The Banner Saga Character Guide (Part 1)

Character Guide (Part 1)







The following characters will be available at least once in the game. Other characters require specific story decisions or only appear in single battles: their details can be found in part two.



Alette
  • Class: Eagle Eye
  • Active Ability: Thread the Needle
  • Passive Ability: Puncture
  • Armor: 7-9
  • Strength: 7-10
  • Willpower: 6-12
  • Exertion: 1-3
  • Break: 1-2
  • Movement: 3



Bersi

  • Class: Warhawk
  • Active Ability: Tempest
  • Passive Ability: Heavy Impact
  • Armor: 9-12
  • Strength: 12-16
  • Willpower: 4-11
  • Exertion: 1-2
  • Break: 1-2
  • Movement: 4



Egil

  • Class: Raidmaster
  • Active Ability: Stone Wall
  • Passive Ability: Shield Wall
  • Armor: 10-16
  • Strength: 9-12
  • Willpower: 5-11
  • Exertion: 1-3
  • Break: 1-3
  • Movement: 4



Eyvind

  • Class: Mender
  • Active Ability: Arc Lightning
  • Passive Ability: Mend
  • Armor: 6-9
  • Strength: 7-9
  • Willpower: 8-12
  • Exertion: 1-2
  • Break: 1-2
  • Movement: 4



Gunnulf

  • Class: Warhawk
  • Active Ability: Tempest
  • Passive Ability: Heavy Impact
  • Armor: 7-12
  • Strength: 15-18
  • Willpower: 3-11
  • Exertion: 0-2
  • Break: 1-2
  • Movement: 4



Hakon

  • Class: Warmaster
  • Active Ability: Sundering Impact
  • Passive Ability: Heavy Impact
  • Armor: 9-12
  • Strength: 14-18
  • Willpower: 4-8
  • Exertion: 2-3
  • Break: 2-3
  • Movement: 4



Iver

  • Class: Strongarm
  • Active Ability: Battering Ram
  • Passive Ability: Return the Favor
  • Armor: 14-17
  • Strength: 12-15
  • Willpower: 4-10
  • Exertion: 1-2
  • Break: 2-4
  • Movement: 3



Krumr

  • Class: Warleader
  • Active Ability: Forge Ahead
  • Passive Ability: Heavy Impact
  • Armor: 11-13
  • Strength: 13-17
  • Willpower: 4-9
  • Exertion: 1-3
  • Break: 2-4
  • Movement: 4



Ludin

  • Class: Spearmaster
  • Active Ability: Impale
  • Passive Ability: Embolden
  • Armor: 8-12
  • Strength: 10-12
  • Willpower: 5-10
  • Exertion: 2-3
  • Break: 1-2
  • Movement: 4



Mogr

  • Class: Shieldmaster
  • Active Ability: Bring the Pain
  • Passive Ability: Return the Favor
  • Armor: 14-18
  • Strength: 10-14
  • Willpower: 4-9
  • Exertion: 1-2
  • Break: 2-4
  • Movement: 3



Oddleif

  • Class: Skystriker
  • Active Ability: Rain of Arrows
  • Passive Ability: Puncture
  • Armor: 8-9
  • Strength: 7-9
  • Willpower: 5-13
  • Exertion: 1-3
  • Break: 1-2
  • Movement: 3



Rook

  • Class: Hunter
  • Active Ability: Mark Prey
  • Passive Ability: Light Step
  • Armor: 8-11
  • Strength: 10-12
  • Willpower: 4-8
  • Exertion: 1-3
  • Break: 1-3
  • Movement: 4



Yrsa

  • Class: Siege Archer
  • Active Ability: Slag and Burn
  • Passive Ability: Puncture
  • Armor: 6-10
  • Strength: 6-7
  • Willpower: 6-13
  • Exertion: 2-3
  • Break: 1-3
  • Movement: 3