Box art - Overwatch

Overwatch 2.76 Update Patch Notes | New event, Switch version goes live, and more

The Overwatch 2.76 update patch notes have dropped and they are just normal patch notes. Sure, they welcome in the game’s returning Halloween event, Junkenstein’s Revenge, meaning new skins, emotes and more, but it also is debut event for the game’s Switch version. Hopefully, future patch notes will mean the versions will be in lockstep. This is also a huge patch, so be ready for a large download that is around 20 GB.

Overwatch 2.76 Update Patch Notes | Junkenstein’s Revenge returns

Overwatch 2.76 Update Patch Notes | New event, Switch version goes live, and more

As has been the tradition since 2016, Junkenstein’s Revenge has made its return. It’s not much different from past years, which is how Blizzard handles events now. This means players can take on the co-op horde of Junkenstein’s robots and try to chase a bigger score. You can get cosmetics from past events too. It also ends November 4.

Overwatch 2.76 Update Patch Notes | New Halloween skins

Overwatch 2.76 Update Patch Notes | New event, Switch version goes live, and more

There are several new Overwatch Junkenstein’s Revenge skins in this update. There are also Blizzcon skins in this update for Genji and Symmetra but those are only for those who have tickets to the event, virtual or otherwise. There is Vampire Baptiste, Inferno Junkrat, Gorgon Lucio, Pharaoh Ana, Warlock Ashe, Demon Orisa, Will-O’-Wisp Tracer, and Scorpion Widowmaker.

Overwatch 2.76 Update Patch Notes | New event, Switch version goes live, and more

Overwatch 2.76 Update Patch Notes | Balance changes

Overwatch 2.76 Update Patch Notes | New event, Switch version goes live, and more

There have actually been quite a few balance changes in this newest update as Blizzard tries to find its footing with its new Role Queue system. Almost every tank has had some changes. D.Va’s Defense Matrix now regenerates faster (12.5% to 16% per second) and the delay between uses is now .75 seconds instead of a full second. Orisa’s barrier cooldown has been increased to 10 seconds (was nine). Roadhog’s gun holds six shots instead of five. Sigma can’t block Roadhog’s Chain Hook and Brigitte’s Whip Shot with his Kinetic Grasp. His ultimate also keeps enemies in the air for .9 seconds, which is down from 1.2 seconds. And his barrier regenerates 150 per second (down from 175), has a one-second cooldown after you recall it, and no longer has .2 seconds of cast time. Winston’s barrier now lasts for nine seconds (was six) and it has 700 health instead of 600. So essentially, D.Va, Winston, and Roadhog were buffed, Orisa was nerfed, and Sigma was adjusted.

Damage heroes also got some changes. Doomfist’s signature Rocket Punch now reaches max charge in 1.4 seconds and not one second. He also now only gets 30 shields from hits, not 35. Sombra’s Translocator cooldown is now six seconds (up from four) but the cooldown begins immediately upon deploying or if it is destroyed. Symmetra’s ultimate now lasts 12 seconds (not 15) and has 4,000 HP (down from 5,000). Her turrets now only do 40 damage per second, not 50. You should also be able to hear her beam a little more clearly if you’re being damaged by it. And last and maybe least, Tracer’s damage falloff on her pistols starts at 13 meters, as opposed to 10.

Healers were also adjusted too. Baptiste’s Immortality Field now has 200 hit points instead of 250. Lúcio’s speed boost song now increases speed to 25% (up from 20%). But his wall ride is now slower, as it is 30% faster and not 40%. Mercy’s beams during her ultimate now ignore enemy barriers. Moira can’t self heal as easily as she now only heals 20 HP per second as opposed to 30.

Full Overwatch 2.76 Update Patch Notes

Here are the full Overwatch 2.76 update patch notes:


The fright for the future returns!

We’re celebrating the scariest time of the year with a seasonal event: Overwatch Halloween Terror! Expand your collection of spooky gear and relive the chilling tale of Junkenstein’s Revenge in our limited-time PvE brawl. Overcome weekly challenges with wins in Quick Play, Competitive Play, or Arcade to earn a series of uniquely chilling rewards!

You’ll also be able to unlock new seasonal items—including new legendary skins like Pharaoh Ana, Warlock Ashe, and Will-o’-Wisp Tracer—to add to our growing collection from previous years.

Learn more about Halloween Terror here.


The Arcade has been expanded to 7 cards, to better handle its increasing variety of game modes.


Season 2 of Competitive 3v3 Lockout Elimination has begun.


We’re celebrating 25 years of Azeroth’s past at this year’s BlizzCon—and to mark this legendary occasion, we’ve created a pair legendary Overwatch skins representing two iconic Warcraft heroes. Prepare to seek vengeance against your opponents with Illidan Genji, and call upon the power of the (hard-)light of Elune as Tyrande Symmetra! These new Legendary Overwatch skins are available to BlizzCon attendees and BlizzCon Virtual Ticket holders.



