The anticipated Days Gone is out now, exclusively on PS4. To start with, you only have a small Days Gone map to explore, but what if we could tell you how to make it much, much bigger? Read on to discover how to unlock the full Days Gone map. You’ll also get to see the full Days Gone map below, too. Who doesn’t want a massive map to explore in an open world game?
Days Gone Map | How big is the full map?
Unfortunately, we don’t have any numbers to share with you, but it’s safe to say that the full map of Days Gone is massive (which you can see for yourself in the image above). There are a total of six unique regions to explore in the map, each one offering something a little different. There are deserts, lakes, forests, mountains, and even snow and ice covered landscapes to explore. There is plenty to see and do in Days Gone’s version of Oregon.
If you’re worried that the map at the beginning of the game appears too small, don’t worry, there are ways of unlocking the full thing.
Days Gone Map | How to unlock more of the map
The only way in which you can unlock more of the map to explore in Days Gone is to play through the story missions. To make sure that you are playing story missions, look out for the yellow markers on the map. Playing through the story expands Deacon’s world far beyond its initial borders.
Be warned, though. At multiple stages during the game, you won’t be able to return to previous areas if you choose to enter the next. The game will make this very clear to you. Upon completing Days Gone, however, you will be able to return to any area of the map. Perfect for the completionists out there.
If you want to clear that pesky fog on the map, too, simply head to those areas. You can clear sizeable chunks of the fog, too, by completing Ambush Camps or NERO Checkpoints.
E3 Dissapointments
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Days Gone and 10 Other HIgh Profile E3 Disappointments
Despite some Days Gone previews coming in better than expected, this zombie adventure isn't exactly setting the world on fire. Maybe that's because of E3 showings, which peaked early and got less impressive. It's out of the norm for Sony, and many other companies for that matter. With that in mind, let's dig into E3 history to find 10 more high profile E3 disappointments. -
Aliens: Colonial Marines
Perhaps one of the infamous bait and switch moments in gaming history, Colonial Marines' demo showed well with tense gameplay, detailed environments, and expressive lighting. The final version shifted off to a tertiary developer and failed to impress in the slightest. It wasn't a magic trick, just an underwhelming shooter. -
Halo 2
Halo 2 ended up coming out OK, but there was nothing in the final build that compared to its epic E3 gameplay demo. Warfare in the streets, Brutes falling from the sky, and that moment with a sticky grenade. It's one of the most famous Halo trailers, and that level just doesn't exist. -
Overstrike (AKA Fuse)
Not many people remember Fuse, the Insomniac third-person shooter that came and went last generation. Those same people are more likely to remember Overstrike, the Team Fortress-esque trailer that Fuse spawned from. The fun E3 trailer still looks promising, even with the knowledge that the game ended up less than exciting. -
Killzone 2
Played off as actual PlayStation 3 gameplay back in the day, Killzone 2's infamous E3 2005 trailer was actually just a target render. Featuring graphics that still look somewhat impressive in 2019, it's a constant reminder to always take any game's E3 showing with a pinch of salt. -
Agent
Rockstar's website still has a webpage for Agent, a would-be PlayStation 3 exclusive that only appeared as a logo at Sony's E3 2009 press conference. Several leaks of gameplay and images have come since then, but it's safe to say that Rockstar isn't going to be finishing this one after a decade. -
Deep Down
Capcom's Deep Down has a similar history to Rockstar's lost project. Shown during the PlayStation meeting at the birth of the PS4, this was going to be Capcom's attempt at a Soulsborne kind of game. Sadly, while Capcom is supposedly still working on it, whatever comes of the project will probably be much different than the initial reveal. -
Brothers in Arms: Furious 4
Gearbox's return to the Brothers in Arms franchise was supposed to inject it with that Borderlands style, but the fusion never came to pass. All we got was a stylish E3 trailer before the game transformed into Battleborn. Not exactly the greatest tradeoff in the world right there. -
Phantom Dust (2014)
One of many, many disappointments to erupt from Microsoft's doomed 2014 showing, Phantom Dust was supposed to be a remake of the cult classic Xbox card battler. Instead, we got a trailer that the developers didn't see until after it had already come out. The game was canceled later due to a lot of creative differences and the studio shuttered not long after. -
Scalebound
Right alongside Phantom Dust was Scalebound, a Platinum Games joint that combined character action and massive dragons. This game stuck around for several years, but Microsoft ended up canceling the project due to quality issues, which was highly disputed by the developer. At least Platinum has plenty of other enjoyable projects that did end up releasing. -
Star Wars 1313
Finally, the game that should have been. In an era where we're only just now getting a decent looking Star Wars adventure, we can look back at mourn at the canceled 1313. The Uncharted-like experience was only axed because Disney didn't want to make games themselves. Instead, we've gotten two Battlefront games and a pile of mobile stuff. A shame.