The Sims 2: Castaway FAQ/ Walkthrough

Walkthrough/FAQ/Guide for Sims 2 Castaway

By jelly221

11-14-07

Version 0.6



Well, I figured it’s about time I made my own FAQ. After using countless

others, I finally found a game that I love with nothing published! I’ll

put this up in parts until I compile enough information. If you’d like

to work with me on it, feel free to email me at [email protected].



I don’t mind if you use my material, but please just mention that you got it

from me and ASK ME FIRST. I’ve put a lot of work into this, and I’d love to

share, just please don’t call it your own work if it’s not!



If you have any suggestions, or anything that I might have missed, please

e-mail me! This is a big project to undertake, and I'll take all the help

I can get!



This FAQ/Walkthrough is IN PROGRESS!! Check back for frequent updates. I

know that the official "Walthrough" part is in progress, but much of the

information is overlapped in the Goals Section.



Before e-mailing me with questions about the game, please check the GameFAQS

message board at http://boards.gamefaqs.com/gfaqs/gentopic.php?board=939632.

There are LOADS of knowledgeable people on the boards, and you will get

an answer much quicker than if you wait for me to reply.





Happy gaming!



-jelly221





=================

=================

TABLE OF CONTENTS

=================

=================





1) WALKTHROUGH - COMING SOON!



2) MOTIVES

Your needs and how to fulfill them.



3) SKILLS

Descriptions of the skills and how to develop them.



4) GOALS

Here you will find a list of the goals in the game, and how to complete them.

Some are necessary to complete the game, many are not.



5) PLANS

A list of all of the plans for building things in the game, along with the

resources required for each one.



6) RESOURCES - COMING SOON!

Catalog of resources and where to find them.



7) HEIROGLYPHICS

Locations of the Heiroglyphics



8) TREASURE MAP

Locations of the Treasure Map Pieces







===========

===========

WALKTHROUGH

===========

===========





COMING SOON!!!



LOOK UNDER "GOALS" SECTION FOR HELP.





=======

=======

MOTIVES

=======

=======





HUNGER: Eat! Raw fruit works at first, but you'll

probably want to cook sooner or later. Cooked food

fills this need much quicker.



SLEEP: Use your sleeping mat until you've built a bed.

The better the bed, the better the sleep.



BLADDER: Use the toilet paper.



FUN: Sitting in front of the fire is easiest. When you

make a musical instrument, you can play them for fun, or

dance when you find the radio. Also, if you view objects

you have made it will increase this.



SOCIAL: Social interactions. Make friends with the chimps

if you have no other humans, or build a sand buddy.



HYGIENE: Swim in any body of water. When you find the hot

springs they will completely satisfy this. Also, once you

can build a shower that works too.



COMFORT: Warm yourself in front of the fire, or sit on a

chair. If you have a nice bed, it will raise this. Once

you've found the hot springs, they will increase this too.





======

======

SKILLS

======

======



Skills are the same as in the regular Sims game (there is no cleaning

like Sims 2), and they are fairly easy to gain in this game. As long

as you are doing your regular survival chores and tasks, you will

increase your skills.



BODY: Increase this by climbing trees, cutting wood, harvesting bamboo,

ore, clay, obsidian, vines, etc.

Required to successfully fight the boar, or canoe to Island 3.



MECHANICAL: Increase this by building or crafting anything.

Required to make certain objects.



COOKING: Increase this by gathering food or cooking.



CHARISMA: Increase this by using social interactions.



LOGIC: Increase this by playing chess.



CREATIVITY: Increase this by playing musical instruments or making clothes.

Required to make certain objects.









=====

=====

GOALS

=====

=====



Throughout the game you will find different books on the islands that

give you some goals, both short and long term. When you accomplish

the goals, new plans are unlocked, thus progressing you forward in the

game. I have listed the books and their goals below, as well as how to

accomplish each goal.



----------------------------------------

----------------------------------------

Book 1: Moneywell's Big Book of Survival

----------------------------------------

----------------------------------------

Location: Shipwreck Island, First Beach



--------------

Basic Survival

--------------



If you have it this far, then you have avoided immediate death.

Congratulations. Now let's turn our thoughts to impending death.

