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Smite Update 5.12 Patch Notes: Version 10.75 Patch Notes Explained

The Smite Update 5.12 Patch Notes (or 10.75 if you’re on console) are available right now for players everywhere. With this update, comes a lot of changes, fixes, and more. This update is already available on PC, PS4, and Xbox One so all versions are on the same page. Let’s go ahead and dig right in.

Smite Update 5.12 Patch Notes Explained: General Bug Fixes

  • Gods should no longer fly into the air and die if they become stuck inside walls. Now gods should find the closest safe position and be placed there if they somehow do end up in a wall.
  • Fixed an issue where stance changers passive meter cooldowns didn’t match their actual cooldowns.
  • Fixed an issue where Janus could ult out of bounds on the Clash map.
  • Fixed an issue where daily bundle prices didn’t visually update when coupons applied to them.
  • Fixed an issue where party leaders would get an incorrect “invite declined” popup after invites were accepted.
  • Fixed an issue where god tooltips would remain on screen for too long, covering UI on new screens.
  • Clan Rosters will now show avatars.

Smite Update 5.12 Patch Notes Explained: Spectator Bug Fixes

  • Fixed an issue where all kills appeared as red team kills.
  • Fire Giant UI Icon should now properly appear on gods who are buffed by it.
  • Skip Forward keybind has been fixed.
  • Particle FX for which team killed a neutral camp show be more visible now.
  • Fixed an issue where spectator would see 2x bottom bars overlapping upon loading into the game.
  • Fixed an issue where gold fury and fire giant UI looked incomplete until they spawned the first time.

Smite Update 5.12 Patch Notes Explained: Gameplay Bug Fixes

Console
  • Fixed an issue where you could not scroll through all items in the item builder.
  • Fixed an issue where players got no UI feedback when trying to buy/rent a god they could not afford.
  • Fixed an issue where players could get stuck in the tutorial.
Audio
  • Increased Polar Vortex Kukulkan’s Ultimate volume
  • Increased Senpai Da Ji’s abilities volume
  • The Following Voice Packs have been remastered for more consistent volume
    • Default Tyr
    • Renegade Awilix
    • Quetzakukulkan Kukulkan
    • Run.exe Mercury
    • Grim Shadow Nox
Medusa’s Deathmatch
  • Fixed an issue where sometimes players couldn’t see their allied gods or their pedestals.
  • If a god’s pet gets the last hit on an enemy god, the pet’s owner will now properly get the power buff reward.
  • Fixed an issue where the End of Match Lobby would show incorrect information or not enough players.
  • Fixed an issue where viewing the adventures leaderboard could crash the game.

Smite Update 5.12 Patch Notes Explained: God Bug Fixes

Baron Samedi
  • Fixed an issue where Baron Samedi gained an additional 10% of his Magical Power while consuming Baron’s Brew.
  • Fixed an issue where Life of the Party couldn’t be used while Crippled.
Cernunnos
  • Fixed the missing FX on the Cursed King Cernunnos skin.
Chernobog
  • Fixed an issue where Chernobog could reveal enemies for longer than intended if he died while using his ultimate.
Kali
  • Fixed an issue where Kali passive meter wouldn’t let her choose a new target after respawning.
Nike
  • Fixed an issue where lobby animations sometimes did not play correctly.
Odin
  • Fixed an issue where bird bomb combo would not work as intended if he had Evolved Hide of the Urchin.
Ne Zha
  • Ne Zha’s Armillary Sash will no longer go on cooldown if interrupted before it has any gameplay effect.
Ra
  • Fixed an issue where Ra’s model would turn strange directions while moving and basic attacking.
The Morrigan
  • Fixed an issue where The Morrigan’s Item Build would be missing when she uses her Ultimate.
  • Changed The Morrigan’s ultimate so that she does not trigger death effects when reverting back to The Morrigan.
Vamana
  • Fixed an issue where Vamana’s ultimate would not be extended in duration from taking hits.
Ymir
  • Fixed an issue where Ymir’s ultimate would create debuff icons for his passive ability with different text.

