Conan BESTIARY GUIDE

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Copyright Mister Sinister, 2007

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This guide is dedicated to Nabeel Rizwan Rafi

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CONAN BESTIARY GUIDE



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¦ This guide is copyrighted to Mister Sinister (2007) ¦

¦ I don't mind it being lifted in its entireity, but if you do so, please ¦

¦ make sure you give credit to the author (me) and DON'T pass it off as your ¦

¦ own. Thanks ! ¦

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¦ F O R E W O R D ¦

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The aim of *this* guide is to give you a decent breakdown of the enemies

and bosses you will face in Conan, coupled with my thoughts and comments on

them where appropriate.



If you've any questions, queries or HELPFUL suggestions, you can get in touch

with me by e-mail at [email protected] - however, if you've nothing cool

or productive to say to me, don't waste my time or you'll just incur my

disrespect. Thanks !! :)



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¦ THE BESTIARY ¦

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Since there are a number of enemies that reoccur, such as the Stygian Pikemen

and Tar Warriors, I have refrained from repeatedly announcing their presence

in each act, as there is very little that changes in their combat stylees,

trust me ;)



=======

ACT ONE

=======



ENEMY NAME - White-shirted Pirate

DANGER RATING - 1/5

DESCRIPTION - A pirate clad in a white shirt. Weak, slow, and predictable

CAN BE THROWN ? - Yes

OTHER NOTES - These guys lag REALLY nicely when they go to strike you, so

you have absolutely no excuse for not countering each and

every single one of them, thus bumping up your mastery of

counter-attacks significantly.



------------



ENEMY NAME - Brown-shirted Pirate

DANGER RATING - 2/5

DESCRIPTION - Brown-shirted pirates are quicker and more combat-ready than

their white-shirted counterparts. Their attacks are a bit

harder to see coming (although not much, truth be told), and

they have the ability to block your attacks, so be warned.

CAN BE THROWN ? - Yes

OTHER NOTES - None, really.



------------



ENEMY NAME - Buxom Beauty

DANGER RATING - 3/5

DESCRIPTION - The Buxom Beauties are the ladies that you will find from

time to time. They will all be topless (hence the danger

rating - we wouldn't want you to be thinking of anything

other than the mission at hand, would we) ;), and they will

all want you to free them. They WILL reward you handsomly

for your efforts ;)

CAN BE THROWN ? - You wish !! Over your shoulder probably, right ?? NO. ;)

OTHER NOTES - I am particularly fond of the shading on this sprite, AND

the rather gormless way they sway around after you've ...

liberated them ... =./



------------



ENEMY NAME - Pirate Archer

DANGER RATING - 1/5

DESCRIPTION - Pirate Archers will fire either regular arrows or explosive

arrows at you from a distance - however they do not move

from their positions, making them generally very easy foes

to locate and despatch. Press RB to withdraw any arrows

that DO become lodged in any parts of your anatomy, and

throw them to the ground (pay close attention to doing this

when they fire explosive arrows, as they are on a timer !!).

CAN BE THROWN ? - Yes

OTHER NOTES - If you do not remove the arrow/s quickly enough, you will

begin to sustain bleed damage.



------------



ENEMY NAME - Pirate Boss

DANGER RATING - 3/5

DESCRIPTION - Pirate Bosses are ANNOYING. They are comparatively heavily-

armoured, carry two-handed weapons, and wear helmets. Not

to mention talking a lot of sh!te. Best technique to adopt

against them is the tried-and-tested, hit-and-run technique

which works wonders.

CAN BE THROWN ? - No

OTHER NOTES - When their helmet falls off, they are approximately 50% of

the way through being cooked.



=======

ACT TWO

=======



ENEMY NAME - Corsair Ship

DANGER RATING - 1/5

DESCRIPTION - Since the Corsair ships never attack you personally, they

should be considered very easy to take out - HOWEVER, they

do attack A'Kanna's ship instead, and so you are on a timer

to despatch them. Use the stationery turrets to take them

out in good time.

CAN BE THROWN ? - No. Not even Conan can throw a ship ;)

OTHER NOTES - None, really.



------------



ENEMY NAME - Bone Cleaver

DANGER RATING - 4/5

DESCRIPTION - Bone Cleaver is the boss of Act 2, and deservedly so. He

has a series of four different attacks (listed in the

walkthrough, but to recap they are a smash-and-poke move;

calling for his archers to pelt his battle arena with their

explosive arrows; a spiralling sideflip which causes an

earthquake; and a 4-hit slow-moving but powerful combo.

CAN BE THROWN ? - HAHAHAHAHAHAHAHAHAHA ... no.

OTHER NOTES - Time your attacks, watch out for getting caught in his 4-hit

combo, and jump over his earthquake move. Also be aware

that, when he's about 75% cooked, he will generate an aura

that is tantamount to a blood rage, which bolsters his

aggressiveness and combat performance.



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¦ B O S S F I G H T T I P S ¦

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As with all the Boss Fights in Conan, this fight takes place in multiple

stages. Therefore, in order to make it easy for you to work with, I am going

to cite the stages and then go through them one by one :-



BONE CLEAVER BOSS FIGHT STAGE 1 - White Pirates

BONE CLEAVER BOSS FIGHT STAGE 2 - Brown Pirates, Pirate Bosses & Archers

BONE CLEAVER BOSS FIGHT STAGE 3 - Bone Cleaver himself



Take note of the arena and what is available to you - there are 2 green urns

and a wall full of spikes for starters.



Also BE ADVISED that the archers on the upper level do NOT shoot regular

arrows - they shoot explosive arrows, so be VERY quick in removing them from

your body if you get pegged by one or more or they WILL hurt.



===============================

BONE CLEAVER BOSS FIGHT STAGE 1

===============================



The first stage of this boss fight is SO easy it's unbelievable - Bone

Cleaver sends a couple of waves of white-shirted pirates (the lowest of the

low) into the arena to do battle with you. They will cause you NO problem.



===============================

BONE CLEAVER BOSS FIGHT STAGE 2

===============================



Once you have enraged him by slaying all his white-shirted pirates, Bone

Cleaver moves up to stage 2 - sending in wave after wave of brown-shirted

pirates, and a total of four pirate bosses (1 in 1 wave, 1 in a second wave,

and 2 in the final wave). His archers also start to pelt you with their

arrows, so keep on your toes and avoid the blast radius at all costs. Try

and avoid using either of the green urns during this stage if at all possible

as it is good to keep them for the Bone Cleaver fight proper.



Since the AI of your enemies is NOT generally particularly amazing, you can

lure them into the path of the explosive arrows to cause collateral damage

should you wish. Remember, SMART players get MORE ;)



===============================

BONE CLEAVER BOSS FIGHT STAGE 3

===============================



Once you have slain ALL his pirates (barring the archers on the upper level

and a couple of minions that are standing and watching you), Bone Cleaver

drops down into the arena and tells you that he's going to proudly display

your corpse from his axe (axe ??? It's not really an *axe* dude) before the

day is through, AND, more importantly, that he is the one that brought the

black death to this island.



============

BONE CLEAVER

============



First and foremost, Bone Cleaver CAN take damage from the archers who continue

to shoot their explosive arrows into the arena during the fight, so keep that

in mind.



Secondly, he is DECEPTIVELY nimble for a guy his size, and can attack you in

several different ways, including :-



A) An overhead smash and follow-up shove with his "axe";

B) Calling upon his archers to pelt the arena with explosive arrows;

C) A BEAUTIFUL side flip which, when he lands, sends out an earthquake.

To get around this one, jump ;)

D) A 4-hit combo which is slow but VERY powerful (the blade blur is orange

in colour) - you can easily roll away and, if you gauge his range just

right, you can be ready to strike back with a few strong hits once he

has completed the combo. All four of the hits are block-breakers, so

be aware of that.



The best technique to use against Bone Cleaver is NOT to try and combo him

too much - use strong attacks, hit once, gauge whether you can hit again and,

if you can, do so, and if you can't, roll away. Keep an eye out for when he

looks like he's about to jump and do his earthquake attack (C on the above

list), and jump over it to avoid irritation, and DO try and avoid his 4-hit

combo or you will be lifted into the air by the first hit, and that is ALSO

rather annoying.



Once he has taken about 75% damage, Bone Cleaver goes into a Blood Rage (he

displays a visible red glow, which fades to a white glow as the fight goes on)

and he becomes more aggressive for the last part of his fight, so beef up your

techniques for this last splurge.



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BE PREPARED TO PRESS THE B BUTTON ONCE YOU HAVE TAKEN AWAY ALL HIS HEALTH, AS

THIS TRIGGERS HIS FATALITY CUTSCENE.

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=========

ACT THREE

=========



ENEMY NAME - Lion

DANGER RATING - 2/5

DESCRIPTION - Lions are more annoying than dangerous - they attack very

much as you would expect a wildcat to - swiftly, and without

mercy.