The best way to avoid impending death is to start thinking long term

about your survival prospects. It's time to start developing some skills

and tools that will help you survive over the long haul...



- Build a Workbench

On the First Beach close to the line of trees, you'll see two tall,

skinny stones sticking up from the ground. Go over to these, and

you'll get the option, "Build Workbench".



- Cook a Fish

First you must craft either the spear or the fishing rod, you'll

probably do the spear first. You must have built the workbench.



To spear fish, walk into the ocean by a group of fish. You'll

get the option "Spear Fish". Then you'll pull out your spear,

and have the option "Stab Fish". Wait until one of the fish in the

group you're near jumps, and press Z (or A) immediately after. You'll

catch a fish every time this way.



To fish with the rod, go into Inventory and select the rod. Then,

go close to a body of water, and select the option "Fish". Watch the red

bobber (you might have to adjust the camera angle) and whenever it goes

down, press Z or A ("Reel In").



To cook a fish you must have built a firepit (or an oven will work later).

Head over to the firepit, and select "Cook Meal". Then choose a fish as

your ingredient. Voila, roast fish!



- Explore the Jungle

This is probably the easiest to accomplish. In the break in the treeline

on the First Beach, you'll see some brambles. Walk up to them, and select

the option, "Explore". You have successfully explored the jungle.



- Make a Shelter

Go into the Menu and select Plans. On the bottom row you'll find plans

for roofs. These should be the only building plans you have yet. Select

your favorite roof (or the one you have the resources for), and press B

to get out of the menu screen. Walk over to where you place the roof, and

select "Build". Your Sim will then construct your shelter.



---------------

Find a Way Home

---------------



Some people arrive at the doorstep of disaster and realize that they have

discovered their new home. After all, there are worse things than living

on a tropical island. Still, if you want to go home, you need a plan, and

then plan usually boils down to one of two things: leave the island

yourself or contact someone to pick you up. If you are lucky, the choice

will be yours to make.



- Assemble a Radio Transmitter

- Send an SOS from High Ground

- Build a Sea Worthy Boat







---------------------------------

---------------------------------

Shipwrecked by Lord R. Stickywick

---------------------------------

---------------------------------

Location: Shipwreck Island, Pier Beach



------------------------

Chimps are out to get me

------------------------



This is the journal of Lord Reginald Wainscott Stickywick von Dosenwald,

37th Earl of Biscuit and his documentation of the proceedings of the first

expedition of the HMS Poodle under the command of Captain J. Artemis Mogg.

As noted in an earlier journal, we have shipwrecked on an island and have

established a small settlement, awaiting rescue. Today, we discovered we

were not alone when we met a small furry man who had a shocking disregard

for our lavatory.



- Befriend a Chimp

First you will have to walk up to a chimp. Give them a banana, this

convinces them to hang around long enough to get to know you. Then,

select random social interactions to build your relationship with the

chimp. You can name the chimp; this helps to tell them apart (3 on the

first two islands, and I've only seen 1 on the last island). Once you've

reached a certain level, you will become friends with them. To view your

relationship statuses, select the "Show Relationships" button close to

your motives, or under Menu select "Personal Info" and then go to the

"Relationships" tab.



- Use chimp to gather

Once you have made friends with the chimps, after awhile they will

approach you with a green packet in their... hands? Anyway, walk

up to the chimp, and select the option "Get from Chimp". A popup

window will then tell you what exactly the chimp gave you. By the way,

this is a great way to get some bonus resources, and the only way to get

one of the map pieces.



---------

Home Life

---------



The crew of the HMS Poodle has created a small settlement near the

shipwreck that I have christened Biscuit Town, in honor of me. I have

instructed my manservant Haythornwaite to immediately embroider a flag

in my likeness after he finishes buffing my face powder collection.

I have also instructed him to prepare my island quarters with the domestic

refinements appropriate for one of my station.



- Light the Home Torch

To light the home torch, simply go to a firepit, and select the option

"Light the Home Torch".



- Build a Bed

Go into the menu, select "Plans", and select "Beds". Build one of the

beds.



- Build a Table

Go into the menu, select "Plans", and select "Tables". Build one of the

tables.



