While your Anthem journey will no doubt begin with a strong obsession with flying everywhere — thanks to the game’s superb mechanics that have you soaring, hovering, and diving through the air — you’ll soon begin to crave Anthem fast travel, as you start to explore more of the map and travel greater distances between missions. Being able to point to a spot on the map, instantly spawn there, and then start shooting everything in sight, is something that I feel all players will want to do at some stage of their adventure. Yes, the flying is damn awesome, but sometimes, you just want to get to the next mission, right? Unfortunately, fast travel in Anthem is fairly limited, and doesn’t provide the kind of shortcuts that you are perhaps used to. Here’s how to unlock fast travel in Anthem, and an explanation of what it can and can’t do.
How to unlock fast travel in Anthem
To unlock fast travel in Anthem, you first need to complete all prologue activities. Once Freeplay becomes available to you, fast travel points will pop up. These are marked on the map with the Strider symbol. As you explore a new area, you’ll unlock new places to spawn. Sadly, the number of Strider fast travel points is pretty limited, and they currently only work in Freeplay.
While some missions force you to fly for a good few minutes, others will spawn you right next to the encounter. There doesn’t seem to be any way of making the fast travel a default, so it’s possibly all down to luck, or a late join into an already-in-progress mission. Regardless, just be thankful that you didn’t have to fly yourself there!
As Anthem continues to evolve, it’s possible that BioWare will implement a “proper” fast travel mechanic. However, the Striders in Freeplay will have to do for now.
Anthem's Javelins
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Everything You Need to Know About Anthem's Javelins
So, you're diving into Anthem? Not sure which of the mech suits to climb into first? We've taken them all for a test flight, cooled off under the waterfall, and returned with the lowdown on all four. Here's everything you need to know about Anthem's Javelins. -
Ranger
No matter your preference, you'll be starting your Anthem run in a Ranger. Described as the all around jack of all trades, the Ranger can slot into any situation and round out any team. Rangers can dash across short distances and strike foes with a devastating Shock Mace. -
Lock and Load
As for gear, a Ranger can pack grenades or cannon blasts. These range from elemental bombs to heat-seeking missiles. Rangers can support their team with a bubble shield that protects from foes or enhances damage. Finally, the Ranger's ultimate is a volley of missiles that can hit dozens of enemies at once. -
Colossus
For a mech game, Anthem sure does have some agile suits. If you want a more traditional giant robot experience, may we suggest the Colossus? The biggest of the four Javelins, the Colossus is a tank that blasts into battle with a mounted flamethrower and several ordinances. -
Prepare for Titanfall
The Colossus is all about busting things up. Whether that's with various mortars, a literal firewall or a burst of lightning, you'll be charging through foes and making a lot of noise. There's also a Railgun and a Flak Cannon to strap on if you want to get even more up close and personal. -
Interceptor
You want fast? Pick the Interceptor. With an innate triple jump and three dashes, you'll be moving all around the battlefield as you pepper opponents with shots. Mark enemies with your Target Beacon to single them out and boost damage across your team. Or, just focus in yourself with this mech's range of different systems. -
The Need for Speed
Interceptor players shine in the melee arena. Among their options are an electrifying dash attack, several different elemental ninja stars, and poisonous options for decaying large groups of foes. You can also do the Naruto thing and create duplicates to confuse your opponents before hitting your final strike. -
Storm
Of all the Javelins in Anthem, the Storm is the most unique. It's not every day that your robot suit is slinging magic spells like some kind of wizard from the moon. Storms can hover in mid-air away from danger and pepper the field with damage. -
Bringing the Thunder
You've got everything you'd expect from an elemental warrior. Ice beams, lightning bolts, frost shards, and fireballs, all at your fingertips. When you charge your ultimate, you can combine all the elements into a torrent of energy that can wipe out a whole squadron. -
What's Next for Javelins?
Storm, Colossus, Ranger, and Interceptor. These are the four Javelins that Freelancers can pilot in their Anthem adventures. Will we see more variety in future Javelin designs? New abilities for existing warriors? New chances for combo attacks? Only time and BioWare's roadmap can say for sure.