The best Rage 2 abilities are those that allow you to wipe out any and all enemies in a quick flurry of bullets and super-powered melee strikes, as a master of the offensive. What’s more, the Rage 2 Nanotrites that you come across can also help you be defensive, with barriers and quick dodges. There are many different skills to learn in this game, but you have to choose in what order you level them up. In comes our guide to the best Rage 2 abilities!
Best Rage 2 Abilities
Shatter
Lunge towards targets and unleash a strong kinetic SHATTER that sends enemies flying and breaks armor.
Shatter Ability Location
RANGER ABILITY LOG 008 – Shatter has been scouted as being located towards the Junker’s Pass area.
Shatter Ability Ability Rating
3/5 – Useful when looking to quickly dispose or weaken a significant single threat, but can land you in hot water when taking on a group. Can be very satisfying, especially on lower difficulties where close-quarters engagements aren’t so risky.
Grav-Jump
Use your Grav-Jump booster to give you an extra burst of lift while in the air.
Grav-Jump Ability Location
RANGER ABILITY LOG 005 – Gravity fluctuations have been felt in the Great Crack.
Grav-Jump Ability Rating
2/5 – Outside of combat, Grav-Jump is useful for quickly hopping up to ledges and hard-to-reach places. If you’re hunting for secrets, this is a must-have ability. When in combat, Grav-Jump loses its value, though can still pack a punch when combined with Slam.
Defibrillation
Save yourself from death by discharging electrical shocks to the heart. Automatically activates while dying.
Defibrillation Ability Location
RANGER ABILITY LOG 003 – Initial data suggests that this Ark can be found in Canyon Cove.
Defibrillation Ability Rating
4/5 – Fantastic for its ability to give the player a second chance in a firefight. A self-revive during battle sure beats reloading at a checkpoint!
Barrier
Raise an energy BARRIER that blocks bullets and explosions.
Barrier Ability Location
RANGER ABILITY LOG 001 – Records indicate this Ark can be found in Spikewind.
Barrier Ability Rating
3.5/5 – Good for when cover isn’t readily available, or when multiple explosive rounds and rockets are being sent your way. Allows time to breathe to health and/or pop an Infusion.
Rush
A brief sprint boost that is useful for both offense and defense.
Rush Ability Location
RANGER ABILITY LOG 007 – The Rush ability is located in the Dealypipe area.
Rush Ability Rating
3/5 – Great for the impatient players, but also useful when wanting to quickly flank around a group of enemies. Also allows for rapid movement from cover to cover.
Vortex
Deploy a singularity that pulls in nearby enemies. Step into the VORTEX to launch yourself into the air.
Vortex Ability Location
RANGER ABILITY LOG 011 – Look in Quake Hill for the Vortex ability.
Vortex Ability Rating
4/5 – The multi-functionality of the Vortex makes it a fun tool to play with. Combine the pull effect with a grenade and you’ll get a big juicy multi-kill!
Constitution
Automatic cellular regeneration that partially heals injuries and protects from incoming damage. Regenerates health when picking up FELTRITE.
- Level 1 – BULLET PROTECTION at nominal level.
- Level 2 – Damage from BULLETS is reduced by 10%.
- Level 3 – Damage from BULLETS is reduced by 20%.
- Level 4 – Damage from BULLETS is reduced by 30%.
- Level 5 – Damage from BULLETS is reduced by 40%.
Constitution Ability Location
Unlocked at the very start of the game, following the intro sequence.
Perks
- Tier 1
- Feltrite Absorption 1 – Health regeneration from picking up Feltrite is increased by 20%.
- Kinetic Shield 1 – Damage from explosions and melee strikes is reduced by 20%.
- Tier 2
- Elemental Shield 1 – Damage from Fire and Electricity is reduced by 20%.
- Regen Capacity – Auto healing of injuries is boosted by 10 percentage points.
- Tier 3
- Elemental Shield 2 – Damage from Fire and Electricity is reduced by 30%.
- Kinetic Shield 2 – Damage from explosions and melee strikes is reduced by 30%.