Smite Update 5.12 Patch Notes Explained: God Balance

Artemis
Artemis has been showing off her late game carry potential this season, using Tusky and her ability to pressure her opponents to great effect. While susceptible to ganks, the Crowd Control immunity from Calydonian Boar really allows her to kite her opponents for support to arrive if she doesn’t turn the fight on her own. We are lowering the CC Immunity duration to lower how long Artemis can play without worrying about Crowd Control from her opponents.
Calydonian Boar
  • Decreased CC Immunity from 3s to 1.5s.
Athena
Athena is the most contested god in the entire SMITE Pro League. She has been picked or banned in almost every game, with a relatively balanced performance. Athena is a popular pick but not necessarily a dominant one, so we want to be careful with her adjustments. One key aspect of her kit that pros seem to use more often than the average player is her late-game ultimate. They will often dive with Athena, drawing out a lot of cooldowns and poke damage, then return to base, heal, and ult back into the fight. We want to slow down this specific strategy to help curb her power level only at the highest levels of play.
Defender of Olympus
  • Decreased Base Damage from 350/450/550/650/750 to 350/430/510/590/670.
  • Increased Cooldown from 110/105/100/95/90 to 110s at all ranks.
Baron Samedi
Baron Samedi arrived at the party in a grand fashion! We are specifically looking to bring down the amount of damage he is dealing through Vivid Gaze and when Life of the Party connects. Combined with a few other bug fixes that will also lower his damage output (such as not gaining 10% Magical Power while consuming his Brew) he will rely more on the control he brings to the fight than his currently high burst. We will continue to watch his performance after these nerfs to really get a feel for any future adjustments.
Hysteria
  • Decreased bonus damage targets take while at max hysteria from 25% to 20%.
Vivid Gaze
  • Fixed an issue where the second beam hit did 30% of the first beam’s damage, rather than the listed 15%.
  • Reduced Magical Power scaling from 80% to 70%
Wrap It Up
  • Fixed an issue where targets with root immunity were still being rooted.
Life of the Party
  • Decreased Base Damage on Hit from 140/210/280/350/420 to 100/170/240/310/380
  • Reduced Damage mitigation from 50% to 35%
  • Reduced Stun duration from 2s to 1.5s
Camazotz
Camazotz is getting a bump to his mana pool and costs as well as his sustain from Essence Drinker. These changes will help Camazotz stay out and engage his opponents more frequently without needing to return to base as early.
General
  • Increase Base Mana from 220 to 240.
Essence Drinker
  • Increased Lifesteal and Healing Bonus from 3% to 6%.
Screech
  • Decreased Mana cost from 60/65/70/75/80 to 50/55/60/65/70
Chernobog
Chernobog’s global slow has really enabled him to excel at high-level play, allowing teams to engage or flee under his watch. We are making the slow slower to get going, allowing enemies more room to counterplay this effect. Vicious Barrage is also having its attack speed reduced keeping his late game power a bit more in check.
Vicious Barrage
  • Decreased Attack Speed Buff from 30/40/50/60/70% to 20/30/40/50/60%
Living Nightmare
  • Decreased Shadow Slow from 5% stacking 4 times to 4% stacking 5 times.
Fafnir
This grumpy dwarf is getting a few small buffs to help him play more smoothly. Fafnir’s ultimate requires him to use all of his abilities to get the most out of the ability, which can cause big mana problems for him. We are decreasing the mana cost of two of his abilities to mitigate this. He also had slightly lower base HP5 than the rest of the guardian pool so that is being brought up to a more normal level.
General
  • Increased Base HP5 from 5 to 7
Underhanded Tactics
  • Decreased Mana Cost from 70 to 60
Draconic Corruption
  • Decreased Mana Cost from 100 to 70
Mercury
Mercury both excelled at early game clear speed and late game carry potential, causing him to really run up the ranks. We are reducing the base damage for the early ranks of Made You Look to keep his clear speed more in line with his late game potential.
Made You Look
  • Decreased Base Damage from 90/120/150/180/210 to 70/105/140/175/210