- Craft a Shirt

You must have a workbench. Stand by it, select "Craft", and then select

"Clothes" and then "Tops". Choose your favorite shirt, and make it! To

wear your creation, go in the menu and choose "Fashion & Grooming". You'll

see the same screen as when you created your Sim.



----------------------

Reach the Other Island

----------------------



While chasing a small furry man from our camp, Haythornwaite discovered a

second island to the southeast of Biscuit Town (now called Fort Biscuit due

to the daily incursions by the local tribe of furry men). My manservant

believes he also found the remnants of an ancient pier that we may be able

to use to travel to the second island, if we decide to abandon Fort Biscuit

to the tribe of furry men.



- Build a raft

Go to Pier Beach (the other side of the first island), and walk over to

the tall stone pillars by the ocean. Once you have all of the resources,

return to the pier and select "Build Raft".



- Reach the second island

You must be well-rested, and then walk over to the raft you created and

select "Explore".





-------------------------------------------------

-------------------------------------------------

Log of the Final Voyage of Beard Beard the Pirate

-------------------------------------------------

-------------------------------------------------

Location: Airplane Island, West Beach



----------------------

Explore the New Island

----------------------



Arrr, this is the journal of John Wilson, aka Beard Beard the Pirate, dread

scourge of the seven seas. Boarder of ships. Plunderer of gold.

Exfenstrator of fancy men and their fancy ways. Arrrrr! Today, we returned

to our home base after a long voyage of plundering and looting, and I have

ordered my men to further explore our island and prepare for another voyage

of adventure. Arrrrr! Arrrrrrr!



- Find the Jungle

Walk over to the break in the trees (it's right in front of you when you

first land on the island) and walk through to Airplane Jungle.



- Find the Cave

After you enter Airplane Jungle, go straight ahead and to your right a bit.

You'll see the cave. Walk inside.



- Find the River Plains

In the cave you will see several of the feet symbols. One will be up a

steep slope. Once you are well rested, warp back to this location (using

the map) and climb up. Go through this new jungle (Skull Rock Jungle) and

to the left of where you enter you will see another feet symbol. This is

the River Plains.



- Find the Other Beach

To find the other beach you must cross the river gorge. You must build a

bridge, and then go through the South River Jungle to the East Beach.



-----------------

Live off the Land

-----------------



Arrr, it has been several months now since we first returned from our last

voyage, because we have been cursed with a visit from my mother, the Dread

Pirate Edith and her band of scandal-mongering blatherskites. Upon seeing my

slight frame, my beloved mother insisted that I could not leave this island

until I have proven to her that I know how to eat properly. I am hoping with

little cause for optimism that she leaves before the end of my natural life.



- Catch a Chicken

Chickens are first found in the West River Plains. First you must build a

chicken trap at your workbench. Then go to the West River Plains (or

another location where chickens are found). When you see the chicken, walk

over to it. It will fly away, but you will have an option to "Set Chicken

Trap". While you're there, also collect the feathers it left behind. Set

the trap, and come back in a little while to check if you caught a chicken.

You can build as many of these as you'd like, and build your own Chicken

Empire!



- Hunt a Boar

Oh, the illustrious boar. Bane of many Sims' deserted island experiences.

There are no fool-proof ways (as of yet) to hunt a boar. They are most

commonly found on the third island in the Geyser Plains. However, there

are reports of boars on Airplane Island in the Airplane Jungle.



To hunt the boar, you must follow it around and irritate it. It might

leave the screen. If it does this, find another boar and try again. If

you can get the board cornered, it will often attack. You can also try to

lure it by leaving food out, or by building a garden and not fencing it in.



YOU MUST HAVE HIGH (almost, if not 10) BODY SKILL to successfully hunt the

boar. Once it attacks you, you will see a brown dust cloud. If you win,

you will receive some leather, some boar tusks, and a ham. Yummy!





- Fish a Shark

Sharks must be caught with the fishing pole, as they are found in deep

water. For fishing tips, see the goal "Cook a Fish" above. Sharks are

most commonly found on Volcano Island in the Tidal Pools, on Crystal

Island, and in the Hidden Lagoon. Again, they have been found on the second

island, but this is rare. Basically, keep fishing until you think you

will never catch a shark, and someday you will.







