Box art - Splatoon 2

Splatoon 2 4.70 Update Patch Notes

Not long after we received the hefty Splatoon 2 version 4.60 update, Nintendo has released a brand-new Splatoon 2 4.70 update. As always, you can jump to the end of this guide to read the full Splatoon 2 4.70 update patch notes. Those of you wanting to know a little more about what’s changed, however, can read through a few of the patch notes highlights. Stay fresh.

Splatoon 2 4.70 Update | Highlights

Splatoon 2 4.70 update patch notes

Unlike the massive Splatoon 2 4.60 update, there is nothing new in the Splatoon 2 4.70 update. There are no new weapons to play with and there are no new clothes to try on. It seems, that those days are now over. What we have here, is an update that changes how many Weapons, Sub Weapons, Special Weapons, and Gear Abilities work.

Weapon Changes

For example, the Splashdown Special Weapon has been altered thanks to the 4.70 update. The Splashdown now does 2.4 times the amount of damage to opponents using the Baller Special than it did before. Splashdown also now does roughly 7.5 times more damage to those charging a Booyah Bomb. While this represents an instance where a Special Weapon has improved thanks to the latest update, some Weapons have been nerfed.

The Splat Brella, Sorella Brella, and Hero Brella Replica have all been nerfed to some extent, for example. Each of these Brellas now eats through your ink supplies more rapidly (a 15% ink consumption increase, to be precise). Several Weapons have also had their Special points charging altered. Some for the better, and some for the worse. The Heavy Splatling Remix, for example, now requires you to earn 190 points over its previous 180 in order to use its Special Weapon. The Enperry Splat Dualies, meanwhile, have had this particular stat reduced from 220 points down to 210. Read on for the full list of Splatoon 2 4.70 update patch notes.

Splatoon 2 4.70 Update Patch Notes

Splatoon 2 4.70 update patch notes

The full Splatoon 2 4.70 update patch notes, courtesy of Nintendo, are as follows:

Changes to Multiplayer

  • Specifications for some of the main weapons have been changed.

Weapon Change

  • Splattershot

    Tentatek Splattershot

    Kensa Splattershot

    Hero Shot Replica

    Octo Shot Replica

    • When equipped, the Main Power Up gear ability will now also lessen shot spread variance when firing while on the ground, in addition to the benefits it previously provided.
  • .52 Gal

    .52 Gal Deco

    Kensa .52 Gal

    • When equipped, the Main Power Up gear ability will now also lessen shot spread variance when firing while on the ground, in addition to the benefits it previously provided.
  • N-ZAP ‘85

    N-ZAP ‘89

    N-ZAP ‘83

    • When equipped, the Main Power Up gear ability will now also lessen shot spread variance when firing while on the ground, in addition to the benefits it previously provided.
  • Luna Blaster

    Luna Blaster Neo

    Kensa Luna Blaster

    • When equipped, the Main Power Up gear ability will now also cause shots that burst in midair to cover a larger area on the ground, in addition to the benefits it previously provided.
  • Squeezer

    Foil Squeezer

    • Decreased ink consumption of the first shot after pressing ZR by roughly 4%.
  • Splat Brella

    Sorella Brella

    Hero Brella Replica
  • Increased ink consumption for each spread shot fired by roughly 15%.

    Specifications for some of the sub weapons have been changed.

Sub Weapon Change

  • Suction Bomb
    • Increased maximum explosion damage from 180.0 to 220.0.

      However, damage dealt to Bubble Blower bubbles remains unchanged.
  •  Squid Beakon
    • The benefits of the Sub Power Up gear ability are now more likely to occur, even with fewer instances of the gear ability equipped.
  • Specifications for the following special weapon have been changed.

Special Weapon Change

  • Splashdown
    • Increased damage dealt to opponent Ballers by roughly 2.4 times.
    • Increased damage dealt to armor surrounding an opponent charging a Booyah Bomb by roughly 7.5 times.
  • Specifications for certain gear abilities have been changed.

Gear Ability Change

  • Object Shredder
    • Increased damage dealt to armor surrounding an opponent charging a Booyah Bomb by roughly 5%.
  •  Last-Ditch Effort
    • When playing a Ranked Battle match, in addition to the benefits it previously provided, Last-Ditch Effort’s benefits will improve when the opposing team’s counter is 50 or below, and continue to improve gradually as the counter continues to decrease.
    • This benefit will max out once the counter has reached 30.
    • There are no changes to the benefits this gear ability provides in Turf War matches.
  •  Points required for using specials have been changed for certain main weapons.

Weapon Before | After

  • N-ZAP ‘85

    210 | 200
  • N-ZAP ‘89

    190 | 180
  • Enperry Splat Dualies

    220 | 210
  • Aerospray RG

    170 | 180
  • Aerospray PG

    180 | 190
  • Mini Splatling

    190 | 210
  • Heavy Splatling Remix

    180 | 190
  • Kensa Undercover Brella

    180 | 190

General Fixes

  • Fixed an issue causing unintended locations to be inked if a Quick Bomb’s explosion struck the boundary between two pieces of terrain directly.
  • Fixed an issue on Inkblot Art Academy causing players super jumping to a location near the narrow pathway to the left of the spawn point to mistakenly clip into the stage terrain.
  • Fixed an issue on Kelp Dome in Tower Control or Clam Blitz matches, where dodge rolling in a specific location would cause the player to appear to fall out of bounds and then be splatted.
  • Fixed an issue on Goby Arena causing Squid Beakons placed next to a specific sponge in the stage not to be destroyed when the sponge expanded over them.
  • Fixed an issue related to the Object Shredder gear ability, mistakenly causing its effects to be applied when taking damage from the Rainmaker barrier, or from the Rainmaker’s explosion when its timer runs out.
  • Fixed an issue causing the Thermal Ink gear ability’s effect to activate after destroying an opponent’s Ink Armor with a main weapon, even if that player had taken no damage.
  • Fixed an issue occurring with the Slosher, Slosher Deco, or Hero Slosher Replica equipped, where pressing ZL before the shot is fired after pressing ZR would mistakenly cause the player to immediately change forms.
  • Fixed an issue occurring while using the Bubble Blower special weapon, where pressing ZL before a bubble is fired after pressing ZR would mistakenly cause the player to immediately change forms.
  • When using the Ink Storm, Ultra Stamp, or any of the Bomb Launcher special weapons, pressing ZL before completely entering the “ready to throw” pose after pressing and holding R will now allow players to immediately change forms.