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Borderlands: The Pre-Sequel Class Guide: Gladiator

Class Guide: Athena the Gladiator

  • Action Skill: Kinetic Aspis
  • Combat Style: Outcast assassin with sword and shield.

Phalanx Skills


15EphodosIncreases Movement Speed and Gun Damage while holding the Aspis.
15InvictusIncreases the Damage dealt by the Aspis when thrown.
25VanguardWhile the Aspis is active, you and your nearby friends gain Health Regeneration. The Health Regeneration Rate increases as the Aspis absorbs damage.
25Hold the LineLengthens the duration the Aspis can be active before it is automatically thrown.
31Prismatic AegisThe Aspis now stores the elemental damage type of absorbed damage.. Multiple elemental damage types can be stored and all stored damage types are dealt by the Aspis when thrown.
45United FrontDamage Absorbed by the Aspis now provides power to the Shields of you and your nearby friends. Also increases your Maximum Shield Capacity.
41Clear!When thrown, the Aspis’ explosion grants Second Wind to friends within range. In addition, you gain a Damage Bonus while in Fight For Your Life.
45StalwartAllows the Aspis to absorb a percentage of damage from your friends' guns. Also increases your Maximum Health.
55Return FireWhen active, the Aspis has a chance to reflect incoming Lasers and Bullets while still absorbing their energy.
55Prepare for GloryActivating the Aspis taunts nearby enemies, making them more likely to attack you. Additionally, for every individual enemy who inflicts damage on your Aspis, you gain a stack of Prepare for Glory, increasing your Gun Damage. Stacks persist for a short duration after the Aspis has been thrown.
61Wrath of the GoddessThe Aspis will ricochet to up to 4 additional enemies, each taking less damage than the last. The Aspis will return to you after it hits the final enemy. Aspis Damage is reduced by 33% each time it ricochets.

Xiphos Skills


15Gun KataIncreases Gun Damage. Additionally, your Melee Damage is increased for a short duration after shooting an enemy.
15Clarity of PurposeIncreased Melee Damage and Maximum Health.
25MercurialKill Skill. Killing an enemy increases Movement Speed and Damage Resistance for a few seconds.
25Omega-SenshuYou deal increased Damage to any enemy who has less than 50% of their Maximum Health remaining.
31RendYour melee attacks cause opponents to bleed inflicting damage over time. The damage is increased against higher Health targets, and the damage also benefits from your Melee Damage bonuses.
45BloodlustGain Health Regeneration whenever you make an enemy Bleed, for the duration of the Bleed effect. This effect stacks if you have multiple Bleeding enemies.
41EpicenterSlam Alteration Skill. When you Slam you now create a singularity, pulling nearby enemies closer and dealing damage to them.
45TearIncreases Gun Damage dealt to Bleeding targets.
55You've Got Red on YouWhen an enemy is killed by your melee attacks, or dies while Bleeding, they explode. Nearby enemies will take damage from the blast, and also be kind of grossed out.
55Fury of the ArenaGain increased Fire Rate and Reload Speed for each Bleeding target.
61Blood RushMelee Override Skill. Press [RS] to dash toward an enemy and strike them with Xiphos with increased Melee Damage. This ability has a cooldown. If this attack applies a Bleed to a target that isn’t Bleeding, or kills a target, the cooldown is immediately reset. Perform a regular melee attack when Blood Rush is on cooldown.

Ceraunic Storm Skills


14Storm WeavingWhen you swap weapons, you gain Storm Weaving, increasing your Fire Rate and Elemental Effect chance for a short duration.
11MaelstromDealing Fire or Shock damage causes you to gain stacks of Maelstrom. All Elemental Damage dealt is increased for each stack of Maelstrom. Stacks will decay over time, and this rate of decay increases as you accumulate more stacks.
25Gathering TempestIncreases Magazine Size and Reload Speed.
25ConduitWhile you have at least one Electrocute Status Effect active, you regenerate a percentage of your Shields every second for each stack of Maelstrom you have.
31SmiteWhile you are airborne, shooting an enemy will Smite them, causing Fire and Shock Damage in a small area. The damage increases as you accumulate more stacks of Maelstrom. This ability has a cooldown.
35UnrelentingKill Skill. Killing an enemy increases your Weapon Swap Speed and Fire Rate for each stack of Maelstrom.
45Elemental BarrageWhile Storm Weaving is active, your weapons have a chance to not consume ammo. This chance is increased for every Maelstrom stack you have.
45SuperconductorThe Aspis has a chance to shock nearby enemies when struck. When this occurs, you gain bonus Maelstrom stacks.
41Zeus' RageWhen you throw the Aspis a devastating Fire and Lightning Storm will spawn at the target location doing area damage for several seconds. The damage of the storm increases based on the amount of damage absorbed by the Aspis.
55OverloadWhenever you kill an enemy who is electrocuted or burning, there is a chance for the status effect to chain to a nearby enemy. When this occurs, you gain bonus Maelstrom stacks. This bonus is gained twice if the target is both burning and electrocuted.
55Flash FreezeWhenever you freeze an enemy, you gain Flash Freeze for a short duration. During this time, you cannot gain or lose Maelstrom stacks.
61Hades' ShackleSlamming links you to nearby enemies with a Shock Tether for a short duration, electrocuting them. The tether is broken if you lose line of sight to the target. Any enemies still tethered at the end of the duration, or who die while tethered, release a Fire Nova, and you gain bonus Maelstrom stacks for each enemy affected. This ability has a cooldown.