M23]

                        *FAQs & Other Oddities*
 

Q:  Why aren't all the badges listed in your walkthrough?  - from
nintendo_girl21.
A:  Yeah, I thought of this myself.  A lot of badges need to be
purchased from Rowf's shop in Toad Town and Rip Cheato in Toad
Town Sewers.  These require a lot of coins and depending on how
thrifty a spender you are, you might not even be able to afford
all of them.  I only listed badges in my walkthrough that are
acquired through dungeons and found in areas part of regular
play.


Q:  When are more FAQs going to be listed?  -- from nintendo_girl21
A:  When more people e-mail me with questions!  Sheesh (lol).


*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
[M24]


                 *Copyright, Thank-Yous & Contact Info*


This walkthrough is copyright (c) Megan L., 2007-...

This walkthrough is authorized to appear on:

GameFAQs.com (duh)
My Geocities website:  www.geocities.com/itsasupermario
SuperCheats.com
Neoseeker.com
Gamesradar.com
Cheatplanet.com

This walkthrough is intended for personal, private use only and may NOT be
posted on other web sites without written (e-mailed) permission from the 
author (a.k.a. me).

Mario is a registered trademark of Nintendo and I am not directly
affiliated with the corporation.  Of course, you knew that already, right?

*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^

I would like to thank Nintendo for creating such excellent games.  
 
Thanks to all the Mario sites out there for spending so much time in making 
their walkthroughs and FAQs.  

Thanks to DBM11085 and bananagirl/AstroBlue for their great walkthroughs
that helped me finish the game myself.
 
Thanks again to Geocities for hosting my web sites.

Thanks to GameFAQS.com for an awesome community of gamers and walkthroughs.  
And thanks for giving my walkthroughs another home on the Web.  

Thanks to:

Dennis at SuperCheats.com
Leo at Neoseeker.com
Tyler at Gamesradar.com and Cheatplanet.com

...for posting my walkthroughs.
 
*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^

My Other Sites, also known as shameless advertising ;o)
 
Megangirl's Home Page
www.geocities.com/megangirl.geo

My Legend of Zelda Site
www.geocities.com/zeldaprincess21

*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^

Contacting Me...

Please do.  I can really only be reached by e-mail at
mlynch2[at]rogers.com.  Remove the brackets & change at to @ before 
sending (or keep them there if you like to get Mailer-Daemons...
freakazoid).  The brackets and "at" are there only to avoid additional 
spam e-mail.  I get enough of those already as it is.

**A REPLY MAY TAKE UP TO 1 WEEK**

E-mail me with additional information, secrets, errors within my
walkthrough or checklists, to share game anecdotes, shoot the breeze,
etc.  If you need additional help with the game, please keep e-mails
as detailed as possible.  Any e-mails with @&*&@&* excessive profanity, 
speling erors (thats a jok btw), 2 manE shrt frms lk ths, eMaILs tYpEd 
lIkE tHiS, or otherwise unreadable e-mails will be promptly deleted.

**PLEASE SEE VERSION 1.0, OCTOBER 6, 2007, REGARDING E-MAILS SEND
BETWEEN OCTOBER 1-6**

Any additions to this walkthrough will be credited to you, faithful
reader, in the Thank-You section.  I look forward to the sleepless



                                  **THE END**










































...hello, again.












































...man, you're just asking for it this time...














































....best scroll joke ever.......
















































...and it is.....










































...um....












































...I forgot!










































...sorry, ran out of other ideas :oP
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