CAN BE THROWN ? - No

OTHER NOTES - Lions catch fire quite nicely, and whilst it will in most

cases not kill them, it does cause them to run around like

they are ............... well ... on fire really !!



------------



ENEMY NAME - Stygian Swordsman

DANGER RATING - 1/5

DESCRIPTION - With tattoos on their faces, facemasks and lithe bodies,

these boys are RIPE for an ass-whupping !!! They are armed

with one-handed swords with nasty curved blades, and are the

weakest enemies you will encounter in the Sand Vault.

CAN BE THROWN ? - Yes

OTHER NOTES - Whilst they are the weakest, they are still palpably more

powerful than the white-shirted pirates were in Acts 1 & 2,

so be on your guard. They can do semi-unblockable hits (by

which I mean they stun your guard, leaving you open to

further attacks).



------------



ENEMY NAME - Stygian Pikeman

DANGER RATING - 2/5

DESCRIPTION - In a word ? ANNOYING. They are armed with polearms that

make them visually very easy to distinguish from their

Stygian Swordsmen cousins, and like to attack from a

distance with green, life-sapping fireballs, or VERY quickly

up-close-and-personal by snapping their staffs at you, which

leaves you very little time to dodge unfortunately.

CAN BE THROWN ? - No

OTHER NOTES - Try and take these boys out first, to minimise the annoyance

factor they will otherwise visit upon you.



------------



ENEMY NAME - Sand Dragon

DANGER RATING - 3/5

DESCRIPTION - The Sand Dragon is the boss of Act Three, and ranks as one

of the LONGEST bosses to fight (in terms of the number of

stages you have to go through with him). He isn't overly

difficult to kill as long as you follow either my guide or

common sense really, but the length of the battle can be

a bit aggravating if you're not careful.

CAN BE THROWN ? - Nope, not even in your dreams

OTHER NOTES - Be calm - he may be large, but he's not that tough.



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¦ B O S S F I G H T T I P S ¦

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The Sand Dragon is the second boss in Conan and, like Bone Cleaver, its fight

must be conducted in numerous sections. The sections are :-



SAND DRAGON BOSS FIGHT STAGE 1 - Head through the Wall

SAND DRAGON BOSS FIGHT STAGE 2 - Chasing over the Rooftops

SAND DRAGON BOSS FIGHT STAGE 3 - Open Air Platform Fight

SAND DRAGON BOSS FIGHT STAGE 4 - Running the Gauntlet

SAND DRAGON BOSS FIGHT STAGE 5 - Pillar Platform Fight

SAND DRAGON BOSS FIGHT STAGE 6 - Scaling the Tower

SAND DRAGON BOSS FIGHT STAGE 7 - Atop the Tower



==============================

SAND DRAGON BOSS FIGHT STAGE 1

==============================



Right, here we go. The Sand Dragon (because he is a rather DULL beast) has

stupidly rammed his head into the archway, and so doesn't have a HUGE degree

of room to manoeuvre in.



You are safe during this fight, as long as you stand right up against the

camera, so if you need to take a breather and get your bearings, head here.



The Sand Dragon attacks with a variety of biting attacks ranging from 1 snap,

to 2 snaps, to 3 snaps.



If you are a beginner then the best advice I can give you is to hang back and

watch his attacks to learn what they are, and then to rush forward (rolling

will close the distance reasonably quickly) and start unloading with the

strong hits, taking care to block his responses. If he knocks you back to

the camera, you will have had your block broken, and he will snap at you a

couple of times doing reasonable damage. If he knocks you to the side, you

should find you move that little bit closer to him (as in just inside the

crook of his neck), and can unleash HELL upon him no problem at all.



If you are adept at this game, then heed my advice for CRUSHING him :-

The safest place to do battle with the Sand Dragon from, is the top left-hand

corner of the area, as it is inside the crook of his neck, and he has quite

some difficulty snapping at you from there (but don't forget to block just

to be on the safe side). It is possible to do battle with him in this

position and take absolutely no damage during this stage of the fight.



Once he has taken enough damage, you will get a large health powerup, and he

will flail around for a bit before sinking his head to the ground. Run up

to him and press the button indicated, to begin the end-sequence for this

stage. You MUST hit the buttons in the right order, otherwise he will

throw you against the wall, and regain part of his health (meaning this

stage of his boss fight will become longer and harder than it needs to be).



Once you have correctly entered the commands (which will be Y, Tap B) you

will be HURLED up high into the air, and land on your back.



==============================

SAND DRAGON BOSS FIGHT STAGE 2

==============================



WASTING NO TIME, as the Sand Dragon is merely stunned, NOT dead, run to your

left (the camera pans), and keep going left until the ground breaks under your

feet and you slide down (Conan will say "I've GOT to keep moving").



Run to the left (Conan will say "This rooftop won't last", and keep running

to the left, jumping over two gaps as you go, and then having to jump up to

a slightly higher platform.



This leads you to the next actual fight with the Sand Dragon ...



==============================

SAND DRAGON BOSS FIGHT STAGE 3

==============================



... the open air platform fight ! (Sorry, I really couldn't think what else

to call it !!).



The Sand Dragon has outpaced you, and must now be battered down again. He

rises up at the back of the platform you are standing on, all snake-like and

... snakey ... and engages you with a couple of nasty attacks, being :-



A) Expanding ring of flame (you will know he is about to do this because

he raises his head to the skies and glows with flaming energy before

breathing fire across the platform). This attack can be jumped over,

but your timing must be good.

B) Tongue Lash. He lashes out at you with his tongue. You CAN counter-

attack this move with the B button, but you must be VERY quick.

C) Bites. If you get too close to him, he will try and take a chunk out

of your manly butt with his snappy teeth - best dodged or blocked, and

I DON'T mean blocked with your arse ;)



As with the first fight with the Sand Dragon, as long as you stay as close to

the camera as possible, he CANNOT bite you. Therefore I would suggest

standing inbetween the two sets of black spiked railings, and jumping over

his flaming rings, and counter-attacking him. I wouldn't bother going in for

strikes unless you're brave, foolhardy, Spider-Man or on a VERY easy setting.



Once he has taken enough damage (from your well-timed counter-attacks or

other tomfoolery), he will once again slump onto the deck. Run up to him

and press the right combination of buttons when prompted (it will be X and

then B), and you will get up onto his head but, unfortunately, before you are

able to strike a killer blow, he comes to and shakes you off, causing you to

fly into a nearby building, smashing through one of the walls.



==============================

SAND DRAGON BOSS FIGHT STAGE 4

==============================



From where you land, take out the Stygians and destroy the vases to get a bit

of green health, and then then run to the left and, when the Sand Dragon has

broken enough of this area for you to be ABLE to jump up, jump up the ledges

on the left-hand wall, and onto the platform at the top. DO NOT TRY AND

ENGAGE THE SAND DRAGON - JUST RUN AWAY FROM HIM.



When you reach the top (which puts you on a large wooden set of platforms),

run to the right and keep running until you can drop down the two wooden

platforms, to ultimately land (once again) on an open-air platform, which

leads us to ...



==============================

SAND DRAGON BOSS FIGHT STAGE 5

==============================



... the Pillar Platform Fight.



As soon as you land on the platform the Sand Dragon's barbed tail will snake

up at the far end menacingly. Move to the far left corner, nearest the

camera to dodge the spines he shoots out, and he will make his slightly more

grand appearance, snorting at you before destroying the right-hand pillar.



You can do a LOT of damage to him at this point if you strike him from your

left-hand side whilst he's snaking up to do his first smash (of the right-

hand pillar), and if you remain in the top left-hand corner (retreating back

to behind the left-hand pillar when he raises his tail (until the left-hand

pillar is destroyed of course)), and time your rolls to avoid his head-smash

attacks, then you CAN defeat him in this stage without taking any damage

either !



His moves in this stage are :-



A) Rise up and slam his head down into the platform, causing a shockwave

which you can jump (you'll know he's about to do this as he snakes his

head veeeeeeeery slowly upwards before ramming it down);

B) Bites (in a number of different quantities, but as always he cannot

bite you if you hang around the back); and

C) Barbed Tail Spikes. He CANNOT hit you with them if you stay at the

bottom-left, AS LONG AS THE LEFT-HAND PILLAR REMAINS IN TACT. Once

THAT has fallen, try rolling to avoid the spikes as they hit all over

the bloody place.



Rush forward and hammer him with strong attacks, when he slowly raises his

head up get ready to jump away or roll away, as you won't be able to do him

any harm at that particular point in time, and when he drops down and the

tail pops up, get ready to either roll or jump away, unless the left-hand

pillar is up in which case hide in the bottom left-hand corner, nearest the

camera.



Once he has fallen, he chases you off the platform and onto a pillar, which

you cling onto and ascend, his response being to smack it with his tail,

causing it to fall into a set of wooden platforms built around ANOTHER tower

to the right.