----------------------------------

----------------------------------

Moneywell's Big Book of Survival 2

----------------------------------

----------------------------------

Location:



----

Farm

----



If you have read this far, you have probably given up hope of a quick rescue.

Or,perhaps, you have decided to say goodbye to the real world, and you are

ready to more firmly establish your new tropical home. In either event,

welcome to the exciting world of dirt farming! Foraging for food requires a

lot of energy, and if you can collect all your food in one place, you can

maximimize your chance of survival by minimizing your exposure to the wilds

of the wilderness. So grab a hoe, and let's go!



- Plant a crop

To plant a crop, you must gather ashes from a firepit (AFTER the fire is

extinguished!). You must also have crafter the hoe. In the Menu under

Plans, you will see a plan in "Special Plans" for a "Cultivatable Soil

Patch". Place it, then leave the menu. Walk over to it, and you will

get the option "Plant Sprout". Select which crop you want to grow- you

may grow either food or resources.



- Harvest a crop

Crops will grow on their own. It must be the triving jungle climate.

After about 15 minutes real time, go back and check your crops. If you

planted very quick growing plants (like bamboo or sisal), they will

definitely have grown. Walk over to them, and select "Harvest ___".



- Harvest an egg

After you have caught a chicken, build a coop. Walk over to it, and select

"Add Chicken". Walk up to your chicken and select "Serenade Chicken".

For some odd reason, this causes it to lay eggs. Select "Harvest Eggs".

You can harvest as many eggs as you'd like, just keep serenading the

chicken.





-----------------

Reach Last Island

-----------------



Rafts are suitable vessels for navigating calm waters, but they are ill-

equipped for crossing a span of water that requires agility and speed in order

to navigate hazardous obstacles or quickly changing currents. For this, you

will have better luck with a canoe.



- Build a canoe

Once you have made it to the East Beach,



- Reach the Third Island

Once your canoe is built, get a good night's sleep. Make sure you have at

least a Provisional Bed or Cot. Sleep until your Sim will sleep no more,

and then go to your fire and cook some guarana. Warp over to the East Beach

(if you're not already there), walk over to your canoe, and select

"Explore". YOU MUST HAVE 10 BODY POINTS to canoe to the 3rd island.









---------------------------------------

---------------------------------------

The Biscuit Isles by Lord R. Stickywick

---------------------------------------

---------------------------------------

Location: Volcano Island, South Volcano Beach



------------------

Explore 3rd island

------------------



I have arrived on the third island, the final survivor of the HMS Poodle,

having paddled to safety on the back of my manservant Haythornwaite. As for the

others, their fate lies inscribed somewhere in the belly of a jungle boar, who

are my second journal as I fled for safety of Haythornwaite's able back.

Suffice it to say that the crew fell to the multiple miseries of a dozen

mutinies, the unslaked hunger of ravenous boars, and an ill-advised journey

across a span of devil quicksand, which I have named Biscuit-sand, in my honor.



- Find a Hot Spring

The hot springs are located in Volcano Jungle. Go right where the path

splits, and just keep going back into the jungle until you find the springs.



- Find the Llama temple

The door to the Llama temple is located in Geyser Plains. You must have

all 9 Heiroglyphics (see "Heiroglyphics" section below) to open the door.



- Reach the Volcano Summit

You can reach the Summit one of two ways- one requires lots of energy,

the other requires the Heiroglyphics. I did it the "hard way" (climbing

up the side of the volcano, which takes energy), but you also get a piece

of the treasure map that way. Go through Geyser Plains, and chisel away at

Geyser Rock.



If you are standing in front of the geyser and your Sim just shrugs, go

right and you will see a little hill. On the top of that hill is a rock.

Go stand next to the rock, and choose "Inspect". You must be standing in

JUST the right spot, but eventually your Sim will pull out their Chisel and

Hammer (you have those, right?) and the stone will fall.



You will then be on Volcano Overlook. To your right you will see a steep

hill with what look like ruins. Find the Footprint Symbol, and choose

"Explore". If you have enough energy, you will make it to the top.