- Tier 4
- Regen Efficiency – Health regeneration is sped up by 25% and delay is shortened by 1 second.
- Tier 5
- Feltrite Absorption 2 – Health regeneration from picking up Feltrite is increased by 40%.
- Elemental Shield 3 – Damage from Fire and Electricity is reduced by 40%.
- Kinetic Shield 3 – Damage from explosions and melee strikes is reduced by 40%.
Constitution Ability Rating
3/5 – Can be a lifesaver on harder difficulties. Rewards aggressive gameplay, as the more kills you get, the more health you regenerate.
Focus
Focus NANOTRITES to highlight enemies and pull in nearby FELTRITE.
- Level 1 – FOCUS can highlight targets within 50 meters.
- Level 2 – FOCUS can highlight targets within 75 meters.
- Level 3 – FOCUS can highlight targets within 100 meters.
Focus Ability Location
Unlocked at the very start of the game, following the intro sequence.
Perks
- Tier 1
- Remote Detonation 1 – Remotely detonate explosives during Focus.
- Regen Booster 1 – Health regeneration speed is boosted to 150% during Focus.
- Tier 2
- Remote Detonation 2 – The speed of Remote Detonation is boosted by 100%.
- Regen Booster 2 – Health regeneration speed is boosted to 200% during Focus.
- Tier 3
- Remote Detonation 3 – The speed of Remote Detonation is boosted by another 100%.
Focus Ability Rating
2.5/5 – The healing is a useful trait, but Focus is one of the less interesting abilities available in Rage 2. With that said, if you see a load of explosives nearby, Focus can make for quite the fireworks show!
Overdrive
A temporary superpowered state that regenerates health. Kill enemies to charge, keep a high KILL MULTIPLIER to charge faster.
- Level 1 – Health is regenerated during OVERDRIVE.
- Level 2 – Health regeneration during OVERDRIVE is increased to 110%.
- Level 3 – Health regeneration during OVERDRIVE is increased to 120%.
- Level 4 – Health regeneration during OVERDRIVE is increased to 130%.
Overdrive Ability Location
Unlocked at the very start of the game, following the intro sequence.
Perks
- Tier 1
- Ability Surge 1 – Cooldown for all abilities is reduced by 15% during Overdrive.
- Tier 2
- Speed Boost – A boost to movement and reload speeds during Overdrive.
- Tier 3
- Ability Surge 2 – Cooldown for all abilities is reduced by 25% during Overdrive.
- Tier 4
- Ability Surge 3 – Cooldown for all abilities is reduced by 35% during Overdrive.
Overdrive Ability Rating
4.5/5 – Another ability that rewards the player for being super aggressive. Kill everything, spamming your other abilities like crazy, all the while healing yourself up! The sooner you level this up, the sooner you’ll be the most feared warrior in the wasteland!
Slam
A SLAM that generates a powerful kinetic shockwave. Damage and range increases with height.
Slam Ability Location
RANGER ABILITY LOG 010 – The Slam ability has been located along the Earthscar region.
Slam Ability Rating
1/5 – Sure, you can combine the Slam with the Grav-Jump and Vortex, but you won’t use it nearly as much as your other abilities. I’d recommend you focus on leveling up the others first!
Dash
A quick Nanotrite propelled dodge. Use during combat to throw off the enemy’s aim or to evade incoming attacks.
- Level 1 – Dash reduces target acquisition for enemies.
- Level 2 – Dash severely reduces target acquisition for enemies and reduces incoming damage by 30% for 1 second.
- Level 3 – Dash completely ruins target acquisition for enemies and reduces incoming damage by 50% for 1.5 seconds.
Dash Ability Location
Unlocked at the very start of the game, following the intro sequence.
Perks
- Tier 1
- Cooldown – Cooldown is reduced from 3 to 2 seconds.
- Instant Recovery 1 – Perform a Dash when stunned to immediately recover.
- Tier 2
- Dash Strike – Press [F] immediately after a Dash to trigger a heavy impact Melee Strike that inflicts 25% more damage.
