The Resident Evil 2 remake is out now, and it’s already a game of the year contender. One of the best things about the game is the way it rewards exploration, and the best rewards around can be found in the various safes, which always have valuable items locked inside. We’ve already shown you how to get the West Office safe code, and now we’ve got the Resident Evil 2 remake Treating Pool Room safe code for you. What’s the combination for the safe in the Sewers? We’ve got you covered.
Where is the Treatment Pool Room safe in Resident Evil 2?
The Treatment Pool Room is located in the Sewers under the police station, after the Ada Wong section of the game. You’ve probably been in the Monitor Room next door and found the puzzle with the chess pieces, now you’re off searching for them. Don’t go too fast though, as the safe is on a table just across the way from the door where you enter the Treatment Pool Room. It’s actually the last safe in the game. Be careful though, there’s a zombie next to it.
What’s the Resident Evil 2 Treatment Pool Room safe code?
There are three safes in the game, and if you don’t know them already, the codes for the police station’s two safes are a little hard to find. The Treatment Pool Room safe, on the other hand, is very obvious, it’s just sneaky. If you explore nearby you’ll find some documents about the safe being installed, but it also notes that the code is written on the side of the safe itself. Sure enough it’s still there, as someone forgot to wipe it off. For your convenience though, here’s the Treatment Pool Room safe code:
- 2 Left
- 12 Right
- 8 Left
As usual, don’t press Confirm until you’ve hit all those numbers, and remember that left and right are literally the directions you’re pushing with the control stick. Inside, you’ll find another custom part for one of your guns. If you’re playing Leon it’ll be a Shotgun Stock part for your shotgun that increases reloading speed. Claire, on the other hand, gets a Reinforced Frame for the SLS 60 which allows it to fire high-power rounds.
For more Resident Evil 2 safe codes check below:
Top 10 Most Gruesome Resident Evil Villains
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Top 10 Most Gruesome Resident Evil Villains
Whether you're playing as Jill Valentine or the esteemed Leon S. Kennedy, the Resident Evil series always has unique foes to throw your way. Here is a quick summary of what you can expect as you work your way through the many mansions and labs of Umbrella Corps. (Some spoilers ahead!) -
Alexia Ashford
A clone of a British noblewoman, Alexia injects herself with a strain of T-Virus while in cryosleep. The resulting monster is a blue-skinned boss that takes gunfire like a champ and spews fire. Only something as powerful as the Linear Launcher is able to take her down after a few mutations. -
Dr. Salvador
Commonly referred to as the Chainsaw Man, the good doctor relentlessly chases Leon Kennedy through the streets of Spain in Resident Evil 4. Leon has to be quick on his feet and fast on the trigger to avoid decapitation. Just don't use a pistol, he can absorb those shots with ease. -
Jack Krauser
Jack Krauser is an experienced military man who takes mercenary work on the side. This puts him into a partnership with Leon Kennedy as they take on the bioweapons in Resident Evil 4's Spain. Eventually, Jack succumbs to the virus, growing a nasty arm blade, and a violent temper. -
Lisa Trevor
A mutated hunchback from the original Resident Evil, Lisa spent years undergoing Umbrella experiments. She drapes herself in the flesh of her victims, namely anyone unfortunate enough to be wandering the halls of the mansion. Distinctive features include uncanny eyeballs and a propensity for lunging at anything that moves. -
Mimicry Marcus
A walking, grunting bomb of leeches, you don't want to get in close quarters with a Mimicry Marcus. Taking the form of James Marcus, it can stretch out its limbs for a whip attack or wrap them around you and start strangling. As it dies, it explodes into smaller enemies for you to take on. -
Nemesis
There's a reason that Resident Evil 3 is subtitled Nemesis. This trenchcoat wearing creature hunts players all throughout the third entry in the series. Its unique visage and signature style made it popular. Nemesis eventually appeared with its rocket launcher as a playable character in the Marvel vs. Capcom series. -
Neptune
Neptune may not be the biggest or the baddest Umbrella creation you'll face in RE, but he is a zombified shark. Any mad scientist creating abominations would at least consider creating shark monsters. So, of course, we have a whole breed of Neptunes swimming around. Watch out for the teeth. -
Ramon Salazar
Ramon's distinctive look may cause some confusion. Despite his small stature and grey hair, he's just 20 years old at the time of Resident Evil 4. Setting off the events of the game by kidnapping the President's daughter, he's flanked at all times by a pair of imposing bodyguards. -
Tyrant
The mass produced versions of the species of monster that also brought us Nemesis, these Tyrants served under Alfred Ashford during Code Veronica. While they're a little easier to take down, you'd probably rather be fighting run of the mill monsters. Thankfully, they haven't spread to the rest of the series. Yet. -
William Birkin
A child prodigy and head researcher at Umbrella, William turns against his employer when he's looked over for a promotion. One game of plot later, he's a hulking monster with an eyeball shoulder pad and several forms to fight. Thus is the cycle of Resident Evil big bads.