==============================

SAND DRAGON BOSS FIGHT STAGE 6

==============================



As soon as you are back in control of Conan, have him jump up to the first

ledge on the tower, then Right, Up, Left, Up, Left (if you want to get the

Treasure Chest) BUT DO NOT DAWDLE on that ledge as it crumbles rather quickly.

Assuming you've gone to the left and picked up the Treasure Chest, you will

then need to get back onto one of the central ledges to make the jump to the

pathway on the right. TO DO THIS, DO *NOT* JUMP - just run off the ledge,

aiming right and towards the centre of the pillar, and Conan should grab onto

the nearest ledge. If he fails to grab that one, there are two in line below

it, and he should grab one of those. If you jump then the odds are 95% likely

that you're going to plummet to your death.



Once you're on the central ledge to the left of the pathway that spirals off

to your right, jump to the right to get onto THAT pathway, and then follow it

as it snakes around the pillar upwards.



You will need to jump up onto one wooden ledge, and then over a reasonably-

large gap to another wooden ledge (which is made that little bit more awkward

because the camera is panning around the pillar as you go), before you reach

another section of ledges to jump around.



Jump Up, Right, and finally Up again to reach the highest platform, and set

the scene for ...



==============================

SAND DRAGON BOSS FIGHT STAGE 7

==============================



You will, I am sure, be ELATED to learn that this is the last stage of the

Sand Dragon Boss Fight ... WOOHOO !!



It's also one of the easiest, which is nice ... however if you don't know

what you're doing you WILL get battered, which is NOT so nice.



Your objective here is to knock the Sand Dragon back to the extent that he

backs off, giving you a little time to achieve 2 things. HOWEVER, the timing

of this stage of the fight means that you will have to do it like this :-



1) Knock the Sand Dragon back and stun him;

2) Achieve Objective 1;

3) Knock the Sand Dragon back and stun him;

4) Begin Objective 2;

5) Knock the Sand Dragon back and stun him;

6) Achieve Objective 2;

7) Sand Dragon FINALLY Dies.



The Sand Dragon's attacks in this stage are :-



A) Frenzied Tongue Lashing (block it to avoid damage and being drooled

all over, which is NEVER nice);

B) Biting (in various stylees) (block to avoid damage, but be aware that

if he hits you at the right angle he will break your block, and you

will take some damage);

C) Expanding Ring of Flame (as per the last time he used it - jump over

it to avoid it).



Once he has fallen back, smash your way through the wooden planks to the left,

and push over the massive rock (do not grab the green urn unless you need it -

remember you ARE running against the clock in this stage, and you do not

have enough time to pick up the green urn AND push over the rock). To push

over the rock, you need to "use" it with the RB button three times. This

will trigger a mini cutscene where you realise you are actually standing

atop a giant statue, and have just booted off one of its arms - an arm holding

some type of sword, which plummets to the ground below, sharp-end pointing

straight up ... hmmmmmmmmmmmm.



Once you are back in control, and have activated this cutscene (by which I

mean if you chose to get the green urn you will have to knock the Sand Dragon

back again and kick off the statue's arm before proceeding), do battle with

the Sand Dragon again to knock him back, and then head over to the LEFT-hand

side of this platform, and use the controls (RB, rotate the right-hand

thumbstick like billio). This will cause a giant ball of stone to be raised

up, and gradually be pulled to the left. Odds are you won't be able to get it

all the way up this time around, and will have to face the Sand Dragon for

another bout.



HOWEVER, once you've knocked him back a FURTHER time, you should have ample

time to complete this, your second objective on this level (just keep rotating

that thumbstick) and, when you're done, you will get your VERY well-deserved

cutscene.



========

ACT FOUR

========



ENEMY NAME - Tribal Warrior

DANGER RATING - 2/5

DESCRIPTION - Bald-headed man wearing face paint and carrying a two-handed

weapon. These are the grunts of the Tribe. They attack

quickly, and can do both block breakers and power attacks,

where the game slows just a touch and they raise their

staffs up before SLAMMING them into the ground to create

a mini shockwave.

CAN BE THROWN ? - Yes

OTHER NOTES - Aside from their speed, they are not too bad to fight.



------------



ENEMY NAME - Witch Doctor

DANGER RATING - 3/5

DESCRIPTION - They have face masks (BIG ones), and attack with sword and

shield, but are also able to cast spells from a distance

that rip up the earth with shockwaves and cause tusk-shaped

projectiles to shoot across the ground towards you. They

are NOT to be underestimated.

CAN BE THROWN ? - No

OTHER NOTES - Their face mask will come off when they have taken about

half-damage.



------------



ENEMY NAME - Tribal Hunter

DANGER RATING - 3/5

DESCRIPTION - Looking very similar to the regular Tribal Warrior, these

men use bow and arrow from a distance, and then switch to

brutal two-handed swords when you draw near. They are

suave combatants, able to cope very well with many of your

attacks, so be on your guard.

CAN BE THROWN ? - No

OTHER NOTES - They are versatile and not overly stupid. They also shoot

arrows over a VERY long distance, so be prepared to do a

fair share of dodging/rolling.



========

ACT FIVE

========



ENEMY NAME - Gorillaman

DANGER RATING - 3/5

DESCRIPTION - The Gorillaman is a huge, hulking man-beast that resembles

a Yeti or Caveman of old. He has huge muscles, but is not

hugely well-evolved, behaving very much like a primate. His

massive hands can deal heavy damage, and he likes to jump

and pound the ground, unleashing minor earthquakes to show

off his power.

CAN BE THROWN ? - You MUST be joking

OTHER NOTES - The best way to defeat the Gorillaman is to stand just out

of his range when he does his close-quarters punchy-chest-

poundy attack, and then to unleash 2 strong attacks whilst

he is preparing to attack you again. Rinse and repeat, and

keep an eye open for his ground pound attacks or you'll be

flat on your arse in no time ;)



------------



ENEMY NAME - Gorillaman Lobber

DANGER RATING - 2/5

DESCRIPTION - Having soft white hair in place of the regular Gorillaman's

dark smooth skin, the Gorillaman Lobber digs up boulders

from the earth to throw at you, meaning he has an

effectively unlimited supply of ammunition. The trade-off

is that he falls quickly in combat to strong attacks.

CAN BE THROWN ? - Nope, don't THINK so !! :)

OTHER NOTES - Crowd him and he will ordinarily try and back off to give

him a better chance of using his ranged powers against you.

THAT is the moment to lay the smack down ;)



------------



ENEMY NAME - Elephant God (aka Elephant Demon)

DANGER RATING - 3/5

DESCRIPTION - The Elephant God is NOT that tough an enemy to face - his

Boss Fight is short and reasonably sweet, and as long as you

keep your head, and avoid his concussive shockwave attacks,

you will do just fine.

CAN BE THROWN ? - You're joking, yes ? He's about 100 times your size !!

OTHER NOTES - None really - just keep calm ;)



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¦ B O S S F I G H T T I P S ¦

----------------------------------------------------------------------------



As with every boss fight (as you know), the Elephant God Boss Fight is

divided up into multiple sections (only 2 this time around though), being :-



ELEPHANT GOD BOSS FIGHT STAGE 1 - Meet and Greet

ELEPHANT GOD BOSS FIGHT STAGE 2 - The Puddle Fight



===============================

ELEPHANT GOD BOSS FIGHT STAGE 1

===============================



In this first stage of the Elephant God Boss Fight, he exhibits the following

main attacks :-



A) Tusk Slam (he slams his massive tusks sideways into obstacles, leaving

him vulnerable to counter-strikes during the lag);

B) War Cry (he blasts blue, sonic energy in a narrow cone-shape ahead

of him - you WILL take damage if you are in a direct line from it, so

BE SOMEWHERE ELSE); and

C) Stomp (he rears up and slams his hoofs down causing a shockwave to

emanate from the point at which he lands - jump or roll away to dodge).



Your objective here is to sever both the chains on the upper left and right

platforms. You won't be able to reach them without the help of the Elephant

God, so here's what I would like you to do.



1) Lure the Elephant God to either the left, or right-hand side of the

reasonably small arena in which you are currently combating him;

2) Do enough damage to him for his eyes to turn red, meaning a) he's

p!ssed off, and b) he's about to do a stomp and clear you a pathway

to the ledge on whichever side you are on.

3) Jump or dodge his stomp, and then vault over the now cleared area,

to get to the bottom of the platform.

4) The Elephant God will do a Tusk Slam (which you should avoid,

obviously) and then, when he is lodged against the wall, press the A

button when prompted to vault up onto him, and then press A and

whichever direction you need to, to jump up onto the platform nearby.

5) Destroy the small statue to release some green energy, and then cut

the chain, to cause a burning urn to drop down from above into the

black tar, hurting the Elephant God and causing him to yank himself

free of the rocks, tearing off one of his four massive tusks in the

process (OUCHIES !!).

6) Go back to 1), and do 1-6 for the other side of the arena.