- Tier 3
- Dual Dash – An additional Dash can be charged.
Dash Ability Rating
4/5 – Incredibly useful in a pinch, Dash allows the player to rapidly dodge out of the way of enemy fire. You also mess up enemy aim, making it difficult for them to target you. Go up the tiers and you’ll unlock more subsequent dashes, making the fight even more one-sided!
Xbox Game Studios
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The Power of X | The Future of Xbox Studios
Microsoft did not have a great go at it this generation. It announced plenty of games that never materialized and have only now gotten back into the upswing. Thankfully, next-gen looks to be a rebound for the green team. What can we expect from Xbox Studios in the coming years? -
343 Industries
The Halo team has been the most publicly busy, especially recently. Not only is Halo Infinite confirmed for the E3 stage in 2019, but the studio has also recently announced a PC port of The Master Chief Collection. Between those two projects and sidesteps like Outpost Discovery and Fireteam Raven, 343 has its future pretty set in stone. -
The Coalition
Microsoft's Gears of War studio also has plenty of projects out in the open. Gears 5 is a 2019 release and should be hitting Game Pass this holiday season. The Coalition also has two side projects in the works, the PC-centric Gears Tactics and the mobile phone project Gears Pop! -
Turn 10 Studios
One of the only constants in the Xbox One years has been the presence of Forza every holiday. Turn 10 has been involved with seven mainline entries in the series, and there's no reason to suspect that we won't see a Forza Motorsport 8 hit the console this holiday. -
Playground Games
Playground Games produce Forza Horizon games during the off years for Forza proper, including Horizon 4 in 2018. There is also a second studio working on an unannounced game. If rumors are to be believed, this game is likely a new entry in the long-dormant Fable franchise for the next Xbox. -
Mojang
The team behind Minecraft is sometimes a forgotten part of the Xbox family, but there are always new things popping off in the brick-headed worlds. After an announcement at last year's Minecon, it is currently planning on releasing dungeon crawler Minecraft: Dungeons at some point this year. -
Rare
Rare continues to expand Sea of Thieves, a project with a midsize dedicated fan base. A success on Microsoft's Game Pass service, the pirate simulator saw four free expansions in 2018 and looks to get even more content in the future. Rare is also overseeing a new Battletoads which should see release in 2019. -
Undead Labs
Undead Labs has been releasing and working on State of Decay games since 2013. The second game in the franchise hit last year alongside some DLC support that's still ongoing. One has to wonder if a third entry is coming for the next Xbox or if the studio have something else up its sleeves. -
Compulsion Games
One of Microsoft's newest acquisitions, Compulsion has a spotty track record. After releasing Contrast early in the generation, the team got to work on We Happy Few. While it made a big splash at E3, the game released to less than stellar reviews last year. As for the future, any new games will have to wait, as three DLCs for the game's season pass are still due. -
Ninja Theory
Ninja Theory has always been known for ambitious games that stretch beyond its means. Most recently releasing Hellblade: Senua's Sacrifice in 2017, the team has several projects in the works. Outside of some VR efforts, we'll probably see something new from them at E3. -
Obsidian Entertainment
Obsidian Entertainment is a powerhouse in the RPG world, pumping out plenty of critically acclaimed hits. Set to release The Outer Worlds later this year, there has been talk that their next project is something that Microsoft just couldn't pass up on. A possible tease for an E3 reveal? You decide. -
InXile Entertainment
The creators of The Bard's Tale and recent Wasteland games, InXile is finishing up work on Wasteland 3 in 2019. This game is still slated to see release on PlayStation 4, but things could change. The studio has also released several games over the course of the last few years, so we could see something new very soon. -
The Initative
Microsoft's brand new studio is pretty much a black box to the general public, but we know a few things. Microsoft is pitching this as a "AAAA studio" to potential hires, so whatever the budding studio working on should be rather big. Therefore, we might not see anything soon, but it could be a stab at another much-needed Gears or Halo-style tentpole.