- Find the other beach

To find the other beach you must go through the Llama Temple, do the

ceremonial dive into the Tidal Pools, and swim around until you go through

a rock formation. You will see the Footprint Symbol leading you to the

North Volcano Beach.







----------------------

Study the Llama People

----------------------



I found further evidence today of a lost civilization who worshipped an animal

with a most peculiar morphology, a shape similar to a mutant goat or bubonic

horse. This strange creature appears to be a new species, so I have named it

the Biscuit Goat-Horse, in honor of myself. Why did these people worship this

Biscuit Goat-Horse? Perhaps more will be revealed when I make the arduous

climb up the ancient staircase that wraps itself around the volcano. Pity

Haythornwaite isn't here...



- Find all four royal statues





- Repair the Ceremonial Forge

This is the big, funny looking workbench type thing located in the Temple.

Stand by it and select "Repair". This will unlock the fourth island,

Crystal Island. It will also allow you to make glass.



- Find the Llama King's Crown

This is just lying on the floor in the temple. Walk over to it and pick it

up.



- Perform a Ceremonial Cliff dive

In the Ancient Theater, walk down the steps. You'll see the foot symbol.

Walk over to it, and select "Explore".







-------------------------

Enjoy the pleasure palace

-------------------------



I sometimes wonder if my mind is not entirely my own. I have now lived on

these islands for many, many months, and I find myself abandoning the amenities

of a balanced mind. On the positive side, I found a crown and have declared

myself King Biscuit I of the Biscuit Islands, named in my honor. Tonight,

having used the crown in a most creative way to open a secret door to a

magnificent palace, I will marry my longtime companion these many months, a

petite and well-mannered coconut I have named Elizabeth. May we live long and

happy lives. Good bye for ever.



- Enjoy the Palace

There are some disputes as to when this goal is finished. Since this is my

walkthrough, you'll get my point of view. After you have found the Llama

Temple and gotten the Llama King's Crown, go back to the Dark Cave on

Airplane Island. Walk over to the locked door and select "Inspect". Your

Sim will know what to do. Watch in amazement.









------------------------------------------

------------------------------------------

A Pirate's Guide to Retirement, Manuscript

------------------------------------------

------------------------------------------



--------------------

Build a Durable Home

--------------------



Arrrr! By my seven beards, I have never met a woman as stubborn as my mother,

the Dread Pirate Edith. We are now three years since she interrupted the

preparations for my next voyage, and she has now comandeered my equipment and

my men to build herself a country villa so that she may retire in peace. I

curse her and her peanut butter cookies.



- Build A Cabin

Under plans, build three cabin walls, a cabin roof, and a door. That's

all! You can get more elaborate if you wish, and you probably will. You

can also build one of the pre-fab cabins.



- Build two cabin chairs

Under Plans, go to Chairs, and build two Cabin Chairs.





---------------

Create a Resort

---------------



I write this as the most wretched pirate in the history of avarice. My mother

has now officially taken command of my men, and I have been sent to bed without

supper, on account of my unwillingness to shave my beards. Shave my beards?

Is this woman mad? Alas, yes, she must be, for she has now decided to build a

magnificent city of pirates in the mold of El Dorado or Shangri-La. Madness.

We'll all be dead in a week.



- Build a Bungalow





- Build a Lavish Shower





- Create a Shell Shirt

You must have a workbench. Go to one, select "Craft", and "Clothing Plans".

Scroll over to the right, and choose the shell shirt.



