The Division 2 PS4 aiming bug is causing players to look at blurry characters after they enter and leave their shoulder aim mode. It’s preventing people from seeing their characters in high definition, which is off-putting when the rest of the game is in pristine HD. Learn if there’s a Division 2 PS4 aiming bug fix with our help.
The Division 2 PS4 Aiming Bug | Why is my character blurry?
The Division 2 PS4 aiming bug isn’t a new problem that Ubisoft Massive have to solve, but it has reared its head since the Tidal Basin update went live earlier in April. As we mentioned, players are finding that their playable character appears blurry after they’ve entered and exited the over the shoulder aim mode in-game.
This might not seem like a huge deal to some, but it’s a problem that has annoyed quite a few PS4 players. Threads on The Division 2 forums have popped up requesting that Ubisoft Massive look into the issue, and try to find a fix for it as soon as possible. These threads have posted screenshots and video footage of the problem, and it’s hoped that Ubisoft Massive can now solve it with a better understanding of the issue.
The Division 2 PS4 Aiming Bug | Is there a fix?
There was a Division 2 PS4 aiming bug fix, but that solution doesn’t appear to be a long-term fix for this problem. Before the Tidal Basin update, you could solve this error by entering photo mode. By doing this, your character model would revert back to high definition (HD) from standard definition (SD) as photo mode only worked with the former’s graphical output.
Since the patch, however, even entering and exiting photo mode isn’t solving the bug. Players are finding that their characters, weapons, and other items are no longer being shown in HD. Ubisoft Massive are on the case though, as detailed by this post from community manager Ubi-Mark, so fingers crossed there’s a fix soon.
Tom Clancy Franchise Tour
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The Division 2 and the best and worst Tom Clancy franchises
Due to a set of circumstances only possible in our industry, the Tom Clancy name has been all over gaming. It's the first name in tactical shooters and one of Ubisoft's most valuable franchises. However, it's not all sunshine and roses. Here is the history of The Clance in video game form. -
The Hunt for Red October
In the late '80s, one of the prominent genres on home PCs were tense strategy games. Since graphics hadn't evolved as of yet, games, where you played in the theater of the mind, dominated the landscape. What better subject than the tense thrillers of Tom Clancy for these types of experiences? -
The Sum of All Fears
In 1996, Tom Clancy co-founded Red Storm Entertainment after seeing these early successes. Ubisoft subsequently purchased the studio in 2000 after establishing a working relationship with them. Ubisoft then purchased the Tom Clancy name outright for use in video games in 2006. By then, games tying into Clancy's movie successes just weren't enough. -
Rainbow Six
Originally based on one of Clancy's novels, the Rainbow Six series encompasses 17 distinct releases across multiple platforms. Each game features tactical first-person shooting and aspires to be a military simulation. This style peaked with a pair of Vegas titles released on Xbox 360. -
Rainbow Six Siege
After spending several years developing a follow-up to Vegas entittled Patriots, Ubisoft went a different way. Rainbow Six Siege is a multiplayer-focused endeavor with Overwatch-style heroes as its operatives. Although it started off on the wrong foot, constant improvements have made it one of the most popular shooters going. -
Ghost Recon
The second set of Clancy tactical shooters, Ghost Recon differentiates itself with its third-person gameplay and its large outdoor environments. There have been fourteen Ghost Recon releases, ranging from the modern day to the near future. Most recently, Ghost Recon took a turn into the open world with Wildlands. -
Ghost Recon Advanced Warfighter
A subsection of Ghost Recon, "GRAW" was one of the standout games around the Xbox 360 launch. Combining the tactics the series is known for with then-futuristic technology made for a great combination. Ubisoft would revisit the idea with a direct sequel and Future Soldier in 2012. -
Splinter Cell
Splinter Cell's Sam Fisher might have been in the running as an Xbox mascot back in the good old days. A stealth action series to rival Metal Gear, Sam's adventures are classics, particularly the original trilogy. The latest in the series was Blacklist in 2013, although there have been hints that Sam might drop in again any day now. -
EndWar
Taking Tom Clancy back to full on tactics, 2008's EndWar promoted itself on its voice-operated commands. You could control the entire game with a headset, although some reviewers found that to be difficult to achieve. A sequel started development but never saw the light of day. There was a free-to-play follow-up planned but it was canceled. -
H.A.W.X.
An arcade flying game taking place in the timeline of Advanced Warfighter, H.A.W.X. is a weird fit in the Tom Clancy timeline. Two games were released in 2009 and 2010, both receiving mixed to positive reviews. A seeming stopgap in the industry while Ace Combat slumbered, this is one name we probably won't be seeing again. -
The Division
The latest Tom Clancy joint, The Division takes the gameplay structure of Destiny and brings it down to Earth. Literally. This loot shooter doesn't quite have the tactical gameplay of past titles bearing Mr. Clancy's name, but it does have the squad controls and the storyline that attempts to match his most engaging works of fiction. Well, it doesn't have great storytelling techniques but at least it has the look and feel of a Clancy game.