Once he has lost two tusks, he screams and falls (apparently dead) back into

the black tar, forming a rather neat bridge for you to traverse to reach

A'Kanna. Move over him, and you can proceed to ...



===============================

ELEPHANT GOD BOSS FIGHT STAGE 2

===============================



--- CUTSCENE ---



As Conan strides confidently over the Elephant God's Corpse, it arises once

again behind him, ready to do battle with him anew.



--- END CUTSCENE ---



I have named this stage the Puddle Fight because the area in which you are

able to stand is not entirely safe - there are a number of black tar puddles

that you need to locate and avoid stepping in (they are at the back of your

area), and this can make moving to avoid the Elephant God a bit more taxing

than it was in the first stage.



In this stage the Elephant God exhibits the following attacks :-



A) War Cry (as per his attack in stage 1) - dodge it but be wary of

stepping into the black tar;

B) Stomp (same as before, but this time instead of causing a shockwave,

it causes rocks to fall from the ceiling down upon wherever he lands,

so be aware of that); and

C) Head Slam (he rises up and slams his jaw down into the ground, causing

a shockwave to emanate that throws you up into the air if you are hit

by it - jump or roll to avoid).



Go for strong hits on the schnoz (the nose) whenever you have the chance, and

ALWAYS be prepared to roll away if he rises up to do a War Cry or Stomp.



When you have done enough damage to him, his eyes will once again turn red,

and he will drop to the ground, with you being invited to execute the commands

B, A, Y, Y to sever the third of his tusks (poor lad - I actually do feel

really quite sorry for him) from his head.



You then need to do exactly the same thing again, but this time instead of the

previous set of button commands, you need to go B, X, B, B to sever his fourth

and final tusk from his head.



*sniff* *sniff*



This takes you onto the final piece of this stage, where you must do 100%

damage to the Elephant God (which will cause the two last little bits of his

two severed tusks to drop off), ending his undead existence, and trigger a

final cutscene.



============

HELPFUL HINT

============



Marc has been in touch with me to suggest an alternative way of engaging the

Elephant God during this second-stage of the Boss Fight. He says :-



"I did find a useful glitch in the second half of the elephant demon boss

fight. It will let you do that stage of battle taking virtually no damage.

As you know, there are three green flecked stalagmites available during the

second stage of the battle available for you to break and gain health.

Looking over Conan's shoulder, facing the lake and the skeletal pachyderm,

there would be one stalagmite toward your left and two to the very extreme

right. If you break the one on the right closest to the lake, it is possible

for Conan to stand in the space it occupied and be immune from anything the

elephant demon can throw at you; nothing it does can hurt you there. You are

still vulnerable to rocks falling from the ceiling, but you don't get hit

often, and damage is minimal. All you have to do is wait until the elephant

slams it's head down and keeps it there, then you run out and do damage.

When the elephant raises its head, simply retreat back to your safe spot and

wait for the next attack opportunity. This worked like a charm for me and I

took virtually no damage doing this, at least in the second half. Couldn't

find any easy solution to the first part, though"



Thanks Marc !! =)



=======

ACT SIX

=======



ENEMY NAME - Stygian Elite Swordsman

DANGER RATING - 3/5

DESCRIPTION - The Stygian Elite Swordsman is armed with a sword and

shield, and can project a blast of green energy from his

shield over a short distance that looks like green dust,

and which screws up your control system for a few seconds

(right and left, back and forward swap around, etc.),

making you easier prey for their attacks. They also have a

block-breaking running strike that is impressive to watch.

CAN BE THROWN ? - No

OTHER NOTES - These guys are the ones to watch out for - they are quick,

dangerous, and block well, so keep your eyes peeled !!



------------



ENEMY NAME - Stygian Archers

DANGER RATING - 1/5

DESCRIPTION - The Stygian Archers are just like the Pirate Archers from

Acts 1 & 2, save that they fire flaming arrows which do more

damage than their pirate relations.

CAN BE THROWN ? - Yes

OTHER NOTES - None, really.



------------



ENEMY NAME - Stygian Honour Guard

DANGER RATING - 4/5

DESCRIPTION - Able to block-break, block, and BREATHE FIRE (yes, you heard

me), these boys are NAILS and should be treated with respect

and care - BE VERY CAUTIOUS WHEN FIGHTING THEM. You'll

live longer if you take them out with a one-handed weapon &

a SHIELD ;). Their most devastating attack is a 4-hit combo

(2 fast, 1 block-breaking knockdown, fire breath whilst you

are on the floor) - it REALLY hurts, so avoid it at all

costs !

CAN BE THROWN ? - No

OTHER NOTES - Roll to avoid their fire breath or take MEGA damage ;)





=========

ACT SEVEN

=========



ENEMY NAME - Winged Lizards

DANGER RATING - 1/5

DESCRIPTION - Weird, dinosaur-style lizards that flap about causing more

nuisance than damage. When their eyes glow red they are

about to bite you, but this can be easily dodged and, with

a few strong strikes, they fall pretty nicely. They also

have a poisonous breath attack that can be countered, and

which will stun you for a few seconds if you are hit by it.

CAN BE THROWN ? - No

OTHER NOTES - None, really.



------------



ENEMY NAME - Sorceress Queen

DANGER RATING - 4/5

DESCRIPTION - A huge female upper torso atop a serpent's lower-half,

Chimera, the Sorceress Queen, is both grotesque and very

dangerous. She attacks with her staff, through which she

can channel red energy blasts and shockwaves, and by

bringing her followers back from Death's Door itself.

CAN BE THROWN ? - Nope

OTHER NOTES - She's a BITCH of the first order, and can really ruin your

day with her EXTREMELY annoying 4-hit combo.



------------



ENEMY NAME - Resurrected Stygian Warriors

DANGER RATING - 2/5

DESCRIPTION - Called back to life by Chimera, these fallen warriors lack

their weapons, but are given sharp claws to perform open-

hand strikes with, making them weak individually, but VERY

strong en masse.

CAN BE THROWN ? - Don't bother

OTHER NOTES - None, really.



----------------------------------------------------------------------------

¦ B O S S F I G H T T I P S ¦

----------------------------------------------------------------------------



This is a TOUGH boss fight, so we shall have to knuckle down. Obviously I

told you NOT to use the green urns, because you will need as much help as you

can get to make it through this one, believe me !!



As with all the other boss fights, the Chimera / Sorceress Queen Boss Fight

is divided up into sections, being :-



SORCERESS QUEEN BOSS FIGHT STAGE 1 - Hand-to-Hand #1

SORCERESS QUEEN BOSS FIGHT STAGE 2 - Warriors Awaken #1

SORCERESS QUEEN BOSS FIGHT STAGE 3 - Hand-to-Hand #2

SORCERESS QUEEN BOSS FIGHT STAGE 4 - Warriors Awaken #2

SORCERESS QUEEN BOSS FIGHT STAGE 5 - Final Battle with Chimera



==================================

SORCERESS QUEEN BOSS FIGHT STAGE 1

==================================



The Sorceress Queen begins at the right-hand side of her battle arena, and

you begin at the centre. She has a number of attacks when she engages you

in hand-to-hand, being :-



A) 4-hit combo (3 short strikes followed up by a swinging, unblockable

hit that you must DOUBLE-roll away from);

B) Psyched-up strong stab that leaves a red trail, and is a block-

breaker, but not unblockable.



Additionally, she does not take a whole heck of a lot of damage from you in

hand-to-hand, so this is quite a slow-paced stage of her fight.



That being said, there is a ...



============

HELPFUL HINT

============



Mr Stuff has made contact with me to volunteer a couple of VERY, very helpful

hints that will assist you in this boss fight, being as follows :-



During Stage 1 of the Sorceress Queen Boss Fight, when she does her stab move

(move B on the above list), you can parry it and get a B prompt. If you do

this then Conan jumps onto her back and slams her head into the floor which

takes off a whole bunch of health (about 1/4 - 1/3 on hard)! It also gives

you a small window of breathing time as she gets back up. On the first

section of the fight she will usually say "you die now" (or something like

that). The move is not part of any of her combos, she just stabs out front.



Thanks Mr Stuff !!



====================

ANOTHER HELPFUL HINT

====================



BenHatinU has also been in touch to suggest another helpful way of despatching

the BIATCH that is the Sorceress Queen, being as follows :-



On either side of the level there are axe racks. All you have to do is grab

an axe and get within a few feet of her. Her staff will go red when she is

getting ready to strike. All you have to do is jump back out of the way of

the strike and then she leaves herself vulnerable. Throw the axe at her and

you take off a nice chunk of health. You can actually defeat her without

having to get too close to her. Although on the third stage you will have to

jump her energy ring. But it's a nice easy way to defeat her, just keep

chucking those axes and other weapons on the ground from the previous fight.



====================



Once she has taken enough damage we can move on to stage 2.