- Use a Bungalow Stove to make a feast









=====

=====

PLANS

=====

=====



-----

TOOLS

-----



-Torch

Requirements: Crafting Bench, Knife

Resources: 5 Softwood



-Chicken Trap

Requirements: Bamboo Crafting Bench, Knife, 5 Mech. Skill

Resources: 10 Softwood



-Fish Trap

Requirements: Bamboo Crafting Bench, Knife, 5 Mech. Skill

Resources: 10 Softwood



-Machete

Requirements: Forge, Hammer, 8 Mech. Skill

Resources: 5 Hardwood, 35 Metal Ore



-Wood Fishing Pole

Requirements: Bamboo Crafting Bench, Knife, 5 Mech. Skill

Resources: 5 Softwood, 5 Hardwood, 5 Twine







-----------------

Firepits & Stoves

-----------------



-Emergency Fire Pit

Requirements: None

Resources: 5 Driftwood

Benefits: 2 Fun, 1 Comfort



-Provisional Fire Pit

Requirements: 4 Mech. Skill

Resources: 3 Stone, 5 Clay

Benefits: 2 Fun, 3 Comfort



-Hut Stove

Requirements: 2 Mech. Skill, 2 Cook. Skill

Resources: 10 Bamboo, 10 Vine, 10 Softwood, 8 Stone

Benefits: CAN COOK 2 ITEMS AT A TIME



-Fortified Fire Pit

Requirements: 6 Mech. Skill

Resources: 20 Stone, 15 Clay

Benefits: 2 Fun, 5 Comfort



-Cabin Stove

Requirements: 4 Mech. Skill, 4 Cook. Skill

Resources: 5 Hardwood, 10 Softwood, 30 Stone, 10 Clay

Benefits: CAN COOK 3 ITEMS AT A TIME



-Bungalow Stove

Requirements: 6 Mech. Skill, 6 Cook. Skill

Resources: 25 Metal Ore

Benefits: CAN COOK 4 ITEMS AT A TIME





-------------

Seating Plans

-------------



-Hut Dining Chair

Requirements: 4 Logic Skill

Resources: 5 Bamboo, 3 Vine

Benefits: 3 Comfort



-Hut Living Roome Chair

Requirements: 4 Logic Skill

Resources: 5 Driftwood, 5 Bamboo, 3 Vine

Benefits: 3 Comfort



-Hut Sofa

Requirements: 4 Logic Skill

Resources: 10 Bamboo, 5 Vine, 4 Grass

Benefits: 5 Comfort



-Hut Loveseat

Requirements: 4 Logic Skill

Resources: 8 Bamboo, 5 Vine, 4 Grass

Benefits: 4 Comfort



-Shack Dining Chair

Requirements: None

Resources: 5 Driftwood, 5 Vine

Benefits: 1 Comfort



-Shack Living Room Chair

Requirements: None

Resources: 5 Driftwood, 5 Vine

Benefits: 1 Comfort



-Shack Sofa

Requirements: 1 Mech. Skill, 1 Logic Skill

Resources: 10 Driftwood, 15 Vine

Benefits: 3 Comfort



-Shack Loveseat

Requirements: 1 Mech. Skill, 1 Logic Skill

Resources: 5 Driftwood, 10 Vine

Benefits: 2 Comfort



-Shack Stool

Requirements: None

Resources: 5 Bamboo, 5 Vine

Benefits: 1 Comfort



-Cabin Dining Chair

Requirements: Hammer, 6 Logic Skill

Resources: 5 Hardwood, 10 Softwood, 10 Rattan, 10 Rope

Benefits: 4 Comfort



-Cabin Living Room Chair

Requirements: Hammer, 6 Logic Skill

Resources: 5 Hardwood, 10 Softwood, 10 Rope, 10 Cotton

Benefits: 4 Comfort



-Cabin Sofa

Requirements: Hammer, 6 Logic Skill

Resources: 15 Hardwood, 30 Softwood, 30 Rope, 30 Cotton

Benefits: 6 Comfort



-Cabin Loveseat

Requirements: Hammer, 6 Logic Skill

Resources: 10 Hardwood, 20 Softwood, 20 Rope, 20 Cotton

Benefits: 5 Comfort







---------

Bed Plans

---------



-Improvised Cot

Requirements: None

Resources: 4 Driftwood, 3 Vine

Benefits: 3 Energy, 3 Comfort



-Improvised Bed

Requirements: None

Resources: 5 Driftwood, 4 Vine

Benefits: 3 Energy, 3 Comfort



-Provisional Cot

Requirements: 4 Logic Skill

Resources: 7 Bamboo, 5 Vine

Benefits: 4 Energy, 4 Comfort



-Provisional Bed

Requirements: 4 Logic Skill

Resources: 8 Bamboo, 6 Vine

Benefits: 4 Energy, 4 Comfort



-Sturdy Cot

Requirements: Hammer, 6 Logic Skill

Resources: 5 Hardwood, 10 Softwood, 20 Rope, 20 Cotton

Benefits: 7 Energy, 7 Comfort



-Sturdy Bed

Requirements: Hammer, 6 Logic Skill