Defense Matrix

  • Regeneration rate increased from 12.5% to 16% per second
  • Delay before regeneration begins lowered from 1 second to 0.75 seconds

Developer Comment: This change will allow D.Va to absorb more damage over time, while still keeping the maximum duration she can absorb at one time the same.


Protective Barrier

  • Cooldown increased from 9 to 10 seconds

Developer Comment: Orisa’s barrier is often too difficult to deal with. This increased cooldown will make it more reasonable to destroy it before she can place another one.


Scrap Gun

  • Ammunition increased from 5 to 6.

Developer Comment: Roadhog is one of the best heroes at breaking down barriers quickly, but often he would be out of ammo and unable to capitalize on a barrier being destroyed. This change gives him more opportunities to poke at these high health targets and still having extra shots to threaten the enemy.


Kinetic Grasp

  • No longer blocks Chain Hook and Whip Shot

Gravitic Flux

  • High gravity effect duration reduced from 1.2 to 0.9 seconds

Experimental Barrier

  • Regeneration rate reduced from 175 to 150 per second
  • Now has a 1 second cooldown after recalling the barrier
  • Initial 0.2 second cast time removed

Developer Comment: Sigma can often feel difficult to counter since he can so quickly reposition his shield and use Kinetic Grasp to block from other directions. We’re opening up some weaknesses in these abilities to allow for more counter play from his enemies.


Barrier Projector

  • Duration increased from 6 to 9 seconds
  • Health increased from 600 to 700

Developer Comment: Winston’s barrier often feels unreliable as a protection tool since it can be destroyed so quickly. Raising the health and duration should allow for him to apply pressure and protect his team more consistently.


Immortality Field

  • Health decreased from 250 to 200

Developer Comment: Immortality Field is a very strong ability with its weakness being that it is destroyable. We’re lowered the health of the device so that its can be countered more easily.



  • Speed boost’s effect increased from 20% to 25%

Amp It Up

  • Speed boost’s amplification increased from 50% to 60%

Wall Ride

  • Speed buff reduced from 40% to 30%

Developer Comment: Lucio has had previous reductions to his speed that were put in place to reduce his effectiveness when boosting more than 2 tanks. Now that this is no longer possible, he is gaining some of his speed back. The Wall Ride change is there to counteract the increase in speed, so it should feel the same as it did before the change.



  • The extra beams created by Valkyrie now ignore enemy barriers

Developer Comment: This change will make Valkyrie makes Mercy’s beams consistent with how they work outside of the ultimate.


Biotic Grasp

  • Self-healing reduced from 30 to 20 health per second

Developer Comment: Moira’s dueling capability is a bit too strong, so we’re reducing the self-healing gain from her Biotic Grasp to make it more reasonable to fight against her alone.


Rocket Punch

  • Time to reach max charge increased from 1 to 1.4 seconds

The Best Defense…

  • Shield health gained per hit reduced from 35 to 30

Developer Comment: We’re increasing Doomfist’s charge time for Rocket Punch to give players more warning when he is charging this powerful ability. We’re also reducing the shield health gain from his passive ability to weaken how much damage he can soak while dishing out his own.



  • Cooldown increased from 4 to 6 seconds
  • Cooldown now begins immediately upon deploying the beacon or if it is killed by an enemy

Developer Comment: Having the Translocator cooldown begin right when it is thrown allows Sombra more flexibility in how she can use it. For example, she can now often redeploy it instantly after teleporting to it, or quickly destroy and reposition it while sneaking around. The cooldown has been increased to compensate for this change.


Photon Barrier

  • Duration reduced from 15 to 12 seconds
  • Health reduced from 5000 to 4000

Sentry Turret

  • Damage per second reduced from 50 to 40

Photon Projector

  • Players impacted by the primary fire beam should now hear a louder impact sound

Developer Comment: The duration of Photon Barrier was too high considering its impact on a battle. Recent changes have seen large increases in Symmetra’s overall damage output, so we’re reducing her turret damage in lieu of making further damage adjustments to her Photon Projector.


Pulse Pistols

  • Damage falloff now starts at 13 meters, up from 10 meters

Developer Comment: This change will allow Tracer to play from slightly further away from her targets, allowing her to stay safer while still keeping pressure on her enemies.



  • Fixed a player profile issue preventing hero win percentages from being displayed for competitive arcade mode seasons



  • Fixed a bug with Brigitte’s Rally checking line of sight from her feet instead of from her head
  • Fixed a bug with Inspire’s position being affected by the player’s aim pitch


  • Fixed a bug that could cause Doomfist’s Rocket Punch to not travel forward if he was sliding along a wall while airborne
  • Fixed a bug that caused Rocket Punch to briefly stop all movement on a Fortified Orisa
  • Fixed a bug that allowed Doomfist to use Meteor Strike before taking impact damage from Sigma’s Gravitic Flux


  • Fixed a bug that allowed Sigma’s Gravitic Flux to ignore line of sight through some ceilings


  • Fixed a bug with EMP’s position being affected by player’s aim pitch


  • Fixed a bug that caused Winston’s Barrier Projector to not consistently play its destroyed visual effects