==================================

SORCERESS QUEEN BOSS FIGHT STAGE 2

==================================



Chimera slinks back to her Chalice, and casts a spell drawing upon the black

fluid that fills it. "Warriors, AWAKEN !!" she cries, as her black filth

pours forth, filling the lungs of the recently deceased Stygians and bringing

them back to life as puppets under her control.



The Stygians are nothing compared to how effective they were when they were

alive - HOWEVER, to make matters more interesting, Chimera fires blasts of

red energy from her staff into the ground in a regular pattern (first blasts

down the middle in a narrow cone; second blasts diagonally out and to the

sides), to try and fry you.



============

HELPFUL HINT

============



Mr Stuff has provided me with ANOTHER very cool hint that will help you in

THIS stage of the Boss Fight as well !! He says :-



"I also noticed that for the first warrior revive section if you stay to the

left or right of the chalice and fight the guys from there then you won't

get hit by any of her beams, unfortunately it doesn't work for the second

warrior revive.



"Finally I was using 2 handed and uppercut on the warriors gives you a good

bunch of health most of the time (X Y)."



Thanks again Mr Stuff =)



============



Once all the Stygians have been slain, we move onto stage 3.



==================================

SORCERESS QUEEN BOSS FIGHT STAGE 3

==================================



Slinking back out of her Chalice to engage you in hand-to-hand combat once

again, Chimera exhibits the following attacks :-



A) 4-hit combo (3 short strikes followed up by a swinging, unblockable

hit that you must DOUBLE-roll away from);

B) Psyched-up strong swing that leaves a red trail, and is a block-

breaker, but not unblockable; and

C) Charged Attack (raises her staff and slams it point-first into the

ground, resulting in a red shockwave that ripples out, and must be

jumped over or rolled away from in good time, to avoid decent damage).



Once she has taken enough damage in this form, we go to stage 4.



==================================

SORCERESS QUEEN BOSS FIGHT STAGE 4

==================================



As with stage 2, Chimera slinks back to her Chalice and casts her "Warriors,

AWAKEN !!" Spell. Isn't she getting tired of that ? I know I am !! Anyhow,

THIS time around there are plenty more Stygians to do battle with, and you

should take great care to avoid being penned into a corner, as their sharp

claw-attacks can demolish your health faster than Chimera herself !!



Also watch out for the Sorceress Queen's revised energy blast attacks - this

time she attacks in straight lines from left-to-right or right-to-left, and

in narrow cones from back to front. She does not WAVE the lines, however,

so once you see her starting to blast from back to front, my advice is to

ditch the Stygians and focus on rolling away from whatever line her attack is

coming at you from.



Once all the Stygians are dead (and relax, this time they ARE dead), her

Chalice breaks, and the Sorceress Queen falls back to the ground, wailing in

pain as she does so.



This take us onto stage 5 - the final stage of this boss fight.



==================================

SORCERESS QUEEN BOSS FIGHT STAGE 5

==================================



In this stage, you start at the front of the battle arena (nearest the

camera), and Chimera is at the back. Her black tar has spilled all over the

arena floor, making your progress toward her VERY slow, and she emits wave

after wave of red energy toward you which is difficult to dodge because you

move AND JUMP at the same, very slow speed.



Get your timing right, however, and she won't be too much of a problem -

however, to REACH her, you must head diagonally up and to the top right-hand

corner of the arena, and then move to the left. Until you get to that point,

there will just be a question mark over her head.



==================================================================

ALTERNATIVE SUGGESTIONS FOR GETTING TO THE SORCERESS QUEEN QUICKER

==================================================================



Jameason has been in touch with me to point out that it is actually not only

POSSIBLE to head up the left-hand side of the arena to reach the Sorceress

Queen, it is actually a bit quicker to do so as well, as there is less

exposure to her sludgy goodness on the way ...



Cheers dude !! =)



====================



When you DO reach her, go B, X, Y, X, B, X, tap Y, X, tap X to defeat her.



============

HELPFUL HINT

============



WarCorpse18 has made contact with me to suggest that I point out to you (and

it IS worth pointing out, I agree), that the Sorceress Queen Boss Tappy Tappy

bit of the fight is VERY precise - considerably more precise than most in

fact - when it comes to the bit where I've put "tap Y". If you overtap, or

undertap, then she will just shuck you off her, and you'll have to do it all

over again from scratch, so WATCH THE TAPPAGE !!!!! =)



Thanks WarCorpse18 ;)



=========

ACT EIGHT

=========



ENEMY NAME - Argosian Archers

DANGER RATING - 2/5

DESCRIPTION - They fire fast, accurate, and without fear (meaning they

keep firing even if you are right in their faces - they do

not fall back for better vantage in general). Take them out

swiftly to avoid them becoming a pain in the arse. They

have AMAZING range on their bows, but the sparking noise

explosive arrows make whilst in flight gives their impending

attacks away ;) ROOOOOOOOOLL !!

CAN BE THROWN ? - Yes

OTHER NOTES - None, really.



------------



ENEMY NAME - Argosian Swordsman

DANGER RATING - 2/5

DESCRIPTION - They attack VERY quickly, but the charge-up for their

block-breaker move is slow, so they kinda even out. They

are hard to parry though, so be aware of that.

CAN BE THROWN ? - Don't bother

OTHER NOTES - None, really.



------------



ENEMY NAME - Argosian Elite Swordsmen

DANGER RATING - 4/5

DESCRIPTION - The Argosian Elite Swordsmen are some of the finest warriors

in Conan for the 360. They are fast, precise, strong,

SMART warriors with beautiful shields that function as both

an excellent defence AND an automatic counter-attack, owing

to the blades that run along their surface. You should

take them out with caution, and always watch out for the

retaliatory damage you will take from striking their shields

whilst the blades are out. They can throw their shields

and they will return, and finally they are able to charge

you (a block-breaker) with their shields !!!!!

CAN BE THROWN ? - Nope

OTHER NOTES - None, really.



------------



ENEMY NAME - Argosian Honour Guard

DANGER RATING - 3/5

DESCRIPTION - Whilst they are big and imposing-looking, and are armed with

a nasty whip which they can use to throw you about like a

rag doll (and which is very hard to counter owing to its

speed), they are poorer combatants than the Stygian Honour

Guard, and not particularly scary.

CAN BE THROWN ? - No

OTHER NOTES - None, really.



------------



ENEMY NAME - Tar Warriors (aka Ink-Covered Crewmen)

DANGER RATING - 2/5

DESCRIPTION - Whilst they are PISH individually, the Tar Warriors (who

re-occur later in the game) are QUITE annoying in multiples

as they attack quickly (they tend to lurch), and unleash

multiple swipes at you before running out of puff. They are

slow and generally easily-despatched, but DON'T GET PENNED

IN ;)

CAN BE THROWN ? - Yep

OTHER NOTES - None, really.



------------



ENEMY NAME - Giant Squid

DANGER RATING - 2/5

DESCRIPTION - The Giant Squid is not an overly tough boss to deal with,

truth be told. He is predictable, reasonably weak, and

unintelligent ... much like my boss. If you make good use

of the available terrain, and memorise which spots you will

be safe from his ink spray in, you will be juuuuuuuust fine.

CAN BE THROWN ? - Nope, not at all

OTHER NOTES - None, really.



----------------------------------------------------------------------------

¦ B O S S F I G H T T I P S ¦

----------------------------------------------------------------------------



The Giant Squid Boss Fight is just like any other - it comes to you in

sections, being :-



GIANT SQUID BOSS FIGHT STAGE 1 - Slap Happy

GIANT SQUID BOSS FIGHT STAGE 2 - Mast Stranglehold #1

GIANT SQUID BOSS FIGHT STAGE 3 - Infection #1

GIANT SQUID BOSS FIGHT STAGE 4 - Mast Stranglehold #2

GIANT SQUID BOSS FIGHT STAGE 5 - Infection #2

GIANT SQUID BOSS FIGHT STAGE 6 - Mast Stranglehold #3

GIANT SQUID BOSS FIGHT STAGE 7 - Desperation and Anger



==============================

GIANT SQUID BOSS FIGHT STAGE 1

==============================



There are 2 green urns in the bottom right-hand corner, and top-left corner

of the boat should you start to take a pounding. There are also 2 blue urns

in the bottom left-hand corner, and top-right corner of the boat for you as

well.



In this first stage of the fight, the Giant Squid flings its tentacles out

of the water and slams them down onto the deck. You must sever the suckers

from the tentacles, causing pain to the beast.



The easiest way of doing this is to hand back behind the mast, as the Squid

cannot really attack you there, and to just slice off the tentacles as they

come right, left, right, left, repeat ad nauseum until he is down to zero

health - two strong attacks will sever a tentacle, in case you're wondering.



When he's done and dusted, we move on to ...



==============================

GIANT SQUID BOSS FIGHT STAGE 2

==============================



Frustrated at its inability to pound the ship to pieces, the Giant Squid

decides to try and wrap a single tentacle around the mast, and capsize the

boat. Use strong attacks to batter the tentacle until it can take no more

pain, and falls back.



