Silverfall Earth Awakening PC Cheats

Hex Cheats

Here is a small HEX Editing file to help you HEX Edit some values in Silverfall: Earth Awakening.

Go to your game directory by right clicking on your desktop shortcut and under the properties tab clicking 'find target' or isf you are using VISTA just right click and select 'open file location' in the menu. Next open the folder called 'Save' this is where all your saved files are kept. You will need to open the file (xxxxxxxx.plr)(replacing the xxxxxx with the name of your character) with HEX Workshop or any other program of your choice. Since all editing is done with HEX Workshop i recommend you use it but if you use another program that's fine it should all be pretty much the same.



Editing gold

Going to offset no. 862 will reveal the word GOLD in the file you have just opened (offest035E in HEX) just go to offset 903 - 906. These are the offsets we need to change so we can have alot of gold. Type in there F6 9318 4B this will give you nearly 10million gold more than enough. Another way to edit is select with click and drag method the mentioned offset i.e 903 - 906 and in the bottom left hand window go down to float and click on this value untill it is highlighted then just change it numerically to whatever you want. Please remember not to set it too high as the game may become unstable, for me 10 million is plenty.



Editing Experience

As before go to Offset 606-609 and put in its place E89F 0850 this will give you afew trillion experience points allowing you to level up to maximum. NB you must defeat a creature or monster before the game will recognise the change and grant you the levels.



Editing Skill Points

As before go to Offset 756-757 and put in its place the values FF50 which should give you around about 35 million skill points.



Editing Attribute points

As before with skill points just go to Offset 840-841 and put in the same as you did for skill points and you should have around about 35 million points to use, more than enough i would think.

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