Resources: 5 Hardwood, 20 Softwood, 20 Rope, 20 Cotton

Benefits: 7 Energy, 7 Comfort







-----------

Table Plans

-----------



-Small Shack Table

Requirements: None

Resources: 5 Driftwood, 4 Vine



-Standard Shack Table

Requirements: None

Resources: 10 Driftwood, 8 Vine



-Large Shack Table

Requirements: None

Resources: 15 Driftwood, 12 Vine



-Small Hut Table

Requirements: 4 Logic Skill

Resources: 10 Bamboo, 10 Vine



-Standard Hut Table

Requirements: 4 Logic Skill

Resources: 3 Bamboo, 2 Vine



-Large Hut Table

Requirements: 4 Logic Skill

Resources: 4 Bamboo, 4 Vine



-Small Cabin Table

Requirements: Hammer, 6 Logic Skill

Resources: 5 Hardwood, 10 Softwood, 10 Rattan



-Large Cabin Table

Requirements: Hammer, 6 Logic Skill

Resources: 10 Hardwood, 20 Softwood, 10 Rattan









--------------

Lighting Plans

--------------



-Shack Floor Lamp

Requirements: 1 Logic Skill

Resources: 1 Bamboo, 2 Driftwood, 4 Vine

Benefits: 3 Environment



-Shack Table Lamp

Requirements: 1 Logic Skill

Resources: 1 Large Clam Shell, 1 Vine

Benefits: 3 Environment



-Hut Floor Lamp

Requirements: 4 Logic Skill

Resources: 2 Bamboo, 1 Vine

Benefits: 4 Environment



-Hut Table Lamp

Requirements: 4 Logic Skill

Resources: 1 Nautilus Shell, 3 Grass

Benefits: 4 Environment



-Cabin Floor Lamp

Requirements: 6 Logic Skill

Resources: 10 Bamboo, 5 Rattan, 5 Cotton, 5 Twine

Benefits: 7 Environment



-Cabin Table Lamp

Requirements: 6 Logic Skill

Resources: 5 Bamboo, 5 Rattan, 5 Cotton, 5 Twine

Benefits: 7 Environment



















=========

=========

RESOURCES

=========

=========



COMING SOON!!















=============

=============

HEIROGLYPHICS

=============

=============



There are three heiroglyphics on each island. You must gather them to open the

Llama Temple to get items needed to beat the game.



Shipwreck Island:

1 - Deep Jungle - On the groun where the path splits.

2 - Shipwreck - On the deck of the ship, you can't miss it.

3 - Pier Beach - By the stones where you build your workbench.



Airplane Island:

4 - Dark Cave - On the ground next to the locked door.

5 - Skull Rock Jungle - On the ground next to the "Skull Rock".

6 - East River Plains - In front of the quicksand.



Volcano Island:

7 - South River Jungle - On the river bank.

8 - Volcano jungle - Nearest the top hot spring.

9 - Geyser plains - Just outside the heiroglyphics door that leads to the

Volcano Rim.





============

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TREASURE MAP

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There are nine pieces to the treasure map. They lead to... a treasure.



1 - West Beach (Airplane Island)- Dive for clams (swim out to Clam Rock to get

the option).

2 - Volcano Jungle (Volcano Island)- Look around the hot springs.

3 - Volcano Rim (Volcano Island)- Climb to the top of the volcano (not through

the door, go the hard way).

4 - Tidal Pools (Volcano Island)- Do the Ceremonial Dive off the high cliff

into the water.

5 - Tidal Pools (Volcano Island)- Catch a tiger shark (see tips under "Goals")

6 - East River Plains (Airplane Island)- Behind the quicksand strip, behind the

left pillar. You must access this strip through the Hidden Lagoon.

7 - Crystal Island (Fourth hidden island)- The map piece is on the ground.

8 - Random - Pick up and read message in a bottle. This was my first map piece.

9 - Random- Get it in a "packet" (banana leaf bundle) from a chimp.







Copyright (c) 2007 Jennilee St. John
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