We then come to ...



==============================

GIANT SQUID BOSS FIGHT STAGE 3

==============================



The Giant Squid decides to use one of its more icky powers, and wraps a

sucker around one of the crewmen, infecting him with its inky darkness, and

turning him into its slave. The crewman then proceeds to attack you !!



Keep striking at the tentacles that are poisoning the crew, and you will do

damage to the beast.



Once he has taken enough punishment, you can move onto ...



==============================

GIANT SQUID BOSS FIGHT STAGE 4

==============================



Back to his old tricks again - the Giant Squid decides to try once again to

pull the mast towards it, capsizing the boat. Slice its tentacle with strong

attacks to put pay to its plans in short order.



Then we can move onto ...



==============================

GIANT SQUID BOSS FIGHT STAGE 5

==============================



Another attempt to infect the crew, save this time the Giant Squid combines

its sucker-hold on crewmembers with slapping the deck with OTHER suckers,

making it more awkward to reach your comrades.



Stand behind the mast again and your expose to the Squid will be minimised.



==========================================================================

NB. IF YOU NEED TO USE EITHER THE BLUE OR GREEN URNS, NOW IS THE LAST TIME

YOU WILL BE ABLE TO GET AWAY WITH IT.

==========================================================================



Keep slicing and dicing those tentacles and you will be just fine. Then

we get to ...



==============================

GIANT SQUID BOSS FIGHT STAGE 6

==============================



YET ANOTHER attempt to capsize the BLOODY boat !! Although this time he's

really quite desperate so you MUST get to his tentacle quickly, or you will

lose BIG stylee.



Once you've struck him again - BAD Squid BAD !! We can go on to ...



==============================

GIANT SQUID BOSS FIGHT STAGE 7

==============================



Now he's getting REALLY mad. The Squid latches onto the vessel with as many

tentacles as he has left it seems, pulling himself up onto it and partially

capsizing it in the process.



This means you are no longer able to reach either the blue or green urns !!



In this final stage, the Giant Squid exhibits the following attacks :-



A) Sucker Smash (as per his previous attacks - he raises up his suckers

and smashes them down onto the main deck);

B) Ink Spray (he sprays about 75% of the deck with oil, leaving only the

very far left and very far right untouched, and instantly poisoning

any crewmen that come into contact with him);



Best way to defeat him here is to hang on the VERY far left, wait for him to

spray his gunk all over the boat (he will travel from left to right), and then

LEG it after him and unleash a strong combo whilst avoiding the crewmen,

before rolling back to the safety of the very left-hand side of the boat.



Once the Squid is down to zero health, Conan will automatically engage it

in a cutscene.



========

ACT NINE

========



ENEMY NAME - Bone Cleaver II

DANGER RATING - 3/5

DESCRIPTION - Bone Cleaver II attacks in two different stylees, both of

which are devastatingly powerful - his first shows him

coming at you with a two-handed weapon; his second with a

ball and chain. He is also backed up by a lion when the

match starts, so that should be the first enemy you take

out.

CAN BE THROWN ? - That boy has never been thrown in his entire life, sorry,

but nope

OTHER NOTES - None, really.



----------------------------------------------------------------------------

¦ B O S S F I G H T T I P S ¦

----------------------------------------------------------------------------



Yup, our boy is back and he's MAD. REAL mad. Bone Cleaver II has a number

of abilities similar to those he exhibited the first time we fought him,

and a new bag of tricks to keep us amused ...



As with every boss fight, his is divided up into sections, his being :-



BONE CLEAVER II BOSS FIGHT STAGE 1 - Meet and Greet

BONE CLEAVER II BOSS FIGHT STAGE 2 - The Old Ball & Chain



===========================================================================

NB. THERE APPEARS TO HAVE BEEN SOME CONFUSION AS TO WHETHER OR NOT YOU HAVE

TO FIGHT BONE CLEAVER IN *BOTH* STAGES OF THIS FIGHT ON NORMAL DIFFICULTY

AS I HAVE HEARD DIFFERENT ACCOUNTS - I WAS FIRST CONTACTED BY EVERGREY06,

WHO DIDN'T HAVE TO DO THE SECOND PART OF THE FIGHT ON NORMAL, AND THEN

LATER BY NIGHTFALL, WHO DID.



I HAVE SINCE HEARD BACK FROM NIGHTFALL WHO HAS DONE SOME FURTHER RESEARCH

INTO THE MATTER ON OUR BEHALF, AND HE SAYS (AND I QUOTE) :-



"I've finally figured out what is going on with the two stages of the

Bone Cleaver 2 Boss Battle. I played the game again on Medium (Normal)

and this time when I fought the Bone Cleaver 2 battle I tapped B when

prompted by the game after the first stage was over. This ended the

fight and I didn't have to fight the second stage. The first time I

played this (also on Normal), I missed hitting the B button and I had to

fight the second stage. So apparently, it all depends on whether or not

you hit that B button when prompted. That's quite a severe punishment

for not hitting the button, don't you think? An entire new stage of the

battle, and five times more difficult than the first. Anyway, I'm glad

I finally figured it out."



SO THANKS TO BOTH EVERGREY06 AND TO NIGHTFALL FOR THEIR COLLECTIVE INPUT

INTO THIS ISSUE !! :)

===========================================================================



==================================

BONE CLEAVER II BOSS FIGHT STAGE 1

==================================



Bone Cleaver isn't alone this time around, OH no. He's got a lion to keep him

company. Take out the lion first, and then we'll focus on Bone Cleaver. If

you're having trouble with the lion, then retreat to the camera (as in, as

near to us as you can get), grab one of the water vases and throw it at the

lion to automatically stun it. HOWEVER, be careful as, more often than not,

Bone Cleaver will take that as an opportunity to throw a Bolas at you and, if

it hits, the lion will have come to by the time you break free =./



Bone Cleaver's attacks at this point are :-



A) Kick (which stuns you);

B) MASSIVE Combo (includes an unblockable hit, and should be avoided

at ALL costs);

C) Ground Pound (raises his two-handed sword above his head and dashes

it to the ground, causing a shockwave); and

D) Bolas (he glows blue and then throws a bolas at you, which ropes you

to the spot - tap B to escape from it).



The best technique I have learned to adopt for tackling him in this stage is

as follows :-



1) Take out the lion (use magic if you have to - you can't really use

magic EFFECTIVELY against Bone Cleaver);

2) DUPE Bone Cleaver by feigning a strong attack, and then when he goes

to attack you faster, roll away and then capitalise on his mistakes.



He does try to block the occasional hit, and when he does so, you can hit him

with a whole string of strong attacks in a combo, so whip out the best one

you've got in your repetoire.



Whenever he goes for his bolas, roll away and, if you ARE hit, make sure you

jam on the B button as fast and frequent as you can - if he gets close enough

to you, you WILL be slain immediately.



==================================================================

ALTERNATIVE SUGGESTIONS FOR TAKING DOWN BONE CLEAVER II IN STAGE 1

==================================================================



Mahk23 has very kindly made contact with me to provide me with some great

suggestions for doing battle with Bone Cleaver II on HARD difficulty, but I

see no reason why these cannot be applied to other difficulties just as well.



He says :-



"Center Bonecleaver in the center of the room, on the brownish tiles.

Begin to abuse the right analog stick, evading constantly, try to learn to

evade around in a circle. The reason why this works is because normally if

you pace around Bonecleaver, he waits for your attack before he moves.

However, the evade roll really seems to p!ss him off, haha. He will attack

with all his moves randomly, even if you aren't near him and he is still in

screen. Using this to your advantage, start smacking him with the good 1-2

in the openings and he falls instantly.



"The evade roll gets you out of the "shockwave" effects from the sword/chain

slam, but the roll has to already be in effect, so you can't land RIGHT when

he hits. It's a low chance but it happened to me.



"Never roll toward/away from him in a line from an attack. Instead, always

roll side to side for best evasion.



"Using the constant roll is useful against the bolas, I would say 20% of

the time he hit me."



Cheers Mahk23 =)



====================



Unless you are playing the game on normal (in which case you get a B button

prompt at the end of Stage 1 and, upon successfully pressing it, Bone

Cleaver takes a DIVE like the BITCH he is), then when you knock Bone Cleaver

down to zero health, we move on to ...



==================================

BONE CLEAVER II BOSS FIGHT STAGE 2

==================================



Disposing of his two-handed sword and electing to use a ball and chain, Bone

Cleaver STILL means business (poor lad doesn't know he's already dead !!)

Ha ha.



In this stage of proceedings, his attacks are :-



A) Swift Strike (a quick once-around flick with the ball & chain - hard

to dodge, but try rolling away if you see it coming);

B) Ground Pound (different than the first time around as he's using the

ball & chain, so the move lags longer than it did with the sword

as he needs to wind up to it. When he strikes the ground it unleashes

a HEAUUUUGE shockwave, so roll or jump AWAY from him - don't jump up

if you're already in hand-to-hand *points up at the whirling ball &

chain and winks at you*); and

C) Kick (as before, but he will ALWAYS try and follow this move up with

a Swift Strike during this stage of play).



