Rounding up The Division 2 best Dark Zone Perks is no easy feat, because of just how versatile the system allows players to be. Based on a player’s motivation and what exactly they want to accomplish in the games Dark Zones, selecting the best Dark Zone Perks can a little tricky. And so we’ve broken down all of the Dark Zone Perks tiers and levels, showing you exactly what they do, before giving you our rankings and recommendations. This is our The Division 2 Dark Zone Perks guide.
How to Unlock The Division 2 Dark Zone Perks
To unlock The Division 2 Dark Zone Perks, you will to return to the White House Base of Operations after recruiting Senait Ezera, the Dark Zone Officer. Upon speaking to her in one of the upstairs offices, you’ll be able to view the Dark Zone Perks tree.
You’re able to scroll down and see which Perks will become available at different Dark Zone levels. (Note how the Dark Zone level is different to your regular level.)
Now that you know how to unlock The Division 2 Dark Zone Perks, let us advise you on which to choose.
All The Division 2 Dark Zone Perks | Best Dark Zone Perks Ranked
Tier 1 – Level 1
- Bag Space – Grants 1 additional contaminated item inventory slot.
At level 1, you have just one Dark Zone Perk to choose from. Bag Space gives you another slot to fill with contaminated loot. This means you can bring back more loot from the Dark Zone. Good stuff!
Tier 2 – Level 5
- Terminator – 25 percent increased Dark Zone XP for eliminating other players.
- Sight Seeing – 25 percent increased Dark Zone XP from clearing landmarks.
- Breakin’ the Law – 25 percent increased Dark Zone XP for surviving a rogue timer.
At level 5, you’ll be able to select one of the three Tier 2 perks. This should come down to your play style and how you are going to approach the Dark Zone. If you plan to focus on teaming up with fellow players to take down the AI-controlled landmarks, the Sight Seeing is for you. If you’re thinking about going rogue and embracing the PvP, the Terminator and Breakin’ the Law are your perks of choice. (We rank Terminator higher than Breakin’ the Law, as it fits our aggressive play styles, but it really comes down to the frequency of encounters and the downtime between them.)
Tier 3 – Level 10
- Daily Winner – Daily reward(s) from the DZ Safe House.
Another no-brain is the level 10 Daily Winner Perk. Unlock it to start enjoying daily rewards at the Safe House.
Tier 4 – Level 15
- Slight of Hand – 10 percent reduction in time to complete rogue actions.
- Bounceback – Rogue cooldown reduced by 10 percent.
At level 15, we’d recommend you go with Bounceback. The additional 10 percent cooldown can really make a difference when you’re being hunted. Slight of Hand is useful, but won’t be used as often.
Tier 5 – Level 20
- Keeper – 50 percent chance to automatically secure one dropped contaminated item on death.
Level 20 unlocks Keeper, a fantastic perk that removes part of the sting of finally being taken out in the Dark Zone. If you had contaminated items on your body, you now have a chance of automatically securing one.
Tier 6 – Level 25
- Keymaster – 25 percent chance to acquire DZ keys from loot crates in a DZ.
- Explosions! – 25 percent chance to acquire grenades from loot crates in a DZ.
- Medic – 25 percent chance to acquire armor kits from loot crates in a DZ.
Another trio of choices, each over a 25 percent effect boost. For us, Explosions! is the weaker Perk here, as grenades just don’t compare to having another armor heal ready. Therefore, we’d go with Medic, unless you’re trying to farm Dark Zone loot crates, where the Keymaster Perk can come in extremely handy.
Tier 7 – Level 30
- Vanish – Nameplate visibility to other agents is reduced while rogue.
- X-Ray Eyes – Rogue nameplate detection range increased.
At level 30, you can choose whether you want to be harder to spot, or desire enemies to be easier to spot. We like Vanish, as it allows us to sneak around the Dark Zones that bit easier. However, if you’re on the hunt, X-Ray Eyes will help you track down enemies with less effort.
Tier 8 – Level 35
- More Loot – Additional rewards for completing DZ alerts and clearing landmarks.
You get the More Loot Perk at level 35, causing additional rewards to be dropped from completing Dark Zone alerts and wiping out landmarks. This should help the grind feel more worth it!
Tier 9 – Level 40
- Double Daily Winner – Additional daily rewards from the DZ Safe House.
- No Honor – Daily rewards available in the Thieves’ Den.
You have two Perks to choose from at Level 40. The Double Daily Winner is probably the most useful Perk here, if you like to play by the rules more often than not. However, if you’re prone to going rogue, then No Honor will benefit you more.
