If you think Ghost of Tsushima plays like Assassin’s Creed, you’re not alone. The games feature similar combat systems that have you taking on multiple foes in melee combat. You might think that Ghost of Tsushima has a lock-on mode or auto-aim to even the odds, and it does, in a way. Read on below to find out how Ghost of Tsushima‘s aim-assist works.
Does Ghost of Tsushima have lock-on?
If you’ve played an Assassin’s Creed game before, you’ll know that most of them have a lock-on system that allows you to focus your character towards a particular enemy. Parrying, attacking, and dodging are all easier in a third-person melee combat-focused game if you can worry more about the timing of your offense and defense and less on facing the right way. In Assassin’s Creed, the lock-on is typically toggled by pressing in one of the sticks, changing targets is accomplished by flicking the stick in one direction or the other.
In Ghost of Tsushima, there is a lock-on, but it’s automatic. Instead of manual targeting, Jin just gets a bit “sticky” when you face a foe. He has a bit of resistance when you’re trying to turn away from an enemy. This makes it easy to “lock-on” to a target without having to deal with the frustration of manually selecting between multiple enemies. Just hold the stick firmly in the direction of the enemy you want to change to, and Jin will adjust accordingly.
Does Ghost of Tsushima have auto-aim?
If you’re a fan of bow combat, you’re in luck. It can be hard to take precise, long-rang shots with a controller, but Ghost of Tsushima has auto-aim to compensate. Jin auto-aims as soon as you hold down L2. As soon as you get used to the system, you can use this to your advantage to quickly take down multiple foes.