Best advise I can give you here is to try and avoid getting SPLATTED by his

ball and chain. Whilst he may be slower in bringing some moves to bear, he

is generally LESS likely to block during this stage, and poses just as much

a danger now as he did in the first stage, if not moreso. The radius of his

shockwaves is HUGE, and the game IS smart enough to work out that if you're

too close and you jump to get away from him whilst he's prepping a shockwave

attack, you WILL get chobbled up by his ball and chain above you, so BE

WARNED.



==================================================================

ALTERNATIVE SUGGESTIONS FOR TAKING DOWN BONE CLEAVER II IN STAGE 2

==================================================================



Again, Mahk23 has provided me with some great suggestions for this section of

the boss fight as well (if you're fighting Bone Cleaver II on HARD). He

says :-



"During the ball/chain mode, the best move to take advantage of is the one

your refer to as 'Swift Strike (a quick once-around flick with the ball &

chain - hard to dodge, but try rolling away if you see it coming);' During

that attack I found I could use the Y, Y, Y combo while using the one-handed

stance. This ended up doing massive damage to him during that fight

sequence.



"After using the X and Y combos a lot, I found that I liked using the Y, Y

combo for the 1-2's, and the Y, Y, Y combo for the situation stated above.

It seemed to produce more damage potential than the X combo variations."



Thanks again mon ami !!



Alternatively, if you're fighting Bone Cleaver II on one of the lower

difficulty settings, then you might like to put into practice the FOLLOWING

suggestion that I got from justacityboy, who says :-



"I was trying to fight him the same way I did in stage one (two handed

sword and triple-striking when he tries to block), and kept getting my ass

kicked, but then I switched to dual-wielding axes (they're in a rack on

the left side of the battle area) and it was a lot easier. You let him

kick you, and then roll behind him as soon as you can recover. You can get

3 good hard hits on him before he can recover from his swing with the ball

and chain. Makes the stage go by really quickly. When I switched to this

strategy I finished the half of the stage in about 4 more of his kicks.

If you're rolling right, you'll be just behind him on his left right

before he finishes his downward swing, so you won't take any damage from

it ... but he will from you."



Thanks justacityboy !



====================



Once he has taken 100% damage, press the B button when prompted to end this

combat and get yourself a cutscene.



=======

ACT TEN

=======



ENEMY NAME - Desert Warrior

DANGER RATING - 3/5

DESCRIPTION - Desert Warriors Dual-Wield 2 one-handed swords, and use the

Savage Spin move to DEADLY effect, as well as charging into

close-quarters combat. They are ok on a 1-2-1, but when you

start to deal with 2 or more at a time, be VERY careful

about where you are standing, and how easily you can be

pinned at your current location.

CAN BE THROWN ? - No

OTHER NOTES - None, really.



------------



ENEMY NAME - Desert Pikeman

DANGER RATING - 3/5

DESCRIPTION - Desert Pikemen may LOOK slightly weaker than the Desert

Warriors, but BELIEVE me they are not. They have some truly

BEAUTIFUL moves with their staves and can spin them around

their bodies to end with some massive hits - watch out for

them, and DON'T underestimate them.

CAN BE THROWN ? - No

OTHER NOTES - None, really.



==========

ACT ELEVEN

==========



ENEMY NAME - Blue Wraith

DANGER RATING - 2/5

DESCRIPTION - Blue Wraiths Dual-Wield, and have a very nice multi-hit

delayed combo (you will think they have stopped, but they

will repeat the end-move 3 times so keep guarding). They

fall quickly to two-handed attacks, as they don't block too

well.

CAN BE THROWN ? - They have no legs dude.

OTHER NOTES - None, really.



------------



ENEMY NAME - Purple Wraith

DANGER RATING - 3/5

DESCRIPTION - Purple Wraiths are arguably more dangerous than Blue Wraiths

owing to the strength and prevalence of their guarding skill

which is VERY good - they are armed with a one-handed weapon

and a shield, and block like billio. Batter down their

defences and wreak havok upon them.

CAN BE THROWN ? - They have no legs dude.

OTHER NOTES - None, really.



------------



ENEMY NAME - Brown Wraith

DANGER RATING - 1/5

DESCRIPTION - Brown Wraiths use two-handed swords to attack you, and are

the strongest hitters, but poorest combatants of the wraith-

world, as they are SO obvious to predict in combat. They

do wield their two-handed weapons QUICKLY, but they lag when

they attack, and should pose no real problems for you.

Brown Wraiths are also responsible for all the pillars and

statues that fall upon you as you fight, so be wary of that.

CAN BE THROWN ? - They have no legs dude.

OTHER NOTES - None, really.



------------



ENEMY NAME - Giant Statue

DANGER RATING - 3/5

DESCRIPTION - Giant Statues are slow and, once you have mastered their

array of attacking moves, easy to deal with on a 1-2-1 in

combat. HOWEVER, the strength of their ground-pound move

is not to be underestimated, and it is difficult to avoid

on a GOOD day, so beware of that. They do a very nice 5-

hit slow combo that people tend to assume has finished

before time (2 fast, 2 block-breakers, 1 fast).

CAN BE THROWN ? - Never ever McNEVERever, no.

OTHER NOTES - None, really.



==========

ACT TWELVE

==========



ENEMY NAME - Graven

DANGER RATING - 5/5

DESCRIPTION - Graven is a MOFO - he fights in two different forms - very

bendy Graven for the kids, and central spinny Graven for the

grown-ups, and is backed up by HORDES of Tar Warriors, not

to mention his tentacles, so BE VERY CAREFUL, and be VERY

patient !!

CAN BE THROWN ? - Nope, never.

OTHER NOTES - None, really.



----------------------------------------------------------------------------

¦ B O S S F I G H T T I P S ¦

----------------------------------------------------------------------------



Graven is the most difficult of the bosses in Conan and, as with every other

boss fight, his is divided up into multiple sections, being as follows :-



GRAVEN BOSS FIGHT STAGE 1 - Plastic Man #1

GRAVEN BOSS FIGHT STAGE 2 - The Whirligig #1

GRAVEN BOSS FIGHT STAGE 3 - Plastic Man #2

GRAVEN BOSS FIGHT STAGE 4 - The Whirligig #2

GRAVEN BOSS FIGHT STAGE 5 - Plastic Man #3

GRAVEN BOSS FIGHT STAGE 6 - The Whirligig #3

GRAVEN BOSS FIGHT STAGE 7 - Final Cutscene



PLEASE NOTE that you will lose your Magic Spells progressively during this

boss fight. As soon as you begin the fight you will notice that you have

already lost your Stone Prison Spell (not that it would do you any good here

anyway). I will point out where you lose your other spells.



PLEASE ALSO NOTE that there is a revised strategy for defeating Graven, kindly

contributed by Dr Nordo, at the end of this boss fight, for your perusal !!



=========================

GRAVEN BOSS FIGHT STAGE 1

=========================



I've chosen to call this section Plastic Man because ... well ... you'll see.

Graven should have been renamed Pepparami or something 'coz he's bendy, funny

and not very intimidating unless you are DEATHLY afraid of toffee, but hey,

whatever.



In this stage of his boss fight he exhibits the following main attacks :-



A) Charged-up unblockable hit (with a delay beforehand so you can get out

of the way - roll to avoid);

B) 3-hit combo (fully blockable - either block or roll away to avoid);

C) Fist Slam (raises his fist and slams it into the ground, creating a

part of his body to shoot through the ground and strike out at you).



Engage him in hand-to-hand and, when he has taken 100% damage in this form,

Graven goes into a dramatic cutscene where you will be prompted to press a

series of buttons to overcome him.



This time around, the buttons are B, A, Y at the right time and, if you do

them in the right order, you will get to move onto the next stage of the

boss fight ... if, however, you fluff them up ? Then they will (as has been

pointed out to me by GIJoeJeff) CHANGE for your next attempt, so BE AWARE of

that. This is the same in all the similar stages of this boss fight.



=========================

GRAVEN BOSS FIGHT STAGE 2

=========================



The boss fight is about to take a ... DIFFERENT ... turn ...



During the second, fourth and sixth sections of this boss fight you will be

expected to activate one of the cogs around the outside of the Dais to spin

the central section OF the Dais sufficiently to align the arrow on the

central section with the cog you are manning. Once you have done this, you

will strike Graven, and lose a Magic Spell. HOWEVER, to make it harder for

you, he will attack you in a number of different stylees ... so ... here we

go.



Graven rematerialises in the centre of the Dais, and you should IMMEDIATELY

run to your right around the Dais, to the closest cog on the right, which will

be raised up in a mini-cutscene.



