Fallout 76 legendary weapons are more powerful, have unique effects, and some are one-of-a-kind rewards from quests or events. There are two kinds of legendary weapons in Fallout 76—exceptional weapons, and weapons with legendary effects.
Exceptional weapons are weapons with unique names. These weapons are usually obtained from quests, events, or purchased from vendors. They are usually variants of standard weapons, but with special bonus effects, models, and names.
Weapons with legendary effects are sometimes dropped by enemies that have at least one star next to their name. These legendary effects grant weapons special abilities, and add a prefix to the weapon’s name indicating the bonus. If you need to know how to find the Fallout 76 legendary weapons, check out the list below.
Fallout 76 Legendary Weapons – Exceptional Weapons List
The following are the Fallout 76 exceptional weapons, their weapon type, and how to acquire them.
- All Rise – Two-handed Melee – complete Mayor for a Day.
- Ancient Blade – One-handed Melee – obtained during Breach and Clear Event.
- Black Diamond – One-handed Melee – complete The Top of the World.
- Blade of Bastet – One-handed Melee – complete Forging a Legend.
- Bunker Buster – Heavy Gun, Explosive – complete One of Us.
- Camden Whacker – One-handed Melee – purchase at Camden Park shop in Ash Heap.
- Daisy Cutter – One-handed Melee – complete An Organic Panic.
- The Dragon – Exotic Weapon, Non-Automatic Rifle
- Grant’s Saber – One-handed Melee – obtained during Forging a Legend
- Meteoric Sword – One-handed Melee – potential reward from Lode Baring.
- Nailer – One-handed Melee Weapon – complete One Violent Night.
- Paddle Ball – Exotic Weapon – purchase at Camden Park shop in Ash Heap.
- Perfect Storm – Automatic Weapon – complete Cold Case.
- Pumpkin Grenades – Grenade – complete Trick or Treat.
- Pyrolyzer – Heavy Gun, Energy Gun – complete Tracking Unknowns.
- Rose’s Syringer – Pipe Gun, Exotic Weapon – obtained during Flavors of Mayhem.
- Somerset Special – Non-Automatic Pistol – complete Back on the Beat event.
- Voice of Set – Non-Automatic Pistol – complete Prototypical Problems.
- Vox Syringer – Pipe Gun, Exotic Weapon – found in Monongah during Someone To Talk To.
Fallout 76 Legendary Weapons – Legendary Effects
Below you will find the various legendary effects that can be applied to weapons dropped by Legendary Enemies (any enemy with at least one star next to their name)
- Anti-scorched – 25% more damage against Scorched, 20% less against everything else.
- Anti-armor – Ignores 50% of your target’s armor.
- Assassin – +10% damage to players.
- Berserker’s – Deal more damage to lower your Damage Resistance
- Bloodied – Does more damage the lower your HP.
- Concussive – +33% VATS hit chance.
- Double – Doubles magazine capacity.
- Executioner’s – +50% more damage when your target is below 40% health.
- Explosive – Bullets explode, dealing area damage.
- Exterminator – Does 50% more damage against Mirelurk and Bugs
- Furious – Damage increase after each consecutive hit on the same target.
- Ghoul Slayer’s – Does 15% more damage against Ghouls.
- Hunter’s – Does 15% more damage against Animals.
- Instigating – Does double damage if the target is at full health.
- Junkie’s – Deal more damage the more withdrawal effects you currently have.
- Medic’s – VATS critical hits heal you and your party.
- Mutant’s – Damage increased by 10% if you are Mutated.
- Mutant Slayer – +30% damage to Super Mutants.
- Nocturnal – Increased damage at night, less damage during the day.
- Stalker’s – +100% VATS Accuracy at +50% AP cost when not in combat.
- Suppressor’s – Reduce target’s damage output by 20% for 3 seconds.
- Quad – Quadruples ammo capacity.
- Sacrifical Blade – Adds Poison and Bleeding Damage.
- Troubleshooter’s – +30% damage to Robots.
- Two Shot – Fire an additional projectile.
- Vampiric – Periodically heals you after damaging an enemy.
- Zealot – +30% damage to Ghouls.