In the Resident Evil 2 remake, you’ll find a safe in the West Office shortly after you make it to the RPD. More than likely, the first time you see it, you’ll have no clue what the safe code is. Furthermore, series veterans can’t use their knowledge to guess at the safe combo. If you’re stumped, read on below for info on how to unlock the West Office safe.
How to Find the West Office Safe Code in Resident Evil 2 Remake
If you’ve played the original Resident Evil 2, the safe in the West Office of the RPD will look familiar. In the original RE2, there was a floor safe in a similar location in the East Office. In fact, RE2 veterans will probably give the original safe code, 2236, a try. You might even think to give the combo from the N64 version, 4542, a go.
Unfortunately, neither of those combos work. In the original game, you found the safe code by reading the Police Memorandum file that could be located in the Reception Area. This time around, though, there’s no file to be found there.
The safe code is contained in a file, but not one from the original game. Instead, it’s in the Internal Memo file that can be found in Wesker’s Office in the STARS Office.
It reads:
Internal MemoSept. 22, 1998
Office Supply Internal Relocation Notice
Heat-resistant 3-number combination safe
-Moved from S.T.A.R.S. Office (2F) to West Office (1F)
The combo is Left 9, Right 15, Left 7.
Please change the combo ASAP upon receipt.
R.P.D. Facility Maintenance Dept.
So, as you can see from the memo the combination is:
- 9 Left
- 15 Right
- 7 Left
Return to the West Office at your leisure. When you input the safe code it will open and you’ll get a brand-new side pack to expand your inventory!
If you need codes for the two other safe in the game, click below!
Top 10 Most Gruesome Resident Evil Villains
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Top 10 Most Gruesome Resident Evil Villains
Whether you're playing as Jill Valentine or the esteemed Leon S. Kennedy, the Resident Evil series always has unique foes to throw your way. Here is a quick summary of what you can expect as you work your way through the many mansions and labs of Umbrella Corps. (Some spoilers ahead!) -
Alexia Ashford
A clone of a British noblewoman, Alexia injects herself with a strain of T-Virus while in cryosleep. The resulting monster is a blue-skinned boss that takes gunfire like a champ and spews fire. Only something as powerful as the Linear Launcher is able to take her down after a few mutations. -
Dr. Salvador
Commonly referred to as the Chainsaw Man, the good doctor relentlessly chases Leon Kennedy through the streets of Spain in Resident Evil 4. Leon has to be quick on his feet and fast on the trigger to avoid decapitation. Just don't use a pistol, he can absorb those shots with ease. -
Jack Krauser
Jack Krauser is an experienced military man who takes mercenary work on the side. This puts him into a partnership with Leon Kennedy as they take on the bioweapons in Resident Evil 4's Spain. Eventually, Jack succumbs to the virus, growing a nasty arm blade, and a violent temper. -
Lisa Trevor
A mutated hunchback from the original Resident Evil, Lisa spent years undergoing Umbrella experiments. She drapes herself in the flesh of her victims, namely anyone unfortunate enough to be wandering the halls of the mansion. Distinctive features include uncanny eyeballs and a propensity for lunging at anything that moves. -
Mimicry Marcus
A walking, grunting bomb of leeches, you don't want to get in close quarters with a Mimicry Marcus. Taking the form of James Marcus, it can stretch out its limbs for a whip attack or wrap them around you and start strangling. As it dies, it explodes into smaller enemies for you to take on. -
Nemesis
There's a reason that Resident Evil 3 is subtitled Nemesis. This trenchcoat wearing creature hunts players all throughout the third entry in the series. Its unique visage and signature style made it popular. Nemesis eventually appeared with its rocket launcher as a playable character in the Marvel vs. Capcom series. -
Neptune
Neptune may not be the biggest or the baddest Umbrella creation you'll face in RE, but he is a zombified shark. Any mad scientist creating abominations would at least consider creating shark monsters. So, of course, we have a whole breed of Neptunes swimming around. Watch out for the teeth. -
Ramon Salazar
Ramon's distinctive look may cause some confusion. Despite his small stature and grey hair, he's just 20 years old at the time of Resident Evil 4. Setting off the events of the game by kidnapping the President's daughter, he's flanked at all times by a pair of imposing bodyguards. -
Tyrant
The mass produced versions of the species of monster that also brought us Nemesis, these Tyrants served under Alfred Ashford during Code Veronica. While they're a little easier to take down, you'd probably rather be fighting run of the mill monsters. Thankfully, they haven't spread to the rest of the series. Yet. -
William Birkin
A child prodigy and head researcher at Umbrella, William turns against his employer when he's looked over for a promotion. One game of plot later, he's a hulking monster with an eyeball shoulder pad and several forms to fight. Thus is the cycle of Resident Evil big bads.