You need to RUN because if you're able to get there before the cutscene begins

during which the cog is raised, THIS will be your respawning point if (or

should I say when) you die.



As soon as you reach the cog, use RB to activate it and tap X like it's going

out of fashion. As soon as you have pressed the RB button, Tar Warriors will

arise on both sides of you, so you need to get as much of the turning done

as you can at this point, but try NOT to do a complete revolution of the cog,

as the animation of Conan going back to the start point to grab it again is

uninterruptible, and time-consuming, leaving you open to both tentacle- and

Tar Warrior-attacks.



==========================================================================

NB. DO NOT use a Magic Spell here - you WILL need it later on, believe me.

==========================================================================



Once you have been surrounded by Tar Warriors, run away to the right, avoiding

Graven's tentacles (you can jump over them or roll under them at this point,

but jumping is easier and safer).



Try and work out the gaps between the tentacles (they ARE equidistant), and

take out ALL the Tar Warriors when you have the opportunity. The KEY to the

Graven Boss Fight is timing and patience - DO NOT RUSH YOURSELF !!



Once all the Tar Warriors are dead move back to the cog and, once Graven

draws all his tentacles back into his body and you have a few seconds to make

your move, grab the cog again, and give it another damned good thrashing.



If you still haven't got the arrow to where it needs to be, just stand in

place and jump over the tentacles until you get another break, as there won't

be any more Tar Warriors in this stage.



Once you have aligned the symbol with the cog, you get a beautiful mini-

cutscene, in which Graven is bombarded with Fire Rain from above, and takes

a pounding.



This brings us to ...



=========================

GRAVEN BOSS FIGHT STAGE 3

=========================



You will have just LOST your Fire Rain Spell.



Graven rematerialises on the Dais, and enter into hand-to-hand combat with

you again.



THIS time, he exhibits the following as his main attacks :-



A) Charged-up unblockable hit (with a delay beforehand so you can get out

of the way - roll to avoid);

B) 3-hit combo (fully blockable - either block or roll away to avoid);

C) Fist Slam (raises his fist and slams it into the ground, creating a

part of his body to shoot through the ground and strike out at you).

He can either grab you or just stab you this time.

D) Downward-swipe with his claws and then a stab (which remains dangerous

for a good second or so after his animation has ended).



Once Graven has taken 100% damage in THIS stage, you are asked to press Y, X,

B, A, Y during the very nice and drawn-out cutscene, before you hand him his

butt on a plate.



This brings us to ...



=========================

GRAVEN BOSS FIGHT STAGE 4

=========================



Your objective here is the same as it was in stage 2, so run to the right as

fast as you can, as soon as you gain control over Conan, and start spinning

the first cog you reach.



As soon as you press RB you activate the Tar Warriors around you, and Graven's

tentacles come after you as they did last time - HOWEVER, THIS time around,

he attacks with high AND low tentacle-attacks, meaning you have to jump and

roll faster to avoid him.



Aside from that it's the same old, same old. Take out his Tar Warriors when

you get a chance, and then focus on twisting the cog so that the symbol aligns

perfectly with it.



Once you have done this, you will be treated to a further cutscene, in which

you unleash the power of your Raven Plague Spell upon him, pecking him to

pieces.



We can now proceed to ...



=========================

GRAVEN BOSS FIGHT STAGE 5

=========================



You will have just LOST your Raven Plague Spell.



This is the final stage in which he will engage you in hand-to-hand and AREN'T

you glad of that !!



This time he's PROPER mad, and uses the following as his main attacks.



A) Charged-up unblockable hit (with a delay beforehand so you can get out

of the way - roll to avoid);

B) 3-hit combo (fully blockable - either block or roll away to avoid);

C) Fist Slam (raises his fist and slams it into the ground, creating a

part of his body to shoot through the ground and strike out at you).

He can either grab you or just stab you this time too.

D) Downward-swipe with his claws and then a stab (which remains dangerous

for a good second or so after his animation has ended).

E) Block-breaker combo with unblockable finish (sounds like an advert for

BLEACH or something !! This is an aggravating combo where the energy

trails are orange for the first four hits, and then red for the fifth,

unblockable attack. Roll away to avoid it.



Once he has taken 100% damage in this form, you will be promped to press Y, X,

B, A, Y, tap X, B at the appropriate time to BEAT that MUTHA down, which takes

us to the PENULTIMATE stage of the fight ...



=========================

GRAVEN BOSS FIGHT STAGE 6

=========================



You will be DELIGHTED to hear that this is the last of the SECOND phase of

combat with Graven that you will have to endure ... err ... I mean ENJOY !! =)



In THIS stage, as with stages 2 and 4, you must run to the right, get to the

cog ASAP, press RB tap X to spin it, HOWEVER ... THIS time Graven will send

out warriors from the central tar pit AND the tar pit around the last cog (and

that's a LOT of Tar Warriors). The ones that come from the central tar pit

WILL re-spawn, so crowd-control is only a partial solution here.



Additionally, his tentacles follow the same basic pattern as the fourth stage,

but they tend to shoot out a bit more randomly, which can intimidate the

less-diehard player.



You need never fight the Tar Warriors - just run around the outside of the

Dais avoiding the tentacles, and they will slowly pursue you. Then, as and

when the opportunity presents itself, grab the cog and tap X with all your

might to twist it.



Once you have aligned the symbol with the cog, you get to ...



=========================

GRAVEN BOSS FIGHT STAGE 7

=========================



DO NOT PUT YOUR CONTROLLER DOWN - this IS a cutscene, but it is ALSO a fight

so be ready ;)



--- CUTSCENE ---



The ground underneath Graven ignites, and a hole is burnt into the Dais where

he stands.



He plummets down to what looks like his demise, but as Conan is just about

to breathe a sigh of relief, Graven shoots a tentacle up and wraps it around

Conan's leg, in a Gandalf stylee.



Conan is dragged down into the depths of the earth along with Graven, and the

fight continues.



You must Tap Y, and then press X, B, and finally Tap A to beat this BOZO.



============================================================================

¦ IMPORTANT NOTE ¦

============================================================================

¦ It is possible that you will be asked to the A button before the above ¦

¦ list of buttons - I have been reliably informed of this by cyberwrat, so ¦

¦ please be aware of that ... thanks cyberwrat =) ¦

============================================================================



===========================================================================

D R N O R D O ' S A L T E R N A T I V E G R A V E N S T R A T E G Y

===========================================================================



I found a couple of neat strategies for this fight that weren't mentioned in

your strat. With patience I was able to beat Graven without taking any

damage.



In the 3 Plasticman stages I found that it was very effective to dance just

out of melee range with Graven and wait for him to attack. Watch for his

combo and his move where he punches through the ground, especially. After he

does his combo you can take a couple of steps forward and hit him with

Uppercut (I found the 2H weapons to be the most effective against him). When

you see him about to do the "punch through the floor" move, jump towards him.



If done properly this will dodge the attack and put you directly in melee

range where you can get a double heavy combo. More than 2 strikes puts you

at risk though. As for his attack where he makes the single (red) strike, I

found it was best to just ignore that attack. It turned out that he would

oftentimes take that opportunity to do a "punch through the ground" and if

Conan is in the middle of an attack he's not going to be able to dodge it.

With this tactic you can take him down in all 3 Plasticman phases without

taking any damage.



For the Whirlygig phases I did like you mentioned and ran directly right to

the first cog and started grinding away at it until the Tar Men spawned and

then immediately started running CCW (to the right). I found that you can

maintain an orbit where you will not ever have to jump over a tentacle

(because you are moving around the room at the same speed that Graven is

rotating). Maintaining this orbit also has two other key advantages. First

of all, the time it takes you to run around the room once is almost exactly

the time that Graven will be throwing out his tentacles meaning that once you

get back to the cog you will be free to rotate it.



Now you might be wondering about the Tar Men. Well, the other advantage of

maintaining the proper orbit around Graven is that the Tar Men tend to become

bunched up together and by the time you arrive back at the cog they tend to

be a considerable distance away giving ample opportunity to crank on the cog

for a few seconds before Graven's tentacles spawn again. Then go back to

orbiting Graven and heading back for the cog. I found that trying to fight

the Tar Men was far too risky. If they hit you once they're gonna stun you

and leave you wide open for Graven's tentacles which will rip you apart and

leave you vulnerable to further Tar Man combos. So yeah, all 6 phases I

never killed a single Tar Man. It worked wonders.



============================================================================

¦ T H A N K S D R N O R D O ¦

============================================================================



==============================================================================

¦ ACKNOWLEDGMENTS ¦

==============================================================================



As I mentioned at the top of this guide, I would like to dedicate it as a

piece of work to Nabeel Rizwan Rafi - a charming young lad that lives in India

and who has made contact with me to give me one of the most uplifting

appraisals of my work I've ever received.



Mate, this is for you ;)



==============================================================================

¦ Copyright Mister Sinister, 2007 ¦

==============================================================================