No Man’s Sky 2.24 Update Patch Notes

A brand new No Man’s Sky update is available to download and install right now across PC, PS4, and Xbox One. The No Man’s Sky 2.24 update is an exciting one, too, adding in the ByteBeat device so that you can create music in the game. Skip to the end of this guide to read through the complete list of No Man’s Sky 2.24 update patch notes. Stick with us a little longer, however, and we’ll run you through a selection of additions, changes, and fixes in the 2.24 update highlights below.

No Man’s Sky 2.24 Update Highlights

No Man's Sky 2.24 update

ByteBeat Device

The major new addition to No Man’s Sky following the 2.24 update is no doubt the ByteBeat device. This little doohickey can be built and set up in your base. Once you build and power up the ByteBeat device, you will be able to create procedural music. It’s a deep tool, with plenty of neat features to make the most of, including Advanced Waveform UI that lets you dig into the maths behind the procedural sound device.

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If that sounds complicated, don’t worry, as you can edit individual sounds more easily such as melody, drums, octave, pitch, and tempo. With some careful planning, too, you can hook your ByteBeat up to other devices such as lights to create fancy light shows to go along with your music.

Changes & Fixes

Along with the addition of the ByteBeat device, plenty of small fixes and adjustments have been made to No Man’s Sky in the 2.24 update. The Galactic Trade Terminal in the Space Station, for example, now defaults to buying options, rather than selling, which should help stop the accidental selling of materials. You’ll find more general crash fixes in the update, too, along with visual changes including the fact that plants in bases should now grow bigger over time. Read on for all the changes and fixes in the full patch notes below.

No Man’s Sky 2.24 Update Patch Notes

No Man's Sky 2.24 update

Read through the complete list of No Man’s Sky 2.24 update patch notes below, courtesy of Hello Games:

2.24 Patch Notes

  • Added a new base prop, the ByteBeat Device. ByteBeat allows players to generate and compose their own procedural music. Switches and cabling have been added to allow this music to control other base features.
  • To prevent accidental selling, the Galactic Trade Terminal in the Space Station now defaults to buying, rather than selling.
  • The ability to edit terrain in a multiplayer game is now its own permission setting, alongside the permission to edit a base.
  • Restored the ‘Friends Only’ multiplayer permission setting, distinct from people in your group but not in your friends list.
  • Fixed an issue where freighters bought before the Synthesis Update would be limited to 4 tech slots.
  • Fixed a hang that could occur when comparing freighters.
  • Fixed an issue where upgraded starships always rolled the worst possible stat ranges for their class. The chosen stat is now based on the unique seed for that ship.
  • The upper bounds for some starship stats has been increased on haulers, fighters and exploration starships, so that exotic ships are no longer guaranteed to the best at each specialisation.
  • Added the ability to see a starships’ stats through the Analysis Visor, including the difference between ‘core’ and ‘upgraded’ stats.
  • Fixed an issue that caused the displayed shield strength stat of a starship to be incorrect.
  • Fixed an issue that added one shell to the Position Ejector’s clip size when adding reload speed upgrades.
  • Fixed an issue with GTAO that caused many planets to appear slightly too dark.
  • Added a new ‘Ultra’ setting for GTAO on PC.
  • Plants placed in a base now get slightly bigger as they grow.
  • Interactive objects that have been used are now hidden on the compass and in the Analysis Visor.
  • Fixed an issue that could prevent players from using their secondary weapon if they only have one secondary weapon installed.
  • Fixed an issue that allowed players to equip weapons in a number of circumstances where weapons are not allowed.
  • Made a number of fixes to Nexus missions, including: reducing message spam during pirate-hunting missions; preventing missions from marking depots that have previously been destroyed; and preventing base-building missions from selecting planets with extreme Sentinels.
  • Added a multiplayer message when collecting mission-critical objects.
  • Vortex Cubes and Submerged Relics are no longer destroyed by the Terrain Manipulator.
  • Fixed an issue with the Exocraft camera that made it difficult to aim weapons.
  • Fixed an issue that caused newly installed Exocraft weapons to be unavailable until cycling weapons.
  • Unavailable options in the build menu are now greyed out rather than removed.
  • Fixed an issue that prevented players from deleting base parts while a wire is being placed.
  • Fixed a number of animation issues with the solar panel.
  • Improved the icon for the Teleport Cable.
  • Fixed an incorrect icon in a mission from the Abyss update.
  • Fixed an issue that caused some hostile plants to have incorrect HUD labels.
  • Fixed a number of issues with warning arrows and health bars in non-HD resolutions.
  • Fixed an issue that could cause players not to receive the correct rewards from Apollo’s contact.
  • Fixed an issue that caused the planetary hazard reading to be in degrees when on an anomalous world.
  • The amount of rust and other junk substances found in damaged planetary machine has been reduced.
  • Fixed a rare crash in the Build Menu.
  • Fixed a rare crash in the planet generation system.
  • Fixed a PC-only crashed related to getting player names for base parts.
  • On PS4, fixed a crash when redeeming pre-order bonus content (this fix was already live on other platforms).
  • On PS4, fixed an issue where falling off a frigate could lead to players continuing to fall after respawning (this fix was already live on other platforms).
  • Made a number of minor optimisations to the texture caching system.
  • Fixed a minor visual issue with water reflections in PSVR.

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