In the Resident Evil 2 remake there are two locker codes you can use to get access to a few goodies during your brief trip through the RPD. The trick is, you’ll see the lockers that have combination locks way before you see the locker combos. Read on below to find out the locations of the lockers in Resident Evil 2 and what the locker combos are.
Where are the Locker Combos in Resident Evil 2?
There are three lockers in the Resident Evil 2 that have combination locks that require a code to unlock. One of them is located on the second floor in the Shower Room. One is on the third floor of the RPD at the end of the hall you enter right as you reach the top of the stairs leading from the second floor. The last one in in the Control Room in the sewers.
To open either locker, you need to input a code made up of three letters into a lock. If you’ve spent some time exploring, you’ll notice that the locker codes aren’t in any file and can’t be found scrawled anywhere in the environment. Instead, these codes are little easter eggs, though they’re not anything you’d likely guess.
Resident Evil 2 Shower Room locker combo
You can find the first locker in the Shower Room on the second floor against the north wall. The code for the Shower Room Locker is CAP.
You find the Shower Room locker combo in the office south of the Operations Room that you enter by cutting the chain. It’s right there on the whiteboard.
Resident Evil 2 Third Floor locker combo
The second locker is located near the top of the third-floor stairs that lead from the second floor. Instead of turning right into the room with the Spade Key, just go straight, and you’ll run right into it.
The code for the third-floor locker is DCM. You can find the third floor locker combo by searching the table in the small office in the Firing Range in the RPD B1 for some film. When you develop the film you’ll get an image that contains the third floor locker code. For unlocking this locker, you’ll get Magnum Ammo.
Resident Evil 2 Sewers Control Room locker combo
The third dial lock attached to a locker you’ll find in the Resident Evil 2 remake is located in the Sewers, specifically in the Control Room. If you’re playing Leon, you’ll get here shortly after you’ve controlled Ada Wong, and is after you return to the sewers. You’ll drop down from the Control Room into the Monitor Room, where you’ll find a Typewriter, VHS video player, and the Chess Piece puzzle.
Speaking of the Chess Piece puzzle, the first piece you encounter is the Pawn piece in the Lower Waterway, which controls a bridge. There are three locked doors here, but you’ll find a shortcut to this area which takes you through the Workroom, allowing you to pick up the Chess piece. You’ll also have found a facility key which opens the other two doors here, for the Water Injection Chamber and Workers’ Break Room. The combination is in the Workers’ Break Room, and it’s very sneaky.
Just on the break table here is a promotional flyer for the Raccoon City Jazz Festival. At first this seems utterly inconsequential, but then you might notice that three letters on the flyer have been circled in red. It’s not stated in any way, but these three letters are the Sewers Control Room locker code, in order from top to bottom. So the Control Room locker combination is SZF. Very clever. Head back to the Control Room (if you’re not there already), put in the combination, and inside you’ll find some much-needed ammunition.
Top 10 Most Gruesome Resident Evil Villains
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Top 10 Most Gruesome Resident Evil Villains
Whether you're playing as Jill Valentine or the esteemed Leon S. Kennedy, the Resident Evil series always has unique foes to throw your way. Here is a quick summary of what you can expect as you work your way through the many mansions and labs of Umbrella Corps. (Some spoilers ahead!) -
Alexia Ashford
A clone of a British noblewoman, Alexia injects herself with a strain of T-Virus while in cryosleep. The resulting monster is a blue-skinned boss that takes gunfire like a champ and spews fire. Only something as powerful as the Linear Launcher is able to take her down after a few mutations. -
Dr. Salvador
Commonly referred to as the Chainsaw Man, the good doctor relentlessly chases Leon Kennedy through the streets of Spain in Resident Evil 4. Leon has to be quick on his feet and fast on the trigger to avoid decapitation. Just don't use a pistol, he can absorb those shots with ease. -
Jack Krauser
Jack Krauser is an experienced military man who takes mercenary work on the side. This puts him into a partnership with Leon Kennedy as they take on the bioweapons in Resident Evil 4's Spain. Eventually, Jack succumbs to the virus, growing a nasty arm blade, and a violent temper. -
Lisa Trevor
A mutated hunchback from the original Resident Evil, Lisa spent years undergoing Umbrella experiments. She drapes herself in the flesh of her victims, namely anyone unfortunate enough to be wandering the halls of the mansion. Distinctive features include uncanny eyeballs and a propensity for lunging at anything that moves. -
Mimicry Marcus
A walking, grunting bomb of leeches, you don't want to get in close quarters with a Mimicry Marcus. Taking the form of James Marcus, it can stretch out its limbs for a whip attack or wrap them around you and start strangling. As it dies, it explodes into smaller enemies for you to take on. -
Nemesis
There's a reason that Resident Evil 3 is subtitled Nemesis. This trenchcoat wearing creature hunts players all throughout the third entry in the series. Its unique visage and signature style made it popular. Nemesis eventually appeared with its rocket launcher as a playable character in the Marvel vs. Capcom series. -
Neptune
Neptune may not be the biggest or the baddest Umbrella creation you'll face in RE, but he is a zombified shark. Any mad scientist creating abominations would at least consider creating shark monsters. So, of course, we have a whole breed of Neptunes swimming around. Watch out for the teeth. -
Ramon Salazar
Ramon's distinctive look may cause some confusion. Despite his small stature and grey hair, he's just 20 years old at the time of Resident Evil 4. Setting off the events of the game by kidnapping the President's daughter, he's flanked at all times by a pair of imposing bodyguards. -
Tyrant
The mass produced versions of the species of monster that also brought us Nemesis, these Tyrants served under Alfred Ashford during Code Veronica. While they're a little easier to take down, you'd probably rather be fighting run of the mill monsters. Thankfully, they haven't spread to the rest of the series. Yet. -
William Birkin
A child prodigy and head researcher at Umbrella, William turns against his employer when he's looked over for a promotion. One game of plot later, he's a hulking monster with an eyeball shoulder pad and several forms to fight. Thus is the cycle of Resident Evil big bads.