Another The Division 2 scheduled server maintenance today (March 22, 2019) is happening, with downtime estimated to last for 3 hours, up until 4:30 AM ET/9:30 AM CET. It’s possible that The Division 2 server shutdown today could last longer, as developer Massive Entertainment has only provided an estimate. Leading up to the downtime, players may have noticed a “Server Shutdown Imminent” message in-game. This is the maintenance that the message was referring to. The developers are implementing some significant changes and fixes during this downtime. Read on for the full list of patch notes.
The Division 2 Scheduled Server Maintenance Today | Patch Notes March 22, 2019
- Fixed an issue where players were not being granted Clan XP
- Fixed an issue where daily and weekly resets would not apply to players who were offline during the time of reset
- Fixed an issue where players could lose guiding missions and access to guiding mission NPCs, making them unable to further progress
- Improved survivability of low level players against enemy NPCs when playing co-op with a player of higher level
The Division 2 scheduled server maintenance today is happening now, with downtime expected to last for 1.5 hours. Server shutdown today should therefore last 90 minutes, and players should be able to get back into the game after this short break. If The Division 2 “Server Shutdown Imminent” message appearing in-game had you worried, then this should alleviate some stress. You will still be able to play The Division 2 today!
The Division 2 Scheduled Server Maintenance Today | Start and end time
The latest period of The Division 2 scheduled server maintenance is estimated to last 1.5 hours (90 minutes).
Here’s what is being fixed during the scheduled server maintenance:
Bug fixes
- Implemented a fix that should reduce occurrences of client crashes when using skills
- Fixed an issue where players could be stuck in the wrong World Tier if they completed Strongholds without meeting the required Gear Score while in a group
- Fixed an issue where players wouldn’t be able to talk to agent Kelso at the Castle Settlement
- Fixed an issue where players could obtain multiple Ivory Keys from the same source
- Fixed an issue where map progress would not be saved when completing Open World activities and Side missions in another players’ instance.
- Fixed an exploit that allowed players to loot Supply Drops multiple times
- Fixed a bug where players could buy blueprints repeatedly at the vendors by logging out and back in
- Fixed an issue where combining the Dialed in talent with the Emet Mask could lead to greatly increased Accuracy and Stability
What did the previous The Division 2 scheduled server maintenance change and fix?
The patch notes for the previous The Division 2 maintenance, which was initially delayed but then presumably deployed successful, had three key fixes:
- Fixed an issue where players could be stuck in the wrong World Tier if they completed Strongholds without meeting the required Gear Score while in a group
- Fixed an issue where players wouldn’t be able to talk to agent Kelso at the Castle Settlement
- Fixed an issue where players could obtain multiple Ivory Keys from the same source
These three main fixes all target bugged missions or interactions that have been halting player progress within the game.
While we await the end of downtime, players experiencing these problems can at least feel reassured that their issues are almost over, and they’ll soon be able to carry on progressing through the game.
The game has just launched, which means there are a lot of players attempting to join in with the fun. Though we hope that The Division 2 launch will be stable, what with the betas providing some useful server stress test numbers, it’s possible that more issues will arise.
Tom Clancy Franchise Tour
-
The Division 2 and the best and worst Tom Clancy franchises
Due to a set of circumstances only possible in our industry, the Tom Clancy name has been all over gaming. It's the first name in tactical shooters and one of Ubisoft's most valuable franchises. However, it's not all sunshine and roses. Here is the history of The Clance in video game form. -
The Hunt for Red October
In the late '80s, one of the prominent genres on home PCs were tense strategy games. Since graphics hadn't evolved as of yet, games, where you played in the theater of the mind, dominated the landscape. What better subject than the tense thrillers of Tom Clancy for these types of experiences? -
The Sum of All Fears
In 1996, Tom Clancy co-founded Red Storm Entertainment after seeing these early successes. Ubisoft subsequently purchased the studio in 2000 after establishing a working relationship with them. Ubisoft then purchased the Tom Clancy name outright for use in video games in 2006. By then, games tying into Clancy's movie successes just weren't enough. -
Rainbow Six
Originally based on one of Clancy's novels, the Rainbow Six series encompasses 17 distinct releases across multiple platforms. Each game features tactical first-person shooting and aspires to be a military simulation. This style peaked with a pair of Vegas titles released on Xbox 360. -
Rainbow Six Siege
After spending several years developing a follow-up to Vegas entittled Patriots, Ubisoft went a different way. Rainbow Six Siege is a multiplayer-focused endeavor with Overwatch-style heroes as its operatives. Although it started off on the wrong foot, constant improvements have made it one of the most popular shooters going. -
Ghost Recon
The second set of Clancy tactical shooters, Ghost Recon differentiates itself with its third-person gameplay and its large outdoor environments. There have been fourteen Ghost Recon releases, ranging from the modern day to the near future. Most recently, Ghost Recon took a turn into the open world with Wildlands. -
Ghost Recon Advanced Warfighter
A subsection of Ghost Recon, "GRAW" was one of the standout games around the Xbox 360 launch. Combining the tactics the series is known for with then-futuristic technology made for a great combination. Ubisoft would revisit the idea with a direct sequel and Future Soldier in 2012. -
Splinter Cell
Splinter Cell's Sam Fisher might have been in the running as an Xbox mascot back in the good old days. A stealth action series to rival Metal Gear, Sam's adventures are classics, particularly the original trilogy. The latest in the series was Blacklist in 2013, although there have been hints that Sam might drop in again any day now. -
EndWar
Taking Tom Clancy back to full on tactics, 2008's EndWar promoted itself on its voice-operated commands. You could control the entire game with a headset, although some reviewers found that to be difficult to achieve. A sequel started development but never saw the light of day. There was a free-to-play follow-up planned but it was canceled. -
H.A.W.X.
An arcade flying game taking place in the timeline of Advanced Warfighter, H.A.W.X. is a weird fit in the Tom Clancy timeline. Two games were released in 2009 and 2010, both receiving mixed to positive reviews. A seeming stopgap in the industry while Ace Combat slumbered, this is one name we probably won't be seeing again. -
The Division
The latest Tom Clancy joint, The Division takes the gameplay structure of Destiny and brings it down to Earth. Literally. This loot shooter doesn't quite have the tactical gameplay of past titles bearing Mr. Clancy's name, but it does have the squad controls and the storyline that attempts to match his most engaging works of fiction. Well, it doesn't have great storytelling techniques but at least it has the look and feel of a Clancy game.