General Tips
- Transistor has been described as an action/turn-based RPG hybrid, but the game clearly emphasizes the latter. Always use the Turn() function to plan your attacks, and only resort to real-time combat if you have one weak enemy left or something like that.
- Experiment with functions. You may have your favorites, but there are all kinds of combinations to try out that work better in different situations. It also makes for a more compelling gameplay experience – as they say, variety is the spice of life.
- Try to unlock all of the function files to gain a better understanding of the story. The narrative in Transistor is purposely obtuse and may alienate some players, but adding in pieces of the backstory helps alleviate some of the confusion.
- Always have at least one or two Limiters equipped. The game feels a bit too easy with none equipped, and the extra experience that comes with Limiters is certainly a tempting incentive.
- Consider using Jaunt() as an upgrade ability. It allows you to use a function while you recover the all-important Turn() function, which can save you in key situations.
- Spark() is a great function for damaging a group of enemies.
- Hiding from enemies and turning them against each other aren't the two most glamorous attacks, but Mask() and Switch() are very useful functions.
Fill all three slots under Number 1 (where you can have the numbers 1, 2, 3, and 4 set to load functions). Now you can drag and move Number 2 left to replace Number 1, and suddenly Number 2 will have all slots accessible. Meanwhile, Number 1 doesn't lose any of the loaded functions. This makes it easier to max out individual function sets without having to level up your character.
Guides Achievements/Trophies
Achievement/Trophy | Description |
Drive() | Reach the Goldwalk District. |
Sandbox() | Clear one of each test. |
Speed() | Complete each speed test. |
Stability() | Complete each stability test. |
Planning() | Complete each planning test. |
Performance() | Complete each performance test. |
Agency() | Complete each agency test. |
Anything() | Deal at least 1024 damage in one Turn() in the Practice Test. |
Everything() | Deal at least 2048 damage in one Turn() in the Practice Test. |
Contest() | Clear every test. |
Bye() | Complete the story. |
Goodbye() | Recurse through the story. |
Bet() | Complete five encounters with one more more limiters in use. |
Dare() | Complete five encounters with five or more limiters in use. |
Risk() | Complete five encounters with all 10 limiters in use. |
Search() | Inspect five completed function files. |
Find() | Inspect 10 completed function files. |
Reveal() | Inspect all completed function files. |
Process() | Inspect all completed limiter files. |
News() | Use 10 different OVC terminals. |
Function() | Unlock every Transistor function. |
Limiter() | Unlock every Process Limiter. |
User() | Unlock every upgrade slot and passive slot. |
Stack() | Create a function combination requiring 12 MEM. |
Memory() | Unlock 32 MEM. |
Align() | Achieve User Level 8. |
Focus() | Achieve User Level 16. |
One() | Achieve User Level 24. |
Reisz() | Confront Sybil at the Empty Set. |
Spine() | Confront the Spine at the Bracket Towers facade. |
Kendrell() | Confront Grant and Asher at Bracket Towers. |
Bracket() | Confront Royce beyond Cloudbank. |
Self() | Upgrade a function with a copy of itself. |