Tier 10 – Level 45
- Keep It Clean – 10 percent increased chance of contaminated item to drop.
Want a bigger chance of contaminated items dropping? Well, once you hit level 45, ensure you go to the Dark Zone Officer and activate the Keep It Clean Perk!
Tier 11 – Level 50
- Get to the Chopper – 25 percent faster extraction arrive time.
- Can’t Catch Me – 25 percent faster manhunt bounty clearing.
- On Your Feet, Soldier – 25 percent faster revive of other SHD agents while SHD.
- Dark Deeds – 25 percent increased Thieves’ Den Triangulation added from rogue actions.
Finally, at level 50, you have a whopping four Perks to choose from. Generally, we like to have Get to the Chopper selected for our Dark Zone adventures, as that 25 percent quicker extraction makes getting ambushed less likely. However, On Your Feet, Soldier is also useful, if you intended to help your fellow soldiers at landmarks.
If at point you change your mind about which Dark Zone Perks you want to select, you can just hit “Respec” at the Dark Zone Officer menu, where Perks are selected. This will allow you to rebuild the Dark Zone Perks tree to better suit your current play style choice. Have a play around with all of the options and soon you’ll find your favorite combinations.
Tom Clancy Franchise Tour
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The Division 2 and the best and worst Tom Clancy franchises
Due to a set of circumstances only possible in our industry, the Tom Clancy name has been all over gaming. It's the first name in tactical shooters and one of Ubisoft's most valuable franchises. However, it's not all sunshine and roses. Here is the history of The Clance in video game form. -
The Hunt for Red October
In the late '80s, one of the prominent genres on home PCs were tense strategy games. Since graphics hadn't evolved as of yet, games, where you played in the theater of the mind, dominated the landscape. What better subject than the tense thrillers of Tom Clancy for these types of experiences? -
The Sum of All Fears
In 1996, Tom Clancy co-founded Red Storm Entertainment after seeing these early successes. Ubisoft subsequently purchased the studio in 2000 after establishing a working relationship with them. Ubisoft then purchased the Tom Clancy name outright for use in video games in 2006. By then, games tying into Clancy's movie successes just weren't enough. -
Rainbow Six
Originally based on one of Clancy's novels, the Rainbow Six series encompasses 17 distinct releases across multiple platforms. Each game features tactical first-person shooting and aspires to be a military simulation. This style peaked with a pair of Vegas titles released on Xbox 360. -
Rainbow Six Siege
After spending several years developing a follow-up to Vegas entittled Patriots, Ubisoft went a different way. Rainbow Six Siege is a multiplayer-focused endeavor with Overwatch-style heroes as its operatives. Although it started off on the wrong foot, constant improvements have made it one of the most popular shooters going. -
Ghost Recon
The second set of Clancy tactical shooters, Ghost Recon differentiates itself with its third-person gameplay and its large outdoor environments. There have been fourteen Ghost Recon releases, ranging from the modern day to the near future. Most recently, Ghost Recon took a turn into the open world with Wildlands. -
Ghost Recon Advanced Warfighter
A subsection of Ghost Recon, "GRAW" was one of the standout games around the Xbox 360 launch. Combining the tactics the series is known for with then-futuristic technology made for a great combination. Ubisoft would revisit the idea with a direct sequel and Future Soldier in 2012. -
Splinter Cell
Splinter Cell's Sam Fisher might have been in the running as an Xbox mascot back in the good old days. A stealth action series to rival Metal Gear, Sam's adventures are classics, particularly the original trilogy. The latest in the series was Blacklist in 2013, although there have been hints that Sam might drop in again any day now. -
EndWar
Taking Tom Clancy back to full on tactics, 2008's EndWar promoted itself on its voice-operated commands. You could control the entire game with a headset, although some reviewers found that to be difficult to achieve. A sequel started development but never saw the light of day. There was a free-to-play follow-up planned but it was canceled. -
H.A.W.X.
An arcade flying game taking place in the timeline of Advanced Warfighter, H.A.W.X. is a weird fit in the Tom Clancy timeline. Two games were released in 2009 and 2010, both receiving mixed to positive reviews. A seeming stopgap in the industry while Ace Combat slumbered, this is one name we probably won't be seeing again. -
The Division
The latest Tom Clancy joint, The Division takes the gameplay structure of Destiny and brings it down to Earth. Literally. This loot shooter doesn't quite have the tactical gameplay of past titles bearing Mr. Clancy's name, but it does have the squad controls and the storyline that attempts to match his most engaging works of fiction. Well, it doesn't have great storytelling techniques but at least it has the look and feel of a Clancy game.