At long last, the Dreams 2.16 update patch notes are here. We now know exactly how the much-anticipated VR update works and what it brings to the game. Skip to the end of this guide to read through the complete list of Dreams 2.16 update patch notes. Stick with us a little while longer, meanwhile, to read through a selection of the Dreams VR update highlights for a quick fix of everything that has been added, changed, and fixed in the game.
Dreams 2.16 Update Highlights
Despite adding a VR creation suite and VR-friendly games and experiences to Dreams, the 2.16 update is only 741 MB on PS4. Following the update, you can create your own VR masterpiece and play those made by other creators. It’s time to get that PlayStation VR headset out again and enter the worlds of your (and others’) dreams. Some other improvements have been made in different areas, too, such as Imp improvements.
A brand-new VR toolset and creation suite has been added to Dreams thanks to the 2.16 update. This includes “Inside the Box.” Inside the Box is a showcase for all things Dreams in VR. You’ll find new Media Molecule designed games and experience to, err, experience in VR. This includes Box Maze, Box Blaster, and Box Escape.
To help you out with the new features, you’ll find plenty of helpful guides within the game. This includes four new “How To” videos on the VR design tools.
Other improvements and fixes
Alongside the Dreams VR addition and new content, you’ll find other improvements and a couple of fixes, too. The Grab Sensor, for example, has been upgraded to add the Set Grab Point. Thanks to the Grab Sensor, you should now be able to pinpoint precisely where you grab an item. Read through the complete update patch notes below for all the additions, fixes, and improvements.
Dreams 2.16 Update Patch Notes (VR Update)
Check out the complete list of Dreams 2.16 update patch notes (VR update) below:
Inside The Box – A showcase for Dreams VR, with examples and inspirations to kick-start community creations, such as games, kits and more. Note that while this content can be played with any of our control methods, the wireless controller with motion sensor function is optimal. Can also be played without a VR headset.
- Box Maze – Use the power of grabbing to help the cube bots find their way through the maze.
- Box Blaster – Put your sharp-shooting and speed-running skills to the test in this futuristic blaster.
- Box Escape – Jump, dive and resize your way outside the box.
- All Aboard VR – An introduction to VR in Dreams, highlighting the different settings and controls used to play in VR.
- VR How Tos – Four new How To videos, featuring tips for creating VR experiences and exploring the new gadgets you’ll find in Edit Mode.
- 10 Top Tips: Creating VR Dreams – 10 great best-practices tips to think about when designing VR experiences in Dreams.
- How To… Use the Head/Camera Tracker – Learn how to use the new Head/Camera Tracker, a brand new gadget which, in combination with the Look Cursor Sensor, allows you to track a player’s head movements to get even more out of your logic.
- How To… Use the Hand/Imp Tracker – Learn how to use the new Hand/Imp Tracker, which lets you keep track of the location of your player’s imp, what it’s pointing at and what it grabs. You can even replace the imp with something else!
- How To… Create 3D Audio in VR – Learn how to use 3D sound within VR, to make your games feel even more immersive, when playing with headphones plugged into the VR headset.
- Head/Camera Tracker – A gadget that makes it easy to track, and attach objects to, the game camera.
- Hand/Imp Tracker – A gadget that makes it easy to track, and attach objects to, the imp.
- Look Cursor Sensor – A sensor gadget that detects where a player is looking, with associated tweaks on supporting gadgets.
- Dreamiverse Screen Size – Control how large Dreamiverse screens appear when in VR.
- Allow Low Frame Rate in VR – Control what happens when frame rate drops below our performance standards.
- VR Filtering Options – Specify whether you want to see VR content in the Dreamiverse.
- Flip Menu Buttons – If using the left-handed setting and swapping often between motion controllers and wireless controller, turning this on keeps the ordering of buttons in the create menus consistent.
- Comfort Mode – For VR users. When enabled, camera motion is reduced or removed.
- VR Experience Ratings – Allows players to rate the level of VR experience for which they feel creations are suitable. This rating will appear on a creation’s thumbnail in search.
- 1 – For those new to VR
- 2 – For those with some experience of VR
- 3 – For those experienced in VR
- VR Compatibility Labels – Allows creators to specify the suitability of creations for VR.
- Non-VR: Only enterable in non-VR; not visible to VR players with default filters.
- Not Sure: Enterable in non-VR or VR, but will issue a warning for VR players upon entry; not visible to VR players with default filters.
- VR Compatible: Enterable in VR or non-VR.
- VR Only: Only enterable in VR; not visible to non-VR players with default filters.
- Imp Beam – Allows player to interact with objects from a distance in VR.
- Reel – Once you’ve grabbed onto something with your imp beam, you can use Reel to easily move it toward or away from you.
- Camera Change – VR only: Right stick moves the camera up and down, rather than rotating it. Useful for VR players to preserve the horizon line for orientation.
- Grab Sensor – New tweak for existing gadget: Set Grab Point. Used along with Follow Grabbed Item on the Hand/Imp Tracker, this means you can specify exactly where an item is grabbed.
- Imps – No longer transparent when cover pages are used as background.
- Paintings – New tweak for paintings: Stretch. Stretches flecks in the direction they are pointing.
- Ambisonic Panning – New tweak for channel gadgets: Audio will sound like it’s above/below and in front/behind the player (headphones must be plugged into VR headset).
- Blank Puppets – New tweak for puppets: Camera follows the puppet when sliding down a surface.
- Updates to Zip – Zip allows users to zoom in to objects in edit mode. In VR it can be used multiple times on the same object to get progressively closer to it. It can also be used on open space to teleport forwards by a fixed amount.
- Directional Button Controls – These controls are disabled when in VR.
- Menu (Wireless Controller) – In VR, instead of the menu opening at the top of the screen, it opens in front of the player. It can be dragged up and down to a position where they find it most comfortable. Some elements of the UI, such as the contextual buttons on the right hand side, or the mode icon/thermometer on the left, are now docked onto panels to the left/right of the player, which can also be dragged in/out.
- Various other additions, fixes and improvements to support VR in Dreams.